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Five Worst Gameplay Issues in MLB The Show 22

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MLB The Show 22

Five Worst Gameplay Issues in MLB The Show 22

Every year, MLB The Show tries to take a step forward in one gameplay area or another. With more animations and potential outcomes every time the bat connects with the ball, it can be easy to miss all of the small but meaningful changes that you see during any given game if you’re someone who plays the new edition every year. It’s kind of in the same vein as how you don’t really see yourself slowly aging on a day-to-day basis because you look at yourself so regularly that any new wrinkles and blemishes are almost imperceptible. Despite these advancements, there’s always more to improve. This is why I’ve put together a list of the five worst gameplay issues plaguing MLB The Show 22 right now.

Some of these, like the game’s hitting engine that determines how user input will affect where the ball will go, are more glaring and obvious simply because of how consequential they are to every pitch. But there are also a few smaller and more trivial components of the game — some that are even specific to certain modes — that can create moments of disbelief by having events occur that fly in the face of all of that realism you see elsewhere.

Let’s dig into my list.

Five Worst Gameplay Issues In MLB The Show 22

Hitting

The challenge with developing a hitting engine that accurately recreates the battle between pitcher and batter has always been trying to balance rewarding optimal user input while also allowing for some unpredictability. It’s obviously paramount that barreling up the ball with your PCI placement (when using zone hitting) and receiving perfect-perfect feedback on contact should routinely yield hits and home runs, but you also want the game to be able to account for things like line drives right at fielders and weak bloopers that land for hits. To complicate matters even more, there’s the fact that not all hitters (or pitchers, for that matter) are created equal, so getting good wood on the ball with one player shouldn’t lead to the same results as another who doesn’t typically swing a bat as well. If you consider all of the factors that have to be included in whatever equations are being run under the hood on every single pitch, you can start to appreciate how tricky this vital element of baseball is to satisfyingly bring to life.

That being said, hitting in MLB The Show 22 has been off to a bit of rocky start since the release of the game, especially within online modes. This is precisely because it hasn’t balanced the aforementioned outcomes enough to ensure that the user who performs the best at the plate with their PCI placement throughout a game will come out on top. Instead, it’s entirely possible to lose because too many of your perfect-perfect lasers find their way into someone’s glove while your opponent’s loopers off the end of the bat somehow find a way to fall in front of an outfielder. These should really be rarer occurrences than they are now, particularly when playing online games in a competitive setting.

On top of that, the amount of foul balls is still too high, and that ties together with being able to barrel balls way too far out of the strike zone and keep at bats alive when you should simply strike out due to having a bad eye at the plate. It’s possible that a forthcoming patch could help to tune the hitting engine and get it to a point where the better player at the dish almost always comes out on top. But if not, it could be a long and frustrating year for anyone who frequents online modes.

Stealing

Stealing a base in MLB The Show hasn’t changed all that much in recent years, and it’s probably fair to say that the series has never really come up with the ideal mechanic to properly represent this aspect of the sport. It’s a bigger problem in any single-player modes where the CPU seems all too aware of when you have pressed the button to call for a steal and often will respond with either a pick-off attempt or a pitch out (despite the commentators always pointing out how rare pitch outs are in modern baseball). Online modes pose a different but similarly daunting challenge thanks to halfway decent players being able to time the catcher meter on throws perfectly every time and zip an absolute dime to gun out even the fleetest of foot.

There would appear to be an underlying flaw all the way down at the ratings level where the steal and speed ratings for some players have been set low enough to prevent them from ever thinking about trying to swipe an extra base. For instance, Vladimir Guerrero Jr. is obviously not going to win many races among MLB players, but he still managed to steal four bases last year and was only caught stealing once. Somehow this merits him receiving a zero(!) steal rating in MLB The Show 22, meaning he would probably be thrown out 99 times out of 100 if trying to steal second base against the vigilant and borderline psychic CPU pitchers.

Perhaps the way forward is overhauling the stealing mechanic entirely to introduce a new one that’s a little more skill-based and fun as its own mini-game. The cat-and-mouse interplay between pitcher and baserunner has plenty of nuance and there are ways this can be translated to the game whenever a runner is on base. It might be interesting to explore having an on-screen indicator flash when a runner picks up that a pitcher is delivering the ball to the plate. If a player is better at stealing or should the pitcher not vary how quickly he comes to the plate, the indicator would then flash earlier. The challenge would be to try to time a push of the steal button to be as soon after the indicator as possible to get a good jump.

Fielding

Biggest Gameplay Issues in MLB The Show 22

Not to make it sound like I am some kind of high-level MLB The Show 22 player or anything, but the fielding in the game is still too easy for my preferences and doesn’t offer enough in the way of customization to produce a realistic number of errors. It’s especially evident when it comes to throwing the ball because it doesn’t take long to master the meter and nail perfect throws with ease. Without a specific difficulty level to adjust when it comes to fielding, there’s no way to make using that meter more challenging by having it move faster or have a smaller window for success.

Last year, there was an option to at least alter the throwing so that the results would be based entirely on the ratings of the player involved, but unless I’m missing it somehow, that appears to no longer be in the game. The best option now then is probably to turn off the meter entirely and make the timing slightly harder to execute that way.

Injuries

It’s not like anyone wants injuries to occur, even when they’re only happening in a video game, but it’s part of the sport to see players land on the injured list from time to time when you’re in franchise mode. Even though you’ll see guys go down in MLB The Show 22 — and you can even control the frequency of how often injuries will happen using a slider — the way that these play out during a game sometimes doesn’t make a whole lot of sense. For example, I’ve had hitters forced to come out of a game after taking a swing at the plate only to quickly be diagnosed with a concussion. That must have been one heck of a hack at the ball to end up giving yourself a concussion in the process. Another time I watched one of my hitters get plunked with a fastball in the shoulder and then had to take the rest of the night off. The injury? A bum wrist.

Injuries can be strange and can pop up in the midst of some of the most common baseball activities, such as sliding into a base or sprinting to chase down a foul ball, but it would be nice if they were more in line with what the player was doing. If a player is running around the bases, let’s see him feel a tweak in a hamstring and have to sit out a few games. Or if he’s swinging a bat, make him experience an oblique issue that bothers him for a week or two. Most of all, when they get hit on a specific body part with a pitch, the game should be able to identify where they were struck and have that be where the pain is felt.

Predetermined Outcomes

There’s a weird phenomenon on certain plays in MLB The Show 22 that’s been around for years now where on balls that are hit narrowly foul, both the hitter and fielders will react as if they already know the ball is going to land in foul ground. In real life, you would see batters running out these loopers down the line in case they land fair just as you’re bound to see fielders at least jog over for a look until they can be sure the ball will land in foul ground.

In MLB The Show 22, everyone stands still and watches a ball land only a few feet foul because they already know at the moment the bat connects with ball whether it will be in play or not. These can be such close calls that it was only a matter of time before I finally got a play like the one in the clip above where a ball hits third base and is correctly ruled fair by the umpire and yet the batter stays in the box the entire time and doesn’t even bother running to first base where he’s eventually called out, all because his programming has told him from the outset that it’s foul.

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  1. Something is definitely missing when it comes to stealing, they need to find a way to replicate a pitcher not paying attention to the runner and allowing someone similar to the Vlad example to swipe a base
    In regards to the injuries, I’d like to see more occur the day after a game. Plenty of pitchers make it through a start or relief outing and then the next day something feels off and they end up on the IL. Don’t make everything an injury where you have to leave the game immediately
    TheBleedingRed21
    Interesting.. hitting and fielding have never been better for me.

