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PGA TOUR 2K21 Q&A (Reddit)

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PGA TOUR 2K21

PGA TOUR 2K21 Q&A (Reddit)

The PGA_Tour_2K reddit community put together some questions for HB Studios and received some answers from the team behind PGA TOUR 2K21 today.

Topics include crossplay, difficulty levels, equipment, apparel, female MyPLAYERs, and quite a bit more. Obviously, the team can’t dive in too deep into the details quite yet, as some of the responses mention more information will be released at a later date.

We’ve posted some of the Q&A below, but be sure to read the entire Q&A session here.

By what methods can players unlock the new equipment and apparel?

Apparel and Equipment can be unlocked by completing challenges in the game, and also by using in-game currency that can be earned or purchased. Purchase is not required to unlock new gear and items – you can earn in-game currency to unlock this content.

Can players play as their favorite PGA TOUR Pros, or can they only play against them in Career Mode?

Players will compete against the TOUR Pros throughout PGA TOUR Career Mode.

Is there a LPGA Career Mode for the ladies?

There is no LPGA Career Mode, but players can created female MYPLAYERs and compete in the PGA TOUR Career.

When creating their MYPLAYERs, will players be able to scan their faces into the game?

Face scanning is not a feature in PGA TOUR 2K21 but you can customize the physical appearance of your MYPLAYER using the editing tool.

PGA TOUR 2K21 will include 15 licensed PGA TOUR courses, each of which were scanned using cutting-edge technology to bring the fairways, greens, bunkers, trees, lakes and ponds to life. Players can also trick out their own greens and fairways with thousands of custom options in the Course Designer.

PGA TOUR 2K21 is scheduled to release on August 21 for the PlayStation 4, Xbox One, PC (via Steam), Nintendo Switch and Google Stadia.

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  1. Nothing yet on gameplay or swing implementation or really anything directly addressing changes from TGC2019.
    It's nice to see this:
    "Online play matchmaking will ensure that all players are using the same settings.”

    But -- will something like the loft box be a setting you can tweak?
    And along those lines, has the swing granularity been adjusted a bit?
    What about overswing?
    (or some other method to make 100% exactly more of a moving target to achieve)

    To tag onto that comment a bit..
    If you can't play as the Pro's and can only play "with them" in certain scenarios, one does wonder if that was worth the effort and cost to bring them in.
    It seems like for far less money and time invested they could've just licensed their names to put onto leaderboards and it would have covered most of the bases of usefulness.
    I thought for sure this would be a day one purchase but the more I hear from them, the less attractive this game seems. I’m surprised by this because I always buy new games.
    Heres hoping more compelling information comes out soon
    scagwi
    It's nice to see this:
    "Online play matchmaking will ensure that all players are using the same settings.”

    Yes, this is a very welcome addition, but should have been there from the outset with public matchmaking.
    But -- will something like the loft box be a setting you can tweak?

    I can't say for sure, but to pick up on Shaun's comment in his TSN 1290 podcast interview, 'we're making changes to present more of a challenge to an experienced player' and they're feature comment about "Distance Control" upping the challenge, I'd say that sounds like loft box removal or at least severely limiting its variability. If that's there, I think it would foolish not to make it lockable for a competition or a match.
    And along those lines, has the swing granularity been adjusted a bit?
    What about overswing?
    (or some other method to make 100% exactly more of a moving target to achieve)

    If something like that is coming I'd say they're going to reveal it in a feature article or video. Maybe something like that would fall under the heading of 'changes under the hood'.
    I was really glad to hear they're getting rid of the club sets as a method of established difficulty levels. They didn't go into detail about was going to done in lieu of it, but it will supposedly allow the gamer a chance to tailor the game to their style of play, or something to that effect. My hope is that they're sticking by the overall policy of staying away from "pay to win" in doing this. One of the answers today said that apparel and bling wouldn't have any effect on performance, but they never came out and directly said equipment wouldn't have any effect on it.
    Finally, we can concede a hole, at long last, but why not a putt? They were asked a question about the ability to do both, and they only spoke to conceding a hole in the answer. Conceding a putt is a prime component of match play; why would you do one but not the other!? It's stuff like that which just makes me scratch my head in bewilderment!!
    OnlookerDelay
    One of the answers today said that apparel and bling wouldn't have any effect on performance, but they never came out and directly said equipment wouldn't have any effect on it.

