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The Long Snappers of the World Deserve Some Respect in Madden 19

Madden NFL 19

The Long Snappers of the World Deserve Some Respect in Madden 19

Several weeks ago, EA released Madden 19 ratings for every NFL player. Yet, one very important position was missing. A position that has been around since the beginning of time was not present in this year’s game. Which begs the question, if “it’s in the game” is it really “in the game”?

NFL long snapper may be one of the most underrated positions in all of sports. After all, he’s only called upon during special teams and other critical moments. A long snapper’s primary goal is to snap the ball accurately into the punter’s hands. This is usually a 15-yard snap. On field goals, the long snapper must snap the ball 7-8 yards into the holder’s hands. This may seem easy, but it is not.

For years, the long snapper position was obsolete. Teams preferred to use a roster space on more versatile players, and get by with whatever offensive lineman could snap the ball 15-yards accurately. In recent years, this has changed. The position is more of a necessity now than ever before.

According to SportingCharts.com a long snapper is:

“A position responsible for snapping the ball on kicking and punting plays. Due to the extra length of the snap from center on kicking plays and the importance of timing on kicks, most teams use a player who specializes in that specific skill. Long snappers need to be able to deliver an accurate snap directly to the holder or punter, allowing them to get off a quick and accurate kick.”

So why isn’t the long snapper a part of Madden, especially in a year where EA decided to add several new positions, including slot wide receivers, nickel cornerbacks and other various spots on a roster? The obvious answer is because there’s nothing that goes into snapping the ball in Madden, so a more “difficult” snap has no relevance either. This isn’t a new argument to mention the idea of botched snaps and whether they should be in the game or not, but the reality of the situation is the long snapper position is crucial in the real NFL. Perhaps there will come a time where botched snaps go into the “simulation” mode in Madden, but until something like that occurs, it’s almost like these long snappers don’t exist.

But that’s not to say these players are not in the game, because they are. However, their ratings are some of the worst in this year’s game, despite how good these players might be at a position very few can play.

Here is a look at all 32 NFL team’s long snappers, who ironically enough are some of the worst players in Madden 19.

  1. Zach Woods, New Orleans Saints (35 overall)
  2. Luke Rhodes, Indianapolis Colts (36 overall)
  3. Joe Cardona, New England Patriots (38 overall)
  4. Drew Ferris, Tampa Bay Buccaneers (38 overall)
  5. Hunter Bradley, Green Bay Packers (39 overall)
  6. Kameron Canaday, Pittsburgh Steelers (40 overall)
  7. Morgan Cox, Baltimore Ravens ( 41 overall)
  8. Patrick Scales, Chicago Bears (41 overall)
  9. Jon Weeks, Houston Texans (41 overall)
  10. Casey Kreiter, Denver Broncos (42 overall)
  11. James Winchester, Kansas City Chiefs (43 overall)
  12. Thomas Hennessy, New York Jets (43 overall)
  13. Rick Lovato, Philadelphia Eagles (43 overall)
  14. Kyle Nelson, San Francisco 49ers (43 overall)
  15. Aaron Brewer, Arizona Cardinals (44 overall)
  16. Beau Brinkley, Tennessee Titans (45 overall)
  17. Jake Mcquaide, Los Angeles Rams ( 46 overall)
  18. P Ladoceur, Dallas Cowboys (46 overall)
  19. Reid Ferguson, Buffalo Bills (46 overall)
  20. Carson Tinker, Jacksonville Jaguars (46 overall)
  21. Mike Windt, Los Angeles Chargers ( 47 overall)
  22. Tyler Ott, Seattle Seahawks (47 overall)
  23. J Janson, Carolina Panthers (47 overall)
  24. John Denny, Miami Dolphins (48 overall)
  25. Kevin McDermott, Minnesota Vikings (51 overall)
  26. Zack Deossie, New York Giants (52 overall)
  27. Josh Harris, Atlanta Falcons (52 overall)
  28. Nick Sundberg, Washington Redskins (54 overall)
  29. Clark Harris, Cincinnati Bengals (54 overall)
  30. Don Muhlbach, Detroit Lions (56 overall)
  31. Andrew DePaola, Oakland Raiders (57 overall)
  32. Charley Hughlett, Cleveland Browns (61 overall)

All ratings are from EAsports.com

Many of these players are listed as tight ends, but are the lowest-rated player on the roster. Some of these players have been to the Pro Bowl many times, and are well respected by their teammates and the rest of the NFL. So why do they get no love in Madden?

Is the long snapper position something you’d like EA to implement in future, or is this no big deal? Let us know in the comment section below.

