Tuesday, July 7, 2015
04:30 PM - July 7, 2015. Posted by Steve_OS. Written by Steve Noah

The Forza Horizon 2 IGN car pack is available today for $5. Check out the trailer here.

Here is the list of cars available in the pack.
  • 2013 Aston Martin V12 Vantage S
  • 2015 Audi S1
  • 2011 Lotus Evora S
  • 1971 Plymouth GTX 426 HEMI
  • 2014 Nissan Juke Nismo RS
  • 2002 Ferrari 575M Maranello
The 2002 Ferrari 575M Maranello is available free to everyone.

For those of you that have missed out on the recent news about the game, we've highlighted some of them below.For more news and media on the game, check out the Forza Horizon 2 page.

Forza Horizon 2 screenshot gallery - Click to view Forza Horizon 2 screenshot gallery - Click to view Forza Horizon 2 screenshot gallery - Click to view Forza Horizon 2 screenshot gallery - Click to view Forza Horizon 2 screenshot gallery - Click to view Forza Horizon 2 screenshot gallery - Click to view
Game: Forza Horizon 2Reader Score: 9/10 - Vote Now
Platform: Xbox OneVotes: 1 - View All
03:34 PM - July 7, 2015. Posted by Steve_OS. Written by Steve Noah

Shady checks in with his latest NBA 2K15 video montage, which includes a roster of many of the first round rookies in the game. If you are looking for the rosters he used, click here and grab the PS4 rosters from EmbraceThaPace.

With NBA 2K16 just around the corner, we have highlighted some of the recent news about the game below.For more news and media on the NBA 2K16, check out the game page.

Game: NBA 2K15Reader Score: 7.5/10 - Vote Now
Platform: PS4Votes: 59 - View All
03:10 PM - July 7, 2015. Posted by Steve_OS. Written by Chris Sanner

EA Sports is seeking to expand the Madden NFL 16 skills trainer by focusing more on real world positions, responsibilities, and concepts.

New this year will be a base level of knowledge focusing on details about each player position on the field and their role of responsibility. After the player positions breakdown, you will then be taught run, pass, and defensive concepts how they are actually taught to players.

Of course, the new passing, catching, and coverage mechanics will be well covered in the skills trainer as well.

Another cool new addition will be a section within skills trainer which teachers players popular run concepts. In this section, the skills trainer will break down the most popular run concepts such as the inside zone, power, and trap plays. You will be taught where you should run based on how the play is evolving.

Also, Gauntlet Mode is making a return, with extra life challenges being introduced to try to give players an extra life to complete a challenge. Less than 200 players completed all 40 levels of Gauntlet mode last year -- so the team is looking to make that more possible this year.

Be sure to check out the new screenshots for the Madden NFL 16 Skills Trainer here.

What do you think of the new additions of Skills trainer and the return of Gauntlet Mode?

For those of you that have missed out on the recent news about the game, we've highlighted some of them below.For more news and media on the game, check out the Madden NFL 16 page.

Madden NFL 16 screenshot gallery - Click to view Madden NFL 16 screenshot gallery - Click to view
Game: Madden NFL 16Hype Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes: 27 - View All
11:09 AM - July 7, 2015. Posted by MMChrisS. Written by Chris Sanner

Rory McIlroy PGA Tour has gotten a bit of flak the past couple of weeks for its light (initial) offering of licensed golfers and courses. Of course, many aren't entirely happy with the game to begin with, as the marketing began with a battleship crashing onto the screen back at E3 in 2014.

The marketing for the game, thus far, has been weird and very light compared to other EA Sports offerings. Very few modes have been broken down in depth, and it seems like much of what the game is offering is less than what we had a generation ago. This is not a surprise, but the perception the game is creating, heavily promoting arcade golfing elements, hasn't helped perception that Rory is a stark new direction for EA's golfing franchise.

The reality is that the core golf game, from what we've seen and have been told, seems to be in good shape. Courses will play how they are supposed to on a regional basis, and the open courses will allow for a more realistic experience. And despite the limited number of initial courses, with content updates promised, it's likely the game will see its course offerings rise pretty quickly post release.

It seems that Rory will be a sim, and something else entirely all in the same package. We'll surely know more when we get our hands on the full version later this week.
Do you think these competing interests of trying to market to a more casual audience while maintaining sim elements are compatible? Are you planning on getting Rory McIlroy PGA Tour when it drops next week?