    Agreed, I feel like these two things are the best they've ever been. This feels like it was written from the perspective of an online/DD player who feels any ball that's remotely squared up should be a 500 foot bomb, or perfect/perfect should be an automatic hit.
    My fear is articles like this will cause SDS to do what they've done in the past, and tweak the hitting mechanic and then completely ruin the game for me.
    It's a DD/Online players world though, so I guess it's inevitable.
    Yeah I don’t know why so many people think PP should be a hit. I aim for 3+ PPs per inning and often accomplish it. If these people think I should be getting 3+ hits per inning as a result I don’t even know what to say.
    “….That being said, hitting in MLB The Show 22 has been off to a bit of rocky start since the release of the game, especially within online modes…..”
    Online modes, ugh. Message to SDS please don’t screw up the hitting as it’s the best it’s ever been.
    This article is.....I am going to say it.....and I have rarely criticized our article writers here who do a commendable job...TERRIBLE.
    Watch baseball.....hell those of us who have played at high levels....know well and good you can go 0-15 with 10 lasers that find leather, 3 strikeouts and 2 pop outs just missing the barrel.
    The Show captures this incredibly well.
    BUT......online gamers gonna online whine. Same story each and every cycle since the game became very popular with online competitive play. And then they infect our offline bliss.
    Rocket bunts, check swings....shall I keep going.
    Terrible article. It encapsulates what a lot of us keep trying to avoid. The game caving in to the demands of pure user input vs ratings based baseball. They have a great balance right now and they have numerous control options. The hitting engine was balanced back for 22 after last cycles regression.
    Its a battle and I felt 21 caved and 22 was a big recovery and hence the huge outcry on twitter or wherever the heck else the online crowd is flipping out about hitting.
    I am glad SDS has stuck to their guns with 22. The game is playing fantastic. Perfect? No.
    But leave hitting alone. Please. In fact just leave gameplay alone......get to work on 23. Leave 22 alone. I can’t stomach some of the crap that is being said about hitting.
    IT'S BASEBALL!!!!!! It is a game of monumental failure. It is a game you can do everything right 1000 times and only be successful 275 and you had a good career. 25 more balls that find a hole, bleed, or miss a glove and you are a Hall of Famer.
    What is so hard to grasp about this fact?
    Yeah, hitting and fielding are perfect for me, but I use button throwing and directional hitting. Players just play to their ratings. Arenado just botched an easy ground ball for me yesterday, giving me the animation of him looking at his glove.
    I will say that I go to Quick Manage to sacrifice and steal bases now. I will work a count to when I want to steal, but then sim it.
    To me, this game has turned out to be one of the closest to sim sports games I’ve played in forever, when you also uses Classic pitching. It kinda goes back to my Sim sports on PC days, when the notion of using a controller was the line not be crossed for a sim game. But I feel like this is as close to balancing text sim results with just enough use of the controller to feel engaged as any sports game I’ve played.
    And this is coming from a long time MLB2K guy that really disliked The Show’s gameplay over the years. But this years game feels like what Sierra Sports might have done with BBPro over time.
    I wish online was better. But I’ve played SMB3. I know the gameplay can be a million times better than what you get in The Show. And really, SMB3 is a fantastic online game, the rewards skill and strategy in really smart ways, with a ladder system Sony should just copy right now. I have no idea why anyone would spend a large amount of time in MP in The Show.
    But for solo play, The Show is the closest I’ve seen a game hit exactly the simcade balance I prefer.
    The foul balls thing, imo, mostly comes down to people not realizing just how common foul balls are. I kept track of my last 4 RS games online. In those, I averaged 24.1% of my strikes being foul balls. My opponent averaged 26.7%. The Major League median this year is 28% with a range of 26.3-29.2%. I also tested and tracked 9 games against the CPU on default Hall of Fame. I averaged 32.6%, the CPU 29.2%. A little high, but certainly nothing drastic. The rate of foul balls is fine.
    I think a bigger issue (that impacts the total number of foul balls) is that there are way too many swings from players. Trying really hard to be disciplined, in those 9 games against the CPU, I swung 53.3% of the time (MLB median is 47.5%). In my 4 tracked Online games, I swung 51.2%. My opponents swung at 75.1%(!) of all pitches. Broken down to 84.1% of pitches in the zone (MLB Median = 69.1%) and 69.7% of pitches out of the zone (MLB Median = 32.3%). Now, granted, I'm playing on lower ratings since I've only played like 11 ranked games or something like that all year. But still, even more disciplined players swing way too much.
    And there are three reasons for that imo. #1 is that pitching is still entirely too easy with pinpoint (the method most players are using online). You aren't rewarded for laying off that sinker down and away in the zone with no strikes, because there's a really good chance they'll be able to hit that spot again with no issue. And when you aren't rewarded for patience, you're going to get more aggressive.
    #2 is that most of us don't have nearly the amount of pitch recognition and plate discipline skills to have anywhere near normal patience at the plate. So most humans are going to swing way too much not only because they aren't rewarded for not doing so (#1) but because they can't recognize when they shouldn't.
    #3 is that pitchers are in the zone WAY too much. More pitches in the zone = more swings. When I pitched against a human, I averaged 37.8% of my pitches in the zone. MLB median is 41.6%. They were chasing, so there comes a point in most games where I just want to see how many times in a row they'll chase. But even using classic pitching against the CPU (which has pretty realistic plate discipline from my testing), I throw 47.3% of my pitches in the zone. And other humans averaged 56.5% against me. Even the CPU throws too many over the plate; 45.9%. When there's more pitches in the zone, there's more swings. When there's more swings, there's more fouls.
    The TL;DR, foul balls aren't the problem. They need to make pitching much more difficult (leading to more balls directly, but also the threat of missing over the plate more encouraging less aggressive pitching), especially on higher difficulties. And they need to give players an aid for greater plate discipline. Maybe take the "Guess Pitch" feature, remove the penalty aspect from it, and tie it to vision/discipline (maybe vision gives you a peak at the pitch, and discipline at the location). Imo, that's the biggest issue with this game (also, there are way too many fly balls which is why there are so many home runs)
    Sent from my Pixel 6 using Tapatalk
    Armor and Sword

    BUT......online gamers gonna online whine. Same story each and every cycle since the game became very popular with online competitive play. And then they infect our offline.

    And if you’re online your record has to be 156 wins 3 losses. (tongue-in-cheek)
    Fielding throws sre way too easy. I would like to see the difficulty setting come back that sliders the green section. Also I liked 2ks throwing with the right stick. You had to line it up correctly as well as make it stop in a green meter. It left more room for user error.
    Just a side note. I know vlad is a bigger dude but in one of the first real games of the year Buck Martinez had said in the broadcast that they clocked him and he actually has better than average speed. Don't know if that's true but thats what they said and I gound it quite interesting. Reminded me of another fat guy with decent speed Kirby Puckett.
    CujoMatty
    Just a side note. I know vlad is a bigger dude but in one of the first real games of the year Buck Martinez had said in the broadcast that they clocked him and he actually has better than average speed. Don't know if that's true but thats what they said and I gound it quite interesting. Reminded me of another fat guy with decent speed Kirby Puckett.

    He had a 26.8 ft/s sprint speed last year. Which is pretty close to dead on average. 44th percentile. This year, so far, he's been quite a bit slower. Down to 25.5 ft/s (20th percentile, pretty below average).
    He's been up and down. Ran okay in 19, was pretty slow in 20, ran well last year, back down to relatively slow this year.
    Sent from my Pixel 6 using Tapatalk
    Couldn’t disagree more with this article. Hitting has been fantastic. This has been one of the better all around editions of the show in recent years. Sure there are some glaring issues (AI logic for one) I just hope decision makers with the show don’t make any gameplay changes moving forward.
    KnightTemplar
    And if you’re online your record has to be 156 wins 3 losses. (tongue-in-cheek)

    Gotta impress your pretend girlfriend somehow... lol
    Ya I don’t really understand this article, out of all years to be critical of the gameplay they picked the year it’s probably the best it’s ever been lol and why just randomly come out with this kind of article for The Show? I can’t remember any other game getting a whole write up for only things the writer thinks aren’t good…… must be slow on content this month 🤷🏻*♂️
    Sent from my iPhone using Operation Sports
    strosdood
    Ya I don’t really understand this article, out of all years to be critical of the gameplay they picked the year it’s probably the best it’s ever been lol and why just randomly come out with this kind of article for The Show? I can’t remember any other game getting a whole write up for only things the writer thinks aren’t good…… must be slow on content this month *
    Sent from my iPhone using Operation Sports
    I mean, it's not just the writer. A lot of the DD streamers are complaining about the same thing. It's the eternal conflict in the modern sports games; sim vs competitive. They work against each other in a lot of ways. When the sim folks (most of this sub) are happy, the competitive folks (most of the streamers/YouTubers and a lot of Reddit and Twitter) aren't. And vice versa.
    Sent from my Pixel 6 using Tapatalk
    I’m strictly a franchise player - I use auto fielding and timing/directional for hitting. I love having the ratings shine without my “stick skills” coming into play. That being said, fielding definitely feels different. The diving in particular; it’s more predetermined than a reaction. They dive about 2 seconds too early. Haven’t seen a sliding catch in the outfield or any play that “Wowed” me. Too many times will a fielder with 75+ rating be ok with having a ball just drop in front of him. Idk but the fielding was a bit more organic and less predetermined in MLB TS20.
    Armor and Sword
    This article is.....I am going to say it.....and I have rarely criticized our article writers here who do a commendable job...TERRIBLE.
    Watch baseball.....hell those of us who have played at high levels....know well and good you can go 0-15 with 10 lasers that find leather, 3 strikeouts and 2 pop outs just missing the barrel.
    The Show captures this incredibly well.
    BUT......online gamers gonna online whine. Same story each and every cycle since the game became very popular with online competitive play. And then they infect our offline bliss.
    Rocket bunts, check swings....shall I keep going.
    Terrible article. It encapsulates what a lot of us keep trying to avoid. The game caving in to the demands of pure user input vs ratings based baseball. They have a great balance right now and they have numerous control options. The hitting engine was balanced back for 22 after last cycles regression.
    Its a battle and I felt 21 caved and 22 was a big recovery and hence the huge outcry on twitter or wherever the heck else the online crowd is flipping out about hitting.
    I am glad SDS has stuck to their guns with 22. The game is playing fantastic. Perfect? No.
    But leave hitting alone. Please. In fact just leave gameplay alone......get to work on 23. Leave 22 alone. I can’t stomach some of the crap that is being said about hitting.
    IT'S BASEBALL!!!!!! It is a game of monumental failure. It is a game you can do everything right 1000 times and only be successful 275 and you had a good career. 25 more balls that find a hole, bleed, or miss a glove and you are a Hall of Famer.
    What is so hard to grasp about this fact?

    AMEN!!! on all points. Terrible article
    There are points in the article that I agree with, like injuries being more dynamic to what happened on the field and they need to be updated on the whole, and I do think that there should be a separate fielding difficulty, especially for the online competitive crowd, as its almost a one size fits all. I'll even acknowledge that there are still some of the predetermined outcomes scattered in the game where runners/fielders will know the outcome of a foul/fair ball down the line that lands just outside the chalk line.
    In regards to hitting, I understand what the writer is asking for, but there's more to it than the hitter was "perfect/perfect" on the swing, so therefore I should be rewarded with a hit and not have a ball hit like that just find a fielders glove, and this is solely in regards to online/competitive style of play. If the pitcher is "perfect" in his use of the meter or pinpoint pitching, then who gets the upper hand? Again, its not as simple as the writer wants it to be, or seems to want it to be. Perhaps maybe moving the needle more towards user input over ratings in competitive mode is something that will appease this crowd. The article reads out as though the writer wants a MLB SLUGFEST type of feel/play style within a game that prides itself on simulation.
    Hitting in this game, in terms of simulation is really really really really good. So if changes are going to be done, please keep them at the COMPETITIVE level only, and leave SIMULATION as it is currently.
    CPU Bullpen Management is really my only big gripe this year. I know people have suggested workarounds in Franchise, I just don’t want to commit that time.
    bkrich83

    My fear is articles like this will cause SDS to do what they've done in the past, and tweak the hitting mechanic and then completely ruin the game for me.
    It's a DD/Online players world though, so I guess it's inevitable.

