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FIFA 18 Demo Available Now, Full Details Here

FIFA 18

FIFA 18 Demo Available Now, Full Details Here

The FIFA 18 demo is available now for Xbox One and PlayStation 4. The demo allows fans to play Kick Off mode with the following 12 clubs and 4 stadiums.

UPDATE: The FIFA 18 demo is available now for PC users on Origin.

CLUBS

  • Manchester United
  • Manchester City
  • Real Madrid CF
  • Atlético de Madrid
  • Juventus F.C.
  • FC Bayern Munich
  • Paris Saint-Germain F.C.
  • LA Galaxy
  • Toronto FC
  • Boca Juniors
  • C.D. Guadalajara
  • Vissel Kobe

STADIUMS

  • Santiago Bernabéu
  • La Bombonera
  • StubHub Center
  • King Fahd Stadium

A preview of the next chapter in Alex Hunter’s story, The Journey: Hunter Returns is also included.

The FIFA 18 trial is scheduled to arrive on September 21, for EA Access subscribers.

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  1. Played one half. Initial thought... I'm actually very very impressed.
    Love the pace of the game and the weight of the players. It doesn't feel like they are running on air anymore.
    Computer AI has blown me away with the tactical style they are playing. Granted, I have only played one half and this is FIFA so I'm sure there are plenty of issues that I'll start to notice.
    But initial thoughts are positive.
    EDIT: Also, I think I'm so blown away because I had very low expectations after the last few years. I feel this is a huge step in the right direction. Hopefully they don't make tons of changes to speed up the game and make it more arcade play like they have in the past to appeal to the masses.
    PhillyPhanatic14
    Anyone have a rating on Martial?

    82 overall
    90 speed
    92 acceleration
    85 agility
    83 balance
    80 jump
    81 reactions
    80 stamina
    80 strength
    other notables -
    84 ball control
    88 dribble
    81 finish
    84 shot power
    SilverChaosVII
    82 overall
    90 speed
    92 acceleration
    85 agility
    83 balance
    80 jump
    81 reactions
    80 stamina
    80 strength
    other notables -
    84 ball control
    88 dribble
    81 finish
    84 shot power

    Dude thank you! My boy can't get the respect he deserves from Mourinho but at least Fifa knows what's up.
    SilverChaosVII
    Played one half. Initial thought... I'm actually very very impressed.
    Love the pace of the game and the weight of the players. It doesn't feel like they are running on air anymore.
    Computer AI has blown me away with the tactical style they are playing. Granted, I have only played one half and this is FIFA so I'm sure there are plenty of issues that I'll start to notice.
    But initial thoughts are positive.
    EDIT: Also, I think I'm so blown away because I had very low expectations after the last few years. I feel this is a huge step in the right direction. Hopefully they don't make tons of changes to speed up the game and make it more arcade play like they have in the past to appeal to the masses.

    Same here, very low expectations, put it on medium difficulty and AI actually makes sense sometimes now! They pass back, play a bit of midfield, they misplace passes, Ive seen some fouls too and thats 4min halves! Compared to PES this actually plays like football.
    Played one match as PSG vs Chelsea on Pro.
    4-0
    8 shots/8 on target vs 2 shots/0 on target
    50/50 Possesion
    0 Fouls (advantage played a couple times)
    2/1 Corners
    88%/85% pass accuracy
    -Players feel weightier. Bigger difference between big/slow vs short/fast.
    -Very glad they have the arrow below the players without the rest of the trainer stuff, helps a ton with the "pass didnt go where I wanted it to go" that is a complaint from many. Also helps when aiming shots. (If you watch the replay it shows pass path, intended target, direction of shot aimed)
    -Felt very in control of my players direction/dribbling. Pulled off some nice simple but effective dribble moves with Neymar and Cavani to beat defenders.
    -On one of my goals I had Di Maria breaking free and sent a driven through ball into open space. Luis was running with Cavani but had to try and get to Di Maria and attempted to go behind Cavani but tripped on Cavani's heels and stumble onto his hands and knees. Leaving both players open and the last defender in no man's land led to an easy volley.
    -Seeing the crowd jump over their seats to get to the front row is pretty cool
    -Graphics are clearly downgraded for the file size I'm guessing
    -There is a new tackle mechanic if you hold B that I will have to figure out
    -Overall felt very in control of what I wanted to do which may be why it felt so easy? Will have to try a game on World Class after the champions league match.
    Played one quick game now, Real vs Atleti on Professional.
    Pros:

    • Initial La Liga presentation is top drawer
    • I like the little arrow indicating where you're pointing a lot.
    • Players feel responsive and the ball moves nicely
    • The AI gave me a good challenge in a 1-1 draw. I've not played in a while but they seemed noticeably better going forward.

    Cons

    • It feels very fast, but that may be me being used to PES
    • Penalties, whilst easier, still look ridiculous.
    • Corners also still use that annoying reticule
    • PES still feels like a game with more match variety

    To be fair, only one game but it felt a lot smarter than 17 and didn't have the whole midfield minefield feel of 16 either.
    Need to play a few more games but promising.
    Didn't play 17 at all so I can't compare with it, but I really liked what I have seen. I played on legendary and loved seeing the cpu missing passes because of bad timing or bad connections. It looked like human errors. CPU missed also shots by some distance which is also nice to see. Didn't find the cpu OP or cheating. Pace and inertia are good, acceleration may be a bit too exaggerated and devastating. Positioning so far looked good. The ball size didn't shock me. Colours are bit too sepia to my liking. Crowd atmosphere is really nice. I have Roma Atletico in the background (on the same PC) and it is hard to tell if chants comes from the stadio olympico or the bernabeu.
    Same teams on world class.
    Won 3-0.
    Cavani back hell to Motta one timer off the inside of right post.
    Through ball to Cavani where Luis just couldn't stop his momentum. Just stopped when I got the ball and he overran. One turbo burst in the box and drilled outside foot shot into side net.
    A Cahill sliding tackle on Cavani on edge of box where I just got a quick pass off. Took him down for a red card and penalty.
    CPU is much more human as far as their play goes. Mistakes like heavy touches on dribble that leave opening for tackles and passes that arent perfect.
    Their dribbling definitely showed out when Hazard and others were in final third. New dribbling animations/mechanics are impressive.
    It may be Chelsea's tactics but they give too much space to dangerous players like Cavani and I took advantage. 10 shots only 3 on target though.
    Have barely tried to knew cross mechanics, the buttons are different from the old double tap triple tap. I need to check those out. They have "scoop lob" LT+X "driven lob/cross" RB+X "high lob/cross" LB+X and double tap X is low cross instead of the triple tap.
    Going to play Athletico vs Bayern next. See how their defense is.
    Bayern is definitelyyyy much more aggressive in trying to win the ball back. Having to be way more careful.
    Tried to new scoop cross from the right wing, between penalty spot and edge of box. Almost 2-3 seconds of hangtime. Huge rainbow cross. Allowed Koke to move into position in front of Boateng who was backing up waiting for it and put a powerful header past Neur from a foot or two outside the 6 yard box.
    First Wow moment for me so far.
    Lost 1 nil to Bayern on world class. In truth it should have been 3 or 4 so AI finishing may be one to watch. Sliders for that if required though.
    Bayern pressed the ball and then just dominated it, which was nice to see. The AI also seems much more prepared to play 1 2's and get inside you than I remember from 17.
    Beat LA Galaxy with United 2 nil. Lots of time on the ball in that one so there does seem to be some variance which is promising.
    Crossing definitely feels like it has more depth and variation.
    That little arrow is so simple yet useful too.
    Won 3-0. Goals at 79 and 83rd. Late goals will come from CPU pressing if you can be quick with the ball. 50/50 Possession. Both teams 5 shots with 4 on target. 5 tackles to 8. 90% to 91% pass accuracy.
    "scoop cross" to header.
    http://xboxdvr.com/gamer/LONGLIVETHAK1NG/video/36319683
    new instant replay overlays of same play http://xboxdvr.com/gamer/LONGLIVETHAK1NG/video/36319727
    "high cross" to volley, defender bumped causing weak shot, but it bounces and Neur dives as if it was going to come fast and it bounces right over him. Celebration/crowd reaction/replay AAs
    http://xboxdvr.com/gamer/LONGLIVETHAK1NG/video/36319751
    a bit of defense, tackle to counter attack to one on one vs Neur. Goal 3
    http://xboxdvr.com/gamer/LONGLIVETHAK1NG/video/36319751
    Griezmann tackle to Neur save
    http://xboxdvr.com/gamer/LONGLIVETHAK1NG/video/36319751
    I played one game on Professional - PSG (me) vs Manchester United. Also, default sliders.
    FWIW, I was one who really enjoyed FIFA 17.
    Positives:
    -The players had weight to them. Bulky players really moved slowly/deliberately.
    -The CPU plays the long ball often.
    -The visuals are simply amazing.
    -Crowd noise is very good but had an awkward quietness when I scored an away goal.
    -Your AI teammates seem to smartly go into open space to receive a pass. Hard to explain but it is great.
    -Long balls through the air don't rocket through the air at warp speed. They move slow enough so that you have a chance to get yourself into position to fight for it.
    -Ease of subbing in/out players with R2.
    -The pace of the game felt great with default Speed. Not fast at all.
    Negatives:
    -There is a white directional cursor underneath each player when you have the ball which tells you what direction he is going in. It absolutely sucks because you can easily get confused not knowing if the cursor is the ball. This cursor actually helps on goal kicks because you can direct the kick better but I really hope there's an option to turn this off.
    -Seemed fairly easy to score. Finished 1-1 with not too many shots taken.
    -CPU Lukaku missed an absolutely wide open net 2 feet from the goal with the goalkeeper out of position. I don't like easy scoring but that was pretty ridiculous.
    Overall, I think it was great with only 1 game in. The most obvious difference will be the weight and speed of each individual player.
    I have no clue if tactics work. I am highly doubtful that they will.
    Looking forward to the retail version.
    What a disappointment. This game is just Fifa 17 with a patch. On the surface it plays the same. There have been some specific tweaks to physics but nothing drastic. Passing is crisper.
    Players still feel sluggish and there is an input lag. I will have to play the game a bit more to figure out specific gameplay improvements.
    The lighting however is just horrible. Night matches look incredibly dull and even white Madrid jerseys dark. They improved the lighting a lot last year but this year they seem to have taken a major step back. The player details and crowds are improved but it is nothing drastic as they claimed it would totally transform the atmosphere. It's the same game pretty much on the surface and I will be sticking with 17 unless the final game is a major improvement.
    khajure
    What a disappointment. This game is just Fifa 17 with a patch. On the surface it plays the same. There have been some specific tweaks to physics but nothing drastic. Passing is crisper.

    I hear this complaint all the time and like you said "on the surface". What drastic changes were you expecting between last year and this year. Without even delving deeper into the gameplay mechanics?
    khajure
    What a disappointment. This game is just Fifa 17 with a patch. On the surface it plays the same. There have been some specific tweaks to physics but nothing drastic. Passing is crisper.

    As someone who didn't play a whole lot of 17, this feels drastically different to me.
    ZO
    As someone who didn't play a whole lot of 17, this feels drastically different to me.

    As someone who played a lot of FIFA 17, a lot. It's definitely different. The player feel, dribbling control and crossing/tackling are just not the same. But to each their own.
    wordtobigbird
    I hear this complaint all the time and like you said "on the surface". What drastic changes were you expecting between last year and this year. Without even delving deeper into the gameplay mechanics?

    I was expecting changes that do not amount to a gameplay patch. The players still feel sluggish and not much more responsive. I also was not expecting the lighting to get visibly worse. I know pes is a whole lot more fluid but Fifa can atleast take a significant step in the right direction. I spend a lot of time playing Fifa because of pro clubs and given the resources at their disposal as opposed to koonami you expect more. 17 was a much more drastic leap over 16.
    khajure
    I was expecting changes that do not amount to a gameplay patch. The players still feel sluggish and not much more responsive. I also was not expecting the lighting to get visibly worse. I know pes is a whole lot more fluid but Fifa can atleast take a significant step in the right direction. I spend a lot of time playing Fifa because of pro clubs and given the resources at their disposal as opposed to koonami you expect more. 17 was a much more drastic leap over 16.

