legend bowl update

Legend Bowl Update Adds More Customization, Onside Kick, Stat Ticker, Improved AI Playcalling and Much More

The latest update for Legend Bowl has added many new and improved customization options to the game, including a ton of team logos, special endzones and player chatter. The new patch also includes overhauled crowds with all new team colors, animations, reactions and dynamic density. Onside kicks, a new stat ticker, improved AI play calling and much more have also been added.

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UPDATE (6-29) A follow-up patch has been released today. Here are the patch notes.

  • Fixed issue where player gets injured while scoring a touchdown and game stutters with players stuck running around.
  • Fixed random bug where game would crash after completing season game.
  • Fixed an issue when saving team single game records that would cause a crash because of invalid record value.
  • Fixed issue where players would freeze after exiting replay screen.
  • Attempt to fix issue where extra players are showing in replay.
  • Bumped up tipped ball catches because they seemed to almost never happen.
  • Fixed issue where stats ticker would repeat “Season Stat Leaders” text when no season stat leaders existed.
  • Added sound effect for when sprint button is pressed to give the user some feedback.
  • Touched up a few stadium shadows.
  • Added weather line to stats ticker.
  • Swapped “Freedom Field” with “Great Lakes Stadium” names as they were backwards.
  • Attempt to fix issue where cpu goes for onside conversion and bug occurs when human selects defensive play.

  • Various gameplay improvements and fixes included in this patch to give the game an even bigger lift on the field.
  • Onside conversions have been added to the game so you can take a shot at getting the ball back when you’re down. The ball will be placed on the attempting team’s 35 yard line and it’s 4th down and 15.
  • New player card screen added to depth charts, player stats, and more. This screen shows you a high quality display of any player with match and season statistics.
  • New fantasy points player stat column used for ranking top performances.
  • New stats ticker shows during a game with the top match stats and season stats along with stat leaders, game results, and upcoming game schedules to give you more immersion during a match.
  • New single game records added to keep track of your best game records after every match.
  • AI playcalling is more intelligent and chooses plays more aggressively when down late in the game.
  • New team editor customization options to give you more control over your teams.
  • The crowd has been overhauled with all new team colors, animations, reactions, dynamic density, and more!
  • A huge library of team logos have been added to the game, along with special endzones to tailor your teams.
  • The entire sound library has been upgraded to 3D environmental sounds so you hear sounds relative to their position on the screen. For example, a player’s footsteps will be heard in the top right corner of the screen or even off the screen based on their position on the field.
  • Players now have voices in the game and even trash talk to add more immersion on the field.
  • Crowd sounds and overall ambience on the field has been improved with all new sounds to make the game come alive.
  • New playoff tree screen to show playoff teams in a bracket style presentation.
  • New cloudy weather option to have scattered showers that dynamically appear during a game.

Check out the blog for additional details and make sure to follow King Javo on Twitter for updates.

Here are the patch notes for the latest update. Of note, he mentions the patch will delete any custom rosters, seasons, or settings you may have created in the previous version.

Gameplay
  • Improved defensive AI logic to chase after ball carrier more effectively and avoid bad reactions or pursuit angles.
  • Onside conversions have been added to the game so you can take a shot at getting the ball back when you’re down. The ball will be placed on the attempting team’s 35 yard line and it’s 4th down and 15.
  • Coaches are now more aggressive during the last play of game situations.
  • Blocking wrestling bar has been tuned to be easier and more aligned with difficulty settings.
  • Fixed issue where cpu controlled running back would sometimes stop at the line of scrimmage for no reason.
  • Fixed issue where newly controlled player would make a move without user pressing any buttons.
  • Now receivers will run random routes after a random number of seconds upon completing their intended route.
  • Fixed issue where penalty yards would add up even though the line of scrimmage is already backed up to the goal line.
  • Improved AI playcalling to more aggressively handle 4th down decision making.
  • Potential fix added for game deadlock bug when multiple banners appear back to back like 4th down and then two minute warning or timeout.
  • Potential fix added to resolve hurdle face direction flipping issue.
  • Fixed issue that can happen where QB basically just dropped the ball and the ref never ran to pick it up after the snap.
  • Fixed potential issue where ball would fly passed QB or Kicker during hike sequence when pausing game at the same time.
  • Controller vibrations have been heavily tuned so now you can feel the hits, throws, catches, kicks, etc during a game.
  • Defenders now dive instead of just brushing off the ball carrier when the defender is not able to tackle due to skill dice roll.
  • Fixed ball throw accuracy issue that caused very inaccurate passes when throwing into endzone.
  • Fixed out of bounds issues when catching the ball or running near out of bounds.
  • Fixed issue where quarterback couldn’t perform ball carrier moves when in run mode.
  • Fixed football depth issue that would cause the ball to fly through field goal posts.
  • Fixed issue where blockers spin around while chasing defenders.
  • Fixed issue where ball carrier gets injured when scoring a touchdown and game stutters.
  • Removed off field injuries like stomach cramps from occurring during a match.
  • Fixed first down and line of scrimmage drawing across the goal line issue.
  • Attempt to help fix the issue where the runner gets stuck behind line.
  • Fixed issue where game would stall after 2 min warning notification appears during a match.
  • Throwing a perfect pass or kicking a perfect kick at 100% of the bar now has a cool effect to give feedback to the player rewarding them for a perfect play.
  • Inaccurate whiff passes no longer occur on perfect 100% passes giving users more control when performing perfect passes.
  • Kicking power bar now appears in the middle of the field on the same level as the kick arrow in order to keep the player’s eyes focusing on the same location, instead of having to move from the arrow down to the kicker/punter.
  • Fixed issue with coach moving when player gets injured.

