Steel City Interactive, the development studio behind the upcoming eSports Boxing Club, has provided an update on how the team is progressing with the game.
The self-funded development team started with four people and had plans to release into Early Access around this time and grow the title over time. The team has grown to thirteen members on staff, thanks to a small investment and remain confident in delivering a true next-gen boxing experience.
We have released the following statement to provide you all with more info about eSports Boxing Club's development journey, and how the game is progressing. We have set the bar very high for a small Studio and will require more time to deliver the game we want you all to play. 🥊 pic.twitter.com/DnmQKoRNH4
— Steel City Interactive (@SteelCityInt) December 14, 2020
To match the high expectations from the team, they have decided to delay the December Early Access launch. While the team has made strides on lifelike models and a revolutionary footwork system, they want to keep the foot on the gas and continue improving on it and other areas of the game, including concerns on speed of the punches. While the purpose of the movement trailer was footwork, they are listening to all feedback.
Here is the current development state for Early Access launch.
- vl Physics and mechanics implemented – v2 being worked on
- 70% Career mode implemented
- Offline Multiplayer implemented
- Experimental Online Multiplayer mode implemented
- Fully customizable Character Creator implemented
- Upload/download of characters enabled via Steam
- 21 licensed boxers implemented
- 9 Venues created so far
- Initial Commentary has been implemented
- Ability to create your own career mode – Renaming everything from Trainers to Judges and their abilities
While a release date for Early Access has not been given, the team is committed to bringing the game to PC, Xbox One, PlayStation 4 and next-gen consoles, launching on PC first. They are also looking to get the game in the the Xbox Game Preview.