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FIFA 20 Demo Available Now, Features Kick-Off Mode and VOLTA Football - Post Your Impressions Here

FIFA 20

FIFA 20 Demo Available Now, Features Kick-Off Mode and VOLTA Football - Post Your Impressions Here

The FIFA 20 demo is available now for PlayStation 4, Xbox One and PC, via Origin, weighing in at just under 7GB.

The FIFA 20 demo allows you to try out the all-new authentic street football experience in EA SPORTS VOLTA FOOTBALL.

The FIFA 20 demo also features Kick-Off mode, allowing users to select from 6 different UEFA Champions League teams with 4 minute halves.

Teams available:

  • Liverpool
  • Borussia Dortmund
  • PSG
  • Real Madrid
  • Chelsea
  • Tottenham

Play a few games and post your impressions here.

54 Comments

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Discussion
  1. Have only spent literally 10 minutes with it (11 v 11, haven’t touched Volta yet) but so far I’m really excited. The one-on-one thing is really noticeable in how the whole game is slowed down to allow these little battles to happen, it’s much more like real football.
    Passing feels loose (in a really good way) and is a real joy.
    Defending seems harder which might annoy some people but for me that’s great as it means a new challenge to work out!
    Will post more when I’ve played more
    Sent from my iPhone using Operation Sports
    NorthLdN
    Have only spent literally 10 minutes with it (11 v 11, haven’t touched Volta yet) but so far I’m really excited. The one-on-one thing is really noticeable in how the whole game is slowed down to allow these little battles to happen, it’s much more like real football.
    Passing feels loose (in a really good way) and is a real joy.
    Defending seems harder which might annoy some people but for me that’s great as it means a new challenge to work out!
    Will post more when I’ve played more
    Sent from my iPhone using Operation Sports
    If the demo feel translates to online seasons (I won't hold my breath for FUT), I'll be ecstatic.
    Granted that's a pretty big ask given EA's history with demo gameplay and full-release gameplay.
    Only thing I hate about demos is that games are only 5 min halfs. I haven't downloaded this years yet but I'm assuming it is the same? Excited to play tonight, I have heard some great things so far.
    stlducks
    Only thing I hate about demos is that games are only 5 min halfs. I haven't downloaded this years yet but I'm assuming it is the same? Excited to play tonight, I have heard some great things so far.
    Yeah it's 4-minute halves.
    Played half of a Volta game. It didn't impress me,lol. Feels like the same thing NHL does with 3s or whatever it's called. It may be more fun as a couch co-op with my kids, but nothing I'm going to wake up and have to play.
    Only played a single game to be fair. The slower pace is good but the game feels like an old PES game to me. (An average one at that.) The FTE seemed a little off to me, like the ball was sticking to the players regardless. Players making less runs is a noticeable improvement.
    Hate the new penalty system, pens shouldn't be that difficult. And while it may just be the case of getting use to it, I dunno why they ever changed the system with just the bar at the bottom in the first place, that captured pens perfectly for me.
    Either Spurs are amazing (like in real life) or the game is too easy on WC.
    Overall it's good they've actually made the game feel different to 19 at least but I just can't see them keeping the slower pace for the full game lol!
    Played 2 games of regular not the Volta, and, I could be wrong, but I swear the only thing they have done to "slow," the game down, is just that. They slowed the speed of the players. There might be more to it than that, but the game is set up on normal speed, and the players move like it's on slow.
    If anyone messes with sliders you may understand this: when you slow the pace down to a certain point the running animations look funny.
    In the demo, the pace of the players is slow, but the animations don't look odd.
    I don't know. Maybe it's just me, but I can't see any player intelligence stuff they say they added, etc. It plays slower to me, and not in a "slow for build up," I literally mean the players move slow.
    I always play Fifa 19 on slow so didn't notice a difference with the pace, but there definitely seems to be some subtle differences. The ball definitely feels different, seems to bounce and bobble more. Generally I'm quite liking it. Not sure about the new penalty system but I never liked the one in 19 either.
    I'll post here as well..
    Must say, i'm impresed so far. They did slow down a pace of the game a bit. Now, you must build up a game from defending line; it's not all in sprint button and two moves and you're in a scoring position.. Love it.
    As for Volta. I like the street football moves in it. It's a joy and fun game which pushes you to try diferent tricks and have fun.
    I think, after a while, i'll prefer Fifa vs PES again...
    Maybe the only thing for now, i noticed a few times that the ball was actong strange. Some odd physics, if i can say...
    PS - don't have FIFA 19, so my observations are compared to FIFA 18...
    i jumped from my PES2019 MasterLeague with a modded gameplay-patch to FIFA 20 DEMO.
    WTH is this? Totally crap movements of the players, like on steroids. What are they doing?! they are moving their bodies, their legs so incredible fast. Incredibly Arcade. I'm probably simply not to used to it anymore, i guess. Man, this is really shi*t game, i thought in first place...and then later, i thought the same :p
    But i have to say, the atmosphere is really cool!
    BearsNVA
    Played 2 games of regular not the Volta, and, I could be wrong, but I swear the only thing they have done to "slow," the game down, is just that. They slowed the speed of the players. There might be more to it than that, but the game is set up on normal speed, and the players move like it's on slow.
    If anyone messes with sliders you may understand this: when you slow the pace down to a certain point the running animations look funny.
    In the demo, the pace of the players is slow, but the animations don't look odd.
    I don't know. Maybe it's just me, but I can't see any player intelligence stuff they say they added, etc. It plays slower to me, and not in a "slow for build up," I literally mean the players move slow.

