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Madden 22 Review (PS5) - Beautiful Chaos

Madden 22 review

Madden NFL 22

Madden 22 Review (PS5) - Beautiful Chaos

It is that time of year again as football fans eagerly await the release of their sole choice for NFL bliss on console and PC. This year feels a bit different though as the folks at EA Sports in charge of the Madden 22 franchise mode have promised big changes, so that of course that plays into this Madden 22 review. Fans have waited a very long time to hear that sort of promise from EA, so I spent a lot of time in franchise mode for this review, but fear not, I’ll cover much more than just that, so let’s dig into things here.

Madden 22 Review – What I Like

Madden 22 review

Gameplay Improvements

A lot of the improvements in Madden 22 are the type that can be felt and seen. Sometimes EA sort of tries to tell us “XYZ” has been improved, but then you pick up the sticks and it doesn’t really seem different. But what I see and feel on the field this year that is improved comes in the form of better player movement and additional animations that were added to create a more authentic look and feel.

Player momentum has also seen a tangible upgrade as weight, ability, and direction now play a larger part in how tackling or blocking sequences play out. The ability to cut on a dime in an unrealistic fashion has been greatly reduced, and in my experience, the running game feels as good as it has in years.

The momentum improvements to the players have the biggest impact on the field, especially during short-yardage situations such as goal line and fourth-down scenarios. The momentum and player weight also shine during tackling sequences when bigger and stronger players make more of an impact than more agile players. The animations go a long way in making me feel like I was watching players replicate how they move and perform when I watch on TV or sit in a stadium.

That said, I did see some animation quirks, such as ball carriers tackling the defender, running backs switching uniforms mid-carry (no, really), and players running straight past my return man, through the wall, and out of the stadium without ever losing a step.

Now, a lot of those things have been reduced since the patch was dropped — PS, it’s no fun reviewing a sports game that drops a large patch right before launch — but reduced does not mean eliminated. Even with some of the odd animations and glitches, Madden 22 looks visually appealing and consistently representative of what we see on Sundays.

Franchise Mode

This mode has always been and will always be my “go-to” mode when it comes to the Madden series or any other football series for that matter.

Football lends itself extremely well to the idea of running a franchise because the seasons are only 17 games (plus playoffs if applicable), and the draft and rookies can have an instant impact in year one.

Madden 22 franchise mode

As has been well documented, fans have grown tired of seeing the same options, the lack of immersion, and seeing their favorite mode treated as a castoff. Surprisingly though, EA’s Clint Oldenburg revealed that over 80 percent of Madden players partake in franchise mode, and the company has made it a priority starting last year to make it a focus for the foreseeable future.

So here we are in what amounts to year two of this overhaul, and I like where things are headed. The new additions of franchise staff and skill trees, weekly strategy, new season engine, and an improved franchise hub are felt. And when that overhauled scouting system is delivered in September, that should be another very important upgrade.

The team also went further and implemented the highly touted Dynamic Gameday feature that was promised to see teams play as they do in real life, momentum swings that can alter the way each team plays, and an AI that is smarter and more intuitive when it comes to decision making on the field.

All of this sounds great if it is — wait for it — implemented correctly. Thankfully, most of it has been integrated correctly and it works more or less how it seems to have been designed.

That said, some of the new additions have less of an impact than what I was anticipating. For example, a filled out momentum meter is supposed to allow certain players to take over the game in ways that we see happen often in real life. For me, the momentum meter feels a bit gimmicky, and it has impacted my approach to the game very little. I often found myself forgetting it was even part of the equation. That’s not to say that you can’t feel the momentum swinging in-game as it is tangible, but it feels more like a new visual toy that’s there to show you something that has sort of been in Madden already under the hood.

As I mentioned, the game also features a new skill tree for your coaching staff. This will feel familiar to fans of NCAA Football 14. The more goals you accomplish throughout a game and season, the more points you acquire, and those points can be spent to unlock new abilities and discounts on certain items and options found within franchise mode.

This works well, but please take note that there are no shortcuts, and the grind is real to unlock a lot of these options. In fact, the more desirable attributes and unlocks will be difficult to unlock until later in the season or even in year two, and that is what I was hoping for.

Progressive fatigue is also a new feature. It is one that has had an immediate impact on franchises from day one. As the head coach, you have to decide how hard to push your players throughout the week of practice. Push them too hard and fatigue will set in over the course of the season, or even result in a weekly injury. Give them too much rest and their skills and production will start to suffer.

