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Madden NFL 22 Changes Coming After Community Playtest Feedback - Gridiron Notes

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Madden NFL 22

Madden NFL 22 Changes Coming After Community Playtest Feedback - Gridiron Notes

The Madden NFL 22 team has revealed some of the changes that are coming to the game following the Madden NFL 22 Community Playtest. The top 3 most discussed feedback categories included catching, player movement and game stability.

There was a lot of work done on catching that did not make either of the Playtest builds, so we were anticipating some issues with catching, and players definitely noticed them. There may not be a more important system in Gameplay than catching, and in that vein, players will experience a lot of improvements to jump height logic that gives players more appropriate catch radiuses, and there’s also more logic that increases catch aggressiveness for both offense and defense at the catch point. 

One really important additional change we want players to be aware of is that holding Y/Triangle to play-ball on defense in Madden NFL 22 will carry more risk. Because there are less multi-player catches being used, defenders playing the ball have more chances to miss the ball, whereas the range for swats has been increased, making the swat mechanic the more conservative, but safer play on defense compared to always going for the pick.

madden nfl 22 gameplay

The following bugs that were reported during the playtest have been fixed:

  • Receivers are dropping the ball really late after the catch
  • Dive Tackles are too powerful
  • Dive Tackles sometimes would warp a player off the ground to make the tackle (note: there is ongoing work in the same space for diving catches in upcoming updates)
  • Lower-rated QBs play too well on All-Madden
  • Momentum Meter fills up too fast
  • Competitive Modes Momentum Formula not ready for launch

Madden NFL 22 franchise mode feedback showed the true passion the community has in the mode. The Gridiron Notes mention fatigue tuning has been improved, along with adjustments and improvements to free agency. The team is also looking into logic changes for draft classes and have already tuned simulation stats, specifically for scrambling quarterback rush yard stats.

We’ve taken multiple approaches to address the quality of offseason free agency and teambuilding, starting with the amount of money teams have. To create more opportunity for players, we’ve increased the amount of available cap space in the first two seasons as well as the base amount of cap room to start. These changes, along with logic updates to team spending logic and player valuation, will cause teams to engage with top players throughout the three offseason bidding weeks. A secondary goal of this tuning was to also increase the number of players that sign contracts in the offseason, while still maintaining authenticity in that some veteran players may not sign until the preseason.

The team also addressed the following items of interest:

  • A deep refresh of news includes more insightful and compelling content. Look for more detail around specific player and coach actors, with hundreds of new lines of content added to bring you closer to the happenings of your league.
  • The cost of talents was increased for tuning purposes, particularly in the Head Coach and Player Personnel trees.
  • Fixed an issue where a user could repeatedly hire and fire a staff member to collect signing bonus staff points has been addressed.
  • The option to promote a coordinator to head coach has been added.
  • Aspects of the user interface on the goals system have been revised for clarity.
  • Stability fixes have been made throughout the entirety of the mode.
  • Many more bug fixes and quality updates have been addressed.

For more details, make sure to read the latest Gridiron Notes and listen to the Madden NFL 22 podcast.

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  1. Store this in your toolbox if you want to refine Player Movement some more.
    Little nugget:
    Defensive players covering drag/cross type routes use COD because it’s not a straight run path, thus uses the “Turn” rating more (ie COD rating)
    Whether for or against more Pass Rush pressure, posters often don’t bring up the positional ratings of the matchup to add context to why an outcome happened.
    Just remember…. Positional Ratings Matchups (not OVR’s) dealing with the OL vs DL
    patsfan1993
    Wind Direction Indicator fixed to show the appropriate direction of the wind
    That sentence should not make me as happy as it does.

    I will believe that everything else in game is great and will work flawlessly before I believe this one.
    A few thoughts...

