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What 2K Can Learn From Blitz: The League

blitz: the league

Blitz: The League

What 2K Can Learn From Blitz: The League

As we all roll with the haymakers and below-the-belt shots that 2020 hurls at us, the adjustment to quarantined existence has either rekindled or laser-focused our love for video games. Whether that’s flocking to “essentials” distributor GameStop and panic-buying whatever console they have left, or finally getting around to backlogged titles that we’ve had for ages, the impact that video games will have on us during this situation is momentous.

In lieu of getting stuck in a 35-minute three-person line at a local retailer loaded with pressure for additional warranty costs, many of us have spared ourselves of that agony by social distancing and revisiting old titles that we simply forgot we had lying around the house. That was the case when I stumbled upon a decently scratched PlayStation 2 copy of Blitz: The League in a binder of old games (remember those!?). I fondly recalled the head-to-head games I played with my brothers and neighbors as a younger buck, and the campaign mode that I never really got around to finishing. After watching my Texans fandom slip away following the trade of DeAndre Hopkins (if you have to trade him, fine, but at least get a reasonable value for him) merely hours before, it felt oddly meant-to-be to stumble upon Blitz to take the sting away.

For those unaware of even the classic NFL Blitz rules, first downs are 30 yards instead of 10, pass interference is completely legal, and tackles are remarkably violent. Blitz: The League’s precursor, NFL Blitz Pro, removed the cartoon visuals and style in favor of a “more realistic” look and experience. However, in the post-EA monopoly world, the massively popular franchise was left without an official NFL license. So, the team at Midway got very, very creative and drew up an entire fake league with fake players and a robust fake history.

The game was notoriously famous for giving players not only the ability to brutally injure players on-field, but also the ability to give players steroids. It all wrapped up to land a very notable “Mature” rating, which fed into the game’s bloodlust and controversy. Had the geniuses behind Mortal Kombat and NFL Blitz finally found an ultra-violent middle ground? Remember, too, that the XFL’s inaugural season flopped barely four years earlier. The game drew understandable comparisons, but in reality, was a much darker affair altogether.

blitz: the league

Playing Blitz: The League in 2020 is an immediately jarring experience. The entire atmosphere and feel of the game feels woefully stuck in the mid-2000s, down to even the iRiver (an early iPod competitor) that houses some astoundingly awful music selections. The first 10 or so seconds of each song brought a wave of memories as well. Was there a rule from 2000 to 2009 that mandated that sports titles had to include at least one song featuring B. Real rapping over nu-metal? Why did this happen so frequently? (I love you, B. Real.) Everything feels very “mid-2000s edgy” and that translates in 2020 to very corny. The dialogue is cheesy, and your head coach has some sort of cringe-worthy quip at the end of every play. The entire presentation package feels like a playable Any Given Sunday, and there remains to this day no other experience like it due to the time period in which it was released (except for maybe its sequel).

Gameplay is fast, furious and unequivocally NFL Blitz. A surprisingly powerful run game supplements the franchise’s tried-and-true Da Bomb-style quick, deep passing. On defense, and this may shock some readers, but the game heavily favors blitzing. Similar to NFL Street and its Style meter, strong on-field performance builds up a Clash meter that players can use to slow down time on offense. Icons are awarded for certain plays (turnovers, touchdowns, dirty hits, etc.), and at six icons a devastating supercharged Unleashed move is available. Late hits return in the form of a mini-game that appears after each team lands a few dirty hits.

Campaign mode is the title’s lone season/franchise option. Players create a team from the ground up, and everything outside of your two Team Captains is completely editable. All sorts of obscene and atrocious combinations could be made to the point that your team immediately felt a part of the fictional league. The disassociation works, too, as players find themselves gleefully distributing PEDs to players as a boost and yelping for joy when an opposing Team Captain suffers serious injuries.

blitz: the league

The brutality is a remarkable departure from the mid-concussion crisis NFL and really makes players consider their decision-making. In the second week of the campaign, you are given a challenge to prescribe a mystery drug developed by the team doctor to one of your players to figure out its boost on performance. Players can place wagers on their own team’s performance, including covering or beating the spreads set by the in-game oddsmakers. There is even the occasional option to pay for “escort services” for your opponent, dwindling their stamina for the next upcoming game. I would have loved to have been a fly on the wall when NFL Commissioner Roger Goodell was briefed on the game.

