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WWE 2K19 Review

WWE 2K19

WWE 2K19 Review

For years, fans of the squared circle anxiously awaited the newest wrestling video game release. Much like the product on TV at its peak, there were several different games to choose from on any given night. Now, outside of the beloved Fire Pro Wrestling franchise, there is only one game at the top of the mountain.

The WWE 2K franchise was changed forever when Yukes and 2K decided to team up to make the most realistic wrestling game on the market. Bugs and other issues have hindered recent installments and left gamers wanting more, but there’s a different feeling around WWE 2K19, and it appears to be the wrestling game that many fans have yearned for.

What I Like

Gameplay

The core of every great video game relies on its gameplay. If the gameplay isn’t fun, realistic and enticing, there’s really no need to play the game. From the moment your music hits, and your wrestler makes his way to the ring, you become lost in the WWE universe.  As you watch your opponent walk down the ramp, you have the opportunity to interfere. This doesn’t always go exactly as planned, but it allows you to do some damage pre-match and get the upper edge on your opponent..

Overall, the gameplay flows seamlessly and — albeit a bit arcade-y — remains true to the product we see in the WWE today. The grapple/strike/reversal system continues to be a strong aspect of the franchise, and allows you more control than ever before. There are times when the timing seems a bit off, but aside from a few hiccups here and there, the gameplay is great.

Players’ movesets continue to improve, and some of the animations leave you in awe throughout the match. Nothing feels better than reversing your opponent’s finisher, only to hit him with yours before winning the match.

For me, the best wrestling game to date is WWF No Mercy.  This may not dethrone the king of kings, but the game reminds me a lot of that wrestling juggernaut.

It is safe to say the gameplay is the core foundation of any video game, and the folks at 2K and Yukes have delivered.

Game Modes

There’s a little something for everyone in WWE 2K.

Showcase mode documents the story of Daniel Bryan, and allows you to play through some of his biggest career milestones in the WWE. If you’re familiar with the 2K series, you know this is one of the premier game modes and one that many fans look forward to each and every year. Team up with Kane to win the Tag Titles, defeat the Miz for the United States title, and out wrestle HHH for the chance to main event WrestleMania, all while listening to Daniel Bryan narrate? It’s pretty incredible.

2K’s customization suite remains one of the best in any video game, and the same holds true in this year’s edition. The possibilities really are endless. You can scan your Face ID if you’d like, or spend countless hours customizing your wrestler from head to toe. Once you’re ready, 2K’s MyPlayer mode finally feels like one of the better stories in sports gaming.

You begin in the indies, wrestling in high school gymnasiums in front of a few hundred people. Through much adversity, you must work your way up to NXT and prove to HHH that you deserve a chance. As you move through the WWE ranks, you will be tasked with some improbable matches, but keep fighting and you will someday hoist the WWE Championship. Real player voice overs make this feel more like an immersive story than the disconnected dialogue we are used to. It’s not perfect, but will definitely have you playing through to the very end.

WWE Universe remains very much the same, which is a good thing. This game mode gives you the opportunity to create your own WWE world. Create feuds on each show, book matches and play through an endless amount of possibilities.

Towers are new to this year’s game and should keep things fresh for the months to come. Each tower has a different objective, with some being more difficult than others. Gauntlets are by far the toughest, and depending on the difficulty and tasks, could feel nearly unbeatable at times.

These “towers” are set up pretty well, and similar to what you may be familiar with in the recent Mortal Kombat. Some will have you face off against some of WWE’s all-time greats, while others may run you through a specific time period.

Realism

This is the most realistic wrestling game to date. The roster alone is drool worthy, except for the omission of Tommaso Ciampa and Nikki Cross, which is extremely disappointing.  Here is a look at all 200+ superstars in this year’s game. If there’s a wrestler you’d like to see in 2K19, don’t fret, there are roster creators making some of your favorite superstars daily.

Beyond the roster, the player models, entrances and player-specific moves keep you coming back again and again. Hearing Finn Balor’s music hit and watching him strut down the ramp as if it were a live WWE broadcast remains pretty special. Wrestlers not only look like their real-life counterparts, but they play like them too. Everything from their looks and their attire down to their skill sets mirrors reality.

Arenas look photo realistic as well.  Everything from the ring, to the entrance, to the apron around the ring really do key in on looking true to life. I immediately feel immersed in a special PPV or a Monday Night Raw event when playing this year’s game. The fans also appear much improved from year’s past. Sure, there are some that look repetitive and may or may not just be wearing a different shirt, but they way they react during a match is something you don’t see much from a sports video game.