    Unless a significant bug emerges that I haven’t seen thus far, I am not installing any new patches. Game is playing great for me.
    mrsaito
    Unless a significant bug emerges that I haven’t seen thus far, I am not installing any new patches. Game is playing great for me.
    I think you'd be pretty safe. When they updated gameplay last year, I think it was mostly just for DD. To a fault. The increase in Pinpoint difficulty, as mild as it was in DD, I don't believe ever made its way to the rest of the game.
    Sent from my Pixel 6 using Tapatalk
    This is my first year of playing The Show that I’ve been playing strictly online in DD and I can safely say that hitting and fielding have never been better for me in a Show game .
    I follow a ton of DD streamers on YouTube and there are a few who swear up and down that they’re not being rewarded for good swings. These guys who are ranked in the top 10 in the world are saying they’re not being rewarded. I’m watching their games and wondering wtf they’re talking about.
    It seems like when they don’t get a hit every single at bat, the game is broken and SDS needs to “fix it”. Nothing with the hitting needs to be fixed. These guys just have a complex about needing to get a HR on every squared up at bat.
    Again, I absolutely love DD to the point where it’s all I play now. I tried franchise mode out at the beginning of the cycle but quickly got SO bored. Nothing is wrong with the hitting and fielding, online or offline. Please for the love of god don’t touch it.
    This article ain’t it.
    Sent from my iPhone using Operation Sports
    The fielding was much better in MLB 21. The super slides from outfielders are ridiculous lol. The way they throw the ball back in like no one is on base after a fly out, when clearly guys are tagging up. Taking their time to pick up a ball in the corners. It's just a mess sometimes and I like 2021 fielding a lot better.
    Hitting and pitching is the same it's always been to me. SDS really needs to tone back the homeruns by a ton however. If you use default power you're easily seeing 3-4 total homeruns per game. Takes the fun out of the game with 90% of runs score via homerun.
    Sent from my SM-G996U using Tapatalk
    I can see his points . For me, there isn’t enough hitting animations I feel most of my hits are all the same , while
    The cpu seems to have a great mix on the harder difficulties. I also wish the ratings were better, guys who won gold gloves don’t seem to have the correct ratings to reflect that, and I can’t for the life of me understand why user roster ratings from us in the community is always better than what’s done by the show team .
    jukeum445
    I can see his points . For me, there isn’t enough hitting animations I feel most of my hits are all the same

    You're not playing at a high enough difficulty then or your pitch speed settings are too easy for you to square things up.
    If you play offline modes, dropping power one-click can help the hit variety tremendously - but...the biggest key is making sure you're at an appropriately high enough difficulty with a pitch speed setting that is challenging for you (and faster does not necessarily equal harder).
    I want to touch on #5 cause this sorta ties in with it, it greatly annoys me to see a liner down the line where the umpire will turn his back home plate and signal foul on a ball that he cannot see because he turned his back to it. It's the damnest thing and just crushes the realism. Unless MLB umpires have eyes in the back of their head they shouldn't turn around to signal foul ball on a ball that never goes past them.
    Can't say I agree about hitting.
    Fielding? I had like 4 weird random errors that while frustrating, did add to the game.
    Injuries I do manually and 30 team control so I'm not one to speak on that.
    (edit) totally agree about stealing.
    Agree that I'm worried about the effect of DD streamers
    What I would like to add is basrunning; instances where baserunners fail to run or worse run backwards on a base hit. For me this is an even bigger problem. Nothing will destroy a rally faster than having a runner on first run back to first on a single and thus get thrown out at second by an outfielder.
    Sent from my CLT-L29 using Operation Sports mobile app
    I use manage mode and regarding stealing the biggest thing they did was implement the slide step for pitchers. It has been overdone and not implemented in a realistic way. IRL the slide step reduced velocity and control but that isn't reflected in the game.
    I'm all in favor of replicating reality but too frequently they implement new ideas but don't do it correctly.
    Armor and Sword
    This article is.....I am going to say it.....and I have rarely criticized our article writers here who do a commendable job...TERRIBLE.
    Watch baseball.....hell those of us who have played at high levels....know well and good you can go 0-15 with 10 lasers that find leather, 3 strikeouts and 2 pop outs just missing the barrel.
    The Show captures this incredibly well.
    BUT......online gamers gonna online whine. Same story each and every cycle since the game became very popular with online competitive play. And then they infect our offline bliss.
    Rocket bunts, check swings....shall I keep going.
    Terrible article. It encapsulates what a lot of us keep trying to avoid. The game caving in to the demands of pure user input vs ratings based baseball. They have a great balance right now and they have numerous control options. The hitting engine was balanced back for 22 after last cycles regression.
    Its a battle and I felt 21 caved and 22 was a big recovery and hence the huge outcry on twitter or wherever the heck else the online crowd is flipping out about hitting.
    I am glad SDS has stuck to their guns with 22. The game is playing fantastic. Perfect? No.
    But leave hitting alone. Please. In fact just leave gameplay alone......get to work on 23. Leave 22 alone. I can’t stomach some of the crap that is being said about hitting.
    IT'S BASEBALL!!!!!! It is a game of monumental failure. It is a game you can do everything right 1000 times and only be successful 275 and you had a good career. 25 more balls that find a hole, bleed, or miss a glove and you are a Hall of Famer.
    What is so hard to grasp about this fact?

    Very well said.
    If they're going to ruin fundamentals to bow down to the online crew, I'm happy to jump into bed with OOTP.
    I'm not going to waste a decade of angst and frustration the way I did with Madden.
    I definitely understand the complaint about hitting online, especially if you use timing hitting like I do. I don't know how it plays offline where sliders are an option, but online it's beyond frustrating how often perfect/good timing on fastballs that are meatballs results in a pop up on the infield or an extremely weak hit fly ball. No, not every perfect/good timing meatball should be a homerun or a double in the gap but they shouldn't almost always be a pop up or a weak fly ball. When you're trying to get those moments done that require you to get 3 or 4 hits in a game that can be extremely frustrating. You've got to aim for early or late timing most of the time to get a hit and that makes no sense.
    AUTiger1
    I definitely understand the complaint about hitting online, especially if you use timing hitting like I do. I don't know how it plays offline where sliders are an option, but online it's beyond frustrating how often perfect/good timing on fastballs that are meatballs results in a pop up on the infield or an extremely weak hit fly ball. No, not every perfect/good timing meatball should be a homerun or a double in the gap but they shouldn't almost always be a pop up or a weak fly ball. When you're trying to get those moments done that require you to get 3 or 4 hits in a game that can be extremely frustrating. You've got to aim for early or late timing most of the time to get a hit and that makes no sense.

    It's true that an offline only player like myself can't comment on online play. Offline I haven't had any issues or complaints with the hitting.
    jcar0725
    It's true that an offline only player like myself can't comment on online play. Offline I haven't had any issues or complaints with the hitting.

    At the very least it would be nice to be able to adjust the pitch speed. The pitch speed is way too slow online. It's nearly impossible to wait back long enough and if you do manage then you run into the result I mentioned.
    There are definitely some key points on this list. Pretty happy to see some light shed on it. For those of us who have been playing the series for a long time. I personally feel these are years over due for a real over haul. We have been waiting but to no avail.
    Fielding is still broken from a player lock perspective. Can't cover the bag, Can't tag a runner. Fielding will be fixed when the AI can understand where you as a player on the field is located in context of when the ball is in play.

    Predetermined Outcomes
    yes there was that comeback code talk but this exist. Here is proof create a player locked CAP player. The game will always put you in a at bat situation causing the game to go multiple extra innings sometimes 19 or 20 if you can not get that magic hit. And yes critical situations is turned off. This issue has been in way before the idea of critical situations was introduced.
    I still hope the best for MLB The Show but I don't understand why the legacy gameplay issues have been existing for more than 5 years. I personally would invest in a large development team of talent versus modes and multiple platforms.
    Madden08PCgmr
    Very well said.
    If they're going to ruin fundamentals to bow down to the online crew, I'm happy to jump into bed with OOTP.
    I'm not going to waste a decade of angst and frustration the way I did with Madden.

    Hop on the OOTP train if you haven’t yet! Well worth the purchase
    Sent from my iPhone using Operation Sports
    AUTiger1
    I definitely understand the complaint about hitting online, especially if you use timing hitting like I do. I don't know how it plays offline where sliders are an option, but online it's beyond frustrating how often perfect/good timing on fastballs that are meatballs results in a pop up on the infield or an extremely weak hit fly ball. No, not every perfect/good timing meatball should be a homerun or a double in the gap but they shouldn't almost always be a pop up or a weak fly ball. When you're trying to get those moments done that require you to get 3 or 4 hits in a game that can be extremely frustrating. You've got to aim for early or late timing most of the time to get a hit and that makes no sense.

