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MXGP PRO Announced, Big Focus on Realism with Pro Physics - Trailer & Screenshots Revealed

MXGP PRO

MXGP PRO Announced, Big Focus on Realism with Pro Physics - Trailer & Screenshots Revealed

Milestone has announced MXGP Pro is scheduled to arrive for PlayStation 4, Xbox One and PC/Steam on June 29. The team has made a huge step towards realism, with new PRO Physics, all official contents, sponsors and riders (ALL of them), and all the details taken directly from the MXGP, this new game will test even the most skilled player.

This time we thought and acted big with the new Compound area: a wide training ground to be freely explored and where to spend limitless hours on different terrain conditions, from the smoothest paths to the most rugged ones. The dream place for all the cross lovers.

Test your skills and improve yourself facing 30 different challenges. A dedicated game mode will give you the chance to learn step by step the best motocross techniques and how to make them yours.

You’ll will surely need the training if you really want to master the Pro Physics!

After MXGP 3, we spent months and months reading all community’s feedback, listening to their say on Socials, and working hard to improve the game meeting all their high expectations. The result gave us one of the games we are most proud of: MXGP PRO and its PRO Physics.

Among all the player requests, there were a few constant things: free, realistic whips; more in-air control; ruts that influence how you take corners; clutch control for super-fast starts.

And these are only just a few things we’ve implemented in the new, innovative PRO Physics. Expect lots of features to increase realism: hard landings on short jumps, more seat bouncing, suspensions that actually matter. Beware, though, with all this realism the whole thing will be a lot more challenging as well!

Check out the MXGP PRO screenshots below.