Replays during the match, as well as after, add a TV broadcast effect. This is usually well executed and will show you a finisher or match-altering move immediately after it happens. Once the match is over, a quick recap will play. These could be done a bit better, as sometimes an arm bar or a pin finds its way into the highlight film. Overall, WWE 2K19 nails the realism, and makes you feel as though you’re part of an actual WWE taping.

What I Don’t Like

Commentary

Like most sports video games, the commentary in WWE gets stale rather quickly. Sure, there are some insightful key points they have about each wrestler, but overall the commentary from match to match remains the same. Title matches do feel a bit different, but not as much as you would like. I think it would be beneficial if throughout the year 2K could bring the commentary team in to update things to keep it fresh, similar to what EA does with Madden.

Pay Backs

New to this year’s game are pay backs, which allow wrestlers to get a last jolt of energy during a match. This definitely comes in handy when doing Towers and other game modes that may result in lots of damage to your character. However, having the ability to smash a button and have a second win, seems a bit unrealistic and adds on to the arcade aspect. However, that doesn’t mean I turn them off, because I don’t. I have currently become more and more familiar with the game, so I rely on these at times. But it’s something that feels out of place in a seemingly stellar video game.

Microtransactions

Again, 2K has introduced microtransactions for those who don’t want to play through the entire game. Many of these microtransactions can be earned by completing a tower or other game mode, and unlocks a special wrestler, CAW item or more.  Things like this are not ideal for gaming, but nonetheless, if you want to unlock everything the fast, easy way, micro-transactions are for you.

Online Play

I never really think of wrestling video games as an online juggernaut, so I wasn’t entirely disappointed when I tried 2K19 online. That being said, the game felt sluggish and I always seemed to be one or two steps behind. The ability to play just about any game mode and match type online is impressive, but if you’re looking to buy WWE 2K19 strictly for the online play, you will be severely disappointed.

Bottom Line

Make no mistake about it, WWE 2K19 is not a flawless representation of what we see every week from the WWE. The game can feel arcade-y at times while riding a fine line between simulation.  Like most of the WWE 2K games that came before, there are glitches and issues that make you scratch your head, and can ruin key moments throughout a match. But with the addition of Towers and a much improved career mode, WWE 2K19 appears to be one of the better wrestling games in years.  This might not be the World Champion of wrestling video games, but the foundation is there to build a championship contender for years to come.

