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Super Mega Baseball 3 Review: Metalhead Keeps Cranking Out Line Drives

super mega baseball 3 review

Review

Super Mega Baseball 3 Review: Metalhead Keeps Cranking Out Line Drives

Metalhead Software is a small company that has put itself on the map with the Super Mega Baseball franchise. Now set to release the second sequel to their original hit back in 2014, they are no longer considered an underdog in the industry, but more of an innovator. With the release of Super Mega Baseball 3, fans are seeing the series that started in development over 10 years ago with Scott Drader (co-founder of Metalhead Software) turn into a full-blown sport’s offering that is moving from niche to mainstream. Is that a good thing? Let’s talk about it.

What I Like

Gameplay

I have been addicted to the gameplay of the SMB franchise ever since it first hit back in 2014, and the developers at Metalhead Software have done nothing but find ways to make it better while also listening to community feedback about the gameplay itself. The newest version is no different as I could feel and see all the improvements that have been built into the third version of the franchise within minutes of taking the field.

What takes the new on-field mechanics to another level with SMB 3 is simple for me to describe. The ability to now jump, dive and rob home runs while having timing and player ability factor into events is a huge leap. I have robbed home runs on a few occasions and it made me want to post a video instantly, but, ya know, I like not being blacklisted for posting content before I’m allowed to. That was the excitement level that it delivered because it requires a perfect blend of timing, player ability, ball distance and angle.

The same things go for the new fielding mechanics as now diving for a ball and leaping to snatch a heater down the down line all require the same ingredients. Because of that, it makes the accomplishment of doing these things that much more satisfying.

As much as the fielding has improved, do not think for a second that the batting and pitching have become routine and stale. Thanks to the new ego system, the difficulty has been ramped up but in a realistic fashion. The pitching and hitting mechanics feel the same as previous offerings, but now users will see the DH as an option and will notice certain pitchers being designated as long relievers/starters.

The DH and long reliever really help push the authenticity of the game forward as every player has different abilities, and every game has situational needs. The DH and long reliever help fill those needs for each and every team.

I could go on forever about how good Super Mega Baseball 3 feels responds on the field, but the new additions and refined gameplay help blur the lines between sim and arcade. Simply put, you should already feel confident in the gameplay here going into it, and the developers have done nothing to shake that confidence.

Franchise Mode Addition

My fear with any new mode in a sports title relates to the depth of that addition. However, based on my experiences with this studio, my concerns were limited. After spending well over 20 hours in franchise mode, even my limited concerns were not warranted.

The new franchise mode in Super Mega Baseball 3 is exactly what I was hoping for, and a bit more. The mode allowed me to customize the franchise, let me run with the teams provided, or customize the whole league and roster set.

On top of a bevy of customization options, franchise mode also has quite a lot of stats. It was a lot of fun watching players on my team fight for the batting title, HR title and ERA title, but I also kept an eye on a lot of secondary stats that also matter over the career of a player.

Speaking of careers in franchise mode, the game takes a bit of a different approach when it comes to signing players and re-signing players. The game is built mostly around one-year deals, but the approach for each contract offer differs as the free agency period progresses.

Also, franchise mode tackles free agency and contracts, in addition to player progression. As a player ages, you will see certain attributes start to decline if they are getting older or increase if they are rising in the ranks as a younger newcomer. I was also able to help individual players stay around longer or reach their potential quicker by utilizing the game’s “training” option.

The training option allows you to purchase ability increases with a chance to decline in other areas (for some). It can be hit or miss in regard to how much the abilities increase, but the results are tangible and the ability to train is a lot of fun and feels very interactive.

Franchise mode kept me busy for hours, and if not for this review, I would still be playing it. There is a lot of depth, a lot of options, and most importantly, a lot of fun to be had with the newly included franchise mode in SMB 3. I have a strong suspicion that the masses will love it every bit as much as I do.

Online Pennant Chase (Coming Summer 2020)

What is online Pennant Chase, well here is what the developers have to say about it.

“Custom Pennant Race builds upon the existing Pennant Race mode by allowing players to organize a private cross-platform Pennant Race and invite their friends to participate (up to 32 total players). The mode features customizable settings and rules suitable for casual or competitive play. Customizable settings include innings per game and usage of the designated hitter. For competitive league-style play against friends, there are also optional locked Ego settings and a way to limit matchups to achieve a round-robin format. This all comes with the win/loss and stat tracking that the existing Pennant Race mode already has.”

