Full Throttle Media recently had the opportunity to play an early build of F1 2019 and came away very impressed. We’ve posted some bullets below, but you can read their full impressions here.
- The HUD elements that display throughout races have been overhauled to mimic those as seen in real-world F1 races. These include on-screen indicators for penalties and fastest lap records, which are redesigned to match those from televised broadcasts.
- The addition of F2 also ties into Career Mode, which has received substantial changes in this year’s title. Everyone will begin their Career in Formula 2 and will choose which team they wish to drive for before participating in the Driver Academy. Here, you’ll pick the team you’d like to transfer to when you eventually transition into Formula 1 – and if you select correctly, you’ll even receive additional perks.
- Codemasters has also developed a “completely different” handling mode for its F2 vehicles compared to those used in Formula 1. “They are completely different – setup from the ground up,” Mather noted. “So even like the tires are obviously totally different, and then the physics of the car is completely built around Formula 2.”
- Codemasters is introducing dedicated league racing integration into its online offerings. League racing organizers of all types will have the ability to form their own leagues from within the game itself without the need of using external websites or forums.
- Codemasters is also expanding its replays system in F1 2019 with the introduction of a highlights reel. “So, anybody who’s watched Formula 1 knows that after the race, there’s always the snappy highlights reel with all the exciting overtakes and incidents in the race, and that’s essentially what that does,” Mather revealed.