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The Golf Club 2019 Featuring PGA TOUR Patch #3 Available - Patch Notes Here

The Golf Club 2019

The Golf Club 2019 Featuring PGA TOUR Patch #3 Available - Patch Notes Here

A new game update is available for The Golf Club 2019 Featuring PGA TOUR on Xbox One, PlayStation 4 and PC / Steam. The patch includes new apparel from Under Armour, HB, 2K and The Golf Club, including shirts, hats, shoes and glasses.

As with most patches, there are quite a few fixes and improvements. Check out the patch notes below.

Additional Content
•   New Under Armour apparel! Including Shirts, Shoes & Glasses.
•   New The Golf Club, HB, and 2K branded apparel! Including Shirts and Hats.
•   Over 20 new Course Designer Assets expanding customization options when building a custom course.

Gameplay Changes
•   Tee sets being used for Matchmaking have been adjusted to have all players playing from the same tee location.
•   New courses have been added to Matchmaking cycle and the Skins Playlist as also been added for 2-4 players.
•   Online Society Membership limit has been increased from 5 to 10.
•   Tuning has occurred to the difficulty/timing required for tempo and swing plain.

Bug Fixes

General
•   Fixed leaderboards showing rankings unhelpful to the user.
•   Fixed the sorting of Proximity to Hole stat.
•   More from designer tab is no longer grayed out in the course details screen.
•   Improved matchmaking search to avoid getting stuck in a searching loop.
•   Improved stability.
•   Updated pre-round screens to display default settings for firmness and speeds.
•   Pre-round screen now has a scroll bar for match rules and conditions.
•   Fixed a crash while viewing course leaderboards with a high number of entries.
•   Improved load times for leaderboard stats.
•   Fixed an issue where tees would sometimes be restricted without user input.
•   Improved visibility to shot shaper lines for setup.
•   Fixed billboarded trees swaying in high winds.
•   While tied in matchplay, putting out before your ghost opponent no long awards the win.
•   When quitting a skins match online you will be presented with a warning about lost currency.
•   Fixed an issue where elevation on the HUD was displaying the wrong direction.
•   Fixed an issue where XP would not calculate correctly over multi-round events.
•   Improved relief from crowd seating.

Gameplay
•   Gameplay and Difficulty tunings impacting the swing plane and tempo windows balanced to coincide with previous shot outcome tuning.
•   Fixed issues with round results screen not displaying correct information when playing only the front 9 or back 9 in a fourball match.
•   Fixed an issue when watching another player take a shot they may visually have had the wrong club selected.
•   Fixed issues around tee and pin restrictions in private matches.
•   Fixed a desync where players could get stuck waiting on each other to take a shot and not be able to advance.
•   Fixed an animation glitch which could occur at the top of a ghost’s backswing.
•   Fixed some cases of upper arm twists in certain animations.
•   Added new commentary
•   Improved Club SFX for the Beginner set
•   Tuned bunker lie penalties.

Course Designer
•   Fixed Red Maple shadow casting
•   Fixed a crash while placing cart paths in the course designer.
•   Fixed an issue where wall snapping could break rotation and placement.
•   Advanced edits to waterfalls no longer reverts when backing out of the object.
•   Improved performance and stability in course designer.

Societies
•   Fixed mini leaderboard showing incorrect information for users who didn’t compete in the event.
•   Fixed online society gating for top 150 points rank.
•   Users are now able to leave a society that they are an Admin of.
•   Fixed scrolling when setting up event entry requirements.
•   Membership screen now showing correct stats/ranks on player cards.
•   Player flags are being displayed correctly.
•   Solo society’s event information updates on event results screen.
•   Canceling a request to join a society now removes it from your membership list.
•   Main Event changes no longer only apply to the alternate event.
•   More than two requirements will appear if set for an event in the schedule tab.
•   Fixed the inability to add Major events to the schedule.
•   Fees set for an alternate event no longer overwrite settings for main events.

PGA TOUR
•   Fixed an issue with the FedExCup not awarding points correctly.
•   Updated TPC Sawgrass – THE PLAYERS Championship updated event assets and signage.
•   Fixed Under Armour Level 3 Sponsor objectives.
•   Corrected reseeding for Season Championship

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Discussion
  1. I'll be playing this in a bit, with a keen interest in the affect of the swing tuning settings, particularly on the XBox One X. I hope the swing is more proportional and consistent than what I've seen out of the current build.
    I'm glad to see that at least everyone will be playing off the same tee in online matchmaking now, although I'd still prefer to have everyone I'm paired against using the same club set. I don't particularly enjoy playing off the red tees with Master clubs? Hopefully they'll mix the tees up between the reds, blues and blacks at least.
    I didn't see a note about the spoiler leaderboards in Society tournaments being addressed so I'll have to continue to avoid looking at the leaderboard between holes so as to not disclose the scoring status of my ghost ball playing companions for up to 14 holes in advance of the hole currently being played... (sigh)
    Hopefully they have another sale…
    Down around $30 it gets into impulse buy territory, but there’s no way I’m paying the full retail for this game from what I’ve seen and heard to this point.
    OnlookerDelay
    I'm glad to see that at least everyone will be playing off the same tee in online matchmaking now, although I'd still prefer to have everyone I'm paired against using the same club set. I don't particularly enjoy playing off the red tees with Master clubs? Hopefully they'll mix the tees up between the reds, blues and blacks at least.

