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The Golf Club 2019 Featuring PGA TOUR Patch & DLC Coming on October 4, Physical Copies Available on November 13

The Golf Club 2019

The Golf Club 2019 Featuring PGA TOUR Patch & DLC Coming on October 4, Physical Copies Available on November 13

2K and HB Studios announced today that The Golf Club 2019 Featuring PGA TOUR will launch at physical retail stores in North America on November 13, 2018 and worldwide on November 16, 2018 for the PlayStation 4 and Xbox One. The companies also announced that two downloadable content updates for the game are in development, the first of which will release this Thursday, October 4 for PlayStation 4, Xbox One and PC. Details regarding the DLC updates can be found below.

DOWNLOADABLE CONTENT UPDATES:

DLC Update #1 – Releasing Thursday, October 4

  • New PGA TOUR Course: The first update will include an all-new licensed PGA TOUR course for free, Atlantic Beach Country Club, which is home to the web.com TOUR Championship where some of the world’s best golfers compete for their PGA TOUR card and a shot at becoming professionals. The new course will be integrated into the PGA TOUR Career Mode schedule, as well as all other modes and matchmaking options.
  • New Character Customization Options: The first update also introduces new character customization options, including new PGA TOUR branded hats.
  • Game Improvements: In addition to the new content, the October 4 update also brings a myriad of additional bug fixes, optimizations, and quality of life improvements.

DLC Update #2 – Releasing later this year

  • Additional Character Customization Options: The second update will introduce more character customization options, including licensed Under Armour shirts, shoes, and glasses, additional PGA TOUR branded hats, and more color and pattern options for existing clothing.
  • Game Improvements: Additional bug fixes, optimizations, and quality of life improvements are planned as the team continues to support the game’s player community.

A new patch for The Golf Club 2019 Featuring PGA TOUR will also arrive on October 4, check out the patch notes below.

General

•   Fixed the menu background moving unnecessarily when switching between the main menu and the character editor.
•   Added support for viewing the clubs of ghosts from the View Golfer menu.
•   Added support for editing local guests directly from the Character Editor button in the main menu, when there are local guests in the user’s golf group.
•   Added support for local guests to edit and customize their clubs in the character editor, via the Edit Golfer button in the popup when clicking the guest’s name in the match setup screen.
•   Fixed hangs related to rapidly navigating leader boards.
•   Fixed incorrect capping of handicaps.
•   Expanded character customization options. Available skin tone options expanded. New licensed clothing added including PGA TOUR and Tattoo Golf Hats.
•   Improved stability throughout gameplay and course designer.

Gameplay

•   Fixed a framerate hitch that could occur shortly after entering gameplay.
•   Fixed the hole cup casting a shadow on the ground.
•   Fixed certain cases of terrain shadow flickering on hole 9 of Kipahulu Reserve.
•   Fixed the “Club Only” shot suggestion setting not working properly.
•   Improved lighting and wind effect on trees.

Societies

•   Fixed users not being able to join private online societies.
•   Fixed the display of Society Purse payout for first prize.
•   Fixed issue of Online Society restrictions carrying over and overwriting the round 2 settings if advancing from the end of round screen.
•   Fixed mini leaderboard not showing the users score if they’re outside of the top 5.
•   Fixed mini leaderboard between rounds displaying totals for the event.
•   Fixed mini leaderboard to properly display the users rank for the round/event.

Career

•   Fixed FedExCup Points not being rewarded correctly in the season Championship.
•   Users will now play in the final groupings throughout Career and Solo Societies.

Matchmaking/Private Match

•   Added Support for Wagers Playlist for users to play Skins matches in matchmaking.
•   Fixed awarding of points in points-based skins when there is a carry-over skin from a previous hole.
•   Fixed users in a party being split up when playing team based matchmaking games.
•   Fixed Skins matches ending when one user quits before the end of the round.