So if you weren’t familiar with what this mode is, now you are. Not only am I a massive fan of this, but the fact this it’s cross-platform enabled opens up a world of possibilities when you want to move beyond the single-player option. I can’t wait until this is in the game, and I think it’s going to be an important way SMB 3 stays fresh through the summer.

What I Don’t Like

Lack Of Replay System

The developers know the community wants a full-blown replay system and have mentioned trying to get it into a future edition. That’s all well and good, but we are on the third iteration and even the simplest of replay systems is yet to be introduced.

Super-Mega-Baseball-3-3

For selfish reasons, I want a replay system to post clips on social media and witness some of the majestic blasts that take place in SMB 3. Hopefully, they either find a way to upgrade SMB 3 with replay features or, assuming there is a fourth game, make sure the feature is included in that version.

No Online Franchise (Yet?)

Online Pennant Chase mode should be great when it’s introduced, but it’s not online franchise mode. If ever there was a game that deserved an online mode like this, it’s the SMB franchise.

It makes so much sense with how quickly games can be played, how much statistical information is now included in the game, and how easy it is to customize everything. Once again, I know that there is a high level of difficulty that goes into creating and including a mode like this, but I think the community wants this and it would give this game legs.

Stadium Creator

This request is high on the priority list when it comes to myself and the community in general. I do understand it’s not a small request asking for a fully fleshed out stadium creator that allows user creations to be shared, as the number of assets that must mesh together perfectly for the game to run properly is probably rather large.

Super-Mega-Baseball-3-4

The stadiums that are included in the game are stunning and aesthetically beautiful and unique, but the ability to have stadiums like this on a grander scale would be huge. This is especially important for those folks who are trying to re-create real leagues and want to create a stadium that at least has characteristics of the real-life counterpart.

Bottom Line

As I mentioned previously, there are some features missing like a replay system and stadium creator, but Super Mega Baseball 3 hits a home run in about every other way. The game blends old school with innovation in a seamless fashion and is accessible to the masses. SMB 3 offers an amazingly good time for those looking for longevity or a simple quick game of baseball that can walk the line between arcade and simulation.

Whether you are a baseball fan or not, Super Mega Baseball 3 offers enough depth and fun for newcomers and veterans, which makes it a must-buy for both groups. The accessibility factor is through the roof in terms of difficulty and customization options for all skill levels, and I have no doubt that SMB 3 will be a strong addition to your rotation of games for months on end.

Super Mega Baseball 3 will available on Nintendo Switch, Xbox One, PlayStation 4, and Steam for $44.99 USD.

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Discussion
  1. When I look at a review and do not care about a single thing under "What I Don't Like," I know I am in good shape.  Really looking forward to trying this one out.  I love taking SMB2, improving it and giving it a franchise mode! 
    ty5oke
    Is there a modding community making it worth while to get the PC version over the PS4?

    There are MLB rosters that have been made for 2019 and 2020. I also think someone figured out how to put in your own walk up music.
    Sent from my iPhone using Operation Sports
    ty5oke
    Is there a modding community making it worth while to get the PC version over the PS4?

    Modding this game isn't really a thing on PC in the way you see other games modded.
    However, PC is the version to get for several reasons:
    Team/Roster Sharing via Modding Tool (Team Transfer Tool)
    Maxed fidelity
    Custom audio if desired (you can edit walkups, sound effects, etc)
    Honestly, if you have a PC that can max the game, I would never buy a game that can be played cross platform on anything but the PC.
    TheBleedingRed21
    Modding this game isn't really a thing on PC in the way you see other games modded.
    However, PC is the version to get for several reasons:
    Team/Roster Sharing via Modding Tool (Team Transfer Tool)
    Maxed fidelity
    Custom audio if desired (you can edit walkups, sound effects, etc)
    Honestly, if you have a PC that can max the game, I would never buy a game that can be played cross platform on anything but the PC.

    Can't wait til tomorrow.
    TheBleedingRed21
    Modding this game isn't really a thing on PC in the way you see other games modded.
    However, PC is the version to get for several reasons:
    Team/Roster Sharing via Modding Tool (Team Transfer Tool)
    Maxed fidelity
    Custom audio if desired (you can edit walkups, sound effects, etc)
    Honestly, if you have a PC that can max the game, I would never buy a game that can be played cross platform on anything but the PC.

    Thanks for the info. Looks like the PC gives some better options for customization so will go that route.
    I have a high-end gaming PC but I often play with steam link box in a different room which can have some input lag at times so trying to weigh the pros and cons vs PS4 version (no input lag).
    TheBleedingRed21

    Honestly, if you have a PC that can max the game, I would never buy a game that can be played cross platform on anything but the PC.

