Monday, October 12, 2015
03:13 PM - October 12, 2015. Posted by Steve_OS. Written by Steve Noah

The Back to the Future DeLorean Time Machine will make its way to Rocket League, in the Back to the Future Car Pack for $1.99, on October 21. Check out the teaser trailer here.

For those of you that might have missed it, the Revenge of the Battle-Cars DLC is coming on October 13 for $3.99, along with free limited-time Halloween-themed items on October 18.

Source - PlayStation.Blog

Rocket League screenshot gallery - Click to view Rocket League screenshot gallery - Click to view
Game: Rocket LeagueReader Score: 10/10 - Vote Now
Platform: PC / PS4Votes: 1 - View All
12:02 PM - October 12, 2015. Posted by Steve_OS. Written by Steve Noah

EA Sports will be adding new free content for Rory McIlroy PGA TOUR, including new golfers, modes and courses. No specific dates have been given for the content, but they promise to release it between now and the end of March, 2016. Check out the details below.

Golfers: Dustin Johnson, Henrik Stenson
Fantasy Course: Treasure Island
Real-World Courses: Quail Hollow (North Carolina), TPC Stadium at PGA West (California), Oakmont Country Club (Pennsylvania)
New Play Now Modes: Skins, Four Ball, Alternate Shot and Best Ball

Source - EA Sports

Game: Rory McIlroy PGA TOURReader Score: 7/10 - Vote Now
Platform: PS4 / Xbox OneVotes: 5 - View All
10:13 AM - October 12, 2015. Posted by Steve_OS. Written by Steve Noah
A new update to for MMA Manager is available now for iOS ($3.99) and Android ($1.99) devices. It’s largely a player driven update, adding new features and balance changes based on feedback from actual players. Check out the details below.
  • Corner advice between rounds
  • The Fighter's info screen now has more complete data. This includes their complete fight history (from this update). Also, the number of times they've failed PED tests or missed weight.
  • Sharing screenshots via the new in-game camera button.
  • Fighter stats gradually decay down to 40, if they're not training in that discipline. Gameplay wise this is to encourage players to more round their fighters training regimes and keep a closer eye on their training
  • Happy fighters train more effectively so fighter happiness is more important
  • Cross training now takes a little longer and only trains the specific Stat for that gym.
  • Coach negotiations now only allow 2 attempts to recruit them. Also, coaches will never accept a pay cut.
  • Training Dilemmas Changes: Giving your fighter the day off will mean they don’t train this month.
  • Gameplan Techniques are now explained better.
  • On changing Leagues your Fighter's new Rank takes their old Rank into account.
  • The end of the month will now always show your monthly finances and will show any fights booked for the coming month.
  • Miscellaneous fight system improvements.
  • Various bug fixes, including a very rare crash and a small issue where you could get stuck in the Objectives screen.
  • Lots more tweaks and improvements

MMA Manager screenshot gallery - Click to view MMA Manager screenshot gallery - Click to view
Game: MMA ManagerReader Score: Vote Now
Platform: Android / iOSVotes: 0 - View All
09:05 AM - October 12, 2015. Posted by MMChrisS. Written by Guest Post

Guest Post By Robby Haught, Two Brothers Gaming

Every week in NBA 2K16’s My Team mode, there are Throwback Thursday cards released with specific players’ highlight seasons. Each week here on Operation Sports, I’ll be highlighting these players and showing you stats, badges, individual attributes, and everything related to each player. If you pull one of these cards, you’ll know what to do with them!

Read More - NBA 2K16: Throwback Thursday Card Reviews

Game: NBA 2K16Reader Score: 9/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes: 19 - View All
Sunday, October 11, 2015
11:20 AM - October 11, 2015. Posted by Steve_OS. Written by Steve Noah
Every Sunday, we will get you caught up on the sports gaming news you might have missed during the week.

Game: Operation SportsReader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes: 19 - View All
Saturday, October 10, 2015
10:30 AM - October 10, 2015. Posted by Steve_OS. Written by Steve Noah

Project CARS patch 5.0 is available now for PC users, check out the details below. The patch for PlayStation 4 and Xbox One users is coming soon, but no exact date has been revealed.

