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Madden NFL 22 Trailer - Dynamic Gameday, Star-Driven AI, Franchise Mode and More

madden 22 beta impressions

Madden NFL 22

Madden NFL 22 Trailer - Dynamic Gameday, Star-Driven AI, Franchise Mode and More

EA has released their Madden NFL 22 trailer showing off Dynamic Gameday, which is powered by three new features: Gameday Atmosphere, Gameday Momentum, and Next Gen Stats: Star-Driven AI.

Gameday Atmosphere connects players to their NFL fandom through the crowds, environments, and presentation elements that enhance and impact every game. New Gameday Momentum performance-based mechanics, including Home Field Advantage which provides a unique game condition tailored to each NFL team’s stadium atmosphere,  swing momentum, bringing the tangible influence of momentum to life on the field. Lastly, Next Gen Stats: Star-Driven AI, powered by real world player data that will evolve throughout the season, changes AI behavior and team tendencies to make NFL superstars and the personality of each team more true-to-life. 

The following bullets are PlayStation 5 and Xbox Series X|S exclusive.

  • Gameday Atmosphere – It’s a whole new vibe from the sidelines to the seats. Immersive and authentic stadium environments deliver the true-to-life highs and lows of every NFL game and affect momentum during pressure moments.
  • Gameday Momentum – Feel the momentum swings of every game via the new performance-based momentum meter. Earn in-game perks called M-Factors and feed off the energy of your environment to clutch up when it matters most.
  • Home Field Advantage – Every NFL stadium in Madden NFL 22 is equipped with a unique Home Field Advantage† modifier that, when triggered, can shift momentum into (or out of) your favor. When you’re on the road in Kansas City and the deafening crowd noise delays your audibles, you’ll be wishing you weren’t in Kansas any more.
  • Next Gen Stats Star-Driven AI – Powered by Next Gen Stats, the new Star-Driven AI† in Madden NFL 22 enables the smartest gameplay experience ever. Integrated with real-world data, the new AI is built to emulate player and team tendencies that will evolve throughout the season as teams’ stats change.

“Last year, we had more players than ever in Madden and we’re looking forward to bringing a new experience in Madden NFL 22 that will be more emotional, authentic, and realistic with Dynamic Gameday improving gameplay across the game,” said Seann Graddy, Executive Producer of Madden NFL 22. “We’re always collecting feedback from our players to improve Madden NFL with each edition and in real time with our live service during the year. We’ll continue that approach this year, including doubling down on our commitment to Franchise, maintaining the momentum we started in Madden NFL 21, by delivering more of the top-requested Franchise features both at launch and throughout the season.” 

Franchise Mode in Madden NFL 22 will make players feel more connected and in control of their team, with more detailed staff management and skill tree progression systems, and comprehensive weekly game strategy with a revamped Season Engine that keeps things fresh every week. Franchise will also continue to see improvements throughout the year via multiple live service updates.

Madden NFL’ s newest mode, The Yard, will feature an all-new single player campaign and avatar progression system that shares progress, rewards and vanity with Face of the Franchise. Face of The Franchise returns with an all-new story, player class system, and the option to play on the defensive side of the ball as a linebacker for the first time. Superstar KO will bring multiplayer squad play to NFL teams with the addition of real-world NFL teams to the mode for the first time. Plus, Madden Ultimate Team will deliver a new season of content, allow for halftime adjustments to Superstar X-Factors and integrate Next Gen Stats* to track stats for player items.

