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MLB 12 The Show Fact Sheet

Widely considered the most authentic baseball game available, MLB® 12 The Show™ is set again to provide fans with even more features and modes destine to quicken the heart, raise the stakes, and hurl you further into the true Major League Baseball® (MLB®) experience.  The Show has been and continues to be the market leading and highest ranked officially licensed baseball title of this console generation (according to MetaCritic.com) and the number-one rated sports video game over the past four years (according to GameRankings.com), delivering true-to-life gameplay, authentic franchise and season modes, and incredible detail not found in any other sports game. 

MLB 12 The Show builds on what has been delivered in previous franchise releases, adding compelling features that bring unparalleled innovation and polish to the sports genre.  As the number one selling baseball franchise in video game history, The Show is proving once again to be the industry’s premier licensed MLB game, both critically and commercially. 

Due to hit stores on March 6, 2012, just in time for Spring Training™, as the only officially licensed first party MLB game exclusively for the PlayStation®3 (PS3™) and PlayStation®Vita (PS Vita) systems, MLB 12 The Show is prepared to deliver a one-of-a-kind experience for all fans, new and old.

NEW FEATURES IN MLB 12 THE SHOW:

  • MLB 12 The Show on PlayStation Vita (PS Vita) MLB 12 The Show is available on PS Vita this year so users can enjoy all of the core modes of play found in the PS3 game, including Exhibition, Season, Franchise, Home Run Derby, online play, and the critically acclaimed Road to The Show, for users who want the personal experience of taking control of one player through his career starting in the Minors all the way to the Majors. PS Vita users will have the ability to use new touch screen controls within MLB 12 The Show—the front touch screen and rear touch screen to throw the ball to specific locations, make pitch commands, and run the bases.  MLB 12 The Show for PS Vita will provide a big league experience that players can take with them on road, anytime, anywhere. 
  • Cross Platform Saves (PS3 & PS Vita) – This year, MLB 12 The Show users will have the ability to share save files between PS3 and PS Vita.  Players can now take their Franchise, Season, and Road to The Show save files up to the cloud where they can then access those files on either platform.  Users are limited to one file per mode per PlayStation Network account, which can be overwritten as many times as you’d like.  At home on PS3 or on the road with PS Vita, fans can continue their seasons anywhere!
  • Full PlayStation®Move Support (PS3 only) – Now players can control all aspects of The Show with the PlayStation Move motion controller, including pitching, hitting, fielding, and running the bases.  There are also custom meters on screen to compliment the experience.  Imagine being at the plate and seeing the batters hands moving as you move—pretty cool.  PS Move gameplay can be used in all modes.
  • True Ball Physics (PS3 & PS Vita) MLB 12 The Show now incorporates ultrarealistic ball physics and proper spin for balls that bounce off the bases, the pitcher’s mound and rubber, and other surfaces on the field.  The baseball now bounces realistically using actual math for a spinning ball hitting these surfaces.  Therefore, the way the ball bounces in MLB 12 The Show has changed quite a bit from previous versions.  In order for hits to get through the infield, the ball counts on having top-spin so the spin of the ball off the bat is now accurate with realistic RPMs.  The ball also bounces and loses energy like a real baseball does and it is launched with the correct spin.  This results in more hit type varieties, rising and sinking liners, more choppers, balls tailing away from the outfielders, and balls hitting off the bases.
  • TruBroadcast Presentations (PS3 only) – Baseball fans demand an accurate simulation of reality and anything that detracts from this can shatter the feeling of playing in a real game.  MLB 12 The Show makes the biggest leap forward EVER in this regard, truly blurring the line between reality and the in-game experience.  With completely refined presentations combined with enhanced artificial intelligence (AI), revamped cameras, and expanded audio, MLB 12 The Show is poised to deliver the most realistic baseball gaming experience to date.
  • Diamond Dynasty (PS3 only) – Diamond Dynasty juggles aspects of team management, player progression, and online competition with more creative freedom than any sports game to date.  Gamers create a custom team complete with team name, colors, custom uniforms, and fully customizable logos with up to 1000 layers of detail.  Once created, the team is given a handful of MLB baseball cards and Dynasty baseball cards that, when activated, add the players to your team’s roster.  The fundamentals of Diamond Dynasty revolve around the difference between MLB and Dynasty cards and the unique reward systems that support each type.  A Dynasty player is a long-term investment that requires training similar to that of a Road to The Show player.  Dynasty players are supplemented with an award/achievement system, while MLB players are short-term investments that slot into your roster ready to play at their current attribute levels.  Completing collections of MLB players will reward you with budget bonuses; budget that is used to train players, purchase card packs (Dynasty or MLB), and purchase cards from other users on the marketplace.  Most of your budget is earned by playing ranked/matched head-to-head online games or vs. CPU against MLB teams.  Every fifth game played, your team is re-evaluated for placement into one of five competitive divisions: Spring Training, Season Series, Division Series, Championship Series, and World Series.  What will define your dynasty?