    The game plays completely......and I mean completely different offline compared to online.
    The latency issues and pure wonkiness of how The Show plays online.....man it’s terrible to be frank....the game is unrecognizable for me and I gave up on online play years ago when I tried to make a custom league.
    This game is simply not good online. Never has been.
    If you played this game offline you would be blown away at the beauty if an give you representing the game of baseball.
    Second to none in console sports games.
    For me it’s the minor things, that would’ve made the game so great.
    1) Still missing equipment such as the new Jordan cleats, Lindor Franklin batting gloves, Nike low hurrache cleats, & a few new balance and Adidas cleats. Lastly The Rawlings red patch logo on mlb players field gloves, & this is the mostly popular in the game.
    2) So many first & last name players Audio is missing this yr.
    3) Pissed that we still no longer have yr to yr saves, in order to transfer those missing players with their career stats.
    4)way too many of the same legends, instead of just taking an extra of the same player out, when they could’ve added new additions from yrs past and last yr as an example, Orlando Hernandez, Mike Hampton, John Olerud, cliff Floyd, & others.
    Sent from my iPhone using Operation Sports
    jrp1918
    The only one of these I agree with is the stealing. I think everything else is great.
    Sent from my Pixel 3 using Tapatalk

    I don’t know why people are having such a hard time swiping bags.
    And we have all gave numerous posts on the “approach” and then the execution of how to have some success (because you won’t succeed 100%) stealing bases.
    1. The count. Forget what you know with real baseball.....why? Because unfortunately with the Show there is certain AI scripted behavior that some vet’s here have picked up on over the last decade. We know what counts they won’t pitch out or slide step. With that being said try stealing on these counts:
    2-0
    2-1
    3-1
    3-2
    Those are the best high leverage counts to have success stealing on The Show.
    0-0
    1-0
    0-1
    0-2
    1-1
    Terrible.....trust me. They will pitch out, pitch up, slide step, throw over etc etc.
    Now you have the ideal counts. So how do you execute.
    1. Pre-load the steal by pressing L2 once (if multiple guys on base...say for example 1st and 3rd and you want to swipe second point the LS at the runner on first and then press L2 to pre load).
    2. Once preloaded...then hold down L1 and do not release it until the pitcher makes that first move towards the plate (lifts the front foot). Now....once in a while he will turn and pick you off.....it will happen and that’s baseball. But if you steal on the counts I told you to....it wil rarely happen.
    When you release L1 most of the time at the right moment (and you will get the hang of timing it perfectly) you will get a very good jump. You do not need to take an extra step lead....in fact I advise you don’t, otherwise the pitcher will never leave you alone and not do what we have grown accustomed to what he typically does on the “ideal” counts described above.
    Hope that helps.
    Gosens6
    Hop on the OOTP train if you haven’t yet! Well worth the purchase

    Tried it back in 18.
    With the new graphics interface.. and to have classic rosters in under 10 minutes... compared to 200-300 HOURS!.. its pretty tempting.
    Madden08PCgmr
    Tried it back in 18.
    With the new graphics interface.. and to have classic rosters in under 10 minutes... compared to 200-300 HOURS!.. its pretty tempting.

    Oh man. OOTP 23 is a marvel in baseball excellency. The amount of stats and replay-ability is staggering.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    The game plays completely......and I mean completely different offline compared to online.
    The latency issues and pure wonkiness of how The Show plays online.....man it’s terrible to be frank....the game is unrecognizable for me and I gave up on online play years ago when I tried to make a custom league.
    This game is simply not good online. Never has been.
    If you played this game offline you would be blown away at the beauty if an give you representing the game of baseball.
    Second to none in console sports games.

    To be fair, for you to say the game is simply not good online is just your opinion and shouldn’t be taken as gospel.
    I used to be a strictly offline player and I tried DD and I’ve never had more fun with The Show. I don’t think it’s fair to scare potential players away from the online scene by saying it’s not good.
    People (including myself) value your opinion on these boards. Online play and offline play are definitely different beasts, but not everyone agrees that online play is “not good”
    Sent from my iPhone using Operation Sports
    Gosens6
    To be fair, for you to say the game is simply not good online is just your opinion and shouldn’t be taken as gospel.
    I used to be a strictly offline player and I tried DD and I’ve never had more fun with The Show. I don’t think it’s fair to scare potential players away from the online scene by saying it’s not good.
    People (including myself) value your opinion on these boards. Online play and offline play are definitely different beasts, but not everyone agrees that online play is “not good”
    Sent from my iPhone using Operation Sports

    It ain’t the gospel.....it’s exactly that...my opinion. But I think if you polled 10,000 Show players on does the game represent baseball better....online or offline you would see a pretty heavy response that offline the game is stable and plays a great game of baseball.
    I am not trying to scare anyone away from the game......and Diamond Dynasty can be played offline too. I logged over 250 hours playing DD online on MLB 15...been there and done that. And it actually played ok back then...again not great. But it got really bad and a lot of latency issues...etc etc.
    Playing another human player online has been a futile experience......for me. The game simply does not play anything close to how it does offline.
    And playing offline couch Hum vs Hum......old school? The game is great.
    So sorry you took it the wrong way.....but again for me online vs other people has been terrible.
    Diamond Dynasty playing vs the Ai feels like offline play to me and I don’t know if you think I was talking about that aspect. Because I am strictly talking online competitive PvP.
    Armor and Sword
    It ain’t the gospel.....it’s exactly that...my opinion. But I think if you polled 10,000 Show players on does the game represent baseball better....online or offline you would see a pretty heavy response that offline the game is stable and plays a great game of baseball.
    I am not trying to scare anyone away from the game......and Diamond Dynasty can be played offline too. I logged over 250 hours playing DD online on MLB 15...been there and done that. And it actually played ok back then...again not great. But it got really bad and a lot of latency issues...etc etc.
    Playing another human player online has been a futile experience......for me. The game simply does not play anything close to how it does offline.
    And playing offline couch Hum vs Hum......old school? The game is great.
    So sorry you took it the wrong way.....but again for me online vs other people has been terrible.
    Diamond Dynasty playing vs the Ai feels like offline play to me and I don’t know if you think I was talking about that aspect. Because I am strictly talking online competitive PvP.

    I DO agree with you that offline play is a more “sim” experience, but, that doesn’t necessarily mean online play is terrible. For me, it’s more of a fun experience than offline is.
    I’ll occasionally play a random exhibition game offline with a beer and relax just to get that at the ballpark experience .
    I just think DD gets a bad rap from a lot of people and I don’t think it’s fair. That’s all.
    Sent from my iPhone using Operation Sports
    Gosens6
    I DO agree with you that offline play is a more “sim” experience, but, that doesn’t necessarily mean online play is terrible. For me, it’s more of a fun experience than offline is.
    I’ll occasionally play a random exhibition game offline with a beer and relax just to get that at the ballpark experience .
    I just think DD gets a bad rap from a lot of people and I don’t think it’s fair. That’s all.
    Sent from my iPhone using Operation Sports

    I actually have zero issues with Diamond Dynasty.
    The only issues I have is with the online competitive crowd when they start the lynch mob torch and pitch fork twitter campaigns because they are hitting .275 overall and that actually is.....you know baseball. And the expectation is they should be hitting .500 as an online competitor.
    And then those complaints snowball and capitulate and the developers start fiddling with a game that is playing great and it spills over into our offline simulation experience.
    Diamond Dynasty is actually a great card mode and the only one I ever played of the major sports games.
    And because I love collecting the cards......exploits by online players again affected my offline experience. I play with custom sliders and I am now being punished for it in my XP earned, which has drastically slowed down my ability to earn packs and cards for just playing the game the way I love to (offline franchise).
    Armor and Sword
    I actually have zero issues with Diamond Dynasty.
    The only issues I have is with the online competitive crowd when they start the lynch mob torch and pitch fork twitter campaigns because they are hitting .275 overall and that actually is.....you know baseball. And the expectation is they should be hitting .500 as an online competitor.
    And then those complaints snowball and capitulate and the developers start fiddling with a game that is playing great and it spills over into our offline simulation experience.

    I totally get where you're coming from and the concern you are showing. It's also very clear to me that many online players are unhappy with elements of the online experience (and honestly, some of the vids I have seen - if I saw that in offline games, I'd be ticked-off too). There ARE issues that go a bit beyond the usual whining - though certainly some of it is the usual BS like "I had a perfect/perfect swing and it was an out".
    But I'll say this, I am struggling to recall an instance where SDS issued a mid-cycle patch that dramatically altered the balance of the game for offline players. SDS appears to be able to pretty cleanly change the balancing between online DD modes and offline modes outside of DD. Put another way, what's the last time you remember having to dramatically altering your sliders for MLB due to a patch (compared to say Madden)?
    Not to say it hasn't happened, can't happen or won't happen. BUT, SDS has had a much better track record in this regard than other sports games when it comes to mid-cycle patches.
    I'm really surprised to see praise about mlb show fielding. It's atrocious. I mean MVP baseball had MUCH better fielding almost 20 damn years ago. Super Mega Baseball 3 has way better fielding, that's more skill based and more fun.
    The biggest issues I have with DD is they allow the PCI to go outside the strikezone more than normal gameplay, which is just really dumb. And there is no good camera to see the bottom of the strike zone, where 90% of pitches are. They are deal breakers.
    JoshC1977
    I totally get where you're coming from and the concern you are showing. It's also very clear to me that many online players are unhappy with elements of the online experience (and honestly, some of the vids I have seen - if I saw that in offline games, I'd be ticked-off too). There ARE issues that go a bit beyond the usual whining - though certainly some of it is the usual BS like "I had a perfect/perfect swing and it was an out".
    But I'll say this, I am struggling to recall an instance where SDS issued a mid-cycle patch that dramatically altered the balance of the game for offline players. SDS appears to be able to pretty cleanly change the balancing between online DD modes and offline modes outside of DD. Put another way, what's the last time you remember having to dramatically altering your sliders for MLB due to a patch (compared to say Madden)?
    Not to say it hasn't happened, can't happen or won't happen. BUT, SDS has had a much better track record in this regard than other sports games when it comes to mid-cycle patches.