32 Comments

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Discussion
  1. What do you expect? What we see all year round isn't in the game. Gameplay things like a botched snap or a errant snap aren't in the game because it would be upsetting in a Madden tournament.
    So, Madden isn't football as it caters to tourney play where the only mistakes are made by the one at the control.
    EA hasn't ever considered setting up customization to where the game fits any type of player.
    Franchise mode has been in need of so much depth, the starting point that EA put into their Head coach 09 game. I don't need mods on here telling me it's an old game and doesn't factor in to games today. Smh
    No, it demonstrates what EA could do for Madden Franchise mode.
    So things not being in the game is a long tradition of EA version of Pro Football*
    Step2001
    Gameplay things like a botched snap or a errant snap aren't in the game because it would be upsetting in a Madden tournament.
    *

    Isn't that the point of having separate modes? Competitive should remove uncontrollable things like that happening. The problem to me is that some things like that seem predetermined before you snap the ball. You can tell when a punt or FG is about to be blocked because the game moves slightly different.
    They aren’t in the game really because they don’t effect the outcome of anything. I asked Clint in my recent interview about botched snaps and it just didn’t seem like something he was interested in. Until they are a necessity there is no reason to put much work into them.
    T4VERTS
    They aren’t in the game really because they don’t effect the outcome of anything. I asked Clint in my recent interview about botched snaps and it just didn’t seem like something he was interested in. Until they are a necessity there is no reason to put much work into them.
    Yeah I saw the interview,the only thing I disagree with is that they should at least have a snap rating.
    so even if u don't loose the ball the rating can at least mean high and low snaps which can affect timing. But not completely destroy game on any setting.
    Sent from my Pixel XL using Tapatalk
    I usually end up cutting the long snapper on whichever team I use because it is a waste of a position in Madden. Would love to see them actually have some impact, gunners on kick coverage too (Mathew Slater is another player who is useless in Madden). I would love to see special teams actually matter outside of your kicker/punter. Botched snaps on punts/field goals, bad holds etc.
    It really kills immersion. These guys are rated so low that it's not worth it to keep them, especially when any lineman (in the game) will do the snap just fine. It almost forces you to make the unrealistic roster move of releasing them.
    lbj273
    Adding insult to injury for the Long Snappers, at TE they aren't even allowed to be subbed in the depth chart as the Long Snapper

    Yet another reason you almost HAVE TO release the player
    The whole special teams system needs a reboot.  There needs to be ratings and positions for long snappers and gunners.  He can be a 50-60 overall sure, so he doesn't see the field elsewhere.  Positionally, however, they should be in the 70's and up.  Or make them a 70-80 whatever, but a huge dropoff is used elsewhere.
    It would be like NCAA when you recruit an athlete.  The guy could be a 75, but if you put him in the right position he may be an 80.
    SilverBullet19
    It really kills immersion. These guys are rated so low that it's not worth it to keep them, especially when any lineman (in the game) will do the snap just fine. It almost forces you to make the unrealistic roster move of releasing them.
    Yet another reason you almost HAVE TO release the player

    This is one of my biggest issues. Most teams have dedicated special teams players that actually contribute to their success. In Madden, any player can excel on special teams, any lineman can be a long snapper, any backup qb is the perfect holder and never makes mistakes.
    da_centa_fielda
    Isn't that the point of having separate modes? Competitive should remove uncontrollable things like that happening. The problem to me is that some things like that seem predetermined before you snap the ball. You can tell when a punt or FG is about to be blocked because the game moves slightly different.
    Why not just determine accuracy and speed of the snap by how well you do on the kick meter?
    Sent from my SM-G955U using Tapatalk
    Find_the_Door
    Why not just determine accuracy and speed of the snap by how well you do on the kick meter?
    Sent from my SM-G955U using Tapatalk