Looking Ahead

2K including anything remotely thematically similar in their upcoming non-sim NFL title is as likely as the DeAndre Hopkins trade’s nullification. Plus, if 2K has been working on an engine all their own for the better half of the last 15 years, why even bother with antiquated NFL Blitz gameplay?

Well, Blitz: The League did what many considered impossible, and took a fictitious league void of all real-life players and turned it into a legitimately immersive experience. Instead of a 16-game season or your textbook franchise mode, it gave players a three-tiered divisional system with Premiere League-style relegation. Violence aside, the Clash meter and Unleashed moves provide enough fuel for comebacks and game-changing moments without feeling too overpowered in head-to-head battles.

Like NFL Street before it, Blitz: The League rode an atypical single-player mode and tremendous on-field arcade gameplay to becoming a beloved cult classic, and football fans should have tremendous faith in 2K to create a lasting and thrilling experience if the developers take some of those cues from this game.

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  1. Steve_OS

    As we all roll with the haymakers and below-the-belt shots that 2020 hurls at us, the...
    Written By: Elliott Jenkins
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    Hell no..... Get rid of these articles!! Get it out y'all mind... Visual Concepts did not make a deal with the NFL to make a goofy booty game.. BLITZ/STREET/PLAYGROUND is dead... Read between the lines... SPORTS GAMERS ONLINE dumping vids for clicks and it's no where near the road less traveled!!! EXPECT APF ( TYPE ) GAME with more details you can fathom and a mobile game!!! QUIET AS KEPT: THE NFL WAS BLOWN AWAY BY WHAT THE DEVELOPMENT TEAM HAD COME UP WITH and you can bet your *** that as soon as the NFL LICENSE runs its course, the NFLPA will stick their fingers in the pie too.. Stop it OS!!!:duel: Y'all know something unbelievable is coming and it's not no arcade ****... NON-SIMULATION means something totally different. The only reason why EA spoke out was to keep their investors involved.. The NFL handled their business and VC will swoop in for the kill AUGUST 2021... JUST WAIT UNTIL YALL HERE ABOUT THE TV LICENSING 2K MANAGED TO COME UP WITH!! That'll confirm that they aren't working on some rinky-dink game!! watch and see..
    AUTHENTICNFLNBA
    Hell no..... Get rid of these articles!! Get it out y'all mind... Visual Concepts did not make a deal with the NFL to make a goofy booty game.. BLITZ/STREET/PLAYGROUND is dead... Read between the lines... SPORTS GAMERS ONLINE dumping vids for clicks and it's no where near the road less traveled!!! EXPECT APF ( TYPE ) GAME with more details you can fathom and a mobile game!!! QUIET AS KEPT: THE NFL WAS BLOWN AWAY BY WHAT THE DEVELOPMENT TEAM HAD COME UP WITH and you can bet your *** that as soon as the NFL LICENSE runs its course, the NFLPA will stick their fingers in the pie too.. Stop it OS!!!:duel: Y'all know something unbelievable is coming and it's not no arcade ****... NON-SIMULATION means something totally different. The only reason why EA spoke out was to keep their investors involved.. The NFL handled their business and VC will swoop in for the kill AUGUST 2021... JUST WAIT UNTIL YALL HERE ABOUT THE TV LICENSING 2K MANAGED TO COME UP WITH!! That'll confirm that they aren't working on some rinky-dink game!! watch and see..
    What tv licensing do you speak of? ESPN?
    I still play Blitz and Blitz II sometimes. They're good games, but I don't think 2K is aiming for something like that long-term.
    Also I still love the soundtracks for both games. KoRn & Nas, Swollen Members, Skindred, B. Real, Bayside, etc., hell yes.
    As much as I love the new styles of music and new artists, most sports games soundtracks are stale as hell, and don't have enough diversity. I'd love for a return to the days where OutKast, Wylde Bunch, and Nappy Roots were mixed in with Underøath, Mastodon, and Serafin.
    From the success of the Blitz franchise, I think the game has more of what not to do. It’s not like it became a part of our annual tradition. I’m sure it is good, but 2K is not taking up this fight for two poor selling games.
    That’s why I don’t think we are going to see it be arcade on that level. It will be 11 on 11, but it’s lack of simulation of the NFL is going to have to do primarily with not replicating the NFL. They will have real players, with legends mixed in, but the game will lack the teams, schedule, and probably the stadiums. I would expect the presentation to get upgraded, and it will be a bit more over the top than APF 2K8. There will not be a way to customize the game into an NFL season.
    I won’t pretend to have a clue how good the game will be. No idea on if they are reskinning 2K8, or building from the ground up. No idea who is working on it, or if they have the chops to roll out a brand new football game engine.
    JayhawkerStL
    From the success of the Blitz franchise, I think the game has more of what not to do. It’s not like it became a part of our annual tradition. I’m sure it is good, but 2K is not taking up this fight for two poor selling games.
    That’s why I don’t think we are going to see it be arcade on that level. It will be 11 on 11, but it’s lack of simulation of the NFL is going to have to do primarily with not replicating the NFL. They will have real players, with legends mixed in, but the game will lack the teams, schedule, and probably the stadiums. I would expect the presentation to get upgraded, and it will be a bit more over the top than APF 2K8. There will not be a way to customize the game into an NFL season.
    I won’t pretend to have a clue how good the game will be. No idea on if they are reskinning 2K8, or building from the ground up. No idea who is working on it, or if they have the chops to roll out a brand new football game engine.

