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NBA 2K22 Gameplay Improvements Revealed - Defense, Dribbling, Post Play, Shooting, Finishing, Badges & More

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NBA 2K22

NBA 2K22 Gameplay Improvements Revealed - Defense, Dribbling, Post Play, Shooting, Finishing, Badges & More

After showing the NBA 2K22 gameplay trailer yesterday, 2K has followed it up with details on the gameplay improvements for NBA 2K22.

Here are just some of the gameplay improvements:

  • Defense & Defensive AI: Completely rebuilt shot contest and blocking systems, a significant update to the fundamental defensive rotations, and much more;
  • Dribbling: Players will experience a unique feel and rhythm when sizing up, significantly faster overall pace and much tighter control in navigating the court, and a ton of other new combos, cancels, and move chains;
  • Post Play: Upgrades highlight loads of new content, including new movement and a new arsenal of back-to-basket moves;
  • Shooting: There’s a new shot meter that will dynamically expand when players take high-quality shots with good shooters but will shrink when heavily contested, shooting with a low-rated shooter, or fatigued. NBA 2K22 puts more emphasis on Shot IQ, meaning the teams that work for open looks and take smart shots are going to see much more success than the teams that force up bad shots;
  • Finishing: Along with a focus on creating more of a skill gap for finishing at the rim, players can also completely customize their dunk repertoire with an all-new Dunk Style Creator;
  • Builds, Badges & Takeover: Adjustments to create more balanced builds, and an increase of the total badge count to 80, offer many ways for players to impact the game. Additionally, NBA 2K22 for PlayStation 5 and Xbox Series X|S consoles introduces Takeover Perks, which you can unlock to strengthen your existing Takeover abilities.

Check out the latest Courtside Report sent to us from 2K.

Hello, 2K fans! It’s that time of year when we get to unpack all of the exciting gameplay enhancements and new features coming your way with NBA 2K22! The first year developing on new consoles always brings new challenges, such as… major code rewrites, new technical hurdles, and systems getting rebuilt. But with all that behind us, the gameplay team was laser-focused on one goal with NBA 2K22: making a GREAT gameplay experience! 

We had an ambitious feature list that we wanted to tackle this year: faster-paced gameplay, tighter and more responsive movement, more skill-based offense, and big changes to the player builder. All of which we’re going to tackle in today’s blog. We also made a strong push to ensure that we were delivering the same quality gameplay upgrades on both current and new gen systems. So no matter which version you choose to go with this year, you’re going to get a brand new experience. But the one major focus for the team that we wanted to be priority one, was DEFENSE. So let’s get started. 

DEFENSE 

The primary goal for defense was to give gamers the tools to be able to really change the outcome of the game on the floor and at the rim. If you were a great perimeter defender who anticipated well, we wanted you to be able to clamp up the dribbler and force a pass. If you were a rim protector, we wanted to give you the ability to send away weak shot attempts at will. Our engineers were determined to achieve those goals, and we’re extremely happy with the results! 

The shot contest and blocking systems were completely rebuilt, leading to several new snatch blocks and volleyball spikes that never happened before. This also paved the way to reward basketball IQ much more in our shooting systems. The shot contest rewrite removed the “ghost contests” that many complained about, and this year being out of position or not getting a hand in the shooter’s face will lead to some easy buckets for the offense. On the other hand, properly crowding shooters with good contests will result in plenty of bricks and airballs, as they should. 

 

For floor defenders, body-up rides and bumps feel much more rewarding as the motion team has dramatically improved the feel of on-ball defensive movement. Unwanted “bump steals” and snatchy body ups have been reduced in favor of giving both the ball handler and on-ball defender more freedom of movement and respected input. Shifts, launches, stops, and cuts all feel much tighter, and with even more new gen foot-planting improvements, you’ll see a lot less sliding on both ends of the floor. 

Steals also received an upgrade with a greater emphasis placed on the steal attribute. Low-rated stealers get sluggish animations that punish them when they reach, while high-rated stealers (with good timing and opportunity) will be able to pick pockets at a much higher rate. Also be prepared to see more layup/dunk strips from high-rated stealers when slashers try to force their way to the rim in a crowd.

Great defense may not always be featured in real-life highlights, but all of these improvements are what I’m most excited about for NBA 2K22. They lead to much more balanced on-court battles and make the game much more fun to play! 

DEFENSIVE AI 

Defense was also a major focus on the new gen AI front. Da Czar (our resident X’s and O’s expert) and the AI team wanted to create a strong foundation to build on for many years to come. A lot of legacy issues were addressed through complete and thorough rewrites of almost all of the major defensive systems in the game. New on-ball defensive positioning logic gives defenders more consistency in their positioning regardless of their distance from the basket. This enables a much less jittery defender who knows where they want to be in all phases of defensive positioning. This along with motion improvements allowed us to tighten up general defensive positioning, which means gamers will feel more defensive pressure on-ball than was present in last year’s game. 

Brand new hedge defender logic and behaviors give the catch hedge defender a specific focus for how they react to the ball handler. In the past, the hedge defender’s primary focus was their man which led to the AI actively abandoning the ball handler. This cascaded into several issues. The ball handler would have an open lane, which in turn would force help to come from the strong side, leaving easy, open jumpers in pick and roll situations. This year, our hedge defender can focus on the ball and play two offensive players intelligently covering the deepest threat. Our drive help was also built from scratch this year to give our AI help defenders more intelligence in their calculations for when to send help on the drive. We also increased help defender logic, controlling movement speeds requested in help situations. The AI will no longer send a defender to double a standing offensive player thirty feet from the basket when a user requests drive help in the defensive settings. 

This year marks the most significant update to the fundamental defensive rotations we have ever done! We now have the ability to have both single and double rotations to take away the first or second passing lanes once help defense is triggered. This creates more opportunities for a second or third pass to find the open shooter. We also gave our AI the ability to anticipate certain play actions like floppy or down-screen actions. When the AI properly detects these situations the off-ball defender can now go into what we call, chase behavior. This helps AI defenders take the proper route around screens to put themselves in a better position to navigate and avoid screen contact. This helps with the overall flow and spacing on both sides of the ball. Lastly, we also added a brand new cutter help defensive system. This system helps to fill in defensive gaps and sends help anytime a player has a clear path to the rim. This system can pick up that cutter and send a rotation defender to cover the helper when possible. 

The combination of all these systems in NBA 2K22 makes it our most significant defensive effort to date. One which we fully intend to build on for years to come. 

DRIBBLING

Offense will obviously never be neglected in any 2K basketball game, and I’m thrilled with our offering for NBA 2K22! Dribbling is something I personally spend a lot of time working on and am extremely passionate about and can say, without a doubt, that playmakers are going to have a field day with this year’s game! The 1-to-1 Basic Size-ups have been removed and replaced by 1-to-1 Signature Size-ups. But what exactly does that mean? Flicking the Pro Stick in various directions last year gave you fairly generic-looking size-ups, while holding up on the stick gave you a nice-looking mo-capped dribble series. This year, the goal was to marry the two together and give each player a unique feel and rhythm when sizing up, while also giving the gamer complete control over how the series plays out.

KD’s big hesi crosses, Harden’s around/thru the leg moves, Steph’s quick machine gun crosses, and Luka’s methodical rock back and forth dribbles are all now under the gamer’s direct control rather than a preset movie. The speed stick that we introduced on new gen last year also returns. So flicking the stick quickly results in quicker dribbles while slower flicks give you more rhythmic ones. There are around 50 unique signature size-up packages to choose from, each with its own distinct advantages. Make sure to give all of them a try to find out which one best suits the rhythm of how you like to play. Additionally, you can equip one of 32 unique dribble sequences (which I’ve dubbed Signature Combos) as well. These are quick, three or four- second dribble combos that you can trigger by simply holding Sprint and flicking the Pro Stick up. Mixing the Signature Size-ups and Signature Combos together gives you a limitless variety for how you want to break down your defender. 

There are a ton of other new combos, cancels, and move chains you can pull off this year… drag dribble hesis and spin stepbacks being my personal favorites. But I’m not going to go into detail on each of these right now to save you from reading a novel on dribbling. In a nutshell, quickly sending multiple Pro Stick commands and/or attempting to move in various directions with the left stick just after performing a dribble move will open up a world of new combos that will stifle even the best defenders! 

When it comes to dribble movement, you’ll notice a significantly faster overall pace and much tighter control over how you navigate the court. Each of the 28 unique dribble styles received a nice refresh with new content that accentuates the signature style of its given player. We’ve also added four new WNBA dribble styles: Seimone Augustus, Chelsea Gray, Arike Ogunbowale, and Gabby Williams. Another nice upgrade to dribble movement is height compensation. Last year, taller players could outpace shorter players with the same Speed with Ball rating. This has been resolved for NBA 2K22 to ensure that smaller players are no longer lagging behind. And everything that I just mentioned about dribbling, from the movement to the new moves and combos, are going to be identical between current and new gen! So if you’re a player who plans to play both, you won’t have to learn two different systems like last year. 

POST PLAY 

Now a little treat for the bigs. We spent a lot of time upgrading post play with loads of new content, including new movement and a new arsenal of back-to-basket moves. Similar to face-up ball handling, many of the new moves are cancels and aborts. For example, start a post spin by twirling the Pro Stick, then immediately move the left stick in the opposite direction for a spin back. There are also new RT/R2 fakes that keep you engaged in post allowing you to chain multiple fakes together without disengaging. You can also take advantage of new disengage faceup moves, controls to help you avoid steals, new hop shots/fades/hooks, and a better pull chair mechanic. There’s a lot of great combinations and fakes once you’ve mastered the controls. 

SHOOTING 

Shooting has undergone many changes for NBA 2K22. There’s a new shot meter with a dynamically resizing make window. This window will expand when you’re taking high-quality shots with good shooters, but will shrink when heavily contested, shooting with a low-rated shooter, or fatigued. The major emphasis for shooting success this year is Shot IQ. The teams that work for open looks and take smart shots are going to see much more success than the teams that force up bad shots. It sounds elementary, but it’s something we really keyed on this year as taking quality shots was more or less overshadowed by ratings and stick skills. Shot timing still plays a major role in the skill gap (and yes, you still get an additional boost for turning the meter off), but will only take you so far if you’re taking bad shots. We’ve heavily focus-group tested the new shooting mechanics with players of all skill levels and believe this is the best that shooting has ever felt in NBA 2K. 

FINISHING 

We also made a strong push to get more of a skill gap into finishing at the rim. As beautiful as our motion-captured dunks are, it was a shame that once you saw one fire off, you basically knew it was an automatic two points. With the revamped blocking system, we’re now giving rim protectors more tools to make great stops at the rim. On top of that, on new gen, we’ve added timing meters to both alley-oop and aggressive skill dunk attempts. When an alley pass is in the air, you’ll need to press the Shot Button at just the right time to finish off the oop. If you’re too early or late, you’ll either smoke the finish or miss the catch completely. (side note: you can force bounce pass alleys this year!) And on the dunking side, holding Sprint and pulling straight down on the Pro Stick will trigger the aggressive skill dunks. When you have a defender standing underneath the rim, using the aggressive skill dunk feature will let you basically force a dunk attempt on-demand as long as you have a strong dunker and you have a bit of a runway. It’s tough to hit the perfect timing for these high-risk, high-reward plays, but it’s so gratifying when you can pull it off. 

 

We’ve also added dunk celebrations into the game this year that work very similarly to the green release jump shot landing celebrations. So not only can you throw down some nasty dunks in traffic with the new feature, you can now also equip your signature dance to show off a little bit afterward. 

