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Monday, May 20, 2013
09:11 AM - May 20, 2013. Posted by Steve_OS. Written by Steve Noah

GTPlanet has posted an interview with Kazunori Yamauchi, Creator of Gran Turismo 6, as they discuss standard & premium cars, DLC, PlayStation 4 and more.

Quote:
While improving the physics model, how do you keep the game accessible to a wide range of players?

I’ve mentioned some of this before but we are improving a lot of the driver assist functions for GT6.

The other thing is that it’s sort of wrong to assume that making it more real will make it more difficult to drive. Everyone here, I am sure you all drive; it’s not that difficult – but people who can drive cars straight suddenly can’t drive in a video game! That’s because the reality isn’t really all there.

Game: Gran Turismo 6Hype Score: Vote Now
Platform: PS3Votes: 0 - View All
09:02 AM - May 20, 2013. Posted by Steve_OS.

Eurogamer has posted their Gran Turismo 6 preview, which includes a little Q&A with creator Kazunori Yamauchi.

Quote:
When asked what he most wanted to improve in GT6, his answer is immediate and surprisingly blunt: "The overall response of the game. I realised that, no matter how rich the content is, unless that part of it is very smooth and stress-free, it just ruins it."

In other words, it's time to clean house and open the doors. GT6 will have shorter load times and a far faster and simpler interface, using crisp, uncluttered layouts of tiles and lists. Intriguingly, this has been designed with touch-screens as well as button inputs in mind. It turns out that this is because GT6 will be supported by smartphone, tablet and PC apps that will allow access to community features and the like when away from the PS3. (Oddly, PlayStation Vita isn't mentioned, and enquiring about this elicits a blank response: "We've nothing to announce on PlayStation Vita in the context of GT at this time.")

Game: Gran Turismo 6Hype Score: Vote Now
Platform: PS3Votes: 0 - View All
08:53 AM - May 20, 2013. Posted by Steve_OS. Written by Steve Noah

Check out the latest Gran Turismo 6 video featuring concept footage uploaded by AGBMedia.

Game: Gran Turismo 6Hype Score: Vote Now
Platform: PS3Votes: 0 - View All
08:32 AM - May 20, 2013. Posted by Steve_OS. Written by Steve Noah

Another official MLB 13 The Show online roster update has arrived this morning, which added 8 players and 122 player movements.

Start up the game and download them from there or you can download them from HustlinOwl when he has them available.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes: 18 - View All
Sunday, May 19, 2013
05:49 PM - May 19, 2013. Posted by Kev5890.

In advance of the Madden NFL 25 Connected Franchise reveal tomorrow, here is a new front end screenshot.

Game: Madden NFL 25Hype Score: 5.5/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 46 - View All
Every Sunday, we will get you caught up on the sports gaming news you might have missed during the week.



Hot News, Reviews and Features


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New Videos and Screenshots

Game: Operation SportsReader Score: 9/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes: 12 - View All

MyMaddenPad has posted hands-on impressions of the Madden NFL 25 hit stick and heat seeker tackling systems.

Quote:
The main risk with heat seeker tackling is that you are subject to the defensive fake out system that is triggered by ball carrier evasion moves. If you decide to steer in without using heat seeker (or turn the heat seeker option off) you are not subject to the fake out system with a user controlled defender. Also keep in mind that you will only feel heat seeker activate if your stick direction is off from the intersection point with the ball carrier. If your stick skills are on point, you should rarely even notice that heat seeker is there. Also, you can’t just hold the button down the entire play. It works similar to the tackle prep timer from previous years, you have the judge the distances appropriately because if you hold the tackle/hit stick down too early, your player will lunge early and miss the tackle.

Game: Madden NFL 25Hype Score: 5.5/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 46 - View All
Saturday, May 18, 2013
11:02 AM - May 18, 2013. Posted by Steve_OS. Written by Steve Noah


Check out the latest GRID 2 gameplay video featuring an Eliminator event at Dubai.

Game: GRID 2Hype Score: 9/10 - Vote Now
Platform: Xbox 360 / PS3 / PCVotes: 1 - View All

Check out the latest NCAA Football 14 screenshot, featuring the Pittsburgh Panthers vs. Virginia Cavaliers in the rain.

Game: NCAA Football 14Hype Score: 7.5/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 43 - View All
10:26 AM - May 18, 2013. Posted by jpdavis82.

Under The Code has posted their Madden NFL 25 defense and blocking gameplay roundtable, which includes discussion from a few guys that have had hands-on time with the game.

Quote:
It has been nearly ten years since the “Hit Stick” was first introduced to Madden NFL and football video gamers everywhere. How important do you think it is that the introduction of Force Impact to the Infinity Engine this year will bring the “Hit Stick” back to the forefront of defense in Madden NFL 25?