  • Zone Analog Batting (PS3 & PS Vita) MLB® 11 The Show™ introduced analog controls, now this year, MLB 12 The Show will bring a combination of the old and the new with Zone Analog Batting.  The right analog stick will still be used for the stride and swing, but now, if you choose to, you can control where you swing in the zone using the left analog stick.  All the other analog controls are also being improved and enhanced as well.
  • Pulse Pitching (PS3 & PS Vita) – This is a new interface to the classic pitching style.  Players still pitch using a simple “X” button press, but users must time the press with an on-screen display to ensure pitch accuracy.  All other pitching methods are being improved and enhanced as well.
  • Franchise Improvements (PS3 & PS Vita) MLB 12 The Show introduces a number of Franchise mode improvements starting with player generation being tuned to provide more variety inside draft classes and more realistic pitch repertoires.  The lineup logic has also been updated to give you closer to real-life rosters while in your Season, Franchise, and Road to The Show modes.  Finally, the trade system has been revamped with improved logic based more on the real-life club’s strategy.  Small market teams will behave as such, while the bigger fish will continue to go after the top players in the game.  Also, highly touted prospects will remain just that and won’t be showing up in trades early on in their careers.
  • Road to The Show Improvements (PS3 & PS Vita) – This generation of Road to The Show brings a new assortment of training modes for base running and fielding to round out your Road to The Show player’s training experience.  Also, your created player will now be “that” highlighted and touted prospect you think he is, by starting his career as a Double-A starter.  The player creator has seen improvements as well, offering a slew of new accessories to compliment the already extensive system.
  • Situational Collision Awareness (PS3 & PS Vita) – Players will now know where they and other players are on the field and understand when to avoid other players and how to react when other players are near.  Although this sounds like a relatively simple concept, it’s very important and makes the game experience feel more true to life. 
  • New Tag Animation System (PS3 & PS Vita) – Players can now branch out of any tag throw animation and branch out of a tag animation to avoid it.  There are also more animations and ways to tag runners out at the plate.  This new system allows for more results (dropping the ball, new swipes, etc.) and the addition of new standing and run down tags, which creates a more dynamic and organic player integration on the base paths and at the plate. 
  • Online Everywhere and Unified Settings (PS3 & PS Vita) – Online everywhere and Unified Settings will minimize, if not remove, the obvious line between offline and online in The Show via PSN.  One of the most notable changes is the inclusion of online features and components in the main menus, especially the Exhibition > Team Select screen.  That’s now the launching pad for offline Exhibition and online Play Now games.  Users will also now be auto-logged into The Show servers, making online features more accessible.  Unifying user settings is a minor, but important feature.  Users no longer have to set their offline and online settings—there will be one!
  • Play Now Plus (PS3 & PS Vita) – Similar to Play Now, Play Now Plus can be used through custom settings.  This is as easy as selecting Play Now, setting your Play Now settings, saving these settings, then selecting Play Now type.  There’s no need to set you Play Now settings again, unless you want to change them up.  You’ll then be able to find an opponent to match your gameplay settings, without having to go through the challenge process.
  • SimulView™ Functionality with PlayStation®3D Display (PS3 only) MLB 12 The Show will incorporate SimulView™ technology that allows two people to play head to head without seeing each other’s screen while playing on the PlayStation®3D Display.  It uses the same technology as Stereoscopic 3D, but instead of sending image A to the left eye and image B to the right Eye, we send image A to player 1 and image B to player 2.
  • New Tutorial Movies (PS3 & PS Vita) – With all of the new features this year in MLB 12 The Show, we felt that it was essential to provide more tutorial movies to educate our fans.  For example, these tutorial movies showcase and explain the new PS Move implementation for all facets of gameplay (hitting, pitching, fielding, and throwing).  In addition, the five tutorials explaining the Pure features implemented in MLB 11 The Show have also been updated and improved, including Pure Hitting, Pure Pitching, Pure Throwing, and the fake throw system.  Watch them in the frontend menus or the in-game pause menu.

