Home
Headlines
Monday, May 20, 2013

In Part 3 of Episode 24 of the Press Row Podcast, host Richard Grisham (@richgrisham) goes one-on-one with the “Godfather of Franchise Modes,” EA Sports’ Josh Looman (@Josh_Looman) to talk everything about Connected Franchise for Madden NFL 25. They discuss how what goes into putting such a mode into an established game in the first place, what went well and not so well last season, the decisions he and his team made for the upcoming year, and everything he can possibly discuss about this year’s improvements to Connected Franchise.

This is the last of a 3-part series of shows, so be sure the check out Parts 1 and 2; also, let us know what you think and send us some questions and thoughts you’d like us to ask developers and designers in the future.

Do it one of these ways:

1) Follow the show on Twitter at @PressRowPodcast and send us some Tweets while you’re there
2) Email the show at PressRowPodcast@gmail.com
3) Respond to this post

Also, the Press Row Podcast is now available on iTunes, so subscribe and rate it too! The link is here: http://itunes.apple.com/us/podcast/o...563624090?mt=2

Enjoy the show!

Run Time: 53:43

If you can't view or listen to the embedded player below, please click here.


Game: Madden NFL 25Hype Score: 5.5/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 46 - View All

In Part 2 of Episode 24 of the Press Row Podcast, host Richard Grisham (@richgrisham) goes one-on-one with the man behind Madden and NCAA’s Infinity Engine, Victor Lugo. They discuss how the Infinity Engine came to be, why it’s important, what went well and not so well last year, the goals of the team for this season, and much more.

This is the second of a 3-part series of shows (listen to Part 1 here), so let us know what you think and send us some questions and thoughts you’d like us to ask developers and designers in the future.

Do it one of these ways:

1) Follow the show on Twitter at @PressRowPodcast and send us some Tweets while you’re there
2) Email the show at PressRowPodcast@gmail.com
3) Respond to this post

Also, the Press Row Podcast is now available on iTunes, so subscribe and rate it too! The link is here: http://itunes.apple.com/us/podcast/o...563624090?mt=2

Enjoy the show!

Run Time: 47:59

If you can't view or listen to the embedded player below, please click here.


Game: Operation SportsReader Score: 9/10 - Vote Now
Platform: Xbox 360 / PS3 / PCVotes: 12 - View All
01:12 PM - May 20, 2013. Posted by Steve_OS. Written by Steve Noah

Another MLB 13 The Show title update has arrived this morning, bringing it up to version 1.23. It weighs in at 184 MB.

A patch is also available for the PS Vita, bringing it up to version 1.06. It weighs in at 29 MB and includes uniform updates.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS3 / PS VitaVotes: 18 - View All

In Part 1 of Episode 24 of the Press Row Podcast, host Richard Grisham (@richgrisham) goes one-on-one with Madden and NCAA Gameplay Creative Director Rex Dickson all about the philosophy of this year’s American Football games. If you’re expecting a boring, ‘by the numbers’ marketing conversation, though, prepare to be surprised. Rex candidly discusses the entire process of making sports games, why the team makes the choices it does, and the challenges and risks behind every corner. It’s the first of three fascinating glimpses into the makers of EA Sports games.

This is the first of a 3-part series of shows, so let us know what you think and send us some questions and thoughts you’d like us to ask developers and designers in the future.

Do it one of these ways:

1) Follow the show on Twitter at @PressRowPodcast and send us some Tweets while you’re there
2) Email the show at PressRowPodcast@gmail.com
3) Respond to this post

Also, the Press Row Podcast is now available on iTunes, so subscribe and rate it too! The link is here: http://itunes.apple.com/us/podcast/o...563624090?mt=2

Enjoy the show!

Run Time: 54:51

If you can't view or listen to the embedded player below, please click here.


Game: Operation SportsReader Score: 9/10 - Vote Now
Platform: Xbox 360 / PS3 / PCVotes: 12 - View All
12:39 PM - May 20, 2013. Posted by Steve_OS. Written by Steve Noah

It looks like the next generation of FIFA will be displayed tomorrow, during the Next-Gen Xbox reveal.

Will we hear some sort of EA Sports/Microsoft exclusive? What are you hoping to see?

Game: FIFA Soccer 14Hype Score: 7/10 - Vote Now
Platform: Xbox 720Votes: 4 - View All
09:11 AM - May 20, 2013. Posted by Steve_OS. Written by Steve Noah

GTPlanet has posted an interview with Kazunori Yamauchi, Creator of Gran Turismo 6, as they discuss standard & premium cars, DLC, PlayStation 4 and more.

Quote:
While improving the physics model, how do you keep the game accessible to a wide range of players?

I’ve mentioned some of this before but we are improving a lot of the driver assist functions for GT6.

The other thing is that it’s sort of wrong to assume that making it more real will make it more difficult to drive. Everyone here, I am sure you all drive; it’s not that difficult – but people who can drive cars straight suddenly can’t drive in a video game! That’s because the reality isn’t really all there.

