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Super Mega Baseball 3 Interview with the Developers (SGO)

SGO has posted a new developer interview with Christian Zuger, Richard Gibson, and Scott Drader from Metalhead Software, as they talk about the upcoming Super Mega Baseball 3.

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Discussions include their reaction to the feedback from SMB 2, development difficulties, new feature decisions and more. Of note, the developers also reveal some new and interesting details on offseason roster management, that you won’t see in any other sports game.

Super Mega Baseball 3 will release on May 13, for the Nintendo Switch, Xbox One, PlayStation 4, and Steam for $44.99.

What’s Coming in Super Mega Baseball 3:

Step up to the plate and experience the deepest on-field simulation yet, comprehensive online and offline game modes including a brand new Franchise mode, and vastly refined graphics. Super Mega Baseball 3 offers a revamped user interface plus tons of new audio, team/character content, and stadiums with variable lighting conditions. All this with the same easy-to-learn gameplay that scales seamlessly from beginner to super mega levels of difficulty.

  • Challenge your hand-eye coordination or relax and hit dingers with fluid gameplay that scales seamlessly from novice to beyond-expert levels of difficulty.
  • Apply and refine your baseball instincts with a sophisticated baseball simulation featuring new pickoff and stealing mechanics, wild pitches/passed balls, designated hitters, and situational player traits.
  • Take in the sights and sounds of 14 richly detailed ballparks, each featuring unique day, night and alternate lighting conditions.
  • Guide an evolving team to greatness over multiple seasons in the all new Franchise mode featuring player development, aging, retirement and signing/releasing of free agents (1vCPU, 2vCPU, local or online).
  • Compete online to win pennants and climb to higher divisions in the cross-platform Pennant Race mode (1v1, online only, controller only).
  • Create your ideal league with a comprehensive customization suite that includes season length/structure, team names/uniforms/logos, and player names/appearance/attributes.
  • Play or simulate any combination of games/teams in customized Seasons and Elimination brackets, solo or with friends (1vCPU, 2vCPU, 1v1, 2v1, 2v2, CPUvCPU, local or online).
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