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It Came From the Forums: AlTito's NHL 20 Sliders

NHL 20

It Came From the Forums: AlTito's NHL 20 Sliders

With the All-Star Game coming up in the NHL, some people may be looking for NHL 20 sliders to try and get back into the game. NHL 20 isn’t beloved this year here at OS, but I’ve heard better things about it from those who have been able to find a good set of sliders. As of now, I think it’s fair to say Al Tito’s NHL 20 sliders are enjoyed by the most people on Operation Sports.

NHL 20

These are sliders that work on both All-Star or Superstar. AlTito’s focus is on trying to “mess” the game up a bit by making it a little more sloppy and focusing on creating more loose pucks. If you’re looking for something that dirties the game up somewhat and tries to get a more simulation style going, I think these are a good place to start.

AlTito also makes it clear that you’re free to use his sliders as a base and then tweak from there. I tend to do this with just about any slider set I use from the forums because no one games quite the same, and no one plays against the CPU the exact same way. Plus, some people are just better than others and have to adjust from there.

So, head over to that thread, play some games and then give some feedback on the sliders.

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  1. AlTito, thanks for posting your NHL 20 Sliders!
    I am always playing on your set of sliders and they are always from my point of view, the closest to realistic play on the boards and slopiness.
    I have yesterday adjusted NHL 20 first with your exact set of NHL 19 Sliders, after playing standard FullSim of the out of the box settings by EA.
    The gameplay has felt much better with your NHL 19 slider settings, only puck pickups felt a bit "edgy".
    Now I played 2 games with my New York Islanders with your NHL 20 sliders adjusted and the edginess is gone. As far as I have seen you have changed Skating Impact - CPU/HUM from 20* to 40* and skating and puck pickups are smooth and also penalties look to be spot on for the first tests.
    SoG and other stats looked realistic!
    You do a great job! Thanks for sharing with us every year!
    I will test further on and give you feedback.
    Cheers.
    I like NHL 20 so far, gameplay is similar, but also with some differences:
    Puck control is higher, so I had to increase Skating Impact like Rangi said in the post above.
    Skating is different, good so far, but still testing it.
    I love new goalies animations when they freeze the puck, it's so much more realistic, as they can cover it in a lot of new maners now. Rebound control is also better.
    One timers are also way better with new animations too. The reaching tip-in one timer close to the net is great.
    Puck pickups are better too, will have to continue monitoring it though, because I don't want the puck to be glued magnetically to sticks either.
    I'm really testing checking, bumps and collisions right now, because it was toned down compared to last year. Poke checks are another concern for me.
    So far so good, I will continue to test it today with a few friends coming home to play the game.
    Yes, I like NHL 20 so far, too.
    The gameplay is similar like you said. I currently play also on AllStar and the hitting stats are much in favor of the AI, almost always outhit 21 - 4.
    Puck Control and skating feel fine so far, we sure can still approve on.
    My 10h trial is almost up with EA Access but I will continue to test, on what sliders you focus with hitting, AlTito? I may help find adjustments for our both liking.
    Really appreciate the effort you guys make with the sliders.
    What would you suggest sliderwise to make the game play a bit more like an 80's NHL game? Thinking about making my own 80's inspired rosters for the alumni teams.
    TomL
    What would you suggest sliderwise to make the game play a bit more like an 80's NHL game? Thinking about making my own 80's inspired rosters for the alumni teams.

    Probably something like lower game speed, slower shots, worsen goalies, grittier play, reintroduction of the red line for 2 lines passes, no more hooking penalites and of course, more fights lol! Maybe not everything in this list is possible to get only by changing sliders, but some of them sure are.
    Al_Tito13
    Probably something like lower game speed, slower shots, worsen goalies, grittier play, reintroduction of the red line for 2 lines passes, no more hooking penalites and of course, more fights lol! Maybe not everything in this list is possible to get only by changing sliders, but some of them sure are.

    Thx man. I’ll try it.
    Al_Tito13
    I like NHL 20 so far, gameplay is similar, but also with some differences:
    Puck control is higher, so I had to increase Skating Impact like Rangi said in the post above.
    Skating is different, good so far, but still testing it.
    I love new goalies animations when they freeze the puck, it's so much more realistic, as they can cover it in a lot of new maners now. Rebound control is also better.
    One timers are also way better with new animations too. The reaching tip-in one timer close to the net is great.
    Puck pickups are better too, will have to continue monitoring it though, because I don't want the puck to be glued magnetically to sticks either.
    I'm really testing checking, bumps and collisions right now, because it was toned down compared to last year. Poke checks are another concern for me.
    So far so good, I will continue to test it today with a few friends coming home to play the game.

    Al,
    I really love the gameplay with your sliders using the latest tuner! I am now 4 games into my franchise and the skating and puck battles feel realistic on the boards, in the neutral zone and in front of the goal. I play currently on 5 min periods on PRO and the AI pressures, which is a good sign!
    Hitting is way better now, but still needs a lot of aggressive play from myself to put numbers of hits up. The AI hits me "obnoxious" from time to time, ;-)
    But gameplay feels the best I had since years! Shots are crisp and looking finally good animated. Backhanders have become way more effective and also stick handling through zone entries! Goalie saves like you mentioned are realistic and looking way better in NHL 20 with the new animations. Goalies react great and all the goals I scored felt different and very satisfying like a surprise in a real game, where you also not know if or when your team scores! Great work so far, man! :-)
    Rengi
    Al,
    I really love the gameplay with your sliders using the latest tuner! I am now 4 games into my franchise and the skating and puck battles feel realistic on the boards, in the neutral zone and in front of the goal. I play currently on 5 min periods on PRO and the AI pressures, which is a good sign!
    Hitting is way better now, but still needs a lot of aggressive play from myself to put numbers of hits up. The AI hits me "obnoxious" from time to time, ;-)
    But gameplay feels the best I had since years! Shots are crisp and looking finally good animated. Backhanders have become way more effective and also stick handling through zone entries! Goalie saves like you mentioned are realistic and looking way better in NHL 20 with the new animations. Goalies react great and all the goals I scored felt different and very satisfying like a surprise in a real game, where you also not know if or when your team scores! Great work so far, man! :-)

    Okay fine, you convinced me, I'm preordering right now....
    Lordofthething
    Okay fine, you convinced me, I'm preordering right now....

    Not everything is perfect, but I hope you also find the fun again in playing offline games and franchise mode... let us know, what you think of your playing impressions with the silders. I actually have a blast with NHL 20 at the moment!
    Hey guys, good to know that you like it!
    I'm liking it too, but I'm still messing a bit with sliders right now, trying to get some fine-tuning here and there.
    One thing I'm looking at is the speed, as I find it a little bit fast. I'm not really talking about game speed itself, but more about players skating. So, I'm trying different things with Skating Speed and Player Acceleration sliders. Just by lowering Acceleration by 5, I'm seeing some good results so far. I will have to play more games, but will probably make at least one adjustment for the Skating section, still not sure exactly what though.
    My other main focus is the Checking section. I'm messing mostly with Stumble Threshold, Incidental Contact Effect and Size Effect. Also still looking at Poke Checking Accuracy. Nothing major, but sometimes just a little tweaking by 5-10 clicks and we find the sweet spot.
    Other than that, I find the gameplay pretty good for now.
    I will keep you updated.
    Al_Tito13
    Hey guys, good to know that you like it!
    I'm liking it too, but I'm still messing a bit with sliders right now, trying to get some fine-tuning here and there.
    One thing I'm looking at is the speed, as I find it a little bit fast. I'm not really talking about game speed itself, but more about players skating. So, I'm trying different things with Skating Speed and Player Acceleration sliders. Just by lowering Acceleration by 5, I'm seeing some good results so far. I will have to play more games, but will probably make at least one adjustment for the Skating section, still not sure exactly what though.
    My other main focus is the Checking section. I'm messing mostly with Stumble Threshold, Incidental Contact Effect and Size Effect. Also still looking at Poke Checking Accuracy. Nothing major, but sometimes just a little tweaking by 5-10 clicks and we find the sweet spot.
    Other than that, I find the gameplay pretty good for now.
    I will keep you updated.

    Al,
    I have poked a little bit around with the speed of the game and especially skating. On AllStar, the game is vastly too fast for my liking and the AI tends to be a super-passer again like in prior years. So I switched to PRO with 5 min periods and exactly our current slider settings, where the speed and skating are perfect for me. My record in franchise mode is currently 3-2-2 with the Isles and CPU is strong and good opponent.
    Al_Tito13
    Hey guys, good to know that you like it!
    I'm liking it too, but I'm still messing a bit with sliders right now, trying to get some fine-tuning here and there.
    One thing I'm looking at is the speed, as I find it a little bit fast. I'm not really talking about game speed itself, but more about players skating. So, I'm trying different things with Skating Speed and Player Acceleration sliders. Just by lowering Acceleration by 5, I'm seeing some good results so far. I will have to play more games, but will probably make at least one adjustment for the Skating section, still not sure exactly what though.
    My other main focus is the Checking section. I'm messing mostly with Stumble Threshold, Incidental Contact Effect and Size Effect. Also still looking at Poke Checking Accuracy. Nothing major, but sometimes just a little tweaking by 5-10 clicks and we find the sweet spot.
    Other than that, I find the gameplay pretty good for now.
    I will keep you updated.

    I’m glad you mentioned the skating speed, I thought it was just me. I tried kicking the game speed down to a 1 but it felt like they were moving in molasses, I like the idea of knocking down the skating speed and acceleration, I went to a 43 on both Hum and CPU and it got better
    Thanks for these! I really didn't get into last year. A few games on release day, maybe a few afterwards but it got shelved pretty quick despite me usually playing a lot years prior.
    Fired it up last night and put these sliders in first thing, 3/6 difficulty on all star. First couple games were rough, 6-1, 5-2 losses. To be expected having not really played it serious in a year in a half. At first was doubting the sluggish feeling of the sliders. Then I noticed on the main menu there was a gameplay update... 1.0, but asked if I wanted to keep using 1.0. Wah? Ok then. Downloaded it and said to use it and everything felt so much faster. Like incredibly faster. Made sure the sliders were still in and they were. Third game 4-1, fourth game 4-2 wins. Odd, maybe it just took a few games to come back to me, which is more than likely. I remember using your sets before and loved the feel of them so going to be sticking with these likely. See how the year shapes out and use them in a franchise soon.
    The speed thing was interesting, an incredible difference after I updated to the same version, heh. Somewhere in between is where I'd prefer it tbqh.
    Hey Al,
    Great sliders as usual...only played one game so far...beat the Ducks 3-0...had 0 PP's. I play 9 minute periods and I'm going to have to give it a few games but last year I ended up lowering goalie reaction way down to 35 (roughly) in order to not have every game end 1-0 or 2-1, we'll see how it goes...
    On another note, in order to get through more seasons I like to sim to the trade deadline and play the games from then on...do you guys set the sim scoring to medium or high? I see that's a new setting this year...I have it set to medium and McDavid has 71 points in 63 games but Ovechkin has 48 goals in 63 games...might just have to accept that sim stats will never be realistic
    So the new update makes the game faster? I'm actually in an area with limited high speed so I go to a buddy's to do big updates. So I'm playing the physical copy out of box.
    With that being said, even speed of 1 feels a touch fast to me. I like a more methodical pace but still the pace of today's NHL.
    I really hope the new update didn't speed it up more. I love the game but it's right on the edge of being too fast to me even at 1. Can always go to 0 but like to use that as last resort. 1 feels good as is but if they made it faster, oh boy. Personal preference i guess. I watch cpu vs cpu and try to get the correct speed that way like I'm sure a lot of players do seeking somewhat sim results.
    Maxil
    The speed thing was interesting, an incredible difference after I updated to the same version, heh.