    The players don't feel sluggish. They feel like they actually have weight. You can't start and stop on a dime.
    And the responsiveness is a billion times better. Still not PES level good, but so so so so so much better than 17.
    Feels very different from 17 to me. There is a greater range of speed within regular passing, and as others have said there is a difference in weight between players. The biggest for me is the difference in speed. If you're controlling a slower, bigger CB you can no longer easily gamble and run right at the man on the ball like Kante to snuff out the attack. You have to take a more conservative line in containing the attacker on the ball and ideally wait for help to arrive in those 1 on 1 situations.
    Also very impressed by the AI, and its variety on legendary.
    No idea what that one guy is talking about. Played a ton of 17, and this game you can definitely feel a difference in game play, and it's a very good difference. Game doesn't feel as hectic, passing seems more realistic, the AI moved the ball around in ways I didn't see much of last year, and the graphics, are really really well done.
    It was an even more drastic change when I played the demo straight after playing PES 18 today. I love PES, but FIfa feels on point. Kinda wish it was fifa that came out today rather than PES.
    Some more takeaways after playing a few more matches:
    Through balls hang, especially aerials ones, they need to fix this.
    Passing is crisp but a bit arcady, it is not very realistic.
    Long shoots seem over powered and easy to score with even on highest difficulty.
    Off the ball defending is weak, it is very hard to keep up with the arcady passing and power powerful skill moves. Skill moves are more effective.
    Most of these things could be fixed/implemented improved with a patch, which is essentially what fifa 18 is.
    bigeastbumrush

    -There is a white directional cursor underneath each player when you have the ball which tells you what direction he is going in. It absolutely sucks because you can easily get confused not knowing if the cursor is the ball. This cursor actually helps on goal kicks because you can direct the kick better but I really hope there's an option to turn this off.

    Controller Settings -> FIFA Trainer = Off
    HDR looks really, really good. I wasn't planning on buying this year but with HDR and improved gameplay might be enough for me to pull the trigger. I just hope at least some effort was put into the career mode.
    :drink:
    ZO
    As someone who didn't play a whole lot of 17, this feels drastically different to me.

    And I say this respectfully
    As someone who played a lot of FIFA 17 along with doing constant slider sets I have to say
    Pro evolution soccer is a million times more realistic
    This plays great. In Fifa 17 I was frustrated at how often I would have a great build up for a shot at a goal only for the defense to poke the ball away at a critical moment. I was forced to constantly have to fend of defenders to put the ball in the back of the net. Now it feels much more open, you will score plenty of goals in this game. The defense doesn't magically catch up to you when you find yourself behind the defense now. The crosses are much improved. Playing defense feels a bit more difficult now and that's good because I thought it was too easy in Fifa 17. I'm really liking it so far.
    Liking everything about this so far. I am far from a trained eye, but this may be the best positioning on release date (fingers crossed EA doesn't do anything from now, until then) in FIFA History. Field degradation is awesome looking from GK Cam in the 2nd half. Love the weight of players. Air balls I do feel are a little floaty but minor. Very impressed with the humanized AI on legendary as well. Played against Man City who finished with 76% pass 3 fouls against and even a offsides!
    Sent from my iPhone using Operation Sports
    405Cowboy
    Still no Bundesliga scoreboard. Well hopefully it gets in.

    Saving grace might be that there is not 2 Bundesliga Teams in the demo, thus not triggering the presentation package. I hope it makes it in, as the EPL and La Liga Packages are stunningly life like!
    Sent from my iPhone using Operation Sports
    BucksInSix
    Saving grace might be that there is not 2 Bundesliga Teams in the demo, thus not triggering the presentation package. I hope it makes it in, as the EPL and La Liga Packages are stunningly life like!
    Sent from my iPhone using Operation Sports

    Ok sounds good. I did see video on YouTube of Bayern VS Dortmund in their new kits but it could be just an early Beta version but later in the video they show Real VS Barcelona and ManU VS Chelsea and both the EPL and La Liga license/presentation are in tact and look amazing.
    khajure
    Some more takeaways after playing a few more matches:
    Through balls hang, especially aerials ones, they need to fix this.
    Passing is crisp but a bit arcady, it is not very realistic.
    Long shoots seem over powered and easy to score with even on highest difficulty.
    Off the ball defending is weak, it is very hard to keep up with the arcady passing and power powerful skill moves. Skill moves are more effective.
    Most of these things could be fixed/implemented improved with a patch, which is essentially what fifa 18 is.

    No. They need to leave aerial through balls alone.
    They're supposed to hang not fly through the air like a rocket.
    FIFA has rarely ever had positional battles for balls in the air. Finally they do. It's been a long time coming.
    Positioning combined with directing your headers actually feels realistic now.
    After playing for less than five minutes, this game bears little resemblance to FIFA 17 in terms of all the things I hated about that awful game.
    Sent from my iPhone using Tapatalk
    Gnemi
    After playing for less than five minutes, this game bears little resemblance to FIFA 17 in terms of all the things I hated about that awful game.
    Sent from my iPhone using Tapatalk

    I see you.
    Looking forward to you helping us reach our goal in the slider forum ;)
    Wow,wow wow.
    This game seems like its the real deal so far.
    Don't know where to begin really.
    Lets start with the feel of the game. Its Intense on the field, makes me feel i'm on the pitch having to make real decisions, so little time on the ball before your met with pressure , which leads to the passing , the passing can be off when you don't have time to think about your pass they have absolutely nailed that feeling down. With time you can spread it around like a pro. You almost have too .
    How long have we been asking for the ai to make us have to go side ways and backwards or switch the play. If you want to maintain possession your going to have to.
    The players feel good but its an adjustment, the momentum is unbelievable.
    If you want to stay with a forward as a defensemen you better be on your toes and taking angles and not sprinting too much.
    Players look amazing on the pitch , check out Sterling for City i swear its him out there.
    Crowd within the leagues sounds awesome , cant wait to hear some Bundesliga.
    Lots of fouls don't see much problem here.
    Teams do seem to play different and will change it up against you .
    Hard to really see with such short half's.
    Lots of action, hopefully its amped up a bit for the short half's or that could be a problem with longer matches.
    No way they can maintain that intensity up for that long is there?
    At first i thought the Accel was a bit much but the more i play and adjust my defensive style i'm getting better at staying with them . If they nerf this too much i feel you will lose that individuality of the top players.
    Maybe slow speed .
    I'm gushing i know but i don't see a whole lot i don't like .
    Maybe the variance of the shooting is something, but hey ill take what ever floors at this point if it feels like this on Full release.
    Athletico arn't this good are they? Really?
    I'm off to play more.
    See you mugs later.
    bigeastbumrush
    No. They need to leave aerial through balls alone.
    They're supposed to hang not fly through the air like a rocket.
    FIFA has rarely ever had positional battles for balls in the air. Finally they do. It's been a long time coming.
    Positioning combined with directing your headers actually feels realistic now.

    Last year through balls through the air I thought were abysmal. I hated how they were nearly every time too short, and easily defended. I wanted more through balls I put through the air to be in front of the player I am playing the ball to in to space. So far in this demo, it seems a lot different, and better.
    I need to mess with the new crossing controls to see how those work.
    As someone who skipped FIFA 17 and switched to PES, I was immediately impressed with the graphics, gameplay, and "feel" in the FIFA 18 demo.
    I'm confident that I can get through a couple seasons of career mode before it starts to feel repetitive. Which is exactly what I had hoped to see!
    I got hands on demo last night and it's mixed feelings. I really like how players felt in control, i mean kind of fluid movement, shooting system better then PES for sure (except penaltys, which are ridicilous imo) atmosphfere like allways very very realistic and you just get into it, presentation can't say bad words, but 1 thing. Does in real life home team goes to shake hand opponents ? I don't think so. It's opposit and in FIFA this **** is multiply years, is it so hard to fix this ****.
    But what i really didn't liked is game pace. What a joke. I hope in full game u can adjust that, couz right now it's some kind of ping pong.
    Incredible atmosphere and the graphics are just outstanding in general.
    Otherwise I must say that I think the game is a little "meeh".. The tempo is still very fast and I still see players in general being way to good with the ball at their feet.
    Last thing is the passing. It's a bit to fast and everybody can make perfect direct passes. Can't feel any difference here from player to player.
    Dunno if you guys noticed, but the new crossing mechanics also apply to longs balls in general. Finally you can adjust the trajectory when you switch the ball to the other flank, especially the RB variant is really helpfull to get the ball to your winger for a true 1:1 situation.
    I remember a time in the not too distant past, when there were two console games of football – one which had all the bells, whistles and licenses but played an arcadish and scripted game and one which had none of the former but captured the dynamics and enthusiasm of football much better and realistically.
    How the tables have turned!
    After playing both PES and FIFA last year, I got very quickly bored with FIFA and mainly relied on PES to get my fix for the rest of the year. FIFA just looked and felt very samey, predictable and unexciting. On the other hand, PES looked sharper, had better ball dynamics, better models, animations and it just had that excitement factor about it.
    Playing the demos this year, I can honestly say the roles have reversed. Whilst PES continues to have the better graphics, player models, lighting and textures, based on the demos, FIFA simply plays a better, more intuitive and more realistic game of football. Where FIFA falls (badly) again is its inability to proivide an excitement factor. When you score (or get scored on) in FIFA it just feels lame, it’s an anticlimax. The way the ball flies in the net, the way the net bulges (or not in most cases), it just feels and looks weird. And here is my overall worry with FIFA – for such a resourceful team, EA should really have spent more time and attention in making those presentation aspects better, because the gameplay is really, really good.
    For a start the goals look too small, the ball looks too small, the players still move too robotically and the models, whilst better, are still miles behind PES. A case in point is the player’s faces. This is one aspect which luckily I care less about, but it is simply unforgivable to have player faces in Juve and Man Utd, which have absolutely no resemblance to the real selves (example Higuain, Matic, etc.). The lighting is also questionable – take as an example La Bombonera - the only venue which you can play at day light. Play with Man City for example and you will see that the colours of the shirts are just off – by a long way. The grass – again – why does it look so choppy, with those weird deep shades of green? Shouldn’t it degrade progressively?
    Arguably I am the type of person who gets equal pleasure from the aesthetics of a game as well as the mechanics. As such, small aesthetic details can either make or break the deal for me. If I don't get the visual gratification, I am likely to relegate te game to the dusty part of my games shelf. FIFA really excels at the gameplay, but trails PES on the visuals - quite dramatically. In my perfect world, I would have PES visuals / animations and FIFA gameplay / mechanics.
    In my opinion, any game which strives for realism should focus on getting the action right in the middle of the pitch - the midfield. I find PES completely misses the mark there because there is simply too much space (the pitch looks huge) and the action is extremely end to end. Also, PES fails in one more important area - when the CPU is under pressure, it always makes a pinpoint pass to a teammate - regardless if it is near or 30 yards away.
    Based on the demo, FIFA 18 is more unpredictable. The midfield is a true battlefield (as it should be) and if you win this battle, you generate chances. Conversely, if you lose that battle, you are exposed - just like in real life.
    Players are also positioned better on the pitch in FIFA. Both human and CPU team shapes are more realistic than PES.
    Just my personal opinion...
    My summary on FIFA 18 demo is therefore this:
    Positives
    + Realistic feel / control / speed
    + Very good representation of the game of football – from the tight battles in midfield, to the clever runs (both AI teammates and CPU).
    + Fluid and intutive build up
    + A level of unpredictability (this used to be a trademark for PES, but this year the roles are reversed).
    + More “human” CPU with stray passes, backward passes, greater variety, etc.
    + Quick subs
    + Very responsive controls. Playing defense is actually fun (compared to PES, where the controls are very clunky and frustrating).
    + Passing assist on SEMI is actually quite realistic – you really need to pay attention how you pass the ball, especially when the body is not fully aligned with the trajectory of the pass. I really like this. In PES this is botched.
    Negatives
    -Overall visuals – questionable lighting, grass visuals, disproportionate objects (goals and balls are too small), net physics. This lets the game down badly, which is a shame.
    -Player faces – far inferior than PES and frankly inexcusable
    -Player animations – still too robotic
    -Lack of excitement when you score a goal or get scored on – the way ball flies in and interacts with the net – it’s just lame and ultimately an anticlimax.
    iaxy
    I remember a time in the not too distant past, when there were two console games of football – one which had all the bells, whistles and licenses but played an arcadish and scripted game and one which had none of the former but captured the dynamics and enthusiasm of football much better and realistically.
    How the tables have turned!
    After playing both PES and FIFA last year, I got very quickly bored with FIFA and mainly relied on PES to get my fix for the rest of the year. FIFA just looks very samey, predictable and unexciting. On the other hand, PES looked sharper, had better ball dynamics, better models, animations and it just had that excitement factor about it.
    Playing the demos this year, I can honestly say the roles have reversed. Whilst PES continues to have the better graphics, player models, lighting and textures, based on the demos, FIFA simply plays a better, more intuitive and more realistic game of football. Where FIFA falls (badly) again is the excitement factor. When you score (or get scored on) in FIFA it just feels lame, it’s an anticlimax. The way the ball flies in the net, the way the net bulges (or not in most cases), it just feels and looks weird. And here is my overall worry with FIFA – for such a resourceful team, EA should really have spent more time and attention in making those presentation aspects better, because the gameplay is really, really good.
    For a start the goals look too small, the ball looks too small, the players still move too robotically and the models, whilst better, are still miles behind PES. A case in point is the player’s faces. This is one aspect which luckily I care less about, but it is simply unforgivable to have player faces in Juve and Man Utd, which have absolutely no resemblance to the real selves (example Higuain, Matic, etc.). The lighting is also questionable – take as an example La Bombonera - the only venue which you can play at day light. Play with Man City for example and you will see that the colours of the shirts are just off – by a long way. The grass – again – why does it look so choppy, with those weird deep shades of green? Shouldn’t it degrade progressively?
    Arguably I am the type of person who gets equal pleasure from the aesthetics of a game as well as the mechanics. FIFA really excels at the latter, but trails PES on the former. In my perfect world, I would have PES visuals / animations and FIFA gameplay / mechanics.
    My summary on FIFA 18 demo is therefore this:
    Positives
    + Realistic feel / control / speed
    + Very good representation of the game of football – from the tight battles in midfield, to the clever runs (both AI teammates and CPU).
    + Fluid and intutive build up
    + A level of unpredictability (this used to be a trademark for PES, but this year the roles are reversed).
    + More “human” CPU with stray passes, backward passes, greater variety, etc.
    + Quick subs
    + Very responsive controls. Playing defense is actually fun (compared to PES, where the controls are very clunky and frustrating).
    + Passing assist on SEMI is actually quite realistic – you really need to pay attention how you pass the ball, especially when the body is not fully aligned with the trajectory of the pass. I really like this. In PES this is botched.
    Negatives
    -Overall visuals – questionable lighting, grass visuals, disproportionate objects (goals and balls are too small), net physics. This lets the game down badly, which is a shame.
    -Player faces – far inferior than PES and frankly inexcusable
    -Player animations – still too robotic
    -Lack of excitement when you score a goal or get scored on – the way ball flies in and interacts with the net – it’s just lame and ultimately an anticlimax.
    Wow. A really good and reflective post.
    But I am quite surprised. Fifa the most realistic? Why?
    That really depends on what you are looking for I think.
    MadsTheChamp
    Wow. A really good and reflective post.
    But I am quite surprised. Fifa the most realistic? Why?
    That really depends on what you are looking for I think.