Game: Rory McIlroy PGA TOURHype Score: 6.5/10 - Vote Now
Platform: PS4 / Xbox OneVotes: 19 - View All
09:34 AM - July 7, 2015. Posted by Steve_OS. Written by Steve Noah

EA has posted a new blog detailing four key gameplay upgrades to NBA Live 16. The article talks a lot about animations, in fact NBA Live 16 will feature over 8,000 new ones.

Smoother Dribbling

Fans will notice many small changes to gameplay in NBA LIVE 16 that improve ball handling – including dribble handoffs. “It’s a huge part of the NBA and it’s a new mechanic that’s going to open up so many different opportunities on the court,” says producer Connor Dougan.

There are also new driving animations with a smoother and more responsive dribble system in NBA LIVE 16. “We’ve been building tech for over two years now that serves as the foundation for what we will deliver in NBA LIVE 16,” says executive producer Sean O’Brien.

Sharper Passing

That technology allows for better ball movement, which is vital for success on the court. Swing the ball around the perimeter and find the open man for a corner-three with Touch Passing. “You’ll have the ability to square up on the catch for a catch-and-shot with no delay, and smooth animation,” says Dougan.

Animations have also been polished across the board. “We’ve run more mo-cap shoots this year than any other basketball game I’ve ever worked on,” says senior designer Ryan Santos.

However it’s not just more mo-cap that matters, but the type of mo-cap. “We’re playing a lot of 5-on-5 and just letting the talent play hoops. We then grab the motion we need from that to get a much more natural look.”

Off-Ball Movement and Live Motion

The focus on improving animations in NBA LIVE 16 went well beyond sharper passing.

“We’ve added thousands of new animations with LIVE Motion,” says Dougan. In total, there are over 8,000 new animations in NBA LIVE 16, which add up to make off-ball movement more realistic.

“Players are physical and aware of each other,” adds Dougan. “You can bump cutters, swim around players and deny the ball. There’s a lot more physicality.”

Building with Community Feedback

“This team listens to player feedback religiously,” says O’Brien. “We pride ourselves on it.”

Everything starts with what fans tell the team about their game, and the group at Tiburon is focused on delivering the most realistic basketball experience to those who love NBA LIVE.

“This game isn’t being built for us,” says O’Brien. “It’s being built for our fans.”

Source - EA

Game: NBA Live 16Hype Score: 5/10 - Vote Now
Platform: PS4 / Xbox OneVotes: 8 - View All
Monday, July 6, 2015

The Project CARS 2.0 patch that was detailed a couple of weeks back, is available now for Xbox One, PlayStation 4 and PC. Check out all of the details below.