And the last thing I wanted to mention about dunks, in NBA 2K22, you’ll now have the ability to completely customize your dunk repertoire with an all-new Dunk Style Creator! This is a great feature that allows you to have detailed control over the exact style of your dunk packages and lets you equip more dunks on your player than ever before!

BUILDS, BADGES, and TAKEOVER 

Player builds is another hot topic when it comes to 2K. In NBA 2K21, we debuted a brand new player builder on new gen that allowed you to set up your attribute caps however you saw fit. As with any new big developments, there are always growing pains. We’ve made a lot of adjustments to the system to create more balanced builds and give incentives for creating all different types of players. Smalls will see distinct advantages over bigs and vice versa. So expect to see a lot more variety when you hit the virtual streets of the City this year. 

The amount of badge points at your disposal has been increased significantly giving you more options for how you badge out your MyPLAYER. The new detailed builder screen makes it much easier for gamers to identify the available badges, the cost at each tier, and the attribute thresholds required to hit each tier. You can also see how those numbers change in real-time as you adjust your attribute caps. Another cool addition is the ability to create Badge Loadouts! These allow you to quickly and easily toggle what badges you have equipped based on how you’re playing on a given day or even based on the matchups stepping up to the Got Next spots. Here are the new badges you can play around with in NBA 2K22: 

  • Fast Twitch – Ability to get off the floor quicker for standing layups and dunks 
  • Grace Under Pressure – Ability to convert standing layups more effectively 
  • Limitless Takeoff – Ability to soar from further away on driving dunk attempts 
  • Mouse in the House – Ability for bigs to finish over shorter players more efficiently 
  • Unstrippable – Ability to secure the ball better when gathering for a layup/dunk in traffic 
  • Chef – Ability to knock down Steph-like off-dribble deep 3’s 
  • Limitless Spot-up – Ability to hit logo-range 3’s off a catch and shoot 
  • Lucky #7 – Boosts your ability to score when shooting early in the clock 
  • Mismatch Expert – Ability to successfully shoot over taller defenders on a switch 
  • Glue Hands – Ability to make difficult catches and quicker branch out to a shot or dribble 
  • Hyperdrive – Boosts the speed and effectiveness of moving dribble moves 
  • Quick Chain – Boosts the ability to quickly chain dribble moves together 
  • Post Playmaker – Boosts the effectiveness of both shots and moves when playing in the post 
  • Triple Threat Juke – Increases the effectiveness of triple threat fakes, jabs, and go moves 
  • Ball Stripper – Ability to strip layup and dunk attempts more effectively 
  • Hustler – Ability to get to those scrappy 50/50 balls quicker than opponents 
  • Menace – Significantly drops the offensive ratings of opponents when you smother them 

That brings our total badge count to 80 with a number of existing badges also getting some nice upgrades. There’s a lot to choose from and many ways to impact the game, so the Loadout feature is a welcomed addition. Last, but certainly not least, we’ve ported ALL 80 badges to current gen, a massive upgrade for our fan base!

One final MyPLAYER upgrade I wanted to call out is a new gen exclusive called Takeover Perks. These are modifiers that you can unlock and equip to strengthen your existing Takeover abilities! I’m not going to list them out because we want them to be a surprise, but it’s a great upgrade to the Takeover system that adds a layer of depth and strategy to how you compete online. 

CLOSING REMARKS 

Those are the main features I wanted to highlight for this year’s Gameplay Courtside report. I feel like I’ve been typing too long already, but there’s so much more that goes into the nuts and bolts of 2K’s gameplay and this blog barely scrapes the surface. Huge shout out to each of the gameplay devs who work tirelessly each year to build the best sports gaming experience on the market! From the outset, our goal was to create fun and competitive gameplay and I think you all will agree when you get your hands on the sticks that the team has delivered that in spades.

The community’s passion for 2K is what drives us, and many of our features come directly from you. In fact, we had the wonderful opportunity to bring in several respected community members and 2K Pros to “beta test” gameplay a few weeks ago. Their feedback was incredibly valuable to us and allowed us to put the finishing touches on gameplay to ensure the best possible launch experience! Big thanks to those guys and we look forward to hosting more of those types of events in the future! 

So, have a great time with NBA 2K22, and we can’t wait to read your feedback, watch your videos/streams, and continue to work with you to mold the best basketball game on the planet! 

168 Comments

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Discussion
  1. wow that great article to read. i hope defense play great even offense. i hope ai cpu play smarter on defense. they didn't mention about improve pick and roll defense 
    It all sounds good.
    I like what I’m reading about the new shot meter and getting an open shot is the best way to shoot, but we will see how true that holds…….
    But the big question is, how long will 2k stick to these changes ? After a few weeks when YouTubers start to complain and other people keep tweeting how they should green every
    Shot no matter how many defenders are around them. Will 2k cave in and start changing everything around
    Or will they stick to their guns and see it thru….?
    That’s the real question…….
    michaelhawj
    wow that great article to read. i hope defense play great even offense. i hope ai cpu play smarter on defense. they didn't mention about improve pick and roll defense*

    They did touch on it some though...
    "Brand new hedge defender logic and behaviors give the catch hedge defender a specific focus for how they react to the ball handler. In the past, the hedge defender’s primary focus was their man which led to the AI actively abandoning the ball handler. This cascaded into several issues. The ball handler would have an open lane, which in turn would force help to come from the strong side, leaving easy, open jumpers in pick and roll situations. This year, our hedge defender can focus on the ball and play two offensive players intelligently covering the deepest threat."
    I would also think this would help as well...
    "We also increased help defender logic, controlling movement speeds requested in help situations"
    Movement speed was a big issue in the 2k21 when it came to defense.
    I'm intrigued by the more control over dribbling sequences and the shot IQ, since you see in real life that when a player gets out of control and shoots crazy shots, or they miss a few, everyone starts missing and they get tighter, start to pass up open shots etc. Could see this being hella fun, IF they actually make sure also for classic teams that shooters like Abdul-Rauf, Dell Curry etc. actually are accurately rated and reflects their real life shooting abilities. Blocking sounds cool, but with a lot of these blogs it all sounds amazing yet in game these 'building from scratch / ground up' mechanics are not as groundbreaking as claimed. If shooting is indeed the best it's ever felt, then it could be a game changer.
    I am however disappointed that yet again passing gets passed over...so infuriating! As if it's not part of the game and fine as it is when it is now. It's so basic and with all the expanded abilities for dribbling, the post, size ups, that passing never gets an upgrade shows just a lack of care and making it the best it can be. Passing is key for me when fast breaks and a proper pass can be the difference between a wide open lay-up or reaching a player in time, but the CPU AI so often just 'reads' and reacts to the push of a button that it gets intercepted or inexplicably thrown to the player closest or out of bounds. I know there is icon passing, but for a fast break you need passing AI to be upgraded so they read the situation and when one or even two players are ahead, pressing pass button should always be automatic to the furthest player our or the second.
    TarHeelPhenom
    They did touch on it some though...
    "Brand new hedge defender logic and behaviors give the catch hedge defender a specific focus for how they react to the ball handler. In the past, the hedge defender’s primary focus was their man which led to the AI actively abandoning the ball handler. This cascaded into several issues. The ball handler would have an open lane, which in turn would force help to come from the strong side, leaving easy, open jumpers in pick and roll situations. This year, our hedge defender can focus on the ball and play two offensive players intelligently covering the deepest threat."
    I would also think this would help as well...
    "We also increased help defender logic, controlling movement speeds requested in help situations"
    Movement speed was a big issue in the 2k21 when it came to defense.

    i am glad that they tune it better.. pick and roll defense was major disappointed in 2k21
    noshun
    Nice read, hopefully there's a demo this year..

    Somebody can correct if I’m wrong, but I think 2k confirmed no demo this year?
    Sent from my iPhone using Tapatalk
    Dammm post game got me excited as fk.
    Just need to know if there a bots in rec and how the matchmaking works lol
    Verzonden vanaf mijn iPhone met Operation Sports
    I’m shocked. They actually rebuilt the defense from scratch. They even brought back defensive stopper! And now shooting is going have more of an emphasis on shot IQ than just timing a button. If the gameplay pans out then I won’t even mind the game looking the exact same.
    DevSwerve
    Somebody can correct if I’m wrong, but I think 2k confirmed no demo this year?
    Sent from my iPhone using Tapatalk

    yes 2k already confirmed there is no demo this year
    More intrigued by this write up than anticipated.
    When is the last time defense got 4 paragraphs? lol
    Post game improvements sound good too. NG2K21 was a wayyy down year for the post game.
    Sent from my SM-G781U using Tapatalk
    Let the drooling begin...:)
    Good read. I'm just happy current-gen version is closer to next-gen version this year. I bet 2K checked the numbers and saw huge sales on current-gen version, that's why they tried to implement most of the changes on current-gen.
    As usual, the gameplay blog sounds great in theory. We'll see how it is in practice/after a few patches.
    Still some red flags in there (some of the badges, more snatch block animations, etc.), but a lot of stuff that sounds promising.
    The 24th Letter
    When is the last time defense got 4 paragraphs? lol

    no joke ? when they broke it in 2K18
    like "Yeah...THAT Guy" said, promising as always but... we know we have to wait...
    One thing shocked me, there's no mention of the "NBA" if you read properly.
    Oh wow defensive rotations and pick and roll coverage got prime real estate in a gameplay blog. It had specifics rather than generic descriptions. That’s a really good sign.
    DevSwerve
    The Chef badge is going to be a problem, I can already tell lol
    Sent from my iPhone using Tapatalk

    Do we really need more shooting badges though
    Maaaaan I wanna get hype I really do! But I'm at the show me state to be honest. Like 24th mentioned Defense got alot of paragraphs...but I've heard this before.
    Hopefully Czar drops a video blogs...man I miss thoes!
    stickyfingers
    no joke ? when they broke it in 2K18
    like "Yeah...THAT Guy" said, promising as always but... we know we have to wait...
    One thing shocked me, there's no mention of the "NBA" if you read properly.

    The nba is the secondary game now. 10 years from now it won’t even be part of the game…..
    Yeah...THAT Guy
    As usual, the gameplay blog sounds great in theory. We'll see how it is in practice/after a few patches.
    Still some red flags in there (some of the badges, more snatch block animations, etc.), but a lot of stuff that sounds promising.

    The block improvement section left me skeptical. The biggest problem with blocks IMO is the “auto-tracking” of your hand/or body to ball when simply pressing the block button. There is no timing/skill to blocking a shot in 2K. Theres a reason the top defenders only average 2 blocks a game in real life. But as always we shall see.
    The addition of snatch blocks and volleyball spikes are a continuation of the path of 2k drifting away from being a basketball sim
    As always, the blogs sounds like they're trying to address many of the problems that have plagued the game from the year before. Day 1, it's probably going to be a great game.
    And ALSO as always...what's going to happen when the game is released and the whining begins? The yearly changes have never been a problem with the game. It's been the patches that are created to shutup the crybabies when they can't green every shot and break ankles on every possession despite having a low rated MyPlayer build.
    “This year marks the most significant update to the fundamental defensive rotations we have ever done! We now have the ability to have both single and double rotations to take away the first or second passing lanes once help defense is triggered.”
    If this part is executed properly (along with improved off-ball defence on pin downs/Floppy plays and cuts to the basket), it will open up a lot of opportunities on offence and make for MUCH more engagement looking for the open man. Defence might actually be fun this year.
    One can dream, just gotta see it for real now!
    Smirkin Dirk
    Oh wow defensive rotations and pick and roll coverage got prime real estate in a gameplay blog. It had specifics rather than generic descriptions. That’s a really good sign.

