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Monday, March 2, 2015


Tonight at 8 p.m. ET, 5 p.m. PT -- the folks at Sony San Diego will be hosting a live stream talking with the MLB 15 The Show character artists team as well as showing off a full game of The Show. You can watch the stream on Twitch or by unveiling the player below.

UPDATE: Archives are available for those that missed it, links and embeds below.

- Part 1

- Part 2

Game: MLB 15 The ShowHype Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes: 47 - View All
07:25 PM - March 2, 2015. Posted by MMChrisS. Written by Chris Sanner


If you missed last week's stream from Sony, you missed tons of new information on Franchise mode as well as the new radio show.

In short, the radio show will play while you move through menus in Franchise mode and Road to the Show mode and will recap box scores and stats as well as major news items.

The feature is only available for PS4 and relatively straightforward. Our question for you is how excited are you about the feature? Will you be 'tuning in' while you move through menus in Franchise Mode in MLB 15 The Show?

Sound off by voting in our poll and leave a comment on how you feel about the feature!

Game: MLB 15 The ShowHype Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes: 47 - View All
09:51 AM - March 2, 2015. Posted by MMChrisS. Written by Chase Becotte
Beyond the first day of coverage where I talked a lot about scoring chances, most of the rest of what's been talked about in one way or another touched on the role physicality plays in FIFA 15. It's something that leads to gameplay moments that are funny, terrible, amazing, perfect, awkward and everything in between.

For better or worse, physicality is what defines FIFA 15. Whether that's the intention or not, I'm not sure, but it's what I experience more than anything else when playing the game.

So after the jump, I'll let the GIFs do most of the talking as I show off a couple more ways physicality plays in to the FIFA 15 experience.

Read More - FIFA 15: Let's Get Physical

Game: FIFA 15Reader Score: 8.5/10 - Vote Now
Platform: Xbox 360 / PS3 / PS4 / Xbox OneVotes: 7 - View All
Sunday, March 1, 2015
04:57 PM - March 1, 2015. Posted by MMChrisS. Written by Chase Becotte

So far this week we've taken a look at scoring chances and the jostling mechanic in FIFA 15. Today we'll be chatting about standing tackles.

And in case the title wasn't obvious enough, "bring the violence" would be my tagline for standing tackles in FIFA 15. It's a mechanic that tends to reward the ultra physical, and we'll take a look at why that is in GIF and video form after the jump.

Read More - FIFA 15: The Violence of Standing Tackles

Game: FIFA 15Reader Score: 8.5/10 - Vote Now
Platform: Xbox 360 / PS3 / PS4 / Xbox OneVotes: 7 - View All
Every Sunday, we will get you caught up on the sports gaming news you might have missed during the week.


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Game: Operation SportsReader Score: 8.5/10 - Vote Now
Platform: Xbox 360 / PS3 / PC / PS4 / Xbox OneVotes: 18 - View All
Saturday, February 28, 2015
11:33 AM - February 28, 2015. Posted by MMChrisS. Written by Jayson Young

This week's MLB 15: The Show livestream was a long one, clocking in at 1 hour, 45 minutes, so if you don't want to sit through the whole thing, here are all of the highlights from Thursday night's Twitch show:

Year-To-Year Saves
  • You will be able to use licensed equipment if you import your Road To The Show player from MLB 14.
  • It only took four seconds to load an MLB 14 save into MLB 15.
  • Save files from the PlayStation 3 and PlayStation Vita versions of MLB 14 must be uploaded to Sony's cloud, and from there, they can be downloaded into your PlayStation 4 copy of MLB 15: The Show.
  • All of MLB 15's new facial scans and skin tones will be automatically applied to imported MLB 14 roster files. Players' attribute ratings, though, will remain the same as they were on your old file.
Franchise Mode
  • All teams' farm systems are randomly generated whenever you start your Franchise.
  • You can still edit any player's attributes whenever you want from inside Franchise/Season mode.
  • Any player's contract can be edited, but you must make your changes before you begin a Franchise or Season. You cannot edit contracts once a Franchise/Season is in progress. You are able to adjust contract length and contract value.
  • You can no longer cheat the system and lock-up all of your young talents to cheap, long-term contracts. Young players will be expecting a significant pay raise in their prime years, if you choose to sign them to a long-term deal.
  • All draft picks and minor leaguers can only be signed to one-year deals.
  • You cannot extend a player's contract during the season. You must wait until the off-season to start negotiating.
  • Your team's owner will now give you two goals that you must complete if you want to keep your job. The first goal is easier, and it will only focus on that particular season (for example, finishing over .500, or winning your division). The second goal is tougher, and it must be accomplished before your three-year contract expires (for instance, winning a Divisional Series, or capturing a World Series championship). Your owner's expectations will be based on the team's budget and roster talent.
  • If you're importing a Franchise save file from MLB 14, then you'll begin in the first year of your three-year contract, regardless of where you're at on the 20XX calendar.
  • Your GM Rating will always start at an average "C," and it can either move up or down, depending on your team's performance, and whether or not you achieve your owner's goals.
  • If you perform well with a low-budget team, then a big-budget team might offer you a job at the end of the season.
  • The contract system can be turned off entirely, if you prefer, which allows you to stay with your selected club for the entire length of the Franchise, regardless of your team's performance.
  • Whenever you put a player on the trading block, a new "trade value" bar will show you how much each team in the league covets your player. Teams looking to make a playoff push will be more interested in read-to-play veterans, while rebuilding franchises will be looking to acquire promising young prospects.
  • A new "suggest trades" button will make it easier to find offers that the game is likely to accept.
  • The trade logic has been tweaked so that there are more straight-up, one-for-one trades and less lopsided, multi-player trades.
  • Trades remain limited to just two teams per transaction. Three-team and four-team trades are something that Sony San Diego is considering adding for future editions of The Show.
  • Simulating games on the calender is now significantly faster.
  • You will see more performance-based player progression this year, but the system is still predominantly governed by a player's age and his potential rating. The potential rating can change slightly over time based on your on-field performance.
  • The age point where players start to naturally regress has been pushed back for MLB 15, and you can even stave off regression for a bit by performing at a high level in old age.
  • Teams' budgets will grow/shrink over the years based on each club's performance, but certain franchises that have a long history of being big spenders (like the Yankees) will continue to receive large budgets, even if they perennially underperform.
  • Your team can accept performance-based sponsorships to increase its budget. The sponsors' logos will only show-up on the score tickers and in the instant replay banners.
  • You can bring any of the retired legends into Franchise mode, if you want.
  • 10 minor league stadiums have been added on PlayStation 4. These fictional, unlicensed stadiums previously existed on PlayStation 3, but they now look much prettier on Sony's latest console.
Radio Show
  • The PlayStation 4 is the only system that will have the radio show this year, due to the huge amount of audio data it requires. There was not enough space to include it on the PlayStation 3 or PlayStation Vita.
  • Radio host Justin Allegri broadcasts minor league baseball and college football/basketball in real life.
  • Allegri mostly recaps box scores and stats, but he will also talk about any recent injuries, team transactions, career milestones, or impressive single-game accomplishments.
  • The radio show will keep playing while you move through the Franchise menus.
  • It will work in Road to the Show and Franchise, but if you listen to the radio show in RTTS, it will only talk about MLB events, and it won't mention anything that's happening in the minors.
  • Your created character can be mentioned on the radio show, but the news won't be slanted to make him the primary focus; the show just treats him like any other athlete.
  • Players without a recorded audio name are referred to by their jersey number, position, and team name.
Miscellaneous Notes
  • You can now select a specific month and time of day for exhibition games. These settings will affect the in-game lighting.
  • If you start a game at night, and it goes deep into extra innings, you will eventually see the sun rising in the A.M.
  • Users will have more control over their fielders this year, as they won't be locked into catch animations until much later in the ball's descent.
  • Starting pitchers' performance will begin to plummet at 20 percent stamina; relief pitchers start struggling at 40 percent stamina.