    I wouldn't mind another Blitz game on its own. I thought Blitz the League was fun. Not for 2k though, plus NFL wouldn't want to be associated with blitz style play anymore.
    Yeah I don't think it will be arcade like that or too over the top either. My worse case would be NFL Playground. I'm sure it would be "fun" but not my thing. My max arcade style would be NFL Street. I do think they could get 11-on-11 football, but would have a replicating the NFL in a different way. Like you said, maybe not use stadiums. They haven't signed a deal with the NFLPA yet, which could happen in coming months. But maybe they don't use real players and just the teams. Or how the way they approach off season could be different. Maybe not a traditional free agency or draft. Where I feel the simulation restrictions might not have to deal with gameplay it self, maybe just have the NFL is replicated.
    We don't have a clue on how game engine would be built. I don't know if they could/would re-skin 2k8 to a more modern look and feel. We don't know if they have any developers that are still around from those days. Plus 2k8 game engine was an upgraded 2k5 engine. When the 6th to 7th generation transition happened, 2k keep the game engines in tact unlike EA who had their sports games build from the ground up. But at same time, I don't know if they would build from ground up if they are planning to release in a year. When they reveal the license deal a couple weeks ago, NFL said 2k was in "early development". We don't know how "early" 2k is in development. I think 2k would drop their game in July in order to get a month ahead of Madden. So is 16-18 months enough time to build a game engine from ground up. Even then, you have shave months off that timeline since they will be hyping up game from 3-4 months out so game engine would have to be done. So would essentially 12 months be enough time. My hope would be either re-skin 2k8 engine. Or at least take a lot of inspiration from that engine.
    My guess is still that they are going in an APF direction, so a full NFLPA agreement isn’t as necessary. Cost wise, it might be cheaper to target who they want than get everyone. They may even use 2K8 style generic guys to round out rosters. Or, the NFLPA agreement might still happen.
    It could get interesting if 2K puts a dent in Madden’s Ultimate Team revenue.
    Just like Microsoft realizing that by expanding where gamers could play, it reduced the importance of console sales. They sell Xbox Live Gold and Gamepass to more gamers, increasing revenue without needing to increase console sales. Obviously, the hope is to cut into Sony’s sales, but mostly, it’s just to increase their own revenue.
    So 2K could use their version of MUT to gain mindshare and drive revenue without matching EA’s sales of Madden.
    This is mostly what I see happening. What I’m hoping to see is custom online leagues.
    JayhawkerStL
    My guess is still that they are going in an APF direction, so a full NFLPA agreement isn’t as necessary. Cost wise, it might be cheaper to target who they want than get everyone. They may even use 2K8 style generic guys to round out rosters. Or, the NFLPA agreement might still happen.
    It could get interesting if 2K puts a dent in Madden’s Ultimate Team revenue.
    Just like Microsoft realizing that by expanding where gamers could play, it reduced the importance of console sales. They sell Xbox Live Gold and Gamepass to more gamers, increasing revenue without needing to increase console sales. Obviously, the hope is to cut into Sony’s sales, but mostly, it’s just to increase their own revenue.
    So 2K could use their version of MUT to gain mindshare and drive revenue without matching EA’s sales of Madden.
    This is mostly what I see happening. What I’m hoping to see is custom online leagues.

