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Breaking Down the Upcoming eSports PES 2020 Patch

eFootball PES 2020

Breaking Down the Upcoming eSports PES 2020 Patch

If you’re not following the PES Development Team’s Facebook page, you need to. They’ve been doing a pretty good job at interacting with the community, collecting feedback and feeding it back to the actual folks who can make changes. From what I’ve seen, it’s been a civil conversation, possibly a sign that Konami has turned over a new leaf when it comes to interacting with the community and opening up another channel of communication different than their mainstay, Adam Bhatti’s Twitter. After collecting feedback since its official launch on September 10, the PES Development Team updated us on their main priorities for their next patch, scheduled for late October.

There are three main topics that the PES Development Team touches on. They are as follows:

Better player reaction to loose balls. We will be improving how players react to loose balls, ensuring that they will do their best to try and gain possession.This will ensure an exciting gameplay for 1 vs. 1 duels in the sidelines or the battle for the ball in the penalty box.

Okay, not a bad start. This has been an issue for years so you could say “Why are they only addressing this now?” and I would say that’s a good point. However, after seeing its mention as an area to improve upon, I’m excited as PES has suffered for far too long from players retreating back to their positions without using common sense and attacking a 50-50 ball in their area if they’re the closest defender.

This is Alexis Sanchez (demo video) completely running by the ball when he could have picked the ball and continued Man United’s attacking move.

Or this one:

Here, the Norwich defender takes a horrible angle and then ignores the ball leading to a Chelsea chance. One could argue that the defender makes a mistake by misjudging the flight of the ball, but I personally do not think that level of human error is programmed into the game just yet. Better recognition of loose/50-50 balls could also potentially lead to some interesting coming interactions, possibly resulting in fouls (the third item on this list that I will get to).

Better positioning of the defense line and midfield line. Some people pointed out that there was a gap between the defense line and the midfield line, which allowed killer passes to reach the forward attackers with ease. We noticed that this resulted in a fast-paced game, since it was possible for the ball to reach the front lines with only a few passes. With the fix, it will become harder for the ball to reach the attackers, so constructing the play will be more important during matches. As a result, the pace of the game will come closer to reality.

Now that’s what I’m talking about! PES has been a victim of too much space in the midfield for years. Most default formations lack the proper setup — space between the attackers and midfielders too far apart and/or no fluid formation set up for “Out of Possession” — causing huge gaps that allow for killer 30-yard ground passes to the feet of a striker as evidenced here:

As you can tell from the thumbnail alone, the disconnect between the midfield and the back line of Arsenal yellow is far too great, allowing for an easy ball to the feet of the red attacker. What makes it even worse is that the Arsenal midfielder standing in the direct line of sight does nothing to either cut the passing lane off forcing Arsenal red to look for another option, and/or doesn’t attempt to actually intercept the pass.

As it plays out:

This is not always the case though as there are times when the CBs, mostly when “Swarm the Box” as an advanced tactic is employed, are aggressive and step up as evidenced here by Chelsea’s Antonio Rudiger:

Watch how Rudiger steps up aggressively, and although he doesn’t win the ball cleanly, he still manages to get a foot on it while avoiding going through the back of Harry Kane.

The third point worth mentioning relates to fouls, specifically:

One example of a bug that got fixed is how the fouls were being judged. We noticed some fouls that were being judged in the Demo would not be considered as fouls in real life. Since we always strive to make PES as close to real life football as possible, we did our best to make the judge better at defining which plays should be considered as fouls and which one were not.

Yes, we also noticed that Konami. In a nutshell, fouls in the eFootball PES 2020 demo were a little overzealous at times and it frustrated some users who were quick to complain about these poor decisions. As is far too common these days, game developers like Konami took the feedback and went too far to the left in an attempt to tune foul decisions, but in the process obvious fouls such as this one have gone missing:

Obvious fouls like this need to be called as they totally nerf dribbling and encourage heat-seeking defenders who don’t fear repercussions from the official. I personally would prefer to have a few bad calls mixed in as we see every weekend across the world of football but there does need to be a balance. PES 2020 still does do a fairly good job at representing the physical side of the game at times though.

Did Reece James exaggerate the contact? Perhaps, but the animation is something we see play out frequently when watching matches and further tightening it up would make defending more risk/reward, something the PES 2020 demo excelled at.

Late October is a long way to go for a patch, but these three changes are complex in the sense that they could have side effects on other areas of gameplay so it’s best to wait and let Konami tune them accordingly. Rushing to get a patch out too soon before proper testing is done doesn’t do the community any favors, so we’ll take a cautious approach and once the patch drops we’ll circle back and see if these items were properly addressed.

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  1. Sparkles
    Loving these in-depth reviews man. Great to see soccer titles getting some love on here