Game: MLB 15 The ShowHype Score: 8.5/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes: 47 - View All
Friday, February 27, 2015
05:05 PM - February 27, 2015. Posted by Steve_OS. Written by Steve Noah

Several of us from the Press Row Podcast recently collaborated for The Sporting News to create a Sports Game Power Rankings list. In the 123rd episode of Press Row, host Rich Grisham is joined by PastaPadre’s Bryan Wiedey and Operation Sports’ Chris Sanner to discuss the list – why it was organized the way it was, reasons for the selections, and various ways that games can move up or down as we get nearer to the start of the 2015 sports video game season next month.

Here is a link to the Sporting News article.

Joining us this week:Send us your feedback! We love to hear from you and can’t wait to read your stuff on the air in a future episode. Do it one of these ways:

1) Follow the show on Twitter at @PressRowPodcast and send us some Tweets while you’re there
2) Email the show at PressRowPodcast@gmail.com
3) Respond to this post

Also, the Press Row Podcast is now available on iTunes (https://itunes.apple.com/us/podcast/...ow/id563624090) and Stitcher Radio (http://www.stitcher.com/podcast/oper...ss-row-podcast), so subscribe to it and rate it too!

Enjoy the show!

Run Time: 1 Hour, 28 Minutes

If you can't view or listen to the embedded player below, please click here.


Game: Operation SportsReader Score: 8.5/10 - Vote Now
Platform: Xbox 360 / PS3 / PC / PS4 / Xbox OneVotes: 18 - View All
04:06 PM - February 27, 2015. Posted by MMChrisS. Written by Jayson Young

“Do the developers even watch hockey?” is an insult that frustrated sports gamers often type on the Internet to express their dissatisfaction with the (lack of) authenticity in Electronic Arts' NHL video games.

The day-to-day realities of making sports video games, however, often require designers and producers to convey their gameplans to programmers who may not have much experience with the sport that their scripts are designed to simulate. This remains the case today, to a large extent. But as the tools and languages that companies use to make video games are becoming more standardized -- and are being widely taught to thousands of college kids -- the number of sports gaming programmers with relevant, real-life sports experience is on the rise.

Read More - The Man Who Programmed NHL 94 Knew Nothing About Hockey

03:06 PM - February 27, 2015. Posted by Steve_OS. Written by Steve Noah

The Golf Club's third update is scheduled to arrive very soon. The Harvest theme will be included, marking the 8th theme released for the game. Themes are various environments the Greg Norman Course Designer uses when creating a course. They describe the terrain, flora, fauna, water, tees, fairways, rough, greens and the surrounding land.

Quote:
The terrain is quite soft so there won’t be a great deal of run on the fairways but they won’t be as sluggish as the Autumn Theme. The rough, whilst thinner than the Rural Theme, will be quite unpredictable as it could be damp in places. Getting in amongst the thick stands of large trees won’t be much fun either.

The greens will be fairly slow and receptive so you should be able to land the ball close to the hole and not see it run too far past. On the downside the wind will, generally, be quite strong which is normal for this time of year in the region.

Source - The Golf Club

The Golf Club screenshot gallery - Click to view The Golf Club screenshot gallery - Click to view The Golf Club screenshot gallery - Click to view The Golf Club screenshot gallery - Click to view
Game: The Golf ClubReader Score: 8.5/10 - Vote Now
Platform: PC / PS4 / Xbox OneVotes: 4 - View All
01:35 PM - February 27, 2015. Posted by Steve_OS. Written by Steve Noah

Slightly Mad Studios has revealed the Xbox One Achievements, PlayStation Trophies, and Steam Achievements for Project CARS. All of them were inspired and named by the Project CARS community.

Quote:
Categorized by our four pillars of Career, Solo, Online, and Community in order to ensure an even spread across the game, they were then sub-divided into a range of difficulties from easy ones you may get simply by trying something out to fiendish ones that may take particular skill or time. We've also included some secret ones to so you'll have to do some exploring to find out how to unlock these.