legend bowl update

Customizations & Settings
  • There are now 66 team logos to choose from in the library so you can make more custom teams than ever before.
  • There are now 120 custom end zones to choose from along with custom text you can add per endzone with custom fonts.
  • There are now 38 stadiums to choose from giving each team’s home field a unique look.
  • Team Settings page now includes images of stadium and field options to better illustrate what options you have to choose from.
  • New team captain logos will now be displayed on player screens.
  • Player Editor now allows you to edit Captain, Age, Years Experience, Morale, Popularity, Leadership, Loyalty, Winner, Greed, Intelligence, Work Ethic,
  • and Popularity options.
  • New fan animations added to crowds which give more accurate reactions based on game events.
  • Fan density changes based on team record and overall rating.
  • Fan hair, skin, gender, clothes color changes based on teams playing during a match.
  • New stadium advertisements added to walls and dynamically change during matches.
  • Player Editor now displays a “Y” or “N” for captain and earring settings vs a “1” or “0” value.
  • Player traits changed to use 0 – 99 scale.
  • Added the ability to toggle between team name, city, and city abbreviation in playoff picture and team standings screens in season mode.
  • New screen flash, blood, vertical sync, stats ticker, season stats ticker, player field label, player stamina bar, weather effects, joystick deadzone, and fan size density setting options to help tailor your experience in a game.
  • Settings have been polished to show descriptions of what each setting does in the game.
  • Resetting settings to default settings is now an option when you want to revert back to the main default settings of the game.
  • New cloudy weather option to have scattered showers that dynamically appear during a game.
  • Settings no longer save to file when changed on team select screen or in game. Settings must be changed on the main menu in order to stick after exiting the game now.
  • Fixed crash bug when resetting jersey colors.
  • Team colors for helmet, helmet stripes, and facemask are now limited to their color files which also fixed color values changing after setting them in the editor.
  • Team colors “Stripe 1” label changed to “Outer Stripe” and “Stripe 2” label changed to “Inner Stripe”.
  • Fixed issue where RESET ALL would not reset team color boxes unless you moved out of the settings menu.
  • All input controls can now be mapped to any key on the keyboard.
  • Ability to play two players with the keyboard and single gamepad using the new keyboard co-op setting.
  • Team helmet colors now controlled by team colors instead of an actual image file. The helmet logo part is still coming from an image, but just lays on top of the helmet.
Sounds
  • The entire sound library has been upgraded to 3D environmental sounds so you hear sounds relative to their position on the screen. For example, a player’s footsteps will be heard in the top right corner of the screen or even off the screen based on their position on the field.
  • Players now have voices in the game and even trash talk to add more immersion on the field.
  • Crowd sounds and overall ambience on the field has been improved with all new sounds to make the game come alive.
  • Hits, tackles, and movement sounds have gotten a facelift with all new sounds to give you the feeling of being in the game.
  • Auto subs expanded to allow for 0% subs now.
UI
  • New player card screen added to depth charts, player stats, and more. This screen shows you a high quality display of any player with match and season statistics.
  • New fantasy points player stat column used for ranking top performances.
  • New stats ticker shows during a game with the top match stats and season stats along with stat leaders, game results, and upcoming game schedules to give you more immersion during a match.
  • New single game records added to keep track of your best game records after every match.
  • Most valuable player can now be viewed at the end of a game.
  • Field stat messages show more relevant stats based on outcome of play vs just random stat messages.
  • Touchdown stat message now pops up along with drive summary popup so you can see who scored on the play.
  • Team audible icon only displays when you can actually audible now and only during human games.
  • End zone artwork has been remastered with more accurate perfect pixel dimensions and has had a complete face lift in terms of designs.
  • Fixed team stats showing percentage symbols in incorrect columns.
  • Fixed sorting issue when viewing rosters and stats.
  • Advertisements added to various screens during a match.
  • Player skill values max out at 99 now instead of some at 100 now.
  • Updated button UI placement location issues.
  • Team Settings is now called Team Editor in the menu.
  • Fixed loading alphas for various buttons on screens.
Season Mode
  • New playoff tree screen to show playoff teams in a bracket style presentation.
  • Playoff team logic tuned and minor fixes were done to ensure best record teams have home field advantage during each round of the playoffs.
  • Playoff picture screen now sorts the Division leaders section to better illustrate what seed they are in the playoffs.
  • Airplane flyby added to game intro during legend bowl championship games.
  • Fixed faulty SIM engine code logic that would cause players to have XP attempts erroneously upon other issues with stat tracking.
  • Fixed issue where players would get injured more during simmed games accidentally.
  • Fixed SIM engine bug that was going straight from punt phase to normal phase due to missing break line. This was causing bogus XP stats when the team never even scored.
  • New stats ticker shows on career screens to see stat leaders, game results, and upcoming game schedules.
  • Fixed a bug during the loading of the newspaper screen.
  • Fixed issue where standings grids had shortened widths causing output errors when saving stuff to grids.
Misc Bugs & Fixes
  • Fixed issue where game’s day time color would change when cycling through pause menus.
  • Gamepad icons now show correctly when playing Tutorial mode now.
  • Audible button now draws over top of the field starters overlay.
  • Added popup to skip tutorial for newcomers.
  • Player footstep debris colors now change based on field color for more authentic look.
  • Fixed issue where field goal would appear when viewing depth chart or player stats screens during a game.
  • Default difficulty settings now set to NORMAL instead of being set to EASY by default.
  • Depth chart changes during a game no longer affect the global roster upon exiting the game.
  • Fixed Steam achievements unlocking erroneously without actually completing achievement.
  • Export stats now have PID and Fantasy Points in file.
  • Added field texture to grass around perimeter of field for grass games.

Legend Bowl is available as an Early Access game on Steam for $19.99.

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