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MLB The Show 21 Quick Q&A Video - Diamond Dynasty

mlb the show 21 diamond dynasty guide

MLB The Show 21

MLB The Show 21 Quick Q&A Video - Diamond Dynasty

Sony San Diego has posted a quick MLB The Show 21 Q&A session with Coach and Ramone, as they go over some Diamond Dynasty questions from the community. You can watch the video below, but we’ve also listed some of the key points

  • All cards in Diamond Dynasty can be earned by just playing the game. They even added more ways to earn some of the most difficult card
  • No Battle Royale with friends
  • The DH has not been added to Diamond Dynasty
  • Moments are coming back, it’s a core feature
  • There is new card art and new card series. Here’s an example of the new card series:

mlb the show 21 new card series

  • The online marketplace is shared on all platforms combined
  • Roster updates for Diamond Dynasty will remain the same as it has always been. Roster attribute updates are still TBD
  • No new stadiums, but with Stadium Creator there will be many to choose from (on Next-Gen)
  • Showdowns are back
  • The Prestige system has been completely revamped. More details in the Feature Premiere

The Diamond Dynasty Feature Premiere is set to arrive Thursday at 6:00 PM ET, so keep your eyes open for that.

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  1. I played a lot of DD in 19 and it was fun but it was also very frustrating and intense. Those online games can be very stressful. I would still manage to get to WS but it was an emotional roller coaster.
    In ‘20 I played very little DD and a lot more franchise and RTTS and I had a much more pleasurable gaming experience. I was able to play in my own little world and not worry about the game cheesing me or my opponent being a snake and annoying.
    The lack of offline DD meaningful modes really does not intrigue me to dive into DD this year. I would rather spend my time in a deeper Franchise experience.
    I do like collecting cards but I see no point in the offline “grind” just to use them in Conquest mode
    MetsFan16
    I do like collecting cards but I see no point in the offline “grind” just to use them in Conquest mode

    I totally get this feeling. I strictly play all games offline.
    For me, the grind to get the cards is more enjoyable than actually using them. But, to your point, I'd LOVE to see more substantive and challenging offline modes in DD where you use your team.
    If they had a mode like Domination (in MyTeam), I'd totally be down for that.
    Last year was my first time getting into DD. It was a lot of fun and due to baseball's nature it isn't as cheesy playing online compared to a game like Madden, but it's far from perfect.
    I likely won't return to DD in 21. There are a few things I would personally change for DD and these changes would have me playing again.
    1. This is an unrealistic wish, so I'll start with it to get it out of the way. I wish everyone played the game like real life baseball. People try and game everything only caring about winning and losing. If anything can be taken advantage of from a game standpoint that isn't really true to real baseball, the majority of users will use take advantage of it.
    2. A meta is created and leads to everyone basically using the same players over and over. It got old facing hard throwing sinker ballers all year. This sort of ties into point 1 some, but why was the high sinker so effective? It wasn't very true to life, but everyone was throwing sinkers high because they were rewarded constantly.
    3. Better card variety. I hate that so many cards were rated so ridiculously high and so many had nearly no weaknesses. This ties to point 2 where everyone used the same crop of players. 99 Kluber was all you'd face for a whole month.
    I really wish they'd not rate the cards so high and actually have them rated to where there was much more variety in what people used. No meta cards. I guess I would prefer a better salary cap type mode that forced people into building different lineups and not allowing everyone to just use the same cards at every position on repeat.
    Sent from my SM-N950U using Tapatalk
    JoshC1977
    I totally get this feeling. I strictly play all games offline.
    For me, the grind to get the cards is more enjoyable than actually using them. But, to your point, I'd LOVE to see more substantive and challenging offline modes in DD where you use your team.
    If they had a mode like Domination (in MyTeam), I'd totally be down for that.

    I’m the opposite. I don’t enjoy the grind for them, I just enjoy using new cards that I like and want. But I’m also NMS so sometimes I will grind if I really need to.
    A domination mode would be awesome. I would love a season mode of some sort. Even if it’s against other peoples DD teams but offline and whatever difficulty you chose. You could get rewards based on the difficulty you set it at. And With accurate stat tracking for that particular season.
    canes21

    3. Better card variety. I hate that so many cards were rated so ridiculously high and so many had nearly no weaknesses. This ties to point 2 where everyone used the same crop of players. 99 Kluber was all you'd face for a whole month.
    I really wish they'd not rate the cards so high and actually have them rated to where there was much more variety in what people used. No meta cards. I guess I would prefer a better salary cap type mode that forced people into building different lineups and not allowing everyone to just use the same cards at every position on repeat.