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  1. I read where this game will have "simulation physics."
    "Simulation physics" in a Milestone game -- two wheels or four -- is one of the great oxymorons of gaming. Sort of like "jumbo shrimp" in regular life. :)
    Maybe Milestone will surprise us, much like Kylotonn did with WRC 7. I thought MXGP 3 was very overrated. There was almost nothing sim about those physics. It was Simcade Lite, at best.
    Nothing wrong with that unless you're promised simulation physics. So Milestone better deliver. I'm not holding my breath.
    So last night I played a little of MXGP 2 and MXGP 3. If you look at the two games I feel that 2 looks much better when you are in 3rd person view. In 3 you are two far away and it just looks cheesy to me, fake. However the tracks look better in 3. So my hope is with Pro they can give us the track look of 3 or hopefully better and the closer up look of 2 when looking at the rider. I think they got it perfect with Monster Energy Supercross. Fingers crossed.
    I noticed it's up on the USA Amazon site now for pre order.
    39 bucks if your a prime member.
    July 10th release date is confirmed in the US instead of June 29 like the rest of the world.
    I did the UK pre order due to already having credit left on my account.
    It's up on the U.S. PSN store now. I'm getting it off the U.K store though, no way I can wait an extra 2 weeks.
    Edit: I'm trying to decide. If I buy it from the U.K. store it will cost me $60.00 U.S. dollars. If i wait until July 10th only $50.00. Yeah it's only $10.00 but I'm also considering getting it on the Xbox
    One X this time. My X doesn't get much use so this game would remedy that. We will see , I doubt I'll be able to wait the extra time. No will power.
    I've been so busy I didn't realize it's out this Friday. Definitely going to pick it up. May even take Friday off.
    Edit: Just Pre ordered off the U.K. store. I'll be playing all weekend so I'll be on here with some thoughts on the game as well.
    Not ready to give impressions yet. I ran 3 races on hard, standard physics, medium length. Got my arse kicked. So far I really like the game.Tracks are sweet, bike physics feel nice but again I’m on standard mode , going to try Pro once I have the tracks down. I need to run all the tracks and get my bike upgraded before I post full impressions.
    I'm with you. Too early to give much feedback.
    I have the settings I believe at semi pro at the moment...It's the highest you can go and use the joint brakes :)
    The physics of the game are different enough that I feel I need to be less aggressive early on compared to how I "rode" in previous games.
    Not sure if I care for the menu/compound deal.......Sounds good on paper but I just want to race and do time attack...the free ride is something I will probably never use. Wish they would have left that to MX vs ATV.
    There are 2 strokes in the game... I'm sure that will make some happy.
    Played some more this morning. Here's what I can offer. This game is not like the other MXGP games, the word Pro definitely comes into play here. I turned the A.I. down from hard to medium and I'm still struggling to finish in the top 10.
    I'm doing medium length races and that is between 11 and 14 laps depending on the track and a few times I've been up front with 5 to go and I'll cross rut my front wheel and go down. The track does indeed change during the race. Haven't tried racing in the rain yet , I'm sure that will be interesting. Also the A.I. so far anyway is really challenging me during the last few laps. I thought I was about to get my first podium , 3rd place, but I got passed in the final turn and ended up 4th.
    There is a definite learning curve , it's taking me a lot longer to get the feel of the bike mastered, I had 30,000 credits so I upgraded my suspension, tires, and rear sprocket and it feels more controllable. It's also taking time to learn the tracks, even the tracks we know from past games are different. The terrain is less forgiving and the layouts have changed a bit, but the tracks are really nice. You really need to slow down in some of the turns more so than before and watch out you don't over jump , I've done that a few times and ended up way off the track.
    Heading to work now and working until noon so I can get home a play this some more. I want to get at least one bike fully upgraded before I crank it up to Pro difficulty and start my career. Thumbs up so far.
    Like normal were pretty well aligned in our opinions :)
    I would add that it's possible to case a jump now.
    I've washed out in the corners as well.
    Like I mentioned yesterday you cant just ramrod around in this one.
    You actually have to think about the way you attack the track.
    After a full weekend of play time I can easily say this is by far the best MXGP game to date. Now remember I've only played with standard bike settings and the A.I. on medium so I've yet to experience semi pro and pro modes.
    I played my first season in career mode , 250 class , standard/medium , qualifying and two races on short ( average 5 to 6 lap races) Next season I'm cranking it up to medium length. My goal here was to get used to the game and get some credits saved up. Even on these easier settings although I did come in first for the season, going into the last race I only had a one point lead and 95% of the races were fights to the finish. There were a coupe tracks that I ran away with, winning by at least 15 seconds or more, then there's Ernee , I find this track to be very difficult. I'm going to have to run about 50 laps by myself to get it down because I came in dead last in both moto's and by a lot.
    NOTE: In career mode there are Standard and Extreme career's to chose from. Standard is fully customizable while Extreme is Options locked for a extremely realistic experience. You also are awarded more fame and credits in Extreme career and a special rider outfit and exclusive livery for both MXGP and MXGP2 championships. Can't wait to try this out.
    What I like:
    The tracks are excellent. Even tracks I found easy and boring in past games have been re-done and are now challenging and exciting , Leon is probably the best example of this.In the past this track was very simple and as i said fairly boring to run. They have changed up the terrain and made the track more realistic and man what a difference, it is a blast to ride now. Every track is a joy to ride and most offer a decent challenge.