    Right there with you. I have never had to alter sliders after any patches in this game.....in fact I cannot even remember if I ever had.
    My concerns are actual game mechanics (Bunts, check swings and I know we disagree on check swings and BTW they absolutely balanced them better on 22 but could still use better context with the new commentary.....there are times where I successfully check and the ball is actually a strike but the commentary makes it like I went....when I did not so I learned to ignore it LOL). Even steals were nerfed down when people were cheesing it on MLB 16...been a long time maybe it was 17...hard to remember.
    But 100% SDS has a great track record unlike EA or 2K when it comes to altering the game mid cycle and caving in.
    I just really hope it continues in this day and age of online influencers etc etc.
    SeerMagicX
    I'm really surprised to see praise about mlb show fielding. It's atrocious. I mean MVP baseball had MUCH better fielding almost 20 damn years ago. Super Mega Baseball 3 has way better fielding, that's more skill based and more fun.
    The biggest issues I have with DD is they allow the PCI to go outside the strikezone more than normal gameplay, which is just really dumb. And there is no good camera to see the bottom of the strike zone, where 90% of pitches are. They are deal breakers.

    It was not animation based. Simple as that. Fielding in The Show will never be like MVP 2005 (or Super Mega for that fact).....because of that simple fact. Super Mega is an old school mechanics baseball game. And that is one of it’s charms.
    I auto field and manual throw.
    A few reasons.
    1. It is beautiful to see in motion.
    2. It becomes purely ratings based.
    But I understand the frustration for competitive players online and players who like to manually field offline.
    But IMO the fielding has gotten better leaps and bounds manually from just 3 years ago. Leaps and bounds.
    But again it is an animation driven fielding system. And that is not changing.
    On the manual fielding note, I can honestly say in the 20 times I've dived for an infield grounder. Not once(I wish I was exaggerating) have I come up with the ball. It always just bounces off my glove. I feel like I must be doing something wrong as I don't see anyone else complaining about it.
    countryboy
    There are points in the article that I agree with, like injuries being more dynamic to what happened on the field and they need to be updated on the whole, and I do think that there should be a separate fielding difficulty, especially for the online competitive crowd, as its almost a one size fits all. I'll even acknowledge that there are still some of the predetermined outcomes scattered in the game where runners/fielders will know the outcome of a foul/fair ball down the line that lands just outside the chalk line.
    In regards to hitting, I understand what the writer is asking for, but there's more to it than the hitter was "perfect/perfect" on the swing, so therefore I should be rewarded with a hit and not have a ball hit like that just find a fielders glove, and this is solely in regards to online/competitive style of play. If the pitcher is "perfect" in his use of the meter or pinpoint pitching, then who gets the upper hand? Again, its not as simple as the writer wants it to be, or seems to want it to be. Perhaps maybe moving the needle more towards user input over ratings in competitive mode is something that will appease this crowd. The article reads out as though the writer wants a MLB SLUGFEST type of feel/play style within a game that prides itself on simulation.
    Hitting in this game, in terms of simulation is really really really really good. So if changes are going to be done, please keep them at the COMPETITIVE level only, and leave SIMULATION as it is currently.

    I agree with this. They’ve started to take steps with this with the “gameplay style” options of arcade, sim and competitive.
    Sim seems to be the majority of offline where as competitive is online.
    I think this article screams DD/online crowd If they want to tinker input to reward “perfect perfect”, then do so within the competitive gameplay style.
    I think they should expand on this into fielding and pitching as well. For sim, they could revert the rocket bunts and 1B standing off the base when ball is hit to RF with a slow runner.
    They should market it as such too. That way you could eliminate “cheap plays” for the online/comp crowd (bunting, or throwing runner out from RF) but allow that to be a “beautiful play” for offline/sim crowd.
    Easier said then done I’m sure, but I think it’s something they’re already aware of and are starting to implement.
    Sent from my iPhone using Operation Sports
    Armor and Sword
    The game plays completely......and I mean completely different offline compared to online.
    The latency issues and pure wonkiness of how The Show plays online.....man it’s terrible to be frank....the game is unrecognizable for me and I gave up on online play years ago when I tried to make a custom league.
    This game is simply not good online. Never has been.
    If you played this game offline you would be blown away at the beauty if an give you representing the game of baseball.
    Second to none in console sports games.

    Yeah, I'm a franchise guy, it just took so long for Ridin's rosters to drop this year that I ended up diving into DD and I've noticed it's night and day different from my experience of playing in previous years. I definitely don't enjoy playing online but I keep trying to get the cards. LOL! I was gonna start my dynasty after the Spring Cleanup program ended.
    Huh? Does the author not have a lot of experience with baseball? What an odd take. A PP should never just equate to a hit. That's not how the sport works. Some games you barrel every pitch up and they go to fielders who barely have to move. Some games just go like that. That's baseball.
    Armor and Sword
    It was not animation based. Simple as that. Fielding in The Show will never be like MVP 2005 (or Super Mega for that fact).....because of that simple fact. Super Mega is an old school mechanics baseball game. And that is one of it’s charms.
    I auto field and manual throw.
    A few reasons.
    1. It is beautiful to see in motion.
    2. It becomes purely ratings based.
    But I understand the frustration for competitive players online and players who like to manually field offline.
    But IMO the fielding has gotten better leaps and bounds manually from just 3 years ago. Leaps and bounds.
    But again it is an animation driven fielding system. And that is not changing.

    Yeah, I think this is why SMB is such better online game for competitive types. With the right licensing and tweaks, EA could have a killer game that could become the Rocket League of baseball games.
    It deserves so much more praise than it gets. Even it’s solo franchise play is more fun and addictive than it should be. It won’t compete with The Show, but it could find a lane with a lot more revenue than what The Show has.
    Or EA will make it as compelling as Knockout City, whatever the hell that is.
    There are many times that I have had good timing, about a spilt second from perfect on a pitch down the middle that resulted in a shallow pop fly to the infield or a foul tip. That can be annoying. I only chalked it up the fact that I play with directional or timing. I hate the PCI moving with Stride/analog. Thats too much going on at one time.
    Honestly, I don't agree with everything the article says, but people have gone way overboard in their criticism of it and in their defence of the game.
    The hitting is not good. I know some people want random results and ratings based results, but if you are playing a skill based game, it really should play a very significant role. Far too many times I've hit homers on balls where I'm nowhere near squaring it up and have bad timing, while it's impossible to count the amount of well timed, well squared up balls I've hit that are catching practice in the outfield. Sure, in baseball, not every good swing gets a hit, but you literally never hit a homerun when you miss the ball by a foot!
    But the biggest issue, as it has been for years, is the complete lack of swing and miss. The lack of strikeouts leads to the incredibly wonky BABIP and the fielders covering insane amounts of ground in order for the scoreboard to not be ridiculous. Honestly, I find the game almost unrecognisable from an actual game of baseball. The entire field plays way too small, all to correct the over load of balls in play.
    The solution is simple, they just need to make hitting significantly more difficult, but obviously most people don't want to play a game where they struggle to put a ball in play. But that's baseball, putting the ball in play is incredibly difficult
    BigOscar
    Honestly, I don't agree with everything the article says, but people have gone way overboard in their criticism of it and in their defence of the game.
    The hitting is not good. I know some people want random results and ratings based results, but if you are playing a skill based game, it really should play a very significant role. Far too many times I've hit homers on balls where I'm nowhere near squaring it up and have bad timing, while it's impossible to count the amount of well timed, well squared up balls I've hit that are catching practice in the outfield. Sure, in baseball, not every good swing gets a hit, but you literally never hit a homerun when you miss the ball by a foot!
    But the biggest issue, as it has been for years, is the complete lack of swing and miss. The lack of strikeouts leads to the incredibly wonky BABIP and the fielders covering insane amounts of ground in order for the scoreboard to not be ridiculous. Honestly, I find the game almost unrecognisable from an actual game of baseball. The entire field plays way too small, all to correct the over load of balls in play.
    The solution is simple, they just need to make hitting significantly more difficult, but obviously most people don't want to play a game where they struggle to put a ball in play. But that's baseball, putting the ball in play is incredibly difficult

    Man, I'm not seeing this AT ALL.
    BigOscar
    Honestly, I don't agree with everything the article says, but people have gone way overboard in their criticism of it and in their defence of the game.
    The hitting is not good. I know some people want random results and ratings based results, but if you are playing a skill based game, it really should play a very significant role. Far too many times I've hit homers on balls where I'm nowhere near squaring it up and have bad timing, while it's impossible to count the amount of well timed, well squared up balls I've hit that are catching practice in the outfield. Sure, in baseball, not every good swing gets a hit, but you literally never hit a homerun when you miss the ball by a foot!
    But the biggest issue, as it has been for years, is the complete lack of swing and miss. The lack of strikeouts leads to the incredibly wonky BABIP and the fielders covering insane amounts of ground in order for the scoreboard to not be ridiculous. Honestly, I find the game almost unrecognisable from an actual game of baseball. The entire field plays way too small, all to correct the over load of balls in play.
    The solution is simple, they just need to make hitting significantly more difficult, but obviously most people don't want to play a game where they struggle to put a ball in play. But that's baseball, putting the ball in play is incredibly difficult