    What about wanting to play in your living room couch on the big screen tv rather than at a computer desk?
    I cannot wait for this to be released tomorrow,I’ve been playing SMB2 to get ready.
    Culture Rot
    What about wanting to play in your living room couch on the big screen tv rather than at a computer desk?

    Funny home times change in your life, there was a time I would agree but now that’s where my wife watches tv while i play games on PC so we can hang out in the same room.
    ty5oke
    Thanks for the info. Looks like the PC gives some better options for customization so will go that route.
    I have a high-end gaming PC but I often play with steam link box in a different room which can have some input lag at times so trying to weigh the pros and cons vs PS4 version (no input lag).

    I’ve used my Steam Link box to play SMB2 and lag can affect gameplay as the hitting and pitching rely on timing. Just something to consider.
    Sent from my iPhone using Operation Sports
    Culture Rot
    What about wanting to play in your living room couch on the big screen tv rather than at a computer desk?

    There are SO many options to play outside of a monitor.
    I can play on my TV with a switch of a button. Granted, my desktop is relatively close to my big tv.
    Also those on PC, I’ll confirm audio editing is the same in SMB3 and post a short tutorial on how to change audio.
    Here’s a preview from SMB2
    https://streamable.com/oshvh3
    boomhauertjs
    I’ve used my Steam Link box to play SMB2 and lag can affect gameplay as the hitting and pitching rely on timing. Just something to consider.
    Sent from my iPhone using Operation Sports

    Yeah, same thing happens with the show when I play with PS4 remote play on laptop in bed. I think I'll hold out till one of them go on sell and just go from there. Had a blast with the 1st edition but skipped 2nd one.
    Good to see this game getting more interest here and in general with each new release. It's well deserved from a small development team. 
    TheBleedingRed21
    12 PM EST/11 AM CST for all platforms.

    Nothing yet. On Steam anyways.
    Edit: oh wait. Seems I don't understand AM vs PM, eh? :)
    Great review, Bob. I really enjoyed SMB2, played it on XB1 and Switch. I'll be getting 3 for Switch. Really excited to check out Franchise Mode; I like the sounds of how the mode has been set up for this game.
    mlbtheshowgamer
    Does anyone know if you can play every game in franchise or is it still just the one team you control
    Just the team you're controlling.
    Sent from my SM-G975U using Tapatalk
    mlbtheshowgamer
    Does anyone know if you can play every game in franchise or is it still just the one team you control

    Can't play 'em, but you CAN watch every game in the league if you so choose (and I believe that's new this year)
    Looks like it'll be a fun game.
    I was wondering on Franchise, are there drafts (if players can retire)?
    And are there Records (so I could set the HR record or things?
    My god, this game is soooo good.  Significant improvement from SMB2, and for my money it's the best playing baseball game out there.  Nothing against 'The Show', but I find the SMB control scheme to be so much more user friendly.  Also the traits system is a super cool addition, really makes players feel unique and can drastically impact the game.
    I've been editing team logos and uniforms all week, can't wait to get my franchise going.  Let's do this, Crocodons!
    if MLB is smart, they will give SMB the MLB license and drop RBI baseball altogether.....this game is perfect for arcade style play and with the license AND roster/team share, you can't go wrong. even with mlb the show coming to xbox one, this would be a great alternative for that game. i (and any many others, no doubt), will get both games if they can make this happen. hate to admit it, but it is a bit more fun than the sim style play of the show, so the gameplay alone will sell this game.
    Honestly, I kinda hope they never go the MLB license route. One of the reasons the gameplay is so good is that the emphasis is on competition and gameplay, not simulation.
    The gameplay is so on point, but if you breakdown the stats, it's nothing like MLB at all. It's way more like dodge ball league, or casual baseball or softball league. Everything is there for balanced, competitive play.
    The moment you add a license, it changes expectations. Any player can have any ratings and traits, and Metal head only has to worry about balance.
    The Starpoints are a huge part of this. It's more important to see how you compare with others than for the game to act as a model airplane that a nerd is building for others to look at. It excels in both H2H and in solo play by providing a set a conditions that everyone is subject to, and then allows some simple difficulty settings to reward success at higher difficulties.
    In theory, you are right. But in reality, it just adds a coating of toxicity to a community. It's bad enough now with guys requesting larger rosters, more traditional economic features, and trades, as though MLB is the only competitive baseball environment to model.
    JayhawkerStL
    Honestly, I kinda hope they never go the MLB license route. One of the reasons the gameplay is so good is that the emphasis is on competition and gameplay, not simulation.
    The gameplay is so on point, but if you breakdown the stats, it's nothing like MLB at all. It's way more like dodge ball league, or casual baseball or softball league. Everything is there for balanced, competitive play.
    The moment you add a license, it changes expectations. Any player can have any ratings and traits, and Metal head only has to worry about balance.
    The Starpoints are a huge part of this. It's more important to see how you compare with others than for the game to act as a model airplane that a nerd is building for others to look at. It excels in both H2H and in solo play by providing a set a conditions that everyone is subject to, and then allows some simple difficulty settings to reward success at higher difficulties.
    In theory, you are right. But in reality, it just adds a coating of toxicity to a community. It's bad enough now with guys requesting larger rosters, more traditional economic features, and trades, as though MLB is the only competitive baseball environment to model.

