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MLB The Show 21 Quick Q&A Video - Fielding Feature Premiere Coming Thursday

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MLB The Show 21

MLB The Show 21 Quick Q&A Video - Fielding Feature Premiere Coming Thursday

Sony San Diego has posted a quick Q&A session with Coach and Ramone, as they discuss some of the gameplay changes for fielding in MLB The Show 21. You can watch the video below, but we’ve also listed some of the key points.

  • The new home run robbing meter functions the same as before, but the arc has been updated to make it more intuitive
  • The complete fielding overhaul includes outfield catches at the wall, jump catches at the wall, everything has been revamped. It was the biggest area of focus in gameplay
  • The onboarding suite for fielding has been revamped for the noobs
  • 100’s of new fielding animations have been added
  • New jump and dive indicators will help users get the timing down

The Fielding Feature Premiere is set to arrive on Thursday, so keep your eyes open for that.

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  1. Appreciate them expanding on last week’s video a little but, but I don’t think any of the questions posted in Victor’s thread were answered in that video
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    beau21
    Appreciate them expanding on last week’s video a little but, but I don’t think any of the questions posted in Victor’s thread were answered in that video
    Sent from my iPhone using Tapatalk

    This video is independent of last week's video and Victors thread.
    The questions provided for this video were provided by a Facebook post where they asked the community to submit questions they had and selected ones would be answered by Ramone in a Q&A video.
    The questions in Victor's thread will be answered via an upcoming blog I believe.
    countryboy

    The questions in Victor's thread will be answered via an upcoming blog I believe.

    Got it. I must have missed that. Thanks for clarifying. I thought it was odd when it didn’t seem like any of them were answered.
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    Did SCEA ever figure out that the reason dives never worked is because the catching animations were always sped up so they actually covered more ground than the dives? There is no point in diving if the running catch is more likely to get to the ball.
    bayman
    Did SCEA ever figure out that the reason dives never worked is because the catching animations were always sped up so they actually covered more ground than the dives? There is no point in diving if the running catch is more likely to get to the ball.

    Was it last year that they touted that fielding matters? While it’s been better than previous years I still find poor defenders easily chase down fly balls in the gaps.
    I use the Jays ( not the best outfield defence) and even though I get the stutter animations, they don’t have much problem catching up. I am on HOF with default sliders. Doesn’t really bother me but I hope to see more variety on defence this year.
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    Jeffrey Smith
    Was it last year that they touted that fielding matters? While it’s been better than previous years I still find poor defenders easily chase down fly balls in the gaps.
    I use the Jays ( not the best outfield defence) and even though I get the stutter animations, they don’t have much problem catching up. I am on HOF with default sliders. Doesn’t really bother me but I hope to see more variety on defence.
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    To be fair, they are still Major League Baseball players. They can run and catch a fly ball on the run. Just because they are below average doesn’t mean they can’t catch a fly ball in the gap
    They should take bad routes, get bad breaks off the bat and have the occasional “oh and he bitches it” moments. But they also aren’t little leaguers.
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    MetsFan16
    To be fair, they are still Major League Baseball players. They can run and catch a fly ball on the run. Just because they are below average doesn’t mean they can’t catch a fly ball in the gap
    They should take bad routes, get bad breaks off the bat and have the occasional “oh and he bitches it” moments. But they also aren’t little leaguers.
    Sent from my iPhone using Operation Sports

    :spit:
    This should be added to the commentary and all broadcasters should use this phrase when a fielder makes an error on a routine play. :)
    I was hoping for more "challenge" in fielding. There may be some subtle things, but I feel for the most part fielding is bland.
    Last year I had trouble in the beginning getting outfielders to "suck into" animation and dropped way too many flyballs. One of the patches corrected it.
    I want to see standout infielders matter. I can use a weaker ss and still make the same diving plays in the hole.
    Hopefully there will be more that will be revealed.
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    Hi guys I’m new to the show, and just wanted a little help with batting terminology...contact L vs Contact R. Does this mean contact against a R handed pitcher and left handed pitcher? Or does in mean Contact from a R or L handed batting stance? Same for power. Any help would be appreciated.
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    Dazza1
    Hi guys I’m new to the show, and just wanted a little help with batting terminology...contact L vs Contact R. Does this mean contact against a R handed pitcher and left handed pitcher? Or does in mean Contact from a R or L handed batting stance? Same for power. Any help would be appreciated.