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  1. Better image this time.... but there's franchise info. Staff management, player fatigue labeled as player health, new talent trees for coaches/coordinators (which all look generic), coach press conferences. "Player health" looks like practice management not injury management.
    I like what I’m hearing. I’m cautiously optimistic about this year.
    Although, every time I see the clip with the coach tossing the clipboard onto the ground I have to shake my head. Of course they leave that one in there.
    The schemes picture looks straight out of a Deuce Douglass mock!
    I more optimistic than I’ve been in over a decade but devil could be in the details. Hopefully there is more to coaching perks other than XP gains.
    I’m intrigued by the training. This system could lead into a wear and tear system next year.
    The next few weeks should be fun. Let the speculation begin!
    I'm glad that they are starting to adopt some features from NCAA 14 but the best thing about the assistant coaches in NCAA 14 was the ability to start your career as a coordinator and move around to different teams so the news that the coaches aren't customizable or user controlled is a little disappointing.
    I have to be honest here. I'm typically positive when it comes to sports games and realize they aren't made for people like me anymore but the idea of live service updates for franchise features that won't be available at launch for a game that is going to cost $75 on PS5 (with tax) is a little annoying.
    I see the schedule has 6/21 as the Franchise deep dive so maybe I'm jumping the gun here and there will be a lot of cool features at launch but it just seems really crappy to say you're working on franchise and then launch the game without some of those upgrades attached. On one hand I would rather them get it right instead of including it being broken and on the other hand I just hate the concept of live service in this scenario.
    Hopefully the franchise info coming is all positive stuff.
    AUChase
    I'm glad that they are starting to adopt some features from NCAA 14 but the best thing about the assistant coaches in NCAA 14 was the ability to start your career as a coordinator and move around to different teams so the news that the coaches aren't customizable or user controlled is a little disappointing.
    I have to be honest here. I'm typically positive when it comes to sports games and realize they aren't made for people like me anymore but the idea of live service updates for franchise features that won't be available at launch for a game that is going to cost $75 on PS5 (with tax) is a little annoying.
    I see the schedule has 6/21 as the Franchise deep dive so maybe I'm jumping the gun here and there will be a lot of cool features at launch but it just seems really crappy to say you're working on franchise and then launch the game without some of those upgrades attached. On one hand I would rather them get it right instead of including it being broken and on the other hand I just hate the concept of live service in this scenario.
    Hopefully the franchise info coming is all positive stuff.

    I know where you're coming from for sure. The first franchise update is going to be in-depth scouting with regional and national scouts and it looks like players will have more variance in their ratings during scouting. That's huge for me and if those are the types of title updates they're doing than I'm great with the live service model. Last year it sucked cuz the improvements were small in their live service updates but stuff like this is huge and I'd rather get it in September than wait for M23.
    PhillyPhanatic14
    I know where you're coming from for sure. The first franchise update is going to be in-depth scouting with regional and national scouts and it looks like players will have more variance in their ratings during scouting. That's huge for me and if those are the types of title updates they're doing than I'm great with the live service model. Last year it sucked cuz the improvements were small in their live service updates but stuff like this is huge and I'd rather get it in September than wait for M23.

    That's a pretty good way to look at it. I've just been finding a lot of things about the way games are packaged and sold now grinding my gears the past few years so I'm probably being too negative about it. What it's probably going to do is just push me to wait for a sale which is fine.
    Somehow I have owned every Madden since like Madden 06, I think this year I’ll pass. That didn’t look interesting enough for me.
    I used to be a big franchise guy, but throughout the years I’ve sort of walked away from that and only play games online or against my brothers.
    The on the field action from that trailer looked exactly like Madden 21 to me. I don’t know why, but I was expecting a bigger jump in graphics, movement and collision. Everything in that trailer looked like Madden 101.
    I know we’re getting out of a huge pandemic that affected a ton of people and jobs, but with the power of these new boxes I’m underwhelmed.
    Still looks like weather doesn’t actually affect the gameplay. There’s so many games coming out lately, I don’t need to put money toward a game I know I’m not going to be playing a lot.
    JKSportsGamer1984
    Still no Referees on the field?? You're kidding me right EA? Come on! No excuse not to have refs back, at least on Next Gen! Wow!

    I know right. That was one thing I'm surprised they haven't done yet. It's not like they have the limitations like last gen.
    JKSportsGamer1984
    Still no Referees on the field?? You're kidding me right EA? Come on! No excuse not to have refs back, at least on Next Gen! Wow!

