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PGA Tour 2K23 MyPlayer and MyCareer Details And Early Impressions

PGA Tour 2K23 MyPlayer

PGA Tour 2K23

PGA Tour 2K23 MyPlayer and MyCareer Details And Early Impressions

The folks behind PGA Tour 2K23 at HB Studios and 2K recently previewed the game’s revamped MyPlayer customization and MyCareer mode to showcase what’s changed compared to PGA Tour 2K21. Through a virtual PowerPoint presentation, Q&A with the development team, and a couple of days of playing a preview build of PGA Tour 2K23, there was enough on display to draw some conclusions about where the series appears to be heading.

PGA Tour 2K23 MyPlayer & MyCareer Preview

The biggest difference within MyPlayer is in how all golfers are no longer created equal. You’ll be required to decide on what you want your strengths and weaknesses to be by using archetypes, skills, and fittings. MyCareer hasn’t seen quite as big of an overhaul, but there have been some key quality-of-life updates that should make playing through a season while trying to come out on top of the points standings a more satisfying experience overall.

Here’s a brief rundown of some of the headline items from my limited time with the game and some impressions of their potential impact.

MyPlayer

PGA Tour 2K23 MyPlayer Archetypes

Archetypes

Rather than everyone starting out with same base golfer as with PGA Tour 2K21, your MyPlayer in PGA Tour 2K23 requires you to select an archetype that fits your own preferred style of play. The five playable archetypes are Powerhouse, Rhythm, Woodsman, Greensman, Sculptor. As with pretty much everything in the game, the archetypes have been balanced in such a way that you’ll need to sacrifice certain skills if you want to be proficient in others.

For instance, someone using the powerhouse archetype will naturally be able to hit balls farther, but it will also be harder to hit them accurately. With only the five archetypes to choose from, this is a good start in terms of having some variety among golfers in the game and hopefully more archetypes will be continue to be added in the future.

Skills

PGA Tour 2K23 MyPlayer Skills

After playing rounds of golf in PGA Tour 2K23, you’ll earn skill points that you can then spend in a skill tree divided by your various types of clubs and separated into levels you can climb. By continuing to invest points in your tree, you’ll slowly improve your attributes over time. Because the skills are situational, they can activate and deactivate based on whether or not you fulfill certain requirements during a round.

The list of attributes that you’ll be able to affect using the tree are power, timing, swing path, transition, shaping, lie range, putt path, and putt weight. The way that these skills can activate and deactivate can’t help but feel a little arcade-like for a series that’s typically always skewed closer to a simulation, and it’s a little unclear as to how and when these skills are influencing a shot exactly during a round. Either way, they do help in providing goals to strive for and in separating golfers further from each other. That said, in a move that reminds you just how shameless 2K can be with VC, you will need to spend VC if you want to be refunded a skill point so you can apply it somewhere else.

Fittings

PGA Tour 2K23 Fittings

With fittings, the game appears to swim even deeper into those murky arcade waters by allowing you to boost attributes when you apply them to your clubs. These fittings can be used on different components of each set of clubs too, making it possible to customize the grips, shafts, and heads to alter their performance. Fittings, like everything else, are at least theoretically designed to be balanced in such a way that they can’t give you too much of a competitive disadvantage.

However, it does seem as if they usually possess more pluses than minuses when analyzing their impact on each club, making it difficult to see how having a set of clubs that have been completely fitted won’t give you a leg up over someone with just a base set of clubs that has no fittings. Naturally, you’ll need to spend VC for each individual club that you want to equip with any fitting.

Apparel

Once again, you’ll be able to dress your MyPlayer golfer up in plenty of stylish (or ridiculous) attire in PGA Tour 2K23. The game features partnerships with such apparel brands as Adidas, Air Jordan, Hugo Boss, Original Penguin, Linksoul, Callaway, Titleist and TravisMathew.

Caddies

To accompany you out on the course, you’re now able to create a caddie in PGA Tour 2K23 that you can also deck out in whatever gear you like as they stand beside you and lend their support during a round. Though you can get them looking as striking as you want, there’s currently no actual gameplay elements tied to the caddies, so don’t expect any attribute boosts or helpful advice prior to a shot. Perhaps this will eventually become one more mechanic that can assist specific facets of your game while hurting others, making it imperative that you choose a caddie who’s best suited for you.

