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WRC 9 Interview with Game Director, Alain Jarniou (Redbull)

Redbull recently had an opportunity to sit down with WRC 9 game director, Alain Jarniou, as they discussed the new tracks, features and changes in the game. He also reveals a few small details on the PlayStation 5 and Xbox Series X versions of the game.

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Below are a some bullets from the interview, but you can read the full article here.

  • The team listens to the help of pro-gamers and actual rally drivers to tweak and validate the handling according to their feedback
  • Sounds have been reworked from scratch
  • 4 new historical cars have been added to the game, for a total of 15
  • The new co-driver mode is coming after launch, allowing you to enact a real race with a friend sat next to you, whose job is to give you the racing info in order to create a truly authentic experience
  • On PlayStation 5 and Xbox Series X, the team can manage physics at a greater frequency, increase frame rate, add higher resolutions (aiming for 60fps at 4K), better graphics and faster load times
  • The new controllers offer new vibrations and haptic feedback to add to the driving experience, as it can transmit car behavior, surface, suspension and braking

WRC 9 is scheduled to release on September 3 for PlayStation 4, Xbox One and PC from the Epic Games Store, then on PlayStation 5, Xbox One Series X and Nintendo Switch at a later date.

If you missed our recent hands-on preview of WRC 9, you can read it here.

While the vehicles felt tuned properly, the interactions with the environments are what really add a level of authenticity to the overall feel of the WRC 9 preview build. Whether racing in the snow-covered courses of Sweden, the dust plains of Argentina, or the narrow and twisting roads of Japan, the vehicle-to-track interaction felt incredibly well done, and it forced me to adjust my driving style multiple times during each stage.

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