The new additions definitely help boost the authenticity of franchise mode, and while there is still a ways to go with new additions that need to happen, this year feels like a new start — and that’s a relief.

Presentation

If you’re a fan of football in general (like me), then your love probably goes beyond just the field itself. While the action on the field will always take precedent, the roar of the crowd, the halftime show, the tailgating, the fan camaraderie, and the pageantry of each weekend plays a large part in what made me fall in love with the sport in the first place.

Madden 22 review

The developers at EA have finally made the in-game presentation a priority, and while the strides made this year aren’t genre-defining, they are — you guessed it — a step in the right direction.

So, what’s different this year? For starters, during any franchise or exhibition game, you now notice a lot more cutscenes of the crowds, and some of these scenes capture what EA describes as superfans. You know, the people who wear cheese on their heads, paint their faces, or come dressed as if they’re playing in the game.

Along with the new dynamic crowd scenes to make the stadium feel more vibrant and alive, the presentation package also includes some wonderful new scenes from outside the stadiums.

Play a game at Soldier Field, and you will see the magnificent skyline of Chicago playing a supporting actor role in the background. Play at the Saints’ iconic Superdome, and you will get a glance outside of the dome with the surrounding city showing it’s alive, which is quite impressive at night. Each team has its own unique shot of familiarity, and while some are more impressive and detailed than others, they all add that feeling of next-level presentation.

Some of the upgrades also go beyond what is seen in and out of each stadium, such as the revamped graphics package for the Next-Gen Stats overlay(s), or deeper commentary that now includes more game and player-specific chat, and a slightly upgraded halftime show.

The upgrades and additions are welcomed and help the game move past a presentation style that has either felt gimmicky or stale.

There is still a lot that can be added here, such as a deeper halftime show, refs on the field, in-game highlights of other games taking place, and hopefully one day the return of the Sam Spence NFL catalog, or at the very least, the ability to add our own music.

The presentation is a nice upgrade for a one-year development cycle, and let’s hope it remains a priority again for the next few iterations until we hopefully have a fully integrated broadcast package.

Madden 22 Review – What I Don’t Like

Face Of The Franchise

If you have played any of the recent Madden titles, then you are all too familiar with the “MyPlayer” type mode that sees you take the role of an upcoming talent before directing his path to the NFL.

That mode is back in Madden 22 with Face of the Franchise, and if you have played this mode before, this year’s version will feel eerily similar in most respects.

Face of the Franchise allows you to choose a position, choose your strengths, and decide what type of skills will allow your player to shine. I chose quarterback as it gave me the best option to have an instant impact both at the college and pro level.

As many of you know, your character starts out as a five-star high school recruit, and the game allows you to choose from a list of colleges that want you. This list is the same as seen in Madden 21, but still, you have high-caliber schools to pick from in the form of Clemson, Oklahoma, LSU, and others.

I have always enjoyed the collegiate aspect of this mode, but even then, it feels a bit tacked on and contrived, and the enjoyment comes from the fact that we as digital football fans were stripped away from any true collegiate experience with the removal of the NCAA Football series.

I played through the entire mode well into my NFL career, and for me, Face of the Franchise feels mundane and tedious to get through at this point. My biggest issue is it focuses on a story mode that really has no density to it and felt like I was just along for the ride. (Also, I am doing my best to keep details out of this as to not ruin the experience for others.)

My list of issues doesn’t stop there, as I chose to be a QB and was drafted by, of all teams, the Jacksonville Jaguars. The same team that suffered through a horrendous 2020 campaign to have the right to select former Clemson standout, Trevor Lawrence, as their star QB of the future.

Now, given no real background of what has taken place, it makes zero sense that the same team who just drafted Lawrence and Etienne in the first round of last year’s draft would draft me as QB in the first round. So, either the brain-trust of Khan, Baalke, and Meyer down in Jacksonville has some extremely bad information about Lawrence it is not willing to reveal, or this makes no sense in the world of NFL football.

Situations like these absolutely kill the immersion for me, and I’m afraid it will do the same for many others. In the end, the mode just felt like I was playing a series of cutscenes and involved in a story that I have seen play out repeatedly with this mode.

Secondary Coverage

Thankfully, before rushing to get a review out first, I waited until the first patch dropped that was sent out to correct the secondary issues. I say thankfully because the words I had written before the patch were of the nature I have rarely used before in any review.

Now that the patch has dropped, I have seen some improvement, specifically in the cover 2 formation post-patch, but not all is perfect. There are still instances where I see my cornerback(s) and safety confused and slow to react, and occasionally just not understand their defensive responsibility altogether.

