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PGA TOUR Golf Shootout, with Authentic TPC Courses, Available Now For iOS and Android Devices

PGA TOUR Golf Shootout

PGA TOUR Golf Shootout, with Authentic TPC Courses, Available Now For iOS and Android Devices

PGA TOUR Golf Shootout, the new mobile game officially licensed by the PGA TOUR, just launched on the App Store for iOS devices and on the Google Play Store for Android devices.

PGA TOUR Golf Shootout takes players to authentic TPC® courses such as TPC Sawgrass, TPC Scottsdale, TPC Southwind and TPC Deere Run. Compete in single-player, online multiplayer and daily challenges across 72-holes from the PGA TOUR, each brought to life with colorful 3D visuals and enjoyable, intuitive gameplay. Climb your way up the FedExCup ranks, earning and upgrading over 50 professional-level golf clubs to improve your shot making ability and your chance of winning. Join or create your own private clubhouse with friends, and hit the links in clubhouse group challenges!

Sink birdies and ace the greens in PGA TOUR GOLF SHOOTOUT! Tee up to collect and upgrade golf clubs, experience stunning real-life TPC golf courses from the PGA TOUR, and participate in daily challenges and golf tournaments for exciting rewards!

KEY FEATURES

  • Play against real opponents around the world in Versus mode
  • Progress through challenging TPC courses in single player
  • Daily challenges and rewards
  • Unlock and upgrade golf clubs
  • Beautiful 3D graphics

GOLFING FOR EVERYONE!

  • Smooth, simple controls for easy-to-learn gameplay

COLLECTABLE CLUBS!

  • Discover and upgrade over 50 golf clubs with unique stats and abilities

SWING WITH THE BEST!

  • Compete with opponents around the world in Versus mode or advance through single player

GORGEOUS GRAPHICS!

  • Play on four real-life PGA TOUR TPC golf courses with 72 holes!

GameMill Entertainment’s PGA TOUR Golf Shootout Now Available on iOS and Android Smartphones and Tablets

Compete on official TPC Network courses with beautiful 3D graphics against real players around the world and join the race for the FedExCup!

MINNEAPOLIS April 17, 2019 – GameMill Entertainment has released PGA TOUR Golf Shootout, the new mobile game officially licensed by the PGA TOUR. This stunning, pick-up-and-play arcade sports title is available to download for free now on iOS and Android smartphones and tablets via the App Store and Google Play.

PGA TOUR Golf Shootout is a must-play for both lifelong golf fans and those just discovering the game, featuring a huge variety of experiences you can enjoy on your own, with friends, or against rivals around the world,” said Andy Koehler, Vice President Business Development and Licensing with GameMill Entertainment.

“Each year, the PGA TOUR strives to create compelling playing opportunities for the best golfers in the world. We’re thrilled to team up with GameMill Entertainment to give gamers compelling playing opportunities and a new way to engage with our sport,” said Len Brown, Chief Legal Office and EVP Licensing & Merchandising of the PGA TOUR.

Developed in partnership with Concrete Software, PGA TOUR Golf Shootout takes players to authentic TPC® courses such as TPC Sawgrass, TPC Scottsdale, TPC Southwind and TPC Deere Run. Compete in single-player, online multiplayer and daily challenges across 72-holes from the PGA TOUR, each brought to life with colorful 3D visuals and enjoyable, intuitive gameplay. Climb your way up the FedExCup ranks, earning and upgrading over 50 professional-level golf clubs to improve your shot making ability and your chance of winning. Join or create your own private clubhouse with friends, and hit the links in clubhouse group challenges!

The license between GameMill Entertainment and the PGA TOUR was brokered by CAA Sports Licensing, the PGA TOUR’s licensing agency.

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  1. My biggest complaint with the game is that guys can't hit greens in regulation but routinely chip in from 12-15 yards out. From what I've seen and done if you line up your chip shot where you see a spinning disc around the hole and hit it perfectly it will go in all the time. Not easy for me to do it but I'm seeing a high percentage of my opponents accomplishing it.
    I just can't believe this level of graphics was acceptable to anyone involved given where Android and iOS hardware is in 2019.
    I'm sorry - I don't mean to be negative, but this looks horrendous visually.
    To my eyes it's really no better than Tiger Woods 2012 for iPhone/iPad, which were very low end hardware relative to what's now on the market in both ecosystems.
    To be fair I did just download it and try it.
    I didn’t even make it through the tutorial as I simply can’t stand the mechanics they’ve chosen for the swing.
    The graphics are sort of like Nintendo Wii perhaps?
    Just as a reminder that’s a console that came out in 2006
    scagwi
    To be fair I did just download it and try it.
    I didn’t even make it through the tutorial as I simply can’t stand the mechanics they’ve chosen for the swing.
    The graphics are sort of like Nintendo Wii perhaps?
    Just as a reminder that’s a console that came out in 2006

    No, the graphics in this game are not even Wii quality, IMO. I'm surprised at how dated this game looks myself!
    OnlookerDelay
    No, the graphics in this game are not even Wii quality, IMO. I'm surprised at how dated this game looks myself!