Performance Improvements
  • PC – up to 5% frame rate improvement when using Ultra settings
  • XB1 – up to 17% frame rate improvement in extreme conditions
Online & Community Events
  • Multiplayer search filter 'Skill' now finds games based upon certain lobby game configuration criteria. For example, “Pro” setting now searches for Full Damage, Auto-start Engine, Forced Cockpit, Mechanical Failure, and so forth.
  • Community events page – when an event cannot be entered, it will now display the reason why: ‘Coming Soon’ along with a countdown, or ‘Expired’.
  • Online – Ensure that vehicle light repairs are synchronized in MP races so that repaired headlights are visible by other racers.
  • Xbox One - fix attempt for a hard-to-reproduce issue where the game would at times freeze or crash when 8 or more players joined a session all at once.
  • Xbox One – fixed an issue that at times would prevent a player from establishing full connectivity when leaving a lobby and trying to reconnect to it.
  • PS4 – fixed an issue where, after the PS4 resumes from Rest Mode, no network features can be used.
Controls – All platforms
  • Adjustments made to the gears system, to prevent gears being skipped under certain conditions. This addresses an issue where gears would at times jump straight down to 1st, potentially causing engine blowouts.
  • Steering wheels – reduced the centering rate of the steering spring. This improves the feel of steering wheels at very low speeds.
  • Added support for the use of all active controllers for menu input. You can for example now use a steering wheel to race, and a gamepad to control the menus and photo mode.
  • Gear shifters – when using an H-shifter on a car that has a sequential gearbox, the gearbox will now switch through the gears until the gear selected on the H-shifter is reached.
  • Fixed an issue in Force Feedback calibration that would prevent a player from setting "Soft Clipping (Half Input)" back to 0 after modifying it from the original value.
Controls – PS4
  • Thrustmaster T100 Force Feedback improvements.
  • Fixed the Force Feedback dynamics for wheels with physical steering locks which were less than the steering lock of the vehicle in-game. This fixes the Force Feedback on the Thrustmaster T100 and similar wheels.
  • Added a Motion Sensor controller profile.
  • Fixed a crash issue when disconnecting and reconnecting Fanatec wheels.
  • Enable support for USB keyboards to be used for in-game controls.
Controls – Xbox One
  • Built in protection to prevent unsupported controller devices from crashing the game.
  • Gear shifters – fixed an issue that prevented the selection of neutral when using an H-gate shifter add-on with a car that has an H-gate shifter in-game.
  • Implemented accelerator vibration on the gamepad right trigger to indicate when and how much the tyres slip under acceleration.
  • Madcatz wheel - fixed an issue where the switch on the wheel to change between 270 to 900 degree mode stopped functioning.
Physics & AI
  • Slowed down the AI opponents in the rain when using racing tyres, to make racing against them better balanced.
  • Adjusted the AI tyre wear rate to better match the player’s tyre wear rate.
  • Adjusted wear of Slicks and Rain tires to more realistic levels where needed. Typically GT/LMP/Formula cars will get slightly more than a full fuel load on soft or default slicks (depending on fuel load amounts).
  • Adjusted the heating of slicks and rain tyres to more realistic levels.
  • Adjusted tyre temperature sensitivity on several cars.
  • Adjusted rain tyres to generally be more sensitive to overheating, and less efficient in the dry.
  • Improvements to AI navigation to lessen collisions during cramped race starts, improve detection of other cars during cornering, and improve clean overtaking
  • Improved the AI pitting logic during practice and qualifying so that the AI cars run more realistic stints before pitting.
  • Reworked the AI’s fuelling logic during qualifying sessions where no refuelling is allowed, so that they don’t always fill up the fuel tanks and negatively impact their qualifying ability. The AI will now deliver far more competitive lap times during qualifying.
  • Fixed an issue where the AI would set impossible lap times during races with pit stops.
  • The AI will now pit as soon as possible when low on fuel to prevent them running out of fuel and retiring from the race.
  • Reduced the effect of damage to the car’s cooling system when suffering aero damage. This prevents engines from overheating and blowing at an unrealistic rate.
  • Fixed an issue that prevented bump starts from working properly on some cars. An example case – with gears and clutch set to manual, take an Ariel Atom out on Brands Hatch. At the first right hander, stall the car, ignition on, 2nd gear, roll down the hill up to about 15kph and drop the clutch. The car will now bump start. Exact conditions for a successful bump start will vary slightly by car.
  • Fixed an issue where at times some AI drivers in a race would use much higher skill levels than the rest of the field.
  • Fixed an issue that prevented the AI from pitting within the final 3 laps of a race
  • Further tweaked the AI ability in wet races to more closely match the player car’s ability in the wet
