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Madden NFL 18 Video - Redskins vs. Eagles (GhostRobo)

Madden NFL 18

Madden NFL 18 Video - Redskins vs. Eagles (GhostRobo)

GhostRobo has posted another Madden NFL 18 gameplay video. This one features the Washington Redskins vs. Philadelphia Eagles, once again on Simulation mode.

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  1. Thanks. Madden needs a page 1 re-write of its player movement system. Hasn't felt right since they switched to the ps3 era. The game should be developed in Vancouver with the FIFA and NHL devs bc Vancouver clearly knows how to do responsive player movement that feels fulfilling and connected to the person holding the controller.
    First play from scrimmage Wentz stands there and gets smoked. Why is it so difficult year after year to get smarter mobile qb's that at least sense pressure and try to escape, throw the ball away, anything......it's such a buzz kill
    Sent from my iPad using Operation Sports
    The QB AI needs to do more of what it did at the 18:25 mark. Once the pressure came Wentz rolled to his right and threw the ball. Then again at the 25:22 mark Wentz moves around in the pocket to avoid the pressure and then throws a deep ball. If they could just get the QB AI to act like this more often it would be fine.
    The biggest issue with that Wentz sack is that he should have stepped up in the pocket. Or what's more, he should have felt the pressure then stepped up in the pocket.
    But it wasn't too egregious I don't think.
    I want to edit this because I saw some good things in this video. CPU had some nice runs, and Wentz had some inaccurate throws.
    I figure that at some point all QB's fail to step up or sense pressure and get nailed.. Overall, the majority of the time he moved, yes?
    I would like to see about 3 games with the same QB and see how pressure is handled.
    The sack on the first play doesn't bother me. He's not going to make the correct play 100% of the time in real life. You'd think the extra back to block on that side would help but when the defender makes a great play the defender makes a great play. Can't watch these videos and play Monday Morning QB on every play. 
    This video impressed me the most so far because even though I don't play at that camera angle so low, the players look all so smooth and real and the game speed seemed to be slower than some of the other videos i've watched so the movement looked a lot more realistic and not over the top fast. 
    In all the videos I've seen the user is always beating the cpu. In all the videos I've seen the cpu QB is the only one who misses passes. In all the videos I've seen the user d-line is the only one who can steer the o-line back towards the QB to shrink the pocket and provide pressure that way.
    All these videos are on all-pro, these same types of things were in 17 (and 16 for that matter) Madden is what it is and it ain't changing.
    Aside from the poor pocket awareness, here's the BIGGEST PROBLEM FOR THE AI:
    Horrendous, terrible, God awful play calling.
    80% of their first 10 plays or so were play action. Including play action on 3rd and long.
    What in the heck? What NFL offense would ever execute a gameplan like that?
    On top of that being incredibly unrealistic, the playaction gives the user's team more time to get to the QB. So sacks increase dramatically.
    This is a problem.
    This is why EVERY YEAR I choose to edit playbooks, do the obnoxious 2 controller workaround, create a coach profile for the CPU, and make sure they run a decent gameplan.
    I hope I can do that again this year...because once again the AI playcalling is atrocious.
    Not one to be negative on here - I enjoy Madden a lot - it just really bothers me that they couldn't take an extra few hours installing better play selection for the CPU.
    Sigh.:brickwall
    Procedural Awareness showed Wentz head on the 1st Play looking to his left and didn't see the def player.
    *Not knowing his Sense Pressure Trait, with an AWR in the 70's, behaved exactly
    as the ratings etc..., should dictate.
    Procedural Awareness working as it should, yes.
    khaliib
    Procedural Awareness showed Wentz head on the 1st Play looking to his left and didn't see the def player.
    *Not knowing his Sense Pressure Trait, with an AWR in the 70's, behaved exactly
    as the ratings etc..., should dictate.
    Procedural Awareness working as it should, yes.

    If this was an isolated incident and guys like MVP Matt Ryan and GOAT Tom Brady weren't doing the exact same thing...then yea I could get on board with what you're saying.
    NDAlum
    If this was an isolated incident and guys like MVP Matt Ryan and GOAT Tom Brady weren't doing the exact same thing...then yea I could get on board with what you're saying.

    Exactly why I unplug from Xbox Live once game goes active.
    Folk complained "Robo QB" when they got rid of the ball quickly, so they tuned.
    Folk complained "Insta Shed" when they shortened the Pocket timer, so they tuned.
    Folk say they want Simulation, but Randomness is required to accomplish this, but when the Randomness doesn't cause the outcome we want at every turn , it's then deemed broke/bugged etc...
    With so many various expectations, I really wish they would just expand upon their Gameplay Sliders, but until then, I'll just unplug and work with what's there.
    One issue I do have is that T's still are not driven back into the QB and the 2.5 Pocket timer can't be reduced, even with a 99 ratings for pass rush moves.
    It's a video game so no biggie with some of the hiccups that will occu.
    I'll say this video looked quite a bit better than some of the others out there. I don't know what the hell that GB/CHI video was?? Anyway, this one looked like a more polished version of last year. Saw some nice things. Stadium detail looked sharp. Game play was still the same game play for most part but I expected that.
    I also didn't have a problem with that first sack in question. It was a user sack during a playaction sequence. Wentz had actually started a throwing motion so I wouldn't expect the QB to 'avoid' anything there.
    khaliib
    Exactly why I unplug from Xbox Live once game goes active.
    Folk complained "Robo QB" when they got rid of the ball quickly, so they tuned.
    Folk complained "Insta Shed" when they shortened the Pocket timer, so they tuned.
    Folk say they want Simulation, but Randomness is required to accomplish this, but when the Randomness doesn't cause the outcome we want at every turn , it's then deemed broke/bugged etc...
    With so many various expectations, I really wish they would just expand upon their Gameplay Sliders, but until then, I'll just unplug and work with what's there.
    One issue I do have is that T's still are not driven back into the QB and the 2.5 Pocket timer can't be reduced, even with a 99 ratings for pass rush moves.
    It's a video game so no biggie with some of the hiccups that will occu.

    I agree with your T assessment. This is still not good. I really like the 'timer' effect Clint has in there but it gets kind of negated when the pocket is so stinkin wide. It's looks 10yds or more. It takes away the sense of urgency when the QB stands in such a big pocket. Then when the timer 'dice roll' ends, the defender shoots out of the block and covers a large area of ground in an instant, worsening the look of the play.
    Edge rushers are supposed to squeeze the pocket. The common arc Madden has them taking is a negative play if the players are being graded. Even the worst T will gladly ride the rusher outside like that.
    These videos are not giving me confidence in this game. Is it so freaking hard to give the ai a script to calling several different and correct plays? EA please in the name of real football why can't this happen? I swear the ai runs the same plays in the same situations over and over. For years. And no offense to the reviewer in the video but why the constant chatter? Take a breath for 30 seconds and let us hear the game. Please. Thank you.
    Did anyone notice at the 3:38 mark of this video the redskins are driving toward the closed end zone of the Lincoln financial field and they fumble the ball. The play gets reviewed and the redskins keep the ball but game flips the field on the redskins and they continue the drive in the opposite direction. I hope this isn't a major bug in the game.

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