The Best Gets Better!  MLB 12 The Show includes over 50 more enhancements, new features, and improvements!

  1. Over 500 new Presentation animations
  2. Over 300 new Fielding, Throwing, and Base running animations
  3. Over 150 New Batting Stances
  4. Over 75 New Pitching Animations
  5. Improved load times
  6. Completely new bat, ball and glove sounds
  7. New Bullpen Management options
  8. New player accessories (new sunglasses, protective gear, hat bills, etc…)
  9. New Pick off logic
  10. New player card including advanced baseball stats
  11. New Batter/Pitcher Attribute snapshot OSD (D-Pad Left)
  12. More fluid organic fielder animations from start to end of play
  13. Improved fielder routes on balls off the wall (more variety of pursuit angles)
  14. Dynamic fielding results and reaction (balls can now be dropped or missed by a fielder anytime)
  15. Improved button fielding with difficulty levels
  16. New Pitcher Confidence Logic
  17. Increased and improved conversation among Matt, Dave and Eric.
  18. 14 New umpires
  19. Updated uniforms and stadiums for new and updated teams
  20. Updated jumbotron movies and stat layouts (still team specific)
  21. Updated LED Ribbon board art and movies
  22. Focus on interface and display presentation and flair
  23. Uniform select in all modes
  24. Frontend sound preview when assigning audio
  25. New Player Generation Logic
  26. New Trade interface and screen
  27. Improved Lineup Logic
  28. Co-op available in Season and Franchise modes
  29. Road to the Show career begins as a Double-A starter
  30. Move video tutorials
  31. New in-game tips
  32. Did You Knows on Loading screens
  33. Season and Franchise mode Co-op
  34. Base Running Training in RTTS
  35. Fielding Training in RTTS
  36. New Base Runner Awareness
  37. Online Gameplay Gets a Boost (better reaction, better experience) (PS3)
  38. www.TheShowNation.com Community Web Site Revamp
  39. Operating System supported Virtual Keyboard
  40. New Online Gamer Card (more information)
  41. Swing Analysis OSD Improvements and Profile Display Options
  42. “Free” 1st inning quit in Online Games removed
  43. Online Profile to use PSN Avatar
  44. PSN Profile utility support on Vita (Friend Requests)
  45. Game History showing XP gain/loss)
  46. Play online with your full profile settings (minus negotiated settings)
  47. Challenge of the Week is now free
  48. Online League Schedule improvements
  49. Online League Playoff improvements

MLB 12 The Show Videos
Member Comments
# 161 econoodle @ 02/08/12 07:55 AM
Quote:
Originally Posted by Russell_SCEA
You are never forced to play against a human opponent in DD. You can play all your games against the cpu if you want.

my fears have been alleviated.
i dont do online so this is big.

just waiting on the vids [hopefully showing TRuBroadcast] but the DD mode might be enough to push me past the purchase line even tho franchise didnt get the overhaul i wanted.

Will TBP be fully implemented in the demo [if there is a pre release day one]?
 
# 162 econoodle @ 02/08/12 07:58 AM
Quote:
Originally Posted by Russell_SCEA
They are fictional generated players.

man if sony opens up the ol pocketbook next year and adds legends for DD in 13, thats head explode worthy.
 
# 163 mhanson93 @ 02/08/12 08:03 AM
Quote:
Originally Posted by Apostle
I am just going to come out and say it.

I have a slight man crush(es) on the development team of this game. There, it's out...