    Definitely the part that had me most excited.
    Damn I was prepared to wait and hold off on this game but I like a lot of what I see. Going to try and wait to read some impressions from people I trust here but if the defense is as good as it sounds that alone will be enough for a Day 1 purchase. Also like the adjustments to shooting. Could make playing golf basketball a lot more rewarding.
    stickyfingers
    no joke ? when they broke it in 2K18
    like "Yeah...THAT Guy" said, promising as always but... we know we have to wait...
    One thing shocked me, there's no mention of the "NBA" if you read properly.
    Fair enough. The blowby animation took the teeth out of all those changes.
    As far as mentioning the NBA. I guess they didn't mention it by name, but hedge defending and rotations definitely aren't something Park users are salivating over, lol
    Sent from my SM-G781U using Tapatalk
    I got 2 things to say.
    1: My favorite part about these blog posts is seeing and feeling the majority of the “I’m not gonna buy this game!!! Im so frustrated!!!” crowd change their minds the second after reading the article lmfao
    2: If 2k managed to fix the damn defensive AI problems… WHY THE HECK dont they patch it into 2k21 man. Its literally a Fundamental part of the game that is BROKEN in 2k21, and they had the whole year to work towards it and make the game serviceable in regards to the pick and roll Defense.
    But as always, money talks, and they are advertising a basic aspect that wasnt functional in the last game as a new feature in the next one.
    The slow animations for players with low rated attributes is interesting.
    I wonder if this applies to blocks too.
    Would cut way down on spamming if executed correctly.
    Sent from my SM-G781U using Tapatalk
    Flicking the Pro Stick in various directions last year gave you fairly generic-looking size-ups, while holding up on the stick gave you a nice-looking mo-capped dribble series. This year, the goal was to marry the two together and give each player a unique feel and rhythm when sizing up, while also giving the gamer complete control over how the series plays out. KD’s big hesi crosses, Harden’s around/thru the leg moves, Steph’s quick machine gun crosses, and Luka’s methodical rock back and forth dribbles are all now under the gamer’s direct control rather than a preset movie.

    I feel like they go back and forth on size-ups every year lol.
    jayman504
    granted its 7 seconds...but the transition from dribble to pull up looked smooth and sped up. Something that was mentioned in the blog so promising.

    Han down, man down, he was definitely late. That’s actually good footage of non “ghost contests”.
    youvalss
    Let the drooling begin...:)
    Good read. I'm just happy current-gen version is closer to next-gen version this year. I bet 2K checked the numbers and saw huge sales on current-gen version, that's why they tried to implement most of the changes on current-gen.

    Yeah this is my big takeaway. There’s more emphasis on “...and current-gen has it too!” than “look at this fancy thing we can do w/ next-gen tech.” It’s almost as if current-gen is what they’re actually trying to sell, as opposed to trying to hype you into switching to next-gen.
    Sounds like there’s a good chance that, for current-gen’ers like myself, 2k22 will be meaningfully better than 2k21. Maybe 2k22 will be a really strong last hurrah for the current-gen modding cycle on PC. Hope so
    After analyzing the blog, I don't have many questions, and I'm mostly satisfied with the changes. Now, I'm just debating whether or not I want to buy it Day 1. I might take the plunge and hope like hell they don't cave in to the whiners.
    The only thing that wasn't addressed for me was the shot stick. Are we still stuck with the NBA 2K21 controls and poor response, or did they revert back the NBA 2K20 control scheme?
    leoribas3
    I got 2 things to say.
    1: My favorite part about these blog posts is seeing and feeling the majority of the “I’m not gonna buy this game!!! Im so frustrated!!!” crowd change their minds the second after reading the article lmfao
    2: If 2k managed to fix the damn defensive AI problems… WHY THE HECK dont they patch it into 2k21 man. Its literally a Fundamental part of the game that is BROKEN in 2k21, and they had the whole year to work towards it and make the game serviceable in regards to the pick and roll Defense.
    But as always, money talks, and they are advertising a basic aspect that wasnt functional in the last game as a new feature in the next one.

    Its coding bro. You cant always fix something in an old build without actually creating a new build.
    I am excited to see the majority of you guys got the same positive impression from the article that I did. Imo defense sorely needed rebuilt. No doubt day 1 purchase!
    With that said the only thing that has me worried is the steal and block dunk mechanics with matching badges and the fact they focused on snatch blocks. If balanced correctly this is a big addition in the realism department. However, we already know we have a "size" problem in 2k. It is going to be interesting seeing a Nate Robinson sized player going for a "style dunk" on a legit 7 footer hahaah.
    ksuttonjr76
    After analyzing the blog, I don't have many questions, and I'm mostly satisfied with the changes. Now, I'm just debating whether or not I want to buy it Day 1. I might take the plunge and hope like hell they don't cave in to the whiners.
    The only thing that wasn't addressed for me was the shot stick. Are we still stuck with the NBA 2K21 controls and poor response, or did they revert back the NBA 2K20 control scheme?

    I always wait until around Black Friday to buy 2k. I'm not sure if there will be a discount for the next gen. I rather just wait until the game has already seen a few patches and the NBA season is already underway
    vetmin
    Yeah this is my big takeaway. There’s more emphasis on “...and current-gen has it too!” than “look at this fancy thing we can do w/ next-gen tech.” It’s almost as if current-gen is what they’re actually trying to sell, as opposed to trying to hype you into switching to next-gen.
    Sounds like there’s a good chance that, for current-gen’ers like myself, 2k22 will be meaningfully better than 2k21. Maybe 2k22 will be a really strong last hurrah for the current-gen modding cycle on PC. Hope so

    It's a wise business decision IMO. People won't be able to go into a retail store and get a new gen console until at least sometime next year. Makes no sense to leave current gen behind at this point in time.
    vetmin
    Yeah this is my big takeaway. There’s more emphasis on “...and current-gen has it too!” than “look at this fancy thing we can do w/ next-gen tech.” It’s almost as if current-gen is what they’re actually trying to sell, as opposed to trying to hype you into switching to next-gen.
    Sounds like there’s a good chance that, for current-gen’ers like myself, 2k22 will be meaningfully better than 2k21. Maybe 2k22 will be a really strong last hurrah for the current-gen modding cycle on PC. Hope so

    Amen. So far sounds like the most significant changes between the 2 versions are game modes/scale - City vs. Neiborhood etc., which I'm personally fine with since I'm only interested in the gameplay/NBA side, especially playing a single season or quick games.
    All I want to know is if the defensive settings work. You can have all the rotations in the world, but if I can set my defense up in a way that I know where the help is coming from then no bueno.
    The shot contest and blocking systems were completely rebuilt, leading to several new snatch blocks and volleyball spikes that never happened before.

    Maaan...I've been asking for volleyball spike type blocks for my defensive big for YEARS! It's about damn time! I hated those canned animation blocks. I'm wondering how long before they nerf it.
    leoribas3
    I got 2 things to say.
    1: My favorite part about these blog posts is seeing and feeling the majority of the “I’m not gonna buy this game!!! Im so frustrated!!!” crowd change their minds the second after reading the article lmfao
    2: If 2k managed to fix the damn defensive AI problems… WHY THE HECK dont they patch it into 2k21 man. Its literally a Fundamental part of the game that is BROKEN in 2k21, and they had the whole year to work towards it and make the game serviceable in regards to the pick and roll Defense.
    But as always, money talks, and they are advertising a basic aspect that wasnt functional in the last game as a new feature in the next one.

    Dude, we are in a video game basketball sports forum because we love video game basketball. 90% of the people in here are a day 1 purchase every year.
    Development takes time! They didn't start on 2k22 in November when 2k21 was released. For all we know the new defensive mechanics weren't finalized until last week.
    This isn't an EA ad that uses buzzwords to sound like it means something or gameplay mechanics that no one asks for. This is a well written descriptive article explaining exactly what we are getting. I'm sure it won't be perfect but its better than NEXT GEN STATS MAKES DEFENSE PLAYERS PLAY BETTER DEFENSE!
    Baebae32
    The addition of snatch blocks and volleyball spikes are a continuation of the path of 2k drifting away from being a basketball sim

    Say what now?

    I would be ecstatic if my defensive athletic center can actually JUMP to spike something instead of some weak animation that 2k provides now.
    Goffs
    Maaan...I've been asking for volleyball spike type blocks for my defensive big for YEARS! It's about damn time! I hated those canned animation blocks. I'm wondering how long before they nerf it.

    I agree. I also like the Ball Stripper badge
    .I do wonder how OP it could be to have Menace and Intimidator both on Gold or higher. Then toss on Clamps. Seems like would shut down someone more times than not
    Goffs
    Say what now?

    I would be ecstatic if my defensive athletic center can actually JUMP to spike something instead of some weak animation that 2k provides now.

    I mean Zion's BEEN doing these since he entered the league. granted not all the time...but he's put a few in the crowd for sure.
    youvalss
    Amen. So far sounds like the most significant changes between the 2 versions are game modes/scale - City vs. Neiborhood etc., which I'm personally fine with since I'm only interested in the gameplay/NBA side, especially playing a single season or quick games.

    You wouldn't be saying this if you spent 500 bucks on a new console on top of whatever the price of your new monitor you purchased to take advantage of the hardware.
    ksuttonjr76
    I don't how I missed this post.
    That's a long shot meter! I kinda like it though. That transition into the pull-up jumper looked smooth as hell.

    Longer more visible shot meter is better for old guys like you…..
    Young thunder cats like me, don’t matter, we just green, green, green…..lol
    jayman504
    I mean Zion's BEEN doing these since he entered the league. granted not all the time...but he's put a few in the crowd for sure.

    Yes but 2k's defensive centers are just weird for me. I've been playing nothing but defensive centers ever since they introduced myplayer. All those years they're either canned animation or my center barely has any height from jumping.
    I want to pull something off like this. I've positioned my center perfectly only to have him not jumping at all sometimes. Its infuriating playing as a big in 2k.
    Mintsa
    Longer more visible shot meter is better for old guys like you…..
    Young thunder cats like me, don’t matter, we just green, green, green…..lol

    Whatever, lol! Personally, I really liked the the shot meter by the hands. I will attempt to play without it for the bonus boost, but that was the only shot meter that made sense to me.
    Chef – Ability to knock down Steph-like off-dribble deep 3’s

    god damnit....this better not be some OP ****. I'm tired of seeing half court shots. If its money every time I can see myself quitting online quick.
    If they're serious about "balance" then the defensive badges for the perimeter should be just as OP.
    Pray_iv_m3rcy
    You wouldn't be saying this if you spent 500 bucks on a new console on top of whatever the price of your new monitor you purchased to take advantage of the hardware.
    Mike talked about this in his Q&A video, When it comes to current gen/next gen, and not separating them feature wise, I think that makes perfect sense. NG having badges/rewards etc. that CG doesn't have is unnecessary division IMO
    He mentioned NG would inheritly have some differences because of its power and the fact that the movement system is different. People seem to be taking the CG/NG comments as if it's just going to be a port over....but, I don't think that's the case.
    Sent from my SM-G781U using Tapatalk
    The 24th Letter
    The slow animations for players with low rated attributes is interesting.
    I wonder if this applies to blocks too.
    Would cut way down on spamming if executed correctly.

