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NBA 2K21 Stamina Issue Continues to Hurt Sim-Style Players

nba 2k21 stamina issue

NBA 2K21

NBA 2K21 Stamina Issue Continues to Hurt Sim-Style Players

This is not a new problem for the NBA 2K series, but it’s highlighted across multiple platforms now this year with NBA 2K21. The NBA 2K21 stamina issue quite frankly sucks for sim-style players. Running five-man units is perfectly viable still online, and the stamina issue goes beyond just the online modes. The “Gatorade” icon is more an aesthetic than a warning of danger ahead. Brian takes us through the issue and ways he would remedy it right now.

Whether you play MyTeam, PNO, or just want a realistic franchise playthrough, the lack of stamina loss only caters to people looking for an unrealistic experience. It caters to a specific sort of lazy person who does not want to try and build a whole team or worry about managing anything over the course of a full game. This should not be the case as it defeats the purpose of building a balanced roster and allows turbo-heavy users to simply push through the energy loss.

NBA 2K21 has received plenty of patches, but a buff to stamina loss would not be unwarranted at some point.

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  1. I’m conflicted when it comes to stamina with PNO. Otherwise, it would be hard to justify using a lot of classic teams because their bench has too many generics or is just god awful.
    Potatoes002
    I’m conflicted when it comes to stamina with PNO. Otherwise, it would be hard to justify using a lot of classic teams because their bench has too many generics or is just god awful.

    I'm same way. I definitely agree that stamina should have an impact on the games in PNO when a user has a full squad. I have played games where my opponent didn't call a timeout for the entire game, and was still able to score efficiently down the stretch. I always call timeouts out of habit to rest my players (which obviously helps my opponent too), but I'm starting to think if it's even worth it.
    With the classic teams, that's where I'm like it might not be such a good idea.
    ksuttonjr76
    I'm same way. I definitely agree that stamina should have an impact on the games in PNO when a user has a full squad. I have played games where my opponent didn't call a timeout for the entire game, and was still able to score efficiently down the stretch. I always call timeouts out of habit to rest my players (which obviously helps my opponent too), but I'm starting to think if it's even worth it.
    With the classic teams, that's where I'm like it might not be such a good idea.

    I think an example that specific probably means it would be fine to do since so much else does not fall under that very specific umbrella. Also usually you have more than 5 guys at the very least, even on those teams.
    ChaseB
    I think an example that specific probably means it would be fine to do since so much else does not fall under that very specific umbrella. Also usually you have more than 5 guys at the very least, even on those teams.

    I use the Classic Bucks with Kareem, and all they have coming off the bench is Allen and Cunningham. I'll be honest, the poor stamina implementation helps me win games with that particular team. However, I don't turbo on every possession either, so I don't know what would be the consequences if I did.
    The game is trending away from sim as the player base does. More and more of the player base doesn't follow the NBA or are just casual watchers. They are more focused on it being a video game than a representation of the real life product.
    This was spot on!!!! People are mentioning using classic teams. Ok well the additional issue is the lack of players also. You shouldn't have also no stamina lost because you play with a team with generics.  Stamina is an huge issue. Ppl are much more careless with the use of turbo because of it 
    Quick question: is Stamina RATING the issue or is it badges like Tireless Scorer & Tireless Defender that most stars likely have Golds in?
    2K doesn't playtest these things, they simply throw 50 badges on a player without giving any thought to them.
    Real2KInsider
    Quick question: is Stamina RATING the issue or is it badges like Tireless Scorer & Tireless Defender that most stars likely have Golds in?
    2K doesn't playtest these things, they simply throw 50 badges on a player without giving any thought to them.

    I came here to say this. Every top rated player has both those badges and it’s definitely a factor. Ive seen this in Myteam a lot. Ive played against people who haven't subbed anyone out until like 30 seconds remaining in the second half. Gatorade symbols be damned. I would definitely like to see this addressed. I win a boat load of games as is, if players actually had to utilize their bench, its a wrap.
    With our online league we increase the stamina slider/reduce the fatigue slider for years now. If we use the superstar standard sliders, You would ne to run a 12 man rotation and even then most of your players are dead tired at the end of games.
    I completely disagree with this take. Most NBA players could easily play the entire game and not get as gassed as they would in this game if they know how to conserve their energy. In my prime I played in many high level men's league tournaments playing several game a day and many times playing the entire game 3 times in the same day. Yes you want to manage your stamina so you can be fresh and work hard the entire time you are in there, but now it has become more about managing players minutes throughout a season and lessening the overall impact and trying to mitigate injuries. You don't have to worry about any of that playing a single video game. On the flip side increasing stamina effects really can dull the gameplay so you are only getting to play with fun players a couple of minutes per quarter.
    BQ32
    You don't have to worry about any of that playing a single video game. On the flip side increasing stamina effects really can dull the gameplay so you are only getting to play with fun players a couple of minutes per quarter.