Two years ago, I took the plunge and got a PS3 with the *sole* purpose of playing this game. It has been one of the better decisions of my life...
I did the same thing in 2008. I dropped about $500 on a PS3 when it came out. I did not play another PS3 game about 8-9 months. Yeah, a ton of cash for one game, but I didn't regret it. Now that I have kids, I don't play as much, but I'll likely be picking it up again soon after release this year.
 
# 164 Cavicchi @ 02/08/12 08:35 AM
All seems good but I have to admit being a little concerned about the quirky bugs. I just hope it doesn't cause game freezes.

Real Ball Physics Will Be Awesome
-- There will be some quirky bugs, but it'll be a huge step forward for the game, and it'll be entirely subtle.
 
# 165 thaSLAB @ 02/08/12 08:41 AM
Quote:
Originally Posted by jp121272
All seems good but I have to admit being a little concerned about the quirky bugs. I just hope it doesn't cause game freezes.

Real Ball Physics Will Be Awesome
-- There will be some quirky bugs, but it'll be a huge step forward for the game, and it'll be entirely subtle.
You do know that is from an opinion piece, right? Pure speculation from the author.


Sent from my PC36100 using Tapatalk
 
# 166 NotoriousReignz @ 02/08/12 08:43 AM
Quote:
Originally Posted by jp121272
All seems good but I have to admit being a little concerned about the quirky bugs. I just hope it doesn't cause game freezes.

Real Ball Physics Will Be Awesome
-- There will be some quirky bugs, but it'll be a huge step forward for the game, and it'll be entirely subtle.
Can you confirm quirky bugs? How quirky are they?
 
# 167 Cavicchi @ 02/08/12 08:47 AM
Quote:
Originally Posted by NotoriousReignz
Can you confirm quirky bugs? How quirky are they?
I don't have any idea, just posting what the author said.
 
# 168 nomo17k @ 02/08/12 09:03 AM
Quote:
Originally Posted by Apostle
I am just going to come out and say it.

I have a slight man crush(es) on the development team of this game. There, it's out...
...
Here's a song that may go well with your feeling:



Why do you assume there isn't any women in the development team?

If there are I love them and I let you know that I'm available.
 
# 169 barsoffury @ 02/08/12 09:05 AM
I'm very excited, while they didn't overhaul either franchise or RTTS modes I'm not to worried.. What makes me happy is that they are truly trying to make the game play better, like new ball physics, animations, audio, etc. and not being like our "friends" over at EA and just coming up with nonsense gimmicks to distract users from their crappy product...

Can't wait for March 6th.
 
# 170 idesign2 @ 02/08/12 09:29 AM
Quote:
Originally Posted by Knight165
I really....REALLY hope we get the custom league and Diamond Dynasty features for our offline franchises next year.
THIS...I will be stressing in my request list for '13 to Aaron and Brent.

M.K.
Knight165
I always assumed Major League Baseball would never allow full customization in a video game so as to protect their brand. I very much hope I'm proven wrong about that.
 
# 171 Knight165 @ 02/08/12 09:36 AM
Quote:
Originally Posted by idesign2
I always assumed Major League Baseball would never allow full customization in a video game so as to protect their brand. I very much hope I'm proven wrong about that.
Well I don't think they will.
So you won't be able to go into the MLB franchise and start editing things in there. But if you've seen the online custom league setup in the game....you'll get the idea of how it can might be able to be included for offline play.

M.K.
Knight165
 
# 172 stlchamp10 @ 02/08/12 10:20 AM
Those facts stick out like a boner in sweat pants. God, I can not wait. Come on March!!!
 
# 173 mhanson93 @ 02/08/12 10:36 AM
Quote:
Originally Posted by stlchamp10
Those facts stick out like a boner in sweat pants. God, I can not wait. Come on March!!!
...wow...
 
# 174 Bigsheen @ 02/08/12 10:55 AM
Lov the fact that challenge of the week is free. Very under the radar feature
 
# 175 DJ @ 02/08/12 10:55 AM
Wow. Diamond Dynasty sounds GREAT! Now, if we could get SCEA to add in Composite Bats, we could create our own NCAA league.

I'm definitely making an FSU custom uni, that's for sure.

Bye, bye, MLB 11. You were fun, but I've got to get ready for MLB 12.
 