MyCareer

When you start out your career with your MyPlayer, you can elect to get your feet wet with lesser competition on the Korn Ferry Tour or jump right into the deep end with the big boys on the PGA Tour. Whatever decision you make, you’ll be tasked with trying to best those competing against you by winning events and racking up points on the season standings. Tallying FedExCup points on the PGA Tour now will be done over the course of 34 events, including three new official events and 12 new fictional events, some of which will be played on 2K Nextmaker designed courses. As you establish a reputation, you’ll enter into rivalries with other golfers and develop relationships with brands through sponsorships.

A new wrinkle with PGA Tour 2K23 is that you’re able swap out courses for certain events to help keep things interesting and not leave you playing at the same places every season. Many will also be happy to know that events will no longer end with two golfers tied atop the leaderboard and without an official winner declared. Instead, there will now be tiebreakers, which can be aggregate or sudden death depending on the event. Though you’ll be able to use the game’s real golfers in casual modes, you’ll be confined to using your MyPlayer within MyCareer. This means that anyone hoping to take control of cover star Tiger Woods and lead him back to greatness over the course of a season might be disappointed to learn that this won’t be possible.

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  1. Didn't see in the article, but hoping we can assign a name to the golfer created in MyPlayer. Essentially being able to create and bring in the LIV players is my overall aim.
    Yahoo! Confirmation!
    "A new wrinkle with PGA Tour 2K23 is that you’re able swap out courses for certain events to help keep things interesting and not leave you playing at the same places every season. Many will also be happy to know that events will no longer end with two golfers tied atop the leaderboard and without an official winner declared. Instead, there will now be tiebreakers, which can be aggregate or sudden death depending on the event."
    Watching the NextMaker videos...and the "consumable" golf balls do sound a bit "pay to win"...
    Golf balls do have levels (rare, legendary, etc.)...you choose the look/model of your ball - all default golf balls are the same. But you can then add the level to it to add attribute bonuses. These are the "consumable" sleeves that have been discussed. One ball = one round. So if you buy 6 balls, you can use them for 6 rounds and then they are gone and you have to buy more.
    TopGolf rounds count against your ball...that's interesting. So don't use your "consumable" balls when playing in that mode.
    Watching more of Seamount's video...he said that leaderboards seem to work, so that's good!
    It also looks like Tiger Woods is going to be the alpha on the leaderboards...he was at the top of the list right away in the first round that Seamount played.
    You can have 3 sponsors at the same time...clothing, club, and ball.
    Seems...odd...that you'll have LPGA golfers as your rivals in PGA Tour events...the female golfers are even listed on the FexExCup standings. Just a little immersion-breaking to me, when Lydia Ko is 3rd in the FedExCup standings, and Lexi Thompson is 4th...
    It seems career mode is the place where people are going to "grind" to improve their player. Leveling up seems to happen quicker in playing career mode.
    It also seems like grinding will be a thing in 2K23...I am sure some will love that, and some will hate it.
    Got some interesting info from CrazyCanuck, too...There will be a "Random Number Generator" component to club progression. Basically the fittings, balls, etc. are going to be random drops.
    Stuck at work so hard for me to watch the videos, but has anything been mentioned in regards to playing rounds alongside real pros with your created golfer?
    countryboy
    Stuck at work so hard for me to watch the videos, but has anything been mentioned in regards to playing rounds alongside real pros with your created golfer?

    Real pros do not seem to be a part of the rounds you play, aside from more of the "canned" highlights and cutscenes. The highlights are back in 2K23, but they do look better.
    The only other connection to other pros that there seems to be in career mode is the "rival" system again. They show your rival's score on the leaderboard, and there are different tiers of rivals. But you don't "play" along side them or anything.
    Definitely liking what I'm seeing with the graphics. I know it's a compressed youtube vid, but everything seems to be more defined and improved, especially the nature...trees, grass, etc.
    I'm a bit concerned that they have apparently completely changed the chipping, but it looks and sounds like it's a more realistic approach based on feel for distance, and hopefully there are a LOT less chip ins from 25 yards away. It's gonna take some time to get the feel and partial swing timing down, but if it's been implemented well, it's an improvement for sure. More realistic.
    Can't wait to play it.
    Also not surprising that they are going to limit the course swap outs to "approved" courses. How can they possibly let us swap in courses that are obvious replicas of St Andrews, Augusta, etc.
    I'm just very happy that we can make each season different by swapping out different courses. I play a ton of Career Mode by myself, and it definitely got very repetitive playing the same courses season after season. Big improvement here, and happy they listened to the users and got it done.
    This is the first time I can remember in my life actually looking forward to anything to with October/November haha. I'm quite melancholy that today is the last full day of summer :-(
    MrArlingtonBeach
    Real pros do not seem to be a part of the rounds you play, aside from more of the "canned" highlights and cutscenes. The highlights are back in 2K23, but they do look better.
    The only other connection to other pros that there seems to be in career mode is the "rival" system again. They show your rival's score on the leaderboard, and there are different tiers of rivals. But you don't "play" along side them or anything.

