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PGA Tour 2K21 Clubhouse Pass - What's Here and What's Missing

pga tour 2k21 clubhouse pass

PGA TOUR 2K21

PGA Tour 2K21 Clubhouse Pass - What's Here and What's Missing

As anyone who has spent a fair amount of time with PGA Tour 2K21 will tell you, an enjoyable part of the experience is the ability to customize your MyPlayer golfer using both the clothing that you wear and the clubs that you carry in your bag. While you can unlock many of these items by playing rounds across different modes, or even just by spending the coins you earn through golfing, the new PGA Tour 2K21 Clubhouse Pass provides you with more options to set yourself apart from others on the course.

A Battle Pass By Another Name

The way the Clubhouse Pass works isn’t all that different from similar features in other games, such as the ones in Fortnite or Rocket League (or now NBA 2K MyTeam). Providing you with up to 75 new items across different tiers, how much you want to get from the Clubhouse Pass — like many things in life — of course depends entirely on what you’re willing to spend. Those who don’t want to fork over anything other than what they spent on the game itself will still have the chance to unlock items at every five tiers for a total of 15 items in all if they play enough to complete all of the tiers within the three months this Clubhouse Pass covers.

Those who don’t mind shelling out a few extra dollars ($7.99 USD, to be more specific) will have the opportunity to unlock an item for every one of those 75 tiers with the Premium Pass. If you spend a little more, you can get your hands on the Premium+ Pass that will allow you to skip the first 20 tiers and unlock those items immediately.

Of course, the natural inclination is to be skeptical of all microtransactions in games, especially when they’re part of a 2K title, but it’s important to note that all of the items available from the Clubhouse Pass are largely cosmetic in nature. Yes, the clubs you can unlock might improve your game, but they still adhere to the same balance of all clubs in the game, meaning they come with their own pros and cons. There are also a few tiers that will earn you 100 coins (hardly a fortune) and others that will get you a welcome 5% XP boost. Unlike NBA 2K’s progression system that forces you to either spend some cash or play a whole lot in order to have the kind of attributes needed to be competitive, PGA Tour 2K21 still has no attributes that can be boosted. PGA 2K still requires you to become elite through the tried-and-true method that real professionals use: practice.

So are these items that you unlock with the Clubhouse Pass actually worth plunking down some real money to obtain? That probably depends how much you value the customization component of the game and how much of a completionist with these things you want to be. Admittedly, without any sort of upgrades to actual skills to be achieved, there really isn’t much else to make yourself stand out other than your appearance and clubs. As such, there’s no better way to show that you are a true hardcore player of the game than to turn up on the course decked out with some of the final rewards of the Clubhouse Pass, which means rocking solid gold pants and shirt with a pink flamingo putter sticking out of your bag.

What’s Missing?

It’s fair to say there are some ways that PGA Tour 2K21 could expand upon the customization to make the rewards even more valuable. It’s almost painful to admit it, but they might be well advised to take a page from the NBA 2K playbook and include things like emotes to make golfers even more unique. It would be especially nice to be able to have signature movements or facial expressions for things like intros before tee offs, or after good and bad shots. It would somehow cushion the blow a little after a shanked approach shot to be able to toss your wedge in frustration or even just make some sort of custom pained grimace. If they’re looking for inspiration, the World of Chel progression system in NHL 21 is another one they might want to attempt to emulate for this kind of thing as they look ahead to the future of the series.

As it stands now though, the Clubhouse Pass is a relatively cheap add-on that will land you some pretty nice gear if you’re someone who plays PGA Tour 2K21 regularly. That being said, the rewards aren’t really ground-breaking enough to make this a must-have for more casual players.

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  1. A fine, informational write up on the Clubhouse Pass. But from my vantage point, $8 for these unlockables is not at all worth it.
    Yes, rewards are mostly cosmetic items, meaning it's not a "pay to play" system. But it's an absolutely unnecessary money grab, which looks bad for a game with other issues that need attention.
    For example, several rewards are clothing options are for female characters. I have no problem at all with having female characters and gear in the game (in honesty, if TW 14 could have the LPGA, this game probably should, too), but if you only play as a male, those items are of zero use to you. The reverse is true if you're a woman playing this game...none of the male clothes will be useable on your MyPlayer, so what's the point of wanting to unlock them?
    Also, there are multiple versions of the same unlockable - i.e. the range of Under Armour jackets you can unlock. They are the same identical item, just in like 5 or 6 different colors. You get two of those UA jackets as free rewards (a navy blue one and a black one), so do you really wanna spend real money to get all the colorways?
    And I get a kick out of the fact that some of the diehard TGC/PGA 2K fans would always ridicule EA's golf games as "arcade", while their game is the true "sim" version of golf, when this paragraph now exists:
    "As such, there’s no better way to show that you are a true hardcore player of the game than to turn up on the course decked out with some of the final rewards of the Clubhouse Pass, which means rocking solid gold pants and shirt with a pink flamingo putter sticking out of your bag."
    As one who loves to customize and deck my avatar out with all the real-life gear I can, I am glad they released more content. But there's no way I'm shelling out any more money to get things like gold pants and shirts, and bird-shaped golf clubs. At least not until they fix career mode problems and other bugs.
    And since they are calling this Season One, it means they'll be asking for another $8-15 in just 3 months time for Season Two...
    I wonder if this is all a direction that TGC 1 & 2 fans are excited about or if they'd take it all back and prefer it were just HB (no 2k or Maximum)
    Hamburgerpimp97
    What's missing? Answer: Ability to play as the PGA Pros.