    THE ENGINE IS YEARS IN THE MAKING!! No way " VISUAL CONCEPTS " walked in that meeting empty handed..
    JayhawkerStL
    My guess is still that they are going in an APF direction, so a full NFLPA agreement isn’t as necessary. Cost wise, it might be cheaper to target who they want than get everyone. They may even use 2K8 style generic guys to round out rosters. Or, the NFLPA agreement might still happen.
    It could get interesting if 2K puts a dent in Madden’s Ultimate Team revenue.
    Just like Microsoft realizing that by expanding where gamers could play, it reduced the importance of console sales. They sell Xbox Live Gold and Gamepass to more gamers, increasing revenue without needing to increase console sales. Obviously, the hope is to cut into Sony’s sales, but mostly, it’s just to increase their own revenue.
    So 2K could use their version of MUT to gain mindshare and drive revenue without matching EA’s sales of Madden.
    This is mostly what I see happening. What I’m hoping to see is custom online leagues.

    I think they go either APF route and just target key marketable players or sign a deal with NFLPA. I assumed after the new CBA went through, that NFLPA agreement would happen rather quickly. But with current pandemic, maybe that holds up things. Going the APF route and targeting key players, would be a good option to start off. That way it is cheaper and focus on building engine than when/if they get the simulation license, add in all players. I saw a tweet that Madden gives players around $17k, so 2k could offer around that amount for key players.
    I'm sure they would have some thing like MyTeam especially if they can monetize it.
    AUTHENTICNFLNBA
    THE ENGINE IS YEARS IN THE MAKING!! No way " VISUAL CONCEPTS " walked in that meeting empty handed..

    That could be a possibility. A lot of times these deals are down long in advance and they wait to announce partnership closer to when it would come in effect. I wouldn't see them trying rush out a game from scratch in 16-18 months.
    There was a rumor a couple years ago how NFL approaches 2k. Rex Dickson in an interview last year or so, said how there was a rumor how NFL approached 2k couple years ago. So when NBA2k18(or 17) made a comment in their MyLeague about taking that type of mode seriously unlike other sports games, he said that's why he made the "Come at us bro" tweet .
    Unless they knew it was a strong chance a NFL partnership was likely or deal was in place for a year or so, I'm not sure they would devote resources on developing a NFL engine years in advance. Unless it was someone who was doing it on their free time, companies won't devote resources on an unsure thing. But I could see a situation where NFL and 2k could have been in talks for past year or so, so they could have been given green light to start developing. So I could see them being a year into development.
    AUTHENTICNFLNBA
    THE ENGINE IS YEARS IN THE MAKING!! No way " VISUAL CONCEPTS " walked in that meeting empty handed..

    Agreed. You have to have something to show a potential business partner to convince them that whatever you're pitching is worth their investment and attaching their brand to....whether it's a script, a batch of grandma's chocolate chip cookies, or a game engine in action.
    2k showed the NFL something...and it was years before the recent announcement was made.
    illwill10
    That could be a possibility. A lot of times these deals are down long in advance and they wait to announce partnership closer to when it would come in effect. I wouldn't see them trying rush out a game from scratch in 16-18 months.
    There was a rumor a couple years ago how NFL approaches 2k. Rex Dickson in an interview last year or so, said how there was a rumor how NFL approached 2k couple years ago. So when NBA2k18(or 17) made a comment in their MyLeague about taking that type of mode seriously unlike other sports games, he said that's why he made the "Come at us bro" tweet .
    Unless they knew it was a strong chance a NFL partnership was likely or deal was in place for a year or so, I'm not sure they would devote resources on developing a NFL engine years in advance. Unless it was someone who was doing it on their free time, companies won't devote resources on an unsure thing. But I could see a situation where NFL and 2k could have been in talks for past year or so, so they could have been given green light to start developing. So I could see them being a year into development.