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  1. All due respect to the reviewer but early review every year since 2k took over have been like this... listing why it’s the best we have ever had... the wrestling community gets hyped and then the deflation and the yearly flaws are all still present and joined by new mates.
    This year will sadly be the same.
    A few red flags in this article to alert me that normal business is resumed.
    Much like the yearly Pro Evo is best game ever reviews... fool me once and all that.
    This will feel and look very much like last years with some improvements... but also with so so much missing...
    2 steps forward and 5 backward has been formula since 2k14.
    I’d love to stand correcting but cmon... I’m right.
    I don't want to keep hitting on this, and I honestly don't plan to, but the biggest disappointment to me was the my career mode. The game is phenomenal for people who like the idea of playing as a face, but it wasn't true to WWE in the sense of my character being FORCED to be a good guy at pretty much all times. I'm forced to fight against the authority, the miz, elias, and more. I bought WWE 2K18, and the my career mode was terrible, this year is waaay better, but they cut out sooo many choices, yes, there is voice acting, but there are little to no choices what to say with promos, and the outcomes are predetermined regardless of what you decide. If they allowed me to attack people backstage (Without having a conversation and having them pretty much agree to a brawl), or they allowed me to run in and interrupt matches, if they allowed ways in single matches for a player to distract the referee to commit the low blows, or use brass knuckles, etc. it would go a long way.
    I know I'm in the minority but the art of being heel is one of the most important things in wrestling. Like the last few years, referees get up after 5 seconds when being knocked down, I can't grab a steel chair (even if it's loose) in time to hit someone with it. And I literally have to find a way to dropkick the ref just to do something that I should be able to do another way (heels always find ways to distract refs). 
    Gameplay is great, the modes are deep, Daniel Bryan story mode, I've heard, is great, so again, it's great for all those that love face characters, between Daniel Bryans story, big universal mode customization, fantastic gameplay, etc, you will NOT be disappointed. But they took the few aspects of heel customization I liked, and they gutted the story to be a feel good story, so unfortunately I sold it within 3 days. Luckily I got my money back by selling online.
    For me this is the best WWE game in years. The improvements from 2K18 to 2K19 were actually surprising to me. I was fully expecting the same game with very minor improvements. The new animations and reversal animations surprised me right out the gate. There's a ton of little nuances during matches that weren't present last year that I love and the gameplay just feels better and more true to actual pro wrestling. I'm having a blast so far.
    I'll echo what rlb1976 said. I picked up WWE 2k16, 2k17, and 2k18 all when they launched. 2k18 had the most playtime for me at around 36 hours. I'm already at 30 hours with 2k19 and am just having an absolute blast. Does it have its gripes, yeah, but what game doesn't anymore? The entertainment I get out of it far outweighs the negatives. The improvements they've made to me have made a huge impact on my enjoyment. Universe mode now is so much better. I feel like I've actually got control of it for a change which is fantastic. I no longer have to get frustrated by guys getting pushes that I don't want. I simply put the wrestlers I want battling for belts in the respective divisions. I'd say that this game is going to be hit and miss for so many people, but for me it's the most entertaining wrestling game I've played in some time. 
    It also gives me hope for the direction of the game. If 2K20 shows the improvements 2K19 has from 2K18 then we might be in for a real treat. I'm hoping they eventually can get it on par with the quality of NBA 2K.
    Can anyone tell me if they've improved the deletion tool this year?  Every year I end up quitting on this game a few months in because of that stupid image limit.  Once I hit 1,000 images, it's so tedious and time consuming to go back through the whole list of images and delete them one at a time.  Takes like 20 minutes and it's godawful.
    They need to either:
    a) Add an option to delete all associated images when deleting a CAW or ring
    b) Add a filter for unused images in the deletion tool
    The CAWs are one of the best things about this series, they need to recognize that and make it easier to utilize them.  What's the point in having a 1TB hard drive if I'm going to be so severely restricted on images?
    rlb1976
    For me this is the best WWE game in years. The improvements from 2K18 to 2K19 were actually surprising to me. I was fully expecting the same game with very minor improvements. The new animations and reversal animations surprised me right out the gate. There's a ton of little nuances during matches that weren't present last year that I love and the gameplay just feels better and more true to actual pro wrestling. I'm having a blast so far.

    BEST WWE Game hands down. I just keep coming up with different ways to play the modes and the gameplay has me hooked. it is crazy.
    DBMcGee3
    Can anyone tell me if they've improved the deletion tool this year?* Every year I end up quitting on this game a few months in because of that stupid image limit.* Once I hit 1,000 images, it's so tedious and time consuming to go back through the whole list of images and delete them one at a time.* Takes like 20 minutes and it's godawful.
    They need to either:
    a) Add an option to delete all associated images when deleting a CAW or ring
    b) Add a filter for unused images in the deletion tool
    The CAWs are one of the best things about this series, they need to recognize that and make it easier to utilize them.* What's the point in having a 1TB hard drive if I'm going to be so severely restricted on images?

    Let me put it this way, they really fixed this game big time. All the little things they corrected.
    Deleting the wrestler from the deletion utility now has an option to were you will be asked if you also want to delete the images with that belongs to this wrestler. It will also tell you it will not affect other wrestlers using these images.
    You can copy any and I mean any image to any wrestler in the creation suite. No matter who.
    You can even import individual parts no matter what.
    The loading in the deletion utility is faster now. So when you have to scroll through looking for images to delete, The pictures of what you want to delete appear faster.
    OMG , You do not understand how much of a great relief this for me as I create a lot of wrestlers online as well. This game is so good I think about it all day till I get home just to play it again.
    I'm personally really enjoying the game and I like the direction 2k went this year. The story portion of career mode was welcome and actually fun and compatible this year. Last year with 2k18 it was all a huge mess. I'm still enjoying the gameplay and unless anything drastically changes I'll likely continue to enjoy it. I hated when the SVR series had the grapple moves assigned to the right stick. That was awful. 
    and1product  Wow, that's great man!  I feel like I'm constantly updating my roster during the year as newer and better CAWs come out, but when you get to that point where you're scrolling through the image list once a week to make room for new stuff, it really ruins the experience.
    I'm thoroughly enjoying Fire pro at the moment but I usually pick 2k up at Black Friday.  Knowing this may very well convince me to buy it this year, I had planned not to previously.
    DBMcGee3
    and1product* Wow, that's great man!* I feel like I'm constantly updating my roster during the year as newer and better CAWs come out, but when you get to that point where you're scrolling through the image list once a week to make room for new stuff, it really ruins the experience.
    I'm thoroughly enjoying Fire pro at the moment but I usually pick 2k up at Black Friday.* Knowing this may very well convince me to buy it this year, I had planned not to previously.