    Yeah, that's something really frustating and it's been like that for years now. The first few updates simply overwrite tuner 1.00 instead of creating new ones. So, once we downloaded the update, we can't go back, even if we don't like it. We don't even have updates notes yet this year to know exactly what's in there.
    I'm having a hard time to find the correct speed this year. I've tried many different combinations (game speed, player acceleration, skating speed, skating agility), but I'm not completely satisfied yet. I will probably have to go with one, even if it's not perfect.
    One thing is for sure, I will make an adjustment, because right now it's like players don't have weight on them when you use default settings. They are kind of floating on the ice real fast and can turn on a dime.
    I guess that's one of the advantages of not having my Xbox connected to the internet. I can see what each tuner does and if I want to leave it as is I guess I just don't update it. I really wish they wouldn't take away the weight and increase the speed though as out of the box on speed of 1 it feels great.
    Lordofthething

    On another note, in order to get through more seasons I like to sim to the trade deadline and play the games from then on...do you guys set the sim scoring to medium or high? I see that's a new setting this year...I have it set to medium and McDavid has 71 points in 63 games but Ovechkin has 48 goals in 63 games...might just have to accept that sim stats will never be realistic

    I've tested a few franchise years to see how medium/high scoring looks.
    Low is close to real life.
    Medium, top guys will be around 130pts with 10 100+ pts and around 6 50 goal guys.
    High scoring looks very similar for the top 20 guys so it's not like they have 200 points but it seems to be more points for all.
    Defencemen seem to have too many points on both medium and high.
    Wouldn't be surprised though if on high setting you see 150 points and 70 goals. I personally like the medium setting and pretty happy we can have this option in a sports game these days.
    voodoo_magic
    I've tested a few franchise years to see how medium/high scoring looks.
    Low is close to real life.
    Medium, top guys will be around 130pts with 10 100+ pts and around 6 50 goal guys.
    High scoring looks very similar for the top 20 guys so it's not like they have 200 points but it seems to be more points for all.
    Defencemen seem to have too many points on both medium and high.
    Wouldn't be surprised though if on high setting you see 150 points and 70 goals. I personally like the medium setting and pretty happy we can have this option in a sports game these days.

    Thanks for the input. I think too the coaches might be a factor as well, the top end players might get less points playing for a coach that likes to roll 4 lines. I think the Oilers coach rolls 4 lines and that's why McDavid's stats are a bit low...I would can him but we're sitting in a playoff spot so it's not all that bad
    I finally settled with skating speed at 40 (lowered by 5) for now, it seems to give a good pace without it being too fast or too slow. I also increased poke checking accuracy by 5.
    Still looking at checking sliders like stumble threshold and incidental contact effect. Also thinking about maybe increasing skating impact in the puck control section by 5, since I find puck control a little bit too high in some situations.
    We are coming close to a solid set right now. Unless another update comes and changes everything, of course lol.
    Great work Al...the pace feels much better at 40, hopefully EA doesn't update too much or goes and runs a good thing, we don't need another slashing fiasco like last year.
    I try to not tweak your sliders too much and have only tweaked the following:
    - manual passing off (hate manual passing)
    - CPU penalties - 80 (might lower this but at 65 I went 2 straight games without a PP)
    - Goalie reaction - 45 (I'm blown away that you can play at 55 with Carey Price and the CPU can actually score on you)
    - period length - 9 minutes
    I think you have a point with the puck control, they must of tweaked that slider this year, I remember last year upping the human control to 10 or 20 because I found 0 to be too loose, but this year I haven't found that to be an issue and have left both CPU and human at 0
    I'm also at skating speed of 40 but at game speed of 1. It feels right to me and I've had some fabulous, scrum filled games with actually a lot of neutral zone play. I set hit power to 20 and it creates a lot more jostles and pushing but you still get the occasional big hit.
    I'm sorta on my own set of sliders but thus far have been happy.
    I'm 14 games into my season and really loving the feel of it and the gameplay. Good stat results as well.
    Played my first game with these last night in play now, a 3-1 win (Caps vs. Preds). Was a pretty awesome game. CPU felt dangerous but not cheap and I was all over the ice with Ovechkin even though he didn't score. Love the game this year. New stick pickups feel so much better and skating generally looks and feels great. The new shooting animations are excellent all-around. One-timers are so satisfying.
    Had my first game beat the Kings 5-2 and felt it was a smooth game. I had it set to all star but may try superstar.
    Only thing I feel at times is the CPU is a little lazy with their passing in the offensive zone but I only played one game so could have just been the Kings
    Game 2:
    Okay spoke to soon. Just lost 2-1 against Florida. Florida played much differently and more efficiently than LA did. They are 1st in the eastern in my second season so does make sense.
    Stayed with all star and just couldn’t capitalize on my PP time. They had 20 shots to my 23 with 6 minute periods. Very fun and realistic game
    I entered the sliders from page 1. Played an AHL game and the computer had a 42% passing %. I will try a Champions league game today to see how it plays there.
    Adler Mannheim had a 39% passing % today. I had 64% with Zug. I'll have to try and NHL game to see where that fits.
    As always, great gameplay with your sliders. One outlier was a 7-6 win but usuaaly 3-2 or 2-1 games. I look forward to using them through the year. Thanks for another year of hard work!
    I made a few updates to the sliders today. Among other changes, one of the things I wanted to achieve was to make the CPU more dangerous offensively. By improving its passing a bit, I think I was able to do that.
    In fact, things are looking pretty good to me right now, so I will soon be able to remove the work in progress tag, I'm coming real close to the final set. What I mean by that is not that there won't be updates anymore, I will continue to make a few tweaks while I continue playing, but they will be less frequent and they will only be little tweaks, nothing major.
    Right now, I'm actually still trying some things, like lowering Max Pass Speed by 5, since I find that the CPU sometimes starts some laser passing. It would be good to have a pass speed slider for the CPU only and another for Human, because I find the fast speed to be an issue only for the CPU and lowering it affects Human too, so it's not ideal.
    I'm also still looking at checking sliders, trying to find the right balance. I would like little bumps and contacts to have a bit more effect on the puck carrier, without it to be over the top either.
    After a few more games, I unfortunately had to revert back passing changes I made yesterday since I was seeing a lot of ping pong passing from the CPU. Trying to improve its offensive level created a really unpleasant issue, so I will simply put it back to where it was.
    The issue I am running into is I will quite often outshoot the opponent by almost a 2 to 1 margin but I find myself losing 3-2 or 4-2 quite often. I am playing as the Sharks so I have a pretty solid team. Maybe I am just giving up too many high danger chances with not a great goalie (Jones is an 85).
    RFM275
    The issue I am running into is I will quite often outshoot the opponent by almost a 2 to 1 margin but I find myself losing 3-2 or 4-2 quite often. I am playing as the Sharks so I have a pretty solid team. Maybe I am just giving up too many high danger chances with not a great goalie (Jones is an 85).

    Haha, don't feel bad. I am 1-4 so far using TB, first 3 games I used Cyclo's, and the last 2 I used Al Tito's. There is a lot I like about both. I do tend to take stupid penalties, and I can't shoot worth a flip. I want to keep it as sim as possible, but good lord, I am horrible. :grin:
    YogurtProducer
    Do these work fine for Human vs Human? Or is the CPU door then like “player 2” Sliders?

    These sliders work as well for Human vs Human as they work for Human vs CPU. In fact, I test them a lot vs Human too, because I have an offline league with a few of my friends. We draft players from around the league at the beginning of the season and then play games following a schedule from time to time during the weekends when we have time to hang together. It would be so much easier to be able to play with custom sliders and custom rosters online, but that's still not possible.
    Al_Tito13
    These sliders work as well for Human vs Human as they work for Human vs CPU. In fact, I test them a lot vs Human too, because I have an offline league with a few of my friends. We draft players from around the league at the beginning of the season and then play games following a schedule from time to time during the weekends when we have time to hang together. It would be so much easier to be able to play with custom sliders and custom rosters online, but that's still not possible.

    Hey no way thats exactly what we are doing... we have an elaborate system of salaries, draft picks, progressions, "boosts" for captains/alternates, upgrades, etc. It is a ton of fun
    Thoroughly enjoyed these in my 2nd game of 10 hr trial.
    La alumni v Nyr alumni. So cool to play with Gretzky,Robitaille and Kurri once more!
    I bumped CPU difficulty to 3.
    6 min periods gamespeed/ skating feels on point.
    Shots 33-28 to me. Faceoff were within a few of each other as well as hits. 2 Pp's each.
    Lost 6-3...definitely gonna give these some more games...thanks
    I've used these sliders for my franchise, and so far the results are pretty enjoyable. I'm getting a good mix of results - one game I completely blew out the Canucks, then two games later I got worked by the Stars. But the results were realistic and enjoyable. Good work on these.
    Al_Tito13
    After a few more games, I unfortunately had to revert back passing changes I made yesterday since I was seeing a lot of ping pong passing from the CPU. Trying to improve its offensive level created a really unpleasant issue, so I will simply put it back to where it was.

    I think you may need to revisit this. CPU passing is consistently only in the Early 60% range. Only seeing around max of 2 pp's each also but I'm only playing 6 min periods so maybe fine if you are playing longer.Gonna boost these by 5 each.
    Otherwise playing really well..All star playing easier this year you think?
    Gonna try these sliders today.
    With the default Setting i have the issue that i'm winning everything on Pro, but don't have any chance when playing against All-Star CPU.
    Eusebio1887
    Gonna try these sliders today.
    With the default setting, I have the issue that I'm winning everything on Pro, but don't have any chance when playing against All-Star CPU.

    I play this set of sliders on PRO with 5 min periods. I have currently a 7-4-3 record in my franchise, they are challenging for me at least and no game has been similar. It is actually a lot of fun to play with this set of sliders!
    Eusebio1887
    Gonna try these sliders today.
    With the default Setting i have the issue that i'm winning everything on Pro, but don't have any chance when playing against All-Star CPU.

    Tune the Sliders in your favor then. Certain sliders should always be tuned higher for Human and lower for CPU. I always have a few tuned in my favor since I'll never be as quick as reacting as the CPU.
    Only had the time for 3 games yesterday playing with the Sharks.
    First two were on All Star with the sliders against the Hurricanes and Sabres.
    Got absolutely destroyed by them with 0-7 and 0-5.
    Next game against the Sabres on Pro with the Sliders.
    Probably the most fun game i had in a long time.
    Were down 0-2 before the 3rd period.
    Won 4-3 in OT.
    Eusebio1887
    Gonna try these sliders today.
    With the default Setting i have the issue that i'm winning everything on Pro, but don't have any chance when playing against All-Star CPU.

    I started doing home and away changes which kind of simulates a home ice advantage. Home games are played on Pro with the difficulty adjustment at 6/6. Away games are played on All-star with the adjustment at 0/6. I still lose some home games and occasionally win on the road. It's definitely helped balance out the statistics.
    All Star 6 min periods.
    Only made 2 changes
    1. Upped penalties to 80/55
    2. CPU difficulty to 3.
    I do think CPU passing could use a slight bump but I don't want this to mess with the bigger picture so might leave as is for now
    Having some good competitive games with most stats on point..:headbang2
    Eusebio1887
    Only had the time for 3 games yesterday playing with the Sharks.
    First two were on All Star with the sliders against the Hurricanes and Sabres.
    Got absolutely destroyed by them with 0-7 and 0-5.
    Next game against the Sabres on Pro with the Sliders.
    Probably the most fun game i had in a long time.
    Were down 0-2 before the 3rd period.
    Won 4-3 in OT.

    Next 2 Games on Pro with the Sliders. Beat the **** out of the Canadiens (6-2) and the Leafs (8-2) Shots in both games somewhere around 29-9 for me...
    I have always played NHL with these sliders to get the best gameplay, but Im really dissapointed for The first two games for My franchise with All-star and CPU difficulty 6/6. First 5-4 and then 7-6. Goalies are just crap they have more rebounds for attackers than before! I just cant see where IS The NEW goalie animations and stuff? Also lot of CPU penalties like 4-5 per periodi... Now way im getting those low score thight games...
    R
    Jagermeister
    I have always played NHL with these sliders to get the best gameplay, but Im really dissapointed for The first two games for My franchise with All-star and CPU difficulty 6/6. First 5-4 and then 7-6. Goalies are just crap they have more rebounds for attackers than before! I just cant see where IS The NEW goalie animations and stuff? Also lot of CPU penalties like 4-5 per periodi... Now way im getting those low score thight games...