    Contact (and Power) are in reference to which hand the pitcher throws with.
    Honestly, doesn't sound like much for an "overhaul". Sure it'll be nice to make the odd catch at the wall, but I think there is a lot more fundamentally wrong with fielding than lack of home run robs (which are already incredibly common with auto fielding/computer fielding, regardless of the fielders quality) I guess it'll be nice if we don't have issues with players making catches in the vicinity of the wall like in some previous years, but that's not a feature, that's just the lack of a bug.
    Honestly, I think fielding has been a bit of a mess for a long time now and they just keep skirting around it and sticking bits on for more highlight reel plays instead of addressing the real issues. The fielders feel massive, the outfield and infield feel tiny, they all cover way too much ground and it honestly just doesn't have the feel of a real game of baseball.
    tabarnes19
    I was hoping for more "challenge" in fielding. There may be some subtle things, but I feel for the most part fielding is bland.
    Last year I had trouble in the beginning getting outfielders to "suck into" animation and dropped way too many flyballs. One of the patches corrected it.
    I want to see standout infielders matter. I can use a weaker ss and still make the same diving plays in the hole.
    Hopefully there will be more that will be revealed.
    Sent from my SM-N986U using Tapatalk

    Standout infielders don’t even matter as much in real baseball, because of the overuse of the ridiculous shifts. They need to go back to 3B and SS stay on the left side of the 2B bag, and 2B/1B stay to the right of it, and also no infielders on the outfield grass. It would bring the game back to what it was meant to be with more base hits and more base runners.
    This is way off-topic, but since he mentioned the tech test, I wanted to say I just turned on my PS4 for the first time in like over a month, and noticed I got a message invite about the tech test. I thought I was going to get an e-mail about it, so when I didn't get one I figured I didn't get in.
    Is the tech test still on, or can I not try it out anymore?
    Thanks!
    Blzer
    This is way off-topic, but since he mentioned the tech test, I wanted to say I just turned on my PS4 for the first time in like over a month, and noticed I got a message invite about the tech test. I thought I was going to get an e-mail about it, so when I didn't get one I figured I didn't get in.
    Is the tech test still on, or can I not try it out anymore?
    Thanks!

    The tech test is over.
    But.....if it will let you download it, you can still play the practice (Options Explorer)
    aspect of the BETA.
    At least, this was true about a week ago. I have since deleted the game.
    countryboy
    The tech test is over.
    But.....if it will let you download it, you can still play the practice (Options Explorer)
    aspect of the BETA.
    At least, this was true about a week ago. I have since deleted the game.

    Yes you can, I was messing around last night looking for new stances and deliveries.
    A lot about what they've done to make fielding easier for those who want it easier. If you're like me and want fielding to be really easy, just use auto fielding
    The Kid 24
    Yes you can, I was messing around last night looking for new stances and deliveries.

    Can confirm as I did the same. I think also, if you wanna pick teams, try doing practice and select the teams you want and then go into options explorer and start a game. Might load the teams in question and stadium (can't confirm this, but it was odd it was the two teams I used in team practice a few minutes beforehand).
    Jolly Roger
    A lot about what they've done to make fielding easier for those who want it easier. If you're like me and want fielding to be really easy, just use auto fielding

    I love autofield but not to make it easier. quite the contrary: as someone who prefers the pitching aspect of the Show to batting, it helps me get drawn in to the experience if, as a pitcher, I have to rely on my teammates behind me to have my back, I can't realistically strikeout 27 batters so my 8 teammates have to help me out. or hurt me. I do like to make the throws to bases though. just fun as hell to make those long throws to first from deeepp in the shortstop hole. or turning a quickquick double play and having to make sure my head is in the game by not accidentally throwing to straight to first and only get 1 out instead of 2
    Caulfield
    I love autofield but not to make it easier. quite the contrary: as someone who prefers the pitching aspect of the Show to batting, it helps me get drawn in to the experience if, as a pitcher, I have to rely on my teammates behind me to have my back, I can't realistically strikeout 27 batters so my 8 teammates have to help me out. or hurt me. I do like to make the throws to bases though. just fun as hell to make those long throws to first from deeepp in the shortstop hole. or turning a quickquick double play and having to make sure my head is in the game by not accidentally throwing to straight to first and only get 1 out instead of 2