    This looks like the movement sliders they (also) added in 2K18
    speed with/out ball max
    acceleration with/out ball min
    Great article but I’m more focusing on the defensive AI? Now Czar said this last year that going followed that turning off ACE AI don’t play well? So, If they improved the ACE concept in the game does that mean turning it off the AI will play bad or will there be any difference? Only time will tell?
    Sent from my iPhone using Operation Sports
    blk5tar5
    Great article but I’m more focusing on the defensive AI? Now Czar said this last year that going followed that turning off ACE AI don’t play well? So, If they improved the ACE concept in the game does that mean turning it off the AI will play bad or will there be any difference? Only time will tell?
    Sent from my iPhone using Operation Sports

    I'm pretty sure Da Czar will release some videos that will provide in-depth dives into what he did with the AI this year.
    The gameplay blog sounds nice, like it does every year. Hopefully, this time the stuff they say in it is actually true.
    Some of my issues are…
    1. The leaked footage. The defender in the video, I believe it’s Embid, is close enough to contest the shot, but doesn’t get his hand up in time.
    This could be a good thing or a really bad thing.
    For the last few years there has been a big delay from the time you hit the stick to contest and when the actual contest happens.
    Irl, Luca would have an advantage over Embid off the dribble and Embid would likely be slow to get his hand up to contest. Not a huge issue there.
    The issue is, if this was Kawhi and he is also too slow to get his hand up to contest.
    Again, this is an issue with response time of the shot contest system.
    2. For the last few years, you could be closing out on a player without the ball as the pass was being made to them. A lot of the time in this situation, 2k would basically stop you in your tracks and you’d have no way to contest the shot. Or sometimes, it would even make you move backwards even when you were already on your way out and you are still holding the stick towards the player.
    3. Going for steals or blocks.
    For the last few years, 2k has had an issue with using the right hand to steal or block with, making you go completely across your body instead of using the hand closest to the ball to steal, block, or contest with.
    4. Unwanted or illogical movements from your defender.
    So many times you are fighting 2k for control of your defender, being moved into, or more importantly, out of defensive position.
    Going up for a contest at the rim, but being force fielded backwards preventing you from being able to make the contest.
    5. Passing or more so full court passing.
    For years 2k has allowed anyone, regardless of passing attributes, to be able to make any full court pass at any time. This, IMO, is one of the biggest issues in the game.
    Another issue with passing is directional passing most of the time not going where you are directing the pass. Many times you can be pushing directly left but the pass will go to someone on the right.
    Sure, icon passing is in the game and it does help with this issue, but it also limits your options while you have your icons up.
    Directional passing needs a big improvement, IMO.
    This post is long enough, so I’ll stop here, but there are many other issues that I could go into detail on, rebounding, loose balls always going to the offense, stamina, and a long list of other things.
    I hope 2k has made big improvements over 2k21, because if they haven’t, this is it for me, and that will suck! I already haven’t been able to play a football game since 2017, don’t take away my basketball too.
    Sent from my iPhone using Operation Sports
    Goffs
    god damnit....this better not be some OP ****. I'm tired of seeing half court shots. If its money every time I can see myself quitting online quick.
    If they're serious about "balance" then the defensive badges for the perimeter should be just as OP.

    If you're so worried about that, why does it says "OFFLINE USER" under your name? This sounds like an issue that would mostly affect online players.
    Also, I can't believe that not one person in this whole thread so far has mentioned the new Aggressive Dunk mechanic, where you can decide to dunk at will with required timing. I figured lots of people would be worried that it will be abused.
    Goffs
    Say what now?

    I would be ecstatic if my defensive athletic center can actually JUMP to spike something instead of some weak animation that 2k provides now.

    The frequency will be the difference
    Edit:
    I will say if said new animations are kept behind certain badges or blk rating then they will be welcomed additions. But i just would rather not see Jokic or Enes Kanter snatching shots from the sky or spiking things into the 5th row
    Maybe signature block animations would be my ideal proposal.
    Good read overall, but as far as "Mouse in the House," do we really need a badge to make big men better at finishing over small defenders? Shouldn't that just happen with or without a badge? I just hope big men who don't have that badge won't be blowing point-blank shots because Chris Paul has a hand up.
    Most major gameplay problems come from the badges and guess what more we gonna get.
    Can't trust any other promises on the improvements if the core culprit Isn't fixed. Unless there is line about badges being less powerful that I've missed ,I'm skeptical about gameplay being any less pile of mess.
    Chef – Ability to knock down Steph-like off-dribble deep 3’s
    Lucky #7 – Boosts your ability to score when shooting early in the clock

    Thats gonna produce some comedy in the rec LOL
    Pokes404
    Good read overall, but as far as "Mouse in the House," do we really need a badge to make big men better at finishing over small defenders? Shouldn't that just happen with or without a badge? I just hope big men who don't have that badge won't be blowing point-blank shots because Chris Paul has a hand up.

    I would agree, but Ben Simmons could've used the badge against Atlanta when he feared Trae Young was closing in on him
    I never understood the need for badges, just tie ratings to how well they are in certain areas or is that too difficult?
    As far as alley-oops, I like it. It was way too easy and now we're getting more animations with completely botched alley-oops so adding timing is great in theory. I also like that you can do a thunderous dunk with the ones rated high.
    As far as the post moves, I wonder if now we can truly pull of the Dream Shake actually :O That you can go in one direction, flick it back and freeze the defender to come back around and hit a jumper or the lay-up.
    awg811
    The gameplay blog sounds nice, like it does every year. Hopefully, this time the stuff they say in it is actually true.
    Some of my issues are…
    1. The leaked footage. The defender in the video, I believe it’s Embid, is close enough to contest the shot, but doesn’t get his hand up in time.
    This could be a good thing or a really bad thing.
    For the last few years there has been a big delay from the time you hit the stick to contest and when the actual contest happens.
    Irl, Luca would have an advantage over Embid off the dribble and Embid would likely be slow to get his hand up to contest. Not a huge issue there.
    The issue is, if this was Kawhi and he is also too slow to get his hand up to contest.
    Again, this is an issue with response time of the shot contest system.
    2. For the last few years, you could be closing out on a player without the ball as the pass was being made to them. A lot of the time in this situation, 2k would basically stop you in your tracks and you’d have no way to contest the shot. Or sometimes, it would even make you move backwards even when you were already on your way out and you are still holding the stick towards the player.
    3. Going for steals or blocks.
    For the last few years, 2k has had an issue with using the right hand to steal or block with, making you go completely across your body instead of using the hand closest to the ball to steal, block, or contest with.
    4. Unwanted or illogical movements from your defender.
    So many times you are fighting 2k for control of your defender, being moved into, or more importantly, out of defensive position.
    Going up for a contest at the rim, but being force fielded backwards preventing you from being able to make the contest.
    5. Passing or more so full court passing.
    For years 2k has allowed anyone, regardless of passing attributes, to be able to make any full court pass at any time. This, IMO, is one of the biggest issues in the game.
    Another issue with passing is directional passing most of the time not going where you are directing the pass. Many times you can be pushing directly left but the pass will go to someone on the right.
    Sure, icon passing is in the game and it does help with this issue, but it also limits your options while you have your icons up.
    Directional passing needs a big improvement, IMO.
    This post is long enough, so I’ll stop here, but there are many other issues that I could go into detail on, rebounding, loose balls always going to the offense, stamina, and a long list of other things.
    I hope 2k has made big improvements over 2k21, because if they haven’t, this is it for me, and that will suck! I already haven’t been able to play a football game since 2017, don’t take away my basketball too.
    Sent from my iPhone using Operation Sports

    Sorry, it was Ben Simmons in the leaked video, which is a little more concerning than Embid.
    Sent from my iPhone using Operation Sports
    VictorMG
    If you're so worried about that, why does it says "OFFLINE USER" under your name? This sounds like an issue that would mostly affect online players.
    Also, I can't believe that not one person in this whole thread so far has mentioned the new Aggressive Dunk mechanic, where you can decide to dunk at will with required timing. I figured lots of people would be worried that it will be abused.

    Yeah, I just read a Twitter post from Mike Wang. He said if you time it perfect you will “always” make the dunk.
    This is not good!
    Sent from my iPhone using Operation Sports
    VictorMG
    If you're so worried about that, why does it says "OFFLINE USER" under your name? This sounds like an issue that would mostly affect online players.

    That's only for someone that I wanted to trigger long ago. I just never bothered to change it but I will keep it since it still bothers people. Apparently...
    Baebae32
    The frequency will be the difference
    Edit:
    I will say if said new animations are kept behind certain badges or blk rating then they will be welcomed additions. But i just would rather not see Jokic or Enes Kanter snatching shots from the sky or spiking things into the 5th row
    Maybe signature block animations would be my ideal proposal.

    Ah gotcha! I totally agree with you. I've asked for this as well in the past. Certain bigs should have limited animations depending on athleticism while they shine somewhere else. Footwork or maybe craftiness....

    You just reminded me of Zaza Pachulia dunking like Shaq from one of the 2k's years ago. lol
    Pokes404
    Good read overall, but as far as "Mouse in the House," do we really need a badge to make big men better at finishing over small defenders? Shouldn't that just happen with or without a badge? I just hope big men who don't have that badge won't be blowing point-blank shots because Chris Paul has a hand up.

    NBA 2k23 will introduce the BBQ Chicken Badge for BIGS in the game.
    Goffs
    That's only for someone that I wanted to trigger long ago. I just never bothered to change it but I will keep it since it still bothers people. Apparently...

    I wasn't coming at you, I was just making an observation.
    ksuttonjr76
    Whatever, lol! Personally, I really liked the the shot meter by the hands. I will attempt to play without it for the bonus boost, but that was the only shot meter that made sense to me.

    I ended up shutting off the shot meter later year but kept the shot feedback on so I knew if I was early, late, etc. I tend to use different teams so it just helps to learn players shots without having to rely on the meter.
    awg811
    Sorry, it was Ben Simmons in the leaked video, which is a little more concerning than Embid.
    Sent from my iPhone using Operation Sports

    It could be possible that they wanted to show that late contests will register as open jumpers, which I believe has been an issue over the years (if I'm understanding the "ghost contest" correctly). Hopefully there isn't a delay in shot contest animations, especially with elite defenders.
    I read all that and quite a few of the comments, but still sitting here all sad waiting on MyNBA/franchise news/improvements. Is it getting any love this year?
    Pray_iv_m3rcy
    You wouldn't be saying this if you spent 500 bucks on a new console on top of whatever the price of your new monitor you purchased to take advantage of the hardware.

    You are correct, of course. But you should have other games to take advantage of your new-gen console. Think of all the many gamers who can't get a new gen console. There is a reason developers decided to go this route. I'm sure it would take less time and resources to work only on the new gen version, but it would also hurt sales. If All these old gen owners found out that that this year's game is copy-paste with a roster update, many would probably wait for a price drop or give up buying the game until they can find/afford a new console.
    I think once new gen consoles are easy to find and more people get back to work, we will stop seeing all these cross-gen games, and the main focus will be new gen.
    youvalss
    You are correct, of course. But you should have other games to take advantage of your new-gen console. Think of all the many gamers who can't get a new gen console. There is a reason developers decided to go this route. I'm sure it would take less time and resources to work only on the new gen version, but it would also hurt sales. If All these old gen owners found out that that this year's game is copy-paste with a roster update, many would probably wait for a price drop or give up buying the game until they can find/afford a new console.
    I think once new gen consoles are easy to find and more people get back to work, we will stop seeing all these cross-gen games, and the main focus will be new gen.
    I'm sorry. What you said sounded good in spirit, but it's BS. If I buy a next generation console, then I expect the best performance that the developers can give to me on that console. It's not my fault that people can't get next generation consoles. That's like scaling back PC games, because people can't afford expensive gaming rigs. If you've been playing video games long enough, I think most people assume that they're not going to get all the bells and whistles that comes with the power of the next generation consoles. Why should I have to wait two or three years for game developers to take advantage of the new hardware?
    I recognize that there is a learning curve for them as well, but don't intentionally dumb down my version because you feel sorry for the previous generation.
    ksuttonjr76
    I'm sorry. What you said sounded good in spirit, but it's BS. If I buy a next generation console, then I expect the best performance that the developers can give to me on that console. It's not my fault that people can't get next generation consoles. That's like scaling back PC games, because people can't afford expensive gaming rigs. If you've been playing video games long enough, I think most people assume that they're not going to get all the bells and whistles that comes with the power of the next generation consoles. Why should I have to wait two or three years for game developers to take advantage of the new hardware?
    I recognize that there is a learning curve for them as well, but don't intentionally dumb down my version because you feel sorry for the previous generation.