    Almost sort of confirmed that it would I think, yeah?
    "All apparel items are cosmetic-only. The clubs you choose to assign to your Golf Bag will have an effect on course and we will go into more details for how this will work in the coming weeks."
    I know not everybody agrees on this, but I personally am in the camp of "liking" equipment to impact abilities and distances and have tradeoffs with control and spin.
    To me it gives a user things to work towards earning (or buying I guess too). Ultimately it adds to variety and replayability in my opinion.
    scagwi
    Almost sort of confirmed that it would I think, yeah?
    "All apparel items are cosmetic-only. The clubs you choose to assign to your Golf Bag will have an effect on course and we will go into more details for how this will work in the coming weeks."

    Given that Shaun West stressed that this would not be a "pay to win" game, I took that to mean that you could select clubs with characteristics that may suit your game better. For example, if you're a good iron striker, you'd probably opt for forged irons versus cavity backed irons. Another thing I thought of was maybe they're going to offer variable shaft stiffnesses.
    If it's like what I've imagined above, I'll be playing with cavity back irons and regular shafts, if their models follow what I suspect they will, as I suspect that will give me the best balance of power and control. I may have to earn some VC to get the equipment that bests suits my game and if that's the case, I'm fine with it, as long as I can earn that privilege through in game earnings.
    The more I parse that response, the more I realize it opened the door to more questions than I ever thought I'd be asking. I'll have to wait to get a more definitive answer "in the coming weeks", to which Shaun ultimately alludes.
    I know not everybody agrees on this, but I personally am in the camp of "liking" equipment to impact abilities and distances and have tradeoffs with control and spin.

    To me it gives a user things to work towards earning (or buying I guess too). Ultimately it adds to variety and replayability in my opinion.

    I think I spoke to this point in my previous comment, but I wasn't thinking about how it would add to the variety and replayability, but I agree with you... it would in my estimation.
    Yeah I just sort of feel like we should not fear progressions and ways to level up.
    Giving people things to earn (or purchase) that can make a difference is compelling to many users and gives them something to keep working at with goals in mind.
    I have to say..
    As the HB forum has turned into an over-moderated, curated group of mostly homers, it's refreshing to see the more blunt analysis and takes about this in the reddit area.
    HB & 2K are going to have their moderation hands full if they really release what it looks like they're going to, as their will be a fair amount of justified cynical reaction and takes of this being mostly a "full priced TGC 2019 content pack".
    OnlookerDelay
    I'd say that sounds like loft box removal or at least severely limiting its variability.

    I don't see why loft box is any issue at all. It's essentially analog, it's not like you can predict its effect on shots any more than feeling a lie with your body and feet in RLG. Nothing particularly mathematical about it. We frequently miss-guess the effect of it, and depending on visuals only in this flat sim seems ridiculously random to me.
    Whatever ones feelings about the loft box, let's just hope they allow people to disable it and enforce that setting across all modes of play.
    Choice is good here.
    ncp10
    I don't see why loft box is any issue at all. It's essentially analog, it's not like you can predict its effect on shots any more than feeling a lie with your body and feet in RLG. Nothing particularly mathematical about it. We frequently miss-guess the effect of it, and depending on visuals only in this flat sim seems ridiculously random to me.

    I think it's excessive in the range of carry distances it allows you to achieve. It's like +/- 8%. If it was +/- 2 or 3%, I'd have an easier time buying it. I know I can't do +/- 8% in real life and pull it off... well, not and be able to keep the ball in bounds.
    I just know this, the fact that I'm able to regulate partial swings with a much higher degree of reliability in Perfect Golf, where lofting is limited to about 2%, if that, feels more natural to me in getting those in between distances.... it just feels more intuitive.
    I think we're going to have the option for both, if I'm reading the tea leaves correctly about what they're touting as an experienced player challenge in "Distance Control".
    OnlookerDelay
    I just know this, the fact that I'm able to regulate partial swings with a much higher degree of reliability in Perfect Golf, where lofting is limited to about 2%, if that, feels more natural to me in getting those in between distances.... it just feels more intuitive.