    • Thankful that they fixed the drive summary bug.
    • I still think they are not understanding the real fatigue issue. In my experience it had little to do with gameplanning and more to do with in-game fatigue being unbalanced. Even when resting my starters in practice i was seeing guys disappear at halftime for the rest of the game. Hopefully they actually fixed this, but I would not be surprised to see that same bug next week cuz it seems like they're still overlooking the root of the issue....
    • This is very disappointing to me... "To create more opportunity for players, we’ve increased the amount of available cap space in the first two seasons as well as the base amount of cap room to start"... I get that it's too late to overhaul the contract system for launch, but this has to be a giant red flag for the devs... When you have to circumvent the true life cap to solve issues that result from Madden's archaic contract system that has to be a wake up call that it's time for change. Fighting an unrealistic cap system with a further lack of realism is just not the answer. This will also affect the difficulty of rebuild franchises of cap strapped teams and that's disappointing.
    • They didn't touch the bug around passing yards or receiving yards in franchise... for context, we were consistently seeing random guys with 800-900 yards leading the league in receiving and Qb's maxed out around 3300-3500 yds for the season. That would be awful in a 16 game season, but adding in a 17th game makes it even worse. Not sure how they missed the feedback about that.
    • Still no fix for player franchises that don't let DE, DT, or LB's be placed in sub package depth chart positions so it's another year of player in 3-4/4-3 and special teams only.

    I'm glad they got this article out to us, but they missed some big bugs and it's disappointing that we're going into the full game this time next week with some major issues unaddressed.
    PhillyPhanatic14
    A few thoughts...

    • Thankful that they fixed the drive summary bug.
    • I still think they are not understanding the real fatigue issue. In my experience it had little to do with gameplanning and more to do with in-game fatigue being unbalanced. Even when resting my starters in practice i was seeing guys disappear at halftime for the rest of the game. Hopefully they actually fixed this, but I would not be surprised to see that same bug next week cuz it seems like they're still overlooking the root of the issue....
    • This is very disappointing to me... "To create more opportunity for players, we’ve increased the amount of available cap space in the first two seasons as well as the base amount of cap room to start"... I get that it's too late to overhaul the contract system for launch, but this has to be a giant red flag for the devs... When you have to circumvent the true life cap to solve issues that result from Madden's archaic contract system that has to be a wake up call that it's time for change. Fighting an unrealistic cap system with a further lack of realism is just not the answer. This will also affect the difficulty of rebuild franchises of cap strapped teams and that's disappointing.
    • They didn't touch the bug around passing yards or receiving yards in franchise... for context, we were consistently seeing random guys with 800-900 yards leading the league in receiving and Qb's maxed out around 3300-3500 yds for the season. That would be awful in a 16 game season, but adding in a 17th game makes it even worse. Not sure how they missed the feedback about that.
    • Still no fix for player franchises that don't let DE, DT, or LB's be placed in sub package depth chart positions so it's another year of player in 3-4/4-3 and special teams only.

    I'm glad they got this article out to us, but they missed some big bugs and it's disappointing that we're going into the full game this time next week with some major issues unaddressed.

    I am more than willing to hold off on sounding this alarm. I will do multiple sim tests on the EA Play trial and confirm this or debunk it.
    But they tuned the simulated stats engine and I am sure they touched this as well. I gotta believe they did.
    If not we will keep bringing it to their attention.
    They also added the ability to promote a coordinator to a head coach. Huge win.
    Armor and Sword
    I am more than willing to hold off on sounding this alarm. I will do multiple sim tests on the EA Play trial and confirm this or debunk it.
    But they tuned the simulated stats engine and I am sure they touched this as well. I gotta believe they did.
    If not we will keep bringing it to their attention.
    They also added the ability to promote a coordinator to a head coach. Huge win.

    I hope you're right. I certainly see a lot of wins in this and it doesn't diminish my hype for the game (I pre-ordered last week and I'm sure by this time next week my 10 hrs will already be gone lol). Just want to make sure they're on top of some of this stuff. If these Gridiron Notes blogs have taught me anything it's that they're going to include every nugget they can and assuming they fixed things that weren't mentioned is typically a road to disappointed. Again - hope I'm wrong, but past years have taught me to be skeptical with that stuff.
    PhillyPhanatic14
    I hope you're right. I certainly see a lot of wins in this and it doesn't diminish my hype for the game (I pre-ordered last week and I'm sure by this time next week my 10 hrs will already be gone lol). Just want to make sure they're on top of some of this stuff. If these Gridiron Notes blogs have taught me anything it's that they're going to include every nugget they can and assuming they fixed things that weren't mentioned is typically a road to disappointed. Again - hope I'm wrong, but past years have taught me to be skeptical with that stuff.