    Man I have no idea what game you’re playing but it’s not the same as mine lol with HOF difficulty and 10 pitch speed idk how u could say that hitting isn’t difficult enough…….. most people that play online with the softball style slow pitch speed are the ones saying it’s to easy to hit and it is obvious why when u watch clips of those games, it’s horribly unrealistic looking and there’s no way I could play like that
    Sent from my iPhone using Operation Sports
    strosdood
    Man I have no idea what game you’re playing but it’s not the same as mine lol with HOF difficulty and 10 pitch speed idk how u could say that hitting isn’t difficult enough…….. most people that play online with the softball style slow pitch speed are the ones saying it’s to easy to hit and it is obvious why when u watch clips of those games, it’s horribly unrealistic looking and there’s no way I could play like that
    Sent from my iPhone using Operation Sports

    It doesn't matter what difficulty I play on, I doubt I strike out even 5 times a game. "Hitting" isn't too easy, making contact is. You can foul off balls for days, even if you don't time it particularly well or swing particularly close. Eventually you'll put it in play.
    Also, talking about playing with the pitch speed sliders up is literally changing the game and not how the game actually plays. I'm sure I could change the sliders until I can't constantly make contact, but that's not the balance of game they've created and pretty irrelevant.
    Feel free to criticise the online players (I'm not one of them) but they have literally no option but to play on those settings, they have every right to criticise the way the game plays as they have no option to change it. They are playing the actual game as the designers have created it, if you've changed the slides then you are playing an altered version. Even you yourself are describing it as "softball style slow pitch" and "horribly unrealistic looking", yet are criticising them for not being happy with that?
    BigOscar
    It doesn't matter what difficulty I play on, I doubt I strike out even 5 times a game. "Hitting" isn't too easy, making contact is. You can foul off balls for days, even if you don't time it particularly well or swing particularly close. Eventually you'll put it in play.
    Also, talking about playing with the pitch speed sliders up is literally changing the game and not how the game actually plays. I'm sure I could change the sliders until I can't constantly make contact, but that's not the balance of game they've created and pretty irrelevant.
    Feel free to criticise the online players (I'm not one of them) but they have literally no option but to play on those settings, they have every right to criticise the way the game plays as they have no option to change it. They are playing the actual game as the designers have created it, if you've changed the slides then you are playing an altered version. Even you yourself are describing it as "softball style slow pitch" and "horribly unrealistic looking", yet are criticising them for not being happy with that?

    I can't like this post enough because it perfectly sums up the other side of the equation.
    Imagine being a franchise player and there were no sliders at all.....most of y'all would be crying about every little thing. That's basically where the online guys are.
    BigOscar
    It doesn't matter what difficulty I play on, I doubt I strike out even 5 times a game. "Hitting" isn't too easy, making contact is. You can foul off balls for days, even if you don't time it particularly well or swing particularly close. Eventually you'll put it in play.
    Also, talking about playing with the pitch speed sliders up is literally changing the game and not how the game actually plays. I'm sure I could change the sliders until I can't constantly make contact, but that's not the balance of game they've created and pretty irrelevant.
    Feel free to criticise the online players (I'm not one of them) but they have literally no option but to play on those settings, they have every right to criticise the way the game plays as they have no option to change it. They are playing the actual game as the designers have created it, if you've changed the slides then you are playing an altered version. Even you yourself are describing it as "softball style slow pitch" and "horribly unrealistic looking", yet are criticising them for not being happy with that?

    My comment above about not seeing this at all was based on offline, I didn't realize he was talking about online.
    jcar0725
    My comment above about not seeing this at all was based on offline, I didn't realize he was talking about online.

    Well, he did say "it doesn't matter what difficulty I play on" so I think it's fair to think he was referring to offline (or online vs CPU) as well, since you can't choose your difficulty in head-to-head and are usually on All-Star unless you're in the upper levels of Ranked Seasons.
    FWIW, if I play the CPU in diamond dynasty on Legend with similarly structured teams I feel like it plays very close, if not identical, to offline competitive mode on the same difficulty with no slider changes. Obviously if I play with my best cards against MLB-level teams, it's going to be a lot easier (though Legend can at least keep those interesting).
    BigOscar

    But the biggest issue, as it has been for years, is the complete lack of swing and miss. The lack of strikeouts leads to the incredibly wonky BABIP and the fielders covering insane amounts of ground in order for the scoreboard to not be ridiculous. Honestly, I find the game almost unrecognisable from an actual game of baseball. The entire field plays way too small, all to correct the over load of balls in play.

    That's not even remotely close to my experience. My last 4 Ranked Seasons games, I've swung and missed on 24.2% of pitches. My opponent is at 26%. Real Life average is 11%. So far in 15 Ranked Seasons games this year, I'm striking out 45.2% of the time (I suck at hitting) and striking out my opponent 31.7% of the time. Real Life average is 22.6. I'm seeing lower BABIPs (.251) but not insanely low for the sample size/batter skill (real life is .282).
    Last year (larger sample size, 1483 innings pitched), I struck out 11.8 batters per 9 innings. And you think it's hard to get strikeouts? I think it's easy to the point where pitching online is boring.
    BigOscar

    The solution is simple, they just need to make hitting significantly more difficult, but obviously most people don't want to play a game where they struggle to put a ball in play. But that's baseball, putting the ball in play is incredibly difficult

    That is the exact opposite of the solution, imo. They need to make pitching (pinpoint especially) more difficult, SIGNIFICANTLY so on higher difficulties. And they need to provide players with better aids for plate discipline.
    Sent from my Pixel 6 using Tapatalk
    I just wanted to chime in that for me hitting is good but I'm surprised at the performance issues during rain - even on my XSX it drops to what feels like a constant low 20s frame rate!
    Also - it rains too much in general and if there are performance issues when it's raining than maybe tone that ish down.
    In general it feels a lot like last year to me as a non-long-timer w/ the show - I don't "love" the game but it's addictive AF lol, you can get career games in under 5min a pop! I'm 1/2 through my second big league season already.
    BigOscar
    It doesn't matter what difficulty I play on, I doubt I strike out even 5 times a game. "Hitting" isn't too easy, making contact is. You can foul off balls for days, even if you don't time it particularly well or swing particularly close. Eventually you'll put it in play.
    Also, talking about playing with the pitch speed sliders up is literally changing the game and not how the game actually plays. I'm sure I could change the sliders until I can't constantly make contact, but that's not the balance of game they've created and pretty irrelevant.
    Feel free to criticise the online players (I'm not one of them) but they have literally no option but to play on those settings, they have every right to criticise the way the game plays as they have no option to change it. They are playing the actual game as the designers have created it, if you've changed the slides then you are playing an altered version. Even you yourself are describing it as "softball style slow pitch" and "horribly unrealistic looking", yet are criticising them for not being happy with that?
    Oscar do you play with strike zone cam? If so that could be why hitting may be easier for you. That cam is duck hunt deluxe. Seems nearly everyone online plays with that cam...bad for baseball.
    I can't speak for online play. I don't play online at all and never have.
    As far as offline hitting, I think it's the best it's ever been from a pitcher/batter standpoint.
    I play with pitch speed at 9. Hall of Fame difficulty. I swing through pitches, I get fooled and chase pitches out of the zone. You have to also compensate for change in pitch speed. They did a really good job this year with pitch speeds. A lot of pitchers throw fastballs at different speeds, and that well represented this year. Like I see a lot of pitchers that show their fastball range is say, 91 to 96. You gotta be ready for that change in speed. Sometimes you have to sit on pitches, and then you just get locked up and watch strike 3. I love that. I get pissed at myself, but it's realistic.
    As far as foul balls, I think the default slider for it is perfectly realistic. Major league hitters foul off a ton of balls. Especially with two strikes. If you are swinging at anything close down in the count, you will foul off a lot of balls if they are slightly out of the zone. But, it doesn't always happen like that. I think the balance is fine as it is.
    I know it's been talked about a lot, but squaring up the ball is just one part of hitting. You have to take into account launch angle and that players power. It also depends on where your bat is in the zone when the ball makes contact. I don't really ever see weak contact resulting in home runs in the game. Not saying it doesn't happen, I just don't see it. When I played, I swear I had horrible luck. I was able to square up a lot of balls, but always seemed to hit it right at someone. My launch angles sucked because my swing was flat. My slash line wasn't great because of this. If it was better, I might have played at a higher level. I swear that's not me trying for a humble brag. I just feel like it was worth mentioning because it happens so much. Over a 162 game season, if squaring up a ball led to the amount of hits or home runs that some people think it should, a ton of players would be hitting 40-50 home runs and 100 RBI would be common place. But I think most people here understand this.
    I do agree that the CPU fielding is too good. Even lowering the outfield speed and reaction sliders doesn't help all that much. For me, I can almost never hit a ball over an OF head. They run down balls in the gap they have no right getting to. It seems like they made the OF look bigger, but it doesn't seem to play bigger. This is just from my experience. We all know people's experiences with this game differ.
    If you get in the zone at the plate, the CPU pitchers will throw a wide array of pitch types and locations. If you are patient you can draw walks, but at the same time you can be fooled and swing at the wrong pitches. As far as people not seeing enough K's while hitting and making contact too easily, It's rare for a major league player to NOT make contact with a fastball in the strike zone. You will more than likely put the ball in play or foul if off. Yes, you can still swing under it or over it and whiff. But most players can put a pitch like that in play or foul it off. I know strikeouts are more common than ever, but as a user in a video game, you won't strike out at that level. It's just how the game is programmed. Especially if you play with zone hitting. Sometimes I take the first pitch and let fate decide if I go up or down in the count. I almost like going down 0-1 so I can try to draw some breaking stuff. In this game, the pitcher AI is so good that they will throw breaking stuff out of the zone like pitchers do in real life to try and fool the hitter. If I'm in the zone, I can watch these pitches go by and either get myself ahead in the count and look for a BP fastball, or if I'm down, I can look for a hanger. If I don't get those, I take a walk if I don't get fooled. Which I do for sure.
    The best thing about this game is that there are a ton of ways to play it. Sliders work for the most part. Difficulty works for the most part. CPU AI is very good most of the time. There are a handful of things that need to be better for sure. But IMO, this game is a phenomenal representation of baseball.
    Sorry about the long post. TLDR, the Show is good.
    BigOscar
    "Hitting" isn't too easy, making contact is.