    Bummer...but expected.
    Thanks for the response. :)
    RIFRIG
    https://youtu.be/q_RMV4DT3aw
    No visualisation of the Pro in your group just audio. What a joke these developers are charging top price for this 2K23 patch. Really disappointed.

    That's not entirely accurate...I took this at the 13:57 mark of that video:

    So no, there's no view of the other player's swing or shots. But there is at least cutscenes that show other golfers in your group.
    MrArlingtonBeach
    That's not entirely accurate...I took this at the 13:57 mark of that video:

    So no, there's no view of the other player's swing or shots. But there is at least cutscenes that show other golfers in your group.

    Not good enough. The career is the same as 2k21 & that’s just poor mate, really poor.
    Watched the Seamount video. Looks good but the crowds appear the same. Chipping obviously harder and the longer bunker shots with higher lips will be a challenge. Looks a bit better. While the courses look good I think content creators will do at least as good if not better. So far I like what I see.
    MrArlingtonBeach
    Career Mode videos:
    https://www.youtube.com/watch?v=-nsz99QTjJg
    https://www.youtube.com/watch?v=xZ11YZxu0ow
    One thing mentioned in the Seamount video is that you cannot use ANY created course to swap into career mode...it has to come from a list of 2K approved courses...which means there will probably be no way to swap in a replica/RCR of real host courses...

    FFS more hand holding from 2k, just give us back solo society and let me set it up how I want it is that too much to ask..smh
    I am not really all that impressed with the overall changes to career mode, TBH. It does look like more of the same...with some small changes and a few updates.
    Swapping courses out in career mode for new ones is huge...but limiting it to "2K Approved" ones, while seemingly OK, means we will now depend on what they put on that list. How often will they update it? They also said it will only be courses by their NextMaker designers...that's fine, but still doesn't allow for as much "real-life" immersion as I'd like.
    I am super glad that tiebreak playoffs are in...but that should have been in before.
    More sponsors are fine, too. But that system looks unchanged, other than now you can have 3 sponsors. Rivals look basically unchanged, too.
    My biggest gripe is going to be having the female players in the PGA Tour. In one of those career mode videos, two of the LPGA pros were in the Top 5 of FedExCup point standings as they started playing the FedEx-St. Jude Championship - a FedExCup Playoff event. That's unrealistic and makes me not really wanna play. Not because they are female or anything like that - but because it's not how reality is. Same goes for having female golfers as your rivals. I really wish they'd have included the LPGA Tour...having Lexi Thompson play week in and week out on the PGA Tour makes zero sense. Immersion was the biggest problem in 2K21's career mode, along with the glitched leaderboards...and it seems that 2K23 might have the same immersion issue for me.
    Another thing...and I will be 100% honest here...I really don't understand all this progression/fitting/archetype/golf ball sleeve/etc. stuff. I mean, I get the concept and the selecting an archetype and all that, but there's some randomness to it, I guess, in terms of when you can do a club fitting or when you get certain gear? I'm really not following how all that stuff works.
    And then you need VC for things - not just to "buy" consumable balls, but to move skill points around and be fitted or to "deconstruct" your fittings? Maybe I am losing some of my sharpness as I get older, but much of the MyPlayer stuff is flying well over my head, and using VC for this, even if it's small amounts, seems strange.
    MrArlingtonBeach
    My biggest gripe is going to be having the female players in the PGA Tour. In one of those career mode videos, two of the LPGA pros were in the Top 5 of FedExCup point standings as they started playing the FedEx-St. Jude Championship - a FedExCup Playoff event. That's unrealistic and makes me not really wanna play. Not because they are female or anything like that - but because it's not how reality is. Same goes for having female golfers as your rivals. I really wish they'd have included the LPGA Tour...having Lexi Thompson play week in and week out on the PGA Tour makes zero sense. Immersion was the biggest problem in 2K21's career mode, along with the glitched leaderboards...and it seems that 2K23 might have the same immersion issue for me.