    I disagree that they add everything that they tune to the notes. IMO with every Title Update they fix more than they say the do. Sometimes things get broken too of course, but I always see some subtle tuning in many areas that they don't mention.
    FriendlyAtheist
    To summarize, they put a bandaid on the game and don’t give a **** about your feedback. We knew that already, could’ve just said nothing.*
    Did you read the article?
    Sent from my SM-G975U using Tapatalk
    They say the player movement feedback was polarizing. Here's my view on it (Copy and Paste from a comment I made on youtube with additions):
    There is no subjective conversation when it comes to player movement, there’s only objective and how it’s supposed to be, if that makes sense. Not sure if I articulated it correctly. You even mentioned it yourself, and called it robotic as far as the players not planting their feet on previous gen. If anyone wants the unrealistic , turn on a dime movement , you’re looking for more of an NFL blitz, nfl street, type of game.
    Madden is meant to represent what we get real time. It’s not meant to be an arcade style game, NEVER was meant for that. If you do your history on the game, you'll find that Madden himself wouldn't put his brand on it until it was as realistic as possible, i.e 11 on 11, real playbooks, physics (best they could do for that time period which wasn't much of course), etc. It wasn't until the transition from PS2 era that it turned into the circus show that its been for the past decade.
    Many of the new players got used to the unrealistic movement, which is the issue we're seeing now with the polarizing feedback. We had to suck it up for over 10 years, they'll be ok. :y220b:
    FriendlyAtheist
    To summarize, they put a bandaid on the game and don’t give a **** about your feedback. We knew that already, could’ve just said nothing.*

    For someone claiming to be an atheist, you sure are dogmatically avoiding critical research directly related to your presently held beliefs. I mean, clearly you didn’t even read the article. Just like a fundamentalist who refuses to read peer reviewed scientific literature.
    ForUntoOblivionSoar∞
    For someone claiming to be an atheist, you sure are dogmatically avoiding critical research directly related to your presently held beliefs. I mean, clearly you didn’t even read the article. Just like a fundamentalist who refuses to read peer reviewed scientific literature.

    This still about Madden??? Or....
    TarHeelPhenom
    This still about Madden??? Or....

    I mean people who flaunt that tend to pride themselves on thoroughly researching and questioning. But it’s empty fluff if you don’t actual read the article. Literally the entire article is about changes made to the game due to player feedback.
    PhillyPhanatic14
    A few thoughts...

    • This is very disappointing to me... "To create more opportunity for players, we’ve increased the amount of available cap space in the first two seasons as well as the base amount of cap room to start"... I get that it's too late to overhaul the contract system for launch, but this has to be a giant red flag for the devs... When you have to circumvent the true life cap to solve issues that result from Madden's archaic contract system that has to be a wake up call that it's time for change. Fighting an unrealistic cap system with a further lack of realism is just not the answer. This will also affect the difficulty of rebuild franchises of cap strapped teams and that's disappointing.
    • They didn't touch the bug around passing yards or receiving yards in franchise... for context, we were consistently seeing random guys with 800-900 yards leading the league in receiving and Qb's maxed out around 3300-3500 yds for the season. That would be awful in a 16 game season, but adding in a 17th game makes it even worse. Not sure how they missed the feedback about that.


    I get what you're saying with the cap increasing, but it sounds like it's probably they best we'll have this year. I do disagree with the altering the difficulty of rebuild franchises, though. It's not making them go from difficult to easy--it's making them go from impossible to difficult.
    I read it. Having to change salary caps against reality is putting a band aid on the game. 
    them saying we got a lot of complaints about player movement, but we will keep going with amazon player data instead despite admitting it’s useless for line play and obviously the player movement being a huge gripe in the community.. is them saying they don’t care about your feedback. 
    It’s also even more ridiculous they couldn’t “afford” to add refs. Lmfao. A game that makes 1.5 billion dollars on a virtual card game within a game that’s already $70 a pop can’t afford to put refs in the game. Yeah. 
    I stand by them not giving a fuck about you, or their own game. They’ll keep pumping out shit year after year with 0.2/10 metacritic scores year after year because they can. 
    FriendlyAtheist
    I read it. Having to change salary caps against reality is putting a band aid on the game.*
    them saying we got a lot of complaints about player movement, but we will keep going with amazon player data instead despite admitting it’s useless for line play and obviously the player movement being a huge gripe in the community.. is them saying they don’t care about your feedback.*
    It’s also even more ridiculous they couldn’t “afford” to add refs. Lmfao. A game that makes 1.5 billion dollars on a virtual card game within a game that’s already $70 a pop can’t afford to put refs in the game. Yeah.*
    I stand by them not giving a **** about you, or their own game. They’ll keep pumping out **** year after year with 0.2/10 metacritic scores year after year because they can.*