I wish I could say this was all due to low ratings, inconsistent play due to youth or inexperience, or bad playcalling on my part. The most transparent answer is that is due to poor programming or legitimately favoring the odds for the CPU.

I say this because I spent hours watching replays of how the CPU defense reacts, and if my defense played as aggressively and consistently as the CPU defense did, the secondary would be listed as something I liked during this review.

I appreciate that the development team was so quick to react and address the secondary issues, and the patch has helped. Hopefully, this is something they can continue to refine and correct before the actual season starts. I say this because playing defense in Madden 22, as I alluded to earlier, is something that has been an awful lot of fun when using the front seven.

Glitches And Bugs And Errors, Oh My!

From early access to the full-blown retail version of Madden 22, glitches can be found everywhere. From presentation to on-field gameplay, these little inconsistencies and bugs were prevalent throughout my time with the title.

From players switching uniforms in the middle of the play to offensive players with the ball trying to tackle the defender, warped logos, and final scores that aren’t indicative of the final score that took place.

I wish it ended there, but it doesn’t, as I also witnessed fans holding signs for opposing teams, fans dressed in t-shirts and shorts during snowstorms, and whole teams that just disappear from the screen as if the rapture had just taken place.

It’s not that Madden 22 has graphical issues. It’s just that the amount of bugs feels overwhelming at times. These are head-scratching issues that I am not sure can be fixed in one cycle by the process of patching.

I wouldn’t describe many of the bugs I experienced as game-breaking issues, but when added together, they start to take their toll on the overall on-field experience and greatly reduce the level of depth they were trying to create with the newly implemented Dynamic Gameday feature.

Bottom Line

My love affair with Madden 22 felt, at times, more like a toxic relationship. I want to love it, and it wants to love me, but all we do is argue about who should have done the dishes.

Madden 22 has some issues this year, and clearly the development team is working as fast as it can to either mitigate or eradicate each of these issues. What is bothersome is that this title passed through quality control and the powers that be felt it was reasonable to release in this state.

What’s even worse is that I am addicted to the fun the game provides. Make no mistake, the addictive nature of Madden 22 is not stemming from some proverbial honeymoon phase. The title feels re-energized on the field with the new animations, player weight, and momentum. Because of these additions, the developers have taken a stale product and reinvigorated it with a long overdue shot of adrenaline.

True, a lot of the upgrades and improvements are not what many would consider “back of the box” key features. The improvements are more subtle with Madden 22 and what I would describe as “under the hood” tweaks, but I welcome that approach with open arms.

When the additional franchise upgrades drop in September, that will elevate the overall experience even more (I hope). Additions that will include new scouting options, positional scouting, scouting assignments, regional focus, and a dynamic “big board” that will see the best athletes’ power rankings go up and down as the scouting season progresses.

Madden 22 seems to be, again, the foundational building block for this new direction. On-field improvements, additional animations that look more realistic, stadiums that feel more alive, and gameplay that mimics how each team plays in real life can be attributed to this foundational transition.

My hope is that the developers iron out the issues for next year and continue down this path of straying away from new modes to continue to build and strengthen the core gameplay and bolster franchise mode with new additions.

Madden 22 is, simply put, a blast to play at times, but it comes with some issues that may take longer to iron out than a single patch can provide. I have come to terms with that, and thus Madden 22 feels like a title that will be in my rotation throughout the NFL season.

61 Comments

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  1. SeaTownGamer
    What is the score? It's more of your impression/opinion rather a review if u are not giving us a score. Lol
    Sent from my iPhone using Tapatalk

    OS hasn't been giving scores in its reviews in I don't know how long; they did away with that a long time ago.
    iLLWiLL
    OS hasn't been giving scores in its reviews in I don't know how long; they did away with that a long time ago.

    That's pretty weak then. Like i said might as well call it an impression and not a review.
    Sent from my iPhone using Tapatalk
    SeaTownGamer
    That's pretty weak then. Like i said might as well call it an impression and not a review.
    Sent from my iPhone using Tapatalk

    ....lol k.
    Yeah, I'm not big on the no score policy some sites have taken. The impression article was decent, but I think he needs to give a score as well.
    druez
    Yeah, I'm not big on the no score policy some sites have taken. The impression article was decent, but I think he needs to give a score as well.