  • Enforce fixed (default) setups – fixed cases where enabling this would still allow players to use custom setups. Enabled the player's custom controller settings to still be used when using fixed setups.
  • Mojave layouts – fixed an issue where, if the host were disqualified, it would force end-of-race for everyone.
  • Fixed an issue with tyre choices being ignored during pit stops.
Physics & AI
  • Improved AI behaviour in pit lanes to further reduce cars hitting the pit walls when driving out of the garages.
  • Fixed an issue where cars under AI control would struggle to drive correctly on tracks with high banking.
  • Fixed an issue where some car parts that were dislodged during a collision would not be removed when the track is cleared.
  • Fixed an issue where the maximum amount of contract and invitation emails could be exceeded with DLC installed, resulting in the player not being notified of newly unlocked contract offers and invitational events.
  • Fixed a bug on the splash screen where the controller used to press the A Button to start was not selected as the current controller.
  • Logitech G29/G920 – updated default controller map sets for the layouts to be consistent between wheels and across platforms.
  • Logitech G920 – fixed an issue with the gearshift mapping.
  • Removed default assignments for wipers and lights, as this was disabling the wipers/lights turning on automatically when it started raining or got dark.
  • Nürburgring GP, Sprint, Sprint Short – fixed an issue that caused issues for cars pitting in the first pit spot.
  • Nordschleife – fixed an issue that caused cars to get stuck against the pit wall when driving in the pit lane.
  • Nürburgring Sprint Short – fixed a cut track issue at the NGK Chicane.
  • Barcelona GP – fixed cut track issue when entering the pit lane.
  • Watkins Glen – improved overall track performance to address frame rate drops in certain areas.
  • Aston Martin Vantage GTE – tweaked cockpit exposure to work better with rainy conditions.
  • Aston Martin DBR 1-2 – set the car up so that the steering wheel remains in a static state when the user chooses the ‘hide wheel’ option, so that the user can still read the vital info displayed on the wheel.
  • Aston Martin DBR1 1959 – fixed an issue where the wrong helmet was displayed when using Helmet View, tweaked inertia and roll stiffness to improve collision behaviour.
  • Audi 90 IMSA GTO, Audi R8 V10 plus, Ruf Rt 12R – fixed an issue where the KERS bar would appear on the HUD of these cars, even though they don’t have KERS.
  • BMW 320 Turbo – fixed an issue where the car would start 'wandering' in straight lines after a few laps.
  • Bentley Continental GT3 – updated engine and minimum ride height to match latest; mapped real world balance of performance; updated gearbox ratios to current FIA specifications, putting it more in line with the other GT3 cars.
  • Ford Mustang GT – improve braking power to better match the car's weight.
  • Ginetta G40 – partial fix for front tires overheating if pressure goes over 1.8bar.
  • Historic Lotus Formula cars – improved the Helmet View exposure settings
  • Lotus 98T – fixed an issue with missing bodywork in the cockpit
  • Mercedes C Class DTM – adjusted steering wheel shift lights to better match the engine's power band.
  • Ruf CTR – changed to a more durable brake pad for track use and added an optional brake duct to help control temperatures at slow tracks.
  • Display correct message when trying to toggle assists when assists are disabled.
  • Fixed an issue with the Leaderboards navigation that prevented the user from changing the vehicle or location.
  • Changed the displayed values for Lateral and Longitudinal weight bias, to make it more intuitive.
  • Fixed an issue with bad Text spacing on the Telemetry screen.
  • Fixed various issues with the HUD gearshift indicator during replays.
  • Fixed an issue where making real time changes to the stability control would display incorrect information.
  • Fixed an issue where the in-game Standings screen ‘Lap time’ was cleared too soon.
  • Fixed an issue where the ‘Sync to Race’ option was unavailable when configuring Weather Progression.
  • Fixed an issue where the Best Driving Line assist appeared in the rear view mirrors.
  • Localisation – added ‘United Arab Emirates’ used by Lykan to non-English language sets.
  • Fixed an issue with Quick Race Weekend, where running Qualifying and Race without a Practice session would cause the Qualifying session rules to not work correctly.
  • Fixed a case where the ‘One more for the road’ achievement would not unlock correctly.
  • Fixed an issue where the player could still toggle driving assists on via buttons, even when driving assists was disabled.
  • Fixed an issue where the external driving camera would clip through the track on steep banking.
  • Fixed an issue with random cloud ‘popping’ in and out of view.
  • Fixed an issue with clouds disappearing when using time acceleration.
  • Fixed a render timing issue that would at times cause a black screen when the processor is under heavy load.
  • Fixed an issue that caused the player’s view to switch from helmet camera to cockpit camera during pit stops.
  • Fixed an issue with Enhanced Mirror, where enabling it could at times cause occasional drop-outs of mirror content
Oculus Rift
  • Improved support for Oculus Rift rendering to desktop and headset simultaneously.
  • Added command line option -vrfullscreen for use when using second screen, to use whole screen instead of windowed mode.
  • Amended driver head offset when in Oculus Rift mode – defaults to 0.0 but can be set using command line -vreyeoffset amount.
  • Added HUD position editing control keys to the existing HUD editing setup: AD – left/right, WS – up/down, ZE – in/out. (Note that this doesn't save yet between game restarts. We have this working internally now but it missed this patch, so will be coming your way very soon)
  • HUD and Menu system is now located in world and car space instead of attached to the player’s head.
  • Updated to Oculus SDK
NOTE - If you experience a black flicker/flash in the right eye view when playing in VR, please ensure that you have VSync enabled.