    Pretty simple fix. Just jack up the goalie save sliders until you get what you're looking for.
    I made a few updates to the sliders in the last couple of days. I really like how the game is playing right now, so I can say that my sliders are pretty much set now.
    You would have to test it to be sure, but I don't see why it wouldn't be the case. Personally, I'm simply not able to play with that view lol. I'm having such a hard time with pass and shot aiming and even faceoffs using true broadcast, I understood years ago it was simply not for me, but it definitely looks good. One thing I remember though is that the game looks a bit faster in general using true broadcast instead of traditional up and down cameras.
    Ok is there a reason why randomly my guy will stop skating with the puck? It is like he loses momentum and stops skating and I can't move him.
    Sent from my SM-T820 using Tapatalk
    mbergh22
    Ok is there a reason why randomly my guy will stop skating with the puck? It is like he loses momentum and stops skating and I can't move him.

    Joystick on your controller maybe? I know it may seem funny lol, but since it's something I never saw or heard about, it may be as simple as that. Do you have another controller to test?
    Like I said, it may be a controller issue. I remember someone was discussing similar problems a couple of years ago and it was his controller after all. I saw you posted your issue too a few days ago, so it's at least not a sliders issue, since you seem to test them for the first time today. If not your controller, them I'm really not sure, it's something I never saw personally.
    I know. I never got a response so i thought I'd try here. Yeah my other controller seems fine. Its really weird cause that controller works fine for everything else.
    Sent from my SM-G965U using Tapatalk
    mbergh22
    I can skate fine without the puck. Here is a video of what I'm talking about. I am the Canucks.
    https://www.youtube.com/watch?v=gYBif3m06hs&feature=youtu.be

    Now that we know that your controller is the likely culprit, I would have another question for you after watching your video: do you have the the on-ice trainer activated because you like it or it's simply because you don't know how to remove it? If you like it, fine, but I ask the question because it would personally drive me crazy to have all these things popping in the screen while I'm playing lol.
    Al_Tito13
    Now that we know that your controller is the likely culprit, I would have another question for you after watching your video: do you have the the on-ice trainer activated because you like it or it's simply because you don't know how to remove it? If you like it, fine, but I ask the question because it would personally drive me crazy to have all these things popping in the screen while I'm playing lol.
    I am partially blind. I only see out of one eye.
    Sent from my SM-G965U using Tapatalk
    Al_Tito13
    OK, so it helps you for your vision I guess. It's all good.
    Yeah I was born that way so any visual help I use. Pretty much think of it is in a stereo having all sound pushed panned to one speaker.
    Sent from my SM-T820 using Tapatalk
    AL, loving the sliders. Made a couple minor changes for preference but one thing I wanted your observations on is AI learning. I noticed that when it is on 6 the game turns to hyper speed passes and skating. When AI learning is 0 the game plays the way it's supposed to with lots of dirty battles and slower loose play like we are after....
    Have you noticed this?
    I think the programming calls for the CPU to provide a bigger challenge just by being unrealisticly faster in the name of AI learning
    mbergh22
    Yeah I was born that way so any visual help I use. Pretty much think of it is in a stereo having all sound pushed panned to one speaker.

    I understand, it must not be always easy, but really good to know that you are able to do things that you are enjoying like playing NHL and other video games.
    toneloc129
    AL, loving the sliders. Made a couple minor changes for preference but one thing I wanted your observations on is AI learning. I noticed that when it is on 6 the game turns to hyper speed passes and skating. When AI learning is 0 the game plays the way it's supposed to with lots of dirty battles and slower loose play like we are after....
    Have you noticed this?
    I think the programming calls for the CPU to provide a bigger challenge just by being unrealisticly faster in the name of AI learning

    I never lower AI Learning personally, because it's the ability for the CPU to adjust to your play, so you're not always able to do the same thing over and over against them. However, if you like it better at 0, no problem and that's actually good news for you if it makes you enjoying the game more. I'm not saying that what you're talking about is certainly not true either, it may have some truth to it, simply not something I see as an issue for me.
    One thing I try to stay away as much as possible though is the CPU Difficulty Adjustment slider. To me, it does in good part what you are talking about, giving the CPU a boost in every aspects of its game and sometimes making it play in kind of beast mode. That being said, we have to increase it sometimes if the game becomes too easy. We then have to increase it carefully one click at a time and play at least a few games before increasing it again. Sometimes a game could look easy and then the next 2 games could be completely different. That's why I always try to play at least 5 games before making a judgment about something.
    hazey
    Really sorry for the stupid question, but would these work in a cpu vs cpu/coach mode game for my franchise?

    Even if that's not something I tested a lot (I mostly tested Human vs CPU and Human vs Human with these sliders), I don't see why it wouldn't be the case. You may try them and see how it goes.
    Altito thanks for every year sliders. You are the best.
    Sliders working good for me
    But i have problems with penalties. Cpu teams take it to much. Any ideas?
    Thanks
    Greetings from Slovakia
    Try lowering CPU Penalties to 70. I think it will be good, but if after a few games it's still not enough, lower it again to 65.
    For me, the number of penalties varies a lot from game to game right now. Sometimes the CPU will take 5 penalties in the first period alone, other times they will take 3 in the whole game.
    Enjoying these sliders immensely. Started a Leafs franchise and stats thru 12 games are pretty much on point.
    Only issue I'm having is most goals I'm scoring are either one timers or rebounds, very few wristers or slap shots seem to go in..anyone else seeing this?
    jr86
    Enjoying these sliders immensely. Started a Leafs franchise and stats thru 12 games are pretty much on point.
    Only issue I'm having is most goals I'm scoring are either one timers or rebounds, very few wristers or slap shots seem to go in..anyone else seeing this?

    Yeah, I noticed it recently too, I don't see a lot of clean wristers going in right now. I don't know if it's since the last game update two weeks ago or not, some goalies animations were fixed in that update, it may have actually made goalies better in general and particularly on shots. Like you said though, stats are pretty spot on, so I don't know if I want to mess with it. I thought yesterday about trying to lower Goalie Save Reaction Time by 5 (back to default 50), so you may try it if you want and see if it's better. It's always a bit touchy, because you don't want goalies to start giving up bad goals either.
    Al_Tito13
    Yeah, I noticed it recently too, I don't see a lot of clean wristers going in right now. I don't know if it's since the last game update two weeks ago or not, some goalies animations were fixed in that update, it may have actually made goalies better in general and particularly on shots. Like you said though, stats are pretty spot on, so I don't know if I want to mess with it. I thought yesterday about trying to lower Goalie Save Reaction Time by 5 (back to default 50), so you may try it if you want and see if it's better. It's always a bit touchy, because you don't want goalies to start giving up bad goals either.

    Hmm tried dropping reaction to 50 like you suggested but saw zero difference. Just cannot score on a clean wrister or slapshot for that matter, everything is either going 3ft wide,high or straight at him???
    I'm going to raise shot accuracy by 5 and for slap shots and reduce periods by a minute to offset what should be increased shots on target.
    jr86
    Hmm tried dropping reaction to 50 like you suggested but saw zero difference. Just cannot score on a clean wrister or slapshot for that matter, everything is either going 3ft wide,high or straight at him???
    I'm going to raise shot accuracy by 5 and for slap shots and reduce periods by a minute to offset what should be increased shots on target.

    I will try drop reaction time 30
    And try few games.
    ezozo22
    I will try drop reaction time 30
    And try few games.

    I went that low earlier on and I found there were way too many weak goals...45 has been the sweet spot for me where I get a good variety of goals and scores...some 2-1 games and the odd blowouts
    Lordofthething
    I went that low earlier on and I found there were way too many weak goals...45 has been the sweet spot for me where I get a good variety of goals and scores...some 2-1 games and the odd blowouts

    I will try it today.
    Thanks
    mbergh22
    This game is starting to feel like a scoring fest. Goalies hardly stop anything.

    On which difficulty do you play? Do you use the exact same sliders in the first post, including those for goalies, shooting and puck control?
    For me, playing with these sliders on All-Star, goaltenders are easily better than they have ever been in this series. If anyting, scoring is even a bit on the low side for me.
    mbergh22
    This game is starting to feel like a scoring fest. Goalies hardly stop anything.
    Sent from my SM-T820 using Tapatalk

    Same here. I'm playing on Superstar. Goalies (well my goalie) are very weak, 15 shots from the opponent, 3 goals at least, almost every game..Compared to last year, now there are no penalties from the CPU, 2 at the most for a game. That is a bit too unrealistic as well. Is it because i've downloaded a gameplay version update? Should i use the latest or the v. 1.0?
    hyde81
    Same here. I'm playing on Superstar. Goalies (well my goalie) are very weak, 15 shots from the opponent, 3 goals at least, almost every game..Compared to last year, now there are no penalties from the CPU, 2 at the most for a game. That is a bit too unrealistic as well. Is it because i've downloaded a gameplay version update? Should i use the latest or the v. 1.0?

    1.0 or latest is the same tuner, we can't go back to older ones.
    As for your issues, it's always a bit hard, because I'm not sure exactly which tweaks you made to sliders, if any. Sometimes a change concerning goalies, shooting or puck control for example could improve things for you in a specific area, but have an unwanted side effect elsewhere. Another thing is that you are using Superstar, which is not the difficulty I use most of the time, I personally use All-Star.
    For your goaltender, you could maybe try to increase Human Goalie Save Reaction Time by a few clicks. Or maybe lower CPU Shot Power and CPU Slap Shot Power. As for CPU penalties, increasing CPU Penalties will do the trick for you.
    hyde81
    Same here. I'm playing on Superstar. Goalies (well my goalie) are very weak, 15 shots from the opponent, 3 goals at least, almost every game..Compared to last year, now there are no penalties from the CPU, 2 at the most for a game. That is a bit too unrealistic as well. Is it because i've downloaded a gameplay version update? Should i use the latest or the v. 1.0?
    I'm actually playing on pro with your settings and difficulty slider to 6which in the past gave me a good game cause allstar I just get killed which I used to play really well. Things are feeling different with 20.
    Sent from my SM-G965U using Tapatalk
    Al_Tito13
    1.0 or latest is the same tuner, we can't go back to older ones.
    As for your issues, it's always a bit hard, because I'm not sure exactly which tweaks you made to sliders, if any. Sometimes a change concerning goalies, shooting or puck control for example could improve things for you in a specific area, but have an unwanted side effect elsewhere. Another thing is that you are using Superstar, which is not the difficulty I use most of the time, I personally use All-Star.
    For your goaltender, you could maybe try to increase Human Goalie Save Reaction Time by a few clicks. Or maybe lower CPU Shot Power and CPU Slap Shot Power. As for CPU penalties, increasing CPU Penalties will do the trick for you.

    I made a few changes what you suggested but nothing really happened. Penalties are okay, but my goalie is still the same. Maybe i should try go back to All-Star from Superstar..
    mbergh22
    I'm actually playing on pro with your settings and difficulty slider to which in the past gave me a good game cause allstar I just get killed which I used to play really well. Things are feeling different with 20.

    I'm not playing on Pro, but I'm pretty sure there is something to do with Goalie Cross Crease Reaction Time and Goalie Save Reaction Time to improve things. Increasing these sliders should definitely help.
    hyde81
    I made a few changes what you suggested but nothing really happened. Penalties are okay, but my goalie is still the same. Maybe i should try go back to All-Star from Superstar..

    Looks fine for me now, playing on All-Star difficulty, i thought that it would be to easy for me, but no...3-1 loss to bruins, 2-1SO loss againts the rangers, 5-4OT loss vs canucks :y15: and a 6-1 win over the ducks. My goalie finally is around on 90% save percentage for a game, penalties 4-5 each side. So thx for the help!
    mbergh22
    I'm actually playing on pro with your settings and difficulty slider to 6which in the past gave me a good game cause allstar I just get killed which I used to play really well. Things are feeling different with 20.
    Sent from my SM-G965U using Tapatalk

    I play on pro and All star with these sliders....but the one area that I have changed when i play on All star is the Aggression slider.
    Currently on Pro in the 50's range is good, however if you are on All Star lower that to around 35.
    The AI isn't whipping it around in your end. If you play proper defense, you can cause turnovers and break the play up. When transitioning to offense, you can set up plays better.
    My issue in both pro and all star is that the type of goals are one of two kinds. 1) cross crease one timers or 2) shot on goal with rebound or tip in from offensive or defensive players. I never see a snipe shot from the point or moving in towards the net. These shots go straight to the goalie as if it is magnetized to the goalie chest area.
    On average the I scores 2-4 goals per game so I am fine with the number of goals, just not the type of shots that go in....I want more variety.
    I play with one timers 35 and slap shot accuracy 55. Try that and let me know
    jack72
    I play on pro and All star with these sliders....but the one area that I have changed when i play on All star is the Aggression slider.
    Currently on Pro in the 50's range is good, however if you are on All Star lower that to around 35.
    The AI isn't whipping it around in your end. If you play proper defense, you can cause turnovers and break the play up. When transitioning to offense, you can set up plays better.
    My issue in both pro and all star is that the type of goals are one of two kinds. 1) cross crease one timers or 2) shot on goal with rebound or tip in from offensive or defensive players. I never see a snipe shot from the point or moving in towards the net. These shots go straight to the goalie as if it is magnetized to the goalie chest area.
    On average the I scores 2-4 goals per game so I am fine with the number of goals, just not the type of shots that go in....I want more variety.