    They don’t need an excuse, they’ve said on multiple occasions it was an intentional decision. Not something that’s done because they can’t.
    kehlis
    They don’t need an excuse, they’ve said on multiple occasions it was an intentional decision. Not something that’s done because they can’t.

    Still sad to me they didn’t make it a priority when their focus is gameday atmosphere and presentation.
    PhillyPhanatic14
    Better image this time.... but there's franchise info. Staff management, player fatigue labeled as player health, new talent trees for coaches/coordinators (which all look generic), coach press conferences. "Player health" looks like practice management not injury management.

    Just looking at some of the features in this image, it seems like they took a page out of several different games to attempt to add depth to Madden franchise. Some of these menus resemble EA's NHL and FIFA series as well as some of the stuff I used to love all the way back when I was playing NFL 2k5. I'm excited to see the new franchise features as well as dynamic gameday. I am a sucker for enhanced presentation and immersion, so hearing about a homefield advantage sounds amazing.
    Really liking that they are focusing on franchise mode. Haven’t been excited for a Madden game in a while but this year has me a little excited. I like that they are going to push out updates to franchise throughout the year like the new scouting system (instead of having to wait until Madden 23).
    I bet there's still no living sidelines. The attention to detail they show to the yard and sponge bob shows the direction they really want to go. If it wasn't for the backlash last year it would be no mention of franchise and instead the inclusion of the new power ranger mode they've been working on. :signball:
    SageInfinite
    Holy crap they FINALLY fixed the striped socks for teams. That actually made my day.

    I literally gasped out loud, It looks like Chubb, Mahomes and Diggs all had the low striped socks and it looked like Kelce had the high stripes similar to Tyreek.
    I was also extremely fooled by the real life clip of Derrick Henry they threw in there. Had to rewind it cause I was thinking "my god that looked real"
    I’m liking what I’m seeing with the potential franchise updates.
    My biggest complaint is the commentary is back. The worst commentary team in all of sports video games IMO.
    The game still looks like madden, the same animations we’ve been seeing for a couple years now. At some point they are going to have to work in some physics or something into the collision engine but straight animations just don’t look organic.
    All the franchise improvements sound good but I’m hoping for some depth to them. Hopefully they are just boring “mini games” like the current scouting system.
    SolidSquid
    The game still looks like madden, the same animations we’ve been seeing for a couple years now. At some point they are going to have to work in some physics or something into the collision engine but straight animations just don’t look organic.
    All the franchise improvements sound good but I’m hoping for some depth to them. Hopefully they are just boring “mini games” like the current scouting system.
    That stuck out to me as well. The animations they used in the trailer were those same ones that have been in the game for years. The hit stick, the stiff arm, tackles and catches. It looks good though.
    Sent from my LM-G820 using Tapatalk
    SolidSquid
    The game still looks like madden, the same animations we’ve been seeing for a couple years now. At some point they are going to have to work in some physics or something into the collision engine but straight animations just don’t look organic.
    All the franchise improvements sound good but I’m hoping for some depth to them. Hopefully they are just boring “mini games” like the current scouting system.
    It probably means nothing for the sports games, but the newest iteration of the Frostbite engine has brand new physics. It's most likely only for Battlefield, but you never know.
    Sent from my SM-N950U using Tapatalk
    " When you’re on the road in Kansas City and the deafening crowd noise delays your audibles, you’ll be wishing you weren’t in Kansas any more."
    Someone may want to tell EA to that Arrowhead is in Missouri, not Kansas.
    I know that I am in the minority, but I never like it when a developer tries to program "Momentum Swings" into a sports game. They aren't necessary, and in my experience can ruin a game (NCAA 07, I am looking at you.) They tend to be overdone, and eventually we figure out what "triggers" the boosts, and strategize around that.
    For Home Field advantage, I would prefer a simple boost for all teams. The Chiefs should be tough anywhere....and even tougher in KC. No need to throw in some complex logarithm.
    Cardot
    I know that I am in the minority, but I never like it when a developer tries to program "Momentum Swings" into a sports game. They aren't necessary, and in my experience can ruin a game (NCAA 07, I am looking at you.) They tend to be overdone, and eventually we figure out what "triggers" the boosts, and strategize around that.
    For Home Field advantage, I would prefer a simple boost for all teams. The Chiefs should be tough anywhere....and even tougher in KC. No need to throw in some complex logarithm.