Course Creator

•   Fixed entry/exit flows when transitioning between tools.
•   Replace incorrect sign icons.
•   Updated button callouts to address missing icons.
•   Fixed the green grid to refresh when making height edits on a course.
•   Fixed alternate surface’s secondary options to be correctly based off of the primary surfaces type
•   Fixed brush dragging to create a smooth look after generating.
•   Fixed scale speeds when toggling between advanced mode and normal mode for objects and brushes.
•   Fixed brushes to no longer have their scale reset when entering and exiting brush tools.
•   Fixed height brushes to no longer have their height value change when entering and exiting the tools.
•   New Course flow sets the values for a theme properly before your first edit. Fixes issues of disappearing water on some themes.
•   Fixed the overwriting of course thumbnails with every save.

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  1. • Users will now play in the final groupings throughout Career and Solo Societies
    That's my favorite fix on this list. Still not ideal as I want the leaders to tee off as late in the round as possible.
    I'd like to see them add the ability to sort through the ghosts by Tee/Pin so I don't have to scroll through pages to find someone playing the same setup as me.
    • Added support for viewing the clubs of ghosts from the View Golfer menu.
    This is interesting - I just realized you can do this the other day. Now I can see what clubs the ghosts are playing before they tee off. Wonder what change they've made to this. Seems to work just fine as is.
    lions67
    And they will be addressing ball physics with a tuner after the patch. Confirmed by Shaun at HB.
    Great news all around!

    Well. Maybe.
    Let’s see what they actually do first.
    We have to remember the patch/tuner is being done by the same people that released this current spin situation with the retail launch and somehow thought it was “great”.
    If you ask me the very first thing that should’ve been patched within two weeks is the spin… Literally before anything else
    scagwi
    Well. Maybe.
    Let’s see what they actually do first.
    We have to remember the patch/tuner is being done by the same people that released this current spin situation with the retail launch and somehow thought it was “great”.
    If you ask me the very first thing that should’ve been patched within two weeks is the spin… Literally before anything else

    Well, this is what they say about it.
    Promising for sure!!
    Let's keep the speculation to a minimum, now that we have things in place and a timeline for the patch. Here's what I can confirm for you, on the gameplay side of things, that wasn't covered in the patch notes - because these changes will be updated via the server after the patch goes live. We're targeting next week for the following gameplay tunings going live:
    - Trajectories and RPMs increased to align with PGA apex's and spin rates.
    - Surface penalty tunings to reduce the launch speed and spin rates for light rough, heavy rough, and bunkers. These should play between TGC2 and TGC2019 release values.
    - Shot shaper distance affects (loss/gain) reduced to a more realistic range.
    - Accompanying this will be all of the distance charts for base/min/max loft, for all clubs, for all 3 sets. So all the folks who spent the time charting things out already, don't have to do it again.
    Now, again, this is the plan. We want to get this to you guys asap, but we also want to make sure it's solid before we do so. It's a significant change so bear with us while we get right.
    Further swing difficulty tuning is something we're waiting for feedback on with the new club tunings before we push forward with that aspect of gameplay updates.
    We are listening/reading. I'm on here every single day. I just don't engage that often because A) I have limited bandwidth with all the tuning and changes on the go and B) I refuse to promise or commit to something until its a sure thing. I hope you guys can understand that.
    I look forward to getting these changes in your hands and hearing all of your feedback
    scagwi
    Well. Maybe.
    Let’s see what they actually do first.
    We have to remember the patch/tuner is being done by the same people that released this current spin situation with the retail launch and somehow thought it was “great”.
    If you ask me the very first thing that should’ve been patched within two weeks is the spin… Literally before anything else