    In my opinion, any game which strives for realism should focus on getting the action right in the middle of the pitch - the midfield. I find PES completely misses the mark there because there is simply too much space (the pitch looks huge) and the action is extremely end to end. Also, PES fails in one more important area - when the CPU is under pressure, it always makes a pinpoint pass to a teammate - regardless if it is near or 30 yards away.
    Based on the demo, FIFA 18 is more unpredictable. The midfield is a true battlefield (as it should be) and if you win this battle, you generate chances. Conversely, if you lose that battle, you are exposed - just like in real life.
    Players are also positioned better on the pitch in FIFA. Both human and CPU team shapes are more realistic than PES.
    Just my personal opinion...
    iaxy
    I remember a time in the not too distant past, when there were two console games of football – one which had all the bells, whistles and licenses but played an arcadish and scripted game and one which had none of the former but captured the dynamics and enthusiasm of football much better and realistically.
    My summary on FIFA 18 demo is therefore this:
    Positives
    + Realistic feel / control / speed
    + Very good representation of the game of football – from the tight battles in midfield, to the clever runs (both AI teammates and CPU).
    + Fluid and intutive build up
    Negatives
    -Overall visuals – questionable lighting, grass visuals, disproportionate objects (goals and balls are too small), net physics. This lets the game down badly, which is a shame.

    Well, if this isn't a damn excellent review.
    Reads like something composed by a professional.
    Who are you and where have you been all the time?
    Stuck with PES all the while?
    I'd like to read more of your input in the future.
    Tomba
    :drink:
    And I say this respectfully
    As someone who played a lot of FIFA 17 along with doing constant slider sets I have to say
    Pro evolution soccer is a million times more realistic

    As someone who will never switch to Pro Evo, your opinion is noted and irrelevant to FIFA 18.
    wordtobigbird
    Only a couple when they are down. Not outside the box though.

    That's a shame. I'm liking this demo so much more than I expected that I've surprised myself.
    Would love to see shots from distance, top of the box.
    Sent from my SM-N910V using Operation Sports mobile app
    Can we please keep the thread on track and stop throwing little jabs at each other?
    Better locomotion is a plus in the demo as well as revised audio for contact with the ball. I haven't seen a single foul yet, but the fouling has regressed since '15 in my opinion. Can't wait to try the full game with community sliders.
    I'm also very disappointed to not see face scans or star heads for Bakayoko or Rudiger. Hopefully PC modding will return in full force after recent gains.
    slthree
    That's a shame. I'm liking this demo so much more than I expected that I've surprised myself.
    Would love to see shots from distance, top of the box.
    Sent from my SM-N910V using Operation Sports mobile app

    I don't know, I watched some guy give up two outside the box goals to the CPU in a few minutes on Twitch last night. So of course he decided long shots are "OP" for the CPU. :p
    It could be something that's influenced by how you play defense; ie, staying in position/taking away shooting lanes compared to chasing/lunging/pulling players out of position (like he was) and allowing time/space to shoot.
    Qb
    I don't know, I watched some guy give up two outside the box goals to the CPU in a few minutes on Twitch last night. So of course he decided long shots are "OP" for the CPU.
    It could be something that's influenced by how you play defense; ie, staying in position/taking away shooting lanes compared to chasing/lunging/pulling players out of position (like he was) and allowing time/space to shoot.

    Music to my ears
    Maybe I haven't played enough yet. Maybe I haven't played a team with a good midfield sniper
    Sent from my SM-N910V using Operation Sports mobile app
    I've seen a bunch of long shots from the cpu. I think it just has to do with defending. I think with less ai help in defending people are adjusting and there are more lanes to take the ball into the box.
    Don Jon
    Messing around in team tactics and I don't see the new team specific styles they advertised here: http://forums.operationsports.com/forums/ea-sports-fifa/912816-fifa-18-features-new-player-positioning-club-specific-team-styles.html.
    Were they in the beta? And do you guys think that EA could have possibly not added these features at all.

    Didn't see these in the beta either and haven't seen them in the demo. They weren't even listed in the features screens after each game in the demo.
    PhillyPhanatic14
    Didn't see these in the beta either and haven't seen them in the demo. They weren't even listed in the features screens after each game in the demo.

    I was looking forward to team styles the most this year. Kinda sad really. I would make a big deal about it, but I feel like I'm in a small minority that actually cares about these things.
    Don Jon
    I was looking forward to team styles the most this year. Kinda sad really. I would make a big deal about it, but I feel like I'm in a small minority that actually cares about these things.

    Definitely not in the minority in terms of this community. I'd say its priority #1 for most.
    With that said, are they really introducing new "styles" or do the team tactics simply produce those styles more accurately now?
    Really good content and impressions in this thread, keep it up guys. As always, take it with a grain of salt as the half length plays a HUGE factor. I love what I hear about AI pressure, but over 90 minutes on 15 min halves, that's going to look silly.
    If anyone has any videos, it would sure make my work day go a bit quicker :)
    lhsballa11
    Definitely not in the minority in terms of this community. I'd say its priority #1 for most.
    With that said, are they really introducing new "styles" or do the team tactics simply produce those styles more accurately now?
    Really good content and impressions in this thread, keep it up guys. As always, take it with a grain of salt as the half length plays a HUGE factor. I love what I hear about AI pressure, but over 90 minutes on 15 min halves, that's going to look silly.
    If anyone has any videos, it would sure make my work day go a bit quicker :)

    Oh no I meant our community is small compared to the FUT and online crowd. And yea I hope you're right that tactics have more accurate styles.
    I played Man U vs Toronto, and around the 20th minute after I was up 1-0, Martin Tyler was talking about how Toronto was sitting back, letting me have the ball.
    Edit: Giovinco just took a long shot from 25 yards out. If you give them space, they will shoot. His shot was awkward tho, like he couldn't sort out his feet.
    The FIFA 18 demo is FAR more enjoyable than the PES 2018 demo.
    Positives for FIFA:
    + CPU defense in the midfield is consistent and tough. A refreshing change from the midfield dragstrip of PES.
    + Animations and graphics were top-notch, although the pitch colors are a bit too vivid.
    + Love the new crossing mechanics this year. Seem so much more realistic.
    + I saw the CPU play blood-and-thunder long ball for the first time this year when playing against Manchester United. Couldn't believe my eyes. Also saw the CPU switch fields.
    + Fouls. Real fouls. At all points of the game. Hello, Konami, you may want to try this some year.
    + The biggest addition this year, to me, is how the CPU forces you to be smart about which way to turn after receiving a pass. Turn or run in the same place the CPU is moving, and you will get stripped clean. You really need to think in advance more than in any other soccer video game I've played. Love it.
    Negatives for FIFA:
    - Shots feel a bit heavy. But that could be poor skill from the player, too. :)
    I was getting FIFA before I played this demo, anyways. But if the demos are any indication, FIFA is starting to put PES further into the rearview mirror in terms of realism and an overall package. The competition isn't close this year, based on the respective demos.
    MadsTheChamp
    Wow. A really good and reflective post.
    But I am quite surprised. Fifa the most realistic? Why?
    That really depends on what you are looking for I think.

    Why? Because PES' midfield play is pathetically easy and unrealistic. The midfield exists in PES as nothing more than space to zoom through between the boxes.
    That's not football.
    pk500
    Why? Because PES' midfield play is pathetically easy and unrealistic. The midfield exists in PES as nothing more than space to zoom through between the boxes.
    That's not football.

    Ironically, this is how I'd describe FIFA's midfield
    Different strokes etc
    Don Jon
    I was looking forward to team styles the most this year. Kinda sad really. I would make a big deal about it, but I feel like I'm in a small minority that actually cares about these things.

    It's strange that they were promoting it as a big feature and now it's gone. I'm going to look around online and see if it's still listed as a feature on sites where it's being sold. I don't think it is just an improvement on tactics because they had things like give and go's and other things that aren't in the tactics menus.
    From Gamestop...
    Team Styles and Positioning

    • New Player Positioning: With more freedom in motion, your teammates examine the pitch and react accordingly; darting forward in coordinated runs, or moving into space to provide consistent attacking support. New player positioning gives you a well-balanced and spread pitch with more opportunities in time and space to read the play.
    • Team Styles: A deep set of authentic playing styles attributed to several teams put the most-recognized tactics on the pitch in FIFA 18 - now in AI you will immediately recognize the tiki-taka of some of Europe's best clubs or the high-pressing style of teams in the Premier League. Feel a change in defensive and attacking approaches every time you choose a new club or opponent.