    Again, you are right, nothing to say to make you be wrong. But corporates have $$$ in mind and want to sell more units. If you truly think this is wrong (and again, you are right), I suggest you don't buy the game on release and wait for a price drop. You should not be paying full price for old gen game with improved graphics and a few more touches. I don't usually buy games at release and I still get to experience all the games that I want. If all next-gen owners did that, it would definitely send a message to developers. But I doubt many gamers would do it.
    Player models still bother me. Judging by the short clip posted here, many players still have big heads. Look at Doncic's head - which is much more realistic in proportion. Now pause the video and compare it to some of the other guys - it's ridiculous. Are developers really not seeing it? Hard to believe that artists/designers who have access to technology allowing to scan players and know a thing or two about human anatomy - still can't see it.
    youvalss
    Again, you are right, nothing to say to make you be wrong. But corporates have $$$ in mind and want to sell more units. If you truly think this is wrong (and again, you are right), I suggest you don't buy the game on release and wait for a price drop. You should not be paying full price for old gen game with improved graphics and a few more touches. I don't usually buy games at release and I still get to experience all the games that I want. If all next-gen owners did that, it would definitely send a message to developers. But I doubt many gamers would do it.

    I guess I'm not understanding why having specific next-gen features/enhancements would impact sales. They can innovate the current gen just as easy, but within the limitations of that console generation. I have never heard of people getting upset and refusing to buy a current-gen game, because the newest generation can do something that the current gen can't. If current generation can get the "same thing" as next-gen, then it defeats the whole purpose of getting a next-gen console.
    ksuttonjr76
    I'm sorry. What you said sounded good in spirit, but it's BS. If I buy a next generation console, then I expect the best performance that the developers can give to me on that console. It's not my fault that people can't get next generation consoles. That's like scaling back PC games, because people can't afford expensive gaming rigs. If you've been playing video games long enough, I think most people assume that they're not going to get all the bells and whistles that comes with the power of the next generation consoles. Why should I have to wait two or three years for game developers to take advantage of the new hardware?
    I recognize that there is a learning curve for them as well, but don't intentionally dumb down my version because you feel sorry for the previous generation.

    Firstly it has nothing to do with feeling sorry for anyone. The PS4 userbase is the largest market by a long shot, from a business perspective it'd probably make more sense to make the game for PS4 than it would for PS5 until the PS5 has more users.
    Secondly, has the game even been "dumbed down"? The game is taking advantage of the improved hardware, you can see it clearly. Beyond graphics/framerates, most of the improvements to NBA 2K come from better design choices, which can absolutely be applied to the previous gen, not having more CPU power.
    The worst thing about next-gen consoles is everybody starts acting like the fact the games can run on older hardware is some massive downgrade to the new-gen games. PC games have forever been the benchmark in pushing hardware boundaries, and they've always run across a range of hardware. For the likes of NBA 2K, there is nothing revolutionary in the new gen consoles that makes it so different from old gen consoles. Its an iterative improvement.
    ksuttonjr76
    I don't how I missed this post.
    That's a long shot meter! I kinda like it though. That transition into the pull-up jumper looked smooth as hell.
    Yup in a weird way I like it too
    Sent from my SM-G955U using Tapatalk
    The 24th Letter
    Mike talked about this in his Q&A video, When it comes to current gen/next gen, and not separating them feature wise, I think that makes perfect sense. NG having badges/rewards etc. that CG doesn't have is unnecessary division IMO
    He mentioned NG would inheritly have some differences because of its power and the fact that the movement system is different. People seem to be taking the CG/NG comments as if it's just going to be a port over....but, I don't think that's the case.
    Sent from my SM-G781U using Tapatalk

    I think fundamentally the new generation of games should be so different on the court that they should feel uncomfortable saying the previous gen is close.
    dwnz
    Firstly it has nothing to do with feeling sorry for anyone. The PS4 userbase is the largest market by a long shot, from a business perspective it'd probably make more sense to make the game for PS4 than it would for PS5 until the PS5 has more users.
    Secondly, has the game even been "dumbed down"? The game is taking advantage of the improved hardware, you can see it clearly. Beyond graphics/framerates, most of the improvements to NBA 2K come from better design choices, which can absolutely be applied to the previous gen, not having more CPU power.
    The worst thing about next-gen consoles is everybody starts acting like the fact the games can run on older hardware is some massive downgrade to the new-gen games. PC games have forever been the benchmark in pushing hardware boundaries, and they've always run across a range of hardware. For the likes of NBA 2K, there is nothing revolutionary in the new gen consoles that makes it so different from old gen consoles. Its an iterative improvement.

    My point is that if you can make the best possible game for each platform then do it. Just don't make next-gen owners feel like their version was scaled back in order to appease the previous generation. If they have the capability to give photo-realistic graphics with the best AI in the world (as an example) for next-gen consoles, then they should do it. Period.
    I am 100% confident with Czar involved the defense will be 100% better, dude is phenomenal and I hate he never comes in here anymore
    Sent from my iPhone using Operation Sports
    I will readily admit that the gameplay blog is what sucks me in to buy the game most years, I resisted last year, but this one has pretty much made it a lock that I'll be back again. If I end up not liking the game I won't rant at 2K, I'll just tip my cap and say, "well played" and go on to some other games.
    jfsolo
    I will readily admit that the gameplay blog is what sucks me in to buy the game most years, I resisted last year, but this one has pretty much made it a lock that I'll be back again. If I end up not liking the game I won't rant at 2K, I'll just tip my cap and say, "well played" and go on to some other games.

    Lol...Ditto.
    alabamarob
    If you don’t press the shoot button you can just go up and catch the oop and come down with the pass. That may open up the entire inside pass game.

    That was confirmed? That would definitely be huge.
    ksuttonjr76
    My point is that if you can make the best possible game for each platform then do it. Just don't make next-gen owners feel like their version was scaled back in order to appease the previous generation. If they have the capability to give photo-realistic graphics with the best AI in the world (as an example) for next-gen consoles, then they should do it. Period.

    I agree with both you and dwnz. 2k should take full advantage of both next gen hardware systems to the fullest. It's not 2k's fault that there aren't enough next gen systems out there and they can't just ignore the current largest console bases (PS4/XONE) and completely focus on the big consoles on the block. Developing Triple A titles CROSS-GEN during the COVID era also probably presented a lot of issues. I think things that are pivotal to the accurate presentation of the sport should be present across all platforms(good defensive/offensive a.i., reliable game mechanics,etc.). I have not played current/next gen Madden yet but when I saw that game day perk of shaky line routes on next gen indicating players are nervous or whatever I was like: "They did that on the 360 in NCAA 14 but now it can only be done on next gen?":y14: While I think these companies should take full advantage of next gen hardware, they shouldn't be cutting out features that could easily be put on current gen either...
    stickyfingers
    on this short video, you can also see that the defenders slide a little bit.

    Same. Lots of sliding. Looks…. Like 2K21, identically.
    I dunno if I’m just reading the press release more pessimistically. Those new badges sound like NIGHTMARES for sim users. All the defensive AI improvements in the world won’t account for how imbalanced those arcadey badges can be. Think the ridiculousness that is “Posterizer” on 21 Next Gen. but x20.
    So if bigs don’t have the mouse whatever badge, what, they can’t make shots over guards?
    ksuttonjr76
    My point is that if you can make the best possible game for each platform then do it. Just don't make next-gen owners feel like their version was scaled back in order to appease the previous generation. If they have the capability to give photo-realistic graphics with the best AI in the world (as an example) for next-gen consoles, then they should do it. Period.

    I'm not sure that's feasible for developers on a one year dev cycle (and really it's much less for 2k21 to 2k22) with how scarce the nextgen consoles are. That's basically asking them to focus a majority of their time and resources to nextgen consoles and either release a roster updated game for current gen or find a way to improve that version of the game enough so that current gen owners don't feel neglected or ripped off. Business wise it doesn't make much sense. Why dedicate focus to the nextgen version when the majority of people can't get those consoles even if they want to? And I say this as a PS5 owner.
    Also let's not forget that these developers were, and might still be, dealing with less than ideal circumstances due to the pandemic. That combined with a shorter dev cycle had to have an effect on how ambitious they could be for this game. Hopefully for 2k23 Covid and the console shortage will be less of a factor, plus they'll be back to their normal dev cycle.
    ksuttonjr76
    My point is that if you can make the best possible game for each platform then do it. Just don't make next-gen owners feel like their version was scaled back in order to appease the previous generation. If they have the capability to give photo-realistic graphics with the best AI in the world (as an example) for next-gen consoles, then they should do it. Period.

    I don’t think next-gen is being scaled back; they’re just not investing as much into developing it as they would if they didn’t also have a parallel current-gen version that they have to develop. The difference between last year and this year seems to be that 2k21 current-gen felt (and played) like more of an afterthought to the next-gen ‘revolution’, whereas they seem to be positioning 2k22 current-gen as no less developed than next-gen (no doubt because there’s still such a large current-gen user base, as others have said).
    Put another way, this seems like a correction to the neglect of 2k21 current-gen more than actual neglect of 2k22 next-gen.
    AIRJ23
    I dunno if I’m just reading the press release more pessimistically. Those new badges sound like NIGHTMARES for sim users. All the defensive AI improvements in the world won’t account for how imbalanced those arcadey badges can be. Think the ridiculousness that is “Posterizer” on 21 Next Gen. but x20.

    Anything can be imbalanced, sim or otherwise. At least wait and see.
    AIRJ23
    Same. Lots of sliding. Looks…. Like 2K21, identically.
    I dunno if I’m just reading the press release more pessimistically. Those new badges sound like NIGHTMARES for sim users. All the defensive AI improvements in the world won’t account for how imbalanced those arcadey badges can be. Think the ridiculousness that is “Posterizer” on 21 Next Gen. but x20.
    So if bigs don’t have the mouse whatever badge, what, they can’t make shots over guards?

    Re: the Badges: I think the lack of worry on that front is because a lot of folks here probably intend to be using customized rosters and it's easy enough to just mass-remove any ridiculous Badges.
    vetmin
    I don’t think next-gen is being scaled back; they’re just not investing as much into developing it as they would if they didn’t also have a parallel current-gen version that they have to develop. The difference between last year and this year seems to be that 2k21 current-gen felt (and played) like more of an afterthought to the next-gen ‘revolution’, whereas they seem to be positioning 2k22 current-gen as no less developed than next-gen (no doubt because there’s still such a large current-gen user base, as others have said).
    Put another way, this seems like a correction to the neglect of 2k21 current-gen more than actual neglect of 2k22 next-gen.

    I don’t understand the huge concern for last gen. PS5 should be the focus and last gen left behind just like what happened with 2k14 and the PS4.
    Despite the current narrative being spun, more PS5s have sold in the same time frame the PS4 sold when it came out and there was no worry about leaving ps3 behind and which is why it could be argued 2k14 lighting etc is still better than what we are getting now.
    We need 100% all hands on deck for the PS5 and stop catering to outdated hardware
    ksuttonjr76
    My point is that if you can make the best possible game for each platform then do it. Just don't make next-gen owners feel like their version was scaled back in order to appease the previous generation. If they have the capability to give photo-realistic graphics with the best AI in the world (as an example) for next-gen consoles, then they should do it. Period.

