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eFootball PES 2020 Gameplay Improvements Revealed

eFootball PES 2020

eFootball PES 2020 Gameplay Improvements Revealed

Konami has posted some of the gameplay improvements coming to eFootball PES 2020. This includes upgraded trapping mechanics, context-sensitive kick accuracy, more realistic defense, improved ball physics, Adaptive Player Interaction: Inspire, new skills, new abilities and more.

  • Finesse Dribble is an advanced technique that will allow users that are adept at anticipating the movements of their opponents to snake between defenders with exceptional agility.
  • Players will now exhibit enhanced intelligence when interacting with an approaching ball, choosing a trapping technique that is not only representative of their personal playstyle, but also one that suits each match situation.
  • A handful of new trapping skills will also be available; including No Touch Control, which enables you run beside an incoming ball without making contact; and the Trick Trap, a skill that allows you to feint a trap in one direction before deftly veering off in the other to beat an opponent.
  • Accuracy of each shot and pass you unleash will change relative to your posture, your position on the pitch and how much pressure you’re under, making for a deeper and more authentic football experience. Now more than ever, you will be rewarded for timing, patience and match awareness.
  • Significant improvements have been made to accurately recreate every tense moment of play that occurs around the box when defenders clamber to shut down a well-executed attack.These improvements include additional sliding tackle animations, more realistic animations when clearing the ball with your head, as well as the option to perform an Intentional Foul as a last-ditch effort to save an otherwise hopeless situation.
  • Significant enhancements to the physics engine will enable you to interact with the ball in several new ways, contributing to a deeper gameplay experience. First-touch interactions will now be rendered with far greater realism, allowing shrewd players to better anticipate the path of the ball.
  • Technically-minded football fans will also be able to take advantage of a finely-tuned ball control system that will allow them to manipulate the ball with various parts of their feet and control it with a greater level of dexterity.
  • Not only will each player’s individual playstyle affect the way he interacts with the ball, but it will also have a significant impact on the behavior of the players around him. For example, when a player renowned for his dribbling ability takes possession of the ball, his teammates will spread out to give him adequate space to make a penetrating run.
  • Similarly, when a known playmaker is on the ball, his teammates will position more aggressively to take advantage of his prodigious passing ability. This brings another layer of depth to squad composition, as you’ll have to think about how different playstyles complement one another to get the best possible performance out of your players.
  • New skills and abilities:
    • Aggression – As the name suggests, players with this skill will bear down on a player with the ball with considerable aggression.
    • Tight Possession – Players with this skill will be able to use superior finesse and technique to out-manoeuvre the opposition in tight spaces
    • Through Ball – Players with this skill will receive an accuracy boost when playing through balls.
    • Long Shot – Players with this skill will receive an accuracy boost when shooting from range.
  • The introduction of several new Ronaldinho-inspired animation sets means that you’ll finally be able to move like the man himself, using unparalleled technical flair and fluid movement to beat defenders with impunity. You’ll also be able to use some of his showboat first-touch techniques, including chest control and back control.
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  1. Really hard for me to get excited about PES after these past few games have been pretty flat from a gameplay perspective. If there isn't a dramatic improvement I don't see the point in spending $60.
    Gameplay and controls seem smoother in videos I've seen. See if translates into final product.
    PSN: ORLANDORUCKUS
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    It all sounds good, but I watched the Finesse Dribble video w/ Iniesta and came away pretty underwhelmed by the actual gameplay footage, which was suspiciously limited.
    I have played a ton of PES in recent years, and I can honestly say that I didn't notice a single new animation, or anything that looked remotely improved upon from last year.
    Stream today looked much better. Still early, but I was impressed. The new foul animations and intentional fouls are amazing. My hope is the AI will use them also. Physical play also looks better for those forwards that can hold up play, so they may finally be a factor in the game. Defenders still have that twitch to them and look to have those brainless moment, so that is my main worry at this point. This looks to be a little things update more so than anything dramatic, but it is still going in the right direction compared to the other game....
    Will there be a mile of space between the midfielders and back 4, with defenders backtracking for no good reason?
    And will you be able to stand with the ball at your feet forever in your own 1/3, and not have the CPU defense actually approach you unless they are set to super aggressive defending?
    These are the questions I have. Both of these problems have been born out of pure laziness.
    Zac
    What is this eFootball nonsense?
    Branding? Trying to be associated more Esports? Something like that. But yeah, I wince a little when I see it.
    Konami  read this please :
    "Will there be a mile of space between the midfielders and back 4, with defenders backtracking for no good reason? 
    And will you be able to stand with the ball at your feet forever in your own 1/3, and not have the CPU defense actually approach you unless they are set to super aggressive defending?
    These are the questions I have. Both of these problems have been born out of pure laziness."
    thank you, dubcity
    dubcity
    Will there be a mile of space between the midfielders and back 4, with defenders backtracking for no good reason?
    And will you be able to stand with the ball at your feet forever in your own 1/3, and not have the CPU defense actually approach you unless they are set to super aggressive defending?
    These are the questions I have. Both of these problems have been born out of pure laziness.

    Adding individual playstyles for AI is nice but they should fix simple things like this before anything else. I mean you can spot AI players on stupid positions all over the field.

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