    Really planting that flag for something that hasn't been a thing in, hmmmmm maybe 7 years here? So, uh, yeah, move on since the policy is not new.
    They stopped posting review scores because they didn't want to be part of the "IGN 8/10, 9/10" memes that get posted regarding the lack of integrity of games journalism. Also, by not giving a score, it forces you to read the damn article.
    Many sites have taken that approach. Some even have rolling reviews, where the review can be updated with new info in the case of a patch, added content, or some other development for the game.
    Scores in reviews are overrated.
    I read the article and can form an idea from what they wrote if I want to give the game a shot or not. And a score at the end is still an impression or opinion. And it is really just a a skip to the end to see if this is good or not option for readers.
    thescoop
    Scores in reviews are overrated.
    I read the article and can form an idea from what they wrote if I want to give the game a shot or not. And a score at the end is still an impression or opinion. And it is really just a a skip to the end to see if this is good or not option for readers.
    Scores can be ridiculous at times, too. The average person thinks 6/10 is bad, 7/10 is okay. Much like Madden ratings, half the scale isn't even used.
    What's the point of rating games if 90% of them are going to be an 8/10 or better? It just decreases the value of a score the more reviews that occur and continue to inflate the scores the way they do.
    If we saw systematic changes occur where 5/10 simply meant average and not a trash game then review scores might be worth something again, but that likely will not happen anytime soon.
    Sent from my SM-N950U using Tapatalk
    I personally don’t care if there is a score or not but what I care about is a member of OS(ChaseB) coming across as quite snippy and condescending. Friendly reminder that this site would not exist without us , the readers/members.
    BenVenom
    I personally don’t care if there is a score or not but what I care about is a member of OS(ChaseB) coming across as quite snippy and condescending. Friendly reminder that this site would not exist without us , the readers/members.

    Sent from my SM-G996U using Tapatalk
    back to the actual article lol.
    Great write up. Pretty much mirrors my feelings. 
    ive been harping on the coverage last year and this year and I rarely see it pointed out but its so true that the CPU manages to play pretty good in the secondary which makes it even more frustrating to know that it is possible and its obviously some weird development decision. Glad you touched on that 
    I am having a lot of fun with 22 but I do have to be honest that it seems like forever that every year its being said that its finally taking a step in the right direction. Id really like to see Madden get past that and really hit its stride but it has been so long that its hard to see it ever happening.
    I don't post a lot, but I've been coming here for a long long time and I don't think I'd go that far. Chase is just pointing out scores have not been done in quite some time on any games.
    That said, I agree that scores are overrated and people tend to dwell on those too much. I much prefer a review like this breaking down pro & cons. Especially in sports games. Probably easier to assign a score to a game like Vahalla or Resident Evil, but I want more than that in MLB, Madden, NBA, etc.
    I think to just give a sport game a 6, 7, 8 etc makes people miss the overall review itself. Bottom line though, we are all our own reviewer, but it's nice to have some idea of what you're getting into before buying it. Especially at $70 or more.
    I overall have to say I'm on the same page with this one. Hopefully EA gets some decent patches out as I feel like it definitely has potential.
    Fair enough and I actually agree scores aren’t needed. It was more his tone. But I will drop it. Sorry gents, back to comments about the game.
    BenVenom
    Fair enough and I actually agree scores aren’t needed. It was more his tone. But I will drop it. Sorry gents, back to comments about the game.

