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NBA Live 18 Trailer - Welcome to The One

NBA Live 18

NBA Live 18 Trailer - Welcome to The One

EA Sports released some new info on ‘The One’, NBA Live 18’s story driven single player mode. Fans can play a demo of The One mode in August.

FOLLOW NO ONE. BE THE ONE.
Your path is defined by the choices you make with the freedom to play how you want, with whom you want, and where the respect you earn in THE STREETS matters just as much as the rings you earn in THE LEAGUE.

YOUR PLAYER GEAR
Customize the way you look from the hairstyles to the tattoos to the kicks, express yourself.

SIGNATURE ABILITY AND SKILLS
Master an ability only you can pull off and make your mark on the game.

TRAITS
Choose from dozens of game-changing traits to help strategize against components.

PLAYSTYLES
Create how you want to look, and how you want to play, with deep customization. From skills to style, it’s all about you.

See the playstyles here.

YOUR CHOICES
Rise through the ranks in THE STREETS and THE LEAGUE, in a new and authentic basketball experience. Your choices and skill will define your legacy.

YOUR QUEST TO BE THE ONE NEVER ENDS
Instantly play in real-time, uniquely crafted LIVE Events offering new challenges and rewards all year long within Solo, Co-op, and Multiplayer.

PLAY FOR FREE IN AUGUST
Experience THE ONE for yourself in August with a free NBA LIVE 18 demo available on XBOX ONE and PLAYSTATION 4.

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Executive Editor. Based in Oklahoma.

61 Comments

61 Comments

  1. Pingback: List of Play Styles in NBA Live 18's The One - Operation Sports

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  1. Those playstyle icons remind me of Live 06/07. I wonder if it only applys to The One mode, or it's something that will be implemented for existing players as well.
    Well, looks like I will be buying my first console in 8yrs! Loved what I saw! Not a thing negative to say! The resurrection of EA may be here! Bravo EA! Looks dope, wish there was a pc release though!
    Hopsin
    Uhm.. is the 7'11 center thing a accident?
    Sent from my iPhone using Tapatalk

    Yeah, that's definitely an accident. Someone must have typed an extra "1", but the cheese would be real if it were true. Lol
    All this is fine and dandy, but I sure as hell hope EA put in the time to finally get the core gameplay of this thing called basketball right instead of focussing on all this other stuff. All this is gravy to me, which matters none if the gameplay is still all over the place.
    Sent from my Nexus 5X using Operation Sports mobile app
    The free demo is the most intriguing news, hopefully it last more than a week ... want to give this game a chance, from someone who just played last demo, this seems like an improvement over 16 ...
    I really like how it seems they are making the badge system work - it seems they are not automatically rewarding you with "you have this badge now go dominate".
    Apparently from what i see - you need to do specific things - some include team related stuff - in order to trigger some badges. Which i REALLY like.
    To be honest - this is what 2ks archetype system SHOULD HAVE BEEN!.
    Live intrigues me just based on that alone ... but hey - sometimes you leave it to 2k to suddenly come in and make live seem just like .. not enough.
    Like their still behind by a lot.
    Remember we're comparing this to 2k17 etc. Which a lot of us didn't like.
    If they suddenly pop in with some amazing 2k18 stuff - live might look underwhelming in comparison AGAIN.
    I'm honestly ... kind of hoping that Live REALLY steps up .. and heck - honestly i hope they take a BIG portion of 2ks playerbase.
    AT THE VERY LEAST - please please please - if 2k is gonna stick to casual/arcade - please atleast make live more sim. Which the aspects from the badges are a good indicator. Since "sim" also qualifies for teamwork related stuff. Which in 2k is often mostly "I'M THE BEAST I'LL DO IT ALONE".... which i hate.
    I like the concept of even when you have a high overall player - STILL having to earn your W by actually outplaying your opponent. And not just OutCHEESING them aka abusing exploits.
    I think in Live 16 your player started out with a 70 ish rating.
    I can't tell you how frustrated I've been. Because NBA Live has made bad games in the past few years (which I've bought), I've been forced to play as "Prez", forced to be apart of "Orange Juice".
    The most frustrating thing has been starting out at a 57 rating where your player has less speed than Shaq.
    If this game is halfway decent, which it looks to be from the 5 on 5 gameplay, I'm buying it. Mainly to avoid the cash cow that has become 2K. I've heard some people say that Live is putting all of their efforts and resources into the game for ultimate team and modes that will make them extra cash, but I don't see them making you start out at a 57 rating.
    I love 2k, so I don't mean to start a debate. But this seems like a more simplified mode which I would enjoy grinding through. I personally like what I'm seeing on all fronts and I'm excited to finally see some competition coming.
    Steve_OS

