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Plenty of FIFA 21 Gameplay Details Revealed For Current-Gen Systems

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FIFA 21

Plenty of FIFA 21 Gameplay Details Revealed For Current-Gen Systems

The FIFA 21 team has gone in-depth with gameplay details in their latest Pitch Notes. Before KG ends up writing a novel on the subject, we figure this would be a good primer before he throws up his thesis.

This article is filled to the brim with gameplay details for current-gen systems, which includes PC, from what we gather. While all of the gameplay features will be in both current and next-gen systems, the team is holding onto the next-gen specific details for a later date.

The FIFA 21 gameplay trailer, released earlier today, was just a taste of what’s to come. Not only do they cover agile dribbling, positioning personality, creative runs, natural collision system and fundamentals in more detail, but they also breakdown player personality, smoother encounters, enhanced CPU AI and competitor mode.

They are also giving players more control with skill move improvements, more settings and increased control. Let’s not forget about defending and blocking, because they cover that too and much, much more.

If you’re looking for a one-stop shop for FIFA 21 gameplay improvements, make sure to read the article, then let us know what you think.

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  1. It all looks very promising and is actually quite an impressive amount of changes assuming they work. I like that they finally made seemingly significant upgrades to the defensive side of things. Still not pre-ordering as last year really left a bad taste in my mouth.
    Edit: Also glad to see that cancelling shots/passes seems easier now. For the life of me I cant super cancel to save my life.
    Two things I wasn't clear on so are handballs officially not a thing now since the ball will purposely just phase through the players arm below the elbow and is the new competitive ai mode only for legendary and ultimate game modes. It really should be an option for all difficulties.
    @tinpanalley the notes say that these apply to both console generations and anything specifically related to next gen will be covered separately.
    PhillyPhanatic14
    Looks good. Super in-depth.
    One thing I'm surprised by is no mention of there being an option to enable the 5 substitutes rule in the game.

    Is the 5 sub rule going to be in play next season too?
    I'd imagine if it is, it would be an easy fix.
    Would be great for getting youngsters minutes in CM!
    I thought IFAB/FIFA or whoever makes rules said that they would allow 5 subs but it's up to the leagues to decide whether they implement it. I personally don't care for the 5 sub rule to extend into 20/21.
    Steve_OS
    The first FIFA 21 Pitch Notes Feature Deep Dive is on Gameplay and is now online for you to check
    https://www.ea.com/en-gb/games/fifa/fifa-21/news/pitch-notes-fifa-21-gameplay-features-deep-dive
    Sent from my iPhone using Operation Sports

    Half of this is bound to fail and cause more problems won’t be getting fifa till December/January after its had some patches when the FUT community complains!!
    Aaron458f
    https://www.youtube.com/user/Aaron458f
    https://twitch.tv/aaron458f
    I like what I read especially on the defensive side of the game, but I don't expect any of this to be fine tuned at release and of course will be heavily influenced by the FUT community on how much take to the changes. We shall see but it's seems that the dev's really want to push stats being a major influence to the players and I'm all for that.
    I'm hoping it works in the beginning and that we'll just have to avoid updating the game if and when they make changes. Nothing in the notes seem like anything FUT players would complain about but once someone finds an exploit or start complaining they'll for sure undo any positives.
    Lots of nice nuggets in there. Cancel foul advantage is a good one to eek out a few more FKs. I would usually try to shield or just lay off the stick but it didn't always draw a whistle. Also like the instant hard tackle, could come in handy for intentional fouling. Auto clearances could also be a real boon to defending. Hopefully reduces number of times a defender chests it down if they're not user controlled.
    Maybe Competitor Mode will finally be a way to bridge the difficulty gap between Legendary and Ultimate.
    The hardest difficulty has always been too hard, but the second hardest has always been to easy. Hopefully Legendary difficulty + Competitor Mode will be the Goldilocks difficulty this year.
    After re-reading the part about the competitor mode I'm less enthusiastic about it now. It's not clear but it seems like the changes to AI will be based on feedback and behavior of "pro" FIFA players and not real world football tactics. Having more human AI sounds good on it's own but then you keep reading and it mentions aggressive passing and chaining skill moves. You rarely see skills moves used that often IRL and I don't even know what aggressive passing is but when paired with a "pro" FIFA player mentality it sounds worrying. I want more intelligent AI but not at the expense of it behaving like a "pro" who plays based on the "meta" or exploiting poor game mechanics. I posted a similar thought on the official forums looking for some clarification.
    jrnlgrn
    It's not clear but it seems like the changes to AI will be based on feedback and behavior of "pro" FIFA players and not real world football tactics.

    It is clear, that's what they are saying. Also in a different hands-on impressions article (bleacher report) they've written that the cpu does a skill move every few seconds in this mode.
    That's fine, you don't have to use the option. But what is not fine for me is that the cpu will actively switch tactics to try to score or defend a lead in this competitor mode only. (Again it's in the pitch notes!).
    The fact that this will be a thing in competitor mode exclusively is quite ridiculous. (And by extension only on the top difficulty level, since there's no competitor mode option if you play on world class or below). There is little point to any match in CM if the cpu does not use the tactical system to try and win! This has been a basic feature of football games for as long as we've had football games.
    Chrisx
    It is clear, that's what they are saying. Also in a different hands-on impressions article (bleacher report) they've written that the cpu does a skill move every few seconds in this mode.
    That's fine, you don't have to use the option. But what is not fine for me is that the cpu will actively switch tactics to try to score or defend a lead in this competitor mode only. (Again it's in the pitch notes!).
    The fact that this will be a thing in competitor mode exclusively is quite ridiculous. (And by extension only on the top difficulty level, since there's no competitor mode option if you play on world class or below). There is little point to any match in CM if the cpu does not use the tactical system to try and win! This has been a basic feature of football games for as long as we've had football games.
    Sorry my statement wasn't clear. I meant are "pro" players the only criteria being used in the creation of "competitor mode" and that no actual tactics that are used in real life being in play. As I was hoping that the pitch notes just ommitted actual tactics being in part of the plan.
    FIFA is simply Shi$. Period. They need completeley new programmers, a complete new Team, start from scratch. Everything else is just a waste of time and a joke to laugh about. Everytime i think of FIFA, i'm laughing and ask myself 'When do i get my 60€ back as a refund for Fifa20?!'
    The biggest difference from PES and FIFA is, that one is a real soccer simulation (or at least tries close to be one) and the other one is a questionable result of code-fragments with official licenses and soccer atmosphere which should simply only look like a soccer game.
    I hope the post was clear LOL

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