    Sent from my SM-A505FN using Operation Sports mobile app
    AlTito, Thank you for the hard work you have done on the sliders. Been looking for a good set to work with and these look great. Going to try these out with the Broadcast Cam as that is usually the way I play with the Hybrid Controls.
    Are these sliders strictly for franchise players or will these work in be a pro mode? As we know each mode plays differently so if anyone has any input on this i´d be thankful.
    Torspopipo
    Are these sliders strictly for franchise players or will these work in be a pro mode? As we know each mode plays differently so if anyone has any input on this i´d be thankful.

    It really doesn't matter.
    Only 20% of the sliders that you can move actually have an impact on how the game plays. The other 80% have none. (i.e. penalty sliders).
    Of the 20% of the sliders that do have an impact, most ticks up or down the scale have little effect until you get to the magic number to either make the game effect be superhuman against you or the effect on the game play is as if they are mentally ********.
    jack72
    It really doesn't matter.
    Only 20% of the sliders that you can move actually have an impact on how the game plays. The other 80% have none. (i.e. penalty sliders).
    Of the 20% of the sliders that do have an impact, most ticks up or down the scale have little effect until you get to the magic number to either make the game effect be superhuman against you or the effect on the game play is as if they are mentally ********.

    so you have the same quote on 2 different posts.. If you hate the game why troll the board of said game?
    AlTito,
    thank you very much for always updating your slider settings year in and year out!
    I am using all values from your set as originally posted by you.
    Since the last NHL 20 update though from EA concerning the pivoting I have found passing while skating very "edgy". The release of the passes is not instant and feels delayed and awkward, while backhand passes are in many cases aborted by losing the puck or not getting a backhand pass off.
    It's quite annoying cause also wrist shots are not instantly released. For a test, I lowered Skating Impact from 45 to 30 and it felt more natural, but still not perfect like with your slider settings before said EA update.
    Do you guys experience the same while skating and trying to pass?
    Rengi
    AlTito,
    thank you very much for always updating your slider settings year in and year out!
    I am using all values from your set as originally posted by you.
    Since the last NHL 20 update though from EA concerning the pivoting I have found passing while skating very "edgy". The release of the passes is not instant and feels delayed and awkward, while backhand passes are in many cases aborted by losing the puck or not getting a backhand pass off.
    It's quite annoying cause also wrist shots are not instantly released. For a test, I lowered Skating Impact from 45 to 30 and it felt more natural, but still not perfect like with your slider settings before said EA update.
    Do you guys experience the same while skating and trying to pass?

    The release of the passes is not instant and feels delayed and awkward...yes thats since the last update! no matter wich slider sets you play
    GetThePuckOut
    The release of the passes is not instant and feels delayed and awkward...yes thats since the last update! no matter wich slider sets you play

    Thank you for your feedback! It seems EA Sports has ruined the gameplay again like every year with its updates.
    A couple of problems to note, but I'm pretty sure these are all issues that are on EA:
    -If you're charging up a pass and lose the puck, your pass is canceled when you regain the puck. I'm talking about when you randomly lose the puck while skating.
    -Pro Mode is far too easy on these sliders, while All-Star and Superstar are too difficult. All-Star AI spams passing and Superstar AI is just superior to you in every way.
    -Input delay is felt hard here. I'll get hit after I've flicked up to take a shot and the hit will occur first. Same for passing.
    SupermanVa
    Can these sliders be used for Be a Pro mode?

    I didn't test them in Be A Pro, so it's a bit hard to say. It would have to be tested to be sure, but I don't see why it wouldn't be the case.
    mondeslicht
    Dear Tito,
    I have a question for you. Since the new gameplay update, I find that the players lose the puck easily, do you think it'd be better to raise the slider to control the puck better?

    You can try at first to lower Skating Impact in the Puck Control section. If it's still not enough for you, then yes, you could increase the Puck Control slider itself.
    What about yourself? Did you notice what I described? Are you gonna do some changes or you still like the sliders as they are right now with the last EA update?
    Al_Tito13
    You can try at first to lower Skating Impact in the Puck Control section. If it's still not enough for you, then yes, you could increase the Puck Control slider itself.

    Sent from my SM-A505FN using Operation Sports mobile app
    mondeslicht
    What about yourself? Did you notice what I described? Are you gonna do some changes or you still like the sliders as they are right now with the last EA update?

    I always like the puck to be as loose as possible, probably more than the majority. So, I personally don't really have problem with the puck control as it is right now. I understand what you are saying though. I may change it in the future, but it would be a minor tweak, lowering skating impact by 5 clicks, if any. Of course, that doesn't mean people shouldn't adjust things to their liking, in fact I always advice to do it, because everyone sees and likes the game differently.
    SupermanVa
    Can these sliders be used for Be a Pro mode?

    Don´t take my word on it but at least someone does, found this comment while searching sliders for BaP elsewhere: "If you want something realistic use AlTito's Sliders. I'm using it for BaP with slightly lower shot accuracy on SS and it's the best I've used so far. Can't say much about when controlling the whole team tho."
    Some of you will probably be happy to know that I updated the sliders, lowering Skating Impact in the Puck Control section to 40. It helps a bit with the issue where players would loose the puck randomly while skating since the update. You can still lower it more if you wish.
    Rengi
    AlTito,
    thank you very much for always updating your slider settings year in and year out!
    I am using all values from your set as originally posted by you.
    Since the last NHL 20 update though from EA concerning the pivoting I have found passing while skating very "edgy". The release of the passes is not instant and feels delayed and awkward, while backhand passes are in many cases aborted by losing the puck or not getting a backhand pass off.
    It's quite annoying cause also wrist shots are not instantly released. For a test, I lowered Skating Impact from 45 to 30 and it felt more natural, but still not perfect like with your slider settings before said EA update.
    Do you guys experience the same while skating and trying to pass?

    That's exactly my problem. It's now totally unplayable, I lost the puck all the time just for that. It's not realistic at all, i'm better IRL than my 90 overall player in NHL...
    Someone know a tip to be able to play with the last gameplay update? I just can set the 1.0 or the actual gameplay in settings.
    This update is totally a game breaker. Not only it broke the gameplay because of that, but Snoop dog... What the **** hes doing there!
    I want to take the time to wish everyone here a Happy New Year! I hope 2020 will be great for you all.
    As for NHL, I was having less time to play lately, but I played the game a lot in the past two weeks during the holidays vacations and I have to say that I'm still having a blast. This game is giving me a lot of fun and I hope it will be the same thing for everyone in the year to come.
    Al_Tito13
    I want to take the time to wish everyone here a Happy New Year! I hope 2020 will be great for you all.
    As for NHL, I was having less time to play lately, but I played the game a lot in the past two weeks during the holiday's vacations and I have to say that I'm still having a blast. This game is giving me a lot of fun and I hope it will be the same thing for everyone in the year to come.

    Happy New Year to you, too! It's great that you had some time to play during the holidays. Do you play an offline franchise or when meeting with your friends?
    I found out that the behavior after the EA Update from the beginning of December concerning the pivoting (described above) has a major influence on the game in franchise mode while being on the 2nd leg of a back to back in a very bad way. The games become almost unplayable and very annoying.
    Kidnoff
    That's exactly my problem. It's now totally unplayable, I lost the puck all the time just for that. It's not realistic at all, i'm better IRL than my 90 overall player in NHL...
    Someone know a tip to be able to play with the last gameplay update? I just can set the 1.0 or the actual gameplay in settings.
    This update is totally a game breaker. Not only it broke the gameplay because of that, but Snoop dog... What the **** hes doing there!

    Yes, it really almost killed the fun in the game for me too.
    Especially on back to backs and in AHL games it's unbearable.
    For people having problem with puck control while pivoting, I will repeat what I've said before, try lowering skating impact by 10 and increasing puck control by 10. Go even further if needed. This should definitely make a difference. It's weird that I don't have problem with it while some of you guys seem to have a huge issue since the update, it's a bit hard to understand, but adjusting these things should definitely help you.
    It's not just while pivoting. I skate straight and just push the right stick to the left (with right hand player) and try a pass with the reverse and lost the puck, almost all the time... Or maybe a lot of time. More than suppose to be...
    I already tried to up puck control and get down skating impact. to be honest, I did some tests like that since the update. I just don't understand the change EA did and that's why I made a account to post here lol.
    I love your settings, I use it every nhl I buy. But since the last update, I mean, all the gameplay is fine, it's just this reverse thing. If I get up puck control and get down skating impact, maybe with maximum and minimum it can be okay, but it gonna be bad for the rest of the gameplay. I don't want something to easy too..
    For now I continue playing like that, it's frustrating, but no choice...
    I'll try to change 'Puck Control Rating Effect' in pass category. Because I don't lost the puck all the time by skating, it's only when I do a pass...
    The puck control seems fine, so probably a pass thing..
    I have found that turning the skating impact to zero and puck control to 25 (both for human only) have really helped with this phantom loss of pass issue! Not sure which of the sliders is more important but it works well for me personally
    Hello Altito,
    thanks for these set of sliders and all your work in all the years.
    What changes to be made to play it on 12 or at least 10 min?
    8 is a bit much of a rush to me.
    Is it enough to decrease gamespeed to 1?
    Would this change leave the all in all balance as good as it is?
    Which sliders do have change too if I do so?
    JR Ewingston
    Hello Altito,
    thanks for these set of sliders and all your work in all the years.
    What changes to be made to play it on 12 or at least 10 min?
    8 is a bit much of a rush to me.
    Is it enough to decrease gamespeed to 1?
    Would this change leave the all in all balance as good as it is?
    Which sliders do have change too if I do so?

    Lowering Game Speed to 1 could be a good start indeed. Shot Accuracy and Slap Shot Accuracy could also be lowered by a few clicks. I think that with these changes only, you would be able to play longer periods and still have good stats.
    Al_Tito13
    Lowering Game Speed to 1 could be a good start indeed. Shot Accuracy and Slap Shot Accuracy could also be lowered by a few clicks. I think that with these changes only, you would be able to play longer periods and still have good stats.
    Thanks for answering that quickly.
    Will test with decreased accuracy by 5 and 10 minute periods.
    Will stay with gamespeed @ 2 cause I really like the flow of game that you've created.
    Is there no way to load a slider/settings preset in game? I couldn't figure it out for the life of me I looked in rules, quick settings, game settings, sliders, etc.
    Anyone who can help please let me know.
    Thanks
    MoneyMan17
    Is there no way to load a slider/settings preset in game? I couldn't figure it out for the life of me I looked in rules, quick settings, game settings, sliders, etc.
    Anyone who can help please let me know.
    Thanks

    I'm not in front of my game right now, but I'm pretty sure it's possible to do it in Game Settings. You can select game styles like Full Sim for example or any of your saved preset.
    Getting back to NHL 20 because the all Star weekend is coming up.
    Hmmm maybe....IF NHL 20 HAD THAT FEATURE MAYBE!
    All the best to the creators of slider sets though!
    I'm going to assume it's because I'm trash at this game, but with these sliders, I'm dominating teams, but I can't get close to the net for high quality chances because the defence either picks off every pass or I'm missing the net completely. I'm losing games 1-0 while outshooting teams 44-7 (which is also frustrating, as no matter who my goalie is, they can't stop a beachball).
    Any suggestions on slight tweaks to even things out a little and maybe help me score some goals?
    kabbott20
    I'm going to assume it's because I'm trash at this game, but with these sliders, I'm dominating teams, but I can't get close to the net for high quality chances because the defence either picks off every pass or I'm missing the net completely. I'm losing games 1-0 while outshooting teams 44-7 (which is also frustrating, as no matter who my goalie is, they can't stop a beachball).
    Any suggestions on slight tweaks to even things out a little and maybe help me score some goals?