    Bro I could not have said it better myself. My same thoughts on why I use auto fielding too. I see better animations too I think because of it
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    Caulfield
    I love autofield but not to make it easier. quite the contrary: as someone who prefers the pitching aspect of the Show to batting, it helps me get drawn in to the experience if, as a pitcher, I have to rely on my teammates behind me to have my back, I can't realistically strikeout 27 batters so my 8 teammates have to help me out. or hurt me. I do like to make the throws to bases though. just fun as hell to make those long throws to first from deeepp in the shortstop hole. or turning a quickquick double play and having to make sure my head is in the game by not accidentally throwing to straight to first and only get 1 out instead of 2

    me too I use it for realism really so the players do their thing based on ratings not by me...same goes for auto bases too I hate manually doing it! this is why I have a huge problem with the check swing crap that it is all on the user now.
    I wonder if the new fielding engine, so to speak, was fully implemented in the tech test. I didn't feel a huge difference other than seeing new animations.
    GridironGreat
    Standout infielders don’t even matter as much in real baseball, because of the overuse of the ridiculous shifts. They need to go back to 3B and SS stay on the left side of the 2B bag, and 2B/1B stay to the right of it, and also no infielders on the outfield grass. It would bring the game back to what it was meant to be with more base hits and more base runners.

    The shift is over a century old.
    Learn to hit.
    PVarck31
    I wonder if the new fielding engine, so to speak, was fully implemented in the tech test. I didn't feel a huge difference other than seeing new animations.

    I’m afraid so, apparently “complete fielding overhaul” meant just improving catches at the wall and better visual aids for robbing homeruns.
    PVarck31
    I wonder if the new fielding engine, so to speak, was fully implemented in the tech test. I didn't feel a huge difference other than seeing new animations.
    Exactly my thoughts. When I heard overhaul I was excited, I saw very little change.
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    countryboy
    The tech test is over.
    But.....if it will let you download it, you can still play the practice (Options Explorer)
    aspect of the BETA.
    At least, this was true about a week ago. I have since deleted the game.

    Thanks! I was able to download it and try the new pitching system. Appreciated!
    I just want to say that I hate having to click to read the article. I come here on the forums to read information. I shouldn't have to be redirected to a website. Just post the same article in the forums. I'm guessing you get paid ad revenue for the total amount of website clicks.
    tabarnes19
    I was hoping for more "challenge" in fielding. There may be some subtle things, but I feel for the most part fielding is bland.
    Last year I had trouble in the beginning getting outfielders to "suck into" animation and dropped way too many flyballs. One of the patches corrected it.
    I want to see standout infielders matter. I can use a weaker ss and still make the same diving plays in the hole.
    Hopefully there will be more that will be revealed.
    Sent from my SM-N986U using Tapatalk