    I don't think the focus should be on trying to replicate real life. This is a video game - it is always going to do a poor impression. Rather, as a game, principles of balance should exist. If a mechanic is going to be in the game, then it should serve a purpose.
    For game modes like Park, there shouldn't be debilitating effects. You're playing NBA Jam. The turbo meter should only reflect how many actions a player can take on a given possession.
    For single player/season modes, there should be a more pronounced effect.
    I completely disagree with this take. Most NBA players could easily play the entire game and not get as gassed as they would in this game if they know how to conserve their energy.
    Yes you want to manage your stamina so you can be fresh and work hard the entire time you are in there, but now it has become more about managing players minutes throughout a season and lessening the overall impact and trying to mitigate injuries.

    NBA teams work around Stamina/Durability issues by playing deeper rotations. Most starters only log like 26-28 MPG today, whereas 25 years ago they were all averaging 30-34.
    Starters used to log heavy minutes because there was a major gap in talent between them and their backups. In today's game there's very little difference in quality between the 8th man and the 4th man, and no real reason to wear anyone out.
    Coming from a franchise player, I think this needs to get extended to the body health as well. In MyNBA (now), the health of players doesn't even matter. I could play a guy 40 minutes a game for 82 games and it feels like he's not any closer to getting hurt or his abilities fall off. I'm not a fan of the resting of NBA in real life from a fan's perspective, but I understand it. And if they have the value in-game, at least make us strategize on how to best use players.
    BQ32
    I completely disagree with this take. Most NBA players could easily play the entire game and not get as gassed as they would in this game if they know how to conserve their energy. In my prime I played in many high level men's league tournaments playing several game a day and many times playing the entire game 3 times in the same day. Yes you want to manage your stamina so you can be fresh and work hard the entire time you are in there, but now it has become more about managing players minutes throughout a season and lessening the overall impact and trying to mitigate injuries. You don't have to worry about any of that playing a single video game. On the flip side increasing stamina effects really can dull the gameplay so you are only getting to play with fun players a couple of minutes per quarter.

    Stop...NBA players still get rest with coach timeouts, TV timeouts, breaks in the action, and the half-time. No, they CAN'T play every single minute of the game running full speed on EVERY possession. Period.
    I was playing basketball since 6th grade and until my late 30's...I could play at an energy for "long" spurts, but definitely not for an entire game. Even IF you were able to play for the entire game, I PROMISE you that you're not getting the same lift on your jumpers, rebounds, block attempts, etc like you was when the game first started.
    PNO games are way too short to implement fatigue based sub rotation. If fatigue is scaled up for 5min quarter it mean player can get dead tired in couple of possessions basically. I don't like the idea of having to rotate lineups like its hockey game just for sake of it.
    I personally like having good sub options regardless and switch my player if hes not performing for particular game or I have couple even players on same position and i can look at who is better player for the game.
    And its really a silly excuse if you lose to superstar player who plays entire game. In real NBA superstars wont just get tired if u cant guard them.
    We've had this in in prior 2K games, where players would need at least 'some' rest in those 24 minutes. It wasn't overbearing then. I don't think it would be impossible to implement now.
    An element of balance is needed in H2H competitive modes...even at the sake of some 'realism'. I get that NBA players have incredible stamina and could theoretically play all game, but its kind of like shooting %'s, which a lot of us have our opinions on....I read that Demar Derozan hits 40% of his heavily contested shots...we'd have a fit if that was drooped on us on a regular basis...we want our contests to matter.
    Sent from my SM-G781U using Tapatalk
    It's not really a hot take to say you should need to play more than five players even in a PNO game. Like, I get the counter arguments in terms of what realism means in a video game, but this is pretty basic logic. If you're a turbo psycho, eventually there need to be more pronounced consequences.
    The 24th Letter
    We've had this in in prior 2K games, where players would need at least 'some' rest in those 24 minutes. It wasn't overbearing then. I don't think it would be impossible to implement now.
    An element of balance is needed in H2H competitive modes...even at the sake of some 'realism'. I get that NBA players have incredible stamina and could theoretically play all game, but its kind of like shooting %'s, which a lot of us have our opinions on....I read that Demar Derozan hits 40% of his heavily contested shots...we'd have a fit if that was drooped on us on a regular basis...we want our contests to matter.

    On a related note: I don't think the average fan (and 2K mechanically) process basketball subtleties in a realistic manner.
    Prime John Wall was widely regarded as one of the fastest players in the NBA a few years back. Sports VU cameras tracked all NBA players and it turned out Wall had the lowest MPH on the court of any guard.
    How is that possible, when he's known for his speed? He spends most of his time walking around the court. His speed BURST was incredible, but he wasn't flying around out there in a full sprint the duration of the game. He is exerting himself on maybe 3 seconds of every possession.
    -------------------------------
    The way 2K has stamina setup is that you need it to do literally anything on the court. IRL players are much more deliberate with their movements. They aren't chaining 5 dribble moves every time they touch the ball in order to get themselves open. Only the ELITE players are doing this.
    Some of this also might be an extension of their subpar movement system, which isn't rated with any type of consistency or balance.
    Speed = Open-court speed (fastbreak)
    Acceleration = Half-court speed (i.e. burst)
    Lateral Quickness =Shuffling speed (defensive rotation)
    Just from looking at ratings over the last 20 years, they don't really understand the difference between a Stephon Marbury or Kyrie Irving type of player and a Russell Westbrook/Ben Simmons.

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