    I was on this bandwagon at the start also, but after a months play it really only needs a very slight tweak. A couple of clicks up on the loft box for wedges can stop the ball very fast with very little rollout.(Master clubs).
    It all got a bit blown out of proportion if you ask me..
    I could live with the game the way it is. Hope they don't go overboard here. We should still be able to get good distance from fairway bunkers from a good lie damn near what you could achieve from the fairway. First cut should be no loss of distance but with about the same rollout as we currently experience.
    I hope they do not make all the other rough play like a US Open course but there needs to be a penalty for offline drives and approaches. Where it gets sticky is on some of the approaches 75 yards and in. They are difficult enough as is without incurring major penalties from the rough.
    They need to strike a balance somewhere between TGC2 and the game as it currently exists.
    Can anyone confirm if the putting has been improved at all? It feels so strange with little feedback in the previous games. Also we need to be able to customize our characters swing somewhat. Long backswing, too far inside, over the top etc...
    Q School courses announced and will be starting very soon in TGC Tours with the announcement of this much anticipated patch. I am ready to go!
    Expanded character customization options. Available skin tone options expanded.
    Very glad to see this. For a while there it seemed like only brothas of lighter complexion were allowed to play :y16::lol:
    This is my first ever golf game, and I am absolutely loving it.
    One thing I'd like to see is, giving us the ability to view our scorecard after the round is over. Seems like it would be an obvious thing, but at I could not find where to view my scorecard after I completed my round; only the current standings are viewable... Also, I think it'd be cool -- for us offline players -- to be able to view some of the CPU players on the leaderboard play some shots here & there... And occasional replays of your most recent shots would be really cool to see after you've completed a hole -- I feel like this would really add to the immersion...
    Putting is like it is in real life: really hard :( This is not a complaint -- I am not asking for them to fix anything; it's just a statement :) It's the single biggest thing that highers my scores. Either I'm way too long, or way too short -- it's just very difficult to gauge how much power to use.
    A similar frustration I am having is with loft -- it's very difficult to gauge how much loft to use. Either I am to high and my ball just plops on green 30-ft away from the cup, or I am way too long, overshooting the green altogether :(
    Glad to see a title update :)
    iLLWiLL

    One thing I'd like to see is, giving us the ability to view our scorecard after the round is over. Seems like it would be an obvious thing, but at I could not find where to view my scorecard after I completed my round; only the current standings are viewable... Also, I think it'd be cool -- for us offline players -- to be able to view some of the CPU players on the leaderboard play some shots here & there... And occasional replays of your most recent shots would be really cool to see after you've completed a hole -- I feel like this would really add to the immersion...

    Once you've putted out on the final hole the leaderboard will pop up on the screen. You just hit the square button on PS4 to switch to scorecard or press X to advance. Once you press X to advance though, you will no longer be able to view your scorecard.
    iLLWiLL
    Very glad to see this. For a while there it seemed like only brothas of lighter complexion were allowed to play :y16::lol:
    This is my first ever golf game, and I am absolutely loving it.
    One thing I'd like to see is, giving us the ability to view our scorecard after the round is over. Seems like it would be an obvious thing, but at I could not find where to view my scorecard after I completed my round; only the current standings are viewable... Also, I think it'd be cool -- for us offline players -- to be able to view some of the CPU players on the leaderboard play some shots here & there... And occasional replays of your most recent shots would be really cool to see after you've completed a hole -- I feel like this would really add to the immersion...
    Putting is like it is in real life: really hard :( This is not a complaint -- I am not asking for them to fix anything; it's just a statement :) It's the single biggest thing that highers my scores. Either I'm way too long, or way too short -- it's just very difficult to gauge how much power to use.
    A similar frustration I am having is with loft -- it's very difficult to gauge how much loft to use. Either I am to high and my ball just plops on green 30-ft away from the cup, or I am way too long, overshooting the green altogether :(
    Glad to see a title update :)

    https://docs.google.com/spreadsheets/d/e/2PACX-1vTGemm7wipQjWhM2zT7mzZgotf4p8AdbWus174ICEB-GgIx31qheaYv0EMXFKTUXmsMXV8jajiCWtm8/pubhtml
    This gives you the distances when using the loft box.
    DukesofHazzard
    I also want the ability to change my name in career mode instead of having just my online ID

    Won't happen as your in-game name is tied to your PSN/Xbox Live?Steam username.
    djep
    Once you've putted out on the final hole the leaderboard will pop up on the screen. You just hit the square button on PS4 to switch to scorecard or press X to advance. Once you press X to advance though, you will no longer be able to view your scorecard.
    Oh ok I see. I still think it would be helpful to give us the ability to view at any point after that, though. In fact, it and previous rounds scorecards from the past should be accessible for our viewing. It'd be like if our player stats in Madden or 2K were not accessible during a season mode once you have advanced past the game...
    DukesofHazzard
    I also want the ability to change my name in career mode instead of having just my online ID

    It's crazy to me that this isn't already in the game. I feel like this is the only sports game that doesn't allow you to give your player a name.
    DivotMaker
    Won't happen as your in-game name is tied to your PSN/Xbox Live?Steam username.