    This is definitely true but the issue can be drastically reduced by your approach. If I look at the box score and see I only struck out once or twice I don’t necessarily see that as a good thing; it probably means I was extremely impatient, ironically. Instead of waiting for pitches I could drive I was probably swinging at whatever and making contact just “because I could.”
    This goes away when you make it a point to commit to (most of) the swings you take. Stop hitting in protect-mode all the time and take some chances and commit to some big swings, you will K doing this.
    Edit: and to be clear I’m not talking about home runs. I’ll add an example of the kind of swing I’m talking about when I get home. Gimme a few.
    Edit 2: swings like this are what I’m referring to, and they are only possible if you sell out to what you think you see: https://youtu.be/T4Zs587w0dY
    Detroit Tigers
    This is definitely true but the issue can be drastically reduced by your approach. If I look at the box score and see I only struck out once or twice I don’t necessarily see that as a good thing; it probably means I was extremely impatient, ironically. Instead of waiting for pitches I could drive I was probably swinging at whatever and making contact just “because I could.”
    This goes away when you make it a point to commit to (most of) the swings you take. Stop hitting in protect-mode all the time and take some chances and commit to some big swings, you will K doing this.
    Edit: and to be clear I’m not talking about home runs. I’ll add an example of the kind of swing I’m talking about when I get home. Gimme a few.
    Edit 2: swings like this are what I’m referring to, and they are only possible if you sell out to what you think you see: https://youtu.be/T4Zs587w0dY

    To add to this, everyone should probably be swinging a lot less than they are. I struggle with this too. Major Leaguers swing at fewer than half the pitches they see. They only swing at around 70% of pitches in the zone. In a given game, around 1 out of every 6 pitches (16.4%) is a called strike. It's tough, because we aren't trained professionals and don't have the pitch recognition skills major leaguers do, and haven't developed the approaches they have. But if you're patient, lay off the "bad" strikes and wait for the good ones, you'll make a lot more solid contact.
    Sent from my Pixel 6 using Tapatalk
    DonkeyJote
    To add to this, everyone should probably be swinging a lot less than they are. I struggle with this too. Major Leaguers swing at fewer than half the pitches they see. They only swing at around 70% of pitches in the zone. In a given game, around 1 out of every 6 pitches (16.4%) is a called strike. It's tough, because we aren't trained professionals and don't have the pitch recognition skills major leaguers do, and haven't developed the approaches they have. But if you're patient, lay off the "bad" strikes and wait for the good ones, you'll make a lot more solid contact.
    Sent from my Pixel 6 using Tapatalk

    This is an excellent point. My strategy is to monitor pitch counts, with my target over/under being 15. My goal is to force the opponent into making a pitching change earlier than they want. While battering them will do this, increasing pitch count increases your odds of better innings later.
    And the thing is, the game holds up. Patience is rewarded, not just with production, but with an even deeper strategy rewarded. And pitching is the same way. You keep throwing in the zone, and they will punish you. It’s surprisingly well done AI.
    When they added quick counts, it made me want to barf. The count is only half the story, maybe less. HOW did you get there? Blasting a fastball up in the zone past a hitter feels good when you earned it earlier in the count with low pitches. And when you decide whether to keep it in the zone, or just above depends on what you’ve thrown before.
    There are a lot of reasons I’ve come to really enjoy this year’s game so much, but one is the batter vs pitcher AI. It rewards plate discipline and smart pitching as well as any game I’ve ever played. It think they leveraged the same tech 2K was using, but regardless, it’s really well done.
    JayhawkerStL
    This is an excellent point. My strategy is to monitor pitch counts, with my target over/under being 15. My goal is to force the opponent into making a pitching change earlier than they want. While battering them will do this, increasing pitch count increases your odds of better innings later.
    And the thing is, the game holds up. Patience is rewarded, not just with production, but with an even deeper strategy rewarded. And pitching is the same way. You keep throwing in the zone, and they will punish you. It’s surprisingly well done AI.
    When they added quick counts, it made me want to barf. The count is only half the story, maybe less. HOW did you get there? Blasting a fastball up in the zone past a hitter feels good when you earned it earlier in the count with low pitches. And when you decide whether to keep it in the zone, or just above depends on what you’ve thrown before.
    There are a lot of reasons I’ve come to really enjoy this year’s game so much, but one is the batter vs pitcher AI. It rewards plate discipline and smart pitching as well as any game I’ve ever played. It think they leveraged the same tech 2K was using, but regardless, it’s really well done.
    My approach, and I've started using this online and offline, is that if a guy doesn't have the "first pitch hitter" quirk, I'm not swinging first pitch in most situations. And even then, I'm looking in a certain area. It's helped me not be as terrible.
    For pitching, absolutely. Real pitchers throw in the zone 40-45% of the time. There's a reason for that. I'm most often around 50% in the zone, and that's still too much. The CPU throws in the zone too much as well (around 45-50% for me); I think that's SDS compromising realism some because players generally have horrific plate discipline.
    Sent from my Pixel 6 using Tapatalk
    Are you guys finding the cpu offence is absolutely punchless? I swear it’s been like this for the past 5 years or so. They just can’t hit even on higher difficulties
    DonkeyJote
    To add to this, everyone should probably be swinging a lot less than they are. I struggle with this too. Major Leaguers swing at fewer than half the pitches they see. They only swing at around 70% of pitches in the zone. In a given game, around 1 out of every 6 pitches (16.4%) is a called strike. It's tough, because we aren't trained professionals and don't have the pitch recognition skills major leaguers do, and haven't developed the approaches they have. But if you're patient, lay off the "bad" strikes and wait for the good ones, you'll make a lot more solid contact.
    Sent from my Pixel 6 using Tapatalk

    Definitely!! Just because a pitch is a strike doesn't mean you have to swing at it if its not a pitch that is in a spot that can lead to solid contact. I routinely draw a ton of walks cause of how patient I am. When I start struggling it's when I find myself swinging at everything. I like that cause it's just like real life. I have to force myself to get back into seeing pitches and waiting for a good one to hit. Sometimes I'll sit my controller down and just watch a couple pitches so I'm not temped to swing. If I work a 3-0 count and I've got a hitter who's not all that good at the plate I sit the controller down and attempt to work for the walk. It's a good strategy that has severed me well over the years.
    baseballguy99
    Are you guys finding the cpu offence is absolutely punchless? I swear it’s been like this for the past 5 years or so. They just can’t hit even on higher difficulties

    No
    Playing a game currently where thru 6 innings the Brewers have 6 hits, 3 of those being homeruns and a double.
    countryboy
    No
    Playing a game currently where thru 6 innings the Brewers have 6 hits, 3 of those being homeruns and a double.

    For someone who plays 1k games of mlb every year I just can’t imagine how you haven’t figured out the cpu hitting by now lol. What is your team era? Are you using the sim setting?
    baseballguy99
    For someone who plays 1k games of mlb every year I just can’t imagine how you haven’t figured out the cpu hitting by now lol. What is your team era? Are you using the sim setting?

    No point in me answering if all that its going to generate from you are smartass comments
    countryboy
    No point in me answering if all that its going to generate from you are smartass comments

    That’s ok, I’d rather someone else answer my initial question anyways.
    baseballguy99
    Are you guys finding the cpu offence is absolutely punchless? I swear it’s been like this for the past 5 years or so. They just can’t hit even on higher difficulties
    No I'm not seeing that. I'm on HOF, classic pitching.
    Sent from my thoughts
    baseballguy99
    Are you guys finding the cpu offence is absolutely punchless? I swear it’s been like this for the past 5 years or so. They just can’t hit even on higher difficulties

    Yes, since at least '21 for me, and especially if you're using user input pitching methods with visual aids on. Upping the difficulty to legend+, turning off strike/hot zones, turning down human control/consistency, and upping the CPU's power to 6 has done wonders for me.
    Baseball Purist
    Yes, since at least '21 for me, and especially if you're using user input pitching methods with visual aids on. Upping the difficulty to legend+, turning off strike/hot zones, turning down human control/consistency, and upping the CPU's power to 6 has done wonders for me.

    Thank you for answering, what is your control and consistency at?
    baseballguy99
    That’s ok, I’d rather someone else answer my initial question anyways.

    I mostly think you are trolling, but if you are being honest, my guess is that you don’t use classic pitching, instead, you use one of the arcadish control schemes that allows you to play better than the player you are controlling. You ruined your own experience by figuring out how to beat a CPU instead of just playing baseball.
    But then, you are the kind of worthless gamer that complains about a game for five years instead of playing something else.
    Seriously, the answer is to play something else you haven’t mastered. But I suppose you will keep playing and letting the world know you don’t understand how to enjoy video games.
    JayhawkerStL
    I mostly think you are trolling, but if you are being honest, my guess is that you don’t use classic pitching, instead, you use one of the arcadish control schemes that allows you to play better than the player you are controlling. You ruined your own experience by figuring out how to beat a CPU instead of just playing baseball.
    But then, you are the kind of worthless gamer that complains about a game for five years instead of playing something else.
    Seriously, the answer is to play something else you haven’t mastered. But I suppose you will keep playing and letting the world know you don’t understand how to enjoy video games.