    Sweet baby Jesus!!! So that's why REX was pressured to leave lol... I've heard that comment replay over and over in my head for years and you've just solved the million dollar answer for me.. Woooooow!!! Mind blown.. Totally makes sense now! Good stuff!
    Kanobi
    Agreed. You have to have something to show a potential business partner to convince them that whatever you're pitching is worth their investment and attaching their brand to....whether it's a script, a batch of grandma's chocolate chip cookies, or a game engine in action.
    2k showed the NFL something...and it was years before the recent announcement was made.

    You damn right!!! It had to have been impressive lmao... Just think! The NFL tweeted for the world to hear and I'm talking EA took the defensive stand with the quickness right after.. Lol... God, if you give us the football game we've been dreaming about all these, years, please GOD!!! Lmao... Madden is the worst!!
    AUTHENTICNFLNBA
    Sweet baby Jesus!!! So that's why REX was pressured to leave lol... I've heard that comment replay over and over in my head for years and you've just solved the million dollar answer for me.. Woooooow!!! Mind blown.. Totally makes sense now! Good stuff!
    You damn right!!! It had to have been impressive lmao... Just think! The NFL tweeted for the world to hear and I'm talking EA took the defensive stand with the quickness right after.. Lol... God, if you give us the football game we've been dreaming about all these, years, please GOD!!! Lmao... Madden is the worst!!
    I'll keep hoping
    Sent from my SM-N975U using Tapatalk
    AUTHENTICNFLNBA
    THE ENGINE IS YEARS IN THE MAKING!! No way " VISUAL CONCEPTS " walked in that meeting empty handed..

    I agree, no way they walked in there and had nothing to show for themselves. The thing is, the framework they had for their engine wasn't ever an issue, though 2K8 was a rushed mess (IMO). But from an engine standpoint, it's only really a matter of upgrading the visuals, and making a few tweaks to what they already had to reflect what the sport has become today.
    That being said, I also really don't think it was a question of 2K going in with a hat in their hand. Rather, I think that the NFL was probably the ones who went looking for some other sources of advertising and to diversify their brand. Madden games have been in constant decline (even faster than the appeal of the NFL itself), and now we're seeing a sports league looking to get their name out there in a variety of ways again.
    All that being said, I still, to this day, have no idea why 2K didn't got all in on an NCAA title already. As soon as EA said they were out in that market, I would have filled that need so quickly! Everyone has been calling for that, almost as much as an NFL alternate title... And for myself, were I to be asked which I'd rather, I'm 100% in the sim-NCAA camp. And that would have showed the NFL just what my company can do with a license. I would have also went all in on a fully customizable sim-football game too... But that's just me.
    The best thing about a game like Blitz... The freedom of it all. As the article said, look at all the **** they could put in there. It was as much WWE as it was pro-football. But the thing is, the potential is endless in terms of how to proceed with it and nobody is going to come down on you for spilling the beans on the darker side of "the league".
    Consider the following:
    If you're going to do a sim-game of sorts, odds are that you're going to want to develop some guys. If you only focus on one guy and make him develop too quickly, 50/50 chance he gets tested and gets caught for juice.
    A guy gets hurt, as was the case in the Blitz game, you can give him PEDs to try and get him back early. But there's a 50/50 chance at getting busted and you lose them for longer.
    You get a guy who's always doing show-time stuff, or who's always using "turbo" or something, they get busted for coke or something and you lose them for a few weeks.
    And then there are random things which can happen based on a player's aggression or discipline levels, like domestics, or other crimes. And if the guy isn't a high enough rating, or if he doesn't have enough fan appeal, he might have to retire.
    The Blitz lacked reply value because of how scripted it was in a lot of ways. But you just implement those things as random things which "could" happen over the course of a season, and you then have to deal with it. The same "kind" of thing was in Head Coach, where you had to scout a guy's personality as much as the rest of him... You can get a stud with low levels of discipline or really high aggression. Or you could get a mid-level guy who's good in both levels. And there is nothing that anyone can say to stop you from doing it... And if it's fully customisable, oh well.
    If you turn out a good football game, coupled with a great franchise experience, people will pay money for that aspect of the game. And if it's customisable, you know guys like those on here, will take the time to make rosters and stadiums, etc... I do not expect this to be the case for this game (whatever it is)... But it could be a profitable.
    Swingking77
    I agree, no way they walked in there and had nothing to show for themselves. The thing is, the framework they had for their engine wasn't ever an issue, though 2K8 was a rushed mess (IMO). But from an engine standpoint, it's only really a matter of upgrading the visuals, and making a few tweaks to what they already had to reflect what the sport has become today.
    That being said, I also really don't think it was a question of 2K going in with a hat in their hand. Rather, I think that the NFL was probably the ones who went looking for some other sources of advertising and to diversify their brand. Madden games have been in constant decline (even faster than the appeal of the NFL itself), and now we're seeing a sports league looking to get their name out there in a variety of ways again.
    All that being said, I still, to this day, have no idea why 2K didn't got all in on an NCAA title already. As soon as EA said they were out in that market, I would have filled that need so quickly! Everyone has been calling for that, almost as much as an NFL alternate title... And for myself, were I to be asked which I'd rather, I'm 100% in the sim-NCAA camp. And that would have showed the NFL just what my company can do with a license. I would have also went all in on a fully customizable sim-football game too... But that's just me.