    I agree with you. The home field advantage/momentum stuff sounds a bit gimmicky to me.
    I want to like it, but I worry about how EA will implement it.
    What about teams that are relocated? Will we get to customize home field advantage for them, or will EA at least have those cities with this feature built in from the jump?
    Was also excited about coaching staffs, but if we can't customize them, I'm not sure what the point is.
    kehlis
    They don’t need an excuse, they’ve said on multiple occasions it was an intentional decision. Not something that’s done because they can’t.

    They took the refs out in 20 because they added the X factor abilities and they were limited in space. They gave us some lame excuse about the refs not animating properly, but many close to EA have confirmed it was due to space limitations. Ok cool, I give them that.
    However, now that we are on Next Gen they cannot use the space limitation excuse. I never thought I would be playing a football game going into 2022 without refs on the field smh. We should have fully animated refs by now, throwing flags, etc. Not a good look at all.
    Cardot
    I know that I am in the minority, but I never like it when a developer tries to program "Momentum Swings" into a sports game. They aren't necessary, and in my experience can ruin a game (NCAA 07, I am looking at you.) They tend to be overdone, and eventually we figure out what "triggers" the boosts, and strategize around that.
    For Home Field advantage, I would prefer a simple boost for all teams. The Chiefs should be tough anywhere....and even tougher in KC. No need to throw in some complex logarithm.

    Hopefully it doesn't make home games played by the Human team get out of control quickly.
    I can't recall but I thought in NCAA they had the option that allowed us to turn HFA off as well if we didn't like it
    I don't want some kind of boost that will allow me to easily gain an advantage over the CPU AI every home game.
    CPU AI is already handicapped enough for offline/solo players
    Playmakers

    I can't recall but I thought in NCAA they had the option that allowed us to turn HFA off as well if we didn't like it

    The HFA feature in NCAA had all sorts of whacky stuff going on under the hood. I don't remember the specifics, but it led to too many crazy games for me. I had to turn it off which really sucked as Home Field is an important factor. I believe that the odds makers generally value home field to be worth about 3 points....Pretty straight forward. I have no idea why EA has to overcomplicate it.
    RoyalBoyle78
    Madden 22 at 120fps!!!! WOW Didn't see this coming. I'm excited

    Has this been confirmed? I know that the Beta has a Performance and a Higher Graphics (forget the exact name) option, but I haven't seen any specifics as to the resolution or FPS of either one.
    beau21
    Has this been confirmed? I know that the Beta has a Performance and a Higher Graphics (forget the exact name) option, but I haven't seen any specifics as to the resolution or FPS of either one.

    Sent from my iPhone using Operation Sports
    I haven't bought madden since 2013. I could never get w/ the last gen gameplay. But I'm looking forward to this year's title on next gen. I really do like the gameday, larger coaching staff, weekly strategy and practice features. I hope this expands more in the future. As for the gameplay, I can only have my hopes up. But this will be a purchase for me, as I'm really looking forward to the college football game slated for 2023. I figured I might as well get into the EA football mix again so I can know what to expect.
    Cardot
    I know that I am in the minority, but I never like it when a developer tries to program "Momentum Swings" into a sports game. They aren't necessary, and in my experience can ruin a game (NCAA 07, I am looking at you.) They tend to be overdone, and eventually we figure out what "triggers" the boosts, and strategize around that.
    For Home Field advantage, I would prefer a simple boost for all teams. The Chiefs should be tough anywhere....and even tougher in KC. No need to throw in some complex logarithm.