    They did a wholesale stat nerf for pace stats. That's probably what you're referring to.
    Really unimpressed. But this also feels to me like a build earlier than the beta, and a number of gamechangers have posted that this is a pretty old build.
    Really hoping that's the case because I'm not enjoying this.
    I'll be trying this tonight. Probably mainly the Volta, as that is what i'm most interested in. I know thats in the majority for Fifa fans, but I love me some indoor soccer. We'll see how it goes.
    ImmortalMindz
    Really unimpressed. But this also feels to me like a build earlier than the beta, and a number of gamechangers have posted that this is a pretty old build.
    Really hoping that's the case because I'm not enjoying this.

    Out of curiosity, how do they know it's an older build?
    Is there a version # somewhere?
    Is the ball smaller again? Hate that. Don't know if it's the camera settings but it seems smaller. But at least it feels heavier. I was always excited for demos and for me sometimes the gameplay was better then the final product but this year it feels like a big disappointment. No noticeable differences. Have to play a bit more.
    Sent from my ONEPLUS A6013 using Tapatalk
    I can't see any big difference to 19, but I was fouled in my first 11-11 game and the opponent (Hazard) was booked, so I have the tiniest hope that EA fixed that annoying no-fouls-bug. Beside that it felt good and looked fantastic.
    Volta was fun, even more than I expected with its little animations and detailed presentation.
    I just pre-ordered the Champions Edition. I'm looking forward to the 24th to try out career mode.
    I didn't play the beta, so I don't know if this was a known issue, but I had Zouma, Abraham, and Pedro all with less than 100% stamina. They were on the bench for the entire game.
    heidl
    I can't see any big difference to 19, but I was fouled in my first 11-11 game and the opponent (Hazard) was booked, so I have the tiniest hope that EA fixed that annoying no-fouls-bug. Beside that it felt good and looked fantastic.
    Volta was fun, even more than I expected with its little animations and detailed presentation.
    I just pre-ordered the Champions Edition. I'm looking forward to the 24th to try out career mode.

    I haven’t seen a foul in ~5-6 matches
    Sent from my iPhone using Tapatalk
    I like it so far definitely better than 19. It feels similar to the first version of the beta we got to test. Obviously I'll need more time to really test things in the demo out but I'll give my initial thoughts:

    • Slow game speed - I'm fine with it. Everyone is on about the players moving slow compared to '19 and they are but to me the actual speed of the game seems more realistic to me. Could it use a tweak maybe but if the game speed setting is doing it's job then they don't need to really mess with it. I really think once everyone really gets enough game time they will really appreciate the game speed.
    • Ball physics - These are improved. A cleared ball that gets headed away no longer flies off like a launched missile. Not sure what brand of physics they were using before or why they just now decided it was an issue but at least someone watched how a ball actually moves.
    • The dribbling and tackling is a lot better there is a lot more thought that needs to go into it, when performing that tackle or dribble.
    • Shots go wild but in a realistic way. Both in the demo and the beta I rarely saw/see shots go so wildly off target as if I personally with no footballing skill had taken the shot and not a professional footballer with actual skills.