    There's two situations....
    1. Early-year where you have a few super high-end cards (XP reward path, collection rewards) and that's it...so...everyone gravitates to those very few cards. This is the Kluber example right off the bat.
    2. Late in the year...everyone has 99s...but there is a much wider variety of different players; but all at the high-end of the spectrum. On MLB 18, there were only a handful of high-end cards...and it looked bad if you watched a H2H games...every game would feature nearly the exact same lineups....basically, you had the 'Kluber Effect' all year. It was BAD....
    At least with last year's game...you could pump out a whole slew of high-end teams that played VERY differently. They all played at high levels, but players were decently differentiated by skill sets.
    What you face online though....that's where your 'meta' comment comes into play.
    Just as a side thought: you'd probably enjoy BR because the team composition has a ton of variety (with only a couple of diamonds per team).
    JoshC1977

    1. Early-year where you have a few super high-end cards (XP reward path, collection rewards) and that's it...so...everyone gravitates to those very few cards. This is the Kluber example right off the bat.

    I hope they change the way they distribute the XP reward path cards. I like that they give a bunch of high diamonds away, but I think they should all be held until the diamond XP tier. I think last year would have gone better if that choice pack with Kluber & Newhouser wasn’t available until Diamond level. Then you could get one of those packs every so many levels.
    JoshC1977
    There's two situations....
    1. Early-year where you have a few super high-end cards (XP reward path, collection rewards) and that's it...so...everyone gravitates to those very few cards. This is the Kluber example right off the bat.
    2. Late in the year...everyone has 99s...but there is a much wider variety of different players; but all at the high-end of the spectrum. On MLB 18, there were only a handful of high-end cards...and it looked bad if you watched a H2H games...every game would feature nearly the exact same lineups....basically, you had the 'Kluber Effect' all year. It was BAD....
    At least with last year's game...you could pump out a whole slew of high-end teams that played VERY differently. They all played at high levels, but players were decently differentiated by skill sets.
    What you face online though....that's where your 'meta' comment comes into play.
    Just as a side thought: you'd probably enjoy BR because the team composition has a ton of variety (with only a couple of diamonds per team).
    That's the 3 inning win try to win 12 before losing 2 mode, right? That's what I began gravitating more towards, but 3 innings is too short for baseball haha.
    I love the idea of playing with legends, it's awesome seeing those guys in uniform again, but DD just needs a few changes for me to give it more time.
    My most fun times in DD last year were playing casual games against a buddy with different team builds and not using the "meta" compositions.
    Sent from my SM-N950U using Tapatalk
    DanH35
    I hope they change the way they distribute the XP reward path cards. I like that they give a bunch of high diamonds away, but I think they should all be held until the diamond XP tier. I think last year would have gone better if that choice pack with Kluber & Newhouser wasn’t available until Diamond level. Then you could get one of those packs every so many levels.

    Takes forever to get to diamond. Especially when you don't do alot of the offline challenges, conquest, programs etc.
    I never focused on those and still only got to gold and I have hundred upon hundreds of hours of MLB 20.
    canes21

    My most fun times in DD last year were playing casual games against a buddy with different team builds and not using the "meta" compositions.

    You're never going to keep a meta from forming in an online game. Eventually, people are going to figure out the "best" way to play, and with how quickly this kind of info spreads online, this will always happen pretty fast.
    It would be cool if they added modes with different restrictions though. Like a mode for live series cards only, a salary cap mode, stuff like that to give you some variety. Of course, metas will pop up in those modes and everyone will be using the same line ups and pitchers in those modes too.
    I like the idea of a head-to-head draft mode. You'd queue up with someone then trade blocks of cards back and forth until you both have full teams. You'd draft from the same limited pool of diamonds, golds, silvers, etc. (this is a pretty common TCC format). I think it would be cool to have a mode where a card can't be on both teams at the same time.
    RainOnTim
    You're never going to keep a meta from forming in an online game. Eventually, people are going to figure out the "best" way to play, and with how quickly this kind of info spreads online, this will always happen pretty fast.
    It would be cool if they added modes with different restrictions though. Like a mode for live series cards only, a salary cap mode, stuff like that to give you some variety. Of course, metas will pop up in those modes and everyone will be using the same line ups and pitchers in those modes too.
    I like the idea of a head-to-head draft mode. You'd queue up with someone then trade blocks of cards back and forth until you both have full teams. You'd draft from the same limited pool of diamonds, golds, silvers, etc. (this is a pretty common TCC format). I think it would be cool to have a mode where a card can't be on both teams at the same time.