    YOUR CHOICES
    Rise through the ranks in THE STREETS and THE LEAGUE, in a new and authentic basketball experience. Your choices and skill will define your legacy.

    I love this. It feels like they listened to the 2k complaints about MyCareer.
    If this means we can "grind" in ANY of these 3 modes and have it all count the same toward progression? That is awesome.
    If they can remove the sticks out of the player's asses before the launch, I might actually buy the game. And if the online play is better than 2k? I might forgive the sticks up the asses and play it anyway.
    I'm going to give this mode a try this year. I like the fact that they posted all the playstyles already and will have a demo, so that it gives people a chance to see how the game really is.
    They followed similar concepts with 2k. But I liked how they attacked some of the weaknesses 2k had with archetypes. With Playstyles having Primary & Secondary skills, it feels like you wont be a one dimensional player.
    I will Gamefly Live 18 this year. After looking at all the playstyles, initially I was thinking of playing as a Wing Player. But after looking at the Hybrid Wing playstyle, that seems like a deadly playstyle. Virtually no real weakness. Plays like a Slasher, Mid Range and Corner 3, Passing and Dribbling, and Rebound and Defending. I can see a lot of people playing as that playstyle.
    I wonder if live pro am is going to be like 2k pro am where you can face other players. All I see is you going against nba stars. I want to be able to customize the uniform and everything
    Sent from my iPhone using Tapatalk
    kdurantmvp
    I wonder if live pro am is going to be like 2k pro am where you can face other players. All I see is you going against nba stars. I want to be able to customize the uniform and everything
    Sent from my iPhone using Tapatalk

    NBA live 16 you could play other players
    Feels like the one mode will be a little too generic for my taste this year. Although I've said many times I prefer generic over forced storylines. I'll have the demo so that'll be significant to make a decision. I just want it to be about the process of being a pro from start to finish. The streetball pro am circuits are cool, but seems to be to much of a focal point. Still early.
    da ThRONe
    Feels like the one mode will be a little too generic for my taste this year. Although I've said many times I prefer generic over forced storylines. I'll have the demo so that'll be significant to make a decision. I just want it to be about the process of being a pro from start to finish. The streetball pro am circuits are cool, but seems to be to much of a focal point. Still early.

    I agree. I don't like being apart of a forced storyline that lasts only the 1st season. But it is early to tell, but it does seem very generic. I dont want it to feel like I'm just playing a player-lock mode. I don't have interest in streetball/Drew.
    I want to know if there is a combine, summer league, is draft going to be apart of it, is there going to be player-specific commentary about your player. Will it track stats throughout seasons and commentate about them, will there be some thing to do outside the games.
    If those things are in, then I would give this mode a try. But if this is basically a player lock mode (outside of street ball) then I'll pass
    I can see it now that you can be a streetball legend and never play one game in the nba. And still improve your player.
    Sent from my iPhone using Tapatalk
    The whole "You improve by playing and not buying vc" sounds really good until you get to your 4th player and got to do it all over again
    Sent from my iPhone using Tapatalk
    I've been playing 16 since demo and my guy still isn't maxed out with over 1000 games played in pro am and 2 years in NBA. Love how you have to play in order to improve. They cap some attributes or make them crazy expensive to level up based on player type.
    Hope everyone gives pro-am/streets/drew a chance. Some of the most fun and rewarding basketball and even better with friends/rivals and the face scan. Leagues still going strong with club feature on Xbox too.
    It's early, but as of now, I'm far more likely to get Live this year than 2k. 2k's features may change that though, depending on what new stuff they add this year.
    kdurantmvp
    The whole "You improve by playing and not buying vc" sounds really good until you get to your 4th player and got to do it all over again
    Sent from my iPhone using Tapatalk