    The Feel of the bike is much improved, I'll be honest I felt MXGP 3 was a step backward from MXGP 2. I liked that game at first but once the newness wore off I felt that it really isn't that great of a game. Anyway the poor visuals and handling of MXGP 3 are no where to be found in MXGP Pro. This game is smooth and the bikes feel great. You really need to learn your bike and the track. Even on standard settings I've fallen more in this game than I did in any of the past games.
    Track deformation/ruts. It is there but not as much as I had hoped. However what I do like is you can take a turn the same way for 5 laps then on laps 6 or 7 there will be a different rut and your front end may cross rut and you will go down, or your rear end will wash out and you will fall. Very well done and I'm sure this will be even more noticeable once I crank the handling up to semi pro or pro. The longer the races the more changes there are to the track.
    The A.I. seems very good so far. Even on medium they are giving me battles. I know this will change as I play more and I'll start winning every race but there are still two more difficulty levels I can go up to. The A.I. is also very good on the track , I've banged bars with them , rode side by side with them for an entire lap and there has been no cheap wipe outs. Even in the turns when they take the inside line pushing me to the outside it does not cause a crash. There is some good tight close quarters racing to be found here.
    I also like the camera view when looking at the rider and bike. This was my biggest complaint with MXGP3. The view was to far away and it looked cheesy as hell. In this game you can even adjust the view to your liking.
    What I don't like:
    Water on the track , while the rain and puddles do have an effect on the handling of the bike (which I do like) there is no visual effect when you ride through a puddle. No water sprays up off the tires , the puddle on the track shows no sign that you are even riding through it. I hope they patch this. Seems like something was over looked here. This really puzzled me because the mud and dirt that kicks up from the bikes looks amazing, why nothing from the water???
    The only other issues I have is I'm seeing some frame rate problems on certain tracks from time to time , sort of a slight stuttering. It doesn't last for the whole race but it is annoying. Also although the bikes , riders and tracks look decent , I'm a bit disappointed overall with the graphics. The trees and other things around the tracks look cheap and out dated. I was really hoping by now we'd be seeing Gran Turismo Sport type graphic's from this game.
    I haven't touched the online mode yet , I usually find this area frustrating as 9 times out of 10 the races are slam fests. This year I don't think I'll need to try it at all because the A.I. seems like it's going to be enough to keep me satisfied and challenged.
    I also didn't spent much time in the compound. It's nice to have I guess but I'm more into racing on the official tracks.
    Overall I love the game and if your a fan of the sport or the past MXGP games you will want to pick this one up. I'm also going to buy it for my Xbox one X on July 10 when it releases in the U.S.
    Edit: I forgot to mention I posted on the dev's Facebook page giving them props on the game and they responded saying they have some "interesting updates planned".
    I hope we get a track pack with some of the other tracks that the MXGP did not run last season. Glen Helen to name one.
    Yeah the track pack would be nice for sure.
    I ran an extreme race it was extreme....lol
    30 minute for each main...No way I could ever commit that much time to run an entire season.
    The AI seems to race better...I've had some great battles.
    I'm having a bit of trouble with the scrubs....I may do the training session.
    So I've done some experimenting, switched from standard physics to semi pro and turned the A.I. from medium to hard. First thing I realized is I may have screwed myself playing on standard for so long because now I have to relearn how to ride the bike. I've braked to hard and flipped over frontwards , washed out the rear end in the turns 100 times lol and cased a few jumps , ouch!
    This is all very good stuff but I let myself get used to the other more forgiving settings and now I have to adjust my riding style. I can't blast into the corners and get on the throttle as quickly, you need to use throttle control or you will be picking your bike up off the ground. I'm going to do another season on the 250's to get used to it. This game is very very good. It offers the best of both worlds , if you want to play as you did in previous MXGP games used the standard settings , if you want more realism use semi pro or pro settings.
    Also I'm running medium length races now , 15 minutes plus two laps. It's long enough so you have time to fight your way back a bit if you wipe out. With the A.I. on hard the best I've finished is 4th and that was a chore. These guys are relentless and I love it. There are two tracks I do really well on , Neuquen and Villars-sous-ecot. for some reason I just have these two dialed in and always get my best finishes here. Ernee still haunts me, just cant get consistent good laps there.
    The game is out the the U.S. this Tuesday I have no problem recommending it as I feel it offers a great single player MX racing experience.
    JMD
    So I've done some experimenting, switched from standard physics to semi pro and turned the A.I. from medium to hard. First thing I realized is I may have screwed myself playing on standard for so long because now I have to relearn how to ride the bike. I've braked to hard and flipped over frontwards , washed out the rear end in the turns 100 times lol and cased a few jumps , ouch!
    This is all very good stuff but I let myself get used to the other more forgiving settings and now I have to adjust my riding style. I can't blast into the corners and get on the throttle as quickly, you need to use throttle control or you will be picking your bike up off the ground. I'm going to do another season on the 250's to get used to it. This game is very very good. It offers the best of both worlds , if you want to play as you did in previous MXGP games used the standard settings , if you want more realism use semi pro or pro settings.
    Also I'm running medium length races now , 15 minutes plus two laps. It's long enough so you have time to fight your way back a bit if you wipe out. With the A.I. on hard the best I've finished is 4th and that was a chore. These guys are relentless and I love it. There a here two track I do really well on , Neuquen and Villars-sous-ecot. for some reason I just have these two dialed in and always get my best finishes here. Ernee still haunts me, just cant get consistant good laps there.
    The game is out the the U.S. this Tuesday I have no problem recommending it as I feel it offers a great single player MX racing experience.

