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Everybody's Golf VR Demo Available Now, Full Game Arrives on May 21

Everybody’s Golf VR

Everybody's Golf VR Demo Available Now, Full Game Arrives on May 21

The demo for Everybody’s Golf VR is available now, letting you play in the full game’s practice area and enjoy the scenery from the Forest Course’s teeing ground. Once you’ve gotten into the swing of things, you can scout the club’s first hole and start devising your winning strategy.

Here’s how to perfect your swing, taken from the PlayStation Blog.

  • Start with a little practice in Practice Swing mode. If the afterimage of the club head is red, your swing wouldn’t have hit the ball, if the afterimage of the club head is blue, you know your swing would have hit the ball.
  • Once you’ve gotten a feel for the swing in Practice Swing mode, switch to Address mode, by pressing the Move button and take the shot for real.
  • The speed at which you swing the golf club determines how far the ball will go, and the direction the club head is facing on impact changes the ball’s trajectory.
  • Swing data is computed using D-Plane theory, resulting in realistic trajectories similar to actual golf. As you improve, you’ll learn to control how much the ball curves left or right, the direction and angle at which you launch the ball, as well as its spin.

The full game arrives on May 21, offering the most immersive Everybody’s Golf experience yet. Swing for the flag with your PlayStation Move motion controller or DUALSHOCK 4 wireless controller. Play through three courses, with tips from your very own caddie.

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  1. I think this looks really fun…
    It’s a shame it’s an exclusive to PSVR though.
    It would be nice to see it on even higher end PC hardware/ VR hmds
    I see that the DS4 controller can also be used with this game. I'm trying to envision how it would be incorporated into a game with an interface that *seems* to require a motion swing.?
    To those of you who have PSVR, is the resolution always, or at least usually 1080p?
    OnlookerDelay
    I see that the DS4 controller can also be used with this game. I'm trying to envision how it would be incorporated into a game with an interface that *seems* to require a motion swing.?
    To those of you who have PSVR, is the resolution always, or at least usually 1080p?

    Remember, this is still a demo so it may not be fully optimized but the graphics are very good and better than I thought it would be. I'm on a PS4 Pro. Leaves will sway in the wind and you get the impression of being out on the course with a beautiful sunny day......LOL. Also, whether you're using a DS4 or Move Controller, when addressing the ball, you have the illusion of holding a club, then moving it as you would swing your club.
    Damn this looks really good on the PS4 Pro. I'm trying to get my motion swing right, so I have been at the driving range. It is not a full sim, which is cool, there is some assist with power and that's about it(DEMO) I purchased the game based on the just the practise stuff like the Driving range and approach shots and putting. I would love to see how it would look and play in different environments like night time and light rain.
    Picci
    Remember, this is still a demo so it may not be fully optimized but the graphics are very good and better than I thought it would be. I'm on a PS4 Pro. Leaves will sway in the wind and you get the impression of being out on the course with a beautiful sunny day......LOL. Also, whether you're using a DS4 or Move Controller, when addressing the ball, you have the illusion of holding a club, then moving it as you would swing your club.

    I watched a guy playing the demo last night on You Tube, and I was surprised at how realistic it looks. I think the fact that you don't see your anime character swinging the club has a lot to do with that. I bought a Move way back when for Tiger Woods PGA Tour 12. I never really got the feel of swinging the move with one hand for a golf swing, so I bought a shortened, golf club attachment for it called a "Sim Stix" (https://www.amazon.in/SKLZ-Sim-Stix-Golf-Controller/dp/B00J3IQ5UO. With a little lead tape on the shell that contained the Move, I was able to reasonably achieve the feel of swinging a golf club. I can see how that would have the potential to work well with Everybody's Golf VR.
    This is a surprising development for this franchise. I know I was very disappointed in Everybody's Golf for the PS4, since for some reason they dropped the three advanced swing options we had in World Tour and OOB, and left us with that archaic, non-real-time, horizontal 3-click meter only. This is pure real time and pure analog!
    I'll wait to read some reports on the full game from golfers playing the game, and hopefully a few who happen to have the Sim Stix, before I consider the plunge. I would have to buy all the gear necessary to make it work, as I don't have the VR headset or a camera for my PS4.
    Is the VR Headset resolution for this game truly 1080p?
    OnlookerDelay
    The equipment required for this game includes a Playstation Camera. To those of you playing the demo, how is the camera implemented into the game?

    Camera on top of my TV, So the front of my body is facing the TV, Now imagine looking to your left to see down the range or the course. Here are my video impressions
    Impetuous65
    Camera on top of my TV, So the front of my body is facing the TV, Now imagine looking to your left to see down the range or the course. Here are my video impressions

    Thanks! I wondered about this with a VR Headset, so I guess you still have to orient your body relative to where the camera is mounted, for the Move to be properly sensed?
    OnlookerDelay
    Thanks! I wondered about this with a VR Headset, so I guess you still have to orient your body relative to where the camera is mounted, for the Move to be properly sensed?

    It seems the ideal position is the camera set about 6 feet away, roughly eye level and looking slightly down. The move tracking in this game is awesome.
    A friend of mine has a SKLZ Sim Stix for the PS3 that he bought to play Tiger Woods way back when. He's going to bring it over next week and we'll give it a shot in this game. It's really too bad they aren't implementing some local multiplayer. I understand not having online multiplayer but local seems easy enough to do.
    My impressions of the demo: I immediately pre-ordered after just 20 mins range time. They did a great job with the tracking - it feels close enough to a real golf swing. When I unleash one of my wicked slices, I can feel right away what I did wrong mechanically and then see the in-game feedback on the club path and face position to confirm. This was much better than I was expecting. Then standing on the course overlooking that downhill par 3 felt so much like the real thing. Can not wait for this one to drop.

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