  • Improved the AI’s efficiency in pit timing when needing to change tyres due to weather conditions.
Pitting, tuning, setups
  • Fixed an issue where wet tyres were fitted too long before the rain starts, causing excessive overheating and wear on the tyres.
  • Fixed an issue where, when running low on fuel, the Pit Board would appear to tell the player to do a scheduled pit stop when the player did not schedule a pit stop.
  • Fixed an issue where flat tyres were fitted to the car during a pit stop, by ensuring that the tyres are correctly inflated.
  • Fixed an issue where the car’s bump-stop value decreased after leaving a race session and joining it again.
  • Reworked the brake bias display information so that changing the values is more intuitive.
  • Performance optimisation pass done on: Brands Hatch layouts, Cadwell layouts, Oulton Park layouts, Bathurst, Azure circuit, and Zolder. This helps improve the overall smoothness when racing on these tracks with large grids of cars.
  • Track cutting tolerances reduced on all tracks where it was too forgiving.
  • Fixed an issue where a pit crew character would at times appear floating above the race track on various tracks.
  • Silverstone Stowe – fixed render issues on some tyre stacks, and addressed an issue with cars driving through certain objects.
  • Road America – fixed an issue where a line of grass line appeared in the air near a concrete barrier.
  • Spa Francorchamps – fixed an issue where cars under AI control would bump into the pit wall when exiting the pit lane. Fixed an issue where the AI were running too wide over the exit curb at the Bus Stop Chicane.
  • Brno – fixed an issue where cars would at times start in the same grid positions, fixed garage six to prevent the AI from getting stuck on the right side wall when exiting the garage spot, fixed an issue when running more than 20 cars in a race would cause the car in 21st to slide into the pits.
  • Le Mans – fixed an issue that would at times cause the car to crash while in the pit lane, leading to a disqualification. Improved the AI race line for better speed, and improved the AI behaviour on curbs.
  • Laguna Seca – improved the AI performance as they were running too slow in some sections.
  • Imola – Improved the pit lane AI navigation, and fixed an issue with a section of the fence at the pit entrance that appear to float.
  • Bathurst - fixed a render issue with shimmering edges in parts of the track.
  • Added a new RUF RGT8 GT3 contract to ensure that the player can enter the RUF GT3 series on contract renewal and not just when starting a new career.
  • Fixed the unlock details for the Supercar Ardennes Club Day Invitational.
  • Fixed an issue where skipping the session during a race caused the player to move up in the session results.
  • Group 5 cars – adjusted the gearshift timing tolerances to fix an issue with the gearing when pausing and restarting a session.
  • Gumpert Apollo – fixed an issue with the livery sets that caused the livery selection to display wrong liveries.
  • Aston Martin Vantage GT3 – tuned engine lifetime and brake cooling parameters for better accuracy.
  • Lotus 98T – tweaked turbo to improve AI estimation of top speed.
  • McLaren F1 GTR – modified the default setup and reduced front bump steer to improve straight line stability, fixed an issue to ensure that the car’s specific HUD motec display is used
  • McLaren F1 - Fixed an issue that caused the car to use the wrong default tyre compound.
  • Ford GT40 MK4 – Reworked in several areas to improve handling and match the real car closer - Bump stops settings exposed in setup with better tuned setup defaults, increased wrap around stiffness of the tire carcass, rebalanced base vs tear grip, rebalanced player vs AI rain performance against the AI.
  • All Formula vehicles – Stop brake light reflections appearing on cars that don’t have brake lights.
  • Fixed an issue where the player position would at times change to last when player crosses the starting line during rolling starts.
  • Fixed an issue that could cause the game to crash when selecting the ‘Edit Tuning Setup’ option in the ‘PIT BOX’ screen.
  • Fixed an issue that could cause the game to crash while watching a saved replay.
  • Driver Network Profile – fixed an issue where entering Free Practice mode would count toward Races Entered.
  • PS4 – fixed an issue that required the game to first restart after installing an in-game DLC before the DLC would be available for use.
  • Audio – rebalanced the volume of skid sounds to make them a bit more audible.
  • PC, Oculus Rift – added Oculus SDK support, enabled positional tracking in non-helmet player camera views, implemented initial menus and HUD support, auto reset player view position at the start of a race, and disabled all non-VR-friendly scripted pre-race camera sequences.
  • PC, D-BOX – fixed an issue that caused cars to lose power when playing with D-BOX connected.
  • Updated the achievement "I am the 5%" to ensure that it can be achieved in non-Pro-modes as well.
  • Fixed a game crash issue caused by an overflow of the email inbox when the player received above a certain amount of invitational emails.
  • GUI – fixed an issue where the controls configuration arrows in Options would not respond correctly to mouse input when attempting fine adjustment.
Source - Project CARS Forums