    Can't believe I'm responding to you.
    1) They're putting a bandaid fix on the cap situation until they redo the contract system which they've hinted towards being a big part of next year. We will have to see if it happens.
    2) The player movement is great and those complaining are the comp crowd that wants arcade type movement. Them not changing it is a good thing.
    3) They're not talking money.
    4) Enjoy your likely ban if you keep this up.
    Sent from my SM-N950U using Tapatalk
    canes21
    Can't believe I'm responding to you.
    1) They're putting a bandaid fix on the cap situation until they redo the contract system which they've hinted towards being a big part of next year. We will have to see if it happens.
    2) The player movement is great and those complaining are the comp crowd that wants arcade type movement. Them not changing it is a good thing.
    3) They're not talking money.
    4) Enjoy your likely ban if you keep this up.
    Sent from my SM-N950U using Tapatalk

    At least we know that they are here just to troll, no serious person mentions something as imbecilic as user Metacritic as something that has actual merit in supporting their argument.
    FriendlyAtheist
    I read it. Having to change salary caps against reality is putting a band aid on the game.*

    The entire scouting system is being removed and replaced. That’s a MASSIVE change, and it’s one that is being changed DIRECTLY because of player feedback — to the point that the person spearheading the change is LITERALLY A MEMBER of this forum and has been making suggestions and feedback FOR YEARS until he was hired by EA last October, with the entire purpose of that hire to take player feedback and directly add it to the game.
    FriendlyAtheist

    them saying we got a lot of complaints about player movement, but we will keep going with amazon player data instead despite admitting it’s useless for line play and obviously the player movement being a huge gripe in the community.. is them saying they don’t care about your feedback.*

    Translation: lots of really good changes were made but it’s not something that has been added to linemen yet therefore no changes were made and feedback wasn’t heard.
    This is ridiculous. You are ridiculous.
    FriendlyAtheist

    It’s also even more ridiculous

    See above.
    FriendlyAtheist

    they couldn’t “afford” to add refs. Lmfao. A game that makes 1.5 billion dollars on a virtual card game within a game that’s already $70 a pop can’t afford to put refs in the game. Yeah.*

    They don’t mean afford as in money, genius. They mean in terms of resources when the app is running, and development resources. Unfortunately, they chose cool crowds over refs. Perhaps that will change, as scouting and skill player movement has changed, in the future.
    FriendlyAtheist

    I stand by them not giving a **** about you, or their own game. They’ll keep pumping out **** year after year with 0.2/10 metacritic scores year after year because they can.*

    And meanwhile they hired someone from this community to spearhead massive changes to Madden. What is your mythical explanation for that, my fedora wearing friend?
    The expansion of the salary cap sounds like such a weird way to deal with how lucrative modern day NFL contracts are combined with how lack luster the contract system is in franchise mode. If it's that much of a problem it should hopefully be one of the next things they look at with regards to that mode. Contracts in the NFL are such a complex beast though so it'll be hard to reflect them authentically but yeah, the entire contract/salary cap needs to be reshaped in Madden.
    Most interesting take away from the article for me is lower rated QBs playing too well on All-Madden. Shouldn't ratings affect how a player performs regardless of difficulty level? I get that the game should be easier on a lower difficulty but is nerfing player ratings the way they accomplish that?
    I love the ability to promote coordinators to Head Coaches, that opens up the option of a flailing team firing its HC, surging under the interim HC and that guy staying in place, which is always interesting to see.
    Cory Levy
    The expansion of the salary cap sounds like such a weird way to deal with how lucrative modern day NFL contracts are combined with how lack luster the contract system is in franchise mode. If it's that much of a problem it should hopefully be one of the next things they look at with regards to that mode. Contracts in the NFL are such a complex beast though so it'll be hard to reflect them authentically but yeah, the entire contract/salary cap needs to be reshaped in Madden.
    Most interesting take away from the article for me is lower rated QBs playing too well on All-Madden. Shouldn't ratings affect how a player performs regardless of difficulty level? I get that the game should be easier on a lower difficulty but is nerfing player ratings the way they accomplish that?
    I love the ability to promote coordinators to Head Coaches, that opens up the option of a flailing team firing its HC, surging under the interim HC and that guy staying in place, which is always interesting to see.