    Your text is a bit contradictory, because you say you're not able to get close to the net because the CPU picks off every pass or you miss the net, then you say that you're dominating teams and outshoot them with 44 shots. After that, you say that your goalie can't stop a beach ball, but you loose 1-0.
    I don't really know what to think and say about that. Personally, I get clean wristers going in from the slot in most games. I'm also able to get a lot of one timer goals coming from good passing plays. I get less than 44 shots though and CPU way more than 7 lol.
    Al_Tito13
    Your text is a bit contradictory, because you say you're not able to get close to the net because the CPU picks off every pass or you miss the net, then you say that you're dominating teams and outshoot them with 44 shots. After that, you say that your goalie can't stop a beach ball, but you loose 1-0.
    I don't really know what to think and say about that. Personally, I get clean wristers going in from the slot in most games. I'm also able to get a lot of one timer goals coming from good passing plays. I get less than 44 shots though and CPU way more than 7 lol.

    Most of my shots end up coming from far out, near the blue line, and the goalie just easily gloves them or kicks them away. I can't seem to get anything going below the hash marks. I try and cycle and a pass gets picked off. I'm trying to find other ways to do things and set stuff up, but I find I can't do many quick one touch passes as someone will miss it or it goes nowhere near where I'm aiming.
    I can be all over a team, they come down and shoot and score.
    Maybe you should be more patient with the puck and wait for your chances while trying to make the CPU move and open the slot. 44 shots is a lot if you're only shooting from far out. Maybe lowering pass interception and increasing shot accuracy could also help you score more goals.
    Al_Tito13
    Maybe you should be more patient with the puck and wait for your chances while trying to make the CPU move and open the slot. 44 shots is a lot if you're only shooting from far out. Maybe lowering pass interception and increasing shot accuracy could help you score more goals.

    Thanks. I'll try that.
    I do love the sliders too, by the way. Don't take this as a complaint on them! I'm just trying to get better at the game!
    Thank you for these amaizing sliders. I absolutely love the puck control and fatigue sliders. After raising the difficulty level it feels the only change is at CPU shooting accuracy. I have now played 10 games with superstar CPU difficulty level 2/6 and 8 minutes period length. I try to play realistic, throw the puck away when shorthanded or need a change on 5vs5 and shoot a lot. Shot/game average is 34,5-23,4 for me but my 90OVR goalie saving% is 85,04%.
    Is there a possibility to changes CPU shooting frequency? It feels like the CPU defender never throws the puck from the blueline if there isn´t a powerplay and a lot of space. Usually they just roll the puck until they get a one timer change to an almost empty net. Sometimes they even pass the puck backwards on a breakaway..
    I changed my tactics to more passive and it dropped the GPG for both teams and increased my goalies save%, but when I concentrate more on defending the CPU has problems to get even 20 shots in a game. Any ideas how to fix it? Don´t just want to change CPU:s shooting accuracy only. All the other stats are quite realistic.
    joenhl
    Thank you for these amaizing sliders. I absolutely love the puck control and fatigue sliders. After raising the difficulty level it feels the only change is at CPU shooting accuracy. I have now played 10 games with superstar CPU difficulty level 2/6 and 8 minutes period length. I try to play realistic, throw the puck away when shorthanded or need a change on 5vs5 and shoot a lot. Shot/game average is 34,5-23,4 for me but my 90OVR goalie saving% is 85,04%.
    Is there a possibility to changes CPU shooting frequency? It feels like the CPU defender never throws the puck from the blueline if there isn´t a powerplay and a lot of space. Usually they just roll the puck until they get a one timer change to an almost empty net. Sometimes they even pass the puck backwards on a breakaway..
    I changed my tactics to more passive and it dropped the GPG for both teams and increased my goalies save%, but when I concentrate more on defending the CPU has problems to get even 20 shots in a game. Any ideas how to fix it? Don´t just want to change CPU:s shooting accuracy only. All the other stats are quite realistic.

    I agree, the CPU is passing too much in general and not shooting enough. I tried to tweak CPU passing sliders this weekend to prevent them from doing ping pong passing. It helped a bit, because they have less clean receptions now and have to regain full control before making a pass again. However, they are still often passing when they should shoot. CPU seems programmed that way and I don't think sliders can do much about it unfortunately. Maybe an increase to puck control by lowering Skating Impact could help, but I'm really not sure it will help much. And we have to be careful with changes to puck control, because it could also have collateral effects and alter other aspects of the gameplay.
    Seems that the CPU dosen´t shoot espacially on 5vs5. CPU haven´t had over 20 shots on my last four games now when I changed the tactics. Also my shooting procent is too high. I will next try at cpu difficulty 3 and lover all the shots sliders by five. Here are my stats on superstar 2/6 and 8 min period.
    WIN% PP% PK% GPG GAPG SV% SHOT% SHOTS/G CPU SHOTS/G FACE OFF % PP CHANGES/G CPU PP CHANGES/G GAMES PLAYED
    66,67% 27,59% 79,63% 5,00 3,33 85,19% 14,01% 34,50 22,50 47,77% 2,42 4,50 12

    So far I have simulaited 18 season on franchise and wanted to play some games with my superstars before they retire. The default settings where horrible so I found myself on this forum. My franchise mode team is very offensive and has scored around 4gpg during last seasons. We have won the President´s Trophy 7 times in a row. So I aim to get as close as possible to these stats while playing: WIN%70 GPG4 GAPG 2,75, PP26,SH82.
    Hi there i have been using your sliders for last 3 years now and they are great (after i adjust them to my capabilities, lol). This year i only needed to lower goalies save reaction on both sides.
    I do have a stupid question, do Pass Assist and


    Thank you
    tariq071
    Hi there i have been using your sliders for last 3 years now and they are great (after i adjust them to my capabilities, lol). This year i only needed to lower goalies save reaction on both sides.
    I do have a stupid question, do Pass Assist and


    Thank you

    Yes, I'm pretty sure that Pass Assist and Hitting Assistance only affect Human.
    So, to lower human passing %, Pass Assist could be an option. Another way to do it could be to tweak Reception Reaction Time, Puck Speed Reception Effect, Pickup Type Effect and Bouncing Puck Receptions to make Human's values equaling CPU's.
    A patch is coming tomorrow for NHL. It includes some interesting things concerning gameplay, mostly pass interceptions, but also other stuff about puck pickups, passing, skating, poke checking and tripping. I will see how it plays out, but some of the changes seem great on paper. Of course, a few tweaks may be coming to the sliders after that.
    I played a couple of games this morning with the new patch and it played great. The only change I made to sliders was to increase Pass Interception since the patch made it less easy and more realistic. Other than that, I don't think I will have to make more updates, at least for now.
    Al_Tito13
    Yes, I'm pretty sure that Pass Assist and Hitting Assistance only affect Human.
    So, to lower human passing %, Pass Assist could be an option. Another way to do it could be to tweak Reception Reaction Time, Puck Speed Reception Effect, Pickup Type Effect and Bouncing Puck Receptions to make Human's values equaling CPU's.

    Thank you,
    i won't tweak sliders that you have mentioned , because they affect shots power and accuracy also, quite a bit, when i did tried it.
    My main issue is CPU number of shots , example last night, on 7 minutes periods it was 25 to 8 (6 of those 8 came in 3rd period, so that's 2 total shots in 2 periods).
    All other stats were almost even , passing , hits (CPU had twice more) , attack minutes, PP minutes and times...
    I can't get CPU to shoot, it looks like it's scripted to run certain way no matter what (on AllStar), and only shoot and score from gimmick moves.Increasing Agression only increases shots on both sides , like 40-18, but also makes CPU kamikaze aggressive.
    I could even maybe live with that, but when they score 1-2 goals on low number of shots , it kills my team goalies average then he gets depressed lol...
    Hi everyone
    I'm unable score a goal. Almost all my shots going mile vide or middle of the net. Only goals what I can score are onetimers or rebounds. I try everything shots accuracy to 60 and shots assistance.
    Thanks
    Al_Tito13
    Hey again everyone!
    For those interested, here are the sliders I use right now in NHL 20. As always, I try to get a good mix of fun and realism, with a sloppy gameplay and a lot of loose pucks. I will be making tweaks while I continue playing and I will try to keep this post as updated as possible to reflect the changes I make.
    According to your skill level, you can play on All-Star or Superstar difficulties. You should start with CPU Difficulty Adjustment at 0 and if it becomes too easy, you may increase it by a few clicks. You can play the game on 6 to 8 minutes periods, but I suggest you to play 8 minutes if you want to get more realistic stats.
    Don't be afraid to adjust things to your liking or needs, these sliders are only there as a base. Have fun!
    ADVICE: I highly suggest you to raise Puck Control before the beginning of a shootout. Also, if you find puck control to be an issue in general gameplay, try lowering the Skating Impact slider in the puck control section.
    ---------------
    * = Changes from default values
    MenuSliderValues
    Game Settings
    Game Style4 / 4 Full Sim*
    RulesNHL
    Period Length6-8 minutes*
    DifficultyAll-Star or Superstar*
    CameraDynamic Medium
    Goalie CameraLow
    Shootout CameraMedium*
    Away Line ChangesAuto
    Away Shot AimManual
    Home Line ChangesAuto
    Home Shot AimManual
    Gameplay Sliders
    General
    Gameplay VersionLatest
    Game StyleCustom (Full Sim)
    Attribute Effects5 / 10
    Broken Stick Frequency35*
    Game Speed2 / 6*
    Fatigue Effect - CPU/HUM80*
    Fatigue Recovery - CPU/HUM40*
    Injury Occurence - CPU/HUM50
    Skating
    Back Skating50
    Hustle TypeAuthentic
    Puck Carrier Agility40*
    Puck Carrier Skating35*
    Player Acceleration - CPU/HUM50
    Skating Speed - CPU/HUM40*
    Skating Agility - CPU/HUM45*
    Shooting
    One Timer Accuracy - CPU/HUM40*
    Shot Accuracy - CPU/HUM45
    Shot Power - CPU/HUM50
    Slap Shot Accuracy - CPU/HUM45*
    Slap Shot Power - CPU/HUM50
    Passing
    Manual PassingOn
    Pass Assist30
    Min Pass Speed30*
    Max Pass Speed60*
    Saucer Pass Speed45*
    Pass Accuracy - CPU/HUMCPU 0* | HUM 45*
    Pass Interceptions - CPU/HUM75*
    Pass Reception Ease - CPU/HUMCPU 0* | HUM 10*
    Reception Reaction Time - CPU/HUMCPU 40* | HUM 30*
    Puck Control Rating Effect - CPU/HUM70*
    Puck Speed Reception Effect - CPU/HUMCPU 70* | HUM 60*
    Pickup Type Effect - CPU/HUMCPU 80* | HUM 70*
    Bouncing Puck Receptions - CPU/HUMCPU 30* | HUM 40*
    Puck Control
    Incidental Contact Puck LossStick, Legs & Body
    Incidental Stick Contact Immunity0
    Puck Control - CPU/HUM0*
    Deking Impact - CPU/HUM55*
    Spin Deke Impact - CPU/HUM65*
    Skating Impact - CPU/HUM40*
    Goalies
    Goalie Cover Frequency75*
    Goalie Passing40*
    Goalie Cross Crease Reaction Time - CPU/HUM45*
    Goalie Save Reaction Time - CPU/HUM55*
    Goalie Deflection Reaction Time - CPU/HUM50
    Goalie Screen Effect - CPU/HUM60
    Goalie Screen Persistence - CPU/HUM60
    Checking
    Board Effect Non-Puck Carrier20*
    Board Effect Puck Carrier20*
    Hitting Assistance10
    Stumble Threshold75*
    Fall And Stumble Fall Ease40*
    Agression - CPU/HUM50
    Hitting Power - CPU/HUM40*
    Size Effect - CPU/HUM55*
    Speed Effect - CPU/HUM35*
    Checking/Balance Rating Effect - CPU/HUM85*
    Preparedness Effect - CPU/HUM55*
    Incidental Contact Effect - CPU/HUM75*
    Poke Checking Accuracy - CPU/HUM60*
    Poke Checking Power - CPU/HUM70*
    Stick Lift Effectiveness - CPU/HUM70*
    Penalties
    CPU Penalties75*
    CPU Teammate Penalties45*
    Tripping - CPU/HUM20*
    Slashing - CPU/HUM60*
    Elbowing - CPU/HUM60*
    High Sticking - CPU/HUM60*
    Cross Checking - CPU/HUM60*
    Boarding - CPU/HUM60*
    Charging - CPU/HUM60*
    Delay of Game - CPU/HUM60*
    Holding - CPU/HUM60*
    Hooking - CPU/HUM20*
    Interference - CPU/HUM90*
    AI
    AI Learning6 / 6
    CPU Difficulty Adjustment0-6 / 6*
    CPU Faceoff Difficulty55*
    Fight Difficulty50
    CPU Strategy Adjustment3 / 6
    User Strategy Adjustment0 / 6
    BAP Strategy Adjustment3 / 6
    Rules
    Post Whistle RulesAnything Goes*
    Fighting2 / 2
    IcingHybrid Icing
    InjuriesOn
    OffsidesDelayed
    Penalties4 / 4*
    Trapezoid RuleOn
    Penalty Time Scaling3 / 6*
    Coincidental Penalty Time Scale0 / 6
    Visual Settings
    Auto ZoomOff*
    Camera PerspectiveAlternate*
    Indicator SizeMedium*
    Puck HighlightSmall*
    Puck SizeAuthentic*
    Score Clock OverlaySmall*
    Sound Settings
    Main Volume10 / 10
    Arena Announcer10 / 10
    Arena Music8 / 10*
    Commentary5 / 10*
    Crowd9 / 10*
    Goal Horn9 / 10*
    Menu Music5 / 10*
    SFX10 / 10
    On-Ice Trainer
    On-Ice TrainerOff*

