F1 2019 game update 1.20 is available now for Xbox One, PlayStation 4 and PC. It features a highly requested adjustment to safety car deployment frequency, making it more likely to come out within race sessions. They have also added saving between sessions in private leagues, the ability to add reserves in private leagues and Xbox keyboard support.
Those were just some of the details for the latest update. Read the full patch notes below.
- Safety car deployment frequency has been adjusted so that it is more likely to come out within race sessions.
- Addressed an issue where the Logitech G29 rotary dial could not be assigned in a clockwise direction
- Further stability fixes
- Users can now save between sessions in private leagues.
- Users can now add reserves in private leagues.
- Keyboard support has been added.
- Addressed an issue where progress would not be saved in Practice 1 in Australia of a new career.
- Addressed an issue where a selected team-mate would change if the user exited the game before completing Practice 1 in Australia of a new career
- Addressed an issue where DNFs would incorrectly show with the fastest lap indicator in the season results tab
- Addressed an issue where Butler and Weber would appear after skipping the F2 Feeder Series if the user quit in Practice 1 of Australia
- User will now be warned before purchasing upgrades towards the end of a season if the department has experienced a regulation change
- Addressed an issue where the camera selection would not save if selected in a multiplayer session
- User can now enable the track map for the session they are spectating
- Users can now manually navigate through the weekly event prizes
Codemasters also provided many more details in their official forums, diving deeper into the patch notes, specifically on adding reserves and save session progress in Leagues.
League Improvements have been split into two main features; Reserves Improvements and the addition of Save Session Progress. Check out the walk-throughs here. The reserves feature ensures leagues can now function more to the players desires and make sure that there are requirements to proceed without affecting the league for others. For those asking, these features cannot be added to current leagues, you will need to create a new league.
They also provide instructions for users that want to enable Xbox keyboard support. All you need to do is add a keyboard to your Xbox setup and configure your preferred mapping for commands in the controls screen.
NOTE: With some wheels, that have far more complicated setups and more buttons to map, we cannot assign these extra inputs accordingly. The reason for this is lack of first party support for these extra buttons.
And last, but certainly not least, the developers detail the changes to safety car deployment behavior.
- Safety Car deployment has been updated, with the objective of making it more likely to deploy when it would be expected to. As a result of these changes deployments should be more frequent than they were previously.
- Improvements have been made to the system that detects obstructions on track, allowing more reliable recognition in large incidents to deploy the Safety Car accordingly.
- They have increased the chance of a deployment for both VSC and SC following a car suffering terminal damage.
- 25%, 50% and 100% race distances have identical deployment rules, except maximum number of deployments which are 2, 5 and 6 respectively. This is designed so that you would still get most of the race session being at racing speed, rather than spending a large proportion under Safety Car conditions.
- The maximum number of Safety Car deployments has been decided based on real-life Formula 1 records, with the most Safety Cars ever in a race being 6 at the 2011 Canadian Grand Prix