    If it has any measurable impact on the game it will be exploited and cheesed to the point where it makes the game unplayable. There's no doubt about that. Then the game becomes less about football strategy and stick skills and more about exploiting gimmicky AI and power-ups. No thanks.
    Cardot
    The HFA feature in NCAA had all sorts of whacky stuff going on under the hood. I don't remember the specifics, but it led to too many crazy games for me. I had to turn it off which really sucked as Home Field is an important factor. I believe that the odds makers generally value home field to be worth about 3 points....Pretty straight forward. I have no idea why EA has to overcomplicate it.

    I remember the first time seeing the feature at best buy thinking the game was glitched lol. It is a really nice feature that I have no idea why it took Madden soooo long to bring back to a similar franchise under EA. One thing I hope they do is make it harder to communicate hot routes in these moments. I can see how some people who hate that, especially in leagues/online gameplay, but I think it would a nice feature to simulate how hard it is under an opponents Home Field. I also hope there is some depth to it. HFA should be easily gained during prime-time, playoffs, division rivalries. Not to say you can't have it every game, but playing in Seattle should be much different than playing against the Los Angeles Chargers.
    Typical madden with shiny paint .! 🥱 💤
    The saddest thing is EA did not need the
    EXCLUSIVE LICENSE to do none of this or please it’s lovely loyal 🐑 fanbase.!
    They still look and run like hunched over action figures with huge toros’s tiny waists,huge big hands and feet .
    Same madden it’s always been since ps1 days to now.
    Spit shine pretty graphics ,
    Pretty garbage 🤷🏾*♂️
    Back to playing Nfl2k5
    Love all the franchise improvements, going to wait until they patch in scouting sometime in September before purchasing.
    Hopefully at some point they can implement a weekly wrap up show to really immerse me into my CFM.
    Cardot
    I know that I am in the minority, but I never like it when a developer tries to program "Momentum Swings" into a sports game. They aren't necessary, and in my experience can ruin a game (NCAA 07, I am looking at you.) They tend to be overdone, and eventually we figure out what "triggers" the boosts, and strategize around that.
    For Home Field advantage, I would prefer a simple boost for all teams. The Chiefs should be tough anywhere....and even tougher in KC. No need to throw in some complex logarithm.

    Logarithm? Do you mean algorithm?

    ;) Maybe a parabola would be better, since it accelerates as you move along.
    Balldude777
    I’m liking what I’m seeing with the potential franchise updates.
    My biggest complaint is the commentary is back. The worst commentary team in all of sports video games IMO.

    Do people really hate them that much? I love their voices. The lines need work, but those guys are actual broadcasters and sound like them. They need to eliminate the long comment chains and the attempts at humor, but I think their voices are fine.
    kehlis
    They don’t need an excuse, they’ve said on multiple occasions it was an intentional decision. Not something that’s done because they can’t.

    A previous poster said people at EA have confirmed it was done because of memory space so that X-factors and all that could be added. No sources posted, but it that's true then that is indeed no longer an excuse.
    And as far as decisions go, it was a dumb one. Objectively speaking. It's an NFL sim. Refs need to be in it because they are clearly in the NFL and are an integral part of every game... UNLESS it was a decision made due to limited space, and that space was used for X-factors, etc.
    ForUntoOblivionSoar∞
    Do people really hate them that much? I love their voices. The lines need work, but those guys are actual broadcasters and sound like them. They need to eliminate the long comment chains and the attempts at humor, but I think their voices are fine.

    The crazy thing to me is that some of the logic in the commentary is pretty amazing IMO, like if a player who is #18 catches an 18-yard pass they say things like "an 18 yard reception for number 18" and the pure amount of possibilities with different numbers they've put into the game with those scenarios is impressive. Also mentioning that Saquon Barkley played nearby at Penn State when you have Giants @ Steelers is pretty cool - they have a lot of examples of where players grew up or played in college when you play in those states.
    But then you have an 8-yard rushing play and they'll say something about him being tackled for a loss which doesn't make sense. It's just funny how some things about the game are really robust and complicated but then there are a lot of bugs that should be obvious.

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