    It's still listed so there's hope that it will be in the final version. It could be a behind the scenes feature where the CPU is making use of the tactics we have always had.
    I'm long year PES player and can somebody answer few questions ?
    1st does pitch warn during the game allways the same or it depends on season and weather, cuz right now in demo pitch condition after match looks quit bad condition (too bad)
    2nd can we change game speed in full version ?
    3rd in demo on penalties keepers mostly everytime standing still and watching how i put ball in one or another side. Is this was in previes years games too ?
    PhillyPhanatic14
    From Gamestop...
    Team Styles and Positioning

    • New Player Positioning: With more freedom in motion, your teammates examine the pitch and react accordingly; darting forward in coordinated runs, or moving into space to provide consistent attacking support. New player positioning gives you a well-balanced and spread pitch with more opportunities in time and space to read the play.
    • Team Styles: A deep set of authentic playing styles attributed to several teams put the most-recognized tactics on the pitch in FIFA 18 - now in AI you will immediately recognize the tiki-taka of some of Europe's best clubs or the high-pressing style of teams in the Premier League. Feel a change in defensive and attacking approaches every time you choose a new club or opponent.

    It's still listed so there's hope that it will be in the final version. It could be a behind the scenes feature where the CPU is making use of the tactics we have always had.

    Yeah I interpreted that as behind-the-scenes code and/or editable tactics via the tactics menu.
    Played about 10 games so far and one thing I have noticed is there seems to be an improvement in both the change player and secondary press actions. For years these have been my biggest gripe about FIFA. Very often you would be chasing a winger, opt to change player and it would select someone further away not directly involved with the passage of play. Also, when applying secondary press with another team mate it would nearly always pull a player way out of position, especially if you were in midfield it would just pull a CB completely out and leave you exposed. So far, and I say this touching wood lol! both of these actions seem way better. They aren't perfect but there is definitely some improvement. When pressing in midfield it has brought in another midfielder of even striker chasing back instead of pulling CB or FB out of position, and when changing player it also seems to have a bit more 'logic' to its player selection. If these two hold up then that for me is huge. Ive been so frustrated with this in the past.
    Sent from my iPad using Operation Sports
    Lashley93
    Ironically, this is how I'd describe FIFA's midfield
    Different strokes etc

    Huh? The CPU defending in the midfield in FIFA is FAR tougher than in PES. There is no midfield defensive play in PES, at least when comparing the respective games' demos.
    pk500
    Huh? The CPU defending in the midfield in FIFA is FAR tougher than in PES. There is no midfield defensive play in PES, at least when comparing the respective games' demos.

    ah, full game is a lot different for pes, obviously same could be said for fifa in 2 weeks
    Default speed is way way too fast. Its still too easy to make bombing runs regardless of the player. When im bombing down the pitch with Phil Jones, there is an overall problem. Overall dribbling still needs to have a much better player separation
    I do like the player weight tough. Passing is still too accurate. Thank god there are fouls though. This game does have potential since there are sliders.
    pk500
    Why? Because PES' midfield play is pathetically easy and unrealistic. The midfield exists in PES as nothing more than space to zoom through between the boxes.
    That's not football.
    Please don't make it a fight. Can't take that "Fifa or PES" is better thing. A lot of ambassadors out there.
    Is i mentioned. It is a matter of different opinions. I will agree that the midfield is more compact (everything is more compact) in FIFA. But it is not the only thing.
    The minor difference between players (except for Neymar, CR7 etc) is really a bad thing and everyone can make perfect direct passing all over the pitch. Again.. It is also about what you're looking at.
    Keirik
    Default speed is way way too fast. Its still too easy to make bombing runs regardless of the player. When im bombing down the pitch with Phil Jones, there is an overall problem. Overall dribbling still needs to have a much better player separation
    I do like the player weight tough. Passing is still too accurate. Thank god there are fouls though. This game does have potential since there are sliders.
    Is every foul a card like in past years?
    Sent from my 5049W using Tapatalk
    MaximumChaos84
    Is every foul a card like in past years?
    Sent from my 5049W using Tapatalk

    Nope, i saw one with no card when the cpu fouled me.
    PhillyPhanatic14
    Played Man U vs Chelsea and they scored 2 from outside the box.

    But the question is... were they 1st times shots or not? Because 1st time, unprepared shots were always plenty in FIFA (irrealistic most of the times), but well thought ball controlled shots were extremely scarce before.
    pk500
    Why? Because PES' midfield play is pathetically easy and unrealistic. The midfield exists in PES as nothing more than space to zoom through between the boxes.
    That's not football.

    You are absolutely right on this one, but it seems that the game near the box might me better in PES, altough to early to be sure.
    PhillyPhanatic14
    From Gamestop...
    Team Styles and Positioning

    • New Player Positioning: With more freedom in motion, your teammates examine the pitch and react accordingly; darting forward in coordinated runs, or moving into space to provide consistent attacking support. New player positioning gives you a well-balanced and spread pitch with more opportunities in time and space to read the play.
    • Team Styles: A deep set of authentic playing styles attributed to several teams put the most-recognized tactics on the pitch in FIFA 18 - now in AI you will immediately recognize the tiki-taka of some of Europe's best clubs or the high-pressing style of teams in the Premier League. Feel a change in defensive and attacking approaches every time you choose a new club or opponent.

    It's still listed so there's hope that it will be in the final version. It could be a behind the scenes feature where the CPU is making use of the tactics we have always had.

    KG
    Yeah I interpreted that as behind-the-scenes code and/or editable tactics via the tactics menu.

    If this is a behind the scenes thing it would be off the charts stupid. How would we actually control our team tactics tinkering the available options without knowing what we had our team set "behind the scenes"?
    Imagine that they put Barça with that tiki taka style behind the scenes. Then, i go to the tactics and formations available and set the team to play crazy fast up the pitch, long pass, etc... what would happen?
    If they say it´s a "behind the scenes" thing i call BS on their part on this one...
    nunogomes
    But the question is... were they 1st times shots or not? Because 1st time, unprepared shots were always plenty in FIFA (irrealistic most of the times), but well thought ball controlled shots were extremely scarce before.
    You are absolutely right on this one, but it seems that the game near the box might me better in PES, altough to early to be sure.
    If this is a behind the scenes thing it would be off the charts stupid. How would we actually control our team tactics tinkering the available options without knowing what we had our team set "behind the scenes"?
    Imagine that they put Barça with that tiki taka style behind the scenes. Then, i go to the tactics and formations available and set the team to play crazy fast up the pitch, long pass, etc... what would happen?
    If they say it´s a "behind the scenes" thing i call BS on their part on this one...

    Good point. It should be implemented through the tactics interface but I have my doubts
    Sent from my iPhone using Tapatalk
    MadsTheChamp
    Please don't make it a fight. Can't take that "Fifa or PES" is better thing. A lot of ambassadors out there.
    Is i mentioned. It is a matter of different opinions. I will agree that the midfield is more compact (everything is more compact) in FIFA. But it is not the only thing.
    The minor difference between players (except for Neymar, CR7 etc) is really a bad thing and everyone can make perfect direct passing all over the pitch. Again.. It is also about what you're looking at.

    While I agree the defensive AI could be more aware to cut out passes, nearly every professional footballer in elite leagues is accurate with passing. It's not as unrealistic as you think.
    I've seen a few long balls, through balls and crosses go too far. But tiki-taka possession passes through the midfield are almost always accurate in real life by the skilled teams that play possession football.
    At least there's some defense in the midfield in FIFA. Can't say the same about the PES demo, in which football was accurately recreated only inside the respective 18-yard boxes.
    As for being an "ambassador," I've played PES and FIFA longer than probably some posters in this forum have been alive. So I resent the fanboy accusations. I'm simply reporting what I'm seeing and playing.
    I have no dog in the hunt. I don't care which company makes a better game. I just want the most realistic game possible, and this year that appears to be FIFA.
    MaximumChaos84
    Is every foul a card like in past years?
    Sent from my 5049W using Tapatalk

    Nope. Ref scolded two players who committed separate fouls early in a game last night instead of flashing a card.
    pk500
    While I agree the defensive AI could be more aware to cut out passes, nearly every professional footballer in elite leagues is accurate with passing. It's not as unrealistic as you think.
    I've seen a few long balls, through balls and crosses go too far. But tiki-taka possession passes through the midfield are almost always accurate in real life by the skilled teams that play possession football.
    At least there's some defense in the midfield in FIFA. Can't say the same about the PES demo, in which football was accurately recreated only inside the respective 18-yard boxes.
    As for being an "ambassador," I've played PES and FIFA longer than probably some posters in this forum have been alive. So I resent the fanboy accusations. I'm simply reporting what I'm seeing and playing.
    I have no dog in the hunt. I don't care which company makes a better game. I just want the most realistic game possible, and this year that appears to be FIFA.
    I think we are at the same level then. I have shifted between the to games a lot of times. Really don't care about the brand. I'm just pleased that there is a fight between them again after a non existent PES in the PS3 Era.
    I think it's more even in this ps4 period. It really depends on what each of us are prioritizing when playing a football game.
    Some prefer offline, some prefer online. Some hate the work in getting licenses and some don't care.
    Have you played the final pes game? I don't have it yet, but people are writing that it is a lot better than the demo.
    iaxy
    I remember a time in the not too distant past, when there were two console games of football – one which had all the bells, whistles and licenses but played an arcadish and scripted game and one which had none of the former but captured the dynamics and enthusiasm of football much better and realistically.
    How the tables have turned!
    After playing both PES and FIFA last year, I got very quickly bored with FIFA and mainly relied on PES to get my fix for the rest of the year. FIFA just looked and felt very samey, predictable and unexciting. On the other hand, PES looked sharper, had better ball dynamics, better models, animations and it just had that excitement factor about it.
    Playing the demos this year, I can honestly say the roles have reversed. Whilst PES continues to have the better graphics, player models, lighting and textures, based on the demos, FIFA simply plays a better, more intuitive and more realistic game of football. Where FIFA falls (badly) again is its inability to proivide an excitement factor. When you score (or get scored on) in FIFA it just feels lame, it’s an anticlimax. The way the ball flies in the net, the way the net bulges (or not in most cases), it just feels and looks weird. And here is my overall worry with FIFA – for such a resourceful team, EA should really have spent more time and attention in making those presentation aspects better, because the gameplay is really, really good.
    For a start the goals look too small, the ball looks too small, the players still move too robotically and the models, whilst better, are still miles behind PES. A case in point is the player’s faces. This is one aspect which luckily I care less about, but it is simply unforgivable to have player faces in Juve and Man Utd, which have absolutely no resemblance to the real selves (example Higuain, Matic, etc.). The lighting is also questionable – take as an example La Bombonera - the only venue which you can play at day light. Play with Man City for example and you will see that the colours of the shirts are just off – by a long way. The grass – again – why does it look so choppy, with those weird deep shades of green? Shouldn’t it degrade progressively?
    Arguably I am the type of person who gets equal pleasure from the aesthetics of a game as well as the mechanics. As such, small aesthetic details can either make or break the deal for me. If I don't get the visual gratification, I am likely to relegate te game to the dusty part of my games shelf. FIFA really excels at the gameplay, but trails PES on the visuals - quite dramatically. In my perfect world, I would have PES visuals / animations and FIFA gameplay / mechanics.
    In my opinion, any game which strives for realism should focus on getting the action right in the middle of the pitch - the midfield. I find PES completely misses the mark there because there is simply too much space (the pitch looks huge) and the action is extremely end to end. Also, PES fails in one more important area - when the CPU is under pressure, it always makes a pinpoint pass to a teammate - regardless if it is near or 30 yards away.
    Based on the demo, FIFA 18 is more unpredictable. The midfield is a true battlefield (as it should be) and if you win this battle, you generate chances. Conversely, if you lose that battle, you are exposed - just like in real life.
    Players are also positioned better on the pitch in FIFA. Both human and CPU team shapes are more realistic than PES.
    Just my personal opinion...
    My summary on FIFA 18 demo is therefore this:
    Positives
    + Realistic feel / control / speed
    + Very good representation of the game of football – from the tight battles in midfield, to the clever runs (both AI teammates and CPU).
    + Fluid and intutive build up
    + A level of unpredictability (this used to be a trademark for PES, but this year the roles are reversed).
    + More “human” CPU with stray passes, backward passes, greater variety, etc.
    + Quick subs
    + Very responsive controls. Playing defense is actually fun (compared to PES, where the controls are very clunky and frustrating).
    + Passing assist on SEMI is actually quite realistic – you really need to pay attention how you pass the ball, especially when the body is not fully aligned with the trajectory of the pass. I really like this. In PES this is botched.
    Negatives
    -Overall visuals – questionable lighting, grass visuals, disproportionate objects (goals and balls are too small), net physics. This lets the game down badly, which is a shame.
    -Player faces – far inferior than PES and frankly inexcusable
    -Player animations – still too robotic
    -Lack of excitement when you score a goal or get scored on – the way ball flies in and interacts with the net – it’s just lame and ultimately an anticlimax.

