Sunday Rivals
Sunday Rivals Coming to Steam This Summer - Here's the Trailer
Sunday Rivals, which is a fresh take on the hard hitting, action-packed football games of the past, is coming to Steam Early Access this summer. Check out the trailer and details below.
On the field, gameplay is tuned to be snappy and fun, rewarding quick thinking and creative players with dazzling open field jukes and bone crushing hits. Simplified rules, familiar controls, and a streamlined playbook make it easy for players of all skill levels to immediately jump in and have fun, while quick, addictive game sessions will keep you coming back for more.
EARLY ACCESS FEATURES
- Exhibition Mode – play a game against the AI or versus a friend with a second controller
- 32 Teams – get ready to take on an entire league built for rivalries
- Streamlined Playbook – quick access to plays gets you back on the field fast
- Quick Games – no penalties and an accelerated game clock keeps the game moving
PLANNED FEATURES FOR V1.0
- Season Mode – battle through 16 games, reach the playoffs, and win the championship!
- Practice Mode – master your playbook on offense, defense, and special teams
- Customization – full control to build your own leagues, teams, and players
- Sliders – tweak and tune your gameplay experience to perfection
- Expanded Playbooks – build a playbook best suited for your team and play style
- Team Strategy – AI will capitalize on their team’s strengths while exposing your weaknesses
- New Locations – additional stadiums with dynamic weather and time of day
Game developer Ryan Kamins, is hard at work with the game and provides plenty of updates on his Twitter account. So make sure to follow along.
Back to work last night, added the ability to preview play routes before the snap!#gamedev #indiedev #football #sundayrivals pic.twitter.com/xm8Str8SD5
— Ryan Kamins (@lowpoly) June 14, 2020
We posted our impressions of the prototype here, it shows a lot of promise.
Not only does it feel different than other games on the market, but the animations are a breath of fresh air. Yes, it’s simplistic and not overly complicated. It’s the perfect game for casual fans. But it also feels more refined than games I’ve previously played. I’m not sure I can explain it, but it takes me back to my childhood while staying true to modern video games.
BigBlue
One could argue it's appropriate as ever. It tailors to our modern-day pandemic situation. :y220a:
The game looks cute, but that's about it for me. As much as I loathe EA and am fed up with them, it's stupid reading some of the comments stating that this game is already much better than Madden, etc.
Not too many shots of playing on defense, mostly all offense. I'd like to see what the actual gameplay experience is like. No cutaways, no music overlays, just the game. And yes, hopefully they'll insert a crowd soon enough.
Wow, way to trash something you haven't played, only viewed a short trailer of. Entitled much? A game made by I believe one person and will be for sale on Steam early access for $12.00 on August 6th. Too much to handle to try a game that looks to have some promise or at least is something for the developer to build on?
I don't have a gaming computer but if I did I would snatch this up in a heartbeat and no I'm not your 2 year old nephew nor your 80 year old uncle.
You say you're disappointed in gaming right now. Maybe it's time to find a new hobby.
For casual play, or quick games, this looks like it has potential.
Let's not bust on something until it's released. Maybe it's good. Maybe it's something people will enjoy.
For casual play, or quick games, this looks like it has potential.
Let's not bust on something until it's released. Maybe it's good. Maybe it's something people will enjoy.
Hey yall, the game is out now and today is the last day to pick it up at the launch sale price!
My account is still limited here so I can't post links, but there's a handful of videos out there now of people playing the game if you want to see what it feels like. So far the response has been pretty positive, but I'm always looking for feedback and ways to improve the game. If you pick it up, let me know what you think!
My account is still limited here so I can't post links, but there's a handful of videos out there now of people playing the game if you want to see what it feels like. So far the response has been pretty positive, but I'm always looking for feedback and ways to improve the game. If you pick it up, let me know what you think!
Looks like you might not be limited anymore.
I saw a full game video and enjoy its potential. This is a game that can easily grow into its own! Interesting that the big tackles forward don’t give you extra yards, though I’m sure you’ve been tackling that idea itself (especially by making sure you exclude it backwards).
Are there big changes expected between the early access version and the official launch?
I saw a full game video and enjoy its potential. This is a game that can easily grow into its own! Interesting that the big tackles forward don’t give you extra yards, though I’m sure you’ve been tackling that idea itself (especially by making sure you exclude it backwards).
Are there big changes expected between the early access version and the official launch?
Glad to hear it looked interesting to you!
Ya, that tackling issue is a pain, I'm looking at it right now to see if I can make the placement feel closer to the expectation!
The big ticket features are season mode and editable rosters which I'm planning for launch. I have another idea for a game mode that I'm working out in my head right now. Obviously, this game is super rough around the edges and needs a lot of work done on the sound and visuals, so things like a crowd, better stadium, and more player animations are all planned for launch as well.
Right now I'm focused on getting the gameplay right and the next update will address some of the limited AI decisions that are in the game now, plus a handful of quality of life improvements.
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There isn't right now, no. People have expressed their desire for an option like that and it's definitely something I can see the value in, even tho it might not be the most interesting thing to watch since it's not a sim game.
There's a fair amount of time I'd have to invest in making it a reality so for now it's on the back burner while I concentrate on the core game stuff.