    Ya I guess I have ruined my own experience.. it’s the only baseball fix I have and believe me I’ve hardly played it this year cause the game is losing its appeal each year. No need to be an *ss about it bro and no reason for you to pounce on me. U can join country in the show does no wrong camp. U like so many accept mediocrity with the show.. in reality this game is very stagnant and it’s users like you and country who are too blind to see or admit it.
    baseballguy99
    Ya I guess I have ruined my own experience.. it’s the only baseball fix I have and believe me I’ve hardly played it this year cause the game is losing its appeal each year. No need to be an *ss about it bro and no reason for you to pounce on me. U can join country in the show does no wrong camp. U like so many accept mediocrity with the show.. in reality this game is very stagnant and it’s users like you and country who are too blind to see or admit it.

    Don’t call me out like a little bitch. You got a problem with me then address me directly. If not then leave me out of your posts
    Understand?
    Sent from my iPhone using Operation Sports
    baseballguy99
    Ya I guess I have ruined my own experience.. it’s the only baseball fix I have and believe me I’ve hardly played it this year cause the game is losing its appeal each year. No need to be an *ss about it bro and no reason for you to pounce on me. U can join country in the show does no wrong camp. U like so many accept mediocrity with the show.. in reality this game is very stagnant and it’s users like you and country who are too blind to see or admit it.

    You came here specifically to troll. Move on.
    Take it easy there big man. Easy to talk tough on video game forums. Don’t worry I’m done posting so u can go back to playing your 10th season of mlb the show 22
    baseballguy99
    Take it easy there big man. Easy to talk tough on video game forums. Don’t worry I’m done posting so u can go back to playing your 10th season of mlb the show 22
    Lol. So, you've decided that in coming to a forum about a specific game to ask a question about it, you're going to insult someone over *checks notes* playing the game a lot? And that makes sense to you? You typed that out and thought "yeah, that'll get 'em!"? Because they said they didn't have problem with the CPU offense? That's mature.
    Sent from my Pixel 6 using Tapatalk
    DonkeyJote
    Lol. So, you've decided that in coming to a forum about a specific game to ask a question about it, you're going to insult someone over *checks notes* playing the game a lot? And that makes sense to you? You typed that out and thought "yeah, that'll get 'em!"? Because they said they didn't have problem with the CPU offense? That's mature.
    Sent from my Pixel 6 using Tapatalk

    He's another PBU, and that's his schtick.
    baseballguy99
    Are you guys finding the cpu offence is absolutely punchless? I swear it’s been like this for the past 5 years or so. They just can’t hit even on higher difficulties

    Yep been like that for a minute. Best way to counter it is to jack up the solid hits, power, timing. Raise contact only a little. Its too easy without it even on HOF, Legend. Most sliders that are popular make it way too easy to pitch. No fun when you dominate all the time.
    Sent from my iPhone using Operation Sports
    Chase32
    Yep been like that for a minute. Best way to counter it is to jack up the solid hits, power, timing. Raise contact only a little. Its too easy without it even on HOF, Legend. Most sliders that are popular make it way too easy to pitch. No fun when you dominate all the time.
    Sent from my iPhone using Operation Sports

    thank you for your response. This is what I was getting at earlier in the thread asking how people can play on default legend and not dominate but people thought I was trolling
    baseballguy99
    thank you for your response. This is what I was getting at earlier in the thread asking how people can play on default legend and not dominate but people thought I was trolling
    Depends on what interface you're using. If you're using Pinpoint, yeah, Legend is going to be a cakewalk. If you're using something like classic, where you're going to miss out over the plate a lot more and hang breaking pitches, the lower difficulties play better. Using Classic I'm on Default Hall of Fame on my Dynamic Difficulty.
    Sent from my Pixel 6 using Tapatalk
    DonkeyJote
    Depends on what interface you're using. If you're using Pinpoint, yeah, Legend is going to be a cakewalk. If you're using something like classic, where you're going to miss out over the plate a lot more and hang breaking pitches, the lower difficulties play better. Using Classic I'm on Default Hall of Fame on my Dynamic Difficulty.
    Sent from my Pixel 6 using Tapatalk

    Yes perhaps, I’ve used both meter and pinpoint and feel the cpu is punchless. Really considering giving classic an honest go, just not sure how fun it will be. I was really hoping they added a new harder pitching difficulty this year to counter how effective some of the mechanics can be
    baseballguy99
    Yes perhaps, I’ve used both meter and pinpoint and feel the cpu is punchless. Really considering giving classic an honest go, just not sure how fun it will be. I was really hoping they added a new harder pitching difficulty this year to counter how effective some of the mechanics can be

    My guess is that you won’t be able to handle playing on a mode where your failure is due to your decision making. Seriously can’t wait for you to explain why using arcadish controls is better, even when you don’t like the results, because you think twirling sticks and pressing buttons rapidly is so immersive, because the dumb pitch you threw in a dumb location still gets an out.
    And yes, you are trolling. If you were actually trying to problem solve, you might actually provide data and maybe video of you playing.
    But instead, you’ve found a nice topic, for five years now, to troll with. It’s called concern trolling. You ask for help, but the point is to say the game sucks. For five years you have shown that you are too dumb to stop playing a game you only complain about.
    And now you think we will want to hear your take on Classic Pitching?
    I’ll just say it to get it out of the way:
    Classic has full-range variance on pitch-effort, which, if I say nothing else about it, already makes any claim of “hit the button, get pitch result” as nonsensical.
    Tap, hold, quarter-hold, firm-and-long, slight hold, etc all have different effects on the pitch and also vary by pitcher and by game circumstance (confidence etc).
    Sometimes a pitch will only do what you want it to with max effort. Sometimes max effort is the exact opposite of what you want. Everything in between as well.
    It is wildly more interesting than the meter to say the least. I haven’t even bothered with any of the new ones because classic is impossibly fun to me.
    Detroit Tigers
    I’ll just say it to get it out of the way:
    Classic has full-range variance on pitch-effort, which, if I say nothing else about it, already makes any claim of “hit the button, get pitch result” as nonsensical.
    Tap, hold, quarter-hold, firm-and-long, slight hold, etc all have different effects on the pitch and also vary by pitcher and by game circumstance (confidence etc).
    Sometimes a pitch will only do what you want it to with max effort. Sometimes max effort is the exact opposite of what you want. Everything in between as well.
    It is wildly more interesting than the meter to say the least. I haven’t even bothered with any of the new ones because classic is impossibly fun to me.

    Everything you just described can be achieved with the meter pitching input as well. Want a faster sharper breaking pitch, hold the button down longer. Want a slower more loopy curveball, just tap the button. Everything in between is there as well. Want your pitcher to pitch longer without tiring, then don't hold the button down cause if you hold the button down on every pitch the pitcher will tire faster.
    AUTiger1
    Everything you just described can be achieved with the meter pitching input as well. Want a faster sharper breaking pitch, hold the button down longer. Want a slower more loopy curveball, just tap the button. Everything in between is there as well. Want your pitcher to pitch longer without tiring, then don't hold the button down cause if you hold the button down on every pitch the pitcher will tire faster.

    Nice, happy to hear that. you’re right to correct me too bc I had no idea. Haven’t used it since PS2 but it makes perfect sense that it would behave that way.
    Detroit Tigers
    I’ll just say it to get it out of the way:
    Classic has full-range variance on pitch-effort, which, if I say nothing else about it, already makes any claim of “hit the button, get pitch result” as nonsensical.
    Tap, hold, quarter-hold, firm-and-long, slight hold, etc all have different effects on the pitch and also vary by pitcher and by game circumstance (confidence etc).
    Sometimes a pitch will only do what you want it to with max effort. Sometimes max effort is the exact opposite of what you want. Everything in between as well.
    It is wildly more interesting than the meter to say the least. I haven’t even bothered with any of the new ones because classic is impossibly fun to me.

    i will say this, I was a meter guy previously. You're spot on with how you can shape your pitches with the meter as well. My problem was, not matter how difficult I made it, it was still far to easy to hit my spots with meter pitching. So I dominated on the mound for the most part.
    With Classic pitching there's enough variance on pitch location based on user input and player ratings that the CPU is actually a threat at the plate (at least to me) and most pitchers tend to pitch to their ratings, with some variance. Some days when I play my good pitchers just don't have it, and occasionally my lower rated pitchers will be on their game and pitch really well.
    After playing Classic I don't think I'll ever go back to the meter.
    bkrich83
    i will say this, I was a meter guy previously. You're spot on with how you can shape your pitches with the meter as well. My problem was, not matter how difficult I made it, it was still far to easy to hit my spots with meter pitching. So I dominated on the mound for the most part.
    With Classic pitching there's enough variance on pitch location based on user input and player ratings that the CPU is actually a threat at the plate (at least to me) and most pitchers tend to pitch to their ratings, with some variance. Some days when I play my good pitchers just don't have it, and occasionally my lower rated pitchers will be on their game and pitch really well.
    After playing Classic I don't think I'll ever go back to the meter.

    Yeah thinking about it more (it really has been forever since I used the meter, I should not have dissed it like I did), the main reason I never dabbled in any of the other interfaces is because of the no-HUD factor. The combination of classic having some genuine depth + no HUD is what keeps me there.

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