    I agree. I think the fact that I've found 7-inning games to be perfect just makes this game that much BETTER, not worse! I like to play games as if they're an "esport" league because that justifies any wonky outcomes you'd only see in video games. Games like SMB make that immersion even better for people like me! This isn't real life, this is a competitive baseball game and should be treated as such.
    I may give 7 innings a try. Because I play a ton of Pennant Race, I've really gotten the pulse of how to manage a 5 inning game, also realizing that tie games after 5 a not uncommon.
    But it might really give too much power to those elite middle relivers. I have an A+ guy on my team, Charlie Best of the Moose, who is so dominants that I renamed him Pat Mahomes. But I can get three innings out of him easy, and in a five inning game, for a reliver that can pitch so often, and every game in PR, maybe 7 innings would add more to the starter's plate.
    For Pennant Race, and a string of online matches, 5 innings is perfect. You still get a good flow of the game, you still make line-up changes, and it makes for quick competitive games.
    But 7 innings could make more sense for offline pay, and even for online leagues.
    JayhawkerStL
    I may give 7 innings a try. Because I play a ton of Pennant Race, I've really gotten the pulse of how to manage a 5 inning game, also realizing that tie games after 5 a not uncommon.
    But it might really give too much power to those elite middle relivers. I have an A+ guy on my team, Charlie Best of the Moose, who is so dominants that I renamed him Pat Mahomes. But I can get three innings out of him easy, and in a five inning game, for a reliver that can pitch so often, and every game in PR, maybe 7 innings would add more to the starter's plate.
    For Pennant Race, and a string of online matches, 5 innings is perfect. You still get a good flow of the game, you still make line-up changes, and it makes for quick competitive games.
    But 7 innings could make more sense for offline pay, and even for online leagues.

    Yea I definitely can see that concern! My point was more to the fact that you can make SMB any world you want! You think 5 is perfect? Go for it! Are you insane and think 9-innings is perfect? More power to you! The customization is the best part!
    I've currently created my first rendition of an "esport" roster where every team has the same roster. The current makeup has a lot of really good starters with average-at-best bullpens to reward good pitching and batting performances. Not taking pitches and fatiguing the pitcher? Starter with crazy stuff is going to go deep. Not hitting your spots and getting lit up early? Pitchers with decent stuff but bad accuracy will have to carry you a good amount!
    I've played two games so far, have won 1-0 and 4-0. I think the rosters are actually in great spot, might need to up the pitching ego a bit to get some more offense out of the CPU. In the game I won 1-0, I was outhit 6 to 3 but my solo-shot was the difference! I was terrible at the plate, and their starter went 5.2 while mine took a line drive in the 4th and left my average bullpen up to the task of keeping the lead. Lot so hits and rallies, no runs which was really fun!
    Yea, I'm loving this game. I like the fictional characters and the customization. I love being able to play like 58 game seasons. I don't have time to play every game of a full season in The Show. I also like playing on 7 innings. I also really like the player development system. This is honestly one of my favorite sports games in years.
    HipNotiiC_x

    I've currently created my first rendition of an "esport" roster where every team has the same roster. The current makeup has a lot of really good starters with average-at-best bullpens to reward good pitching and batting performances. Not taking pitches and fatiguing the pitcher? Starter with crazy stuff is going to go deep. Not hitting your spots and getting lit up early? Pitchers with decent stuff but bad accuracy will have to carry you a good amount!
    I've played two games so far, have won 1-0 and 4-0. I think the rosters are actually in great spot, might need to up the pitching ego a bit to get some more offense out of the CPU. In the game I won 1-0, I was outhit 6 to 3 but my solo-shot was the difference! I was terrible at the plate, and their starter went 5.2 while mine took a line drive in the 4th and left my average bullpen up to the task of keeping the lead. Lot so hits and rallies, no runs which was really fun!