    This is so true
    Regardless of how one may feel about the overall PG package (I fully admit it's missing a lot), it's hard to deny what a great controller swing implementation they cooked up.
    scagwi
    Whatever ones feelings about the loft box, let's just hope they allow people to disable it and enforce that setting across all modes of play.
    Choice is good here.

    Yes, it definitely needs to be an enforceable option for all modes of play, and so far, it sounds like it will be.
    scagwi
    This is so true
    Regardless of how one may feel about the overall PG package (I fully admit it's missing a lot), it's hard to deny what a great controller swing implementation they cooked up.

    I wish HB Studios could import Perfect Golfs swing input monitoring and put it into practice in their game. It's something about how the stick's movement is being read, but somehow, Perfect Golf's is easier to achieve a 95% swing in. I have to throw a condition in there though, I can't gauge the swing power in Perfect Golf by the golfer animation, I have to go by the feel of the travel of the stick to pull it off. Still, it works!
    When I do rarely pull off a 95% swing in TGC 2019, I feel like both the stick and the golfer animation has only moved about 55 to 60%. I play with a few guys who can pull it off with regularity in TGC 2019, but they're cyborgs! It's just way to touchy for mere mortals...
    OnlookerDelay
    I can't gauge the swing power in Perfect Golf by the golfer animation, I have to go by the feel of the travel of the stick to pull it off. Still, it works!

    Oh there's no question - the animation and avatar overall in PG are atrocious (and has a delay).
    The only silver lining is that I'm still able to hit great shots, totally blind, by feel when I'm in the bushes and can't see the avatar. lol
    scagwi
    The only silver lining is that I'm still able to hit great shots, totally blind, by feel when I'm in the bushes and can't see the avatar. lol

    Been there... done that more times than I can count! :)
    OnlookerDelay
    Been there... done that more times than I can count! :)

    It still chaps me that the ability to make the avatar "invisible" went away (many moons ago) and never came back. It's amazing how often "hacker harry" is in the way of seeing the shot outcome on the green.
    OnlookerDelay
    I just know this, the fact that I'm able to regulate partial swings with a much higher degree of reliability in Perfect Golf, where lofting is limited to about 2%, if that, feels more natural to me in getting those in between distances.... it just feels more intuitive.

    If I understand what you're saying I don't see the higher range of effects being as much of an issue and that because in RL golf it's very tough to set up correctly (essentially w/ perpendicular to the slope plane w/ some adjustment for angle of attack desired) mainly due to gravity and our ability to cope with it when on severely sloped lies trying to make a good swing.
    I fully concur w/ the notion of having swing length the downswing speed play the main roles in a swing mechanism, i.e. try to mimic the physics of a RL golf swing and translate that to a controller or mouse. I'm not familiar w/ TW series after 2004 but their implementation of mouse TruSwing in 2004 I thought was fabulous and intuitive as you say. You could do a push/pull, or a side-to-side motion, and the position of the mouse relative to those motions would affect face orientation etc. There are people who seem to desire 3-click, which is about as counter RL golf swing as you can get, so in this regard I'm super grateful we have what we have in TGC2019 because if it were 3-click, I'd never have installed the game.
    I've adapted to the more tempo-based swing, and while it's definitely not ideal at all it still does what matters the most to us: 1, shot outcomes are variable enough to mimic the uncertainty you get in RLG--we feel great when a long putt drops, get miffed when we thought we hit a good shot but misestimated something in the setup, or did the fast downswing at the wrong time and screwed up the shot; and 2, scores are right where we would like them to be which is right at realistic tour player scores. I shot 62 at a course on Tuesday, and for round 2 in that event proceeded to shoot 70 on the same course.
    Like some of those changes, specially getting rid of the set of clubs. I know that I'm not a day 1 purchaser but will eventually buy it to encourage them to make a new game down the road. Let's see if that dreadful power fade is still in the game.
    ncp10
    If I understand what you're saying I don't see the higher range of effects being as much of an issue and that because in RL golf it's very tough to set up correctly (essentially w/ perpendicular to the slope plane w/ some adjustment for angle of attack desired) mainly due to gravity and our ability to cope with it when on severely sloped lies trying to make a good swing.