    ---------------
    Updates:
    February 1, 2020
    Passing | Pass Interceptions: 75 (from 80)
    Checking | Agression: 50 (from 55)
    January 30, 2020
    Passing | Pass Interceptions: 80 (from 75)
    January 26, 2020
    Checking | Poke Checking Power: 70 (from 65)
    Checking | Stick Lift Effectiveness: 70 (from 65)
    Penalties | Tripping: 20 (from 30)
    Penalties | Hooking: 20 (from 30)
    January 25, 2020
    Passing | Reception Reaction Time - CPU: 40 (from 35)
    Passing | Puck Speed Reception Effect - CPU: 70 (from 65)
    Passing | Pickup Type Effect - CPU: 80 (from 75)
    Passing | Bouncing Puck Receptions - CPU: 30 (from 35)
    January 22, 2020
    Skating | Skating Agility: 45 (from 40)
    Passing | Max Pass Speed: 60 (from 55)
    Passing | Pass Interceptions: 75 (from 70)
    Puck Control | Skating Impact: 40 (from 45)
    January 18, 2020
    Skating | Puck Carrier Skating: 35 (from 40)
    Checking | Poke Checking Accuracy: 60 (from 55)
    Penalties | Tripping: 30 (from 40)
    Penalties | Hooking: 30 (from 40)
    Archive
    Skating | Puck Carrier Skating: 35 (from 40)
    Skating | Skating Speed: 40 (from 45)
    Passing | Pass Interceptions: 75 (from 80)
    Checking | Board Effect Non-Puck Carrier: 20 (from 10)
    Checking | Board Effect Puck Carrier: 20 (from 10)
    Checking | Stumble Threshold: 75 (from 70)
    Checking | Agression: 50 (from 55)
    Checking | Size Effect: 55 (from 50)
    Checking | Incidental Contact Effect: 75 (from 70)
    Checking | Poke Checking Accuracy: 60 (from 50)
    Checking | Poke Checking Power: 70 (from 60)
    Checking | Stick Lift Effectiveness: 70 (from 60)
    Penalties | CPU Penalties: 75 (from 65)
    Penalties | Tripping: 20 (from 10)
    Penalties | Slashing: 60 (from 10)
    Penalties | Delay of Game: 60 (from 30)
    Penalties | Hooking: 20 (from 30)

    I primarily play be a pro as a goalie and am looking for something that’s playable/fun with realistic stats.
    Anybody use this slider set for goalie mode/be a pro as a goalie?
    Thanks!
    I've noticed the game plays real smooth after this last update but scoring has gone down abit- anyone else? I'm having no luck on sniping any wristers or snapshots... maybe it's just my slumping Coyotes!
    Hilgenb4
    I've noticed the game plays real smooth after this last update but scoring has gone down abit- anyone else? I'm having no luck on sniping any wristers or snapshots... maybe it's just my slumping Coyotes!

    I have a same problem
    I cant score any wrister or snapshot goal.
    i've only played one game and liked the feel and didn't mind the gameplay. i used the red wings and played the predators who are far superior ratings wise and i absolutely worked them. shots were 42-18 me and time on attack was 10:30 to 3:40 me. we lost the game 5-3 with an empty netter
    mmoilan11
    i've only played one game and liked the feel and didn't mind the gameplay. i used the red wings and played the predators who are far superior ratings wise and i absolutely worked them. shots were 42-18 me and time on attack was 10:30 to 3:40 me. we lost the game 5-3 with an empty netter

    i played on superstar
    I like these sliders, but am having trouble w/ passing the puck. Not so much accuracy, but just getting the guys to pass it quickly. Seems like I'm really having to mash the pass button to get them to pass. By the time they actually execute the pass, my guy is covered, or it gets picked. Any suggestions on slider adjustments? I don't feel like it is pass assist related, but maybe so. I just want to be able to snap it around a little easier. Thanks for any feedback.
    paulydime
    I like these sliders, but am having trouble w/ passing the puck. Not so much accuracy, but just getting the guys to pass it quickly. Seems like I'm really having to mash the pass button to get them to pass. By the time they actually execute the pass, my guy is covered, or it gets picked. Any suggestions on slider adjustments? I don't feel like it is pass assist related, but maybe so. I just want to be able to snap it around a little easier. Thanks for any feedback.

    You may try changing Manual Passing to OFF. I personally don't like it much, because you can't choose the power of your pass, it's done automatically, but it helps to pass the puck quicker.
    so after trying these sliders, i will say i love them. BUT i did have to up the puck control just a few clicks because something about skating straight and losing puck control forcing passing to sometimes not fire off(hitting the pass button) just made it felt clunky to me.
    like ill be playing then im trying to pass and its not working and initially i was like WTF is going on is my controller not working lol. then i realize that my player is actually losing the puck off his stick for micro seconds at a time was just causing me to be a bit frustrated.
    Syce
    so after trying these sliders, i will say i love them. BUT i did have to up the puck control just a few clicks because something about skating straight and losing puck control forcing passing to sometimes not fire off(hitting the pass button) just made it felt clunky to me.
    like ill be playing then im trying to pass and its not working and initially i was like WTF is going on is my controller not working lol. then i realize that my player is actually losing the puck off his stick for micro seconds at a time was just causing me to be a bit frustrated.
    How many clicks did you increase puck control to get rid of that problem?
    Im dealing with that same issue for a while.
    Thanks.
    JR Ewingston
    How many clicks did you increase puck control to get rid of that problem?
    Im dealing with that same issue for a while.
    Thanks.

    havent found the happy medium yet. i moved it up 5 clicks and it feels better i may try another 5. but having it at 5 is still much better than 0
    I fully understand people who increase puck control. The change is a bit drastic from default and it may be hard to become used to. Like I always say and it's also written in the first post, the sliders are only there as a base, so feel free to adjust it to your liking.
    However, for those like me who like the loose puck feeling, I would say that gliding is the key. Just a little bit of gliding before making a pass makes the difference. Even pro players won't be skating full speed while trying to pass, they will go gliding for a split second and read their options before making a pass. Once you get used to it, it won't be a problem. Better rated players will also have an easier time to keep control of the puck.
    That being said, it doesn't mean that I won't tweak sliders anymore either. Puck Control slider itself will stay at 0 for me, that's for sure, but maybe lowering Skating Impact and/or Deking Impact a bit could be options.
    I will simply repeat that the most important thing is to have fun and as everyone sees and likes their game differently, personal adjustments are really important.
    Hi!
    First of all, thanks for the great sliders! Have to ask has there something changed now with the newest update, because it feels that my goalkeeper can't even catch beach ball? I have identical sliders with these, except I have increased the AI difficulty to 3/6. Some sort of an update came out few days ago, and now it feels that every shot is dangerous, even from blueline with no real power in it?
    I'm enjoying this set as well. Great job.
    The only thing are maybe the hits stats? Way too many in my favour every game.
    If it were only a matter of stats i Would ignore them but i feel like the big hits are a little too complicate to do for the cpu, or too easy for me, i dont know. I play on all star.
    Aside for that is a pretty solid set
    Sorry for the english its not my language
    Starchild1994
    I'm enjoying this set as well. Great job.
    The only thing are maybe the hits stats? Way too many in my favour every game.
    If it were only a matter of stats i Would ignore them but i feel like the big hits are a little too complicate to do for the cpu, or too easy for me, i dont know. I play on all star.
    Aside for that is a pretty solid set
    Sorry for the english its not my language

    Basing myself on your post, I would say that lowering Hitting Power only for Human should help to get a better balance for you.
    Just a heads up for those interested, I made a few significant updates to the sliders today. They can be seen in the first post of the thread as usual.
    Al_Tito13
    Just a heads up for those interested, I made a few significant updates to the sliders today. They can be seen in the first post of the thread as usual.

    Nice work. I've seen some little improvements overall. For example the puck seems a bit more free in the ice.
    I found what caused me the problem with the hits stat. It was Probably the slider CPU Learning adjustment which i had it at 0. Reset it at 6 and the CPU hit me a little more when i tend to do the same kind of plays to stop me and the stats are pretty good
    I'm a little concern about the penalties this time. I appreciate the increase of them, but i played one or two games that had a combine of 20 or more minutes of penalty time.. but the other games i've played were good with that, two or three per side.
    worked my way from pro to all star with these sliders the first year of my franchise. as soon as the second year started it feels like i jumped a difficulty again. I went from balanced games on all star at the end of the year to being completely outclassed in the second year. Also noticed this with the faceoffs. had to boost faceoffs to 60 for the first year to get around a 50/50 split in wins, now in the second year i have it down to 50 and lose about 65% of the faceoffs even with it that low.
    has anyone else experienced anything like this?
    duhitsrandy
    worked my way from pro to all star with these sliders the first year of my franchise. as soon as the second year started it feels like i jumped a difficulty again. I went from balanced games on all star at the end of the year to being completely outclassed in the second year. Also noticed this with the faceoffs. had to boost faceoffs to 60 for the first year to get around a 50/50 split in wins, now in the second year i have it down to 50 and lose about 65% of the faceoffs even with it that low.
    has anyone else experienced anything like this?

    Nope. Fifa has some problems like those. When you start with a low overall team the first season in a major league is way too simple
    Did not notice with NHL but with EA i guess anything is possibile..
    Starchild1994
    Nope. Fifa has some problems like those. When you start with a low overall team the first season in a major league is way too simple
    Did not notice with NHL but with EA i guess anything is possibile..

    yea I figured as much I just couldn't explain it. I know there was a patch that changed some of the AI for 2v1 situations and stuff which is pretty clear (seems like they might have overdone it a bit) but nothing was stated about faceoffs and all of a sudden I'm getting completely wrecked.
    @Al_Tito13
    I just can say wow!! I have not played NHL 20 since January cause of a whole lot of work in my own sports company. I must say that these NHL silders resemble the best sim experience in NHL games I ever had!
    Currently, I can feel the puck on my stick and leaving it on passes, bigger or even physical players have their impact like in real games and skilled speedy players score on breakaways also in the minors!
    I am having a blast and the games are very realistic in my feeling when I play accordingly sound on defense and to the in-game positions!
    Thank you for the best experience, yet!
    Loving these sliders - I'm 15 years into my franchise simming seasons and playing the playoffs. I play 9min periods on Allstar with AI learning on full.
    Just one question: has anyone experienced some 80s style scoring while playing?
    I've regularly had high rated goalies (89/ 90 ovr) with save % below 9.00. Taking into account my own mistakes (drifting out of position to line up a hit), there still seem to be a lot of examples of clean snipes by the COM or games where the computer will rack up 6 or 7 goals from a relatively low number of shots.
    I don't want to mess with the sliders too much as I really like the play, would just like a more realistic scoreline rather than 7-8/ 6-7 every other games.
    Redstar5
    Loving these sliders - I'm 15 years into my franchise simming seasons and playing the playoffs. I play 9min periods on Allstar with AI learning on full.
    Just one question: has anyone experienced some 80s style scoring while playing?
    I've regularly had high rated goalies (89/ 90 ovr) with save % below 9.00. Taking into account my own mistakes (drifting out of position to line up a hit), there still seem to be a lot of examples of clean snipes by the COM or games where the computer will rack up 6 or 7 goals from a relatively low number of shots.
    I don't want to mess with the sliders too much as I really like the play, would just like a more realistic scoreline rather than 7-8/ 6-7 every other games.

