Headlines

- NCAA Football 14 Video - Controls and More on Skills Trainer (12)
- GRID 2 Review (360/PS3) (0)
- NCAA Football 14 Video - Equipment Revealed (174)
- E3 2013: NCAA Football 14 Hands-On Preview (44)
- OS Weekly Wrap Up, Getting You Caught Up on Sports Gaming News (June 9 - June 15) (0)
- NCAA Football 14 Video - Army vs. Navy (103)
- FIFA Soccer 14 Next-Gen Cover and Features Revealed (17)

- NCAA Football 14 Video - Equipment Revealed (174)
- NCAA Football 14 Video - All Uniforms Revealed, More To Come in Free DLC (160)
- NCAA Football 14 Demo Teams Revealed, Arrives Tomorrow (120)
- NCAA Football 14 Video - Army vs. Navy (103)
- NCAA Football 14 Playbook 5 - Season (66)

- Blog: NCAA Football 14 Shaping Up to be a High Note for Series by MMChrisS (13)
- Blog: How Did EA Grade Out At E3? by BenGerman (11)
- Blog: I did it! by DJ (6)
- Blog: What NFL team do you think is going to breakout?!? by Ozair Hussain (2)
- Blog: FIBA 2k13 by vtcrb (1)
Friday, June 14, 2013
02:48 PM - June 14, 2013. Posted by MMChrisS. Written by Chris Sanner

The next-gen cover for FIFA Soccer 14 appears to have been quietly released today, as it is appearing on storefronts all over the internet today. In it you can see Lionel Messi staring back at you with a rather piercing gaze. Also it appears the game's promotional text was also released. Here's the text from the game's page on Gamestop:
Fueled by EA SPORTS IGNITE, FIFA 14 will feel alive with players who think, move, and behave like world-class soccer players, and dynamic stadiums that come to life. Players have four times the decision making ability and feel alive with human-like reactions, anticipation, and instincts. With 10 times more animation depth and detail than previous consoles, FIFA 14 delivers the dynamic movements and biomechanics of the world's best soccer players. Players are agile and athletic as they plant, pivot and cut, and explode out of each step. The increased fidelity has a game-changing effect on gameplay. Plus, the artistry and athleticism of soccer will come to life with the addition of hundreds of new types of skills and hundreds of new behaviors. And for the first time ever, fans will feel the electricity of a living stadium as the emotions of new 3D crowds rise and fall around the stories on the pitch. Additional features will be revealed in the months ahead.
Key Features:
EA SPORTS IGNITE - Ignite blends new technology with the best rendering, run-time physics, animation, intelligence, locomotion, and online systems from across EA into one powerful, new engine. Athletes possess human-like intelligence for advanced decision-making, players have true athletic motion, and living worlds make the game experience as rich and dynamic as real-world stadiums.
Pro Instincts - Players will make intelligent decisions with human-like reaction times, moving instinctively around the pitch like world class soccer players. Players will anticipate moves to seal off opponents and intercept passes, skip over tackles and out-stretched legs to avoid collisions, and slow opponents by hooking or holding an arm.
Precision Movement - With 10 times more animation depth and detail, EA SPORTS IGNITE delivers the dynamic movements and biomechanics of the world's best soccer players. Every step counts as players now plant, pivot and cut, change direction and shift their momentum with the agility and explosiveness of elite athletes. Player acceleration and deceleration is more realistic with a game-changing effect on gameplay. Players feel more grounded, agile and explosive, and manage their momentum with distinct foot plants and push-offs.
Elite Technique - Harnessing the power and memory of the new consoles, FIFA 14 delivers hundreds of never-before-seen new skills and behaviors. Players have an arsenal of new shot types such as side volleys, defections, power chips and first time screamers, and new passes such as touch, over-head, slice and lobs. New behaviors include trapping the ball in stride at pace, panic turns when defenders are beaten, off-balance shots, missed shot reactions, and more.
Living Worlds - The world inside the stadium feels alive and stunning 3D crowds and dynamic sidelines impact the experience. Players are also aware of the match and what needs to be done to get a result - their sense of urgency increases as the match draws on, and if a goal is needed, they rush to take a throw-in or corner if time is running down.
Pure Shot - Players have the intelligence to adjust their stride and approach angle to find the best position for hitting the back of the net. Well-hit balls feel satisfying and goals are rewarding. As well as quality strikes, players can now shoot while off balance or rushed.
Real Ball Physics - Strike the ball with more force and finesse. Realistic ball physics now determines the trajectories of balls in game, enabling players to strike the ball with force from distance, drill low rising shots with accuracy, and blast dipping or swerving shots, just like real soccer.
Protect The Ball - Dominate midfield and dictate the tempo. Fend-off and block defenders from the ball while dribbling at any speed. Protect the ball from opponents to control play through midfield and dictate the pace of the match. Plus, out-muscle opponents for position before receiving the ball, then turn defenders to carve out opportunities.
Teammate Intelligence - Better decision-making delivers tighter, smarter marking and improved run tracking. Defenders recognize opportunities to provide support and win back possession. Attacking players have new ways to outsmart their opponents by creating space for themselves, running along the backline and checking their pace.
Sprint Dribble Turns - Utilize quick, explosive cuts and turns to beat defenders one-on-one while sprinting with the ball. Players can move in any direction, preserving their natural momentum and maintaining possession of the ball.
Variable Dribble Touches - The First Touch Control of dribbling varies a player's touch when dribbling with pace. Skilled players stand out while less skilled players will experience fewer perfect touches and more uncertainty dribbling.
Skill Games - A competitive practice mode to learn or master the fundamental skills necessary to compete at FIFA 14. Become a better player, faster, no matter what your skill level, competing against yourself or friends in all-new mini-games.
Career Mode - Search for talent year-round with the new Global Transfer Network that brings the world of professional scouting to life. Develop and refine your own scouting network. Evaluate soccer players to uncover the attributes of players who could bolster your squad during the transfer windows. A new hub delivers easy navigation, fewer interruptions and live scouting reports.
Complete Authenticity - 500 officially licensed clubs, over 30 leagues and more than 15,000 players.