    Yes man. It ruined the experience for me last year and I just stopped all completely. When I got Firepro world, I was like a breath of fresh air. I played the game non stop and it got boring. I got use to the timing and the modes were bare bones.
    I was not going to pick up WWE 2k19 because It looked similar to wwe 2k18 and I hated wwe 2k18 with a passion. But I am not going to stop playing wwe 2k19 for a long while. Fire pro has been shelved for me. 2k is not only graphics now, they have modes and the gameplay is the best ever. It is so fluid.
    @oldmanonsilvercreek I think it's because All Pro Football 2k8 didn't do that great. Although by many it's considered superior to what is out today, the lack of a license really screwed them over. Personally I think it's because they went the route they did. I think had they went generic with an actual franchise mode it would have succeeded. Instead they went single season with big names. That to me wasn't endearing. I don't like putting time into one season and being done. For 2k19 this game every day puts a smile on my face. It's been a while since I've had this feeling about a WWE game. Fire Pro is a very dear game to me, but as has been mentioned, the lack of modes has made it stale. I was a founder for that game on PC. You get the timing down and it's just the same. Fire Pro is more of a simulation wrestling game where you pit some dudes together but watch to see what happens. If I do it, I tend to win 90% of the time. I find myself in 2k19 for the first time ever, not caring if I win or lose. I enjoy working each match to make spots look great. I allow the AI to get several moves in to get the match rating higher. Maybe I'm becoming a mark to this game, but I am thoroughly enjoying the universe mode and the control I have over it. For those of you who haven't had enjoyment in the last installments, this game was a fantastic step forward. They may not have made improvements that were leaps and bounds, but the improvements they made have made me incredibly happy. As I mentioned before, I've owned every 2k game since 14. This one has almost as much playtime as 2k18 which had the most for me. They all have had so many disappointments and this one I get excited to play each day. To each their own, and to me this one is the best they've had.
    ttrobbins84
    @oldmanonsilvercreek I think it's because All Pro Football 2k8 didn't do that great. Although by many it's considered superior to what is out today, the lack of a license really screwed them over. Personally I think it's because they went the route they did. I think had they went generic with an actual franchise mode it would have succeeded. Instead they went single season with big names. That to me wasn't endearing. I don't like putting time into one season and being done. For 2k19 this game every day puts a smile on my face. It's been a while since I've had this feeling about a WWE game. Fire Pro is a very dear game to me, but as has been mentioned, the lack of modes has made it stale. I was a founder for that game on PC. You get the timing down and it's just the same. Fire Pro is more of a simulation wrestling game where you pit some dudes together but watch to see what happens. If I do it, I tend to win 90% of the time. I find myself in 2k19 for the first time ever, not caring if I win or lose. I enjoy working each match to make spots look great. I allow the AI to get several moves in to get the match rating higher. Maybe I'm becoming a mark to this game, but I am thoroughly enjoying the universe mode and the control I have over it. For those of you who haven't had enjoyment in the last installments, this game was a fantastic step forward. They may not have made improvements that were leaps and bounds, but the improvements they made have made me incredibly happy. As I mentioned before, I've owned every 2k game since 14. This one has almost as much playtime as 2k18 which had the most for me. They all have had so many disappointments and this one I get excited to play each day. To each their own, and to me this one is the best they've had.

    This is exactly how I feel. I have yet to open up any of my other new games I have bought. I'm talking assassins creed odyssey , Forza horizon 4, and Although I am picking red dead up, I plan on still giving this game majority of my play. It puts a big smile on my face and I just love all the possibilities that can happen in this game. My favorite.
    stocksy
    All due respect to the reviewer but early review every year since 2k took over have been like this... listing why it’s the best we have ever had... the wrestling community gets hyped and then the deflation and the yearly flaws are all still present and joined by new mates.
    This year will sadly be the same.
    A few red flags in this article to alert me that normal business is resumed.
    Much like the yearly Pro Evo is best game ever reviews... fool me once and all that.
    This will feel and look very much like last years with some improvements... but also with so so much missing...
    2 steps forward and 5 backward has been formula since 2k14.
    I’d love to stand correcting but cmon... I’m right.