    :nono: NOPE!! Job listings, tech and other things clearly show that Visual Concepts have been working on something since 2013... Rex knew this which is why he called 2K out.. Think about it... As far as NCAA goes, not gonna happen! EA nor 2K wants to pay for their likenesses which would involve a crazy deal such as the one we're talking about and I'm positive that It'd have to be drawn up through individual collegial institutions which could take forever... Could be happening as we speak but that's wayyyyy more far fetched than a sim NFL football game dropping in 2021.. That's happening for a fact!!
    AUTHENTICNFLNBA
    :nono: NOPE!! Job listings, tech and other things clearly show that Visual Concepts have been working on something since 2013... Rex knew this which is why he called 2K out.. Think about it... As far as NCAA goes, not gonna happen! EA nor 2K wants to pay for their likenesses which would involve a crazy deal such as the one we're talking about and I'm positive that It'd have to be drawn up through individual collegial institutions which could take forever... Could be happening as we speak but that's wayyyyy more far fetched than a sim NFL football game dropping in 2021.. That's happening for a fact!!

    I'm sorry, but you're wrong here in the worst way about the NCAA game.
    The only reason EA had to pay, was in trying to make a MUT game out of NCAA. The generic players did not violate anything; humans playing a sport for a school team does not infringe on player likeness because it's too vague. But MUT was the money maker model for the game, so they refused to make a game without it. There were over 450 actual players who were on MUT cards that never got paid for that. And that was where people had issues and where the law saw that there was a tort to be heard. Nothing else was a violation.
    A generic game, with no specific player likenesses of the sort, and randomly generated names/numbers would not have to pay players a cent. All they would have to pay is for are the various logos and stadiums. What game owners, such as those found on here, do with the base game has no bearing on the matter at hand because it is out of the creators control, and as such, they are not responsible or liable for these rosters.
    Therefore, there is nothing preventing anyone from making a truly generic version of NCAA Football, sim or otherwise, with real school logos and stadiums so long as they secure the rights to use those properties. I always found the fact that nobody jumped on that interesting. I know and understand that the NFL is the big money draw, but there is a case to be made for the appeal of and NCAA game.
    Swingking77
    I'm sorry, but you're wrong here in the worst way about the NCAA game.
    The only reason EA had to pay, was in trying to make a MUT game out of NCAA. The generic players did not violate anything; humans playing a sport for a school team does not infringe on player likeness because it's too vague. But MUT was the money maker model for the game, so they refused to make a game without it. There were over 450 actual players who were on MUT cards that never got paid for that. And that was where people had issues and where the law saw that there was a tort to be heard. Nothing else was a violation.
    A generic game, with no specific player likenesses of the sort, and randomly generated names/numbers would not have to pay players a cent. All they would have to pay is for are the various logos and stadiums. What game owners, such as those found on here, do with the base game has no bearing on the matter at hand because it is out of the creators control, and as such, they are not responsible or liable for these rosters.
    Therefore, there is nothing preventing anyone from making a truly generic version of NCAA Football, sim or otherwise, with real school logos and stadiums so long as they secure the rights to use those properties. I always found the fact that nobody jumped on that interesting. I know and understand that the NFL is the big money draw, but there is a case to be made for the appeal of and NCAA game.