Buckeye: I think it’s the obvious step that they had to take this year with the heavy focus on the running game. However, the Hit Stick has never been right and I don’t feel that it will be this year either. In the Madden NFL series the Hit Stick has exponentially increased the chance of the ball carrier fumbling the football; so much to the point that in online leagues users just look for fast defenders that have high hit power so they can force a ridiculous number of turnovers. If you are a real fan of professional football you will not see big hits causing fumbles consistently by any stretch of the imagination. Fumbles are caused by: poor carry technique, direct defender contact to the ball, and the defender attempting to strip the ball loose during the tackle. If the Madden NFL series is to get this right, the Hit Stick needs to cause an accelerated rate of fatigue and a higher chance of injury to BOTH the offensive and defensive players involved in the hit.

Game: Madden NFL 25Hype Score: 5.5/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 46 - View All

Earlier this week, independent developer Roll7 announced their plans to release OlliOlli, a sidescrolling skateboarding game, this November exclusively for the PlayStation Vita.

Roll7 describes OlliOlli as "mixing addictive one-button-one-life infinite runner gameplay with the trick and combo mastery of skateboarding games like Tony Hawk's Pro Skater ... Read More

Blog: jyoung
Friday, May 17, 2013



Top Sports News for Friday, May 17, 2013


1. Spurs advance; huge matchup with Memphis awaits.
The Spurs outlasted the feisty and streaky Warriors to advance to the Western Conference Finals where they will face the Grizzlies. The win marked the tenth win in eleven tries for the Spurs in closeout games since the start of the 2007 playoffs.

2. Knicks extend series with win over Pacers. ... Read More

Blog: jmik58
09:48 AM - May 17, 2013. Posted by Steve_OS. Written by Steve Noah

It’s Episode 23 of the Press Row Podcast! The almost-full crew discusses their most memorable sports video game losses (spurred by the incredible Boston Bruins comeback in their Game 7 match against the Toronto Maple Leafs), dives deep into their thoughts about the just-announced NCAA Ultimate Team mode, then takes a few listener questions.

Joining us on the panel:

Send us your feedback! We love to hear from you and can’t wait to read your stuff on the air in a future episode. Do it one of these ways:

1) Follow the show on Twitter at @PressRowPodcast and send us some Tweets while you’re there
2) Email the show at PressRowPodcast@gmail.com
3) Respond to this post

Also, the Press Row Podcast is now available on iTunes, so subscribe and rate it too! The link is here: http://itunes.apple.com/us/podcast/o...563624090?mt=2

Enjoy the show!

Run Time: 1:31:07

If you can't view or listen to the embedded player below, please click here.


Game: Operation SportsReader Score: 9/10 - Vote Now
Platform: Xbox 360 / PS3 / PCVotes: 12 - View All
08:50 AM - May 17, 2013. Posted by Steve_OS. Written by Steve Noah

We have just posted 12 more Drive Club screenshots, expected to be a launch title for the PS4. Pure-NewsHome has posted more details about the game, pulled from a recent Game Informer magazine.
  • Play offline in single-player
  • Also has a big online focus
  • User-created race challenges encouraged
  • Everything you do is tracked by a single profile in single-plaer
  • With teams, accomplishments are funneled together into the larger success of the group
  • Three-on-three team challenges included
  • Create events based on different parameters: car type, track, time of day, weather, etc.
  • Can make lengthy multi-stage events that take place over a number of days
  • Participants can span in the thousands with hundreds of different teams
  • Win smaller accolades to add team’s XP
  • These include clocking the fastest lap, drifting 1,000 meters, going 0 to 60 the fastest
  • Use apps outside of DriveClub to make challenges as well
  • Spread accomplishments and media through social media chanels
  • Evolution will be making its own season of league racing through weekly online race events
  • Visuals and gameplay are equally important
  • DualShock 4′s touchpad is used for menu navigation, for the most part
  • Touchpad also being considered for cameras
  • Not a simulation-based racer
  • Damage cars take won’t determine how they handle
  • Koenigsegg, Maserati, Pagani, Hennessey are represented
  • Start off with slightly less glamorous cars
  • Race and increase fame/funds to gain access to better cars
  • More people will watch you race as well
  • More cars will be added through DLC; will be “one of the biggest titles for Sony from a DLC perspective
Edge-Online has posted their Drive Club interview with Studio game director Matt Southern and tech director Scott Kirkland.

Game: Drive ClubHype Score: Vote Now
Platform: PS4Votes: 0 - View All
08:27 AM - May 17, 2013. Posted by Steve_OS. Written by Steve Noah

CVG has posted their Gran Turismo 6 hands-on preview, behind a force feedback wheel and pedals in a Nissan Nismo 350Z and an Audi Quattro Group B S1.

Quote:
Dampers and packers strain to balance my weight as I throw the S1 through Maggots, Beckets and Chapel a little bit quicker than it'd like. I wouldn't like to say how this will feel when you're using a pad rather than a wheel, but at least some of the necessary counter-steering I needed to stab into the wheel will translate to the analogue stick.

With a wheel and pedals, GT6 demands as much from you as hardcore PC sims GTR 2 and rFactor. The sound mix is set to highlight lock-ups and tyre squeals, and that lets you react instinctively with your ears and your hands.

Game: Gran Turismo 6Hype Score: Vote Now
Platform: PS3Votes: 0 - View All

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