Game developer, 26k has released a prototype for Rivals, a new Indie football game for PC. Ryan Kamins, one of the developers at 26k, who is also a lighting artist at Bungie, has a goal…
My goal for Rivals is to build a game that eventually plays like the legendary football games of the 8/16 bit era, improved with some modern touches that we couldn’t yet imagine back then.
Since the prototype was released, over 2 months ago, Ryan has posted a few developer logs on defense, kicking and the most recent, diving. The game even has roster editing for names, ratings, uniform colors and more! Things seem to be progressing very nicely.
26k has been and wants to continue receiving more feedback on the game. So make sure to download it here, play a few games and post your thoughts.
It could be arriving as a closed alpha on Steam in April. Check out some of the tweets below.
Morning yall! My hope for Rivals is to create a small, gameplay-focused closed alpha on Steam in April, followed by Early Access soon after.
If you're interested in helping shape the game, def join the discord:https://t.co/apaUQRwTox
— Ryan Kamins (@lowpoly) March 22, 2020
A little more juice in Rivals these days with better dive animations and camera shake#screenshotsaturday #gamedev #indiedev #madewithunity pic.twitter.com/frSFRRSyp5
— Ryan Kamins (@lowpoly) March 21, 2020
Mostly under the hood type work on Rivals the last few weeks, without much to look at… so um, hey look the players have helmets now! pic.twitter.com/d1T39KhmLz
— Ryan Kamins (@lowpoly) March 10, 2020
Using animation layers to blend poses, players can now easily make high, low, and over the shoulder catches in Rivals!#gamedev #indiedev #madewithunity pic.twitter.com/9Vu1K8xWid
— Ryan Kamins (@lowpoly) February 18, 2020
Also have ~90% of stats tracking, with some early HUD work to show it in game.#gamedev #indiedev pic.twitter.com/hO0UuY7kjO
— Ryan Kamins (@lowpoly) February 16, 2020
Busy 2 weeks on Rivals, added ingame roster editor for names, ratings, uniform colors, etc. All of that affects player skill now, making things a bit more exciting while playing.#gamedev #indiedev pic.twitter.com/lHOFHZTcTo
— Ryan Kamins (@lowpoly) February 16, 2020
Published: Mar 25, 2020 09:34 pm