    Let me remind you that I posted this comment 2 or 3 days ago!!
    You missed my point BUT here's your dreams being swallowed by an serpent in the sea!!
    http://www.sportsgamersonline.com/ncaa-football-return-huge-hit/
    How about that genius???:wedgie:
    People on this forum think they know everything and don't know ****!!! It's hilarious and it's been that way for years! OMG I'm laughing so hard!!
    AUTHENTICNFLNBA
    Let me remind you that I posted this comment 2 or 3 days ago!!
    You missed my point BUT here's your dreams being swallowed by an serpent in the sea!!
    http://www.sportsgamersonline.com/ncaa-football-return-huge-hit/
    How about that genius???:wedgie:
    People on this forum think they know everything and don't know ****!!! It's hilarious and it's been that way for years! OMG I'm laughing so hard!!

    You really should try understanding what you're reading/what you share. This talks about the pairing of player likeness and school logos. It has nothing to do with school logos alone. Which I already explained wasn't an issue for "generic" players. This only limits the ability of a game company from doing what EA did with their MUT-like cards in NCAA 14.
    But keep laughing. I'm laughing myself, only that I'm laughing that you provided proof for my argument while thinking you added to your own.... It's both tragic, and hilarious. Thanks for that!
    Swingking77
    You really should try understanding what you're reading/what you share. This talks about the pairing of player likeness and school logos. It has nothing to do with school logos alone. Which I already explained wasn't an issue for "generic" players. This only limits the ability of a game company from doing what EA did with their MUT-like cards in NCAA 14.
    But keep laughing. I'm laughing myself, only that I'm laughing that you provided proof for my argument while thinking you added to your own.... It's both tragic, and hilarious. Thanks for that!

    I was taught earlier in life not to argue with someone who thinks they know it all because if they're wrong or right, you'll look like a fool either way it goes!! Smh..
    Go look back at what my initial harp and grip was... I'll wait!! I said NCAA WAS NOT HAPPENING!!!! PERIOD.. You're the one who came up with all these ramifications on why the licensing weren't what they are.. I ALSO SAID THAT EA NOR 2K WOULD BE WILLING TO PAY FOR THE PLAYER LIKENESSES EVEN " IF " THEY BECAME AVAILABLE!!! Now here's where you're last post shows how smart and WRONG you are... ( COLLEGIATE OFFICIALS want to get paid!! THAT'S WHY THEY ARE CONTRACTUALLY LOCKING OUT THE STUDENTS FROM ACTING ON ANY OF THE SAID ITEMS!! " VIDEO GAMES " etc etc.. THEY'RE STANDING FIRM AND WILL NOT CHANGE THAT AS OF RIGHT NOW UNTIL 2023!! ) BOOM!!! If they were to agree on something ( 3 YEARS FROM NOW ) EA and 2K would be OBLIGATED to PAY each individual STUDENT used in their game a percentage!! NOW HOW ON EARTH WOULD THEH DO THAT WHEN THEY CANT EVEN SPEND MONEY ON NEW TECH TO MAKE THEIR MONEY MAKING GAMES WORTH A BUCK WITHOUT " BRAINWASHING " THEIR CUSTOMERS???? No way!! HOW?? That'd be the biggest investment in video gaming history! They'd be up there with Rockstar.. EA won't even give MADDEN and NBA LIVE a proper budget.. Goes to show what you know!
    Like I said " 2K APF OR SOMETHING ALONG THE LINES OF IT WILL BE HERE BEFORE ANOTHER COLLEGE FOOTBALL IS EVEN SPOKE UPON "... AND THAT'S FACT!! That article BUSSED YOUR BUBBLE sir!!
    Not today genius!!:y16:

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