    Most of your positive and negatives are pretty much I how I feel. I will say the crossing seem really floaty and I agree the animations are really odd., it seems it hasn't been a smooth process moving to the Ignite engine. Also player models continue to look off at times. Other than there is some solid gameplay behind all of that all I can see is maybe a little bit more first touch error but luckily this can be tweaked. Looking forward to play more later on.
    Just a follow-up to the video I posted on here previously (VLog 39), the game continues to impress me, but a thought has occurred regarding the full release; as soon as they start applying all their their 'Emotion Engines' and 'Momentum Algorithms' the game always seems to get bogged down. I am convinced it is no coincidence that the 'stripped down' demo and beta versions play a whole lot better without all this rubbish!
    But not to get too negative about what might happen, so far, so good.
    SteveFBC
    Just a follow-up to the video I posted on here previously (VLog 39), the game continues to impress me, but a thought has occurred regarding the full release; as soon as they start applying all their their 'Emotion Engines' and 'Momentum Algorithms' the game always seems to get bogged down. I am convinced it is no coincidence that the 'stripped down' demo and beta versions play a whole lot better without all this rubbish!
    But not to get too negative about what might happen, so far, so good.

    Hmm never though of that, I hope not the demo kind of reminds me of Fifa 16 before they patched it, hopefully the final version represents what we are seeing here.
    MaximumChaos84
    Is every foul a card like in past years?
    Sent from my 5049W using Tapatalk

    I don't know what "past years" you're referring to or if you're just trying to bash Fifa, but I've played over 650 hours of each of the past 3 games and have never noticed this, nor is it in the new game. In fact, too often fouls in the box are not given cards.
    KG
    Good point. It should be implemented through the tactics interface but I have my doubts
    Sent from my iPhone using Tapatalk


    3:40 ... "If you change CTTs it will have a bigger impact"...
    I think it's just making custom tactics work as they should. In past FIFA's big changes in custom tactics values would mean very little. I hope this as changed in 18 or it will be a huge disappointment...
    valdesas
    Just played for much longer and it's clasic fifa, purely cosmetical. Once again PES it's ganna be!!

    For some maybe but the lack of licenses just kills the enjoyment for me. Might be different if I played on PS4 or PC but I play on Xbox One
    Sent from my iPhone using Operation Sports
    I'm glad i waited to preorder a soccer game this year. After playing both demos i will not be buying PES as my first choice this year....first time since the ps3 xbox360 days.
    The filters the art team chose are idiotic. Game looks like a Clint Eastwood movie. Game feels very similar to last year. I have purchased fifa over pes for the last maybe 10 years. But I think I'm going pes this year. Fifa really just feels a little generic. But idk. Maybe I just like pes feel this year.
    Sent from my iPhone using Operation Sports
    Anyone noticed any evidence of the promised new "Team Styles"? I can't say I've noticed anything new or distinct in the way any of the teams in the demo play and worryingly, the"New Features" section of the demo doesn't even appear to mention Team Styles at all. It wouldn't be like EA to undersell any sort of new feature.
    And having tinkered with custom tactics in the demo, they don't seem to make the AI teams play any differently (as per usual).
    EA's FIFA 18 website still states:
    "In FIFA 18 you'll immediately recognize some of the world's most-recognized tactics on the pitch. From catenaccio to counter attack, quick passing to direct play, you'll see some of Europe's best clubs' playing styles authentically recreated and feel a change in defensive and attacking approaches every time you choose a new club or opponent."
    Is this actually "in the game"?
    I really like the demo. Animations look great to me with the new system they put in place. Gameplay is solid to me and it feels different from 17. I'm typically a PES guy but I'm actually waiting to get FIFA 18 and then PES down the road.
    baseballguy
    Any tips on defending? Having a difficult time. Thanks!

    It's a somewhat complex answer depending on what position player you have selected and the context of defending in general. But broadly, don't always try to attack the guy with the ball and dispossess him. Try to run your defender into space to prevent the player on the ball from moving into a dangerous area, or a fill in a passing lane, mark a player off the ball, or take a somewhat neutral space that allows you options to snuff out any of these scenarios. Try to isolate attacking players and then try to get the ball off them, or, take control of a midfielder tracking back and pressure the man on the ball from the back. In other words, don't always go where the ball is, but go where you don't want the ball to go. It's an art though, don't be so passive that the attacker has acres of space, you have to find that right gap, and right time to be aggressive.
    Number one though is probably don't run at attacking players with your CB's all the time, or try to attack the ball with a wingback or fullback while they are tracking back on a counter. So to summarize, sometimes, instead of going for the the ball, track to space where you can be in a good defensive posture that allows you to limit the opposition's attacking options.
    Played a few matches of the demo tonight. I don't think there are major differences from last year but the changes that have been made are fantastic. I think passing feels great, defensive is difficult and teams are playing different.
    Playing on Legendary as Man City. I lost a close match to Chelsea where I felt they controlled a lot of the game.
    Played the same tactics vs LA Galaxy and felt like it was a very easy match where I controlled everything.
    Clip of a goal I scored with Stones. Not sure if this type of goal was in previous FIFAs but this was the first time I have scored one like it.
    https://youtu.be/NU3gW6qMAGM
    It's bad
    I'm thinking I'm going to give FIFA a rest this year, see if there's a FIFA 19 next year, which there might not be if this demo is to go by.
    More issues than Crystal Palace, Donald Trump and North Korea combined!
    Hahaha at 1 time the player I was controlling bumped into ref and was stuck to him for 5 full seconds!!
    I've already found a corner glitch and there's a user keeper glitch and he can't save a shot ball side on a tight angle!
    AusWJP
    It's bad
    I'm thinking I'm going to give FIFA a rest this year, see if there's a FIFA 19 next year, which there might not be if this demo is to go by.
    More issues than Crystal Palace, Donald Trump and North Korea combined!
    Hahaha at 1 time the player I was controlling bumped into ref and was stuck to him for 5 full seconds!!
    I've already found a corner glitch and there's a user keeper glitch and he can't save a shot ball side on a tight angle!

    I haven't had time to dl the demo yet but someone plz block this *******, just trying to diss the game because he is having bad life without really giving any solid info...
    Put the demo raptor on my PC version, and I have to say that I actually like the gameplay more as the player get tired. It's far less ping pong, and there's some realistic pace. I love the turf degradation. After a game of ten minute halves, it was pretty chopped up. Just hope they tweak the defensive awareness. Seems the players run away from the ball more than toward it. I just feel like I'm always fighting to get them into position, and with the way the CPU AI is so offensive minded now and actually uses skill moves, it could get really frustrating real quick.
    Played a few games last night and while it felt familiar there was a little bit extra there.
    One thing I noticed a bit more (and it may just be in my head) was the AI appears to be smarter in attacking balls and rebounds in the box.
    Playing as Bayern, I beat a fullback for pace on the outside and was able to put a low ball into the box into a nice space between the defender and keeper to the back post. The AI forward seemed to put on just that little bit of a sprint to get onto it and that felt different from last year where a lot of crosses seemed to be met with apathy from my AI.
    A second time I got a shot off from a corner that the keeper parried out which one of the AI players attacked really well to jam the ball in the net. I do not recall that happening at all last year.
    All in all it's moot. I'm a FIFA partisan and my pre-order was made months ago. It does feel like a modest step up from 17 so I'm happy for now.
    I have played about 5 or 6 matches on the demo. Did not play 17 at all, only 16. The PL, La Liga, and MLS overlays are pretty awesome. It feels like you actually need to work for a goal. On field collisions are nice. The stadium atmosphere and the chants are pretty awesome as well. And the planned subs...this is amazing. It drove me crazy pausing and subbing mid-match in 16.
    The one complaint I have is the lighting... I haven't messed around with the visual settings so not sure if that can be changed or not, but it just seems a little off...also, I thought I'd see more debris on the field. If I remember correctly all I have seen is a little confetti from the entrance tunnels during a La Liga match.
    Anyway I am looking forward to the release on the 26th at midnight!
    Not the demo, but this is where the discussion is happening, and I know a lot of people in here are MM players.
    Was watching Chesnoid's videos, and it looks like the cpu will finally sign free agents. In the past the cpu would never touch free agents, and I wonder if this also fixes the bug of players with expired contracts becoming unsignable by anyone and sitting in the FA pool forever. That was a horrible glitch that's been in the game for years.
    emark182
    The one complaint I have is the lighting... I haven't messed around with the visual settings so not sure if that can be changed or not, but it just seems a little off...also, I thought I'd see more debris on the field. If I remember correctly all I have seen is a little confetti from the entrance tunnels during a La Liga match.

    Good call. I know the sunshine blazes in South America, but the colors in La Bombonera (Boca) are too bright and washed out.
    Minor complaint for an otherwise superb demo.
    bad_philanthropy
    Not the demo, but this is where the discussion is happening, and I know a lot of people in here are MM players.
    Was watching Chesnoid's videos, and it looks like the cpu will finally sign free agents. In the past the cpu would never touch free agents, and I wonder if this also fixes the bug of players with expired contracts becoming unsignable by anyone and sitting in the FA pool forever. That was a horrible glitch that's been in the game for years.

    That's good news. As long as the issue of United signing every striker is fixed, I will be happy.
    I like that new tackle feature where you can hold it and it'll sort of auto aim for 3 seconds or so, very handy if you time it right, if you mistime if you're screwed though
    Decent addition
    Qb
    Those breaking news windows using player models add some life to the menus.

    They look pretty good also I really hope transfers are really improved this year as well, overall looking forward to FIFA this year after being disappointed with the direction they went last year.
    Lashley93
    I like that new tackle feature where you can hold it and it'll sort of auto aim for 3 seconds or so, very handy if you time it right, if you mistime if you're screwed though
    Decent addition

    Love this addition. Feels great to hard foul someone to send a message and not get the automatic red card from a leg sweep as in the past. After a rough experience with the other game, I may be on board this year for FIFA after passing for 17. Going to get Origin Access to try it out before I buy, but the demo has certainly impressed me on PC.
    PAPERNUT
    Love this addition. Feels great to hard foul someone to send a message and not get the automatic red card from a leg sweep as in the past. After a rough experience with the other game, I may be on board this year for FIFA after passing for 17. Going to get Origin Access to try it out before I buy, but the demo has certainly impressed me on PC.