Issue number one for EA right now is to gain the trust of their consumers. It's now been close to seven years since EA released the incredibly misleading Madden 06 trailer, and then a couple of weeks off another CGI trailer that made their next-gen titles a little too fluid to be true. The real question became: why would they do it again?
This time it wasn't just Madden, but rather NBA Live, FIFA, and UFC. It ... Read More
12:56 PM - June 14, 2013. Written by MMChrisS

With the dust settling from an eventful E3, there has been a lot of hype about the next generation of sports gaming. One of the games which has been largely overlooked during the past week due to it not having a next-gen version is NCAA Football 14.
Quietly, NCAA Football 14 had a great E3 with the debut of the Infinity Engine and new run game controls within the series which have left many with positive hands-on ... Read More
10:29 AM - June 14, 2013. Posted by Steve_OS. Written by Steve Noah
Here are the top 25 schools in NCAA Football 14. The video also has team ratings for each school, for those that might have missed them earlier in the week.
1. Alabama
2. Ohio St.
3. Stanford
4. Texas A&M
5. Georgia
6. Oregon
7. Notre Dame
8. South Carolina
9. Clemson
10. Florida
11. Louisville
12. LSU
13. Oklahoma
14. Florida St.
15. Texas
16. Oklahoma St.
17. TCU
18. Boise St.
19. Michigan
20. UCLA
21. Kansas St.
22. Nebraska
23. Oregon St.
24. Northern Illinois
25. Vanderbilt
09:58 AM - June 14, 2013. Written by jmik58

Top Sports News for Friday, June 14, 2013
1. Heat erupt on hot shooting to even series with Spurs.
2. Are Miami's championship hopes riding on Chris Bosh?
3. Tulo looking at a month or more on DL with rib injury.
4. Vandalism of 'The Rock' at Clemson is no laughing matter.
5. Tiger above par, still in the hunt at US Open.
6. Favre playing nice, or is Rogers destined to be a record breaker? ... Read More
Thursday, June 13, 2013
08:37 PM - June 13, 2013. Posted by Steve_OS. Written by Steve Noah
Check out the latest NCAA Football 14 video taken from E3 2013. It features the Miami Hurricanes and Georgia Bulldogs.
If the embedded video doesn't work, check it out here. Thanks to Bamantic for uploading our video to Youtube.