    It's actually legit and fair if you think about it. Improving by playing the game should be how it works IMO. You have people who don't have the finances to create a Superstar player on day 1. I've seen relatives and friends complain about Virtual Currency ruining their experience. They either feel compelled to buy VC based on competition or they are just trying to keep pace with DLC. I want to spend ONLY $60 on my basketball game and not $100+ because we know there are people out there spending more than that.
    I'm just glad we have 2 choices in basketball games this year. We can compare, analyze and come to a conclusion on what we actually want.
    Vic Viper
    It's actually legit and fair if you think about it. Improving by playing the game should be how it works IMO. You have people who don't have the finances to create a Superstar player on day 1. I've seen relatives and friends complain about Virtual Currency ruining their experience. They either feel compelled to buy VC based on competition or they are just trying to keep pace with DLC. I want to spend ONLY $60 on my basketball game and not $100+ because we know there are people out there spending more than that.
    I'm just glad we have 2 choices in basketball games this year. We can compare, analyze and come to a conclusion on what we actually want.

    Don't get me wrong, I like how we have to play this year. But after the 3 player you create, it's going to be irritating. You also don't have to buy vc to get to an 88 in 2k, you can save up vc and go about it that way
    Sent from my iPhone using Tapatalk
    kdurantmvp
    I can see it now that you can be a streetball legend and never play one game in the nba. And still improve your player.
    Sent from my iPhone using Tapatalk

    This is exactly the route I'm trying to take. Outside of MyTeam, the only thing I care about is street ball.
    When you guys were on that EA page and looking at playstyles did yall see that a lot of the traits were built around TEAMWORK? Like the Curry playstles, said the more assists you get the better youll shoot. I think they got that DIRECTLY from 2k's complaints. Everybody hates ballhogging sharpshooters who shoot contested 3s off screens and ruin the game. So EA puts a STACKABLE boost on its sharpshooter archetype. That is genius. That will lead to ALOT of passing in the online modes.
    Also I really liked all the big man archetypes and I am VERY excited that there aren't specific archetypes for dunking, and rebounding. Those are athletic based factors that should not have its own archetype and I immediately thought this when I looked at the last few 2ks. Also those archetypes seemed to not be as impactful as the others. I mean I am a post scorer and because I work hard at getting in position and boxing out I rarely ever get outrebounded by glass cleaners. I always thought that archetype was a waste. I also thought athletic ability having its own archetype was dumb. Being able to jump high, dunk, and finish in traffic is not worthy of a whole archetype. Those are just individual attributes that some guys are good in. Meaning ANY playstype can be athletic. You can be an uber athletic post scorer. You can be an uber athletic stretch 4. 2k was dumb for grouping athletic ability into one archetype. If I work hard enough on my physical ability and my body type allows it I should be able to finish in traffic no matter my archetype.
    Right now im deadlocked between making a post anchor and a post scorer in August. I hope EA answers a few questions by that time and if they do my choice will be easy.
    1. How much does the post defense rating matter? In 2k you don't have to upgrade your defense at all if you are a post player. All you have to do is upgrade your strength. Then after that all you do is don't bite on pump fakes and you are good. If its all based on stick skill then theres really no use in picking post anchor because the balance of being a better defender than the post scorer would mean nothing in the end.
    2. What the heck is post vision trait? Is that dimer from the post. I take pride in passing well from the post. If that post vision trait is indeed a post dimer type boost then my mind is probably made up.
    3. What the heck was the dribbling trait on the post scorer. If that ends up being a trait that makes it so you cant lose the ball in the post my mind is probably 99% made up on picking it.
    4. Final question I hope is answered by August is the ratings of the primary and secondary archetype ratings. I saw that post moves was in the primary category for the post anchor and post scorer. So does that mean they'll have the same ratings for hook, and turnaround? If that's true then its gonna be really hard not picking post anchor, because that one also has post defense as a primary. How it seems worded it seems like post anchors will have good post moves but their finish % will be lower than post scorers. They have contested shot as a secondary skill and a draw foul trait. So I assume that post scorers will get a lot of and-1s against users and will be hard to stop, while post anchors wont be able to hit contested layups so they essentially will have to rely more on making good post moves. and passing when they need to. Hence EA's decision to give them a trait called post vision.
    anybody that played live 16, was it possible to Max out all attributes? Like say if I was a center, could I max out passing and rebounding if I was a stretch?
    Sent from my iPhone using Tapatalk
    Housh123
    When you guys were on that EA page and looking at playstyles did yall see that a lot of the traits were built around TEAMWORK? Like the Curry playstles, said the more assists you get the better youll shoot. I think they got that DIRECTLY from 2k's complaints. Everybody hates ballhogging sharpshooters who shoot contested 3s off screens and ruin the game. So EA puts a STACKABLE boost on its sharpshooter archetype. That is genius. That will lead to ALOT of passing in the online modes.
    Also I really liked all the big man archetypes and I am VERY excited that there aren't specific archetypes for dunking, and rebounding. Those are athletic based factors that should not have its own archetype and I immediately thought this when I looked at the last few 2ks. Also those archetypes seemed to not be as impactful as the others. I mean I am a post scorer and because I work hard at getting in position and boxing out I rarely ever get outrebounded by glass cleaners. I always thought that archetype was a waste. I also thought athletic ability having its own archetype was dumb. Being able to jump high, dunk, and finish in traffic is not worthy of a whole archetype. Those are just individual attributes that some guys are good in. Meaning ANY playstype can be athletic. You can be an uber athletic post scorer. You can be an uber athletic stretch 4. 2k was dumb for grouping athletic ability into one archetype. If I work hard enough on my physical ability and my body type allows it I should be able to finish in traffic no matter my archetype.
    4. Final question I hope is answered by August is the ratings of the primary and secondary archetype ratings.