    The only way I'm not hitting a perfect kick is if I'm playing online and the game lags. Might as well just not have bad snaps.
    stinkubus
    The only way I'm not hitting a perfect kick is if I'm playing online and the game lags. Might as well just not have bad snaps.
    You can add a second mini game that requires you to hit R2/RT when you press X/A for the accuracy meter? Then you'll have a separate input for snapping the ball?
    Make it have several different speeds of snap and trajectories too. Knowing EA we'd get one bad snap animation and one good one lol.
    Sent from my SM-G955U using Tapatalk
    Yes!! Long snappers need to be a position and more love given to the most underrated position in football. If you don't think ST's and LS's matter just ask the Chargers how ST's can doom a season. Remember the year the Chargers were #1 in both offense and defense but finished 8-8 and missed the playoffs because of their horrendous ST's?
    At this point, I don't even think a "snapping" rating or trait is necessary to appease the hardcore crowd. I'd like to see Tiburon at minimum add the LS position, correct the position listing of all the tight ends and linebackers who should be long snappers, and finally require that a LS player fill the LS depth chart position.
    Just adding that much will increase the challenge of roster construction in Franchise mode, and franchise players are the ones who care about long snappers at all anyway. Admittedly the following is just a hunch on my part, but I doubt the MUT crowd cares either way.
    I think the fact that people don’t even realize (or care) that a position as “insignificant” as a long snapper still means so much in the sport of football is sad. Anytime something thought of as “sim” is spoken of about Madden people are quick to say oh that doesn’t really matter or the devs have higher priorities than that. When you represent a sport for a professional league why wouldn’t you focus on the core fundamentals of the sport first and foremost and then worry about everything else ? It honestly baffles me that we have to beg for years just to get a company to give us things that literally makes football what it is and we have such pullback on even the smallest requests like long snappers having their own position.
    But I know it’ll never change until a company such as 2k is allowed to make football games again so i’ll wait till 2035 to have fun playing a football video game
    Are we really arguing for the inclusion of bad snaps in Madden? For the love of god. How often do you see a bad snap affect a play in the NFL? It has to average less than one per team, per season. These guys are so good that bad snaps essentially don’t exist. Now, the long snapper as a TE thing definitely needs fixed. That’s stupid. They should all be centers with poor blocking ratings and TE/LB type athleticism ratings. Hence, they’d be functional snapping the ball and then running downfield to make tackles on punts. They’d still be rated very low for a center (probably realistically earning 40-50 overalls), but A. you could actually sub them in at LS, and B. they’d at least get downfield MUCH faster than an OL on a punt, thus giving some value to keeping them on the roster in-game.
    I'd be content if they just added the actual position, tossed a few in each draft class so you never run out of them in your league, and force each team to carry one, and make it so they're the only ones you can use as LS in game. I dont even care if they have a use or ratings beyond that. As for ST, they need to add a badge system for all facets of the game similar to what 2k has, one of them being gunner. If you put a bunch of players who dont have ST ability and suck at it then your ST should suffer as a result. I'm talking lengthy returns, more blocked kicks ect. The Chargers a few years ago, had the #1 offense and the #1 defense, yet went 8-8 because their ST were truly THAT bad.
    Sent from my SM-G965U using Operation Sports mobile app
    As someone who was a long snapper, it's kind of criminal how low these guys are rated. I get why they're listed as other positions like TE (I was a TE and LB as well), but at bare minimum allow them to be subbed in as an LS, and have a rating for that specific skill. It would add a ton of roster realism and force some more strategy, which us CFM guys love.
    A 15 yard spiral, between your legs, right into the punters hands, is freakin hard. Even harder to flip flop between 7 yards and 15 yards for punts and field goals, you have to find two perfect motions/strengths.
    Even harder to do it with shoulder pads and a helmet.
    For years, I've been saying that bad snaps need to be part of this game. However, I do not want it to be randomized. They should have some kind of T-meter or something to represent the snap and hold. But hey... at least we have Longshot... a mode no one wants.
    Godgers12
    I'd be content if they just added the actual position, tossed a few in each draft class so you never run out of them in your league, and force each team to carry one, and make it so they're the only ones you can use as LS in game. I dont even care if they have a use or ratings beyond that. As for ST, they need to add a badge system for all facets of the game similar to what 2k has, one of them being gunner. If you put a bunch of players who dont have ST ability and suck at it then your ST should suffer as a result. I'm talking lengthy returns, more blocked kicks ect. The Chargers a few years ago, had the #1 offense and the #1 defense, yet went 8-8 because their ST were truly THAT bad.
    Sent from my SM-G965U using Operation Sports mobile app

    Badges have become pretty garbage in 2K, but agree about the other parts
    brianski71
    Are we really arguing for the inclusion of bad snaps in Madden? For the love of god. How often do you see a bad snap affect a play in the NFL? It has to average less than one per team, per season. These guys are so good that bad snaps essentially don’t exist. Now, the long snapper as a TE thing definitely needs fixed. That’s stupid. They should all be centers with poor blocking ratings and TE/LB type athleticism ratings. Hence, they’d be functional snapping the ball and then running downfield to make tackles on punts. They’d still be rated very low for a center (probably realistically earning 40-50 overalls), but A. you could actually sub them in at LS, and B. they’d at least get downfield MUCH faster than an OL on a punt, thus giving some value to keeping them on the roster in-game.