    Yes, contracts need to be fixed, but they’ve overhauled at least three things in Franchise mode this year (assistant coaches, scouting, and story scenario stuff). That’s a LOT of major change. It is reasonable to expect ONE of those in a given iteration. They’ve done a bunch this year.
    At some point it really starts to sound like people looking for something to be negative about.
    As I’ve mentioned at least twice, I’ve been temporarily banned several times, so I am no Madden shill. But you got to be blind to not see some of the changes that have been made and are being made. A real effort is being made as well.
    I suspect we’ll see better contracts next year. But for crying out loud, what they’ve added this year (after the scouting update) is unprecedented for them.
    ForUntoOblivionSoar∞
    Yes, contracts need to be fixed, but they’ve overhauled at least three things in Franchise mode this year (assistant coaches, scouting, and story scenario stuff). That’s a LOT of major change. It is reasonable to expect ONE of those in a given iteration. They’ve done a bunch this year.
    At some point it really starts to sound like people looking for something to be negative about.
    As I’ve mentioned at least twice, I’ve been temporarily banned several times, so I am no Madden shill. But you got to be blind to not see some of the changes that have been made and are being made. A real effort is being made as well.
    I suspect we’ll see better contracts next year. But for crying out loud, what they’ve added this year (after the scouting update) is unprecedented for them.

    Where did I say they didn't do enough or anything at all to improve franchise mode this year? Where did I slam the game creators for not making a real effort?
    How am I looking for things to be negative about when I literally stated something they did that I love in the same exact post?
    Just because they've added x, y, or z means that no one can comment about how something else is lacking? Madden can be improving but still need a lot of work done, especially in franchise mode (my main playing mode).
    Cory Levy
    Where did I say they didn't do enough or anything at all to improve franchise mode this year? Where did I slam the game creators for not making a real effort?
    How am I looking for things to be negative about when I literally stated something they did that I love in the same exact post?
    Just because they've added x, y, or z means that no one can comment about how something else is lacking? Madden can be improving but still need a lot of work done, especially in franchise mode (my main playing mode).

    Don't sweat it man. Because of the trolls that come on here and just whine about everything there's not much appetite for criticism of the game sometimes. That one dude came in here and got himself banned and it got everyone real defensive about the game.
    I am right there with you. I've preordered and I've said a lot of great things about the game, but when the game falls short there should be space to talk about it without getting targeted and told to be content with what we get. If everyone had that mindset the whole # thing last year wouldn't have happened. Constructive feedback is important for the game getting better and usually that's appreciated on here, even if it isn't by everyone all the time. The trolls hating on everything madden related wears thin on everyone's patience though so i totally get why people get defensive.
    The dev fix for the salary cap issue is lazy in my opinion and it should spark change in that area soon. Countering a real life problem with an unrealistic fix is not the answer. Swami has talked a lot this year about wanting a new contract system sometime soon, but we've been hearing them talk similarly for years and nothing meaningful has changed... so it's fair to want more from them in that area and to speak about it.
    PhillyPhanatic14
    Don't sweat it man. Because of the trolls that come on here and just whine about everything there's not much appetite for criticism of the game sometimes. That one dude came in here and got himself banned and it got everyone real defensive about the game.
    I am right there with you. I've preordered and I've said a lot of great things about the game, but when the game falls short there should be space to talk about it without getting targeted and told to be content with what we get. If everyone had that mindset the whole # thing last year wouldn't have happened. Constructive feedback is important for the game getting better and usually that's appreciated on here, even if it isn't by everyone all the time. The trolls hating on everything madden related wears thin on everyone's patience though so i totally get why people get defensive.
    The dev fix for the salary cap issue is lazy in my opinion and it should spark change in that area soon. Countering a real life problem with an unrealistic fix is not the answer. Swami has talked a lot this year about wanting a new contract system sometime soon, but we've been hearing them talk similarly for years and nothing meaningful has changed... so it's fair to want more from them in that area and to speak about it.