    Ben, it came off as snippy because it was meant to. I am generally open to letting people fly their opinion flags on games, but again, it's been policy for years and years so it was just patently silly to come in and ask where a score is on a site that doesn't -- and hasn't done them -- for better part of a decade haha.
    I'm not trying to make anyone leave. If they want to call it an impression piece then they can do that, but we're going to keep calling these things reviews. :)
    BenVenom
    Mr Shniz did I threaten that I was going away.?
    You did not.
    BenVenom
    Or are you saying that I will be banned. Trust me I would get over it if it happened. *
    Nah, man. I'm never trying to ban people.
    The "reminder" of the site existing because of members just reeked of "don't forget who pays your salary..." type bs.
    Sent from my SM-G996U using Tapatalk
    "AI that is smarter and more intuitive when it comes to decision making on the field."
    Um, gotta call this one out. EA desperately needs a patch/update to fix AI logic when it comes to kicking/punting. Having teams consistently go for 60-yard field goals as opposed to pinning their opponent deep with a punt is ridiculous.
    Shniz first I must admit I didn’t know you were admin(I’m not sure if the exact term). I don’t post often but I am on this site all the time and have been for a long time and I love it. I didn’t mean what I said as a threat towards whoever works for the site I was just trying to point out Mayne he coulda said it differently or in a nicer way. Maybe  Chase has history with that poster that I’m not aware of or maybe it was just a sore subject that has been talked about before that I’m not aware of.  Honestly at this point I have made too many posts that have taken away from comments about the review itself(which was a good one) and I’m going to back away and let the productive chatter commence. No hard feelings on my side and I hope it’s the same over there.
    BenVenom
    Shniz first I must admit I didn’t know you were admin(I’m not sure if the exact term). I don’t post often but I am on this site all the time and have been for a long time and I love it. I didn’t mean what I said as a threat towards whoever works for the site I was just trying to point out Mayne he coulda said it differently or in a nicer way. Maybe *Chase has history with that poster that I’m not aware of or maybe it was just a sore subject that has been talked about before that I’m not aware of. *Honestly at this point I have made too many posts that have taken away from comments about the review itself(which was a good one) and I’m going to back away and let the productive chatter commence. No hard feelings on my side and I hope it’s the same over there.
    We're good, man. Miscommunication and unfortunately, that time of the year as far as the Madden section is concerned. Don't let me keep you from posting.
    Sent from my SM-G996U using Tapatalk
    I think this is a really good write up, I agree with most of it.
    I'm surprised to see so much negativity on these forums given we have received meaningful improvements to franchise mode which has been such a sore point for so long.
    You'd imagine EA would expect to see good impressions from this side of the game. The fact that people aren't giving praise where it has been earnt worries me for EA's future commitment
    secondsolution
    I think this is a really good write up, I agree with most of it.
    I'm surprised to see so much negativity on these forums given we have received meaningful improvements to franchise mode which has been such a sore point for so long.
    You'd imagine EA would expect to see good impressions from this side of the game. The fact that people aren't giving praise where it has been earnt worries me for EA's future commitment

    Bugs aside, this is the best Madden for me in years, maybe since Madden 12 before they originally butchered Franchise Mode. The game is genuinely a blast to play and I'm willing to overlook a number of the bugs I've seen that aren't gamebreaking just because I'm having so much fun actually playing football.
    StrudelB
    Bugs aside, this is the best Madden for me in years, maybe since Madden 12 before they originally butchered Franchise Mode. The game is genuinely a blast to play and I'm willing to overlook a number of the bugs I've seen that aren't gamebreaking just because I'm having so much fun actually playing football.

    Yeah that's exactly where I'm at with it as well
    secondsolution
    Yeah that's exactly where I'm at with it as well
    Yep, fix a couple of things and I'll be more than happy. As a 2k fan, and someone who hasn't bought Madden annually for over a decade, this is the best Madden to date when it works. I fortunately have ran into zero bugs in my limited time with the game outside of the coverage issues.
    If EA can iron out a few things and then when the scouting update comes, I'll have a Madden that keeps me from touching 2k8 this year.
    Sent from my SM-N950U using Tapatalk
    SeaTownGamer
    What is the score? It's more of your impression/opinion rather a review if u are not giving us a score. Lol
    Sent from my iPhone using Tapatalk
    Every review is someone's impression or opinion.
    Sent from my SM-N986U1 using Tapatalk
    my review  of the review, so to speak. they did make some improvements with gameplay and franchise mode, but the game is still as buggy as last year. 
    Review scores are bad and I'm glad a lot of places are going away from.
    Sorry that you have to actually read the article to get an impression of the game.
    Lol
    Like others have said, OS hasn't used scores in forever so it's an odd complaint.
    Sent from my Pixel 3 using Tapatalk
    Maybe I’m salty cause I’m a PC player but I really feel EA sucks… The new franchise features to me are just last years features laid out a little different.. like they just took the head coach stuff you could buy and redesigned it across oc’s and dc’s.
    The weekly training is just the same with a new face…. Like the actual new features just feel like they took an old car and put a new paint job on it… again maybe I feel this way cause I’m a PC player. After playing NBA 2k21 (which isn’t as good as past nba 2ks) 2k just blows EA out of the water and it’s sad EA is allowed to get away with this cause of the nfl deal.
    I wish 2k would come out with a football game without the nfl liscense and let the custom roster people do their thing to kinda bypass the copyright deal.
    jWILL253
    They stopped posting review scores because they didn't want to be part of the "IGN 8/10, 9/10" memes that get posted regarding the lack of integrity of games journalism. Also, by not giving a score, it forces you to read the damn article.
    Many sites have taken that approach. Some even have rolling reviews, where the review can be updated with new info in the case of a patch, added content, or some other development for the game.