    Since I focus more on multiplayer, the customization means less, because I tend to want to play the same way I compete in PR, for the most part. But the customization really does allow you to also create any kind of challenge or cakewalk you want when playing solo.
    And those two paragraphs explain perfectly what makes the game so good. There are so many risk/reward moments. Speed and defense matters, and there are ways to balance offense and defense, but you are always having to give up something to do it.
    On Sawteeth, I have ended position swapping the SS and 2B out of position. The SS's arm is so weak, that if he has to go left, it's infield hits all day. But he is a monster hitter, so I was looking for a way to keep him in the line-up. The 2B has a good arm, and his hit in fielding at SS is not much, and neither was the SS's at 2B. With DH, I can use the SS at DH and move the 2B back to 2B for better defense.
    And taking pitches is HUGE. But at the same time, I've found myself in PR games facing a good starter for 4 innings, which is not ideal, either. Overall, it feels like there is a decent counter to every strategy you might employ, so you always have to be ready to adapt.
    And Metal Head gets credit for really creating an AI that adapts insanely well. I'd put their on the field AI over any sports game I've played.
    eaterofworlds888
    Yea, I'm loving this game. I like the fictional characters and the customization. I love being able to play like 58 game seasons. I don't have time to play every game of a full season in The Show. I also like playing on 7 innings. I also really like the player development system. This is honestly one of my favorite sports games in years.

    Do you take over one of the stock CPU teams or create custom teams/leagues?
    DJ
    Do you take over one of the stock CPU teams or create custom teams/leagues?

    I made a league with two conferences called World Class Baseball. The two conferences are the Royal Conference and the Grand Conference. 15 teams in each conference. I didn't really create any teams but I did substitute a few teams for others. Some of the teams names are in bold, not sure if those are considered stock teams or not but I didn't create any.
    Id still rather see them make a hockey game just like the baseball game. Fictional team and players. All editable. with franchise mode and all that good stuff.
    So I played SMB and SMB 2 a lot.
    I have held off on SMB 3 because I was fully committed to MLB The Show 20 and my various franchises.
    Well.....we are taking a short vacation from MLB The Show 20 (as we plan on staying on the PS4 Pro for a few more years) and I am ready to dive into SMB 3 and do a franchise (stock teams, 7 inning games, customize divisions and such though for some fun and change up my teams player names with guys I played ball with throughout my life).
    Do we think PSN will be having a holiday sale very soon? I am seeing a price tag of 44.99. I rather wait till this goes on a nice PSN Plus type sale.
    Anyway.....how is franchise mode working out for a lot of you? Seems to have some nice features.
    Armor and Sword
    So I played SMB and SMB 2 a lot.
    I have held off on SMB 3 because I was fully committed to MLB The Show 20 and my various franchises.
    Well.....we are taking a short vacation from MLB The Show 20 (as we plan on staying on the PS4 Pro for a few more years) and I am ready to dive into SMB 3 and do a franchise (stock teams, 7 inning games, customize divisions and such though for some fun and change up my teams player names with guys I played ball with throughout my life).
    Do we think PSN will be having a holiday sale very soon? I am seeing aproceh tag of 44.99. I rather wait till this goes on a nice PSN Plus type sale.
    Anyway.....how is franchise mode working out for a lot of you? Seems to have some nice features.

    Gotta think this will be in one of the various holiday sales that all the gaming systems will run starting next week.
    MJ200
    Id still rather see them make a hockey game just like the baseball game. Fictional team and players. All editable. with franchise mode and all that good stuff.

    Man, that would make the Switch a more attractive option for me!
    Armor and Sword
    So I played SMB and SMB 2 a lot.
    I have held off on SMB 3 because I was fully committed to MLB The Show 20 and my various franchises.
    Well.....we are taking a short vacation from MLB The Show 20 (as we plan on staying on the PS4 Pro for a few more years) and I am ready to dive into SMB 3 and do a franchise (stock teams, 7 inning games, customize divisions and such though for some fun and change up my teams player names with guys I played ball with throughout my life).
    Do we think PSN will be having a holiday sale very soon? I am seeing a price tag of 44.99. I rather wait till this goes on a nice PSN Plus type sale.
    Anyway.....how is franchise mode working out for a lot of you? Seems to have some nice features.

