Super Mega Baseball 2 will be playable at the PlayStation Experience on December 3 and 4. Check out the trailer here.
Expect to see more realistically proportioned and more detailed characters, a modernized interface, and a vastly improved lighting and material model (the technical term is Physically Based Rendering — all the cool kids are doing it these days). Think of the presentation upgrades as an initiative to make sure you have an easy time recruiting your friends to play with you.
Super Mega Baseball 1 had a decent degree of player customization, but was missing some key options, particularly at the team and league levels. Super Mega Baseball 2 aims to round out the package with those key options that were missing in the original.
Most notably, you’re now able to edit team names, logos, and uniforms. You can then take your custom teams and organize them into custom leagues of whatever size you like. Lastly, the customization options at the player level have been greatly expanded as well, perhaps most excitingly with the ability to customize player skill values, gear, and animations, like batting stances.
Online play was the single most-requested feature after we shipped Super Mega Baseball 1. We knew that would be the case when we wrote the first line of Super Mega Baseball 1 code more than six years ago, but it was simply a job too large for our studio at the time.
I’m not going to get into detail about Super Mega Baseball 2’s online gameplay right now as we have a lot of work on our plate still. What I will say is that the style of play you’re used to with Super Mega Baseball will carry forward into online play. It’ll be friendly to newcomers of widely differing skill levels via the Ego difficulty system, ruthlessly competitive for players who are up for it, and will maintain the game’s ultra-rapid pacing to ensure you can get a lot of fun out of even short play sessions.
Super Mega Baseball 2 is scheduled to be released in mid-2017.