ufc 4 patch 9

UFC 4 Patch 9.0 Available - Patch Notes

EA Sports UFC 4 patch 9.0 has arrived, adding two new licensed fighters, Kevin Holland and Vincente Luque. The new update also features some gameplay updates and an improved matchmaking system.

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Check out the patch notes below.

Major Updates

  • Added 2 new fighters, Kevin Holland and Vicente Luque
  • Added a timed delay to matchmaking if a user repeatedly does not finish online matches

Gameplay Updates

  • Clinch Knees now receive a boost when Knees Boost is active in Career
  • Fixed animation issue in a specific diving punch knee on belly entry

Community Feedback

  • Updated Michael Chandler’s nickname to “Iron” Michael Chandler
  • Osoto-Gari is no longer available to Created Fighters
  • Slipping strikes are now slower while rocked
  • Significantly increased effect of Grapple Advantage on Takedowns
  • Decreased denial window for the low single takedown
  • Takedown denials now drain 20% more permanent stamina from the attacker
  • Fixed animation issue in the early denial of the open stance single leg
  • Added damage for the following slams:
    • Kimbo Slam (right turn from cage single leg)
    • Double Leg Slam from Cage Single Leg (left turn from cage single leg)
    • Cage Bodylock Slam (left turn from cage double leg)
  • Slowed down the advancing switch kick
  • Body knees and frontal kicks can no longer be evaded by head movement
  • Slowed down back side posture fakes and made the animation more readable
  • Slowed down lead overhand combos
  • Special counter from Side Saddle to North South now requires a large stamina advantage
  • Fixed issue with jab – body side kick combo not working with “mixed movement”, such using one strike advancing and another stationary.
  • Fixed a brief “freezing” animation issue when trying to walk and sway after a slipping straight
  • Significantly slowed down jab – handplant kick combo

The team has also posted a deep dive into the UFC 4 damage model, to get a better understanding of what’s going on behind the scenes. The blog provides plenty of details on base damage, damage range, damage modifiers and much more.

From both a competitive balance and real-life authenticity standpoint, we’ve done a lot of work over the years to make the impact of strikes feel just right. We try to account for all of the factors that contribute to how much damage a strike deals when it connects with an opponent. Most of these are pretty intuitive and make sense when you’re playing, but many community members have expressed a desire to know exactly what’s going on under the hood. Why does the same strike hit harder in some cases than others, and how much harder does it hit?

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Related Content
Read Article EA Sports UFC 4 Adds Maddalena, Blanchfield, Royval to Roster
ea sports ufc 4 roster update
Read Article EA Sports UFC 4 Adds Dricus Du Plessis and Khalil Rountree Jr. to Roster
ufc 4 roster update
Read Article EA Sports UFC 4 Adds Ilia Topuria and Arman Tsarukyan to Roster
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Read Article EA Sports UFC 4 Adds Manon Fiorot, Irene Aldana and Amanda Ribas to Roster
ea sports ufc 4 new fighters
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ea sports ufc 4