Check out the latest NCAA Football 14 screenshots that show off uniform degradation.
02:37 PM - June 13, 2013. Posted by MMChrisS. Written by Chris Sanner

The NCAA Football 14 demo will be arriving next Tuesday on both the Xbox 360 and PlayStation 3. No other details are available as to which teams will be playable and such, but our first look of the Infinity Engine 2.0 as well as the enhanced running game features in EA Football appears to be just under a week away.
UPDATE: The NCAA Football 14 demo arrives on Tuesday, June 18th. Full game, 3 minute quarters, Skills Trainer and new Coordinator Cam. Full details will be released on Monday.
What teams do you think will be represented in the demo?
UPDATE: The NCAA Football 14 demo arrives on Tuesday, June 18th. Full game, 3 minute quarters, Skills Trainer and new Coordinator Cam. Full details will be released on Monday.
What teams do you think will be represented in the demo?
02:05 PM - June 13, 2013. Posted by MMChrisS. Written by Chris Sanner

Sony has revealed the release date for the demo of Gran Turismo 6, it will be released on Tuesday, July 2, 2013. The demo will contain only Nissan cars. The full version of Gran Turismo 6 is slated for release in the holiday season.
10:39 AM - June 13, 2013. Posted by Steve_OS. Written by Steve Noah
We have just posted an NCAA Football 14 video showing off the top 10 players from each team. Have fun!

It’s Episode 28 of the Press Row Podcast, a full report from the floor of E3 2013! A host of familiar faces and newcomers join host Rich Grisham in all sorts of ways. Here’s the breakdown of the action:
- Rich and Bryan Weidey from PastaPadre summarize everything they’ve seen on the show floor
- EA’s Director of Marketing Anthony Stevenson discusses E3, Madden, and NBA Live
- NBA Live Executive Producer Sean O’Brien joins Rich for a discussion about EA’s basketball franchise
- NBA Live gameplay designer Scott O’Gallagher joins Rich for a breakdown of the E3 floor demo
- NCAA 14 Producer Ben Haumiller discusses his E3 experience
- Madden gurus Zach Farley and Steve Gibbons go into detail about everything Madden 25, from current-gen to next-gen
- Madden NFL 25 Designer Vic Lugo goes through a detailed demonstration of next-generation physics
- Madden NFL 25 Designer Clint Oldenburg gives the crowd a detailed demonstration of next-generation blocking
- Operation Sports’ Steve Noah and Glen Wigmore close the show with an overview of everything they’ve seen at E3
Send us your feedback! We love to hear from you and can’t wait to read your stuff on the air in a future episode. Do it one of these ways:
1) Follow the show on Twitter at @PressRowPodcast and send us some Tweets while you’re there
2) Email the show at PressRowPodcast@gmail.com
3) Respond to this post
Also, the Press Row Podcast is now available on iTunes (https://itunes.apple.com/us/podcast/...ow/id563624090) and Stitcher Radio (http://www.stitcher.com/podcast/oper...ss-row-podcast), so subscribe to it and rate it too!
Enjoy the show!
Run Time: 1 Hour 34 Minutes
If you can't view or listen to the embedded player below, please click here.
10:11 AM - June 13, 2013. Posted by MMChrisS. Written by Glenn Wigmore