    In real life, I can't take a 2-iron and loft it up to the point where I'll change the shot trajectory enough to knock 12 yards off the shot. I reduce my backswing to get the desired distance. I get tired of hitting every "normal" shot with a 100% swing, which has been lofted or de-lofted to yield the desired distance. It takes an intuitive element out of the game. I know it can be done because I can do it with a satisfying and realistic level of performance in Perfect Golf.
    I've adapted to the more tempo-based swing, and while it's definitely not ideal at all it still does what matters the most to us: 1, shot outcomes are variable enough to mimic the uncertainty you get in RLG-

    The tempo based swing adds another dimension to the swing control that makes it harder to master. I think their modeling is counter-intuitive with it though. If they had tempo affect "Push/Pull & carry" instead of "Fade/Draw & carry", it would make more sense, in terms of physics. The Swing Path should affect fade/draw, slice/hook, but they've got it bass ackwards in their model. I've adapted to it, but I have to put my golf instincts in a bowl when I play the game in order to cope with it.
    bigkev
    Like some of those changes, specially getting rid of the set of clubs. I know that I'm not a day 1 purchaser but will eventually buy it to encourage them to make a new game down the road. Let's see if that dreadful power fade is still in the game.

    bigkev, I hate to say this, but I don't think you're going to get a lot of your questions answered until launch day, and gamers who share your interests (including me) report on what the game *feels* like under the hood. As I've said before here, I'm a golf game addict and simply can't help myself... I've already pre-ordered it! On a positive note, I guess I'm not a full-fledged fanboy because I went with the standard edition :)
    lions67
    Cant wait for this game to drop.
    Having said that, I’m still LOVING 2019.
    Played the game every single day since I bought it on DAY1.

    Merace?
    Is that you?
    lions67
    Cant wait for this game to drop.
    Having said that, I’m still LOVING 2019.
    Played the game every single day since I bought it on DAY1.

    I honestly can't wait for it to drop either because that's the only way I'm going to really know how it plays. I'm still playing and enjoying TGC 2019. I'm in a Society of crotchety old curmudgeons like myself, and we have some very interesting tournament results, a lot of up and downs, a lot of different winners, and it makes it carry more weight to know who I'm playing against.
    I play it probably 6 days out of the week, but as always with any golf game with whom I'm in a relationship with, and is part of a series... once the successor to the current game is announced, the current game kind of goes into a lame duck mode, and I play it with less vigor and passion than I did prior to the announcement. This one is no different. I play my Society events: 3 dailies Monday through Wednesday, and a 36 hole tournament that runs Thursday through Sunday. I'll still play a couple of private matches and a couple of 9 hole public matchmaking matches a week as well. In a nutshell, that's about half of what I do before "lame duck season" arrives ;)
    scagwi
    Merace?
    Is that you?

    Don't think so... this guy is from Winnipeg. They have 2 seasons over there, winter for 9 months and the other 3 months, they have mosquitoes the size of bats. That's why they're staying inside to play games. Just imagine a golf course over there with all those thousands of bats, uh... mosquitoes as big of them ready to attack you. That's Winnipeg. I even heard a guy telling me the mosquitoes were as big as vultures over there.
    OnlookerDelay
    The tempo based swing adds another dimension to the swing control that makes it harder to master. I think their modeling is counter-intuitive with it though. If they had tempo affect "Push/Pull & carry" instead of "Fade/Draw & carry", it would make more sense, in terms of physics. The Swing Path should affect fade/draw, slice/hook, but they've got it bass ackwards in their model. I've adapted to it, but I have to put my golf instincts in a bowl when I play the game in order to cop with it.

    Sure, it apparently was a shortcut to attempting to make it more difficult to master. But as I say, what counts for us above all else is plausible shot outcomes and scoring and it's spot on in this regard, which is why we can play it regularly and still have a great match. Having that quality as well as a swing mechanism that is more intuitive is worth pursuing.
    I never played TW on a console, how was its swing mechanism?
    This has probably been suggested before but it would be great if during career mode if you could watch whoever you’re playing with. It would really add some drama especially on a final round of both of you are in contention. Would also make the pros more than just a name on a leaderboard.
    Jay Cee
    This has probably been suggested before but it would be great if during career mode if you could watch whoever you’re playing with. It would really add some drama especially on a final round of both of you are in contention. Would also make the pros more than just a name on a leaderboard.

