NBA 2K21
NBA 2K21 Stamina Issue Continues to Hurt Sim-Style Players
This is not a new problem for the NBA 2K series, but it’s highlighted across multiple platforms now this year with NBA 2K21. The NBA 2K21 stamina issue quite frankly sucks for sim-style players. Running five-man units is perfectly viable still online, and the stamina issue goes beyond just the online modes. The “Gatorade” icon is more an aesthetic than a warning of danger ahead. Brian takes us through the issue and ways he would remedy it right now.
Whether you play MyTeam, PNO, or just want a realistic franchise playthrough, the lack of stamina loss only caters to people looking for an unrealistic experience. It caters to a specific sort of lazy person who does not want to try and build a whole team or worry about managing anything over the course of a full game. This should not be the case as it defeats the purpose of building a balanced roster and allows turbo-heavy users to simply push through the energy loss.
NBA 2K21 has received plenty of patches, but a buff to stamina loss would not be unwarranted at some point.
I'm same way. I definitely agree that stamina should have an impact on the games in PNO when a user has a full squad. I have played games where my opponent didn't call a timeout for the entire game, and was still able to score efficiently down the stretch. I always call timeouts out of habit to rest my players (which obviously helps my opponent too), but I'm starting to think if it's even worth it.
With the classic teams, that's where I'm like it might not be such a good idea.
With the classic teams, that's where I'm like it might not be such a good idea.
I think an example that specific probably means it would be fine to do since so much else does not fall under that very specific umbrella. Also usually you have more than 5 guys at the very least, even on those teams.
I use the Classic Bucks with Kareem, and all they have coming off the bench is Allen and Cunningham. I'll be honest, the poor stamina implementation helps me win games with that particular team. However, I don't turbo on every possession either, so I don't know what would be the consequences if I did.
2K doesn't playtest these things, they simply throw 50 badges on a player without giving any thought to them.
2K doesn't playtest these things, they simply throw 50 badges on a player without giving any thought to them.
I came here to say this. Every top rated player has both those badges and it’s definitely a factor. Ive seen this in Myteam a lot. Ive played against people who haven't subbed anyone out until like 30 seconds remaining in the second half. Gatorade symbols be damned. I would definitely like to see this addressed. I win a boat load of games as is, if players actually had to utilize their bench, its a wrap.
I don't think the focus should be on trying to replicate real life. This is a video game - it is always going to do a poor impression. Rather, as a game, principles of balance should exist. If a mechanic is going to be in the game, then it should serve a purpose.
For game modes like Park, there shouldn't be debilitating effects. You're playing NBA Jam. The turbo meter should only reflect how many actions a player can take on a given possession.
For single player/season modes, there should be a more pronounced effect.
Yes you want to manage your stamina so you can be fresh and work hard the entire time you are in there, but now it has become more about managing players minutes throughout a season and lessening the overall impact and trying to mitigate injuries.
NBA teams work around Stamina/Durability issues by playing deeper rotations. Most starters only log like 26-28 MPG today, whereas 25 years ago they were all averaging 30-34.
Starters used to log heavy minutes because there was a major gap in talent between them and their backups. In today's game there's very little difference in quality between the 8th man and the 4th man, and no real reason to wear anyone out.
Stop...NBA players still get rest with coach timeouts, TV timeouts, breaks in the action, and the half-time. No, they CAN'T play every single minute of the game running full speed on EVERY possession. Period.
I was playing basketball since 6th grade and until my late 30's...I could play at an energy for "long" spurts, but definitely not for an entire game. Even IF you were able to play for the entire game, I PROMISE you that you're not getting the same lift on your jumpers, rebounds, block attempts, etc like you was when the game first started.
I personally like having good sub options regardless and switch my player if hes not performing for particular game or I have couple even players on same position and i can look at who is better player for the game.
And its really a silly excuse if you lose to superstar player who plays entire game. In real NBA superstars wont just get tired if u cant guard them.
An element of balance is needed in H2H competitive modes...even at the sake of some 'realism'. I get that NBA players have incredible stamina and could theoretically play all game, but its kind of like shooting %'s, which a lot of us have our opinions on....I read that Demar Derozan hits 40% of his heavily contested shots...we'd have a fit if that was drooped on us on a regular basis...we want our contests to matter.
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An element of balance is needed in H2H competitive modes...even at the sake of some 'realism'. I get that NBA players have incredible stamina and could theoretically play all game, but its kind of like shooting %'s, which a lot of us have our opinions on....I read that Demar Derozan hits 40% of his heavily contested shots...we'd have a fit if that was drooped on us on a regular basis...we want our contests to matter.
On a related note: I don't think the average fan (and 2K mechanically) process basketball subtleties in a realistic manner.
Prime John Wall was widely regarded as one of the fastest players in the NBA a few years back. Sports VU cameras tracked all NBA players and it turned out Wall had the lowest MPH on the court of any guard.
How is that possible, when he's known for his speed? He spends most of his time walking around the court. His speed BURST was incredible, but he wasn't flying around out there in a full sprint the duration of the game. He is exerting himself on maybe 3 seconds of every possession.
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The way 2K has stamina setup is that you need it to do literally anything on the court. IRL players are much more deliberate with their movements. They aren't chaining 5 dribble moves every time they touch the ball in order to get themselves open. Only the ELITE players are doing this.
Some of this also might be an extension of their subpar movement system, which isn't rated with any type of consistency or balance.
Speed = Open-court speed (fastbreak)
Acceleration = Half-court speed (i.e. burst)
Lateral Quickness =Shuffling speed (defensive rotation)
Just from looking at ratings over the last 20 years, they don't really understand the difference between a Stephon Marbury or Kyrie Irving type of player and a Russell Westbrook/Ben Simmons.