    I like that as well. I like that it has a incentive to be a good teammate and that your play can dictate how your ratings are increased. So if you play good on-ball defense, you could get a boost to that rating. So basically play to your skill and get rewarded for it.
    From watching the trailer again. The primary has at least a max of 94, so probably can be possibly be 99. As far as Secondary, I saw one rating be 87. So, the max for those could be 88-90.
    I see they made some changes to the EA website about the playstyles. They made some corrections to the height cap of wings and bigs. For wings it was originally was 6'11, now they changed it to 6'9. For Bigs, it was 7'11. Now it is 7'1, even though if you use the drop down bar for playstyles it still says 7'11. I like the 6'9 cap for wings. Mainly because I wouldn't want to see 6'10-11 Wings at the SG spot. I like the 7'1 cap for Bigs, but 7'2 would have been better.
    I don't believe there will a story element to "The One". But I do want to know what is the background element of it. I know they don't want to have users grind offline to boost player for Online. But will there be a draft/pre-draft or is it something where you just select a playstyle and just select a team. I don't play Online, so I hope it isn't just very bland for the season
    804Scoe
    Looks like there might be a story that comes with it.
    https://m.youtube.com/watch?v=1Nucxh78dz0

    Thanks for sharing. Really good stuff said in the video. Really excited about the demo in August. I too hope that they keep up with everything they are stating. Sounds they put a lot of time into "THE ONE" mode.
    This has been said before somewhere but it looks like LIVE 18 is all about playing as a team to upgrade your player. So it won't be like NBA 2K where everyone wants to be a damn shooter. You have to do certain things to make your player better in a sense.
    Love the trait system that is being talked about.
    Rockie_Fresh88
    Which of these playstyles resembles an Amare Stoudemire Type ?