    Agreed. Plus, it’s already justified with next-gen owners paying MORE for a supposed premium. If we’re going to have separate “versions” of this game, there should be quite a difference.
    I mean, look at FIFA ‘21’s next-gen graphics and player models. They didn’t hold back and the result is having some of the highest fidelity visuals in the entire gaming industry as a whole.
    That’s not to say that next-gen 2K doesn’t look fantastic, but if they’re holding back it’s unnecessary.
    Schnoodle321
    I don’t understand the huge concern for last gen. PS5 should be the focus and last gen left behind just like what happened with 2k14 and the PS4.
    Despite the current narrative being spun, more PS5s have sold in the same time frame the PS4 sold when it came out and there was no worry about leaving ps3 behind and which is why it could be argued 2k14 lighting etc is still better than what we are getting now.
    We need 100% all hands on deck for the PS5 and stop catering to outdated hardware

    Whatever the raw console sales are, companies themselves are always going to be the ones with the fullest insight into who exactly is buttering their bread, so if we're seeing this much investment in current-gen, you can rest assured that it's because that's the investment they have reason to believe will lead to the best financial return. For instance, maybe their data says that current-gen players are substantially more likely to spend on micro-transactions, in addition to being a larger player base. Who knows?
    In any case, this is a commercial venture rather a passion project, so we should always expect them to take whatever path they think is best financially. Maybe the financial dynamics were different during the last transition and they felt they had more to gain by leaning full-bore into the next-gen experience. Again, who knows?
    Schnoodle321
    I don’t understand the huge concern for last gen. PS5 should be the focus and last gen left behind just like what happened with 2k14 and the PS4.
    Despite the current narrative being spun, more PS5s have sold in the same time frame the PS4 sold when it came out and there was no worry about leaving ps3 behind and which is why it could be argued 2k14 lighting etc is still better than what we are getting now.
    We need 100% all hands on deck for the PS5 and stop catering to outdated hardware

    Different situations and different times, its simpler to develop for both the PS4 and PS5 than it was the PS3 and PS4, so its a different decision they have to make. If you were head of making money at 2K, would you release 2K22 for the PS5/XSX only?
    I'm getting the cross gen bundle for 80$ so I feel like I'm getting exceptional value. Its basically 10$ for the PS4 version that I have in my bedroom. This will probably be it for the PS4 version going forward so why not go out with a bang. Plus it's like 120 million PS4s to maybe 13 million PS5s, its not hard math. Finally, there are separate teams working on the different versions so what's really being lost.
    Sent from my SM-G950U using Operation Sports mobile app
    vetmin
    Re: the Badges: I think the lack of worry on that front is because a lot of folks here probably intend to be using customized rosters and it's easy enough to just mass-remove any ridiculous Badges.

    True. Hoping balance is key for 2K22.
    I tried to mass edit Posterizer in 21 next Gen. it’s the most unrealistic badge. Guess what? It’s the one badge you can’t mass edit. It isn’t even in the badge list under rosters. Go figure.
    Junior Moe
    I'm getting the cross gen bundle for 80$ so I feel like I'm getting exceptional value. Its basically 10$ for the PS4 version that I have in my bedroom. This will probably be it for the PS4 version going forward so why not go out with a bang. Plus it's like 120 million PS4s to maybe 13 million PS5s, its not hard math. Finally, there are separate teams working on the different versions so what's really being lost.
    Sent from my SM-G950U using Operation Sports mobile app
    That too. They specifically mentioned that another Dev Team is handling current gen.
    I'm not tripping tripping, but I better not find out that there was some great next-gen feature that they held on to until 2K23 or 2K24.
    Only care about the defensive AI section (though the other improvements SOUND good). If (and it’s a MASSIVE “if) this isn’t just the usual marketing BS we’re fed every year and these changes really are as described, then the offline gameplay has the potential to be the best ever.
    Multiple rotations so you might have to make multiple passes to get an open shot? Hedge defender AI, period? Leaving out the fact that it’s 2021 and we’re just now getting these things, at least we’re (hopefully) finally getting them.
    alabamarob
    If you don’t press the shoot button you can just go up and catch the oop and come down with the pass. That may open up the entire inside pass game.

    It's like that currently.
    The 24th Letter
    More intrigued by this write up than anticipated.
    When is the last time defense got 4 paragraphs? lol
    Post game improvements sound good too. NG2K21 was a wayyy down year for the post game.
    Sent from my SM-G781U using Tapatalk

    Its possible if that section is written by czar Lol i'm excited abt it
    There's quite a fair bit of coaching change and he'll usually update the team playbook in the middle of the season. Not sure if he will continue to do that. He's so quiet these days
    Excited to run with the Mavs, but wondering if Luka has the same moving speed as Kyle Anderson ..
    Sent from my iPhone using Tapatalk
    blk5tar5
    The picture below is like EA Live but still need to see it in action?

    Sent from my iPhone using Operation Sports

    Does this account for point of release? For example Curry has a lightning quick release and it's solid, so if you try to get a quick shot off with him and you have to wait for the zone then that's awful. I always shoot with buttons so not sure how that's changed over the years. Last serious game I played was probably 2k15.
    I’m not buying on day 1. I trust you offline players currently on 2K21 Next Gen will do a deep dive in gameplay and let us know if the defensive fixes are real.
    Also nuances about how MyNBA works now would be great. Also if any legends get updated sigs. Namely MJ. I’d love to see him get some signatures back.
    ksuttonjr76
    My point is that if you can make the best possible game for each platform then do it. Just don't make next-gen owners feel like their version was scaled back in order to appease the previous generation. If they have the capability to give photo-realistic graphics with the best AI in the world (as an example) for next-gen consoles, then they should do it. Period.

    I seriously doubt they are leaving much behind. AI is not likely stressing the power of a PS4 as it is, so if maximizing the system for AI processing was a genuine focus they could have done it a while ago. The NG hardware would allow better physics, but I don't think any sports game developer is actually that keen to go down that route properly. Whether or not NG is maxing out visually is sort of irrelevant as no decision to target gameplay parity with old and new consoles would impact how visually great the new game is. This is a non issue IMO - some NG gamers perceived they have been slighted but I don't think anything of the sort has actually happened.
    Also, please keep us PC gamers in mind as the PS4 era game is all we have! :)
    I’m watching the 2K22 clip with Luka and trying to decipher the differences between 21. What I’m seeing is no help defense (some people thought Embiid was going for help but in fact he and another player got caught in each other and kept running like bots to chase the guys they're defending until they broke free), and tons of ice skating sliding (not seeing an ounce of improvement in “foot planting” there) and lots of room left for Luka to shoot, Simmons waiting wayyyy too long to contest the shot, sliding around, missing his cue, and of course not guarding the shot well enough.
    We all know Luka captured new signatures so his step back and size up should be better. I’m not seeing much difference in dribbling outside of his new signatures.
    Yes, his step back looks more authentic as it should. But it is really THAT much more authentic than this (clip from 21 next gen)? Doesn’t really seem so to me.
    https://youtu.be/y0VCqiTGRk8
    alabamarob
    If you don’t press the shoot button you can just go up and catch the oop and come down with the pass. That may open up the entire inside pass game.

    That’s been in the game for years . Probably would be better pressing the lob entry pass button anyway. Those gather animations coming down from oops usually put you in bad spots.
    I’m mostly excited about the removal of ghost contest and revamped post game . The ghost contest killed a lot of the driving/ low post game , if it wasn’t a dunk.
    Yallasama

    I am however disappointed that yet again passing gets passed over...so infuriating! As if it's not part of the game and fine as it is when it is now. It's so basic and with all the expanded abilities for dribbling, the post, size ups, that passing never gets an upgrade shows just a lack of care and making it the best it can be.

    They know most of the kids they build this game for these days never pass, so it's a waste of dev time for them
    NoLeafClover
    They know most of the kids they build this game for these days never pass, so it's a waste of dev time for them
    Lol...pretty much. Honestly, I always use icon passing and the double tap for lob passes. To me, icon passing has always been the superior way to pass the ball.
    It all sounds good...on paper. Buuuut, if I had to translate some things, using 2K's track record, I pretty much understand it as follows:
    1.) Defending overdribblers with the ability to animation cancel like it's a fighting game, while defenders cannot, will be just as annoying as ever with online latency, maybe even moreso with the addition of Hyperdrive and Quick Chain.
    2.) They say that 'ghost contests' are gone, but after reading the Menace badge description, I don't believe that for one second. Especially if it possesses the area-of-effect aura that Defensive Stopper once had.
    3.) Post play improvements mean nothing if those ridiculous body blocks are still in the game.
    4.) Chef is going to be a major problem out of the box, and will cause off-dribble shooting to be nerfed into the ground (both threes AND midrange). Again. Like every other year.
    5.) Shot creation itself will have its own issue if Menace plays out like Defensive Stopper with the AOE aura. If they can strike a balance, cool, but I doubt it.
    6.) Dunk timing? Yeeeah, that's going to be patched. Out of the box, that's going to result in a LOT of smoked dunks. That, in turn, will result in Mike's twitter being blown up with an incessant amount of complaining, which will lead to the timing penalty being SEVERELY reduced.
    7.) Something tells me Mouse in the House and Grace Under Pressure will be literal badge necessities for bigs. Good luck with finishing over the 5'10" guard otherwise.
    8.) Glue Hands. Glue Hands, Glue Hands, Glue Hands. Simply because this badge returned tells me passes are about to be horrible. If you don't have it on at least bronze, you're going to be fumbling the ball like crazy, and constantly getting pulled in unnecessary, almost cartoony animations.
    And this is just off the top of my head.
    Caelumfang
    It all sounds good...on paper. Buuuut, if I had to translate some things, using 2K's track record, I pretty much understand it as follows:
    1.) Defending overdribblers with the ability to animation cancel like it's a fighting game, while defenders cannot, will be just as annoying as ever with online latency, maybe even moreso with the addition of Hyperdrive and Quick Chain.
    2.) They say that 'ghost contests' are gone, but after reading the Menace badge description, I don't believe that for one second. Especially if it possesses the area-of-effect aura that Defensive Stopper once had.
    3.) Post play improvements mean nothing if those ridiculous body blocks are still in the game.
    4.) Chef is going to be a major problem out of the box, and will cause off-dribble shooting to be nerfed into the ground (both threes AND midrange). Again. Like every other year.
    5.) Shot creation itself will have its own issue if Menace plays out like Defensive Stopper with the AOE aura. If they can strike a balance, cool, but I doubt it.
    6.) Dunk timing? Yeeeah, that's going to be patched. Out of the box, that's going to result in a LOT of smoked dunks. That, in turn, will result in Mike's twitter being blown up with an incessant amount of complaining, which will lead to the timing penalty being SEVERELY reduced.
    7.) Something tells me Mouse in the House and Grace Under Pressure will be literal badge necessities for bigs. Good luck with finishing over the 5'10" guard otherwise.
    8.) Glue Hands. Glue Hands, Glue Hands, Glue Hands. Simply because this badge returned tells me passes are about to be horrible. If you don't have it on at least bronze, you're going to be fumbling the ball like crazy, and constantly getting pulled in unnecessary, almost cartoony animations.
    And this is just off the top of my head.