    So from the perspective of playing auto fielding and manual throwing with buttons only. No meter. I did want to address the standout infielders.
    Disclaimer: not sure what you have you fielding set as so I am going from my perspective here. Also not arguing, just sharing what I have seen.
    In my Indians franchise in 2027, I had a 3B who had 96+ in all fielding attributes and 90 overall and he was like a vacuum at third. He could make the deep throws, the dives, and everything in between. Mind you auto fielding and manual throwing.
    I lost him at the end of the season to free agency. After all, I am the Indians, I don't pay my players lol. I replaced him in the 2028 season (only played a month as I am waiting on 21 on my PS5). I replaced him with an up and coming prospect who admittedly was a year away who had around 70 in all the fielding attributes but was dynamite at the plate.
    Anyway, those plays that were routine for my old 3B all of a sudden weren't there for the new one. He couldn't make the deep throws from the corner, he wasn't as quick off of his first step on bunts, his range wasn't as great.
    My point is that those better fielders stood out to me from my auto fielding, button manual throw fielding.
    Obviously fielding is not perfect and needs to continue to grow but this is my 2 cents on the stand out infielders.
    Funkycorm
    So from the perspective of playing auto fielding and manual throwing with buttons only. No meter. I did want to address the standout infielders.
    Disclaimer: not sure what you have you fielding set as so I am going from my perspective here. Also not arguing, just sharing what I have seen.
    In my Indians franchise in 2027, I had a 3B who had 96+ in all fielding attributes and 90 overall and he was like a vacuum at third. He could make the deep throws, the dives, and everything in between. Mind you auto fielding and manual throwing.
    I lost him at the end of the season to free agency. After all, I am the Indians, I don't pay my players lol. I replaced him in the 2028 season (only played a month as I am waiting on 21 on my PS5). I replaced him with an up and coming prospect who admittedly was a year away who had around 70 in all the fielding attributes but was dynamite at the plate.
    Anyway, those plays that were routine for my old 3B all of a sudden weren't there for the new one. He couldn't make the deep throws from the corner, he wasn't as quick off of his first step on bunts, his range wasn't as great.
    My point is that those better fielders stood out to me from my auto fielding, button manual throw fielding.
    Obviously fielding is not perfect and needs to continue to grow but this is my 2 cents on the stand out infielders.
    I use button throwing and manual fielding. I never seem to trigger the animations that auto fielding triggers or uses. I don't feel fielding is rewarding enough.
    My favorite part of baseball is actually fielding and pitching. I think the Show has the best hitting/pitching interface and system of any baseball sim I have played.
    I feel the fielding is too animation controlled which limits the ability of the user to branch into some of the more complex fielding.
    I don't know the answer either, of how to improve it. New games need the animation system, I just know I want something a little different.
    If that makes any sense .....
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    tabarnes19
    I use button throwing and manual fielding. I never seem to trigger the animations that auto fielding triggers or uses. I don't feel fielding is rewarding enough.
    My favorite part of baseball is actually fielding and pitching. I think the Show has the best hitting/pitching interface and system of any baseball sim I have played.
    I feel the fielding is too animation controlled which limits the ability of the user to branch into some of the more complex fielding.
    I don't know the answer either, of how to improve it. New games need the animation system, I just know I want something a little different.
    If that makes any sense .....
    Sent from my SM-N986U using Tapatalk

    2 ideas I have somewhat along these lines:
    1. Specific animation "packages", if you will, for different types of fielders. This should add some variety to fielding so that we don't see every player making the same animations. I would break them up in to different throwing styles and fielding styles.
    For throwing you can be a "Long Arm" (probably popular among outfielders and third basemen who have a longer arm path), "Short Arm" (probably popular for middle infielders with a quicker release), and an option for something in the middle. You could also add sidearm/three-quarters/over-the-top arm slots, to give you 9 different throwing styles.
    For fielding you can be a "Flashy Defender" that have a variety of highlight real animations and can add some flair to routine plays (think Javy Baez/Tatis), "Fundamentally sound" who can be solid fielders that don't quite add the same flair to routine plays (perhaps Marcus Semien/Paul DeJong), as well as "Clumsy" (maybe not the right adjective) for players who somehow find a way to make the easy plays look hard (maybe Schwarber /Josh Bell). Ratings would not necessarily influence your animation packages, just the "success rate" of your fielding plays.
    2. "Precision Fielding". I sort of envision this sort of like NBA 2K and NHL where they give you more control over dekes/moves. I imagine using L2/LT as the "precision modifier" where holding/pressing it at the right moment will trigger specific animations. For example, perhaps holding L2 as your shortstop throws to 2B to start a double play will trigger a glove flip. Or if you hold L2 before you field a ball with your SS deep in the hole, he will start moving a bit slower to set up for a backhand and fire to 1B with his feet planted, whereas without using L2 he would go for a "Jeter" jump throw.
    One sort of unrelated idea would be to breakup either fielding or reaction into 4 directional ratings (in/back/forehand/backhand). StatCast publishes directional Outs Above Average so there is data to use for those ratings as well

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