    Those are just some quick thoughts. We all have our preferences though but I prefer a game that aligns it self closer to real life and so far this is a better representation on what I can see on a Saturday than what we got in '19. It's not perfect and who knows what will get patched and changed in the next 17 days.
    Edit:
    Also regarding fouls that's the one area i'm giving up on at this point until they give us a way to control them with a slider or ref strictness setting this will always be an issue.
    I love this game! I’d say already the gameplay feels 100% more authentic than any previous version. It takes patience and build up to score! Love it. AI actually builds up too
    Sent from my iPhone using Operation Sports
    Also I don't think EA has really made any mention of it outside of maybe a pitch note early in the summer. But there are new setting for player switching and pass receiver lock. Those will definitely have an effect on your experience
    jrnlgrn
    Also I don't think EA has really made any mention of it outside of maybe a pitch note early in the summer. But there are new setting for player switching and pass receiver lock. Those will definitely have an effect on your experience

    Yeah I noticed those when changing my controls. I haven’t played around with them yet to see how they affect gameplay.
    Putting on “early” should help people who get frustrated when their players don’t come back to receive the ball.
    Sent from my iPhone using Tapatalk
    The new "manual defending"/1v1 thing could well be the final blow to the offline game, as the whole game is the active human player vs the active cpu player, the other 20 players are glorified training cones with tattoos, hardly trying to run to intercept a pass or pressure. It's a game about constant player switching when defending and identifying which cpu player is the "active" one when attacking.
    Assuming this is how the release version plays I'll be back when offline/fut have completely different gameplay. It should be a thing 2 years ago. Nobody playing offline asked for gimmicks like timed finishing, manual gks, manual defending, and of course: zero fouls.
    jrnlgrn
    Also regarding fouls that's the one area i'm giving up on at this point until they give us a way to control them with a slider or ref strictness setting this will always be an issue.

    iirc this hasn't been an issue up to FIFA 18. The system worked in the past. They must have changed something in 19. Regardless Referee/Foul sliders would be great.
    Being completely honest with myself and my lack of belief in EA, I have to say VOLTA is amazing, exactly like FIFA street was. The 11x11 gameplay is slower, defenders more smart on tackling the attackers so they won't run past them (which they wouldn't be able to run after), the AI seems better and GK more intelligent. Having said that, I don't have a single hope it will stay like that once the kids the play FIFA starts to complain about the pace of the game like they do every year. It may be my complete lack of respect and belief in EA (well deserved tbh) speaking here but I played FIFA since 2004 and that's the only thing they taught me to expect from the game.'s demo. Every year the demo looks amazing and by December the game feels completely different.
    Played 1 game last night. Really like the animation on penalties. I was Allison and had to try and save from Sergio Ramos. I barely had time to get set. He took it instantly and with such venom. Looked like a real life penalty.
    Really noticed the goalkeeper playing out of the back a lot and also short goal kicks to his CB's instead of lumping it up the field each time. Lots of variety.
    Wow, I didn't think the demo was dropping until the 13th.  Looking forward to giving it a go tonight.
    Gonna have to be pretty damn good to top PES this year, played a couple of games last night with the Option File installed and it's absolutely glorious.
    DBMcGee3
    Wow, I didn't think the demo was dropping until the 13th.* Looking forward to giving it a go tonight.
    Gonna have to be pretty damn good to top PES this year, played a couple of games last night with the Option File installed and it's absolutely glorious.

    Same here didn't realize a demo is dropping. I probably spend a very brief time with it, I more interested in the trial they usually do since I'll be able to have more time with it. Not really expecting much honestly since they change the game so much after the release that last two years.
    RoyceDa59
    Same here didn't realize a demo is dropping. I probably spend a very brief time with it, I more interested in the trial they usually do since I'll be able to have more time with it. Not really expecting much honestly since they change the game so much after the release that last two years.

