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Gran Turismo 7 Release Date March 4, 2022 - New 3 Minute Trailer

gran turismo 7 release date

Gran Turismo 7

Gran Turismo 7 Release Date March 4, 2022 - New 3 Minute Trailer

The PlayStation Showcase has revealed a March 4, 2022 release date for Gran Turismo 7. From classic vehicles and tracks to the reintroduction of the legendary GT Simulation Mode – Gran Turismo 7 brings together the best features from past installments of the series alongside the future.

An even more realistic driving experience awaits thanks to haptic feedback, which brings to life what it’s like when the tires hit the road. PS5’s immersive 3D audio allows players to sense the position of other cars and drivers around them.

Check out the new trailer below and the new details from the latest PlayStation.Blog article and official website.

Livery Editor  

Since the introduction of the Livery Editor* in GT Sport, we’ve seen millions of complex and creative designs. We were amazed with the quality of the liveries made by our fans in the Livery Editor, and their sheer quantity. Knowing this to be an important feature for our fans, our main goal for the Livery Editor in GT7 was to improve the user interface and improve utility and accessibility.

Scapes

When you own a car that you love, it’s only natural to want to take photos of it in different locations around the world in trying to capture that perfect shot. Scapes* allows you to have complete control of photorealistic shots using HDR technology (when you have a HDR capable display), expert level effects, and even panning shots. You will be able to photograph your car freely in photo spots across 43 countries and over 2,500 locations, and every moment captured can be shared with others that has same love and passion as you.

Legendary Circuits  

In addition to the return of the GT Campaign mode, our historic circuits like Trial Mountain* and High-Speed Ring* will be making a comeback. You may have noticed in the trailer that these tracks are higher in detail to match the PS5 console’s power of expression, with additional work done to parts of the layout. Bringing back these circuits with a level of detail and richness that matches the PS5 consoles’ power of expression was a new challenge for the team.

Car Collection  

The first step in truly connecting with car culture is to learn and remember the shapes and names of the cars. This is where love and passion in cars begin – FF, FR, 911, 356, transmission… interest in typical terms like these appearing in car culture only comes from first knowing and recognizing the shapes and names of the cars. Because of this, GT7 is clearly designed as a “Car Collecting Game”, even more so than the GT series of the past.

The main feature of the GT Café* in the game is to navigate the player’s adventures in the world of GT, presenting a specific collection of cars that have a cultural meaning from the past, present, and future. Players will progress and complete missions in the GT Café by acquiring prize cars from various races within the world, as well as from the Brand Central and the Used Car Dealership.

Tuning

One of the greatest rewards in owning a car is to modify and customize it to suit your personal taste, and the smallest of changes will have different effects on the behavior of the vehicle. In GT7, players can once again start with a stock vehicle and build their car up gradually to fit their preference, through adjustments made on engine performance, suspension, transmission gearing, brakes, tires, etc.

GT Auto* also makes a comeback with wheel changes, wide body modifications, addition of roll cages as well as other aerodynamic parts. And not to mention engine oil changes and car wash.

Time/Weather Change Simulations 

The time/weather change simulation brought to life in GT7 is unique to Polyphony Digital, who researched the complexities of nature and tailored it into a video game. Referencing a massive amount of meteorological observation data, we have recreated spatial / time of day conditions for particle size distribution and concentration distribution of aerosol particles in the atmosphere on a global environmental scale, in a procedure that is unique to the Gran Turismo series.

The validity of the simulation was checked using Scapes HDR images, for which we have accumulated data for several thousand spots all around the world. As a result, we have succeeded in expressing real and complex skyscapes and changes in light for different times of day and weather.

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  1. Once I get a PS5, and once GT7 actually streets--and given Polyphony's, uh, flexibility, with regard to launch dates, six months from now frankly sounds Pollyannaish--I'll want to see how much make-work is involved in single player.  There's only so much grease monkeying and license grinding that I can waste my time on.
    Looks nice, though.  Gotta give it that.

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