Hidden away in the Microsoft booth at E3 2013 was Powerstar Golf, one of several digital launch titles for the Xbox One. The game is borrowing quite liberally from the likes of Hot Shots Golf, Golf: Tee It Up and Outlaw Golf, but it also has some fun social wrinkles to make the formula feel fresh. Whether this game ends up being similar to Killer Instinct — in that it's free and has in-game purchases — or if it costs some money upfront, there seems to be more than enough charm and features to make it worth checking out.
Read More - E3 2013: Powerstar Golf Hands-On
09:37 AM - June 13, 2013. Written by UMhester04
Editors Note: From time to time we show off user blogs on our frontpage that were written by OS'ers. We encourage all OS'ers to maintain arena blogs as we love showing off the pulse of the community in this manner.
Wow.
My first thought after I finished this whole video was just, wow. So many great things going on from a ... Read More
Wednesday, June 12, 2013
04:45 PM - June 12, 2013. Posted by MMChrisS. Written by Chris Sanner
Greg Miller of IGN sat down with Cam Weber on the IGN set at E3 to talk Madden NFL 25 and what the Ignite Engine means to next-gen Madden.
"(The Ignite Engine) is best in class tech from all of our franchises," Weber said.
The new locomotion system within the new generation of Madden was developed by both the Madden and FIFA teams alongside each other. Weber was particularly high on the new system, "The thing that makes Madden feel special on Gen-4 is our new true step locomotion sytem," Weber said. "You have much more control over every move."
Weber said that Player Sense makes 50x more calculations a second than Madden on current gen.
"It's like taking the blindfold off. They (digital players) can see the entire field, all the players and objects around them and they can react on the fly to what everyone else is doing," Weber said.
Weber said the additional power allows for the extra calculations from players and the new physics engine, which will add more depth than ever to Madden NFL Football.
When asked about what this could mean on a practical level, Weber elaborated on the line play, "The line of scrimmage has so much going on this year, whether it's run blocking or pass blocking it's completely overhauled."
Weber went on to talk about pocket awareness and pre-snap targeting and how offensive linemen will dynamically change assignments starting from the center outwards, just like in real football. This dynamic shifting of assignments continues as the snap occurs as well, Weber said.
And the big one, when asked about the generational leap and the possibly of features lost, Weber responded, "It will be a fully featured Madden right out of the gate. We're not losing any depth."
Weber said Connected Franchise was built with this generation in mind, so there won't be any depth lost as you upgrade from the current generation to Madden on the Xbox One and PlayStation 4.
While we've long suspected this was the case, it's nice to officially hear that Madden will be losing no depth as it makes the generational leap.
How does this affect your perception of the upcoming next-gen Madden?
"(The Ignite Engine) is best in class tech from all of our franchises," Weber said.
The new locomotion system within the new generation of Madden was developed by both the Madden and FIFA teams alongside each other. Weber was particularly high on the new system, "The thing that makes Madden feel special on Gen-4 is our new true step locomotion sytem," Weber said. "You have much more control over every move."
Weber said that Player Sense makes 50x more calculations a second than Madden on current gen.
"It's like taking the blindfold off. They (digital players) can see the entire field, all the players and objects around them and they can react on the fly to what everyone else is doing," Weber said.
Weber said the additional power allows for the extra calculations from players and the new physics engine, which will add more depth than ever to Madden NFL Football.
When asked about what this could mean on a practical level, Weber elaborated on the line play, "The line of scrimmage has so much going on this year, whether it's run blocking or pass blocking it's completely overhauled."
Weber went on to talk about pocket awareness and pre-snap targeting and how offensive linemen will dynamically change assignments starting from the center outwards, just like in real football. This dynamic shifting of assignments continues as the snap occurs as well, Weber said.
And the big one, when asked about the generational leap and the possibly of features lost, Weber responded, "It will be a fully featured Madden right out of the gate. We're not losing any depth."
Weber said Connected Franchise was built with this generation in mind, so there won't be any depth lost as you upgrade from the current generation to Madden on the Xbox One and PlayStation 4.
While we've long suspected this was the case, it's nice to officially hear that Madden will be losing no depth as it makes the generational leap.
How does this affect your perception of the upcoming next-gen Madden?