    I love clattering into players and just watching them drop
    Even if I don't get the ball I just smirk and feel like a right hard man, like Vinnie for Leeds :drink:
    This games very boring to me, i just can't get into it.
    Looks outdated too. It's same game 3 years running. Little improvement.
    Licensing and presentation is all it has going for it.
    Defending is a joke. It's a offensive game and goal fest.
    Winning Eleven 9 LE or PES 5 is still more fun. Because they are very balanced.
    I liked FIFA 12,13 but haven't sense then. EA is milking this title like Madden.
    I think EA's best sports game is NHL. Maybe because it's not a cash cow.
    Another thing i noticed was the fact that now the custom sliders for cameras work. Sometimes i would choose a camera on 17 and then, the height and zoom sliders wouldn´t really work, but now they do.
    The broadcast camera with 0 zoom and a bit above 10 is excellent.
    nunogomes
    Sometimes i would choose a camera on 17 and then, the height and zoom sliders wouldn´t really work, but now they do.
    .

    never had this issue on 17.
    keep in mind each stadium has different height.
    face2face
    never had this issue on 17.
    keep in mind each stadium has different height.

    Yes, but i remember choosing some cameras where the height and zoom slider, even when put to extremes, wouldn´t work. Always thought this was a bug or something...
    Played as Man City against United, last night. The game looks as pretty as it always does. It still plays waaay too fast, tho. I know it's locked at normal on the demo, so I'll have to wait on the full release and switch to slow to see how much I'll need to drop the speed, acceleration, and pass speed options in the sliders. One thing that stood out to me was the goalkeepers. Both de Gea and Ederson were out there making brilliant saves. One of de Gea's saves was a thing of beauty. I made a great run in the box, a perfect thru pass right to a sweet spot, fired off a one touch shot, and de Gea started his dive a MILLISECOND before the ball touched Aguero's boot. Guessed the direction perfectly. Seriously, I watched that replay like 10 times. There are things that I wish would have been added, like mix and match kit parts at the kit selection screen. I'll have to look into the on-the-fly subs, because once the game was going, I couldn't figure out how to get them into the match. I just really hope that CPU teams play their star players this year and they're not stuck on the bench the whole season if they happen to have a poor match rating after the first game of the year. I also hope we're able to edit players to be CMs instead of just being about to make them CAMs or CDMs this year! Looking forward to the 29th.
    RoyceDa59
    I hope so man.

    I don´t know, they are editable, we can change them... there is no valid reason to think they are disabled.
    The sliders for example, are disabled. We can´t edit them, if tactics were not functionable they would be disabled too.
    Maybe there is a day one patch or something...
    C.J.S.
    I think EA's best sports game is NHL. Maybe because it's not a cash cow.

    Huh? NHL has regressed over the last two years. It's arguably the No. 3 EA franchise, in terms of quality, behind Madden and FIFA.
    If you think FIFA is unrealistic, then I guess you didn't play NHL 17 or the NHL 18 demo. Both are inferior to NHL 16, which was a fine hockey game.
    NBA Live is greatly improved this year. At its current rate of atrophy, the NHL series could fall to No. 4 on the EA pecking list very soon.
    nunogomes
    I don´t know, they are editable, we can change them... there is no valid reason to think they are disabled.
    The sliders for example, are disabled. We can´t edit them, if tactics were not functionable they would be disabled too.
    Maybe there is a day one patch or something...

    Yes. You can change the custom tactics sliders, but there's no effect on gameplay.
    1) The effect is disabled on the demo (not ready?) or 2) Team styles are hardcoded on just some top teams & BPL and can't be changed (edited).
    I hope it's 1)...
    Sent from my ASUS_Z00AD using Operation Sports mobile app
    ricardodc
    Yes. You can change the custom tactics sliders, but there's no effect on gameplay.
    1) The effect is disabled on the demo (not ready?) or 2) Team styles are hardcoded on just some top teams & BPL and can't be changed (edited).
    I hope it's 1)...
    Sent from my ASUS_Z00AD using Operation Sports mobile app

    Pretty sure it's
    that what they'd, primarily or perhaps solely, done, was to put in the effort and time so as to ensure they'd be able to include more teams in the list of those that had already been programmed to play like their existential counterpart.
    Anything more than that would be out of character,
    and, most likely, mainly emerges in our minds as a possibility based on the collective wishful thinking which most of us all seem to share,
    which by now you might as well call a collective delusion,
    since every time again we delude ourselves in thinking, hoping that EA would make a drastic 180 in style and principle without having been forced to do so in order to keep their business thriving, or in order to satisfy their own basic demands of what their football game should offer.
    Their basic demands in and of themselves are quite laudable as far as i'm concerned, since these are to be held accountable for this still splendid representation of football we're given,
    yet anything beyond this sphere of criteria, which excludes the preferences and demands of sim-enthusiasts, is most likely going to stay out of the picture of intended renovation until they're somehow forced to come up with a new strategy, or until some direly needed insertion of fresh life (more compatible with our interests) is introduced into their team.
    FIFA 18 feels great this year and I'm typically a PES guy who dislikes FIFA (well more EA) just because of the ridiculous power they hold over gaming as a whole.
    I've played numerous games and they actually feel different each time, imagine that from a FIFA game. It does feel way too fast as a whole but thanks to game speeds and sliders being available, I am so excited for this release and I've never said this about a FIFA game since maybe FIFA 09 or 10.
    I just played Man Utd, I was City... I dominated the ball but they took the lead through Mkhitarynan. They then went on to finish the half strongly and got a foothold in the game. I wasted two decent chances too. Anyway, early in the second half Mkhi scored AGAIN slightly against the run of play and they immediately put Fellaini on the pitch and took Martial off... Such a typical Mourinho move, more than impressed with that. It ended 3-0 with Mkhi actually getting a hat trick but at no point did the CPU feel overpowered. They simply converted with decent counter attacking football whilst I couldn't capitalise. It was one of them games that you could actually imaging happening real life, especially with City's defensive frailties against a well drilled Utd team (by the way I HATE united but you know... credit where it's due and all that)
    Very excited for this years release... I'm taking Nottingham Forest or Leeds back to the big time!
    Sent from my iPhone using Operation Sports
    Introspectah
    Pretty sure it's
    that what they'd, primarily or perhaps solely, done, was to put in the effort and time so as to ensure they'd be able to offer more teams in the list of those that had already been programmed to play like their existential counterpart.
    Anything more than that would be out of character,
    and, most likely, mainly emerges in our minds as a possibility based on the collective wishful thinking which most of us all seem to share,
    which by now you might as well call a collective delusion,
    since every time again we delude ourselves in thinking, hoping that EA would make a drastic 180 in style and principle without having been forced to do so in order to keep their business thriving, or in order to satisfy their own basic demands of what their football game should offer.
    Their basic demands in and of themselves are quite laudable as far as i'm concerned, since these are to be held accountable for this still splendid representation of football we're given,
    yet anything beyond this sphere of criteria, which excludes the preferences and demands of sim-enthusiasts, is most likely going to stay out of the picture of intended renovation until they're somehow forced to come up with a new strategy, or until some direly needed insertion of fresh life (more compatible with our interests) is introduced into their team.

    Another year of trying to decipher what you are actually trying to say! I mean this in good fun, and really appreciate the group of members we have in this thread! Enhances my FIFA Experience x1000 each release.
    Sent from my iPhone using Operation Sports
    I don't have much to add that hasn't already been said, but the biggest things that jump out to me is that the players feel more 'weighty' (seems like we say that every year though) and the lighting is pretty darn good.
    The lighting makes the game look so different to me. It really adds a depth to the graphics, makes the game look less 'cartoony'. It also seems like the crowds have been tweaked. The CPU took a bad shot that missed by a mile and it bounced off the cage in that one stadium that's in front of the fans. The fans behind it actually moved thinking the ball might hit them... Was a nice little touch.
    Also was excited to see how differently the teams play in the Demo. I still feel that it's a bit too end-to-end but when you play certain teams they will clog up midfield and force you to try and make some longer, dangerous passes.
    Really impressed. I adored FIFA 17 and now the wait for 18 is even harder...
    BucksInSix
    Another year of trying to decipher what you are actually trying to say! I mean this in good fun, and really appreciate the group of members we have in this thread! Enhances my FIFA Experience x1000 each release.
    Sent from my iPhone using Operation Sports

    he he, my bad.
    When i'm inspired, i tend to let it effortlessly fly off the head and out of the fingers, so that sometimes the rendition of my thoughts isn't as ideal since i have to translate my thought processes on the spot at times.
    Translating grammar from my language along with my already complex and intricate way of thinking is often responsable for the seeming complexity or convolution of my message.
    Though most of the time i actually intend to keep it simple;
    something which i obviously don't always succeed in doing.
    my last fifa was fifa16 and fifa18 looks really great on PC with Ultra Settings, but only on the Santiago Bernabeu Stadion....Natural Colors of Players, great Lightning but evey other stadium has some pretty weired filter on it. The natural colors are gone, on faces and jerseys....like some washed out colors.:y11:
    Damn I hate FIFA's demos. 4 minutes is nothing to even allow me to judge how the game will play really. The only thing I have so far is that defending is going to be really hard this year, or at least at first. With the weight and movement difference I've been overplaying some of the moves the CPU is making and leaving them clear chances. The 4 minute thing makes me play worse anyway so adapting to the Defense is difficult. I just hate being forced to play ping pong style in order to try and score.
    One annoying thing is that some colors look really washed out. I think it was when I played at la bambanera. It looked really grey and just ugly. I don't think I experienced that at all in FIFA 17.
    So far the most fun I've had was with MLS teams. Playing LA v. Toronto at Stubhub was an incredible experience. Firstly the MLS presentation is awesome. Secondly the chants and atmosphere at Stubhub were fantastic. Finally, it sounded to me like the PA announcer was Alan Roach and he made a ton of announcements as the game went on. It was quite cool.
    Two things i think no one mentioned:
    - flags waiving on the crowd - I think they are ugly (looks like they are floating in the air) and should be concentrated in the ultras fans stands;
    - I think CPU goal kicks are more diverse. At least i saw goalkeepers kicking the ball sideways and not always to the center of the pitch.
    Sent from my ASUS_Z00AD using Operation Sports mobile app
    I am eagerly waiting for 1) a fx patch on PC to fix the colors. As it is now the demo literally gives me headache after 45 mins. 2) Slider access to change the power bar sensitivity. Currently playing on manual is so difficult for me it gives me the feeling that I am pushing a bowling ball. On the other hand the shooting is very nice.
    I can also see myself playing with height, length and marking sliders. I see a lot of space on the pitch. Particularly between the midfield and the defensive line, the strikers have quite a lot of freedom. It would be great to pack things a bit more. I think the only reasons I can't exploit the space a la PES in this demo, is the inertia and slower responsiveness the game has particularly when it comes to make short passes. Don't get me wrong I think inertia is a good thing but it would be nice if the final release could be a tad more responsive. If the final version has the same philosophy of gameplay than the demo, fifa has very good potential this year.
    Tried the PC demo.
    I don't want to get into a PES-FIFA debate, I'm not partial to either. But one thing I always liked about PES, or at least recent editions, is that you can get assistance by your AI teammates when defending by having them help regain possession of the ball. Usually it's very effective. In FIFA, all you can do is have your AI teammates surround the opposition by pressing "contain". They never fight to gain possession unless you take control of the player yourself. Kind of like playing NHL where your AI teammates are either clueless or too timed and are afraid to fight for the puck.
    There's seems to be no change at all in FIFA 18', or am I missing something?
    Ball_Bag
    Tried the PC demo.
    I don't want to get into a PES-FIFA debate, I'm not partial to either. But one thing I always liked about PES, or at least recent editions, is that you can get assistance by your AI teammates when defending by having them help regain possession of the ball. Usually it's very effective. In FIFA, all you can do is have your AI teammates surround the opposition by pressing "contain". They never fight to gain possession unless you take control of the player yourself. Kind of like playing NHL where your AI teammates are either clueless or too timed and are afraid to fight for the puck.
    There's seems to be no change at all in FIFA 18', or am I missing something?