Game: Project CARSReader Score: Vote Now
Platform: PC / PS4 / Xbox OneVotes: 0 - View All
04:58 PM - July 6, 2015. Posted by ChaseB. Written by Chase Becotte

The Noober Goobers (and formerly the Tommy Toe Hold YouTube page) have had a field day over the last year making these videos narrating hilarious glitches in EA UFC. It's the perfect combination of an over-the-top Joe Rogan voice and a really spot-on Mike Goldberg impersonation.

Of course, the star of the show is still EA UFC as it makes all this stuff possible. The first of these videos cropped up in June 2014, and really the videos are as funny now as they were then. The appeal of EA UFC is it's a solid game, and because of that, you can on some level just enjoy the goofiness of the glitches without screaming about how "THIS IS A SIGN THAT DEVELOPERS ARE SO LAZY NOW!"

So enjoy that video, and maybe check out a feature from our recent past where Glenn Wigmore talked about five things he would like to see in the next EA UFC -- whenever that does end up becoming a reality.

Source - Enjoy UFC Glitches, Narrated By Fake Joe Rogan And Mike Goldberg (Deadspin)

Game: EA Sports UFCReader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes: 7 - View All
04:07 PM - July 6, 2015. Posted by Steve_OS. Written by Steve Noah

EA Sports has released a couple more NHL 16 screenshots featuring mascots in the game. All of the NHL teams that have official mascots will have them in NHL 16.

Mick E. Moose of the Winnipeg Jets (pictured above) and Youppi! of the Montreal Canadiens (pictured below) have been revealed today.

Mascots will move around the arena to pump up the crowd, react to on-ice action, and they may even join in on post-game celebrations.

For those of you that have missed out on the recent news about the game, we've highlighted some of them below.For more news and media on the game, check out our NHL 16 page.

Game: NHL 16Hype Score: 7/10 - Vote Now
Platform: PS4 / Xbox OneVotes: 21 - View All
02:45 PM - July 6, 2015. Posted by MMChrisS. Written by Kevin Groves

For a game that received such critical acclaim, there was a lot of uncertainty surrounding PES 2016 going into E3 2015. For one, there was Konami's mid-May announcement stating that going forward mobile gaming would be their future. While that statement was clarified in early-June several outlets sparked furious debates regarding the future of PES After some reassurances from Konami, the release of a teaser trailer before E3 2015 helped to erase doubt and raise expectations for PES 2016 as they debuted this year's tagline "Love the Past, Play the Future."

A few days prior to E3 2015, the team over at Konami released their first features list. With some time to digest this list -- and to witness the game in action -- let's revisit what we've seen thus far...

Read More - Breaking Down the PES 2016 Features List

Game: PES 2016Hype Score: 9/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes: 9 - View All
01:07 PM - July 6, 2015. Posted by ChaseB. Written by Chase Becotte

Players On The Rise

So, uh, how's everybody doing today? Feeling good? The holiday weekend treated you right? Cool. Cool.

Oh, yeah, what about this update? What was in it? Great question. I'll tell you, but don't be mad at me. You promise you won't be mad? Okay fine, here's the scoop:

There was nothing in it.

Okay, I mean some guys got boosted overall ratings this week, but nothing as far as I can tell changed with attributes. Any boosts that happened had everything to do with position changes. Basically, with the All-Star game a week out and the holiday weekend in play, this roster update was the bare minimum. And really, that's fine. Many people were expecting next to nothing fron this update with both those factors in play -- the assumption being some big changes will be in the next update instead -- so this should not come as a major shock to the system.

Still, the big risers were guys being changed from relievers back to starting pitchers (Collmenter, Cosart) or a guy being converted back to the middle infield (Logan Forsythe).

Tier Changes

(All thanks go to Daddy Leagues for these numbers! They've been so on the ball the last couple weeks I no longer have to sync up before and after roster update video clips to do all the changes myself.)
  • Justin Masterson went from Bronze to Silver
  • Jarred Cosart went from Bronze to Silver
  • Cesar Hernandez went from Common to Bronze
  • Josh Collmenter went from Bronze to Silver
Full List Of Changes

Nathan Eovaldi +4 boost in Overall rating (76 Overall)
Justin Masterson +5 (78)
Logan Forsythe +6 (77)
Rougned Odor +3 (77)
Wilmer Flores +3 (74)
Jarred Cosart +5 (79)
Tom Koehler +4 (76)
Cesar Hernandez +5 (72)
Jason Motte +1 (75)
Josh Collmenter +5 (80)
LaTroy Hawkins +2 (76)
Christian Bergman +5 (67)

Read More: Diamond Dynasty Stock Watch (7-6-15)

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS3 / PS Vita / PS4Votes: 26 - View All
09:40 AM - July 6, 2015. Posted by MMChrisS. Written by Chris Sanner

NBA Live 16 had some new screenshots released just before the Holiday weekend, and the game admittedly continues to look better and better. In a new video (above), I talk about the game's improved looks and how it may finally be a viable alternative to NBA 2K.

But until we see gameplay, we can't get too far ahead of ourselves. However, there is the potential for an Online Team Play mode in NBA Live, and our guys were really high on Live coming out of E3.

What do you think? What does NBA Live 16 need to do to earn your business as a customer, and what would you like to see the game accomplish this year? Sound off in the comments!