    Just because I am tired of people calling developers lazy on this forum (not just Madden) (as I am an indie developer), I need to ask you a serious question.
    Do you understand programming that is required to restructure their contract system at all? If so, you could not make those sort of statements. Here is a better question.. Would you prefer to have broken free agency and current contract logic and wait until Madden 23 for an overhaul or would you rather have a "lazy" fix that will have players signing with teams correctly and then get an overhaul for Madden 23? By your words, I am going to guess the former, which is mind boggling. That part is okay regardless, but calling people who work more hours than you know lazy is just not needed, regardless if you meant THEY are lazy or their work is lazy, to a developer, it means the same thing.
    TheBleedingRed21
    Just because I am tired of people calling developers lazy on this forum (not just Madden) (as I am an indie developer), I need to ask you a serious question.
    Do you understand programming that is required to restructure their contract system at all? If so, you could not make those sort of statements. Here is a better question.. Would you prefer to have broken free agency and current contract logic and wait until Madden 23 for an overhaul or would you rather have a "lazy" fix that will have players signing with teams correctly and then get an overhaul for Madden 23? By your words, I am going to guess the former, which is mind boggling. That part is okay regardless, but calling people who work more hours than you know lazy is just not needed, regardless if you meant THEY are lazy or their work is lazy, to a developer, it means the same thing.

    Slow down and re-read my post. I didn't call anyone lazy. I'm not talking to you and calling you lazy and I'm definitely not calling these devs lazy. I've listened to every podcast 3 times back and I know the amount of work they've put in. I'm not a blind troll on here criticizing the game.
    I called their solution lazy. And it is. I'll stand by that wholeheartedly. I think even Swami would say it's a lazy fix. The difficulty of raising the cap in '22 from $208.2 mill up to $230 or whatever number they decide takes a whole lot less time, effort, and thought than solving the problem at the heart of this issue.
    We all - including the devs from what they've said consistently this year - have been wanting franchise to get more sim. But here they go against that goal and choose to fix a problem by creating an unrealistic salary cap. Look, it is what it is. They chose to devote their time in other areas this year and I'm not gonna argue with that. I love their focus for this game. But in this instance, they're putting a bandaid on a major issue instead of actually fixing it.
    PhillyPhanatic14
    Slow down and re-read my post. I didn't call anyone lazy. I'm not talking to you and calling you lazy and I'm definitely not calling these devs lazy. I've listened to every podcast 3 times back and I know the amount of work they've put in. I'm not a blind troll on here criticizing the game.
    I called their solution lazy. And it is. I'll stand by that wholeheartedly. I think even Swami would say it's a lazy fix. The difficulty of raising the cap in '22 from $208.2 mill up to $230 or whatever number they decide takes a whole lot less time, effort, and thought than solving the problem at the heart of this issue.
    We all - including the devs from what they've said consistently this year - have been wanting franchise to get more sim. But here they go against that goal and choose to fix a problem by creating an unrealistic salary cap. Look, it is what it is. They chose to devote their time in other areas this year and I'm not gonna argue with that. I love their focus for this game. But in this instance, they're putting a bandaid on a major issue instead of actually fixing it.