    It needs to be for Madden, because the Scouting update will make or break it this year. If what's delivered is what was promised, all these 6 reviews are going to be jackasses. Not look like, because looking like is subjective. They will be OBJECTIVE jackasses.
    direfire
    Maybe I’m salty cause I’m a PC player but I really feel EA sucks… The new franchise features to me are just last years features laid out a little different.. like they just took the head coach stuff you could buy and redesigned it across oc’s and dc’s.
    The weekly training is just the same with a new face…. Like the actual new features just feel like they took an old car and put a new paint job on it… again maybe I feel this way cause I’m a PC player. After playing NBA 2k21 (which isn’t as good as past nba 2ks) 2k just blows EA out of the water and it’s sad EA is allowed to get away with this cause of the nfl deal.
    I wish 2k would come out with a football game without the nfl liscense and let the custom roster people do their thing to kinda bypass the copyright deal.

    Not sure what's in PC this year, but honestly that's a bit of a ridiculous position, IF PC gets the long term fatigue. This is game changing here, at least on NG. Having to manage practice to keep your players from running down is such a MASSIVE improvement.
    Moreover, how is it just a "new face" when the ENTIRE MECHANIC of training the player through drills has been COMPLETELY REMOVED? It is not like ESPN 2K5, where you simply set your practice plan and then simulate it, rather than how it's been in Madden for years where you pick a player and do pointless drills.
    Yeah, I don't get your comment here.
    UNLESS... unless none of this is for Last Gen (and PC, which inexplicably was not given the Next Gen updates). If that's the case, man, I feel bad for you poor saps who don't have the Next Gen consoles. That said, once the NG version is on PC I'm switching, because PC >> Next Gen consoles.
    I mean you can't fault them for rating the game as it's released.
    Games do get revisited and re-reviewed when major updates happen because now it's fairly common for games to change a lot post release.
    But games also should be judged for how they are at launch.
    Also I doubt the scouting update is going to be so revolutionary that it's going to change a 6 to a 10...since it's not going to address the majority of complaints in those reviews.
    Sent from my Pixel 3 using Tapatalk
    Has anyone played deep into a season yet to give impressions on the cumulative fatigue? Enjoying the game, yea there are bugs both visual and gameplay wise but those can be ironed out. I was going to wait to start my Dolphins franchise but decided to start . I will probably play 2 seasons before the new scouting is patched in. I usually keep my Miami(fav team) close to the real roster. I’m looking forward to starting  another franchise with a diff team(can’t decide who) with the new scouting features and just make that team my own without worrying about keeping  the roster the same as real life. I will most likely use an NCF team.  In the past I have uses Washington but them not having a name yet will prob annoy me. Maybe go bottom of the barrel and use the Lions, sorry to any Detroit fans out there.
    jrp1918
    I mean you can't fault them for rating the game as it's released.
    Games do get revisited and re-reviewed when major updates happen because now it's fairly common for games to change a lot post release.
    But games also should be judged for how they are at launch.
    Also I doubt the scouting update is going to be so revolutionary that it's going to change a 6 to a 10...since it's not going to address the majority of complaints in those reviews.
    Sent from my Pixel 3 using Tapatalk

    That's because these people aren't Franchise players. You saw that IGN girl complaining about momentum being too weak (lol), and Face of the Franchise sucking. Franchise players wouldn't even waste time with FotF except to briefly mention it as required of their jobs. She didn't even mention the accumulated fatigue, staffing changes, etc. The word "staff" didn't even appear in that review. A bunch of changes to Franchise aren't even mentioned. Not sure how any of you take these people seriously.
    And as pertains to FRANCHISE players, the scouting update is at least worth two points on a review, assuming they deliver what was advertised.
    Other forms of gamers, such as MUT players, FotF players, etc, don't count IMHO. Not a big fan of that yoloswag crowd.
    whole teams that just disappear from the screen as if the rapture had just taken place.

    Tim Tebow being cut by the Jaguars caused me to stop believing there was a god and I've since deconstructed from christianity. Seeing whole teams seemingly raptured would just trigger me right now. It's a hard pass from me.
    speedkills
    Tim Tebow being cut by the Jaguars caused me to stop believing there was a god and I've since deconstructed from christianity. Seeing whole teams seemingly raptured would just trigger me right now. It's a hard pass from me.