    Yeah, that is a big problem in Fifa. They show us a demo that looks like a slow paced strategic game and two months later the game changes to a speedfest end-to-end nobrainer pinball! I gave up buying Fifa at launch or even playing the demo because of this. Now that i have EA access and will play the 19 until the 20 hits the vault next year.
    In the meantime will be only PES 2020 for me this year.
    DBMcGee3
    Wow, I didn't think the demo was dropping until the 13th.* Looking forward to giving it a go tonight.
    Gonna have to be pretty damn good to top PES this year, played a couple of games last night with the Option File installed and it's absolutely glorious.
    This. Pes 2020 has a fun factor, fifa 20 beta post patch and demo just feels boring. Same old fifa.
    PSN: ORLANDORUCKUS
    Twitch: hunkerdown
    YouTube: ORLANDORUCKUS
    I played like 4 Volta games last night and I enjoyed them. Won 3 of 4. The one I lost they won in like 1 min haha.
    Its fun passing off the walls. I don't know how to do all the fancy dribbles so i'll get back on and try that stuff.
    The celebrations seem fun, I like the little camera phone video of some highlights. Should be a real fun mode and honestly possibly the one I play the most.
    Chrisx
    The new "manual defending"/1v1 thing could well be the final blow to the offline game, as the whole game is the active human player vs the active cpu player, the other 20 players are glorified training cones with tattoos, hardly trying to run to intercept a pass or pressure. It's a game about constant player switching when defending and identifying which cpu player is the "active" one when attacking.
    Assuming this is how the release version plays I'll be back when offline/fut have completely different gameplay. It should be a thing 2 years ago. Nobody playing offline asked for gimmicks like timed finishing, manual gks, manual defending, and of course: zero fouls.
    Yeah, the amount and manner of AI teammate defensive support are different for sure. One of the pitch notes blogs addressed more focus on user actions, so it's not a surprise to me.
    I only played two games last night, so I'm not prepared to praise or criticise it yet. It took me a half to figure out 2nd defender contain doesn't have as much impact. I wonder if it's more tied to your defensive tactics and team pressure quick tactic. I had a little more success getting teammates to respond once I instructed my team to press via tactics.
    In a way, I would support this change. While I want more active AI teammates off the ball, pressing was somewhat overpowered, especially since we weren't really forced to use it strategically. If they can balance it properly, it could (big IF and big COULD) change the gameplay meta for the better. Or it could be imbalanced and be a step forward and two back!
    ?
    The teammate pressure has never worked properly in FIFA.  The guys always come in at a direct line to the ball, rather than helping you contain the dribbler.
    DBMcGee3
    The teammate pressure has never worked properly in FIFA.* The guys always come in at a direct line to the ball, rather than helping you contain the dribbler.

    I've always felt like a "teammate contain" button makes no sense. They should contain at the very least automatically.
    Qb
    In a way, I would support this change. While I want more active AI teammates off the ball, pressing was somewhat overpowered, especially since we weren't really forced to use it strategically.