    It's funny, because using the sliders updates made in the last few weeks, I personally get the total opposite of what you're talking about since the last patch. I'm actually having a hard time scoring and CPU too right now in my franchise. I'm getting pretty low scoring games and goalies have real high save %. I don't know if the last patch made goalies that much better or it's simply the CPU's better positioning on odd man rushes picking up almost every passes, but I definitely see a difference.
    I will continue to monitor it while playing, but again, even if I don't play 9 minutes periods, I don't really understand how you can get these results right now, because it's so far away from what I'm getting lol. One thing is for sure, if I make any adjustments for me, it would be to get more goals and not less.
    By the way, I set the sim engine scoring to Low when I'm simming a few games, it helps to get results closer to played games and also better goalies stats. And even when actually playing, it helps my top players to be able to keep the pace of the points leaders in the league.
    Rengi
    @Al_Tito13
    I just can say wow!! I have not played NHL 20 since January cause of a whole lot of work in my own sports company. I must say that these NHL silders resemble the best sim experience in NHL games I ever had!
    Currently, I can feel the puck on my stick and leaving it on passes, bigger or even physical players have their impact like in real games and skilled speedy players score on breakaways also in the minors!
    I am having a blast and the games are very realistic in my feeling when I play accordingly sound on defense and to the in-game positions!
    Thank you for the best experience, yet!

    Thanks for the good words! I'm glad you're enjoying the sliders and having fun!
    Something seems really different since the last patch. I can't quite figure what it is. It seems the CPU has a slight advantage over me no matter what i put some of the settings at. It's like they don't get fatigued and no matter what setting i have the passing at they can zip it around no problem.
    Not sure what else to change in the sliders.
    Spragga
    Something seems really different since the last patch. I can't quite figure what it is. It seems the CPU has a slight advantage over me no matter what i put some of the settings at. It's like they don't get fatigued and no matter what setting i have the passing at they can zip it around no problem.
    Not sure what else to change in the sliders.

    I have no idea why your post made me think of this, but have we ever (any of us slider buds) tried setting the sliders to where the players never tire?
    Wouldn't that have players play more true to their abilities and if the cpu changes lines as I'd assume they would this could change the game a bit for all of us.
    You would almost have to play with a set of house rules to make line changes for our team, but hmmmmm.. This might get me to load up NHL.. "Might"..
    Over the next few days I might just start changing some sliders to see what I can find. I had a great set going until that last update, it really affected a lot of things
    Sent from my iPhone using Operation Sports
    Spragga
    Over the next few days I might just start changing some sliders to see what I can find. I had a great set going until that last update, it really affected a lot of things
    Sent from my iPhone using Operation Sports

    I would be interested in hearing what you find
    Sent from my iPhone using Operation Sports
    Al_Tito13
    It's funny, because using the sliders updates made in the last few weeks, I personally get the total opposite of what you're talking about since the last patch. I'm actually having a hard time scoring and CPU too right now in my franchise. I'm getting pretty low scoring games and goalies have real high save %. I don't know if the last patch made goalies that much better or it's simply the CPU's better positioning on odd man rushes picking up almost every passes, but I definitely see a difference.
    I will continue to monitor it while playing, but again, even if I don't play 9 minutes periods, I don't really understand how you can get these results right now, because it's so far away from what I'm getting lol. One thing is for sure, if I make any adjustments for me, it would be to get more goals and not less.
    By the way, I set the sim engine scoring to Low when I'm simming a few games, it helps to get results closer to played games and also better goalies stats. And even when actually playing, it helps my top players to be able to keep the pace of the points leaders in the league.

    I've definitely have been giving up more goals since the patch in my franchise, though I'm not sure it it is the patch or just the evolution of the franchise. Some are because of poor defensive coverage and I've also given up a bunch of 'shot is blocked but goes right to a guy at the side of the wide open net' goals as well. Some have been definitely soft though too, especially Carter Hart. I'm not going to make any changes, and it may just be a placebo effect because I know there is a patch, so we'll see.
    TopThrillAnthony
    Can't recall if I've asked this before, but how well do these sliders work with CPU vs CPU?

    The sliders haven't been tested thoroughly for CPU vs CPU games, but I don't see why they would not work.
    mdgoalie37
    I've definitely have been giving up more goals since the patch in my franchise, though I'm not sure it it is the patch or just the evolution of the franchise. Some are because of poor defensive coverage and I've also given up a bunch of 'shot is blocked but goes right to a guy at the side of the wide open net' goals as well. Some have been definitely soft though too, especially Carter Hart. I'm not going to make any changes, and it may just be a placebo effect because I know there is a patch, so we'll see.

    I personally don't give more goals in my franchise since the patch, but I kind of agree with you that there seems to be more five-hole goals scored now, some of them looking pretty weak. That being said, like you mentioned, is it really changes in the patch, placebo effect or weird momentum swings in franchise mode, hard to be totally sure about it.
    Elite Virtual Hockey
    Glad to see you made it to the EA forums Tito! nice to see a slider maker here post there as well! Nice work on the sliders like usual. Ihave some of my own settings inspired by yours!

    Yeah, I went to the EA forums a couple of months ago to give my thoughts on the online gameplay and also took the time to post my sliders there too, since they opened a thread about it. That being said, members there are focusing more about online, so I'm not sure offline sliders are really a popular thing there. And I'm not even totally sure that they (including EA itself) want a more realistic gameplay for the online default either.
    EA could do a few small adjustments to get a better gameplay online with already existing sliders, but it doesn't seem to be their goal right now unfortunately. Things as simple as lowering Player Acceleration and Puck Carrier Agility. Increasing Poke Checking Accuracy and Poke Checking Power. Increasing Stumble Threshold and Board Effect. That would definitely change the online experience for the better, without affecting the offense too much. And I'm not even talking about what could also be done in the code gameplay wise.
    How do these play for position lock? Have you tried? Lowering the CPU acceleration seems to help eliminate that "boost" the CPU tends to get on All Star.
    Steven547
    How do these play for position lock? Have you tried? Lowering the CPU acceleration seems to help eliminate that "boost" the CPU tends to get on All Star.

    I don't play position lock, so I don't really know.
    I've been using these on authentic broadcast camera and they're great. Only issue I see, and this is likely more game-related, is you can't get space in your own zone to cycle as you begin a build up. The AI seems to always just be very aggressive.
    Any ways to help with that?
    Mike Lowe
    I've been using these on authentic broadcast camera and they're great. Only issue I see, and this is likely more game-related, is you can't get space in your own zone to cycle as you begin a build up. The AI seems to always just be very aggressive.
    Any ways to help with that?

    Good to know you like the sliders! For your question, I would say that the Agression slider in the Checking section may be the answer. However, I let it on default at 50, I didn't increase it, so you're right when saying that it's probably game-related. Lowering it a bit may help for your issue, but it could also have effects on the overall gameplay, because this slider affects a lot of things both defensively and offensively. You may still try it and see how it goes.
    I was really liking the penalties set to 80 and the specific ones to 70 with 20 on hooking and tripping. Now they're way too many.. the others adjustments are great
    If I go back to 55 in the "face-off difficulty" there's a chance of create problems somewhere else or I am good to go? 3/4 of the faceoffs are won by the cpu
    Starchild1994
    I was really liking the penalties set to 80 and the specific ones to 70 with 20 on hooking and tripping. Now they're way too many.. the others adjustments are great
    If I go back to 55 in the "face-off difficulty" there's a chance of create problems somewhere else or I am good to go? 3/4 of the faceoffs are won by the cpu

    You can make those changes if you wish, they should not create any side effects on gameplay.
    Hey AlTito! Thanks for all the work putting this set together!
    First game trying these out, so small sample size obviously, but I thought I'd share my thoughts here for others. The only difference from the base set (8/4 version) here is I turned Attribute Effects up to 7/10, and on 8 minute quarters-
    Overall, I absolutely love how the game feels. Definitely a more realistic feel than my prior set. The puck feels loose and every time it hits something (a leg, a foot, a stick) it reacts accordingly. This loose feel to puck control contributes to a more interesting battle for possession, and NZ play is as crucial as it's ever felt in an NHL game.
    Penalties - I think penalties were in an okay spot overall. I took 4, and the CPU took 2 - a little low, but well within reason for a single game. I'll have to play more games to see how it does with a larger sample.
    Three of my penalties were very similar though. I initiated board play when the puck was there, the puck left, so I changed players, and the AI was too dumb to let go --> holding. It's too early to tell, but I may lower the holding slider as a result - otherwise I may have to self-legislate board play out of the game, which I prefer not to do. If you subtract the holding penalties from my game, I end up with a grand total of 1 as a team, so when/if I do so, I may have to bump some others up. Again, it was one game, so I'm not planning on making a tweak like that just yet.
    The usual suspects, tripping and hooking, weren't called too much, while I still didn't feel like I could get away with spamming poke/stick lift.
    Faceoffs
    I won 28 of 47 faceoffs (59%). I played as Colorado versus St. Louis, so it may just be a factor of who is facing off against who and their relative faceoff ratings. I'll keep an eye on it, but 59% really isn't that crazy for a single game.
    The total number of faceoffs (47) is a bit lower than I'd like, but higher than what I experienced previously. A positive side effect of the loose puck feel is that you end up with more offsides, icings, puck out of play, etc. There were only a few stretches where you'd go 6-7 in-game minutes without a faceoff.
    Hits
    Hits were 8 to 12. Big hits were rare, but smaller hits separated the player from the puck more often than in the base game, both of which I liked.
    Goals
    There were only three goals total, but there was some good variety there:
    STL 1 - Wraparound by ROR
    COL 1 - Net drive by MacKinnon (unfortunate side-effect of loose puck feel is that goals like this one will register as unassisted, when IRL they would be giving out assists. That fraction of a second the opponent touches the puck is considered "possession" by the game, cancelling out any prior touches by the scoring team in regards to an assist. This sucks, but there isn't any slidering you can do to fix that)
    STL 2 - PP rebound score for Thomas
    Definitely looking forward to implementing a version of these in my franchise mode.
    mjavon
    Hey AlTito! Thanks for all the work putting this set together!
    First game trying these out, so small sample size obviously, but I thought I'd share my thoughts here for others. The only difference from the base set (8/4 version) here is I turned Attribute Effects up to 7/10, and on 8 minute quarters-
    Overall, I absolutely love how the game feels. Definitely a more realistic feel than my prior set. The puck feels loose and every time it hits something (a leg, a foot, a stick) it reacts accordingly. This loose feel to puck control contributes to a more interesting battle for possession, and NZ play is as crucial as it's ever felt in an NHL game.
    Penalties - I think penalties were in an okay spot overall. I took 4, and the CPU took 2 - a little low, but well within reason for a single game. I'll have to play more games to see how it does with a larger sample.
    Three of my penalties were very similar though. I initiated board play when the puck was there, the puck left, so I changed players, and the AI was too dumb to let go --> holding. It's too early to tell, but I may lower the holding slider as a result - otherwise I may have to self-legislate board play out of the game, which I prefer not to do. If you subtract the holding penalties from my game, I end up with a grand total of 1 as a team, so when/if I do so, I may have to bump some others up. Again, it was one game, so I'm not planning on making a tweak like that just yet.
    The usual suspects, tripping and hooking, weren't called too much, while I still didn't feel like I could get away with spamming poke/stick lift.
    Faceoffs
    I won 28 of 47 faceoffs (59%). I played as Colorado versus St. Louis, so it may just be a factor of who is facing off against who and their relative faceoff ratings. I'll keep an eye on it, but 59% really isn't that crazy for a single game.
    The total number of faceoffs (47) is a bit lower than I'd like, but higher than what I experienced previously. A positive side effect of the loose puck feel is that you end up with more offsides, icings, puck out of play, etc. There were only a few stretches where you'd go 6-7 in-game minutes without a faceoff.
    Hits
    Hits were 8 to 12. Big hits were rare, but smaller hits separated the player from the puck more often than in the base game, both of which I liked.
    Goals
    There were only three goals total, but there was some good variety there:
    STL 1 - Wraparound by ROR
    COL 1 - Net drive by MacKinnon (unfortunate side-effect of loose puck feel is that goals like this one will register as unassisted, when IRL they would be giving out assists. That fraction of a second the opponent touches the puck is considered "possession" by the game, cancelling out any prior touches by the scoring team in regards to an assist. This sucks, but there isn't any slidering you can do to fix that)
    STL 2 - PP rebound score for Thomas
    Definitely looking forward to implementing a version of these in my franchise mode.