Source - Project CARS Forum

Game: Project CARSReader Score: Vote Now
Platform: PCVotes: 0 - View All
Friday, October 9, 2015
08:26 PM - October 9, 2015. Posted by Cowboy008. Written by Steve Noah

The WWE 2K16 development team continue to reveal nuggets about their game. Today they show off a quick clip featuring Goldust vs. Stardust. Post your thoughts!

For more news, details and media on WWE 2K16, check out this page.

Game: WWE 2K16Hype Score: 9/10 - Vote Now
Platform: Xbox 360 / PS3 / PS4 / Xbox OneVotes: 8 - View All
01:58 PM - October 9, 2015. Posted by MMChrisS. Written by Caley Roark

With the MLB Playoffs starting in earnest, its time for our somewhat-annual non-scientific simulation, using the latest version of MLB: The Show.

For this simulation, we used the latest roster update from SCEA and the ever-enjoyable Post Season mode. We also ensured that the Wildcard games ended as they actually did, with Houston and Chicago advancing.

Read More - MLB 15 The Show: Full Playoff Sim

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS3 / PS Vita / PS4Votes: 29 - View All
01:51 PM - October 9, 2015. Posted by Steve_OS. Written by Steve Noah

The 152nd episode of the Press Row Podcast lets us catch our breath and look around the jammed sports game landscape now that all of the major titles have been released. Our panel revisits aspects of NBA 2K16, Madden 16, MLB 15 The Show, FIFA, Rocket League, and others. Which games are staying in our current rotations, and which ones have fallen out? What do we expect to change or stay the same for the rest of the fall? Enjoy the show!


Joining us this week:Send us your feedback! We love to hear from you and can’t wait to read your stuff on the air in a future episode. Do it one of these ways:

1) Follow the show on Twitter at @PressRowPodcast and send us some Tweets while you’re there
2) Email the show at PressRowPodcast@gmail.com
3) Respond to this post

Also, the Press Row Podcast is now available on iTunes (https://itunes.apple.com/us/podcast/...ow/id563624090) and Stitcher Radio (http://www.stitcher.com/podcast/oper...ss-row-podcast), and the Windows Store, so subscribe to it and rate it too!

Run Time: 1 Hour, 19 Minutes

Lastly, check out our brand new compilation page on Audioboom, where all of our shows are easy to access from one page.

Platform: PS4 / Xbox One
01:15 PM - October 9, 2015. Posted by Steve_OS.

NBA 2K16 patch #1 is available now for PC users. For those of you curious about the console patch for PlayStation 4 and Xbox One, it is 2 to 3 weeks away. The fixes below are PC specific.

The team is aware of the dropped commentary during gameplay and will look into fixing it on the next patch.
  • Added support for 21:9 UltraWide monitors, multiple monitor displays, and other non-16:9 aspect ratios.
  • Fixed an issue where frame rate could stutter (even on higher end graphics cards) in either or both of gameplay and MyPARK.
  • Fixed a bug where playcalling icons were not appearing for some users.
  • Resolved a driver crash on below min spec DirectX 10.0 cards, such as the NVidia 9800 GT.
  • Optimized crowd rendering, resulting in slightly improved performance on many configurations.
  • Fixed ‘black rectangle’ artifact.
  • Removed super sample configuration option due to driver instability.
Source - Steam

Game: NBA 2K16Reader Score: 9/10 - Vote Now
Platform: PCVotes: 19 - View All
01:00 PM - October 9, 2015. Posted by MMChrisS.

This guest content provided by Out of the Park Developments.

The Chicago Cubs were seeking the first step toward ending a 100-year-plus championship drought. The Pittsburgh Pirates were hoping to win their first playoff game since 1992, after two Wild Card play-in game losses in 2013 and 2014. Chicago prevailed on the road, shutting down Pittsburgh in a 4-0 win that sent them to the NLDS against the St. Louis Cardinals.

(Did we mention that the NL Central had the top three records in Major League Baseball this year? Only one of those teams will make it to the NLCS. Wow.)

Meanwhile, the New York Mets and Los Angeles Dodgers knew they would be matched up once the regular season ended, and they’re ready to get started in their NLDS on Friday. New York hasn’t been to the postseason since 2006, while LA has been there the past two years and six times since 2004 but hasn’t played in a World Series since they won it all in 1988.