    The article literally says it's not the best we've ever gotten. But that overall it's still pretty damn good.
    In my review, I would say that there are a couple things I disagree with in this review, but mostly, I feel I agree.
    I should add a disclaimer that I play virtually only Universe Mode exclusively. It is just my preferred mode of play. In my experiences with Showcase and stuff like that in the past, I have believed it to be well done. I like the concept of a MyCareer Mode. But for my time, I love the idea of running the WWE and booking my own feuds and storylines and having control of the champions, matches, stables, all of that. It comes from my time playing Promotion Wars on PC back in the day, and my overall affinity for franchise modes and GM modes and things like that in wrestling and sports games. So know that that is the context in which my review of the game is coming.
    With that said, I am not willing to 100% say for sure and for certain that WWE2K19 is the best WWF / WWE game that we have ever gotten - but I'm pretty close to it. I would definitely say it is the best of the Smackdown / Smackdown v. Raw / WWE / WWE2K long line of titles. Where it compares with legends like Wrestlemania 2000 or WWF No Mercy is a bit harder to say. In terms of features, obviously it is superior. Those old N64 games didn't have anything even close to a Universe Mode back then, so obviously in terms of features, I will take this over those older games anyday. In terms of gameplay, the old N64 games are held up very highly in terms of gameplay - and rightfully so. There may never be a wrestling game again that ever captures the essence of sitting around with friends and wrestling with each other for hours at a time. On the flip side, those games came out nearly 20 years ago, and as such, our lives have changed as well, so with any game, I'm not going to sit around with big groups of friends playing for hours at a time. In terms of raw gameplay, I think that WWE2K19 holds up. It's 20 years later, with 2 decades worth of technological updates and game evolution, so yes, I think if we take off the nostalgia glasses and look objectively, WWE2K19 has better gameplay that Wrestlemania 2000 and No Mercy (in the same way that Madden 19 has better gameplay at this point than NFL2K5. The debate tho is, would NFL / WWE games be better if there was competition and old developers were still allowed to be in the mix? idk, but I *do* like what I am getting from 2K. A lot)
    Now, going to Universe Mode. After the N64 days, I started to wane on my wrestling interest. I always enjoyed the concept of wrestling, and so as such, I would every so often check out a WWE game. Typically every few years, so I did miss a lot of those older Smackdown games, including the highly regarded Here Comes The Pain. I started getting somewhat back into wrestling games during the original Smackdown vs. Raw title. It had been a few years since I had played a wrestling game, and I got a little bit of mileage out of that one. But really, my interest in wrestling games shot back up in Smackdown vs. Raw 2006 when I had my first exposure to GM Mode. I loved the very concept of it, and do have some somewhat fond memories of drafting my own rosters and running my own show against the other brand. I stuck with that game until I got an X-Box 360, and upgraded to the more recent Smackdown vs. Raw 2008, and again, I very much enjoyed the GM Mode and got a bit of play from that as well. Then when GM Mode was dropped in 2009, I stopped getting newer WWE games.
    That was until Smackdown vs. Raw 2011 when Universe Mode was introduced. I have gotten the WWE release every year since then (though not always at release) and gotten involved in my Universe Modes with varying degrees of depth. I would say that WWE '12 and WWE '13 were the heights of my Universe Mode playthroughs, and by the time WWE2K14 came out, it started to wane out a bit, for various reasons not all related to gameplay, but some of them definitely related to the direction of the mode. The mode started to lose some of the spontaneity as it introduced pre-determined feuds that isolated cutscenes and stories to those. While I did like how the mode seemed to be cleaned up a bit, it seemed less like my own personal living, breathing, and growing WWE world, and my interest waned. That's not to say I didn't find enjoyment from it tho, as I still got a bit of time from each Universe Mode the series has released. But it reached its lowest point with WWE2K18, which ironically was a huge step in the right direction that I wanted to see, but I had just reached a point of burnout that I couldn't overcome.
    Now, I've basically had a year off in 2K18 (though I did play through Universe Mode a little bit), so I've had some time to recover coming into 2K19. And the YouTube reviews started to come out that got a chance to really dig into the Universe Mode, and quite frankly, I liked everything I saw. Not all of the changes were huge, but then again, I didn't really want any huge changes. But every change made was a step towards the product I would ultimately love to see. Everything added to Universe Mode this year has acted to *enhance* my enjoyment. Spontaneous cut scenes are back (I believe those came back in 2K18) meaning stories and feuds can develop anywhere. More options for championships, MITB, higher degree of control of booking via being able to sim a winner, divisions and match tables and ensure you aren't getting oddball matches prebooked that ruin rivalry matches and storylines, more options to cash in, tweaked promos, and a slightly enhanced run-in system all add to me having a higher level of control over my Universe Mode.