    LOL!!!!!!!!
    ForUntoOblivionSoar∞
    That's because these people aren't Franchise players. You saw that IGN girl complaining about momentum being too weak (lol), and Face of the Franchise sucking. Franchise players wouldn't even waste time with FotF except to briefly mention it as required of their jobs. She didn't even mention the accumulated fatigue, staffing changes, etc. The word "staff" didn't even appear in that review. A bunch of changes to Franchise aren't even mentioned. Not sure how any of you take these people seriously.
    And as pertains to FRANCHISE players, the scouting update is at least worth two points on a review, assuming they deliver what was advertised.
    Other forms of gamers, such as MUT players, FotF players, etc, don't count IMHO. Not a big fan of that yoloswag crowd.

    I'm a strictly franchise players and I don't agree. Honestly I'm not even sure what the scouting update is going to change to make me enjoy the game more... but I also do online franchise and control every team by "retiring" and switching users constantly and I'll just DL a "real" draft class and basically know all the info from online. I guess it could be fun if you're in a CFM with other human players... i don't know it's been awhile since I looked at exactly the scouting update has, but theres SO many other things I'd rather franchise mode get than that, but everyones different.
    ForUntoOblivionSoar∞
    That's because these people aren't Franchise players. You saw that IGN girl complaining about momentum being too weak (lol), and Face of the Franchise sucking. Franchise players wouldn't even waste time with FotF except to briefly mention it as required of their jobs. She didn't even mention the accumulated fatigue, staffing changes, etc. The word "staff" didn't even appear in that review. A bunch of changes to Franchise aren't even mentioned. Not sure how any of you take these people seriously.
    And as pertains to FRANCHISE players, the scouting update is at least worth two points on a review, assuming they deliver what was advertised.
    Other forms of gamers, such as MUT players, FotF players, etc, don't count IMHO. Not a big fan of that yoloswag crowd.

    I don't ever read any reviews for any sports game because every review, yes every, is bringing too much baggage from the entire history of the Franchise to their evaluation which IMO is a poor way to review a game, but reading here about the aspects of Franchise mode that weren't even mentioned in the IGN make review is stunning. IMO it makes it completely fraudulent.
    jfsolo
    I don't ever read any reviews for any sports game because every review, yes every, is bringing too much baggage from the entire history of the Franchise to their evaluation which IMO is a poor way to review a game, but reading here about the aspects of Franchise mode that weren't even mentioned in the IGN make review is stunning. IMO it makes it completely fraudulent.

    I feel like this would make sense if sports games were completely rebuilt every year. But since they're realistically only tweaked and edited from the previous years game (Barring major refreshes like 2K Next Gen last year) it makes 100% sense to compare the two IMO.
    ReturnoftheTmac
    I'm a strictly franchise players and I don't agree. Honestly I'm not even sure what the scouting update is going to change to make me enjoy the game more... but I also do online franchise and control every team by "retiring" and switching users constantly and I'll just DL a "real" draft class and basically know all the info from online. I guess it could be fun if you're in a CFM with other human players... i don't know it's been awhile since I looked at exactly the scouting update has, but theres SO many other things I'd rather franchise mode get than that, but everyones different.

    I'm basing my position on this, which was Deuce Douglas' vision before he joined EA to work specifically on this.

    If a lot of that makes it in (some of it definitely has, based on their press releases), that's a win for me.
    How would we feel about nba2k without pregame and halftime shows? With mediocre menu's, no G League, no All Star Weekend, no multiple broadcast packages etc? Madden gets away with it every year. Besides gameplay, the whole package feels pretty shallow and half hearted imho. EA Tiburon just dont have what it takes to make a complete game. It just misses slickness and depth. M22 is yet another building block towards the ultimate Madden game. How many more installments does Madden need to finally being THE NFL game we all crave for?
    XxGamerXx
    No mention of performance mode?
    Madden 120fps for the first time ever on consoles and that is not mentioned?