    I wish that they'd still allow us to changed how it is displayed -- obviously we can't change our console usernames, but it seems like allowing us to edit our player name on a surface level shouldn't be hard to do.
    They REALLY need to address the inability to advance online society events when completed, at our own pace. My friends and I will finish a tournament, and be ready to play on to the next one, but have to wait a day or two to start the next. Makes no sense!!
    Remember that none of the changes to the swing, shot trajectory, spin, lie effect coefficients, etc. are going to show up until next week, with server side changes. Part of the purpose of this patch was to put a mechanism in place to make that possible. What you're seeing today is mostly cosmetic stuff... the main course gets served next week!
    OnlookerDelay
    Remember that none of the changes to the swing, shot trajectory, spin, lie effect coefficients, etc. are going to show up until next week, with server side changes. Part of the purpose of this patch was to put a mechanism in place to make that possible. What you're seeing today is mostly cosmetic stuff... the main course gets served next week!

    Thanks for the clarification on this because I haven’t noticed any difference in gameplay.
    Sent from my iPhone using Tapatalk
    OnlookerDelay
    Remember that none of the changes to the swing, shot trajectory, spin, lie effect coefficients, etc. are going to show up until next week, with server side changes. Part of the purpose of this patch was to put a mechanism in place to make that possible. What you're seeing today is mostly cosmetic stuff... the main course gets served next week!

    It's so strange to me that something like swing and spin tweaks are server related. What happens for offline play?
    Have they ever talked more about how/why that is?
    Stuff related to the courses and surface interactions, etc I understand a bit more, but ball flight and swing/spin stuff?
    Something so odd about core gameplay elements being tied to online servers...
    ..or do they just mean the files will be disseminated through another fully downloaded update down the road?
    CAMPBLACKMAMBA24
    Thanks for the clarification on this because I haven’t noticed any difference in gameplay.

    I think a good many people are missing the bus on this. HBS sort of conveyed this in a two part message that was separated by a good bit of time. I can see why people are confused about it.
    scagwi
    It's so strange to me that something like swing and spin tweaks are server related. What happens for offline play?
    Have they ever talked more about how/why that is?
    Stuff related to the courses and surface interactions, etc I understand a bit more, but ball flight and swing/spin stuff?
    Something so odd about core gameplay elements being tied to online servers...
    ..or do they just mean the files will be disseminated through another fully downloaded update down the road?

    I wish I could answer any of your questions, but I can't. This seems to make the game totally reliant on online connectivity for it to play the way they really mean for it to play, at its core. I lose connection at least twice a day... if I'm playing a casual round, and I lose connection to the server, will the game's core physics suddenly revert to "shelf" state?
    The reason for doing it this way makes no sense to me. I know I'll likely welcome the changes it brings, because everything they're saying about it speaks to my criticisms about the current swing, ball, and lie physics.
    The only thing I can come up with is this... maybe they're using this method as a 'post release beta' and they'll gauge and change the settings and tuning based on player feedback. Once they're confident they've reached an optimum setting, they'll incorporate those "server side changes" into a future downloadable game update?
    HB_CraigC just posted the following about the gameplay update to come next week in the official forum:
    "As I noted in my original post, spin rates and trajectories will be updated as well as the distance ranges (loss/gains) in the shot shaper. These are club tunings not swing tunings. Surface penalties are also being updated based on the feedback we've received thus far.
    "SWING CHANGES" would be the portion of my post where I stated swing difficulty tunings will come AFTER everyone has settled in and provided feedback on the new trajectories and surface penalties. Unlike clubs and surfaces, swing plane and tempo tunings cannot be done on the server.
    I can't really elaborate anymore than that. Hopefully this clears up any misconceptions.
    *EDIT* It is our full intention to include server tunings into future patche(s) so they are available when playing offline."
    OnlookerDelay
    HB_CraigC just posted the following about the gameplay update to come next week in the official forum:
    "As I noted in my original post, spin rates and trajectories will be updated as well as the distance ranges (loss/gains) in the shot shaper. These are club tunings not swing tunings. Surface penalties are also being updated based on the feedback we've received thus far.
    "SWING CHANGES" would be the portion of my post where I stated swing difficulty tunings will come AFTER everyone has settled in and provided feedback on the new trajectories and surface penalties. Unlike clubs and surfaces, swing plane and tempo tunings cannot be done on the server.
    I can't really elaborate anymore than that. Hopefully this clears up any misconceptions.
    *EDIT* It is our full intention to include server tunings into future patche(s) so they are available when playing offline."