    A bit of optimism would not be bad :nocomprende:
    Caelumfang
    It all sounds good...on paper. Buuuut, if I had to translate some things, using 2K's track record, I pretty much understand it as follows:
    1.) Defending overdribblers with the ability to animation cancel like it's a fighting game, while defenders cannot, will be just as annoying as ever with online latency, maybe even moreso with the addition of Hyperdrive and Quick Chain.
    2.) They say that 'ghost contests' are gone, but after reading the Menace badge description, I don't believe that for one second. Especially if it possesses the area-of-effect aura that Defensive Stopper once had.
    3.) Post play improvements mean nothing if those ridiculous body blocks are still in the game.
    4.) Chef is going to be a major problem out of the box, and will cause off-dribble shooting to be nerfed into the ground (both threes AND midrange). Again. Like every other year.
    5.) Shot creation itself will have its own issue if Menace plays out like Defensive Stopper with the AOE aura. If they can strike a balance, cool, but I doubt it.
    6.) Dunk timing? Yeeeah, that's going to be patched. Out of the box, that's going to result in a LOT of smoked dunks. That, in turn, will result in Mike's twitter being blown up with an incessant amount of complaining, which will lead to the timing penalty being SEVERELY reduced.
    7.) Something tells me Mouse in the House and Grace Under Pressure will be literal badge necessities for bigs. Good luck with finishing over the 5'10" guard otherwise.
    8.) Glue Hands. Glue Hands, Glue Hands, Glue Hands. Simply because this badge returned tells me passes are about to be horrible. If you don't have it on at least bronze, you're going to be fumbling the ball like crazy, and constantly getting pulled in unnecessary, almost cartoony animations.
    And this is just off the top of my head.

    Thank you. The whole release sounded good until I got to the badges. I know I can’t be the only one thinking these badges sound like the worst of 2K21 next gen badges, rolled into one big rollout.
    Also 80 badges?? That’s going in the wrong direction. That’s 6 more badges than 21 next Gen if I’m counting correctly.
    The badges kind of negate this idea that whatever they've built mechanics wise is going to good (enough), right? I understood their introduction at first, but at this point it feels like it's making up for the criticism of their ratings and not having the tools to implement hot streaks, good steals, blocks, range on shots etc. I mean the whole we made this great defense overhaul and then give badges out left and right that turn players to hot shooters from deep, makes it kind of pointless, unless it's a counter.
    The Menace badge makes me also fear, along with not a single word about passing, that passing is again horrible this year. I don't get how there's not more criticism about the passing mechanics. Live - while arcade like - had a lot better steals and passing mechanics in 2018 for example. I rather passes are less easily intercepted by CPU than what we get in 2k, which is CPU reacting to my push of the pass button and therefore able to intercept passes they shouldn't be able to.
    Rockie_Fresh88
    That’s been in the game for years . Probably would be better pressing the lob entry pass button anyway. Those gather animations coming down from oops usually put you in bad spots.

    How do you throw an alley-oop and tell the recipient not to shoot in the air?
    AIRJ23
    I’m watching the 2K22 clip with Luka and trying to decipher the differences between 21. What I’m seeing is no help defense (some people thought Embiid was going for help but in fact he and another player got caught in each other and kept running like bots to chase the guys they're defending until they broke free), and tons of ice skating sliding (not seeing an ounce of improvement in “foot planting” there) and lots of room left for Luka to shoot, Simmons waiting wayyyy too long to contest the shot, sliding around, missing his cue, and of course not guarding the shot well enough.
    We all know Luka captured new signatures so his step back and size up should be better. I’m not seeing much difference in dribbling outside of his new signatures.
    Yes, his step back looks more authentic as it should. But it is really THAT much more authentic than this (clip from 21 next gen)? Doesn’t really seem so to me.
    https://youtu.be/y0VCqiTGRk8
    Yes, yes it does look better.
    Sounds like your trying to talk yourself out of that day one purchase, lol
    Just stick with the plan man, OS will definitely let you know the dirt. Picking apart those 7 seconds won't do you much good.
    As far as the badges though-
    The "aura" badges do seem to conflict with the "ghost contest" improvement, assuming they work like they have in the past. One of my favorite things about 2K21 was the ability to be creative offensively. I'm really interested to see how all this stuff is balanced. Like I said, I like how they sliced up deep threes, but if you can get both, or get both without sacrificing something significant then it seems moot.
    As a big, I'm definitely hoping the mouse badges and such are pluses and not a necessities to be functional.
    Sent from my SM-G781U using Tapatalk
    Caelumfang
    2.) They say that 'ghost contests' are gone, but after reading the Menace badge description, I don't believe that for one second. Especially if it possesses the area-of-effect aura that Defensive Stopper once had.

    I don't know what the big deal about "ghost contests" are. Having a player right under you, even if he doesn't contest, is different than shooting wide open.
    Caelumfang
    6.) Dunk timing? Yeeeah, that's going to be patched. Out of the box, that's going to result in a LOT of smoked dunks. That, in turn, will result in Mike's twitter being blown up with an incessant amount of complaining, which will lead to the timing penalty being SEVERELY reduced.

    Dunk timing is only on Aggressive Skill Dunks. You can still dunk normally.
    https://twitter.com/Beluba/status/1432764119686385664
    "Mismatch expert" badge tells whoever thought of implementing it, knows nothing about basketball. Its not that its easier to shoot over taller player, but its easier to create open shot due to foot speed difference.
    Just giving shooting boost for taking shot over taller defender make zero sense. if you give same position to try to contest jumpshot for shorter or taller player, taller one surely have more reach to effect or block it, that's simple basics.
    goma76
    A bit of optimism would not be bad :nocomprende:

    I've tried the optimism thing for years, but after you've witnessed the same screw-ups every year, or every other year, that optimism turns to pessimism. I'm not talking just to be a jerk, or to be negative, I'm simply going by their track record, and the recurring themes we've seen since 2k17.
    VictorMG
    I don't know what the big deal about "ghost contests" are. Having a player right under you, even if he doesn't contest, is different than shooting wide open.

    Dunk timing is only on Aggressive Skill Dunks. You can still dunk normally.
    https://twitter.com/Beluba/status/1432764119686385664

    The problem with ghost contests is that they never translate into the contest system correctly. They bail out bad defenders. How many times have you seen/played with someone who simply does what I call a 'drive-by contest', where they simply turbo up to and/or past the shooter without so much as putting a hand up, and the game registers something goofy like a 40%+ contest? Or, the defender really isn't paying much attention when his matchup shoots a jumper 5-10 feet away, but because of his badge, somehow the game registers some sort of mid-heavy contest?
    That's why the 'hand down, man down' saying holds so much weight. If you don't get a hand in a good shooter's face in order to contest the shot, it's as if the defender isn't there at all. And that's the way it should be. This is why ghost contests are a major problem.
    Caelumfang
    How many times have you seen/played with someone who simply does what I call a 'drive-by contest', where they simply turbo up to and/or past the shooter without so much as putting a hand up, and the game registers something goofy like a 40%+ contest? Or, the defender really isn't paying much attention when his matchup shoots a jumper 5-10 feet away, but because of his badge, somehow the game registers some sort of mid-heavy contest?

    I legit haven't seen that. I'm not saying it doesn't happen, but I've never seen it. I'd also be really surprised if someone was 5+ feet away and the game registered a mid or heavy contest.
    Caelumfang
    If you don't get a hand in a good shooter's face in order to contest the shot, it's as if the defender isn't there at all.

    For great shooters, maybe. Overall, I'm not sure.
    I'm really confused, because for the last month, I've seen people say that making jumpers is too easy, but now I'm hearing about shooting being too difficult.
    VictorMG
    I legit haven't seen that. I'm not saying it doesn't happen, but I've never seen it. I'd also be really surprised if someone was 5+ feet away and the game registered a mid or heavy contest.
    For great shooters, maybe. Overall, I'm not sure.
    I'm really confused, because for the last month, I've seen people say that making jumpers is too easy, but now I'm hearing about shooting being too difficult.

    Oh trust me, we've all seen it at some point, especially if you're a shooter shooter. Not all the time, but just enough times for it to be a major nuisance. If 2K themselves addressed it in their blog, then you know it's been a problem, they finally decided to do something about it.
    No no no, I think you're kind of missing what I'm saying. I'm not saying shooting is difficult, I'm saying that the contest system is wonky as hell. Sometimes it does what it wants. Sometimes you can KNOW you're all in the shooter's face, and you get a 5% contest. Other times you know you were late as hell on a contest, or you weren't paying much attention to the open man nearby because you were ball-watching, and the game will bail you out by saying, because you were somewhat in the vicinity, we'll give you a 40% contest.
    Caelumfang
    No no no, I think you're kind of missing what I'm saying. I'm not saying shooting is difficult, I'm saying that the contest system is wonky as hell. Sometimes it does what it wants. Sometimes you can KNOW you're all in the shooter's face, and you get a 5% contest. Other times you know you were late as hell on a contest, or you weren't paying much attention to the open man nearby because you were ball-watching, and the game will bail you out by saying, because you were somewhat in the vicinity, we'll give you a 40% contest.

    Yeah, I guess that seems weird to me, because I don't look for it myself, and I'd also assume that this is one thing that would be pretty straightforward since it's based on vicinity of the defender and whether or not he doesn't contest, uses right stick contest, or jumps.
    Very few variables to throw things that much out of whack for a ball-watching defender to get a 40% and a smothered shooter to get a 5%. I'm not saying it doesn't happen, I'm just saying it's really surprising to me.
    Sorry about the misunderstanding.
    Vroman
    "Mismatch expert" badge tells whoever thought of implementing it, knows nothing about basketball. Its not that its easier to shoot over taller player, but its easier to create open shot due to foot speed difference.
    Just giving shooting boost for taking shot over taller defender make zero sense. if you give same position to try to contest jumpshot for shorter or taller player, taller one surely have more reach to effect or block it, that's simple basics.

    If youre a real life hooper, playing against defenders that are taller than you forces you sometimes to change the arc of your shot to avoid it getting blocked. Which does in fact lower shot %. Its the value of big men like Mitchell Robinson who affects shots and causes players to alter them. Doesnt even need to block it to impact the shooter.
    I think the point of the badge is to highlights guys like kyrie irving who exceed at putting up shots over taller defenders in this kinds of situations.
    Not at all about foot speed and ability to drive by them being the smaller guy. At least thats what it seems it is and it absolutely does make sense.
    Lots of potential in the article...that being said there's still zero chance I buy this day 1. Been burned too many times. I trust the OS reviews from those who are knowledgeable and I'll just wait for a price drop. I only have 2k21 NG cuz it was free lol.
    I love what's said about defense, but the flame was immediately put out when they mentioned badges. Badges and VC are what killed the online experience. It hurts offline as well but its not as game breaking.
    The focus groups they speak of helping them fine tune gameplay is interesting. I've always felt like a beta tester until I stopped buying day 1. Who did they bring in? Gamers with bball IQ or YouTube sensations? Cuz they're not 1 in the same.
    Idk, maybe I'm just burnt out from the cheese thru the years....
    Sent from my SM-N950U using Tapatalk
    Rockie_Fresh88
    That’s been in the game for years . Probably would be better pressing the lob entry pass button anyway. Those gather animations coming down from oops usually put you in bad spots.
    I’m mostly excited about the removal of ghost contest and revamped post game . The ghost contest killed a lot of the driving/ low post game , if it wasn’t a dunk.

    Then I know nothing about the game. I have never ever thrown an oop and hit a button. Everytime, I throw and oop they either dunk, miss the dunk or miss the pass. I have never thrown an ooop that they caught and came down with?
    How exactly does that happen? Can you show a video of this occurring?
    Just wanted to say i am really looking forward to the release of this game. I just got my series x and my last basketball game was 2k16.
    I live in Europe so it also quite hard to follow.
    Do you guys think 2k22 is worth it full price this year? I read some negative posts regarding improvements and such
    alabamarob
    Then I know nothing about the game. I have never ever thrown an oop and hit a button. Everytime, I throw and oop they either dunk, miss the dunk or miss the pass. I have never thrown an ooop that they caught and came down with?
    How exactly does that happen? Can you show a video of this occurring?