    Still getting time in with this game? Any impressions change? Can't wait to be able to play this in a few hours
    SAJ323
    Still getting time in with this game? Any impressions change? Can't wait to be able to play this in a few hours

    I love the game. The best thing about it is with the more difficult settings I won't be winning every race after a week of playing like the past games. That was my biggest complaint with MXGP 2&3 they were just to easy. Not this one. Even with the bike at standard settings you put the A.I. on hard or realistic and you will be challenged. Then if that's not enough change the bike settings to semi pro or pro. I must also say I strongly recommend doing at least the medium length races , 15 minutes plus 2 laps.
    This is good for a few reasons:
    1. if you fall you've got time to battle your way back through the field.
    2. The longer the race the more the track changes , cross rutting is a thing.
    3. The longer the race the harder it s to be consistent with your lines. Short races are easy but when you're running 11, 12, 13, laps or more mistakes will be made.
    One thing I've noticed with the A.I. on hard if I get out front I can usually stay there. They will pressure me and I usually screw up. If I get a bad start and I'm mid pack it's a challenge to get the the front. Most times I end up in the top 5 and never get to 1st place. But I'm still learning the game so this may change. If this gets to easy I'll up it to realistic.
    If you're a fan of the sport and of the past games you should really like this game. It's way better then MXGP 3.
    Yeah this is light years better than 3.
    Cant wait to see what DLC they put out.
    I'm digging the career mode quite a bit.
    Still working on my first 250 season due to running full race weekends.
    Ok , I picked this up for the Xbox one yesterday. On the X it looks a slight bit cleaner. For some reason it also seems way easier. I had to turn the A.I. up to realistic and I'm still winning every race. Looks like I'll be going with the Pro bike settings as well on the Xbox.
    I went online last night. I was thinking , hey I've been playing this game for a week and a half and everyone else just got it today so I should kick their butts. Indeed. I was winning every race online by 30 seconds or more lol. That won't last long though.
    New Patch Out Today !!
    Notes taken from MXGP Pro facebook page
    - Online leaderboard result list expanded
    - Gauge is now visible during starting grid
    - Improved whip animation
    - Minor improvements on wet physics
    - Improved rain effect
    - Reduced online rain weather probability
    - Minor improvements to rider animations
    - AI difficulty adjusted
    - Fix on podium cutscene
    - Fix gear shift during starting grid
    - Fix Hitchhiking trophy
    - Minor audio fixes
    - Minor graphical fixes
    - Minor UI fixes
    Another new patch out yesterday.
    Patch notes
    - Added online weather voting.
    - Improved AI behaviour: adjusted difficulty, better trajectories, better performance in different types of terrain and wet/dry riding, more agonistic behaviours.
    - Better rider position while mid-air, during landings, and scrubs.
    - Enhanced the visual animation of scrubs during replays and rewind.
    - In quick match lobbies, players can now mark themselves as ‘ready’.
    - Improved overall stability.
    Hope some DLC will be soon to follow.
    I'm still enjoying this game but once again I'm now at the point where I can pretty much win every race easily. I hope the improvements to the A.I. will present more of a challenge.
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