Game: NBA Live 16Hype Score: 5/10 - Vote Now
Platform: PS4 / Xbox OneVotes: 8 - View All
08:10 AM - July 6, 2015. Posted by Steve_OS. Written by Steve Noah

The official weekly MLB 15 The Show roster update is available now. The update adds 5 players and includes 111 player movements.

Daddy Leagues have posted the attribute changes for the roster update, some of the changes include Chris Davis -4 (80), Josh Collmenter +5 (80), Jarred Cosart +5 (79), Justin Masterson +5 (78), Rougned Odor +3 (77), Hector Rondon -2 (77), Logan Forsythe +6 (77), Yunel Escobar -3 (77), Daniel Murphy -4 (76), LaTroy Hawkins +2 (76), Nathan Eovaldi +4 (76), Tom Koehler +4 (76).

Check out all of the other details below.

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS3 / PS Vita / PS4Votes: 26 - View All
07:38 AM - July 6, 2015. Posted by Steve_OS. Written by Steve Noah

The cover athlete for WWE 2K16 was scheduled to be revealed during RAW tonight, but it has been leaked out by various outlets. The official press release was posted on the WWE website shortly after the news hit the Internet.

Read the official press release below and check out the WWE 2K16 cover announcement video here.

"Gimme a Hell Yeah": 2K Announces Stone Cold Steve Austin as WWE 2K16 Cover Superstar

WWE Hall of Famer, film and television personality, producer and podcasting innovator set to inject Texas-sized attitude in flagship WWE video game franchise

2K today announced WWE Hall of Famer Stone Cold Steve Austin® as the cover Superstar for WWE® 2K16, the forthcoming release in the flagship WWE franchise. After setting the WWE Universe on fire during one of WWE’s most celebrated time periods – the “Attitude Era” – to his wealth of television, film and podcasting accomplishments, Austin has amassed worldwide admiration through his unequivocal presence both in and out of the WWE ring. WWE 2K16 is currently in development for Xbox One and Xbox 360, as well as the PlayStation®4 and PlayStation®3 computer entertainment systems. The game is scheduled for release on October 27, 2015 in North America and October 30, 2015 internationally.

"I’ve had the privilege of working with 2K to support the WWE 2K franchise, and now I’m absolutely honored to serve as the WWE 2K16 cover Superstar,” said Stone Cold Steve Austin. “No disrespect to the previous and extremely deserving WWE 2K cover Superstars – Dwayne ‘The Rock®’ Johnson and John Cena® – but it’s about time the franchise raised some hell with yours truly on the cover. I look forward to injecting a dose of ‘Texas Rattlesnake’ into this year’s game and overall campaign."

Austin is regarded by many as one of the most popular WWE Superstars to ever enter a WWE ring, holding 21 championships throughout his career and being inducted into the WWE Hall of Fame in 2009. His relentless work ethic has also made him a significant mainstream fixture and pop-culture icon as an actor, producer and host in television, film and podcasting. Austin hosted the return of WWE’s reality competition series Tough Enough on USA Network in 2011, and since 2012 has hosted four seasons of Redneck Island on CMT. He also serves as the host of Steve Austin’s Broken Skull Challenge, which is currently in production for its third season on CMT. His film credits include appearances in several feature films, including The Longest Yard, The Condemned and The Expendables, while his no-holds-barred weekly podcast, The Steve Austin Show, regularly appears on the Top Podcasts list within the Sports & Recreation category on iTunes. He also hosts the Stone Cold Podcast, Live!, a monthly interview series on the award-winning WWE Network, where he has interviewed several special guests including Vince McMahon, Triple H and Paul Heyman. In addition, Austin is a brand ambassador for Kawasaki Motors Corp., USA.

“Stone Cold Steve Austin’s iconic style, unmistakable personality and worldwide reverence from the WWE Universe make him the ideal fit for WWE 2K16,” said Chris Snyder, Vice President of Marketing at 2K. “Not only will Austin grace the video game’s cover, but he’s involved in shaping its creative direction. Through his numerous contributions, inclusion on the largest roster in franchise history and the game’s to-be-announced features, WWE 2K16 is certain to put everyone on notice.”

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE 2K16 is not yet rated by the ESRB. WWE 2K16 is currently scheduled for release on Xbox One, Xbox 360, PS4™ and PS3™ on October 27, 2015 in North America and October 30, 2015 internationally.

Game: WWE 2K16Hype Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes: 1 - View All

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