Game: Gran Turismo 6Hype Score: Vote Now
Platform: PS3Votes: 0 - View All
09:02 AM - May 20, 2013. Posted by Steve_OS.

Eurogamer has posted their Gran Turismo 6 preview, which includes a little Q&A with creator Kazunori Yamauchi.

Quote:
When asked what he most wanted to improve in GT6, his answer is immediate and surprisingly blunt: "The overall response of the game. I realised that, no matter how rich the content is, unless that part of it is very smooth and stress-free, it just ruins it."

In other words, it's time to clean house and open the doors. GT6 will have shorter load times and a far faster and simpler interface, using crisp, uncluttered layouts of tiles and lists. Intriguingly, this has been designed with touch-screens as well as button inputs in mind. It turns out that this is because GT6 will be supported by smartphone, tablet and PC apps that will allow access to community features and the like when away from the PS3. (Oddly, PlayStation Vita isn't mentioned, and enquiring about this elicits a blank response: "We've nothing to announce on PlayStation Vita in the context of GT at this time.")

Game: Gran Turismo 6Hype Score: Vote Now
Platform: PS3Votes: 0 - View All
08:53 AM - May 20, 2013. Posted by Steve_OS. Written by Steve Noah

Check out the latest Gran Turismo 6 video featuring concept footage uploaded by AGBMedia.

Game: Gran Turismo 6Hype Score: Vote Now
Platform: PS3Votes: 0 - View All
08:32 AM - May 20, 2013. Posted by Steve_OS. Written by Steve Noah

Another official MLB 13 The Show online roster update has arrived this morning, which added 8 players and 122 player movements.

Start up the game and download them from there or you can download them from HustlinOwl when he has them available.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes: 18 - View All
Sunday, May 19, 2013
05:49 PM - May 19, 2013. Posted by Kev5890.

In advance of the Madden NFL 25 Connected Franchise reveal tomorrow, here is a new front end screenshot.

Game: Madden NFL 25Hype Score: 5.5/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 46 - View All
Every Sunday, we will get you caught up on the sports gaming news you might have missed during the week.



Hot News, Reviews and Features


OS Blogs

New Videos and Screenshots

Game: Operation SportsReader Score: 9/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes: 12 - View All

MyMaddenPad has posted hands-on impressions of the Madden NFL 25 hit stick and heat seeker tackling systems.

Quote:
The main risk with heat seeker tackling is that you are subject to the defensive fake out system that is triggered by ball carrier evasion moves. If you decide to steer in without using heat seeker (or turn the heat seeker option off) you are not subject to the fake out system with a user controlled defender. Also keep in mind that you will only feel heat seeker activate if your stick direction is off from the intersection point with the ball carrier. If your stick skills are on point, you should rarely even notice that heat seeker is there. Also, you can’t just hold the button down the entire play. It works similar to the tackle prep timer from previous years, you have the judge the distances appropriately because if you hold the tackle/hit stick down too early, your player will lunge early and miss the tackle.

Game: Madden NFL 25Hype Score: 5.5/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 46 - View All
Saturday, May 18, 2013
11:02 AM - May 18, 2013. Posted by Steve_OS. Written by Steve Noah


Check out the latest GRID 2 gameplay video featuring an Eliminator event at Dubai.

Game: GRID 2Hype Score: 9/10 - Vote Now
Platform: Xbox 360 / PS3 / PCVotes: 1 - View All

Check out the latest NCAA Football 14 screenshot, featuring the Pittsburgh Panthers vs. Virginia Cavaliers in the rain.

Game: NCAA Football 14Hype Score: 7.5/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 43 - View All
10:26 AM - May 18, 2013. Posted by jpdavis82.

Under The Code has posted their Madden NFL 25 defense and blocking gameplay roundtable, which includes discussion from a few guys that have had hands-on time with the game.

Quote:
It has been nearly ten years since the “Hit Stick” was first introduced to Madden NFL and football video gamers everywhere. How important do you think it is that the introduction of Force Impact to the Infinity Engine this year will bring the “Hit Stick” back to the forefront of defense in Madden NFL 25?

Buckeye: I think it’s the obvious step that they had to take this year with the heavy focus on the running game. However, the Hit Stick has never been right and I don’t feel that it will be this year either. In the Madden NFL series the Hit Stick has exponentially increased the chance of the ball carrier fumbling the football; so much to the point that in online leagues users just look for fast defenders that have high hit power so they can force a ridiculous number of turnovers. If you are a real fan of professional football you will not see big hits causing fumbles consistently by any stretch of the imagination. Fumbles are caused by: poor carry technique, direct defender contact to the ball, and the defender attempting to strip the ball loose during the tackle. If the Madden NFL series is to get this right, the Hit Stick needs to cause an accelerated rate of fatigue and a higher chance of injury to BOTH the offensive and defensive players involved in the hit.

Game: Madden NFL 25Hype Score: 5.5/10 - Vote Now
Platform: Xbox 360 / PS3Votes: 46 - View All

« Previous1234515931594Next »