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Why You Should Be Playing WWE 2K22

WWE 2K22 Gunther

WWE 2K22

Why You Should Be Playing WWE 2K22

WWE 2K22 was highly anticipated, perhaps for some right and wrong reasons. Regardless, when 2K announced it would have a new gameplay engine, people were excited about the potential. After the mess with WWE 2K20, 2K did a good enough job with marketing for 2K22 that it attracted many players who just wanted to stream it on streaming platforms (maybe still expecting the worst in some cases). Eventually, many YouTube channels popped up just to cover this game. With high sales numbers, WWE and 2K seemed happy and have extended their agreement until the release of WWE 2K23. I suspect this agreement will be longer, and I think WWE 2K22 is still worth playing right now.

WWE 2K22 Is Still Worth Playing

wwe 2k22

So what really hits different about this game is how much it varies from the previous WWE games in which the flow of matches and the terrible glitches made the game either boring or unplayable. 2K22 came to the rescue and fixed those glitches, had new wrestler models, a new grappling system, and just better overall match flow. That said, I would say the main issue I have with gameplay is the need to lock up before doing a move. It’s a minor inconvenience to be sure, but it’s still a little weird.

I think the gameplay itself is a bit underappreciated. Wrestlers move well, and the moves more often than not land on your opponent like they are supposed to. The ring reaction and sounds are realistic, and using weapons works better than ever. One of the best improvements involves ladder matches. The logic is better this time around and wrestlers actually try for the briefcase. On top of that, little things like the crowd being so much better this time around make for a more immersive experience. For example, if the match results in a count out, the crowd will chant “restart the match.” And the commentary is the best it’s been since I can remember. All of that sort of stuff adds up and keeps me in the experience of playing out a WWE match.

On normal difficulty, you can usually handle your opponent pretty easily, and then on hard you get a challenge. Sometimes I play on normal to control the match flow myself and make it a good match by letting my opponent get in some offense. If you want to play on hard, or very hard, it’s pretty much a fighting game — and that’s okay. A lot of people like it that way. However, I prefer a realistic approach to matches that mimics the ones that play out on TV.

The Royal Rumble match is a lot of fun. You can customize who’s in the match, make the entrance order random, or set it up yourself. This is very popular with streamers. They will use some of the amazing community creations available to make theme matches such as only cartoon characters. The community creations allow for a ton of different types of “wrestlers” as well. The work these creators do is fantastic. Whether it be cartoon characters, presidents, or actual WWE superstars, like the late addition of Cody Rhodes to WWE since they weren’t able to get him into the game.

Take an amazing Karrion Kross, for example. The creator, StatusTemp226, not only made this amazing version of Kross, but many others including the recent additions of 2003 John Cena and 2010 Randy Orton. These were a collaboration with another great creator by the name of DX4LIFEE. StatusTemp has also made amazing creations of Roman Reigns, Kane, and Kurt Angle. All you have to do is search for him by using #StatusTemp226, or just #StatusTemp should work as well.

Karrion Kross WWE 2K22

While these creations can give you a fresh take on how good the game can be. It’s definitely worth checking them out to enhance your experience. When the game was released, many wrestlers on the active 2K roster were not with WWE anymore. However, this has sort of remedied itself with the recent wrestler returns under Triple H’s new creative regime. Johnny Gargano is back, a new version of Karrion Kross is there to download, and Braun Strowman just made his return. So you can feel better about playing as these wrestlers in your Universe mode. By the way, for some reason I want to use the just-returned wrestlers a lot now, but when they were gone I did not want to use them at all. I guess I’m weird.

There are still plenty of wrestlers on the base roster that are no longer with WWE, but they are returning at a slow but steady clip. We will see who is next. You can also go the AEW route. You can not only create or download an AEW arena, but almost all AEW wrestlers are available to download via community creations. There are some great ones, such as MJF, Jon Moxley, and Bryan Danielson. Those are some of the best by far as they lead the most downloaded of all the created wrestlers. Some of these are made by #Iconic2K, and IconicCAWS#01747 who are amazing at this. I also downloaded a new model of the former WALTER, Gunther, and it looks so good. I can’t overstate the talent of these creators.

WWE 2K22 Gunther

The community creations make the game so much more fun to play and adds so much replay value. The ability to give all these wrestlers their moves, or the fact that so many come with their custom moves already makes the gameplay fresh and fun. I will run Raw shows, then Dynamite with my AEW arena and created wrestlers, then Smackdown on Fridays.

That said, Universe mode is fun but needs more storylines. That would be the only real negative to all of this. Hopefully WWE 2K23 will flesh this out and give us more in a mode that has largely only seen incremental improvements.

Bottom Line

If you are looking for some freshness to the game, download a bunch of wrestlers and go nuts. The gameplay is engaging enough to keep you interested, adding more wrestlers via community creations makes it even better when it’s already good in the first place.

I reviewed the game when it was first released. I recommended it then, and I recommend it now. If you have even a passing interest in wrestling, and especially wrestling video games, I say go for it. In fact, I believe it is on sale for half price right now on Amazon, and possibly other online retailers. And honestly, the game is worth full price to me. But if you were one of those people waiting for a sale, well here you go.