    MAYBE, they will give it out free on playstation plus like they did the first one. SMB 2 was released free with gold on xbox one. so now it's ps4's turn again.
    In my opinion, Metal Head deserves whatever they can get for the game. I don't begrudge anyone for having to stick to a budget and buying things on sale when they can, but, it feels kinda gross to speculate how to not give a smaller dev money they need a hell of a lot more than the big guys that already give away a ton of games to increase their MTX sales.
    These guys put out several in-depth videos leading up to releases of games and updates that really spell out not just what the features are and how they work, but their intent and what they are looking for. Then they monitor the Reddit forum constantly, and will tweak the game for competitiveness often. Their games release super polished, and it is among the best designed games I've ever played in terms of balanced gameplay and respecting the player's time investment.
    Hell, I've already bought SMB3 twice for full price, for XB1 and Steam. I feel so much better about these guys getting my money than EA, 2K, or Sony. I'm even considering buying an $80 Rip Dingers or Nacho Crisp Moose jersey. Well, more like making sure my wife knows I would want one for Xmas and hoping.
    JayhawkerStL
    In my opinion, Metal Head deserves whatever they can get for the game. I don't begrudge anyone for having to stick to a budget and buying things on sale when they can, but, it feels kinda gross to speculate how to not give a smaller dev money they need a hell of a lot more than the big guys that already give away a ton of games to increase their MTX sales.
    These guys put out several in-depth videos leading up to releases of games and updates that really spell out not just what the features are and how they work, but their intent and what they are looking for. Then they monitor the Reddit forum constantly, and will tweak the game for competitiveness often. Their games release super polished, and it is among the best designed games I've ever played in terms of balanced gameplay and respecting the player's time investment.
    Hell, I've already bought SMB3 twice for full price, for XB1 and Steam. I feel so much better about these guys getting my money than EA, 2K, or Sony. I'm even considering buying an $80 Rip Dingers or Nacho Crisp Moose jersey. Well, more like making sure my wife knows I would want one for Xmas and hoping.

    I paid full price for SMB and SMB2
    It is very close to the holidays.....everyone has their own finances and situations etc.
    To broadly stroke a post like this is ridiculous.
    If I can get SMB 3 on sale.....I freaking will.
    Seriously? You don’t begrudge but find it gross?
    Come on man.
    Well, yeah. That's what I said.
    I think we treat smaller developers that go the extra mile differently than your average AAA or corporate funded devs. They are already selling for 25% less than the average release price, and now we spend a chunk of a review thread, where potential customers come to to decide what to buy, and we use it to see if if we can give them even less?
    I think that is gross. I think make it harder place for a developer like Metal Head to give two ****s about OS's community.
    I still think it was worth saying.
    JayhawkerStL
    Well, yeah. That's what I said.
    I think we treat smaller developers that go the extra mile differently than your average AAA or corporate funded devs. They are already selling for 25% less than the average release price, and now we spend a chunk of a review thread, where potential customers come to to decide what to buy, and we use it to see if if we can give them even less?
    I think that is gross. I think make it harder place for a developer like Metal Head to give two ****s about OS's community.
    I still think it was worth saying.

    I think your post is hyperbole.
    Good intentions
    Bad form
    I think that was worth saying as a response.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    I paid full price for SMB and SMB2
    It is very close to the holidays.....everyone has their own finances and situations etc.
    To broadly stroke a post like this is ridiculous.
    If I can get SMB 3 on sale.....I freaking will.
    Seriously? You don’t begrudge but find it gross?
    Come on man.
    Cheapass.
    Then people bitch when it'll be nothing but major gaming companies left.
    Cheapass.
    Carry on.
    Sent from my SM-G950U using Tapatalk
    RonnieDubs78
    Cheapass.
    Then people bitch when it'll be nothing but major gaming companies left.
    Cheapass.
    Carry on.
    Sent from my SM-G950U using Tapatalk

    Sad but true!
    I may consider buying smb3 if they ever add the career stats to franchise. otherwise franchise is useless to me.
    also. ill pay them $100 if they stop making baseball games and switch to hockey. we need another hockey game
    MJ200
    I may consider buying smb3 if they ever add the career stats to franchise. otherwise franchise is useless to me.
    also. ill pay them $100 if they stop making baseball games and switch to hockey. we need another hockey game
    Metalhead stated after the new year for career stats because it's much more work than previously thought.
    Sent from my SM-G950U using Tapatalk

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