    This change has severe implications all over the pitch and has little to do with just the way you defend. Just them naming it "manual defending" is quite misleading. When I pressed or tackled in a fifa game to win the ball I did so "manually", since forever. So nothing really changed, the only thing that changed is that all the other players on the pitch are basically brain dead and just stand there or run into a position without getting involved in the game in any other way.
    Here is me attacking (on legendary), swarmed by cpu players and with no options, but I just can't lose the ball because Kante is the "active" CPU player stuck behind my back like an idiot while the rest are just ... there. To me it feels like a weird theatrical performance with 2 guys playing football while the rest are only pretending to.
    https://www.youtube.com/watch?v=DcgaA7WtKes
    All over the pitch you will spot AI controlled players that do not mark/pressure, or do not make any attempt to block a pass when they should and it can look comical. Combined with insane passing assistance for the 3rd year in a row, there is just no build up, midfield can be bypassed with 2 passes, and chances and goals are extremely easy to come by.
    Now the game otherwise feels nice and it's not easy to notice all this while playing, but anyway. That's just my opinion and this is not the final game. It could get better. Or worse.
    Chrisx
    This change has severe implications all over the pitch and has little to do with just the way you defend. Just them naming it "manual defending" is quite misleading. When I pressed or tackled in a fifa game to win the ball I did so "manually", since forever. So nothing really changed, the only thing that changed is that all the other players on the pitch are basically brain dead and just stand there or run into a position without getting involved in the game in any other way.
    Here is me attacking (on legendary), swarmed by cpu players and with no options, but I just can't lose the ball because Kante is the "active" CPU player stuck behind my back like an idiot while the rest are just ... there. To me it feels like a weird theatrical performance with 2 guys playing football while the rest are only pretending to.
    https://www.youtube.com/watch?v=DcgaA7WtKes
    All over the pitch you will spot AI controlled players that do not mark/pressure, or do not make any attempt to block a pass when they should and it can look comical. Combined with insane passing assistance for the 3rd year in a row, there is just no build up, midfield can be bypassed with 2 passes, and chances and goals are extremely easy to come by.
    But anyway. That's just my opinion and this is not the final game. It could get better. Or worse.

    Yeah Jorginho should have stepped up and easily dispossed Kane, or at the very least put in a challenge. In today's game of hyper-pressing, secondary press is a must, especially in the middle of the park where it's vital to close down space.
    KG
    I've always felt like a "teammate contain" button makes no sense. They should contain at the very least automatically.

    EA call Fifa defense of "Tactical Defense" but i call it "Idle Defense". I always change it to legacy since there at least the teammate pressure button works.
    Chrisx

    All over the pitch you will spot AI controlled players that do not mark/pressure, or do not make any attempt to block a pass when they should and it can look comical.

    Yes, I saw one instance of my RB casually jogging along watching a winger scamper down the touchline as I trailed behind with a MF while holding teammate contain. I feel like last year I could at least get that player to approach the ball and then box him in to stop him from advancing (ie, force CPU to build up a little). Now, I could switch to that player and do it myself, but as you and KG said, it doesn't make much sense to see players standing about.
    I really hope things were better balanced in the beta and/or will be at release. If it's in its current state, I can't see how folks, even FUT/user skills trump all types, wouldn't gripe. Defending shouldn't be reduced to holding a button and watching the AI do the work, nor should we be able to double press all game. However, things seem too far in the other direction at the moment, and most importantly for offline play, I don't think it's something sliders will remedy.
    Watching some of these UT Youtubers try to play Volta is hilarious. In one of the modes you have to actually aim your shots, because there are no goalkeepers. You would have thought it was like asking them to do Chinese algebra. Kind of pathetic. In case there was any doubt about FUT and fully assisted controls creating a generation of weak-*** players.
    I really like the demo in just about every way. I almost exclusively play Ultimate which never plays like the regular FIFA modes so I don't put much weight in the demo as far as if the game will be good or not. Then there is always that first patch that will completly change everything anyway!!
    I'm really liking what I'm seeing from the demo. I just hope this is close to what we get in the actual game in terms of game play. The last few years the demo has played better than the full game. Which is always disappointing.
    dubcity
    Watching some of these UT Youtubers try to play Volta is hilarious. In one of the modes you have to actually aim your shots, because there are no goalkeepers. You would have thought it was like asking them to do Chinese algebra. Kind of pathetic. In case there was any doubt about FUT and fully assisted controls creating a generation of weak players.