    You never answered my question really, but based on your response, I assume you rather them just not do anything (don't say to redo contracts because that was not going to happen regardless until next cycle hopefully) and let the FA and contract logic be broken like it was in the beta and have everyone go unsigned and stars go on vet minimums. Crazy world we live in for sure lol.
    I agree with what you are saying about needing to fix it completely, but with realistic expectations, I think that is a reasonable fix so we can at least have someone like Devante Adams not signing for the veteran minimum.
    PhillyPhanatic14
    Don't sweat it man. Because of the trolls that come on here and just whine about everything there's not much appetite for criticism of the game sometimes. That one dude came in here and got himself banned and it got everyone real defensive about the game.
    I am right there with you. I've preordered and I've said a lot of great things about the game, but when the game falls short there should be space to talk about it without getting targeted and told to be content with what we get. If everyone had that mindset the whole # thing last year wouldn't have happened. Constructive feedback is important for the game getting better and usually that's appreciated on here, even if it isn't by everyone all the time. The trolls hating on everything madden related wears thin on everyone's patience though so i totally get why people get defensive.
    The dev fix for the salary cap issue is lazy in my opinion and it should spark change in that area soon. Countering a real life problem with an unrealistic fix is not the answer. Swami has talked a lot this year about wanting a new contract system sometime soon, but we've been hearing them talk similarly for years and nothing meaningful has changed... so it's fair to want more from them in that area and to speak about it.

    That’s a strawman. The problem is that “what you got” this year is absolutely unprecedented for this current team. This isn’t like previous years where EA gave us a pathetic joke of an update, and I was firmly on the bash EA bandwagon. What’s been given this year has never been done by this iteration if Tiburon. Not even close.
    Every other critical comment is “EA giving us nothing as usual.” It’s absolutely asinine. Asinine to the point that only around 20% of my comments are attacking EA, which is also unprecedented om this forum, as it’s usually the opposite.
    PhillyPhanatic14
    Slow down and re-read my post. I didn't call anyone lazy. I'm not talking to you and calling you lazy and I'm definitely not calling these devs lazy. I've listened to every podcast 3 times back and I know the amount of work they've put in. I'm not a blind troll on here criticizing the game.
    I called their solution lazy. And it is. I'll stand by that wholeheartedly. I think even Swami would say it's a lazy fix. The difficulty of raising the cap in '22 from $208.2 mill up to $230 or whatever number they decide takes a whole lot less time, effort, and thought than solving the problem at the heart of this issue.
    We all - including the devs from what they've said consistently this year - have been wanting franchise to get more sim. But here they go against that goal and choose to fix a problem by creating an unrealistic salary cap. Look, it is what it is. They chose to devote their time in other areas this year and I'm not gonna argue with that. I love their focus for this game. But in this instance, they're putting a bandaid on a major issue instead of actually fixing it.

    Also, that’s not a “lazy” solution. It’s a PRIORITIZATION and EFFICIENCY solution. Spend a month on cap, and don’t fix scouting, or spend a day or less on cap and make scouting great?
    The solution is EASY and allows the mode to function while also allowing limited resources to be spent in areas much more important to more people
    The inherent issue with cap logic in this game is that cap management is insanely complicated in real life. There are guys making a living as "cap experts" or whatever you want to call them. It's a web of accounting and legalese craziness. I can't speak intelligently to any of it; it's not what I got my college degree in.
    I don't expect Madden's cap system to work the same as real life; it's an area so complex that you could never do it complete justice. And frankly, I don't want that and I suspect that most people would just uninstall the game in frustration if we did get that. What I DO want is a system that cannot be exploited by either a user or the AI. Not speaking to whether or not that will be the case....time will tell.
    If users get more tools (in future iterations) to manage the cap, the AI needs to be able to use the same tools (otherwise, they shouldn't be included at all). Programming that AI will take resources. Frankly, I think there were quite a few other "asks" by the community (like scouting) that were far more visible.
    But, I also feel like stuff like this needs to be on EA's radar (and I imagine it is).
    I can only speak for me...and about me...but it's funny how you think you really want certain things in a game...and you want them to be realistic down to the tee...and when you finally get it, you say to yourself "man this is a lot...I hope there is a more simplified way" lol. When I look at how contracts are done with all the rules in the NBA 2k Franchise mode with Cap Rules, Bird Rights, Percentages etc. I get fatigued. I LOVEEEEEEEEEE that it's in there...and maybe when I was 22, I would have eaten it up. But, honestly, the first thing I did when I set up my franchise is put all contract signings on Automation...just being real.
    So what I'm saying is, what Madden is doing this year to make free agency and re-signings work correctly...if it provides it's intended result then I'm good. If it's simplified then I'm good. Once they do an overhaul, if it's anything like 2k, it's going on Automation anyway. But that's just me.
    TarHeelPhenom
    I can only speak for me...and about me...but it's funny how you think you really want certain things in a game...and you want them to be realistic down to the tee...and when you finally get it, you say to yourself "man this is a lot...I hope there is a more simplified way" lol. When I look at how contracts are done with all the rules in the NBA 2k Franchise mode with Cap Rules, Bird Rights, Percentages etc. I get fatigued. I LOVEEEEEEEEEE that it's in there...and maybe when I was 22, I would have eaten it up. But, honestly, the first thing I did when I set up my franchise is put all contract signings on Automation...just being real.
    So what I'm saying is, what Madden is doing this year to make free agency and re-signings work correctly...if it provides it's intended result then I'm good. If it's simplified then I'm good. Once they do an overhaul, if it's anything like 2k, it's going on Automation anyway. But that's just me.