    None, based off the title of each playstyle. I'd say the closest would be the hybrid wing and max your play at 6'9. Amare was 6'10
    A rim protector that actually protects the rim would be nice. I will wait and see how Lives version of rim protector plays. The other game "rim protector" is a damn joke...its my fault for thinking that they care about true rim protectors.
    Looking forward to hearing how rim protectors play on Live.
    Sent from my SM-G930T using Tapatalk
    Goffs
    A rim protector that actually protects the rim would be nice. I will wait and see how Lives version of rim protector plays. The other game "rim protector" is a damn joke...its my fault for thinking that they care about true rim protectors.
    Looking forward to hearing how rim protectors play on Live.
    Sent from my SM-G930T using Tapatalk

    I can already tell you from NBA Live 16's rim protector that it's much better on live. It's not even close either. I have a rim protector on live 16 and 2K17.
    Rockie_Fresh88
    I wonder if a 6'10 post scorer would be close. The Demarcus Cousins Build

    I think that would be the closest build for Amare.
    Goffs
    A rim protector that actually protects the rim would be nice. I will wait and see how Lives version of rim protector plays. The other game "rim protector" is a damn joke...its my fault for thinking that they care about true rim protectors.
    Looking forward to hearing how rim protectors play on Live.
    Sent from my SM-G930T using Tapatalk

    Yeah, hopefully Defense truly matters in this game compared to the other one. With the news of Lockdown defending being possible, it is good to hear.
    What I want to know how is how the CPU plays. Will I get locked down by a Kawhi, will it be hard to score in the paint against Jordan/Gasol.
    I am really looking forward to playing as a Hybrid Wing. Being able to be a Mismatch and being creative, is something that would be very fun. Ability to make pullup/off dribble Mid range shots, Defend on perimeter, rebound, Dribble, post-up, inside/layup, and have traits like Corner 3, passing, and dunking, gives you an all-around type of player. Not really a street ball player, so I would just do the league. It would be good to play on a young team like Knicks(if Melo leaves) as a 6'8 230 Hybrid
    Rockie_Fresh88
    I can already tell you from NBA Live 16's rim protector that it's much better on live. It's not even close either. I have a rim protector on live 16 and 2K17.

    That's good to hear. God nothing irks me more than having some 6 foot nothing getting more blocks than me. The one job my rim protector is supposed to be good at and its non existant.
    I'm excited to hear more Live news!
    illwill10
    I think that would be the closest build for Amare.
    Yeah, hopefully Defense truly matters in this game compared to the other one. With the news of Lockdown defending being possible, it is good to hear.
    What I want to know how is how the CPU plays. Will I get locked down by a Kawhi, will it be hard to score in the paint against Jordan/Gasol.

    Yes. They'll lock you down and away your stuff. You have to be aware of where Kawahi is off ball too, or else hell play the lanes and be off to the races (as much as he can, as the fast breaks still need fixed, lol).
    Also, single player fast breaks are fine, if Kawahi picks a pass and takes it to the other end. The fast break logic I'm referring to is to kick start 2 on 1, 3 on 1, or 3 on 2 breaks, and secondary breaks. There working on it though, and I have faith they'll get it tweaked.
    WTF
    Yes. They'll lock you down and away your stuff. You have to be aware of where Kawahi is off ball too, or else hell play the lanes and be off to the races (as much as he can, as the fast breaks still need fixed, lol).
    Also, single player fast breaks are fine, if Kawahi picks a pass and takes it to the other end. The fast break logic I'm referring to is to kick start 2 on 1, 3 on 1, or 3 on 2 breaks, and secondary breaks. There working on it though, and I have faith they'll get it tweaked.

    Thanks for this detail, helpful! I want to know all of the things you know haha.
    WTF
    Yes, you will.

    Up to 3 I think...my question is can we import draft classes into The One or will we always be dealing with auto-generated rookies that pop up on our rosters as the seasons progress?
    WTF
    Yes. They'll lock you down and away your stuff. You have to be aware of where Kawahi is off ball too, or else hell play the lanes and be off to the races (as much as he can, as the fast breaks still need fixed, lol).
    Also, single player fast breaks are fine, if Kawahi picks a pass and takes it to the other end. The fast break logic I'm referring to is to kick start 2 on 1, 3 on 1, or 3 on 2 breaks, and secondary breaks. There working on it though, and I have faith they'll get it tweaked.