    Agreed. On point as usual. Loves the video evidence in these. Agree 100% on foul issue. That is always my biggest complaint for both games as that need for the risk/reward has been missing for years. It kinda hurts even more after experiencing it working so well in the demo even if some errors exist. Bad calls are part of soccer anyway!
    What the demo does better in SPADES is the player characteristics....a trickster will behave as such, on the first patch this was heavily negated. Playing against great dribblers gave me fits on the demo.
    Cpu attack in the 1st patch is varied but not close to how it was in the demo.
    Defense in the demo was worse than the first patch, top player in 1st patch is perfect difficulty wise, a tad too easy in the demo.
    So both versions had plus/negative imo. It would be great if they take all the good from thr demo and version 1.01 for the october patch
    Sent from my iPhone using Operation Sports
    Wow, KG is really working hard these past weeks. :headbang2
    Hope the next patch fixes more than brakes the gameplay since i am already happy with the way the game plays right now.
    Good news across the board, and yeah, the videos do help to illustrate the point tremendously. As it stands, my only real gripe with this game is the complete lack of fouls. I always assumed it's because the "competitive" crowd doesn't want them, but I want my soccer match to feel like a true soccer match, and as Papernut said, bad calls are part of the game.
    Sounds good, the loose ball issue is one of, if not the most frustrating in the game for me currently.  Should dramatically increase the midfield muck if they get this right.
    Great news all around!
    Definitely the two areas which kept me away from playing the game more often.
    I was even considering editing ALL teams in the Serie A just to make each team's defense play higher up the pitch and shrink that huge gap between midfield and defense. Glad Konami have recognised that as a requirement finally.
    The only other aspect which needs urgent attention is how CPU's absurd pass accuracy when under pressure. Basically, in the current build, you can apply all the pressure you want on a CPU ball carrier and they will always pass the ball accurately - with pinpoint precision. This needs to change, otherwise what is the point of pressing up the pitch? FIFA does this so much better. If you are all over the CPU, they'll just boot the ball out of bounds or play a bad pass - the way it should be.
    I'm seeing pretty realistic pass %s from the CPU on Superstar, including plenty of errand passes and shots when they're not in good position.  Rarely seeing above 85% passing for me or the AI, that's a definite improvement from years past.
    PES newbie- Really enjoying the game! I’m using PES Universe version 1 and will likely start a franchise after Version 2 is released.
    Does the patch apply to existing Master Leagues, or will I have to star over?
    I understand the roster updates do not effect an existing Master League for obvious reason.
    Thank you in advance for any feedback. Cheers!
    ch46647
    PES newbie- Really enjoying the game! I’m using PES Universe version 1 and will likely start a franchise after Version 2 is released.
    Does the patch apply to existing Master Leagues, or will I have to star over?
    I understand the roster updates do not effect an existing Master League for obvious reason.
    Thank you in advance for any feedback. Cheers!
    Im not 100% sure, but pretty sure gameplay updates will take effect in current ML. Just not any roster or graphical uodates?
    PSN: ORLANDORUCKUS
    Twitch: hunkerdown
    YouTube: ORLANDORUCKUS
    Hunkerdown
    Im not 100% sure, but pretty sure gameplay updates will take effect in current ML. Just not any roster or graphical uodates?
    PSN: ORLANDORUCKUS
    Twitch: hunkerdown
    YouTube: ORLANDORUCKUS

    Squad changes - players' names and etc., rating changes of players are not changed in your ML save file. Only team logos and strips are updated in your ML save anytime when you change them from the menu. So only visual changes are updated
    They need to patch the defender/attacker loose ball awareness ! Players running past the ball and not aware of it and not trying to touch it unless you switch and intercept it manually .
    The pitch could use an update too ..i see the same grass every match , overall a good sim game im really enjoying !
    Can't get much later than late October than this,where is the patch?Or are we going to wait till half the season has gone by like last year.What happened to buying a finished product at launch?
    fasteddy
    Can't get much later than late October than this,where is the patch?Or are we going to wait till half the season has gone by like last year.What happened to buying a finished product at launch?

    Think you’re a little confused. Today is still September so patch will not be for another few weeks yet. I get what you mean though about having to wait but at the same time, if they get it right it will be worth it in the end.
    Sent from my iPad using Operation Sports
    fasteddy
    Can't get much later than late October than this,where is the patch?Or are we going to wait till half the season has gone by like last year.What happened to buying a finished product at launch?

    I think you are confused with the area of the forum you're posting, this is not a Fifa 20 thread.
    fasteddy
    Can't get much later than late October than this,where is the patch?Or are we going to wait till half the season has gone by like last year.What happened to buying a finished product at launch?

    The patch is coming within a month, it's not easy to make certain changes to gameplay with patches, it's easier to fix glitches, add / remove small stuff but making serious changes to gameplay take a lot of time. They do it first, test it a million times, balance it right, test it again and again, then make sure they didn't break anything, then release it.
    lareka
    The patch is coming within a month, it's not easy to make certain changes to gameplay with patches, it's easier to fix glitches, add / remove small stuff but making serious changes to gameplay take a lot of time. They do it first, test it a million times, balance it right, test it again and again, then make sure they didn't break anything, then release it.

    Not too mention they have to wait for it to pass the certification processes on both systems which is normally ~ 1 week.
    Sent from my iPhone using Tapatalk
    This patch is due out this Thursday. Some over at Evo feel like the gameplay changed last week thru some means instead of a game update. Not sure I buy that, but it will be interesting to see the feedback and hope nothing changes for the bad....
    PAPERNUT
    This patch is due out this Thursday. Some over at Evo feel like the gameplay changed last week thru some means instead of a game update. Not sure I buy that, but it will be interesting to see the feedback and hope nothing changes for the bad....

    I think this upcoming patch is a different one Papernut and won't include the gameplay fixes. I think the gameplay one we're all looking forward to will come at the end of the month.
    KG
    I think this upcoming patch is a different one Papernut and won't include the gameplay fixes. I think the gameplay one we're all looking forward to will come at the end of the month.

    Yep. You are correct. Kinda glad as I dread any more changes.
    Hunkerdown
    Got patch today. Looks like crash and my team fixes
    PSN: ORLANDORUCKUS
    Twitch: hunkerdown
    YouTube: ORLANDORUCKUS

    It looks like goalies have become super humans? plays good if not great other than the incredible or insane saves!

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