Read More - OOTP 16: NLDS Simulation

Game: Out of the Park Baseball 16Reader Score: Vote Now
Platform: PCVotes: 0 - View All
10:46 AM - October 9, 2015. Posted by MMChrisS.

This guest content provided by Out of the Park Developments.

The Houston Astros’ 3-0 victory over the New York Yankees on Tuesday night punched their ticket to an American League Division Series against reigning AL champs the Kansas City Royals. Meanwhile, the Texas Rangers and Toronto Blue Jays have known since the end of the regular season that they would meet in the other ALDS match-up.

Who will prevail in both series? As with our NL and AL Wild Card play-in game write-ups, we simmed each series five times and created a composite of the results to arrive at our prediction. We were helped by a handy option that was added to a special internal build of Out of the Park Baseball 16: a Game Importance dropdown that tells the AI if it should treat the sims as if they’re regular games or do-or-die affairs.

Read More - OOTP 16: ALDS Simulation

Game: Out of the Park Baseball 16Reader Score: Vote Now
Platform: PCVotes: 0 - View All
08:00 AM - October 9, 2015. Posted by Steve_OS. Written by Steve Noah

The Need For Speed EA Access trial is scheduled to arrive on October 29 for EA Access subscribers. All of the recently released trial games have given subscribers 10 hours of gameplay, so that seems to be the standard.

Also of note, EA Access trial games have recently arrived a day early at 5:00 PM ET. So it is very likely that subscribers will see the trial on October 28. Whichever the case, we will announce it, when it becomes available.

Need For Speed is scheduled to release on November 3 for PlayStation 4 and Xbox One. The PC version has been delayed until Spring of 2016.

Game: Need for SpeedHype Score: 8.5/10 - Vote Now
Platform: Xbox OneVotes: 2 - View All
Thursday, October 8, 2015
04:32 PM - October 8, 2015. Posted by Steve_OS. Written by Steve Noah

Week 5 of the NFL season is here and so are the updated Madden NFL 16 rosters. Check out the blog here, along with the sortable spreadsheet of all changes here.

Of note, Von Miller joins Marshal Yanda, Aaron Rodgers, J.J. Watt and Rob Gronkowski as the only players in the game with an overall 99 rating.

  • A.J. Green, Cincinnati Bengals WR (+1 OVR to 94)
  • Kam Chancellor, Seattle Seahawks SS (+1 OVR to 95)
  • Devonta Freeman, Atlanta Falcons HB (+3 OVR to 81)
  • Tavon Austin, St. Louis Rams WR (+2 OVR to 78)
  • Ryan Delaire, Carolina Panthers DE (+5 OVR to 66)
  • Todd Gurley, St. Louis Rams RB (+1 OVR to 80)
  • Cameron Heyward, Pittsburgh Steelers LE (+2 OVR to 90)
  • Aldon Smith, Oakland Raiders LE (+1 OVR to 92)
  • Calais Campbell, Arizona Cardinals LE (+1 OVR to 97)
  • Charles Woodson, Oakland Raiders SS (+1 OVR to 89)
  • Robert Mathis, Indianapolis Colts ROLB (-1 OVR to 84)
  • Odell Beckham Jr., New York Giants WR (-1 OVR to 93)
  • Travis Kelce, Kansas City TE (-1 OVR to 91)
  • Aqib Talib, Denver Broncos CB (-1 OVR to 91)
  • Dwayne Bowe, Cleveland Browns WR (-2 OVR to 81)
  • Frank Gore, Indianapolis Colts RB (-2 OVR to 81)
  • Alfred Morris, Washington Redskins RB (-1 OVR to 85)
  • Andre Johnson, Indianapolis Colts WR (-1 OVR to 84)

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: Xbox 360 / PS3 / PS4 / Xbox OneVotes: 13 - View All
12:17 PM - October 8, 2015. Posted by MMChrisS. Written by Brandon Kosal
By now, everyone is well aware that the NBA 2K series is known for how well it replicates the game of basketball. Its on-court product can’t be matched right now. But what about behind the scenes in the front office? Part of what makes basketball (and other sports, for that matter) so appealing is the way teams are constructed to play off each other’s strengths and weaknesses. Five players who are considered "good" separately might not complement each other as well as one would expect. To that end, the 2K team has put forth a tremendous effort to make the off-court action as realistic as it is on the court with MyGM and MyLeague.

Read More - NBA 2K16: How MyGM and MyLeague Are The Best Modes in the Game

Game: NBA 2K16Reader Score: 9/10 - Vote Now
Platform: Xbox 360 / PS3 / PC / PS4 / Xbox OneVotes: 19 - View All

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