# 176 Bobhead @ 02/08/12 10:56 AM
Quote:
Originally Posted by Skyboxer
I have enough faith in the crew to know its a purchase every year even without previews etc....
This type of statement just doesn't receive enough acclaim, because it's definitely true. I put A TON of research into my video game purchases. Heck, I just bought God of War 1 this year, and played it for the first time, when I've known of its existence for several years. I just can't afford to spend money on games unless I'm sure I'll enjoy them.

But with The Show it is a different story. Being a part of this community and getting to see the devs' outstanding attitudes, and incomparable levels of interest in our concerns and our opinions... well... it's like none other. No joke, they could have released 0 pieces of information about The Show 2012, and I'd still be first in line.
 
# 177 HawkeyMediaPlus @ 02/08/12 12:11 PM
Real ball physics is going to end up being the most important feature in this game. Last year I was so upset about the lack of bloop hits and hit variety online. I hope this fixes that problem.
 
# 178 Ghoste @ 02/08/12 12:13 PM
Was the bullpen management option either to warm up a pitcher fast or slow?

Sent from my MyTouch using Xparent Blue Tapatalk
 
# 179 idesign2 @ 02/08/12 01:08 PM
Quote:
Originally Posted by Bobhead
This type of statement just doesn't receive enough acclaim, because it's definitely true. I put A TON of research into my video game purchases. Heck, I just bought God of War 1 this year, and played it for the first time, when I've known of its existence for several years. I just can't afford to spend money on games unless I'm sure I'll enjoy them.

But with The Show it is a different story. Being a part of this community and getting to see the devs' outstanding attitudes, and incomparable levels of interest in our concerns and our opinions... well... it's like none other. No joke, they could have released 0 pieces of information about The Show 2012, and I'd still be first in line.
I hear ya, and definitely agree that The Show community is like none other. Where I differ is on the "purchase sight unseen" aspect. Developers have to earn my $60 (plus tax). They earn this by demonstrating improvements and innovations prior to release. If I'm convinced that the new game is a substantial upgrade over my current version, THEN I purchase. I do not TRUST, even the typically stellar SCEA. (Please note: I have yet to be disappointed by any version of The Show since 2009. Having said that, I'm still on the fence this year.)

Generally speaking it's not a good thing when developers know their product will be purchased in large quantities regardless of effort (not saying this is the case with SCEA, by the way). This, along with lack of competition, is one of the core drawbacks of exclusive licenses. Although I haven't played "that other baseball game" in years, I hope it sticks around if only to give SCEA something to beat each year.
 
# 180 nomo17k @ 02/08/12 01:22 PM
Quote:
Originally Posted by idesign2
I hear ya, and definitely agree that The Show community is like none other. Where I differ is on the "purchase sight unseen" aspect. Developers have to earn my $60 (plus tax). They earn this by demonstrating improvements and innovations prior to release. If I'm convinced that the new game is a substantial upgrade over my current version, THEN I purchase. I do not TRUST, even the typically stellar SCEA. (Please note: I have yet to be disappointed by any version of The Show since 2009. Having said that, I'm still on the fence this year.)

Generally speaking it's not a good thing when developers know their product will be purchased in large quantities regardless of effort (not saying this is the case with SCEA, by the way). This, along with lack of competition, is one of the core drawbacks of exclusive licenses. Although I haven't played "that other baseball game" in years, I hope it sticks around if only to give SCEA something to beat each year.
What's been obvious to me is that SCEA has been producing very fine products where annual improvements worthy of $60 might be hard to make than we actually think, and there's a very good feedback loop going between customers (like people in OS) and the devs.

I agree that I don't trust any developer to the extent that they automatically earn $60 every year from me. After all, this isn't an organized religion.......

But I just quickly calculated how much $$$ I've spent and about to spend on this franchise and related products during the span of just over a year since I got PS3... close to $600!!! And that doesn't include PS3 console itself. Good thing I haven't had any other hobbies that require money to be spent in this magnitude.

And that's a testament to the quality of their products and my desire to enjoy them. You can be all blinded by the love that you feel between the devs and yourself, but..... as you may know, love can betray you. (... where as money won't ever do that.... well at least it pays bills when love cannot....)

So that's my way of showing support. I see a good product and pay accordingly to reward the creator.


Spoiler
 


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