    You are right… Even that was too generous.
    This just feels like some sort of cash grab with ads or something.
    I’m pretty disappointed the PGA thinks that is a place they should have their brand.
    JayBee74
    Oh well. I never got into Tiger or Golf Club, so maybe this is the golf game for me. The graphics don't bother me at all.

    Hey brutha - as long as you like it, have at it!
    JayBee74
    Oh well. I never got into Tiger or Golf Club, so maybe this is the golf game for me. The graphics don't bother me at all.

    Yeah, just as scagwi told you in his reply, don't let that bother you or keep you from playing the game. Heck, I like playing TGC 2019, even though I can see how it's considered to be a substandard golf game by many. It's not nearly up to what I thought a realistic golf game should be on this generation of hardware in the year 2019, yet I'm able to derive about 2 hours of entertainment out of it daily!?
    A truly properly done realistic golf game for the PC and/or consoles might be the end of my marriage... my wife already tells me it takes up too much of my time :)
    steviegolfballs
    Is nobody in the video game creation industry embarrassed that the best golf game ever is STILL Links 2003?* For the love of God please make a decent golf game!!!

    It is a shame for sure.
    A technical and thoughtfully focused effort along the lines of a new Links would be welcome by many.
    steviegolfballs
    Is nobody in the video game creation industry embarrassed that the best golf game ever is STILL Links 2003?* For the love of God please make a decent golf game!!!

    Sort of along these lines... this is a snip of a post I just made in the HB Studios TGC 2019 XBox One forum section:
    My all time deepest regret as a gamer is that Indie Built had the plug pulled on their studio by Take 2 Interactive while they were in the final stretches of getting Links 2007, for the XBox 360 ready for release. The former producer, of Links 2004 and the early stages of 2007, Daryl Welsh (who'd been promoted to a bigger role elsewhere) told me that it was a sight to behold on the 360, and he was so disappointed when the 80% completed work got mothballed... and later unintentionally lost. I would have loved to have seen what that looked like on the 360, as good as it looked on the lowly XBox OG :'(
    Oh, I forgot... they were going to let Andrew Jones (Perfect Golf Producer) have the partially completed game code for FREE for him to complete and gave him access to the drives on which it was last stored. He couldn't find it but they only gave him a limited time before the facility was locked by court order. Andrew freely offered this information up in a dicsussion some of us were having about it at the Perfect Parallel forum. It's sad to think about all the countless man hours of work that went into that, only to learn that it all got carelessly and totally lost :(

    I'd imagine that if Links 2007 had gone through to completion on the XBox 360, as Daryl Welsh was describing to me in an e-mail exchange, it might be the **** of the walk to this day in my cyber golf world! I still play Links 2004 a couple of times a month on my Falcon chipset XBox 360 in BC mode, at 720p :)
    @onlookerdelay
    Great stuff there..
    We might still be playing it right now with Xenia XB360 PC emulation if it had happened.
    What a tremendous shame
    scagwi
    @onlookerdelay
    Great stuff there..
    We might still be playing it right now with Xenia XB360 PC emulation if it had happened.
    What a tremendous shame

    Oh yeah... forgot about the Xenia 360 emulation angle on it, dang if that don't make me want to go an cry another river of tears over the fate of Links 2007! I'll try to reach out to Daryl Welsh again on this to see if there's any possibility we could get a few screen shots on what it looked like.
    scagwi
    @onlookerdelay
    Great stuff there..
    We might still be playing it right now with Xenia XB360 PC emulation if it had happened.
    What a tremendous shame

    Okay Buck, I found the rest of the story as told in the form of a forum post by Andrew Jones. This just makes the story even sadder when you read where this could have gone:
    "I actually had advanced conversations with Take 2 following the closure of Indie and they had agreed to give me the source code to Links 2007 on the condition that we released what we did as a community add on similar to what we had done with the MOD. The problem was when they closed the studios they just dumped all the stuff into boxes and warehoused it and they were not willing to spend the money to go through everything just to find me the source code..."
    Here's a link to the post in context: http://www.perfectparallel.com/topic/5582-microsoft-links-2016/?p=90346
    Oh what could have been... (sigh)
    OnlookerDelay
    Okay Buck, I found the rest of the story as told in the form of a forum post by Andrew Jones. This just makes the story even sadder when you read where this could have gone:
    "I actually had advanced conversations with Take 2 following the closure of Indie and they had agreed to give me the source code to Links 2007 on the condition that we released what we did as a community add on similar to what we had done with the MOD. The problem was when they closed the studios they just dumped all the stuff into boxes and warehoused it and they were not willing to spend the money to go through everything just to find me the source code..."
    Here's a link to the post in context: http://www.perfectparallel.com/topic/5582-microsoft-links-2016/?p=90346
    Oh what could have been... (sigh)

    God that's painful..
    That's like a winning lottery ticket you "threw out"..
    Brutal
    Makes me wonder if PG even would exist if they had gone that route. I'd guess probably not and we'd actually be better off as that'd be a highly modifiable over time base game, whereas PG is really trapped by the locked down nature, Steam integration and now Trackman ownership.
    I wish they could branch off a version of PG1 for modding and those of us that still use and enjoy it with a normal computer and no Sim hardware.

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