    And a customizable schedule in career mode, letting you play created courses instead of the "official" fantasy ones.
    scagwi
    I wonder if this is all a direction that TGC 1 & 2 fans are excited about or if they'd take it all back and prefer it were just HB (no 2k or Maximum)

    You can see the benefits of having 2K involved - a better presentation and decent integration of real-life tournaments in the game.
    But I am surprised at some of the issues and things that I though 2K might help with more. Given 2K's reputation for publishing games with high-quality career/dynasty modes (like in the NBA 2K games), it's sad that the career mode in PGA 2K21 is lacking depth and is pretty glitched. Career Mode gets stale quickly, and loses all immersion when leaderboards change between rounds and "winners" of events randomly change.
    I know I have talked about career mode quite a bit on this forum, but since HB or 2K have yet to even acknowledge the issues with the mode, I feel the need to keep mentioning it in hopes someone from the dev team will see it.
    It also seems that HB and 2K might not be jiving together or something? I mean, no one from the HB team comments on this game anywhere - whether it's the 2K forums, which HB devs supposedly "joined" back in July but has never really posted anything, or HB's forums which are still active with 2K21 players, even though there isn't a specific forum for the game.
    2k21 is a very good pick up and play game but these people don't care enough to spend the time to fix the issues that were present at launch. This is by far the best version yet. You doubt that go back and play last year's game.
    Sadly they are done with this version and I will wait for the sale if they ever make another one which might be doubtful at this point. Anyone know how this game has sold?
    lowpaiddonkey10
    2k21 is a very good pick up and play game but these people don't care enough to spend the time to fix the issues that were present at launch. This is by far the best version yet. You doubt that go back and play last year's game.
    Sadly they are done with this version and I will wait for the sale if they ever make another one which might be doubtful at this point. Anyone know how this game has sold?

    I haven't found any concrete numbers, but the vgchartz.com website says over 1 million copies of the game have shipped across all platforms:
    https://www.vgchartz.com/game/227730/pga-tour-2k21/?region=All
    And I read an article about Take Two's most recent earnings call, in which executives said that PGA Tour 2K21 has "outperformed" their expectations.
    https://www.windowscentral.com/nba-2k20-and-2k21-sales-lead-take-two-interactives-q2-earnings?amp
    While gamers might be frustrated by subscriptions and microtransactions, the financial report shows why they remain a vital part of Take-Two's strategy. Spending on virtual currency, add-on content, and in-game purchases increased 56% in Q2, accounting for 59% of the company's net revenue.

    No wonder they're pushing that with the PGA game.
    bigkev
    No wonder they're pushing that with the PGA game.

    So disgusting to see a line like this:
    "While gamers might be frustrated by subscriptions and microtransactions"
    Just grosses me out and honestly bums me out for the long term outlook when the actual desires and enjoyment of the customers is casually tossed aside for, of course, money -- always just money, money, money with seemingly little to no moderation on the concept of just going for more money, all the time, always, at every turn.
    scagwi
    So disgusting to see a line like this:
    "While gamers might be frustrated by subscriptions and microtransactions"
    Just grosses me out and honestly bums me out for the long term outlook when the actual desires and enjoyment of the customers is casually tossed aside for, of course, money -- always just money, money, money with seemingly little to no moderation on the concept of just going for more money, all the time, always, at every turn.

    At this point it’s all cosmetic, which I’m ok with. I fear the “pay to win” aspect of micro transactions will read it’s ugly head in season 2. I can 100% see them putting the tour pros in the pass under a pay wall. I.E buy pass and immediately unlock Justin Thomas and his attributes. I mean everyone was asking for playable pros, this gives them a path to do it
    jbd345
    At this point it’s all cosmetic, which I’m ok with. I fear the “pay to win” aspect of micro transactions will read it’s ugly head in season 2. I can 100% see them putting the tour pros in the pass under a pay wall. I.E buy pass and immediately unlock Justin Thomas and his attributes. I mean everyone was asking for playable pros, this gives them a path to do it

    I would prepare for the "retirement" of the course creator in favor of add-on licensed courses in the near future.
    randogu
    I would prepare for the "retirement" of the course creator in favor of add-on licensed courses in the near future.

    I wonder if they have weighed the cost of doing this? This whole business of not allowing you to keep a few user created courses on your console/pc sucks. They haven't done it yet but I have been expecting them to shut down the servers on at least a couple of their older games by now. No idea how much space these courses would take up on your system.
    I have no intention of ever paying for courses beyond the initial cost of the game. If they decide to eliminate the creator I would no longer be a customer. I would rather pay a small subscription fee to have access to the courses on a server. Can't be that much.
    As I've mentioned here before, I'm not much of a 2K21 player outside of single local matches and working on course creation. And I did not spend the $8 to get the Clubhouse Pass.
    However, even with only playing those parts of the game, I've already passed the highest level - level 75 - in Season One weeks ago. The idea that anyone would pay the $15 for the premium-plus pass to skip 20 levels is crazy. If you play the game, even casually, you'll get to level 75 in a very short time.
    The secondary result of this is that everyone who's all done with Season One must now wait 2-3 months for any new content to drop. The way this has been going, nothing new (patches or otherwise) will be released until Season Two hits the market in March.

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