    Have you tried to switch to legacy defending in the controller menu? I found them more involved into their defensive duties under legacy. I am usually a tactical defending player but in this demo I found very difficult to stick to tactical defending for the reasons you mention.
    papinho81
    Have you tried to switch to legacy defending in the controller menu? I found them more involved into their defensive duties under legacy. I am usually a tactical defending player but in this demo I found very difficult to stick to tactical defending for the reasons you mention.

    Have not tried that but I'll give it a go next time, thanks. :waytogo:I'm using the Xbox 360 controller BTW.
    bwiggy33
    Damn I hate FIFA's demos. 4 minutes is nothing to even allow me to judge how the game will play really. The only thing I have so far is that defending is going to be really hard this year, or at least at first. With the weight and movement difference I've been overplaying some of the moves the CPU is making and leaving them clear chances. The 4 minute thing makes me play worse anyway so adapting to the Defense is difficult. I just hate being forced to play ping pong style to try and score.

    I was really getting bummed about the D until Found a setting called Auto Switching Move Assistance. It really seemed to tone down the momentum issues I was having taking control of a defender. It's in the controller settings.
    bwiggy33
    Damn I hate FIFA's demos. 4 minutes is nothing to even allow me to judge how the game will play really.

    This is what annoys me the most too. I'm not bothered that sliders aren't included but the option to play longer halves and slow speed should not be that difficult to put in a demo.
    Sent from my iPad using Operation Sports
    Finally played a game last night after reading all the mostly positive impressions. One game of course, but I usually can't stand default FIFA, so the fact I didn't have an immediate aversion to gameplay is encouraging.
    Played LA/TOR at StubHub on Pro/manual; gave up two first half goals to Giovinco (stars stand out?) before settling things down and focusing on keeping the ball to get a feel for player control. I created a chance or two, realized I really need to work on shielding (used to PES I guess), and was left with the feeling possession as a form of defense might be more important this year.
    Even before beta impressions came out I had a hunch FIFA might be sneaky good this year. Maybe my baseless gut feeling was right? Like Pap said, I think some tweaks to tighten up the lines a bit could help balance attack/defense for longer games. Looking forward to release and hopefully a multi-year CM run for the first time in a few editions.
    BrianFifaFan
    I was really getting bummed about the D until Found a setting called Auto Switching Move Assistance. It really seemed to tone down the momentum issues I was having taking control of a defender. It's in the controller settings.

    Brian, which setting (off/low/high) did you find helpful?
    villabraves
    This is what annoys me the most too. I'm not bothered that sliders aren't included but the option to play longer halves and slow speed should not be that difficult to put in a demo.
    Sent from my iPad using Operation Sports

    Agreed completely. And I get that they are advertising features and what not but it is too hard to ask for a restart/rematch button?
    Short halves coupled with having to click through 3,4 screens before I can get to the main menu to start another match. It's annoying.
    RoyceDa59
    Hmm never though of that, I hope not the demo kind of reminds me of Fifa 16 before they patched it, hopefully the final version represents what we are seeing here.

    THIS is exactly what I was thinking as I was playing the demo....
    I remember playing the FIFA 16 demo way back when (on Professional level of all things) thinking man....the dev team has finally shown some major love to the sim community....And then when the retail version came out, there was something different that I couldn't put my finger on that made it feel just off....So not so sure I will pick this up on release day until its confirmed regarding what "version" we will actually get.
    But what I can say now is that I'm leaning towards FIFA potentially being my soccer-go-to-game for the year. I feel like I actually have to be patient and have an actual build up to my offense b/c of the midfield jostling/action (compared to PES where I feel like I can breeze through the midfield into the final third with no problem especially via the wings).
    Yeah, pass % could be improved as always on the CPU side (as in, less completed passes), but I think no franchise will get this right, right out of the box or without slider adjustments (which atleast FIFA has). And of course, we don't really know yet how team styles will be based on the 4 minute demo.
    But man...that presentation though...awesome stuff!
    Qb
    Finally played a game last night after reading all the mostly positive impressions. One game of course, but I usually can't stand default FIFA, so the fact I didn't have an immediate aversion to gameplay is encouraging.
    Played LA/TOR at StubHub on Pro/manual; gave up two first half goals to Giovinco (stars stand out?) before settling things down and focusing on keeping the ball to get a feel for player control. I created a chance or two, realized I really need to work on shielding (used to PES I guess), and was left with the feeling possession as a form of defense might be more important this year.
    Even before beta impressions came out I had a hunch FIFA might be sneaky good this year. Maybe my baseless gut feeling was right? Like Pap said, I think some tweaks to tighten up the lines a bit could help balance attack/defense for longer games. Looking forward to release and hopefully a multi-year CM run for the first time in a few editions.
    Brian, which setting (off/low/high) did you find helpful?

    I liked low. It kept me going in the same direction just long enough.
    Qb
    Finally played a game last night after reading all the mostly positive impressions. One game of course, but I usually can't stand default FIFA, so the fact I didn't have an immediate aversion to gameplay is encouraging.
    Played LA/TOR at StubHub on Pro/manual; gave up two first half goals to Giovinco (stars stand out?) before settling things down and focusing on keeping the ball to get a feel for player control. I created a chance or two, realized I really need to work on shielding (used to PES I guess), and was left with the feeling possession as a form of defense might be more important this year.
    Even before beta impressions came out I had a hunch FIFA might be sneaky good this year. Maybe my baseless gut feeling was right? Like Pap said, I think some tweaks to tighten up the lines a bit could help balance attack/defense for longer games. Looking forward to release and hopefully a multi-year CM run for the first time in a few editions.
    Brian, which setting (off/low/high) did you find helpful?

    I had the same gut feeling as well man lol, honestly I am enjoying the demo more than I expected.
    It's only against pic, but these things need to be looked at:
    - pc long shots, I've played 25 games where I've counted stats, and pic long shots are 22 taken, 20 goals, 1 post and 1 complete misfire. WAY OP!
    - shielding the ball doesn't work, pic just picks it from between your legs almost every time very easily.
    - user defenders, they're basically useless! ARM I wouldn't spend anymore than entry level coins for CB, there's no difference between Ramos and a 75 rated CB.
    Midfield passing, unlike CBs, you NEED mids that can pass, difference between an 82 and 84 mid in astronomical!!!!! 82 rating should still be good but they're bordering on useless.
    Crossing is OP, I've been staying away from it because it's too easy to score with, and this is just the demo, if it's like this on release everyone's gonna be doing crosses all day long.
    Lighting is an issue, play in daylight and you can't tell teams apart, yellow and white.
    Field heading is an issue, almost every header misses target by a huge amount.
    PC shot and pass blocking is crazing, they seem to have a 1 metre wall around their legs
    CBs are next to completely useless. If it stays like this can we have a formation with only 1 CB, or maybe even none!
    Why do they always move away from goal like that!? They actually move allowing the ball carrier goal side instead of moving them away
    BrianFifaFan
    Man, Bayern is powerful in this game. Their wings are off the hook with their pace.

    I noticed that! Also Atletico, especially Griezman...try taking a shot from anywhere with him, it's pinged in like a missile...Guess that's his reward for being so prominent in EA's promo vids...
    The colors are really bugging me. I wonder if I can adjust my tv for them. As an example Man city at King Fahad stadium seemed really washed out. Chelsea at La Bombanara seemed way to dark. Ugh. (I am sure I butchered those stadium names) They did look decent in Real Madrids stadium though. Xbox One here.
    Sent from my iPhone using Operation Sports
    PhiPsi1
    THIS is exactly what I was thinking as I was playing the demo....
    I remember playing the FIFA 16 demo way back when (on Professional level of all things) thinking man....the dev team has finally shown some major love to the sim community....And then when the retail version came out, there was something different that I couldn't put my finger on that made it feel just off....So not so sure I will pick this up on release day until its confirmed regarding what "version" we will actually get.
    But what I can say now is that I'm leaning towards FIFA potentially being my soccer-go-to-game for the year. I feel like I actually have to be patient and have an actual build up to my offense b/c of the midfield jostling/action (compared to PES where I feel like I can breeze through the midfield into the final third with no problem especially via the wings).
    Yeah, pass % could be improved as always on the CPU side (as in, less completed passes), but I think no franchise will get this right, right out of the box or without slider adjustments (which atleast FIFA has). And of course, we don't really know yet how team styles will be based on the 4 minute demo.
    But man...that presentation though...awesome stuff!

    I remember getting my review copy of FIFA 2016 early and thinking to myself, "man this game is about sim as you can get out of the box." Then the patches came.
    If the custom team tactics would have worked than that game would have be the best footy game to date.
    I get some of the same feelings with this demo but like I said in my article, I hate FIFA demos because of the short time length. It makes the CPU play way too direct and forces you to do the same. I'm a patient, boring manual player that likes to hold possession. Much like Pep I have NO Plan B lol.
    KG
    I remember getting my review copy of FIFA 2016 early and thinking to myself, "man this game is about sim as you can get out of the box." Then the patches came.
    If the custom team tactics would have worked than that game would have be the best footy game to date.
    I get some of the same feelings with this demo but like I said in my article, I hate FIFA demos because of the short time length. It makes the CPU play way too direct and forces you to do the same. I'm a patient, boring manual player that likes to hold possession. Much like Pep I have NO Plan B lol.

    A question I have asked here before for previous versions: if the game out of the box is terrific and you find that with patches the game becomes less enjoyable, can you go back to the out of the box version like people have done for Madden in 17? For those who aren't familiar, many thought even with some poor coding for some things in the game, the out of the box version of Madden 17 played better for a sim game than later patched versions. All that was needed was to disconnect from the internet, delete then reload the game, and you'd have your profile and saved games still there but would be playing version 1.0 or 1.01. While we'd need to see if Fifa18 is strong out of the box in the first place, is reverting to an out of the box version possible or something to consider if one doesn't care for the patches they put out?
    Whoever said that passing on manual felt like pushing a bowling ball up the field is entirely correct. I actually applaud what I think was an attempt to give a greater range within the pass slider though, but I feel like it may be too low relative to the time required to hold the button to get the right power in a given context.
    It's not a big deal since I think in full retail it could be remedied with the meter slider.
    bad_philanthropy
    Whoever said that passing on manual felt like pushing a bowling ball up the field is entirely correct. I actually applaud what I think was an attempt to give a greater range within the pass slider though, but I feel like it may be too low relative to the time required to hold the button to get the right power in a given context.
    It's not a big deal since I think in full retail it could be remedied with the meter slider.

    There is "problem" if you increase the power bar slider. Since it also works for shots, not just passes, you get a lot of shots with a lot of power very quicly, and it feels odd. If you want to put some power on the shot, you can do that very quickly, and i found that it makes it very easy to score, specially inside the box and if you double tap (low shot).
    This was my experience with the power bar slider in the last 2 years at least.
    Finally got a chance to download the demo.
    Wish Normal wasn't the only speed available to try. Still way to quick for my liking.
    Nice to see they added the new kick off rule change. Just 1 player to kick off and the ball can be kicked in any direction.
    I'm seeing lots of collisions and no calls. Also nice to see that every foul isn't been given a yellow card. I'm purposely going in hard on tackles just to see what happens. The vast majority of them I'm getting away with a stern warning from the ref.
    The CPU passing isn't 100% accurate anymore. I'm seeing heavy touches, misplaced passes and crosses going above everyone's head for throw-ins and goal kicks. Very pleased with this.
    More variety from the CPU goalkeeper. He's not just kicking it straight up the middle anymore, he's picking sides a lot of the time too.
    coach422001
    A question I have asked here before for previous versions: if the game out of the box is terrific and you find that with patches the game becomes less enjoyable, can you go back to the out of the box version like people have done for Madden in 17? For those who aren't familiar, many thought even with some poor coding for some things in the game, the out of the box version of Madden 17 played better for a sim game than later patched versions. All that was needed was to disconnect from the internet, delete then reload the game, and you'd have your profile and saved games still there but would be playing version 1.0 or 1.01. While we'd need to see if Fifa18 is strong out of the box in the first place, is reverting to an out of the box version possible or something to consider if one doesn't care for the patches they put out?

