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Super Mega Baseball 3 Reveals New Online Custom Pennant Race Mode - New Trailer and Details

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Super Mega Baseball 3

Super Mega Baseball 3 Reveals New Online Custom Pennant Race Mode - New Trailer and Details

Metalhead Software has announced their new mode called Custom Pennant Race, which builds upon the existing Pennant Race mode, by allowing players to organize a private cross-platform Pennant Race and invite their friends to participate (up to 32 total players).

The mode will allow custom settings for competitive or casual play, including the duration of the Pennant Race, innings per game, and more. This mode will release as a free post-launch update in early Summer 2020.

“Custom Pennant Race mode is a game changer for how we play Super Mega Baseball 3 with friends,” said Metalhead co-founder Scott Drader. “The idea for the mode came to us as a way to address a lot of feature requests we’ve had from the community, using the existing Pennant Race mode as the foundation.”

Super Mega Baseball 3 will release on May 13, for the Nintendo Switch, Xbox One, PlayStation 4, and Steam for $44.99.

On another note, below are a couple of interesting tweets from the official Super Mega Baseball 3 account.

Coming in Super Mega Baseball 3:

Step up to the plate and experience the deepest on-field simulation yet, comprehensive online and offline game modes including a brand new Franchise mode, and vastly refined graphics. Super Mega Baseball 3 offers a revamped user interface plus tons of new audio, team/character content, and stadiums with variable lighting conditions. All this with the same easy-to-learn gameplay that scales seamlessly from beginner to super mega levels of difficulty.

  • Challenge your hand-eye coordination or relax and hit dingers with fluid gameplay that scales seamlessly from novice to beyond-expert levels of difficulty.
  • Apply and refine your baseball instincts with a sophisticated baseball simulation featuring new pickoff and stealing mechanics, wild pitches/passed balls, designated hitters, and situational player traits.
  • Take in the sights and sounds of 14 richly detailed ballparks, each featuring unique day, night and alternate lighting conditions.
  • Guide an evolving team to greatness over multiple seasons in the all new Franchise mode featuring player development, aging, retirement and signing/releasing of free agents (1vCPU, 2vCPU, local or online).
  • Compete online to win pennants and climb to higher divisions in the cross-platform Pennant Race mode (1v1, online only, controller only).
  • Create your ideal league with a comprehensive customization suite that includes season length/structure, team names/uniforms/logos, and player names/appearance/attributes.
  • Play or simulate any combination of games/teams in customized Seasons and Elimination brackets, solo or with friends (1vCPU, 2vCPU, 1v1, 2v1, 2v2, CPUvCPU, local or online).
  • An SMB2 Team Import tool will allow users to import their custom rosters from SMB2 to use in SMB3. This feature will come in an update soon after launch.

 

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  1. Had a feeling roster share and online franchise was asking for too much right now. Still super pumped for this game and already have my steam funds ready.
    Oh, found this on Reddit about the import tool:
    Additionally, the SMB2 Team Import tool is finished and currently undergoing platform approval processes. We expect it will rollout on Steam at launch and will follow on consoles in the weeks soon after.
    We hope you’re as excited as we are for Super Mega Baseball 3’s launch next week! You can expect it on all platforms on May 13 at 9am PDT – see you on the diamond.
    Oh, I just realized that I want to import my team, but am likely getting SMB3 on PC whereas I have SMB2 on PS4. Suddenly I don't think I'll be able to import anymore, heh.
    No matter, I don't think it'll be the hardest thing in the world to duplicate what I already have. Might take a little more than an hour.
    TheBleedingRed21
    It’s cross platform across all platforms including PC.

    Any chance the import tool could be cross-platform, or does that sound more like a pipedream?

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