These particular achievements caught my eye:
  • A Day In The Life (45G/Silver)
    Completed a 24 hour race using only realtime progression (and why not stream it?!)
  • Reversa Corsa (20G/Bronze)
    Completed a Quick Race Weekend lap of Azure Circuit in reverse from cockpit view without collisions
After a couple of delays, Project CARS is scheduled to arrive on April 7th for Xbox One, PlayStation 4 and PC.

Game: Project CARSHype Score: 9.5/10 - Vote Now
Platform: PC / PS4 / Wii U / Xbox OneVotes: 8 - View All
12:31 PM - February 27, 2015. Posted by Steve_OS. Written by Steve Noah

For those of you looking for throwback jerseys at The Park in NBA 2K15, 2K Sports has multiple throwbacks for sale in the NBA Store for 5,000 VC each. These include throwbacks for Wilt Chamberlain, Julius Erving, Allen Iverson, David Robinson, Michael Jordan, Dominique Wilkins and Magic Johnson.

These limited edition jerseys will be on sale until midnight PST.

Game: NBA 2K15Reader Score: 7.5/10 - Vote Now
Platform: PC / PS4 / Xbox OneVotes: 52 - View All
10:59 AM - February 27, 2015. Posted by MMChrisS. Written by Chris Sanner


In a blog post on the HB Studios site
, the progress on the upcoming season mode for The Golf Club was detailed a bit. Included was a note about some of the bugs the team ran into and also the five different season modes you can play through were detailed.

Local Club Season -- Compete against players from your local club. The events are staged at forgiving courses and the opposition strength is of a good local amateur standard. This is the place to cut your teeth.

Amateur Season -- You’ll be competing against the best amateurs around the world on a combination of challenging courses and others that are more forgiving. Winning here will open the gate to pitting yourself against the Pros.

Pro Am Season -- Challenge yourself against a combination of professional and top amateur players on courses of varying difficulty. A good season here will elevate you into the Pro Tour.

Pro Season -- The Pro Season is a tough tour against top quality opposition on tough courses. You’ll need to be at your best to break into the elite list of players.

Elite Season -- This is where the best of the best are playing. To be crowned the #1 golfer you will need to play at the highest standard consistently on tough courses. Have you got what you need to be #1?

What do you think about the different levels of season mode? Where will you end up playing?

Game: The Golf ClubReader Score: 8.5/10 - Vote Now
Platform: PC / PS4 / Xbox OneVotes: 4 - View All
10:49 AM - February 27, 2015. Posted by MMChrisS.


In a recent post in the Franchise Hockey Manager 2 forums, developer Sebastian Palkowski detailed the new features coming to the Hockey management simulator set to release in late May:

Quote:
"1. 2014/15 and 2015/16 season data: The game will feature over 23 playable leagues, as well as a great deal of non-playable leagues. The game will ship with 2014/15 data and then be updated before the 2015/16 season starts with a new roster set to help gamers get the most up-to-date experience.

2. Completely overhauled graphic user interface and navigation:
FHM 2 will have a completely new interface, which suits the complex world of hockey much better. Our two goals for this year’s game were to make the game look nicer and make navigating in the game as easy as possible. In our opinion, we have made big steps in both areas.

3. FaceGen: For the first time, FHM will ship with FaceGen support. This brings much more life to the game. We have models in place for skaters, goalies and staff, including changing colors of helmets based on the team the player is on.

4. Completely re-designed Game Engine: We ripped out the old engine and built this very important part of the game brand new, from the ground up. With the new engine, every second of a game is simulated and the engine keeps track of exactly which zones the puck and all players are, at all times. This allows us to simulate the flow of a hockey game much better than before, with each event playing out through the engine. From player passing or moving the puck up the ice, to faceoffs that matter in what zone they occur, dump-in’s, clear attempts, puck battles on the board, breakaways, and many events - it will all be an intricate part of the new simulation engine.
Note: Big parts of the new match engine will be available for FHM 2014 before the FHM 2 release. FHM 2 will feature a tweaked and refined version of the initial release of the match engine.

