madden 22 Mike Lowe Sliders

Madden 22 Sliders App and (Traditional) Sliders From Mike Lowe

I’ve showcased Mike Lowe’s work before with sliders, and while this is more of the same in one respect, he’s also been putting in a lot of work to put out a slider app that you can use with Madden 22 (you could also use it with MLB The Show 21). It’s a cool concept because as is the case with most sliders, while you sometimes build them for mass consumption, the sliders first and foremost have to make sense to the individual making them. This means that when you look for sliders within the community, you will inevitably end up tweaking them in some way to fit your own personal preferences.

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In other words, a slider app has a real chance to remove that sticking point in a sense because you can input your own stats from the game to then have the app spit out sliders that fit how to tweak your experience. It’s a great idea, and it’s not surprising that Mike would try something like this out.

Mike Lowe Madden 22 Slider App

madden 22 roster update week 2

Mike put a ton of time into the app, so you can scope that out for Madden 22 if you think this might make sense for you. Here is his pitch:

Well, this took a hell of a lot of time (and learning some new coding language), but I’m excited and proud to officially present to you: The Mike Lowe Madden 22 Slider App!

Please take your time to navigate and report any issues. The gist is that you enter your user data and the CPU data to generate a slider set custom for your level of play.

User data and CPU data are on different “pages” so be sure and do one area at a time as I have it set to reset upon leaving each area. It’ll make more sense as you navigate around.

I’d love to hear your feedback, and if you’d like to donate to my efforts and keeping this app alive, there’s a link in the app under Support.

Thank you, I’m excited to get this done.

You can also scope out some shirts he has to help support the venture as well.

Mike Lowe Madden 22 Sliders

That said, if you want to stick with the more traditional route of sliders, Mike is back with his first set of sliders for Madden 22. Here is his general goal with the sliders this year:

This set will work in broadcast view, standard, or any other you’d like to use as any differences have far more to do with your skill and comfort level. Like anything, practice helps.

The goal of this set is to use data collection and analysis to work toward finding a slider set that matches the output of simulated games (and hopefully real life).

Overview

V1.2:

  • 12 minutes quarters
  • No defensive switch (or rare)
  • No user catch (or rare)
  • I control a LB or DB
  • Will work in full games as well as Play The Moments
  • Evaluated and adjusted for added realism and accuracy against simulated CFM games, and hopefully the NFL
  • Main menu settings do not interact with CFM settings. Period. Full stop. I have confirmation from the Madden team (and from years of personal experience) that it’s nothing but placebo/statistical variance.

League Settings

Skill Level: All-Madden (just try it)

Game Style: Simulation

Pre-Order Bonus: Off

League Type: All (I’m using Financial Mogul Owner)

Instant Starter: Off

Trade Deadline: On

Trade Type: Enable All

Coach Firing: On

Salary Cap: On

Superstar Abilities: On

Abilities Edit Controls: None

Relocation Settings: Optional (I use a secondary Owner account to move teams if necessary)

Injury: On

Pre Existing Injury: On

Practice Squad Stealing: On

Player Progression Frequency: Weekly

Career Clock: On

Progressive Fatigue: On (it’s not broken–familiarize yourself with how it works)

Practice Injury: On

PlayCall Cooldown: 10

PlayCall Limit: 3

Prospect Storylines: On

Full On-Field Control: On

Minimum Roster Size: 53 (teams need 3 QBs for a QB injury to occur)

In-Season Player Movement Limit: Unlimited

Player OVR Cut Restrictions: No restriction

Offseason Player Cut Limit: Unlimited

Breakout Scenarios: On

Development Trait Regression: On

Desired X-Factor Dev Players: 50

Desired Superstar Dev Players: 75

Desired Star Dev Players: 400

Quarter Length: 12 minutes

Accelerated Clock: On

Minimum Play Clock Time: 12

Season Experience: All manual (or user preference)

Tutorial Pop-ups: Off

Auto Progress Players: Off

Auto Progress Talents: Off

Fill Roster: Off

User Settings

Auto Flip Defensive Play Call: On

Defensive Ball Hawk: Off

Defensive Heat Seeker Assist: Off

Defensive Switch Assist: Off

Dynamic Play Call: Off

Play Call Button Layout: Triangle, Square, Cross

Previous Play Information: On (simulates footage review)

On Field Visual Feedback: Off (or Optional)

On Field Trainer: Off (or Optional)

Defensive Pass Coverage Visual Assist: Off (or Optional)

Receiver Visual Assist: Off (or Optional)

Drive Goals & XP Feedback: Off (or Optional)

Franchise Bottom Line Ticker: Scores Only

Franchise Gameplan Boost Notification: Off

Coaching Tips: Off (or Optional)

Pre-Snap Menu: On

Player Names: Pre-Snap Only

Camera Toggle: On

Passing Cam: On

Offense Camera Settings: Any

Defense Camera Settings: Any

XP Sliders

Quarterbacks: 50

Halfbacks: 50

Tight Ends: 50

Wide Receivers: 50

Fullbacks: 50

Tackles: 50

Guards: 50

Centers: 50

Defensive Ends: 50

Defensive Tackles: 50

Middle Linebackers: 50

Outside Linebackers: 50

Cornerbacks: 50

Free Safeties: 50

Strong Safeties: 50

Kickers: 50

Punters: 50

Gameplay Sliders

Player Skill

Note: Numbers in parentheses are most recent + or – change to updated number being shown.

QB Accuracy: 13

Pass Blocking: 25

WR Catching: 50

Run Blocking: 25 (-2)

Fumbles: 65

Pass Defense Reaction Time: 90

Interceptions: 20

Pass Coverage: 75

Tackling: 65

CPU Skill

QB Accuracy: 9

Pass Blocking: 40

WR Catching: 40

Run Blocking: 50

Fumbles: 65

Pass Defense Reaction Time: 0

Interceptions: 10

Pass Coverage: 50

Tackling: 45

Special Teams

FG Power: 50

FG Accuracy: 50

Punt Power: 60

Punt Accuracy: 50

Kickoff Power: 53 (use arc when kicking to avoid too many touchbacks. The AI needs it here so you don’t always lead the league in KRs)

Game Options

Injuries: 50 (focus on training Injury prevention. Don’t mistake a Madden injury list for the actual NFL. You’ll need depth)

Fatigue: 60

Min Player Speed Threshold: 95

Penalties

Note: Don’t overly focus on *which* penalty is being called, but instead the number of penalties and yards being accurate.

Offsides: 54

False Start: 54

Holding: 53

Face Mask: 54

Defensive Pass Interface: 99

Offensive Pass Interface: On

Kick Catch Interference: On

Illegal Block In The Back: 53

Intentional Grounding: On

Roughing Passer: 50

Roughing Kicker: On

Running Into The Kicker: On

Illegal Contact: On

Auto-Subs

Default work fine, so long as you’re utilizing specialists in places.

Proof Of Concept

Mike also shows off some highlights from some areas of Madden 22 that generally bug folks, and I’ll include a couple of those here as well:

Incomplete deep pass:

Realistic inaccurate pass:

Showing off a penalty:

Feedback

Feel free to head to the thread to give feedback (or thanks) and scope out the sliders if you think they might work for you.

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Madden 22 franchise mode broken promises
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Author
Chase Becotte
Chase has written at Operation Sports for over 10 years, and he's been playing sports games way longer than even that. He loves just about any good sports game but gravitates to ones that coincide with the ongoing real seasons of the NBA, NHL, MLB, NFL, and so on.