    And then there comes the gameplay. I can't exactly put my finger on what it is, but the gameplay feels very smooth, crisp, and engaging this year. And where I disagree with the OP review is on paybacks. Paybacks have greatly changed my in ring experience this year, and for the better! I have had seeming squash matches turn into competitive near classics because my AI opponent used paybacks to shift the momentum and take control, and threaten victory if not out right take it! The review says that this is unrealistic, and I disagree. These sorts of momentum shifts are common in WWE wrestling, and now a feature is in place that adds to that. Plus, they are just fun! One of the funnest things I've ever been able to do in a WWE game has come this year, being able to turn off the arena lights as The Undertaker, appear behind my opponent, and hit them with a Tombstone Piledriver for the victory! Never before has that been a possibility for me! It has enhanced my in ring experience with the game, which then in turn enhances my Universe Mode experience, as now I become more excited to play through matches, knowing that different characters will play the match a different way, and unexpected results could occur that can change the direction of my entire Universe! That kind of unpredictability adds life to the mode and the product, and I hope will keep me playing longer than I have in quite some time.
    Is WWE2K19 perfect? No. Is my Universe Mode *exactly* where I'd like it to be? Nope. I would still definitely love to see some more features and options to continue to enhance the experience, but I would say for the first time in awhile that everything added to the mode only enhanced my enjoyment, and nothing has detracted from it. This *might* be the best Universe Mode I've played yet (I'm still yet to figure out if my high affinity for the WWE '12 and WWE '13 years were because they actually were better, or if it was my nostalgia glasses painting them that way).
    But despite how good it is, it is not yet perfect (and likely probably never will be, because nothing is ever perfect). Some things that I would still like to see:
    *Roster - This year has a GREAT roster, and might be the biggest I've ever seen (I'm not sure the exact numbers of past rosters compared to this one). But it feels like every year, there is some omission that makes a less than perfect roster. Some of those are not the fault of 2K - Obviously we can't have CM Punk on the roster even though he could still be a fun addition. And I believe the NXT omissions are out of 2K's control as well. But we did lose legends like Mick Foley and JBL, guys who I've always loved using in my Universe Mode, and whom I could definitely find a role for this year.
    *Run-Ins - To start with, they seem to be glitched this year. Sometimes when setting a run in for a particular match, it just flat out doesn't happen. Other times, they attack the wrong guy. I would definitely like to see this get fixed. Hopefully this year in a patch even. But also going forward, I would love to see more options for run-ins. As it is, I cannot set up a run in for a championship match. Or really any match that isn't a non-title 1 on 1. I would love to have the option to have run ins to screw guys out of titles or title opportunities. Overall, more control of run-ins would be very beneficial.
    *GM Mode Options - Let me be clear - overall I prefer Universe Mode to GM Mode. That said, there were things about GM Mode that I quite liked, that I think would make for good options for Universe Mode. We do have a match rating system, which is good and all. But what about a fan response system? Even if you are controlling every show and not competing, it might be kind of neat to see how fans are responding to a particular feud, or the booking of a particular show, or the response of a particular PPV. Now, this isn't fool proof. A lot of the story telling of a Universe Mode comes from your own personal imagination, and that sort of thing doesn't factor in. I can do a long write up about a match and a feud and a PPV showdown and post it on these forums, or other groups, and get feedback about how engaging it was or how it didn't resonate. But an algorithm to determine in game fan response to a show wouldn't have access to that. It would have to take into consideration superstar OVR ratings, match rating, OMG! moments, feud intensity, etc. But it could be cool none the less. Also, a draft option to be able to run a draft across selected brands and do an organic, unscripted roster shakeup could be fun. A draft in the vein of the old GM Modes. And even a 1 brand option that allows you to run 1 brand and compete against the other brands. idk how practical that is within the confines of Universe Mode, and it does essentially bring back GM Mode, but I just feel like an On / Off option to be able to run 1 show in competition against the others, or the option to run all shows not in competition with the others, could be an interesting addition to the mode.
    All said, I am having a *great* time with WWE2K19, and I'm hoping it can keep my attention for the long haul. It's already had a short term enjoyment that has been a long time missing.
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