    There you go, you mentioned it. Boom.
    On one hand the game has steadily improved but the “stench” of older maddens is all over this one.  Fundamentally the game plays super close to the first madden on Xbox one /ps4 and in a lot of ways the 360/ps3 but prettier. I guess I was just hoping for a whole new engine. I get that can’t be done in a year but with the money EA has and the money the game generates for them I don’t understand why they don’t have a separate team(ideally started a few years ago) working on a brand new engine  for madden completely built up from the floor and the other team could have churned out these last few incremental upgrades that we have gotten. But we(including me) keep buying it so I guess we have to make do.
    ForUntoOblivionSoar∞
    That's because these people aren't Franchise players. You saw that IGN girl complaining about momentum being too weak (lol), and Face of the Franchise sucking. Franchise players wouldn't even waste time with FotF except to briefly mention it as required of their jobs. She didn't even mention the accumulated fatigue, staffing changes, etc. The word "staff" didn't even appear in that review. A bunch of changes to Franchise aren't even mentioned. Not sure how any of you take these people seriously.
    And as pertains to FRANCHISE players, the scouting update is at least worth two points on a review, assuming they deliver what was advertised.
    Other forms of gamers, such as MUT players, FotF players, etc, don't count IMHO. Not a big fan of that yoloswag crowd.

    Well, okay then. I'm sorry that girl made you feel ugly inside.
    This issue is, scores tend to lead to stupid arguments and trolling. They don't actually serve any other purpose, other than getting you to ignore a game you might realize you liked if you read the review, and maybe affirming that you are okay for liking a game.
    Because, you know why they want a score? They want to compare it to all the other sites, and then use that, not to discuss the game, but to tear down anyone that doesn't give the "proper" score.
    If you've seen a score on a game from 5 different reviews, what exactly is the number or letter OS gives you going to inform you of? Not about the game. No, now you get to judge the OS reviewer, and say, "but metacritic..."
    JayhawkerStL
    This issue is, scores tend to lead to stupid arguments and trolling. They don't actually serve any other purpose, other than getting you to ignore a game you might realize you liked if you read the review, and maybe affirming that you are okay for liking a game.
    Because, you know why they want a score? They want to compare it to all the other sites, and then use that, not to discuss the game, but to tear down anyone that doesn't give the "proper" score.
    If you've seen a score on a game from 5 different reviews, what exactly is the number or letter OS gives you going to inform you of? Not about the game. No, now you get to judge the OS reviewer, and say, "but metacritic..."

    Yep, this is it. Also, it's not really done with sports games, especially with The Show being on Xbox now, but scores are also big time fodder for console warz too.
    I would love to see a reality show based on the creation cycle of a Madden Game. I would love to see the process that goes from one year to another. I would love to see the moment when a bunch of individuals sit and play this game before release and then say, "Okay" its a go. I can not understand how I can play Madden 25 on the Xbox along with my Draft Classes from NCAA Football and still have a great feeling of fun and immersion, only to play a modern version and be left twisted in the wind. How can a company have so many different version of a game to look back on to gain inspiration and instead of revisiting great options like a stadium builder, or team builder or franchise creation tools of the past. Instead, they focus on things like Scouting reports, when in actuality, there isn't a real, organic difference between players in the game to even warrant having it. I can simply build my own draft classes, of course at the expense of losing any kind of draft stories, but hey, what difference does it make. We still live a Madden world where referees only exist in cut scenes, balls still morph through sideline items, and you leave footprints in snow, although your body falling in the snow leaves no imprint. I really want to like this years madden but I find myself not willing to move past my trial time, which the guys in the board rooms did a wonderful job of having them taint that option by bugging it, so it runs out even when you weren't playing it. So they made it free for 2 days. Will sucks for you, because I played it for 8 hours on day one and 6 on day 2 and I can assure you, I have grown tired of the game in that short time. Thank you for allowing me to really get into the game so I can see that it isn't worth the money. for 39.99 Madden, season 2 would have justified buying this. Madden 22 for 60 bucks, That's a negative Bro-tato Chip!!
    You really think EA did the time bug on the trial on purpose?
    Wow. If you don't like the game that's fine, but now we are starting conspiracy theories about it?
    PVarck31
    You really think EA did the time bug on the trial on purpose?
    Wow. If you don't like the game that's fine, but now we are starting conspiracy theories about it?

    What do you mean now, conspiracy theories are part of Madden/EA Bashing 101.
    PVarck31
    You really think EA did the time bug on the trial on purpose?
    Wow. If you don't like the game that's fine, but now we are starting conspiracy theories about it?

    Worse, I don't think it is true, either. I left the game running all night when I fell asleep on the couch. I still had five hours left when I turned it on the next day.
    There was a year when this happened, but they have fixed it since then. I always try to make sure to fully shut it down, just in case. But I've found it not still be happening when I slip up.
    Can someone please tell me how or where can I see team standings in face of the franchise to be fair game is glitchy and just crap wish it wasn’t
    Good balanced review.
    Enjoying the game so far but I haven't played enough to experience the glitches. Does sound disturbing.
    Hopefully fixed soon.

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