    I'm pretty sure you can BUT I don't know what happens with squads and defaulting to some older update.
    I think you'll be fine with the summer transfers but the winter one's probably wouldn't work. I'm sure some folks on here could chime in and help you out.
    Also, I posted this in the HDR thread but to me FIFA just plays better on the Xbox 1 than it does on the PS4. The PS4 Pro is so smooth and responsive that it makes all of the movements appear like they're gliding. Even the game speed on normal feels better to me on the XB1. Such a really weird feeling and it could be 100% placebo. It's odd though because I love PES on the PlayStation.
    Ugh, 1st world problems.
    Sent from my iPhone using Tapatalk
    KG
    I'm pretty sure you can BUT I don't know what happens with squads and defaulting to some older update.
    I think you'll be fine with the summer transfers but the winter one's probably wouldn't work. I'm sure some folks on here could chime in and help you out.
    Also, I posted this in the HDR thread but to me FIFA just plays better on the Xbox 1 than it does on the PS4. The PS4 Pro is so smooth and responsive that it makes all of the movements appear like they're gliding. Even the game speed on normal feels better to me on the XB1. Such a really weird feeling and it could be 100% placebo. It's odd though because I love PES on the PlayStation.
    Ugh, 1st world problems.
    Sent from my iPhone using Tapatalk

    Thanks for the response. Yes there are some things that I'd miss with updates to favor the current gameplay. I tend to use either use the default rosters and play offline either with or without the first transfer window active. The info on PS4 vs XBox1 is helpful though makes my choice tougher! :)
    KG
    I'm pretty sure you can BUT I don't know what happens with squads and defaulting to some older update.
    I think you'll be fine with the summer transfers but the winter one's probably wouldn't work. I'm sure some folks on here could chime in and help you out.
    Also, I posted this in the HDR thread but to me FIFA just plays better on the Xbox 1 than it does on the PS4. The PS4 Pro is so smooth and responsive that it makes all of the movements appear like they're gliding. Even the game speed on normal feels better to me on the XB1. Such a really weird feeling and it could be 100% placebo. It's odd though because I love PES on the PlayStation.
    Ugh, 1st world problems.
    Sent from my iPhone using Tapatalk

    In PS4 you can save your profile and rosters somewhere in the edit menu, delate everything related to the game application (the downloaded patches) but importantly do not delate the saved data, then start from the disc out of connection to finally reload your profile/saved rosters to enjoy the up to date teams and players.
    It worked with 16 and probably works too with 17.
    papinho81
    In PS4 you can save your profile and rosters somewhere in the edit menu, delate everything related to the game application (the downloaded patches) but importantly do not delate the saved data, then start from the disc out of connection to finally reload your profile/saved rosters to enjoy the up to date teams and players.
    It worked with 16 and probably works too with 17.

    Great, it sounds like it could work the way it does with Madden. hopefully I won't have to go to this but the patches/update will improve things all around not make us start from scratch with each new update.
    My impressions: Xbox1
    I started off on legendary with manual everything. I got destroyed every game. Passing was terrible. All passes were off the mark and slow. I couldn't pass someone open. Once I got to the attacking third, it was impossible to lay the ball off and get a shot off. It seems like the game is set up to force players into one on one situations. What I mean is, the game rewards players for trying to dibble past defenders rather than pass and move. Thus, not natural and true to the game. Everyone knows that you pass the ball in order to move the defense. This game (on legendary and manual), passing in the final third helps the defense.
    Defending is very difficult. I'm fairly good at tackling (in years past). If I can't make a tackle, I would at least delay the attack. That would help the rest of my team to get it's shape. It is very difficult to take the ball away from attackers. I have noticed that Pogba can take the ball off of anyone! Also, never use your back 4 (or 3). Use the containment bumper. Attackers will sometimes complete 4 or 5 straight first touch passes (at crazy speeds) and nothing can defend it..
    I changed to world class with assisted everything. Passing is now possible. The final third is now a very easy place to pass and run. The game still rewards dribblers. Most games played at this level, I dominate possession (70-75% vs 30-25%). Passing % is actually pretty good (80%-70%) for both teams. Tackles are very low on both sides.
    I will likely play on legendary with assisted passing, until I can get acclimated. If I had to guess, the high reward for 1 on 1 play is due to the play now mode. I'm sure it will be different in the career mode.
    Lighting is hit or miss (depending on the location). The sound is very good. The feel of the players is excellent. More should be done with goals. It just seems like goals are boring. Maybe a quick close up of fans/ players/ coaches/ bench/ anything, would help the excitement of scoring. PKs are ridiculous. Corners are bland. Long balls are much better.
    That is all I can think of, at the moment.
    bad_philanthropy
    Whoever said that passing on manual felt like pushing a bowling ball up the field is entirely correct. I actually applaud what I think was an attempt to give a greater range within the pass slider though, but I feel like it may be too low relative to the time required to hold the button to get the right power in a given context.
    It's not a big deal since I think in full retail it could be remedied with the meter slider.

    Not for one second do I believe most of these realism changes will stand in full measure for the full game. Look how they destroyed Fifa 16 from the demo to the full game. That's why there is zero chance I buy this game.
    After skipping 17 I'm quite impressed with what I've seen from 18 thus far, but obviously we will only know if we like it after a few hours play once it's been released. As others have noted, long shots, or shots from outside the area are definitely more successful this year, though whether that will be the same with a 60 rated League 2 player as with a 90 rated superstar is yet to be seen (hopefully not). One thing I'm deffo concerned with is the age old 45/90 min scoring 'aid' that's in Fifa games. Still way too may goals being scored between 40-45 and 85-90mins in games. It's not that goals are scored by the human player at those times, because it obviously happens, but it's the manner of those goals. You know the ones - their previously imperious CBs suddenly part like the Red Sea for you to run straight through on goal or the through balls that have failed for one reason or another in the previous 40 in game mins are suddenly inch perfect with the AI player making a perfect run in on goal. Of course you still need to bury the chances, but the AI does seem to give you more chances in those 45/90 min time zones. Same with crosses in previous years (not sure about this year yet because not played enough) where you were more likely to score from a cross in the afformentioned time zones than at any other point in the match. It got to the point where i knew i would almost certainly, if not score, get a shot on goal from a cross if it was made at the end of a half, where as prviously the AI keeper and defenders would clear almost everything. Any thoughts from others?
    What's up with corners being so damn easy to land on the location where the aim is placed by default, without the player having to make any adjustment to it?
    How damn unrealistic is that?
    As if corners are so easy to get right,
    and as if its taker would always aim for that spot near the center.
    Don't think i've ever seen anyone mention this,
    and this is an issue that dates back to the introduction of the new corner system implemented in 17.
    I downloaded the demo a few days ago, but I finally got a chance to play it last night. The first thing that stood out to me is just how much better the game looks in comparison to 17. Last year's game looked really good, but 18 seems like a definite step forward. StubHub Center looks absolutely gorgeous! And speaking of MLS, it's really refreshing to play a game with two MLS teams and be able to recognize the players! Haha. I'm highly looking forward to getting the full game and playing some with the other MLS teams. The inclusion of Atlanta United will be great too!
    As far as gameplay goes, I always start with Professional and usually stay there. I'm not great, and that level seems to be the best for me. I played four games, and I won 2 and lost 2. One of the wins came in penalties, and one of the losses came in penalties. I'm finding it a little more difficult on defense in the final third this year, but maybe it'll just take a little time to get used to. As others have stated, the game is still a bit too fast and the CPU is still a little too accurate passing. I also haven't seen a lot of fouls or cards. That's really not a big deal since the game is set to 4 minutes. That stuff will hopefully improve in the full game.
    Overall, I'm very impressed. As someone who is still playing FIFA 17, I'm all-in on FIFA 18 after playing the demo. I can't wait to get the full game with updated rosters and get a Career Mode going! I'm definitely going to roll with an MLS Career this year along with probably one from a top Euro League.
    Thrash13
    I downloaded the demo a few days ago, but I finally got a chance to play it last night. The first thing that stood out to me is just how much better the game looks in comparison to 17. Last year's game looked really good, but 18 seems like a definite step forward. StubHub Center looks absolutely gorgeous! And speaking of MLS, it's really refreshing to play a game with two MLS teams and be able to recognize the players! Haha. I'm highly looking forward to getting the full game and playing some with the other MLS teams. The inclusion of Atlanta United will be great too!
    As far as gameplay goes, I always start with Professional and usually stay there. I'm not great, and that level seems to be the best for me. I played four games, and I won 2 and lost 2. One of the wins came in penalties, and one of the losses came in penalties. I'm finding it a little more difficult on defense in the final third this year, but maybe it'll just take a little time to get used to. As others have stated, the game is still a bit too fast and the CPU is still a little too accurate passing. I also haven't seen a lot of fouls or cards. That's really not a big deal since the game is set to 4 minutes. That stuff will hopefully improve in the full game.
    Overall, I'm very impressed. As someone who is still playing FIFA 17, I'm all-in on FIFA 18 after playing the demo. I can't wait to get the full game with updated rosters and get a Career Mode going! I'm definitely going to roll with an MLS Career this year along with probably one from a top Euro League.

    With you on this.....we can play out that Atlanta vs Orlando city new rivalry!! I am an Atlanta sports fan for all other teams, grew up there, but lived in Orlando since 2000, so when we got The lions here, I decided to stake my allegiance To OCFC. Speaking of, the match this past weekend was fantastic to watch, really exciting. Hope we do have more faces on all the MLS teams, and with atmosphere, presentation package, might be fun to start my coaching career in MLS this year. I am also not the best, and play on PRO.
    ricardodc
    Anyone messing with custom tactics?
    I made a few tests and i am concerned... Koba vs Atl. Madrid (CPU vs CPU). Set Kova with long passes and... No long passes made and 94% pass accuracy! 😠
    Sent from my ASUS_Z00AD using Operation Sports mobile app

    Same here. I tested various extreme values regarding passing, positioning and aggressivity and didn't see any significant change in the way cpu teams are playing. Boca with 10 positioning, 10 aggressivity and with players manually positioned lower on the team sheet will still presses quite high on the pitch.
    bad_philanthropy
    Hilarious quirk of the new transfer negotiation system. Tony Pulis wearing his trademark hat during a negotiation in his dress shirt.

    That's just downright ridiculous. There's no way in hell Tony Pulis even owns a tie.
    papinho81
    Same here. I tested various extreme values regarding passing, positioning and aggressivity and didn't see any significant change in the way cpu teams are playing. Boca with 10 positioning, 10 aggressivity and with players manually positioned lower on the team sheet will still presses quite high on the pitch.

    Is the trial version implemented with any patch?
    Anybody has any clue if they have changed back the way players start to decline in their skills? It was way too early last year and too much, at 30 they started to decline and at 32 the pplayer was pretty much useless then.
    youtube.com/watch?v=mu4pq9sdJjY
    Pretty spot on review IMO. Goes against what most have been posting here. I feel the basic animations are quite bad in this game. If you just watch a game of fifa 18, the animations do not resemble a real game even though the passing is a lot better. It is also far to easy to string together perfect passes no matter your skill.
    best FIFA out of the box in years! Defense is tough but I suck at defense. But the offense flows and good defense is rewarded. And Squad Battles is the best thing FIFA UT has added in years.
    BBallcoach
    best FIFA out of the box in years! Defense is tough but I suck at defense. But the offense flows and good defense is rewarded. And Squad Battles is the best thing FIFA UT has added in years.

    Second squad battles. Now something to do of you can't grind WL all the time.
    Sent from TheDutchDads way cooler than an iPhone, Samsung S8+. Android FTW.
    With me being a casual soccer gamer the accuracy of the CPU passes is just too much. I play on Professional and really enjoy FIFA but I just need to find that balance.
    Sent from my iPad using Tapatalk
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