5. Game Rating: FHM 2 features a new way for you to evaluate the performance of your players - the Game Rating (GR). During a game, each event (good or bad) will change the GR, so you always know how well a player performs on the ice. Since the calculation includes the role of the player and the situation on the ice, you can get a pretty good picture of the performance. Not all players are goal scorers and will have their names show in the score sheet - now you can accurately track how everyone is contributing to your team’s success or failure - from your stay-at-home defensemen to your grinding 4th line forwards.

6. Redesigned Fictional Mode: We have removed the fictional mode from FHM 2014 and replaced it with a new version that is much more streamlined and stable. Now you can play with just one league (or add major junior and/or a farm team level if you like) and form it to your likings by changing selected rules and options (which stay in a sensible range - so no Hobbit league on Mars).

7. League Expansion: Before a season you are now able to expand any league you want by two teams. Want to bring the NHL to Las Vegas? Or bring a team back to Quebec? Go for it!

8. Basic Online League Support: Use FHM 2 to play an online league with your friends. GM’s can upload team files (or draft lists, for example) to the commissioner, who then simulates the game forward, before uploading a new league file. In addition the game produces CSV outputs you can use to generate a web page for your league if you wish. Prove your mettle as a GM against some of the other sharp minds who are fans of FHM!

9. Pre-season games: Need to make some tough roster decisions to get your team ready for the start of the season? Before the regular season starts, use these games to prepare your team for the regular season and find out who will make the squad.

10. Head coaches: It is now possible to hire a head coach for your team and play as GM only.

11. Historical changes: We’ve added new historical seasons to the game, so you can start even further in the past. In addition, you can now continue your game when reaching the last historical year and turn your game into a fictional league. We’ve added historical dollar values and a season preview, so you always know the situation for every season you are just about to start.

12. Greatly expanded news section: We added many additional news types and expanded the text of all news to give you more immersion and help bring your league to life.

13. There are many more changes and additions to the game (listed are just a small number):
- New tactics system
- New player development system
- New training system
- New player roles
- New job safety system
- New player happiness system
- Retiring players can now become staff - is your former star forward your next head coach?
- Revised staff contracts
- New player fatigue system
- New player consistency system
- Line chemistry
- GM and Coach scores
- All-Star game added
- Completely revised league/team/player history
- Redesigned screens (such as lines, tactics, manager-home and playoff screens)
- Extended draft logs
- New logo templates"

Game: Franchise Hockey Manager 2Hype Score: Vote Now
Platform: PCVotes: 0 - View All
10:42 AM - February 27, 2015. Posted by MMChrisS.

Out of the Park Developments today announced that MLB Manager 2015 will feature an official MLB.com license when it's released for Android and iOS at the Google Play Store and Apple App Store, respectively, in March 2015. Like Out of the Park Baseball 16, which was unveiled on January 23, 2015, MLB Manager 2015 will feature the official Major League Baseball logo, as well as official logos for all 30 MLB teams and historical MLB logos. (OOTP 16 will also include over 150 Minor League Baseball team logos as well as MLB and MiLB player jerseys with team logos.)

Read More - MLB Manager 2015 Announced for iOS and Android

Game: MLB Manager 2015Reader Score: Vote Now
Platform: iPhone / iPad / Android / iOSVotes: 0 - View All
09:55 AM - February 27, 2015. Posted by Steve_OS. Written by Steve Noah

Check out the latest Forza Horizon 2 Presents Fast & Furious screenshots. The game is scheduled to release on March 27th as a downloadable title for Xbox One and Xbox 360.

The stand-alone title will not require Forza Horizon 2 and will be available for free until April 10th to promote the release of Furious 7, after that date it will cost $10. Players who downloaded the game during the initial two-week window will be able to continue playing without any restrictions.

Forza Horizon 2 Presents Fast and Furious screenshot gallery - Click to view Forza Horizon 2 Presents Fast and Furious screenshot gallery - Click to view

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