The RiMS Racing demo is available on Steam through June 22, as part of the Steam Next Fest.
As huge fans of motorbikes and video games ourselves, we jumped into the RiMS Racing adventure with one specific goal: create the most comprehensive and realistic game experience ever seen before for a motorbike simulation. After several years of development, the Steam Next Fest is a particularly exciting step for all the Raceward team, as many players will finally be able to discover the fruit of our work, for the very first time. -Marco Ponte, CEO at Raceward Studio
I have long grown tired of asking developers to include interactive pit stops and include different facets that make more than just my performance on the track matter. Thankfully, RaceWard Studios is doing just that. Without giving away too much and ruining the excitement for the masses, I will simply say there are multiple areas in RiMS where the quicker you are and the better your reflexes perform, the larger the impact is over the whole race weekend — and even back in the shop. Whether you are on the track, in the pits, or back at the shop, the interactivity is there often enough to appreciate it, but not enough to make it feel like you are at a real-life job.