    Maybe it's not the highest priority but there's no reason for it to not be in the game. I remember a pretty important game last year where there was a chipshot FG missed partly because the hold was poor :jpshakehe . Special teams overall is completely neglected
    Roguegiant32
    Actually LS is in the game this year under the speacialist tab in roster management

    It's always been a depth chart position but it ISN'T a roster position , most are listed as TEs a few as OCs
    Roguegiant32
    Actually LS is in the game this year under the speacialist tab in roster management

    Always has been. The issue is LS is a real position that Madden doesn't have. Imagine if they had no WRs in the base game and made them all RBs/TEs instead. That's is how they do it for longsnappers now
    lbj273
    Adding insult to injury for the Long Snappers, at TE they aren't even allowed to be subbed in the depth chart as the Long Snapper

    this doesn't sound accurate to me.
    StayPlation82
    this doesn't sound accurate to me.

    It used to be true , but that's been changed in M19 , can use OGs, OCs and TEs this year , not that necessarily means anything though tbh because there is no advantage to keeping a genuine LS on any roster
    briz1046
    It used to be true , but that's been changed in M19 , can use OGs, OCs and TEs this year , not that necessarily means anything though tbh because there is no advantage to keeping a genuine LS on any roster

    Really?
    If true, that’s great! Don’t need to move LS’s to C’s then.
    Sent from my iPhone using Operation Sports
    Well, what does one expect? In franchise mode, why should I use a roster spot for a 45 OVR rated TE, when long snapping is not an
    issue in Madden. It's literally a wasted position. And more annoying,
    why can't we select a long-snapper in the depth chart, why is it always
    the 5th string TE? That way we can just select a backup OL or LB of our
    choosing?
    It's not that I criticize having a player who specializes in long snapping, but to only use him for LS and not even be
    able to sub him in as an emergency OL or something, i.e. NFL
    long-snappers are JUST LS and nothing else. Is it really more difficult
    to train a center to long-snap than train a long-snapper to play center?
    servo75
    Well, what does one expect? In franchise mode, why should I use a roster spot for a 45 OVR rated TE, when long snapping is not an
    issue in Madden. It's literally a wasted position. And more annoying,
    why can't we select a long-snapper in the depth chart, why is it always
    the 5th string TE? That way we can just select a backup OL or LB of our
    choosing?
    It's not that I criticize having a player who specializes in long snapping, but to only use him for LS and not even be
    able to sub him in as an emergency OL or something, i.e. NFL
    long-snappers are JUST LS and nothing else. Is it really more difficult
    to train a center to long-snap than train a long-snapper to play center?

    I can’t tell what side you’re on here lol.
    I think our general idea is that we WANT long snapping to be a thing in Madden. Make it an actual position and a spot to fill, and give a rating for it. I want the added challenge of using that roster spot.
    In reality, these guys are not TE’s or backers etc. they are long snappers only, and would only be put in elsewhere in dire situations. So to list them all as TE or other positions is kinda dumb.
    I think the fact it prevents a guy being subbed anywhere is stupid. I should be able to sub my Center and RB and whatever I like.
    In regards to the question of if it’s easier to train a center to LS than a LS to play center, that ignores an actual major part of the LS position. He doesn’t JUST snap it. His job is snap it...and get his *** downfield to make the tackle. In essence, they’re like a 3rd gunner in the middle of the field. So a true center or other OL guy would be very slow for that part of the job.
    In all, they should add a LS rating and maybe even a gunner rating so special teams players can stand out a bit. We’ve got return ratings, so might as well add these.
    Sent from my iPhone using Operation Sports
    SilverBullet19
    I can’t tell what side you’re on here lol.
    I think our general idea is that we WANT long snapping to be a thing in Madden. Make it an actual position and a spot to fill, and give a rating for it. I want the added challenge of using that roster spot.
    In reality, these guys are not TE’s or backers etc. they are long snappers only, and would only be put in elsewhere in dire situations. So to list them all as TE or other positions is kinda dumb.
    I think the fact it prevents a guy being subbed anywhere is stupid. I should be able to sub my Center and RB and whatever I like.
    In regards to the question of if it’s easier to train a center to LS than a LS to play center, that ignores an actual major part of the LS position. He doesn’t JUST snap it. His job is snap it...and get his *** downfield to make the tackle. In essence, they’re like a 3rd gunner in the middle of the field. So a true center or other OL guy would be very slow for that part of the job.
    In all, they should add a LS rating and maybe even a gunner rating so special teams players can stand out a bit. We’ve got return ratings, so might as well add these.
    Sent from my iPhone using Operation Sports

    Agree with the special teams stuff but def agree with the bold. We should be able to put players anyway, but the attributes should behave in such a way that the spots can't be exploited. Like WR at TE, I think that's fine, but the 99% of WRs who don't have the strength to play inline shouldn't thrive there
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