    I think this will always be the crux of this issue haha. For me personally, I want this game to be as dense and complicated as really running a front-office / really being a Head Coach or OC or Assistant / really being an NFL Player.... And then I also want the option to turn every bit and piece of it off (As granularly as possibly) if I don't feel up to spending that time.
    Dblock1111
    I think this will always be the crux of this issue haha. For me personally, I want this game to be as dense and complicated as really running a front-office / really being a Head Coach or OC or Assistant / really being an NFL Player.... And then I also want the option to turn every bit and piece of it off (As granularly as possibly) if I don't feel up to spending that time.

    Yes!! Having it in there with the option to turn it off or on Automation is the best of both worlds no doubt!
    ForUntoOblivionSoar∞
    The entire scouting system is being removed and replaced. That’s a MASSIVE change, and it’s one that is being changed DIRECTLY because of player feedback — to the point that the person spearheading the change is LITERALLY A MEMBER of this forum and has been making suggestions and feedback FOR YEARS until he was hired by EA last October, with the entire purpose of that hire to take player feedback and directly add it to the game.
    Translation: lots of really good changes were made but it’s not something that has been added to linemen yet therefore no changes were made and feedback wasn’t heard.
    This is ridiculous. You are ridiculous.
    See above.
    They don’t mean afford as in money, genius. They mean in terms of resources when the app is running, and development resources. Unfortunately, they chose cool crowds over refs. Perhaps that will change, as scouting and skill player movement has changed, in the future.
    And meanwhile they hired someone from this community to spearhead massive changes to Madden. What is your mythical explanation for that, my fedora wearing friend?

    Every single thing that dude used as a talking point are things Ryan Moody has stated over the last week on his channel. Right down to the user score & "they make billions but can't afford it" argument. Funny stuff lol
    Sent from my iPhone using Operation Sports
    Close to real life sim stats... to me, without having them you can not have an accurate simulation. If EA would just fix that, everything else they added or improved upon would be gravy.
    kingsofthevalley
    They say the player movement feedback was polarizing. Here's my view on it (Copy and Paste from a comment I made on youtube with additions):
    There is no subjective conversation when it comes to player movement, there’s only objective and how it’s supposed to be, if that makes sense. Not sure if I articulated it correctly. You even mentioned it yourself, and called it robotic as far as the players not planting their feet on previous gen. If anyone wants the unrealistic , turn on a dime movement , you’re looking for more of an NFL blitz, nfl street, type of game.
    Madden is meant to represent what we get real time. It’s not meant to be an arcade style game, NEVER was meant for that. If you do your history on the game, you'll find that Madden himself wouldn't put his brand on it until it was as realistic as possible, i.e 11 on 11, real playbooks, physics (best they could do for that time period which wasn't much of course), etc. It wasn't until the transition from PS2 era that it turned into the circus show that its been for the past decade.
    Many of the new players got used to the unrealistic movement, which is the issue we're seeing now with the polarizing feedback. We had to suck it up for over 10 years, they'll be ok. :y220b:

    Agreed. I just wish they would turn off the X Factor feature for competitive games. That’s NFL Blitz type features which really shouldn’t be in a NFL simulation type game.
    The Kid 24
    Do we know if the OCs and DCs be the real dudes? Or just generics?
    Sent from my iPhone using Operation Sports

    Generic this year. EA said they would like to get authentic coordinators in the future, however.

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