    + 1000.
    Looking forward to this.
    Good stuff. Longing for the day when I use master clubs I can stick a seven iron to a couple
    feet with a clean shot. Accounting for roll out and having to down a club has been annoying. Any eta what day this’ll go live?
    Overall, I'm truly enjoying 2019, especially after getting used to the fact that I usually have to club down to compensate for the roll when approaching the green. But I do have a question regarding swing control. Do any of you feel that "at times" it feels like no matter how bang on your swing tempo feels and how well you've adjusted for the wind and ball lie, that all of a sudden the game says "oh no, your ball is going to veer way off course to prevent you from getting a birdie or par on this hole?"
    I've honestly had this happen too many times now for it to be coincidence, and especially on the back 9 par 5's when I'm having a great round. As I'm moving my analogue stick back and forth on the swing I'm thinking great tempo once again, but yet the ball veers off course like I totally shanked it when I know I didn't. I totally accept bad shots when I know my timing is off, but too many times now I've almost tossed my controller in feeling like the game is taking control away from me at times and deciding on its own where the ball is going to end up.
    I'm using pro clubs and have used the practice range, especially in the beginning to get my timing down which I've been quite happy with, but the enjoyment of the game almost becomes infuriating when suddenly, out of the blue, your shots start going way off course. I take full responsibility when I know I screw up, but when my timing feels bang on yet the game says otherwise is when I wonder what the heck is going on.
    jbd345
    Good stuff. Longing for the day when I use master clubs I can stick a seven iron to a couple
    feet with a clean shot. Accounting for roll out and having to down a club has been annoying.
    Any eta what day this’ll go live?

    I just can't see myself getting there. Last night I played with Pro clubs for an entire round, and even that was too difficult to maintain any sort of consistency. (This, after I just played a career-best 12-under, 59 at the FedEx Cup with Beginner clubs.) I just have way too much variance in swing accuracy (power, as well).
    I played around a bit with different thumb placements on the R-stick (currently using the 2-finger "pinch" method for swinging). But could not maintain any semblance of consistency -- I'd say only 3 out of every 10 swings were good ...
    Anyone have any tips on using Pro/Master clubs with any consistency?!
    PES3Paul
    I want to download courses from the TGC community.* That's more important than clothing and such.* Is there a site that can do that for us?*

    Only in game and you don’t download them. You add them to your favorites list.
    lions67
    Only in game and you don’t download them. You add them to your favorites list.

    Is there a limit on the number of courses you can add to the favorites list?
    iLLWiLL
    I just can't see myself getting there. Last night I played with Pro clubs for an entire round, and even that was too difficult to maintain any sort of consistency. (This, after I just played a career-best 12-under, 59 at the FedEx Cup with Beginner clubs.) I just have way too much variance in swing accuracy (power, as well).
    I played around a bit with different thumb placements on the R-stick (currently using the 2-finger "pinch" method for swinging). But could not maintain any semblance of consistency -- I'd say only 3 out of every 10 swings were good ...
    Anyone have any tips on using Pro/Master clubs with any consistency?!

    Hard to explain, but I try to rest my thumb on top of the thumb stick rather than the edges, that seems to work best. And don’t “flick it” back up on the downswing. With master clubs, more often than not you’ll get a “fast” or “very fast” feedback.
    jbd345
    Hard to explain, but I try to rest my thumb on top of the thumb stick rather than the edges, that seems to work best. And don’t “flick it” back up on the downswing. With master clubs, more often than not you’ll get a “fast” or “very fast” feedback.

    I gotcha.:waytogo:
    Yeah last night I tried using the "crease" of my thumb, and placing it on the top of the R-stick. This did help to limit some of the swing variance. But as I said most swings were just wild and off to the side on the either the up or downswing (or both).
    I'll probably play with it a few more days, but I'll most like go back to using the "pinch" ...
    iLLWiLL
    Haven't seen any messages, pop-ups, or prompts (I'm on PS4) ...