    Thanks for the feedback and the good words! Great to know you liked the game with these sliders as a base.
    I made a few more tweaks today, mostly to penalties, so you may want to update your sliders with them.
    Hey Al. Love the feel of these sliders. Now I just gotta figure out how to not suck and score some goals. Can beat a game on Pro 10-0 but anything in Allstar I can't seem to score or win at all.
    Wondering what team strategies you use? In game settings-wise and also just what kind of plays you like to make to get into the ozone and set up. Thanks man, great work.
    Seely
    Hey Al. Love the feel of these sliders. Now I just gotta figure out how to not suck and score some goals. Can beat a game on Pro 10-0 but anything in Allstar I can't seem to score or win at all.
    Wondering what team strategies you use? In game settings-wise and also just what kind of plays you like to make to get into the ozone and set up. Thanks man, great work.

    Hey! I use a 1-2-2 Aggressive forecheck, 1-2-2 Red neutral zone, Trap/Forecheck in the middle, Standard offensive pressure, Protect Net as defensive pressure, Collapsing as defensive strategy. As for my lines strategies, I always use Overload, with high carry and other things mostly in the middle.
    As for my zone entries, I mostly carry the puck in. I cycle the puck a lot in the offensive zone and try to get a player open in front or go from a point shot. The good thing is that I get pretty close games and I'm also able to score many different types of goals with the sliders: on breakaways, 2 on 1 one-timers, snipes from the slot, rebounds in front of the net, slap shots from the point with a screen in front of the goaltender, one-timers from the point, deflections, etc.
    Hi guys,
    Tom here, playing and mostly really enjoying NHL 20 after nearly a decade with no hockey gaming.
    I got the game on Xbox in April, so it already came with the gameplay updates up to that point in time. Until recently I have been tweaking the Pro and then All-Star sliders myself, looking for a little less tape-to-tape, high-scoring, lots of chances, a little too fast-paced action. I've had some moderate success, but I still got too many high-scoring games (I play as Detroit in franchise). I spent the preseason games looking for the right sliders setup and I was satisified with the result. First game of the regular season against Nashville was 2-1 W:
    - Shots were around 30/33 for either team, Howard really did play a fantastic game, so did Rinne and I got lucky with one of the goals (lucky rebound)
    After that first great impression, followed lots of high scoring games, but I waited with tweaking to get a bigger data sample:
    6-4 against Dallas
    3-5 ANA
    4-7 MTL
    I liked how I played, but my goalies (I know, not great) gave up at least 2 goals each game and the CPU shot perfectly 5 shots out of 10, so I bumped up goalies' reaction across the board, also for CPU, and lowered the shot accuracy also for human and CPU... and yeah, it got a little better, but I still got around 4 goals for, 4.25 against per game, with pretty high-paced hockey (I don't mind having a slightly more offence-oriented gameplay, but some more realistic stats is what I'm looking for) and very high shooting % for both myself and AI (almost never below 10% for any game, usually 13-16%)
    Then I found your sliders, AlTito, set up a seperate preset to test them and well, I don't know whether I'm not that great at creating chances, although I did get around 10 great chances a game on the more default-y gameplay, or whether a recent August gameplay update really lowered the shooting effectiveness and bumped up goalies, but...
    I ran a few test games outside of my franchise (All Star, 8 minute periods, all the sliders as you recommended, with shot accuracy set to 47 for wristers and slappers alike, goalies reaction for saves lowered to 53)
    The results were:
    2-3 OTL (super high scoring as it turns out)
    1-2 L
    2-0 W
    0-1 L
    1-2 L
    Stats were realistic for: penalties both sides
    shots totals (25-35 range usually, slightly higher in OT, I outhot AI 4 out of 5 games)
    faceoffs
    sloppy, realistic feel was very welcome, although I think I would like a little more accurate passes and more clean looks at the goal for both CPU and myself
    Downsides:
    1. For whatever reason (puck control, shot accuracy, fatigue effect?) a ton of shots from the slot, one-timers, snappers, sweet-timed wristers missed the net (both me and AI)
    2. Those that did hit the net, were 50% highly inaccurate, straight at the goalie's body or easily within pads reach (and I'd say I have mastered the aiming quite nicely, and the same applied for CPU shots) and 50% super-humanly saved by goalies on both sides - to be honest, if both myself and AI took their chances, not having them sail above the net or wide from the slot, or saved incredibly by the goalie, would probably get 1-2 goals a side more each game - I thought after 1-2 games it was just the way they played out, but it was the main theme of all of them.
    3. Passing numbers and % - AI passes too much in the offensive zone (slightly) and more importantly, gets only 60-65% passing each game
    Sorry for the long*** post, but I wanted to present as much background as possible. I would love to use your sliders as a base, but get:
    1. A little more fluent, dare I say, slightly, just slightly more arcade-y offensive fluent gameplay with a few more scoring chances each side
    2. Definitely more accurate shots and less robotic super-human quick mistake-free goalies without falling back into "goal every 8 shots or so every game" category
    3. Higher passing % especially for CPU, a little less volume of passing? But with no tape-to-tape-to-tape 90+% passing rates
    I really cannot fathom how you guys get "normal" scores (roughly 5-7 goals a game on average) on these sliders and the latest gameplay. I really stopped expecting any goals save for some lucky bounces and mind you, I have lowered goalies' save reaction time and bumped up shot accuracy by 2-3 clicks already, no effects.
    Hey Tom!
    I'm playing with 8 minutes periods and for example, my last two franchise games ended 3-2 for the other team and 4-3 for me. With a little practice and being used to the sliders, sniping from the slot isn't an issue at all, at least for me. Gliding a split second before shooting, deking or passing is really the key here. Watching closely many real NHL playoffs games right now as a comparision, the puck is really loose and even if it isn't a measured stat, I'm pretty sure having clean passing in the high 60's is not out of whack at all.
    That being said, I fully understand that gameplay is so subjective, it's a matter of personal preference, playing style and view of the game. Like I always said, sliders are only there as a base. So, you may try the following minor tweaks and see if it's better for you:
    - Lower Puck Control - Skating Impact to 5
    - Lower Passing - Puck Speed Reception Effect to 60
    - Lower Passing - Pickup Type Effect to 70
    Sometimes, only 5 clicks tweaks could make a difference, so these changes should make the puck to be a little bit more glued to your stick and you should also see a little more tape to tape passing, while not being over the top either. The better puck control should also help you to have more accurate shots, but if it's still not enough after a 5-6 games sample, you may still increase shooting accuracy by a few clicks or lower goalie save reaction. Same thing goes for the 3 sliders tweaks I suggested you above.
    Having the CPU passing less in this game is unfortunately not a thing possible with sliders changes only. I would love to make them stop their occasional ping pong passing and have them shooting more, but it's not something I was able to do, and I tried a lot of things. It would require the code itself to make that adjustment.
    Thanks! I will keep testing out gameplay with those slight tweaks and looking for the middle ground, and let you know later if I succeed!
    That said, I've remembered something now - which gameplay version do you guys use? There is only a choice of Latest and V1.00 I think, and from yesterday's games, I could tell a pretty huge difference. I only slightly changed the sliders similar to your suggestions here, but switched gameplay from Latest to 1.00 and well, there were goals, I lost two games: 1-4 and 2-3, so slightly more goals, yeah, but also, a ton of ping pong passing and just a general overpowered boosted feeling from AI, which is certainly something I would also like to avoid. So, Latest version is the one we should use?
    Tuner 1.00 and Latest is the same tuner, EA keeps overwritting on the same one when they release gameplay updates, even if they have the tools available not to do so.
    So, when I said 5 clicks tweaks can make a difference, what you felt about CPU passing and overall feel was only coming from the small changes you made. I can confirm that between skating impact at 5 and 10, there is a big gameplay difference, but it's the compromise you have to make if you want higher puck control.
    That's pretty bad considering EA says we can use some previous gameplay versions lol
    I think I may have found the correct setup for me, but I'm still going to test it in a few more games. Generally I went for the middle ground between your puck control and passing settings and those that I tried on my own earlier, and I focused more on making goalies just a little bit slower in reactions (1-2 clicks) and shots (except for one timers) 1-2 clicks more accurate and played three great, enjoyable games on such setup. There was no overpowered feel from AI, goalies were still good/great, a little more chances were taken, but not all, and it was slightly easier to get a good accurate shot on target, especially from the slot, with stable puck control. All other stats were still on point, passing went up to slightly over 70%.
    1-3 L
    3-2 W
    4-5 OTL
    Will keep you posted and once I confirm that I like what I see in more games, will give you all details on the sliders - as feedback to you Al, and fact that someone may find it useful.
    Hi AT,
    i have slight problem. CPU is playing really poorly in third period, specially last 10 (ingame) minutes.
    My assumption, based on what i am seeing, is because it's going extra aggressive and most likely gets fatigued, so i have super easy time creating 2 man breakaways and 2v1 , 3v2 , 3v1...and getting them stomped.Also their passing goes down and they start getting much more penalties.
    I have tried increasing fatigue recovery by +10, and that didn't help.Any suggestions?
    Thanks
    You may try to lower CPU Strategy Adjustment to 2 and see if it's better for you. I don't know if it will be enough, but I don't recommend you to lower it more than that, because the CPU won't adjust at all, they will not even pull the goalie when trailing late in the game.
    Al_Tito13
    You may try to lower CPU Strategy Adjustment to 2 and see if it's better for you. I don't know if it will be enough, but I don't recommend you to lower it more than that, because the CPU won't adjust at all, they will not even pull the goalie when trailing late in the game.

    Thanks, i will try that. First 2 periods were fine and after trying different things with no luck , i didn't want to mess up whole experience.
    These sliders (slightly adjusted ) are only thing keeping me from tossing NHL 20 into the trash bin.
    Hey, Altito, i just registered here to post my thanks for your hard work testing these sliders! :y220e:
    Also , i will gladly share mine as soon as i get thread opening permission
    les3couleurs
    Why is attribute only 5/10. It's the default? I max it out, would give more player differentiation, no?

    I will try to explain it quickly, without going into too much details from tests I've done in the past 9-10 years with this slider and past discussions with devs.
    With the Attribute Effects slider in the middle, like I use and which is the default value, players play according to their attributes.
    At zero, it makes everyone the same. At the high end, it makes high attributes get maxed out, so it will squash them up (e.g. 90 will be similar to a 99) while spreading out worse ratings (e.g. 84 will be similar to 80). Having it around the middle will give a more full spread in effective attribute values, while like I said, right in the middle, attributes aren't warped at all.
    showyaluv
    Thanks for these, new to NHL gaming and enjoying these sliders. Any suggestions to generate more user power plays?

    You may try to increase a bit Tripping and Hooking sliders in the Penalties section.
    Hi Al,
    I just played two games with your slider settings already with EA Play on NHL 21 and they felt already pretty good with your slider settings.
    The gameplay this year from player positioning on defense and everything is way better from the AI. Board battles and playing behind the goal with the puck feels more natural and way smoother.
    I played one game with my Isles and one with Bridgeport and period stats looked realistic. Poke checking and stick lifting felt spot on for me!
    Just wanted to let you know!

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