    They have "Events" which do those exact things. Lefties only, silver and below, etc.
    But you are right, there will always be a meta in any competitive online game, and honestly I think the show does the best out of any sports card game in varying peoples lineups.
    Maybe its just the nature of the sport, but I do see more varied lineups in MLB in comparison to other sports titles, that does not mean I don't see the same SP in nearly everyone's rotations, but there is a decent amount of variance for being competitive online.
    RainOnTim
    You're never going to keep a meta from forming in an online game. Eventually, people are going to figure out the "best" way to play, and with how quickly this kind of info spreads online, this will always happen pretty fast.
    It would be cool if they added modes with different restrictions though. Like a mode for live series cards only, a salary cap mode, stuff like that to give you some variety. Of course, metas will pop up in those modes and everyone will be using the same line ups and pitchers in those modes too.
    I like the idea of a head-to-head draft mode. You'd queue up with someone then trade blocks of cards back and forth until you both have full teams. You'd draft from the same limited pool of diamonds, golds, silvers, etc. (this is a pretty common TCC format). I think it would be cool to have a mode where a card can't be on both teams at the same time.
    I don't disagree, but I believe there could be more balancing done to minimize the meta compositions a bit. There were too many cards that you "had" to start with no alternatives in DD because they were just that good.
    Maybe I misunderstand the point of these types of modes, but I'd prefer that instead of there being 3 pitchers everyone goes for because they are truly the best, that SDS would rework the way they rate players so that there are 20 pitchers in the top tier that all have clear strengths and weaknesses that create balance. They already take creative liberties when making the cards and rating them, I'd like to see more of an emphasis on some balance.
    Make there be a little more give or take with the cards. I personally think they made too many cards that were too well rounded compared to the rest of the cards at that position. I get they want to have some cards be the top tier cards of said positions, but can we not expand that top tier and use those creative liberties to balance the tier out some more?
    Instead everyone grinding for the same pitcher, if you balanced the top tier out a little more, you could get 10 that are worth grinding for. Don't make Kluber'a Cy Young card incredibly well rounded. You already fudged his ratings for the mode, fudge them some more so he has a clear weakness. Give us reasons to want to use softer throwing pitchers. Give us reasons to not want every player in our lineup to be a power guy.
    Sent from my SM-N950U using Tapatalk
    I strictly play DD as an offline mode and have for years now. Those of us who play DD that way have been saying for years that they need a more meaningful offline mode.
    Give us an offline events style mode. The rewards don't have to be as good as online but this would give offline players a reason to mix up their team and not just run the same exact lineup out every conquest game.
    Give us an offline ranked seasons where, as you progress, the difficulty gets higher.
    But, I don't believe we are getting anything like this. Why? Because when listing the modes that custom Stadiums could be used in there was no mention of any modes that we do not already have. And yes, I am perturbed that offline DD players really have little to no reason to build a stadium as it is not available in any of the modes we rely on to progress.
    I wish they would adjust fatigue for strictly offline players. Left up to me, I will just use the same pitcher in every single game. My best pitcher. I had one guy pitch 400 games last season. Only exception is when im trying to complete a goal requiring use of a certain team's pitchers or something like that.
    Dolenz
    I strictly play DD as an offline mode and have for years now. Those of us who play DD that way have been saying for years that they need a more meaningful offline mode.
    Give us an offline events style mode. The rewards don't have to be as good as online but this would give offline players a reason to mix up their team and not just run the same exact lineup out every conquest game.
    Give us an offline ranked seasons where, as you progress, the difficulty gets higher.
    But, I don't believe we are getting anything like this. Why? Because when listing the modes that custom Stadiums could be used in there was no mention of any modes that we do not already have. And yes, I am perturbed that offline DD players really have little to no reason to build a stadium as it is not available in any of the modes we rely on to progress.

    Offline players do always seem to be an afterthought, if even that. Its nice and all giving us offline ways to earn cards, but you've got to give us a reason to use them as well. Something they always seem to forget about. Offline seems to be seen as something online players have to "grind" in order to get cards to use online, rather than an actual way that a huge amount of their player base prefer to play the game. Until that changes, I can't see any meaningful improvements to offline game modes in DD. (the fact they are now linking Rtts to online DD shows you their feelings on offline modes in general tbh)

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