    This question was asked of HB Studios during the Reddit community Q&A. The answer they gave was too nebulous to decipher:
    "Players will compete against the TOUR Pros throughout PGA TOUR Career Mode. We will talk more about this mode in the coming weeks - stay tuned!"
    Competing against the TOUR Pros could mean playing with the AI model of the player, but it could also be interpreted to mean play against their score on a leaderboard. But then, the very next question/answer was this, which threw another monkey wrench into the works:
    "r/PGA_Tour_2K: Will the names of PGA TOUR Pros be used on the leaderboards in Career Mode?
    HB Studios: Yes, you will see the names of the licensed TOUR Pros on the leaderboards during PGA TOUR Career Mode."

    Dove tailed onto the previous answer, this could be interpreted to mean that in addition to competing in a player grouping with one (or more?) PGA TOUR Pro models, you'll also be competing against the other licensed Pro names on the leaderboard. Then again it could just be a reiteration of "you'll compete against the Pros on the leaderboard."
    There was a line in a Eurogamer.com story about the game that reads thusly:
    "Each pro presents a challenge to players in the career mode, in which you compete to become FedExCup Champion."
    That could be interprested three ways: 1.) compete against a licensed pro in a head-to-head match and defeat them to unlock the next match/pro, until you unlock and beat Justin Thomas for the Fedex Cup championship, 2.) You compete against all the licensed pros, mixed in with fictitious generic names on a leaderboard only, 3.) You're allowed to play along with one or more of the licensed pros in addition to the mix of licensed and fictitious names on the leaderboard.
    There are more permutations that can probably be brought into that mix as well. It doesn't sound like 2K/HBS got the rights to use all the PGA TOUR player names, like the Tiger Woods series had been able to do over the years. I guess we'll have the option to go in and edit the fictitious names like we do now.
    It's sort of pot luck trying to figure out which pro should be subbed for each fictitious player name in the career mode, to try to have it line up with the relative performances of the PGA TOUR players. I just hope the fictitious players don't have those "Night of the Living Dead" profile mug shots like they have in TGC 2019 :)
    I have a feeling it's going to be a mix of career mode and challenges. Like you're going to end up matched against a pro during tournaments until you beat him. Some would like it, others will hate it just like in TW13.
    I always remind myself with public relations that large companies that have great features they are proud of will talk about them widely and loudly.
    Hope for the best but expect the worst when parsing language to try to understand what might be actual feature details.
    Truly great stuff would be out there in the open and not need to get teased out from crafty and suggested reading of sentences.
    bigkev
    I have a feeling it's going to be a mix of career mode and challenges. Like you're going to end up matched against a pro during tournaments until you beat him. Some would like it, others will hate it just like in TW13.

    Whatever they do with career mode, I hope they give it enough hooks to make me want to play it more than a couple of rounds like the last two. I think I had a similar vision to what you described. I was thinking they might have you paired with a featured pro and you had to beat him in whatever tournament you were playing, but the rest of the field was still playing for the tournament title as well. You beat the player you're paired with for however many holes the tournament turns out to be, then you unlock the next tier pro for the next tournament.
    I don't know what they've got in mind really, as they sling the terms challenges and tournaments around in relation to career mode. Whatever it is, Shaun West said "we will discuss Career Mode in more detail in the coming weeks." I guess it's complicated enough to where it deserves its on feature article or video?
    scagwi
    I always remind myself with public relations that large companies that have great features they are proud of will talk about them widely and loudly.
    Hope for the best but expect the worst when parsing language to try to understand what might be actual feature details.
    Truly great stuff would be out there in the open and not need to get teased out from crafty and suggested reading of sentences.

    It's like they're following the Tiger Woods PGA TOUR rollout model to a "T". I remember this drip-drip-drip, feature revelation, week after week, and answers that were usually subject to multiple interpretations.
    OnlookerDelay
    It's like they're following the Tiger Woods PGA TOUR rollout model to a "T". I remember this drip-drip-drip, feature revelation, week after week, and answers that were usually subject to multiple interpretations.

    I’m not sure which version you are referring to but whichever one you are…
    How did that end up working out?
    Do you recall being blown away with things that were above expectations based upon information before launch?
    scagwi
    I’m not sure which version you are referring to but whichever one you are…
    How did that end up working out?
    Do you recall being blown away with things that were above expectations based upon information before launch?

    They did that for TW 08 through 12, and to a much lesser degree, 13. The only one that was above expectations, to me, was TW 10.

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