    Have you played Volta? Because in the beta shot aiming was different for 3v3 4v4 and 5v5 and all of that was different from standard games. I'm the last person to defend a youtuber, but shot aiming is all over the place in volta until you get used to the differences between the game types.
    Wow, I have to say I came away really, really impressed after about an hour with the demo last night.  I was very pleasantly surprised at how much the player movement has been smoothed out from last year, and it seems like they've integrated a lot more animations for both shooting and passing, which really gave it more of an organic feeling than any FIFA I can recall previously.  The ball physics are absolutely better, which added to that.  Couple of things I found worth noting:
    - The CPU was actually fun to play against.  They creatively attacked me with the dribble, rather than just ping ponging around, and they scored some sick goals, including a couple of super cheeky efforts that looked absolutely insane on replay.  I also had some nice midfield muck against the AI, it wasn't just a day at the races.  Really felt like there was good build up for both sides.  Most of all, there didn't seem to be any scripting.  No sketchy goals in the 45th and 90th minute, never that helpless feeling like the CPU is just refusing to be denied a goal when you're up late.  Headers felt good, no upper 90 headers while falling away from goal, no balls going through defenders' heads.  No frustration at all, and trust me, I was getting schooled for the most part on World Class.
    - The strafe dribble, while not "new" as advertised, is significantly improved.  I even find it better than what PES is offering in that area this year.  It just feels more fluid and effective, without looking crazy unrealistic.
    - The physicality is awesome.  Big guys feel like tanks out there, winning headers and just muscling guys off the ball.  Looks super realistic and I saw some nice fouls called in those instances as well.
    - The presentation is still just sooooo good.  The crowds, the stadiums, the replays, the overlays, the stats, the UI....my god it's just all so polished and makes PES look quite dated in those areas.  And this is just the demo version.
    - Volta was great, although I think it was set to a low difficulty.  It's  a nice change of pace and strategy, not just a skill move marathon.  Really enjoyed it, far better feature than 'The Journey'.  EA really does this street thing well.
    Honestly, going into last night I was firmly on the PES wagon, but now I have zero doubt that I'll be buying FIFA as well, assuming the launch product isn't drastically different.  Thank sweet baby Jesus for EA Access.
    I’m happy to have EA access this year, where hopefully they put the trial up. I’ve got the preorder set, but for the first time in years I’m on the fence about actually purchasing. It’s time I vote with my wallet.
    Demo has been some good, some bad. For me I came in looking at ONE thing: contact and physicality. In that respect it looks largely unchanged from the last 4 editions (huge negative). I want to love this game but became so frustrated last year with my pursuit of physical play that the joy was lost.
    Will be keeping a close eye on the next few weeks before making my decision.
    so far i like it except:
    - it is still too quick, need to be a little slower
    - those akward no look passes, when your player is position too look on one side and then he kick the ball on the other side with 100% precise pass...i just hate it!
    - in highlights there are still no highlights of thos shoots and chances when the ball didn't go in corner, or goal out or something...why ffs????
    lhsballa11
    I’m happy to have EA access this year, where hopefully they put the trial up. I’ve got the preorder set, but for the first time in years I’m on the fence about actually purchasing. It’s time I vote with my wallet.
    Demo has been some good, some bad. For me I came in looking at ONE thing: contact and physicality. In that respect it looks largely unchanged from the last 4 editions (huge negative). I want to love this game but became so frustrated last year with my pursuit of physical play that the joy was lost.
    Will be keeping a close eye on the next few weeks before making my decision.

    Some of these might be helped with the OS sliders, maybe set the speed to Slow (although the new regular seems like last years slow so not sure how that will be) and hopefully some patches
    Anybody using broadcast camera and find the angle makes the field look so tiny and squashed, particularly in the middle of the pitch? The fifa 20 broadcast camera cannot zoom out as far as fifa 19, and at this stage is inferior to fifa19. Is this how the broadcast camera will be in the final version?
    jumbonote
    Anybody using broadcast camera and find the angle makes the field look so tiny and squashed, particularly in the middle of the pitch? The fifa 20 broadcast camera cannot zoom out as far as fifa 19, and at this stage is inferior to fifa19. Is this how the broadcast camera will be in the final version?

    I've yet to find a camera I like. I really miss the Dynamic V2 camera from many FIFAs ago.
    Finally got to sit down and play a bit, last night. Really liked it. The pace was juuust about right. I can slow it down a little more with sliders at full release. Just hope they keep it this way and don’t cave like they usually do. Player movement feels sooo much better than ‘19. They got rid of that annoying little stutter step that would have the guy just stand there and bounce around as a short pass was coming to him. That resulted in so many turnovers and quick goals against me, it was infuriating. Limited time spent with the demo, but it feels like a step in the right direction. It will all depend on whether or not they kill it with patches.

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