    It's an offball thing so people who mostly play offline probably never had to worry about it (unless you're doing player lock).
    If you're player controlling the alley oop finisher when a lob is thrown, you have to press X/Square or hold down the right stick (any direction in the past) to attempt to finish the play. If you don't, the player just comes down with the ball. (As someone said while this is cool in theory, it almost always led to you coming down in a worse position than if you just went for the finish in the air)
    MikeBadge
    It's an offball thing so people who mostly play offline probably never had to worry about it (unless you're doing player lock).
    If you're player controlling the alley oop finisher when a lob is thrown, you have to press X/Square or hold down the right stick (any direction in the past) to attempt to finish the play. If you don't, the player just comes down with the ball. (As someone said while this is cool in theory, it almost always led to you coming down in a worse position than if you just went for the finish in the air)

    Got you. I only play 5 vs 5 so I have no idea about being the alley oop finisher. Learn something new everyday. Thanks
    The 24th Letter
    Yes, yes it does look better.
    Sounds like your trying to talk yourself out of that day one purchase, lol
    Just stick with the plan man, OS will definitely let you know the dirt. Picking apart those 7 seconds won't do you much good.
    As far as the badges though-
    The "aura" badges do seem to conflict with the "ghost contest" improvement, assuming they work like they have in the past. One of my favorite things about 2K21 was the ability to be creative offensively. I'm really interested to see how all this stuff is balanced. Like I said, I like how they sliced up deep threes, but if you can get both, or get both without sacrificing something significant then it seems moot.
    As a big, I'm definitely hoping the mouse badges and such are pluses and not a necessities to be functional.
    Sent from my SM-G781U using Tapatalk

    Will do. Just hoping y’all get me some quick, in depth reviews for offline, MyNBA centric players quick lol.
    Caelumfang

    Greeeeat, guess we’re back to people with 50 3-point rating going 7/7 from the 3-point line…🤦🏾*♂️

    I don’t get this change. Hopefully we don’t get 2k20 shooting again..
    How about Improvements to the following:
    - Fouls (Tree point and Perimeter shooting fouls)
    - Timeout logic for CPU
    - Substitution rotations
    - Passing / Assist
    - CPU challenge calls
    For presentations update??
    - Arena Crowd/ Atmosphere
    - Halftime report
    - Players in trendy clothes when coming to arena or sitting in sideline when injured
    - Coaches being interviewed on the start of second half
    - Announcers being shown talking on Timeouts
    - Different Atmosphere from Reg, All Star, Playoffs, Finals
    - Players on floor being lift by team mates
    - Players / Coaches talking, arguing showing cutscene with the refs.
    - Different angles of replay while announcer discussing it (especially from great plays, hard fouls
    (flagrant), tech calls and the most important winning shot.
    - Baggy/ Loose uniform for Teams from 2000-2013
    - Last 2 minutes when close game should have more intense atmosphere and aggressive from both
    CPU and used players.
    - Refs separating players from altercation due of hard fouls, spamming of steal button and jump ball
    - Option to hide all HUDS especially that darn "green makes".
    Art update??
    - Body Types and distinguish appearance ( ex. Kawhi's shoulder bump etc. )
    - Head to Body ratio
    - Coaches
    - Generic looking players
    - Placing and removing Headbands, Mask or Glasses for NBA players
    - Under shirt sleeve length ( Anthony Davis )
    - Access to all hair and facial hair for all NBA players.
    mfdoom911e
    How about Improvements to the following:
    - Fouls (Tree point and Perimeter shooting fouls)
    - Timeout logic for CPU
    - Substitution rotations
    - Passing / Assist
    For presentations update??
    - Arena Crowd/ Atmosphere
    - Halftime report
    - Players in trendy clothes when coming to arena or sitting in sideline
    when injured
    - Coaches being interviewed on the start of second half
    - Announcers being shown talking on Timeouts
    - Different Atmosphere from Reg, All Star, Playoffs, Finals
    - Players on floor being lift by team mates
    - Players / Coaches talking, arguing showing cutscene with the refs.
    - Different angles of replay while announcer discussing it (especially from
    great plays, hard fouls (flagrant), tech calls and the most important
    winning shot.
    - Baggy/ Loose uniform for Teams from 2000-2013
    - Last 2 minutes when close game should have more intense atmosphere and
    aggressive from both CPU and used players.
    - Refs separating players from altercation due of hard fouls, spamming of
    steal button and jump ball
    - Option to hide all HUDS especially that darn "green makes".
    Art update??
    - Body Types and distinguish appearance ( ex. Kawhi's shoulder bump etc. )
    - Head to Body ratio
    - Coaches
    - Generic looking players
    - Placing and removing Headbands, Mask or Glasses for NBA players
    - Under shirt sleeve length ( Anthony Davis )
    - Access to all hair and facial hair for all NBA players.

    The latest PA Announcers trailer showed players helping each other up so this may have finally been added
    Was helping up not in 2K before? Coulda sworn I saw players helping each other up, but I guess if you’re not looking for it you don’t realize it.
    Funny thing is I would have imagined 2K would have authentic arena announcers since PS3. Better late than never. I always thought they recorded real arena sounds too. Coulda sworn they put that in old press releases.
    lol every year they say they have improved the defense.
    The single greatest thing 2k has ever implemented is the ability to customize the sliders, player ratings (badges), and tendencies. Customamization is 2K calling point.
    The game plays good to great once you spend 3 months editing the d*** game. At least they let us do that.
    Now if they bring back team specific sliders (3pt, fast break, mid range, etc...) like in the past that would be perfect!
    Sent from my SM-N960U using Tapatalk
    rjohns23
    lol every year they say they have improved the defense.
    The single greatest thing 2k has ever implemented is the ability to customize the sliders, player ratings (badges), and tendencies. Customamization is 2K calling point.
    The game plays good to great once you spend 3 months editing the d*** game. At least they let us do that.
    Now if they bring back team specific sliders (3pt, fast break, mid range, etc...) like in the past that would be perfect!
    Sent from my SM-N960U using Tapatalk

    Exactly. I got 2K21 just right.
    AIRJ23
    I’m watching the 2K22 clip with Luka and trying to decipher the differences between 21. What I’m seeing is no help defense (some people thought Embiid was going for help but in fact he and another player got caught in each other and kept running like bots to chase the guys they're defending until they broke free), and tons of ice skating sliding (not seeing an ounce of improvement in “foot planting” there) and lots of room left for Luka to shoot, Simmons waiting wayyyy too long to contest the shot, sliding around, missing his cue, and of course not guarding the shot well enough.
    We all know Luka captured new signatures so his step back and size up should be better. I’m not seeing much difference in dribbling outside of his new signatures.
    Yes, his step back looks more authentic as it should. But it is really THAT much more authentic than this (clip from 21 next gen)? Doesn’t really seem so to me.
    https://youtu.be/y0VCqiTGRk8

    There was definitely a lot of sliding going on in that clip. A few of those defenders looked like they were on ice skates. I was disappointed to see that.
    2K needs to consider doing a complete overhaul to their foot planting system. I know they said they reworked it for Next Gen and it's definitely improved from last gen, but I'm still seeing too much sliding on defense.
    JKSportsGamer1984
    There was definitely a lot of sliding going on in that clip. A few of those defenders looked like they were on ice skates. I was disappointed to see that.
    2K needs to consider doing a complete overhaul to their foot planting system. I know they said they reworked it for Next Gen and it's definitely improved from last gen, but I'm still seeing too much sliding on defense.

    Yep. There’s no way there was any improvement on sliding than 2K21 in that clip. Looked the exact same. So either it’s an anomaly, or they said they improved it but didn’t.
    Also the late shot contest, defenders getting stuck, in that one very tiny clip, I can’t say any improvement in those regards from 21 is detectable.
    AIRJ23
    Also the late shot contest, defenders getting stuck, in that one very tiny clip, I can’t say any improvement in those regards from 21 is detectable.

    You just said yourself that it's a very tiny clip. You might be jumping the gun a little bit trying to discern any improvements from a piece of footage that short.
    rjohns23
    lol every year they say they have improved the defense.

    I think the guy who said that left the d department... so this yr it should be legitimate
    Sent from my iPhone using Tapatalk
    The blog had me hyped but we are still 5 days from release with ZERO true gameplay footage. Where is it? There is no excuse for not releasing gameplay clips to show these improvements and let us see for ourselves. This feels like a movie release with no reviews.
    rudyjuly2
    The blog had me hyped but we are still 5 days from release with ZERO true gameplay footage. Where is it? There is no excuse for not releasing gameplay clips to show these improvements and let us see for ourselves. This feels like a movie release with no reviews.

    Once again no one makes any of us buy day 1 lol
    Defense was also a major focus on the new gen AI front. Da Czar (our resident X’s and O’s expert) and the AI team wanted to create a strong foundation to build on for many years to come. A lot of legacy issues were addressed through complete and thorough rewrites of almost all of the major defensive systems in the game.

    so as i understand this, these new defensive ai mechanics (and basic fundamentals that have been frustrating us all for years) are NOT implemented into the last gen version, only the next gen one?
    Quentin32
    Once again no one makes any of us buy day 1 lol

    yeah, i wouldn't recommend that either... regarding ANY game from ANY company, for that matter. there's too much reliance by companies on patches in this age of video games.
    jclazaris84
    so as i understand this, these new defensive ai mechanics (and basic fundamentals that have been frustrating us all for years) are NOT implemented into the last gen version, only the next gen one?
    They'll be in both versions.
    ksuttonjr76
    They'll be in both versions.

    thanks, but how do you figure? aren't they two completely separate games now? or are they both built from the same foundation and then branched off to the old and new gen as far as graphics, motion, etc?
    Pray_iv_m3rcy
    Im surprised nobody has asked if there will be a performance mode for the next gen versiom

    Well that’s because it would likely be pointless if you’re talking about 120fps mode. Offline you’d probably be limited to 1080p in order to run 120fps (which is a limit I’m not willing to sacrifice personally). Online it would be pretty much pointless because of the severe latency present in online games.
    Sent from my iPhone using Operation Sports
    Quentin32
    Once again no one makes any of us buy day 1 lol

    I want to buy day 1 lol. But I won’t until I see videos and was hoping to read some reviews before release. The cpu defence annoyed me too much in 21 to blindly buy this year.
    jclazaris84
    thanks, but how do you figure? aren't they two completely separate games now? or are they both built from the same foundation and then branched off to the old and new gen as far as graphics, motion, etc?

    Mike Wang stated that next gen and current gen will both play the same on the court
    Sent from my iPhone using Operation Sports
    jclazaris84
    awesome.
    10 char

    Awesome for old gen of course but on the other hand I expected that 2k made more use of the much higher computing power on next gen....means that besides graphics they did not take that into account at all.
    jk31
    Awesome for old gen of course but on the other hand I expected that 2k made more use of the much higher computing power on next gen....means that besides graphics they did not take that into account at all.

    AI and game mechancis takes only of fraction of console computing power, even for older gen. Majority is used for high res models and lightning/shading.
    And its not like gameplay can be simply upgraded with new hardware capability. Gameplay engine they developed over the years has to be rewritten with new hardware architecture in mind which is major investment and with how game is arcade-first style its not worth for them I'd guess.
    Pray_iv_m3rcy
    Im surprised nobody has asked if there will be a performance mode for the next gen versiom

    I want to know this as well. I really hope cut scenes are not 30fps again on Next Gen. All sports games need to have a performance mode for Next Gen. Just give me 60fps cut scenes to go along with the 60fps gameplay and I'm good.

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