    Not sure what's going on now. I'm on Xbox, and noticed the change earlier today as soon as I went to check my club distances on the main menu in edit golfer. I played a round and thought the changes were great in how the ball was coming to rest much quicker than before.
    But then, not even 2 hours later, I came back to play my 2nd round and noticed right off the bat that my driver distance was back to the original setting from when the game was first released and that the ball physics were as well??? So I uninstalled and reinstalled which didn't do a thing. HB, what the heck is going on?
    handheldpictures
    Not sure what's going on now. I'm on Xbox, and noticed the change earlier today as soon as I went to check my club distances on the main menu in edit golfer. I played a round and thought the changes were great in how the ball was coming to rest much quicker than before.
    But then, not even 2 hours later, I came back to play my 2nd round and noticed right off the bat that my driver distance was back to the original setting from when the game was first released and that the ball physics were as well??? So I uninstalled and reinstalled which didn't do a thing. HB, what the heck is going on?

    There were some problems with it, so they had to temporarily roll back the changes.
    jfsolo
    There were some problems with it, so they had to temporarily roll back the changes.

    Thanks for letting me know, but where did you find out that this was the case? I missed it I guess, because I didn't see anything posted on Twitter or Facebook about it so that's why I asked.
    handheldpictures
    Thanks for letting me know, but where did you find out that this was the case? I missed it I guess, because I didn't see anything posted on Twitter or Facebook about it so that's why I asked.

    There are some threads and discussions on the TGC website. The forums there have a lot of info regarding season 5 and Q school. Hb put the server update out but had to pull it because there were a few issues like the guy above stated. No timetable yet for when it will be implemented again.
    vertman
    There are some threads and discussions on the TGC website. The forums there have a lot of info regarding season 5 and Q school. Hb put the server update out but had to pull it because there were a few issues like the guy above stated. No timetable yet for when it will be implemented again.

    Okay, thanks for letting me know. :)
    Okay, now we can fully take stock of what this latest patch has done for TGC 2019. Today, HB Studios released their second, server side patch to correct problems with the shot trajectories, ball spin, and lie effect physics problems. I think they've hit a home run with what was done today. Is it perfect? By no means... I still noticed that a tee shot that rolls in to a fairway bunker, yielding a clean lie (visually) still gives you a distance of 71 to 80%. It's better than it was before, with no extra swing or distance penalties associated with it, but there's room for improvement here.
    OTOH, it was so nice to hit a full, lob wedge approach into a moderate green, and actually have it back up a couple of feet... and stop. All approach shots with all irons now behave more like you'd expect... I'm really ecstatic over what this has done for this game. Golfers can actually rely on their intuition now!
    lowpaiddonkey10
    Game is damn near perfect now. As you said all they need to do is fix the plug lies.

    Yeah, I can hit a ball from a clean lie in the bunker almost as far as I can from the fairway in real life... IF I execute a good swing. It's harder to execute a good swing from the bunker because you're altering the impact point of the ball in your swing, and the hands are staying more ahead of the clubhead. When there's a flaw in the execution of a fairway bunker shot, I'm more aligned to produce a larger error, up to skulling the shot to various degrees.
    I think if they factor what clean fairway bunker lies do to an improperly executed swing more realistically, they'll be able to scale the carry distance back up to be more in line with reality.
    But dayum... TGC 2019 now plays a much more satisfying game of golf, IMO!
    Agreed, this game plays a great game of videogame golf.
    As in real life, some rounds you just 'have it', and other rounds you're struggling to land your tee shots on the fairway.
    Nothing like tee to bunker, bunker again, and a two putt to wear you out for par on a par 4 lol
    Great patch! A move to Master Clubs is now in order for me. Being able to get closer to the green with the extra distance and use more low irons and wedges will now be a reward. As for off the tee fingers crossed I can get it somewhere near the fairway :)
    I experienced this as well yesterday. I was about a 100 yards from the green and thought I had a perfect swing only to completely miss the green by about 20 yards left and 20 yards long. I did account for the wind so I was very surprised to see where I ended up. I haven't played a lot, maybe 10 rounds so far and this was the only time I experienced this.
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