Some may not agree, but I think most people believe 2K delivered on their promise of making the game “hit different” this time around. With a new game engine, MyFaction for people who like card collecting games, MyRise for people who like dynamic story modes — not to mention a solid amount of match types — WWE 2K22 lived up to the hype.


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  1. It's just fun to play again. The new control scheme is fantastic, the new camera angle feels so much more dynamic than the standard static hard cam, it looks and sounds great, and Yuke's had threw in too many mechanics at the end, so great job by VC to streamline a lot of it out without sacrificing its signature arcade-half-sim style.
    One cool extra-mile thing if if you copy a model to a new character, the commentary will follow. I downloaded a Batista circa 2005 (with hair) CAW, and the game still used all the Batista-specific commentary for it.
    I think for me I tried it but it still just felt a tad off. A few things that bothered me was having certain wrestlers like Guerrero and a version of Shaun Michaels locked behind the story and for people like me who can not get all the moves right I will never be able to use those guys
    Also as great as the creators are and they are amazing I am still let down by the fact we are now at a ps5 and still cant upload entrance music, and have all the moves and intros for wrestlers not in the game to look and play real? I mean I guess fire pro wrestling world spoiled me
    It looks nice the game, plas a little bit better for sure. BUt I guess I am stuck in the past versions that were amazing. I hope AEW hits the spot.
    Good Article. I agree with majority of it as WWE 2K22 is pure fun to play in the ring. From player movement, the ability to now dodge and weave grapples, as well as the advanced reversal system.
    My gripes are minimal, but can be a bit of immersion killer. For example, I am happy they have programmed aerial maneuvers, but seeing EVERY competitor attempt top rope maneuvers just brings the immersions level down. I usually tell myself these are "Botched" aspects of matches, as they happen in real wrestling.
    My biggest gripe is out of the ring issues. Primarily the hard crashes in Universe mode and downloading content. I understand there are workarounds for downloading content, but this puts limitations on Universe mode for those who use a lot of created content.
    Speaking of Universe mode, I was hoping it would be a bit more overhauled. As of right now, the familiarity from older WWE 2K games helps progress the mode, it still feels like it is missing certain aspects that will push the mode to the next level.
    Overall I am content with the game, but the crashing issues and lack of new features in Universe mode just makes this title a bit stale in that aspect.
    Love the in ring action and entrances though.
    Yeah, I agree with the out of ring issues being the biggest issue. There are some wonderful CAWs and CC content that I've purposely overlooked since that's one of the known issues.
    Immersion in Universe Mode seems to be off to me for the same reasons others have mentioned.
    I guess I've been lucky to not have a major crash/file corruption...worst I've had is the loss of an "episode" of Raw that I just simmed to overwrite the bad save.
    I do miss chain wrestling, especially with superstars that make that part of their repertoire. Having to grapple is kind of an odd decision. I must admit I also have a love/hate with the combos. I love that they streamlined things but I can't remember half of the combos and pausing to check the quick instructions ruins the flow. I also wish (as do others it looks like) that they had a way to import music. Not just for superstars and CAWs based on IRL wrestlers but even our original characters. That'd be epic!
    Complaints aside, I agree with this article and I really do enjoy the game. My 7 year old kid loves doing tag matches and the Rumble with me; I'm glad he can pick up and play. I've even had some real fun matches with the AI even sometimes on the lower difficulty levels. Even with some of the stuff we've gone over being removed from Universe, I do find myself spending a lot of fun time there putting together weekly shows, rivalries, tag teams/stables and especially epic PPVs (er, premium live events, as I'm sure 2k23 will call them :lol: )
    I remember playing a WWE game back in the day, it must of been close to when they started putting universe mode into there games. I wish i knew what one it was, i would love to find out and play that game again. Universe mode was so good in that one game. You didnt have to setup run ins and there was so many cut seens in that game. I remember i made NWO and they kept jumping someone i dont remember but they he had to be brought out of the arena in a stretcher. When he came back i decided to make someone from NWO fight this guy they kept jumping and i put them in a cage match. Everything just played out on its own, i dont even think they had that rival system in the first couple universe modes when it came out. I could be wrong but WWE has to do something new with universe next year, bring it back to the old days that i remember when cut screens would happen on there own and everything made sense. I dont remember this game having detailed stories but for example if NWO kept attacking someone eventually it would show a cut sceen of that guy making allies with someone else and they would shake hands n it could setup a tag team or singles with the new allies having one wrestler being a manager. If anyone remembers what game this was, please let me know. I just remember so many cut scenes happening, i know for sure NWO was in it because i never got that deep where i would make a bunch of NWO wrestlers just to have NWO. Community creations wasnt around back then either. Like i said as far as stories it wasnt detailed or much talking but with the actions from the cut scenes you knew what was going on. This game was def after no mercy and the smackdown series. After those series i believe i remember a period of time where wrestling games would use combos on the controller to pull of moves and ECW had a game that used something like that. It was def after that time period to, this game was close to after those wrestling games with those crazy controls. They def got away from those hard controls and made them a lot more easy to play and right in that time frame is when this game im talking about came out.

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