    Thanks. As a solo player, that is great to hear. I want to feel to feel like I'm getting challenged by the CPU and they play to their strengths.
    It sounds like it will be fun to play with defenders on your team. Where let's say you are a SG and your PG and SF are good defenders and your PF is mobile enough to guard, you should be able to lock teams down and slow down pace
    kdurantmvp
    The whole "You improve by playing and not buying vc" sounds really good until you get to your 4th player and got to do it all over again
    Sent from my iPhone using Tapatalk

    But the good thing about Live is they don't patch their game 42 times a year.
    Live 16 was barely touched via patch. What you played in the demo was close to exactly what you played a year later.
    kdurantmvp
    I can see it now that you can be a streetball legend and never play one game in the nba. And still improve your player.
    Sent from my iPhone using Tapatalk
    Actually think i'm going to do this. Iv said the last couple years on 2k that if I didn't have to I wouldn't even play NBA games. They are just so boring.
    Nemesis Enforcer
    I've been playing 16 since demo and my guy still isn't maxed out with over 1000 games played in pro am and 2 years in NBA. Love how you have to play in order to improve. They cap some attributes or make them crazy expensive to level up based on player type.
    Hope everyone gives pro-am/streets/drew a chance. Some of the most fun and rewarding basketball and even better with friends/rivals and the face scan. Leagues still going strong with club feature on Xbox too.
    When I played Live 16 It all felt hard earned. It took me back to NBA 2k10 which was the last game I grinded my dude to a 99 with no help on. It took FOREVER. That's how this game should work though. You shouldn't be able to start off with a player as good as an all star and you should have to earn upgrades and skills based off SKILLFUL and SMART play.
    Td1984
    It's early, but as of now, I'm far more likely to get Live this year than 2k. 2k's features may change that though, depending on what new stuff they add this year.
    Same for me so far
    illwill10
    I like that as well. I like that it has a incentive to be a good teammate and that your play can dictate how your ratings are increased. So if you play good on-ball defense, you could get a boost to that rating. So basically play to your skill and get rewarded for it.
    I cant believe 2k didn't hit on this before. if your a guard who does nothing but pump fake on the 3 point line and step in and shoot mid ranges, floaters or layups then that's how you should be rewarded. No mindless grind to cheese out a 3 point shooting badge just so you can start shooting bad 3s on Walk on. If you do the skill then you get rewarded. My game is built upon post moves and passing out the paint. So if Live is really built how I think it is, my player is going to have very high post scoring and passing ratings on Live because I plan on getting a lot of assists at the center position.
    Macs Power
    If they really commit to the 'live' events and update weekly (?) this sounds like it'll be a packed mode.
    Live Mobile did a terrific job of introducing something every day so I don't see how they can't incorporate this onto Live 18
    It will give 5 RANDOM players a common task to fight for. AKA there is going to be less selfish, dumb play in that mode that ever before in a basketball game. It just sounds amazing.
    Rockie_Fresh88
    I wonder if a 6'10 post scorer would be close. The Demarcus Cousins Build

    From how they worded the play styles the post scorer is basically built directly from Demarcus Cousins. Also this is likely the style I will pick. Scoring machine, mobile, great playmaking ability. Limited defensively.
    Housh123

    I cant believe 2k didn't hit on this before. if your a guard who does nothing but pump fake on the 3 point line and step in and shoot mid ranges, floaters or layups then that's how you should be rewarded. No mindless grind to cheese out a 3 point shooting badge just so you can start shooting bad 3s on Walk on. If you do the skill then you get rewarded. My game is built upon post moves and passing out the paint. So if Live is really built how I think it is, my player is going to have very high post scoring and passing ratings on Live because I plan on getting a lot of assists at the center position.

    This is something that I will enjoy if implemented correctly. Why should I be forced to boost ratings that I don't use. I play a certain away and I want my ratings to reflect that. Why should I have to boost post scoring to boost Shot Inside. I have hated that 2k made grouped ratings instead of individual. I like the fact that you cant buy XP to boost ratings. It forces you to truly grind. But they have made it easier too grind since they allow your play in Streets and Pro-am to actually matter.
    My biggest question about 'The One' is the depth outside of street ball/Pro-am. I'm not much of an online player, so I might not touch street ball or Pro-am. So I want to know how the league part of it will be. I am getting tired of forced storylines of 2k MyCareer, but not sure if I would like a bland season mode type of The One. Where I hope it isn't just play game and advance,

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