    Still no matchmaking of the same club set?!?! SMH! How is that even fair? Using master clubs is many times harder than using beginner or pro clubs. Players using beginner clubs hit the ball dead straight almost 100% of the time unless they are incredibly bad.
    I just played an 18 hole Society tournament round (TGC Tour CC-Pro) and a 9 hole online matchmaking round, all with Master clubs. I found that it was a bit more difficult to regulate the tempo. It made the game feel a little more challenging. A slow tempo seems to result in more of a loss of distance now, as I left a couple of slow downswing tempo approach shots considerably short of the hole, more so than fading or slicing them.
    I had one swing that went "Very Slow/Very Fast", but it was preceded by an animation glitch, right at take away, that I should know from experience to abort the swing and start over. I foolishly continued on and got the usual result from trying to play through that animation hiccup. I'll take the blame for that one because I know better... the result was a slightly pulled 210 yard drive that barely made it to the start of the fairway, but I salvaged par on the hole.
    I was pitted against a Pro club user in the online matchmaking match from the "Green" tees at Wagtail CC. It felt like a more legitimate match and I have few complaints about the equity of it, although I would still prefer to be pitted against a player using the same club set. I lost the match, but it was mostly because I seem to have forgotten how to putt over the last two months. I'll play more online matchmaking with this new policy.
    I'd like to ask HBS if they could respond to this question about online matchmaking. Does the game decide the tee to be used for the match by defaulting to the tees that are associated with the lowest club set being used by the players in the match? IOW, I played with Master clubs against a player with Pro clubs from the "Green" tees, the second shortest tee set on the Wagtail course. If I had been using Beginner clubs against this same player, would the game have then defaulted to the "Red" tees... the shortest tee set at this course?
    I'm not sure what to think about the new loft box. It's not one of my things, although I use it by feel less than math. I wish we could hit partial shots with more acuity and use address position more to deal with loft needs.
    The first thing I did was take note of whether the spoiler leaderboard issue has been fixed... and it hadn't. The two ghost balls I was playing with the TGC Tours round were 8 and 14 holes ahead the hole they wee actually playing with me in the round. Why is this so hard to correct? ???
    It's going to take a lot more seat time with this patch to assess the nuances of it, but so far I'm intrigued with what I'm seeing.
    Not sure whether it was HB's intention to use the loft box like ball position and fade/draw foot position worked in TW.
    Flop reworked and hanging lies worked on. Swing not much different than pre patch at least on the PS4. Played one round never hit straighter pretty much all perfect/perfect and for me that is not the norm. HB/2k is probably done for this version let's see what is on deck. Plays a decent game of golf and looks good at least to my eyes. Best $50 I've spent on a video game in ages.
    I had really consistently good rounds last night post-patch. Could have just been I was swinging better/straighter... Didn't notice too much difference in the adjusted swing tempo penalties... Noticeable difference in less rollout in iron pitches, and slightly less on normal iron shots; more rollout/removed backspin on flops... Really love the improved visibility of the shot shaper lines...
    scagwi
    Hopefully they have another sale…
    Down around $30 it gets into impulse buy territory, but there’s no way I’m paying the full retail for this game from what I’ve seen and heard to this point.

    I bought the PC version during the Black Friday sale a couple of weeks back for $30. It actually plays a bit more consistently, and certainly fluidly (because I can tailor it for 60 FPS, although it doesn't look quite as pretty as the XBox One X a full 4K) than the XBox One X version. I wish I had a graphics card that could run it in full 4K, with the game graphics settings maxed out at 60 FPS. I'd be playing the PC version even more.
    Most of my friends play on the XBox One, so I'll spend most of my time there. I'm not complaining about the XBox One version though, as it now plays noticeably better and more consistently than it did prior to this patch.
    iLLWiLL
    I had really consistently good rounds last night post-patch. Could have just been I was swinging better/straighter... Didn't notice too much difference in the adjusted swing tempo penalties... Noticeable difference in less rollout in iron pitches, and slightly less on normal iron shots; more rollout/removed backspin on flops... Really love the improved visibility of the shot shaper lines...

    I'm seeing that you're seeing, but I'd say my ability to get perfect/perfect tempo with this patch has diminished somewhat. Not a complaint, just and observation. I hope to improve on that as I learn the feel of the swing changes.
    one thing that hasn't been fixed is my online record. i stopped playing online because it wasnt recording my record properly. i care how i do, but i'm not an "omg i hate this game because i lose" guy. i'm probably a .500 golfer in this version. i just want my play record recorded properly because it's fun to track and to try and get better.
    but the game has me at 1 win, 17 losses, and 2 draws (H2H, ranked). my true record is more like 9 wins 9 losses and 0 draws. i've won 3-4 games H2H since the patch, yet it records all of those as losses.
    are any of you seeing this?
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