    100% agree with this. Yikes.
    Sorry, but this just immediately pulls me out of the "reality" of playing a PGA Tour career mode...I wish they would have added the LPGA, like TW14 did, and allowed players to do a career mode in that tour, with the female pros as the rivals in that set up:
    MrArlingtonBeach
    Yahoo! Confirmation!
    "A new wrinkle with PGA Tour 2K23 is that you’re able swap out courses for certain events to help keep things interesting and not leave you playing at the same places every season. Many will also be happy to know that events will no longer end with two golfers tied atop the leaderboard and without an official winner declared. Instead, there will now be tiebreakers, which can be aggregate or sudden death depending on the event."

    Haha, no I confirmed it and then you questioned it, so I re-confirmed it AGAIN at this preview event.
    ChaseB
    Haha, no I confirmed it and then you questioned it, so I re-confirmed it AGAIN at this preview event.

    To be fair, the answer provided in the Q&A article wasn't one that was really a "lock", IMO. It came with some caveats and such.
    You even said yourself that it was "possible something got lost in translation once or twice", and that you "didn’t see most of this stuff with own eyes".
    I'm just glad the article here today, as well as the videos posted out there show and confirm that custom schedules are in. And I do very much appreciate you asking the questions and things. I just know from time to time, the answers provided might not exactly match up with what actually happens...for example, we now also know that there will be a "2K Approved" list of courses that you can choose from in terms of swapping...it's not every course that could be used. That was something that was not confirmed until today.
    The female golfer(s) playing alongside the male golfers isn't ideal, but not the worst issue that career mode could have, at least for me. The scoreboard glitch and the tied golfers at the end of a tournament were two issues that really killed any hope of immersion in the mode previously.
    Again not ideal, but I'm sure that I will find enjoyment out of the mode, so long as the two aforementioned issues don't rear their ugly heads again.
    MrArlingtonBeach
    To be fair, the answer provided in the Q&A article wasn't one that was really a "lock", IMO. It came with some caveats and such.
    You even said yourself that it was "possible something got lost in translation once or twice", and that you "didn’t see most of this stuff with own eyes".
    I'm just glad the article here today, as well as the videos posted out there show and confirm that custom schedules are in. And I do very much appreciate you asking the questions and things. I just know from time to time, the answers provided might not exactly match up with what actually happens...for example, we now also know that there will be a "2K Approved" list of courses that you can choose from in terms of swapping...it's not every course that could be used. That was something that was not confirmed until today.

    What I wrote was clear, but because some people were so adamant it could be wrong, I didn't want to cause a fuss with others over something when it would become clear soon enough either way so I just didn't want to fight about it.
    ChaseB
    What I wrote was clear, but because some people were so adamant it could be wrong, I didn't want to cause a fuss with others over something when it would become clear soon enough either way so I just didn't want to fight about it.

    Fair...as I said, I am just glad all the info was confirmed and shown to us all today.
    pietasterp
    Why are there LPGA players in the FedEx Cup standings? That doesn't make any sense.

    It appears the female pros are included in the PGA Tour career mode, just like the other male pros. Female pros will also be rivals you come up against in that part of the mode, too...I think I saw Lexi Thompson is on the same rivalry level as Justin Thomas and Xander Schauffele, and you have to defeat each pro on that level before advancing to the next.
    MrArlingtonBeach
    It appears the female pros are included in the PGA Tour career mode, just like the other male pros. Female pros will also be rivals you come up against in that part of the mode, too...I think I saw Lexi Thompson is on the same rivalry level as Justin Thomas and Xander Schauffele, and you have to defeat each pro on that level before advancing to the next.

    One hopes they'd have the foresight to toggle on/off having LPGA/PGA mixed players, otherwise that's going to be completely idiotic for anyone that derives even a modicum of fun from semi-simulating the tour in their game.
    This would be like if NBA2K had Sue Bird win the NBA MVP. It is just non-sensical.
    Similar to MLB the Show having a toggle for Legend Free Agents, I would guess PGA2k23 has something similar for all pros being included on the tour.
    green94
    Similar to MLB the Show having a toggle for Legend Free Agents, I would guess PGA2k23 has something similar for all pros being included on the tour.

    I don't believe this is the case, as it seems the all pros are in the rivalry part of the mode.
    gdog looked at the career mode settings, and all I could see were opponent and condition difficulty, rounds per event, sliders for CPU skill, event and round skill deviation, and CPU attendance, conditions settings for wind, firmness of greens/fairways, and green speed, and round count settings (you can have "regular" events be one round, and majors be two rounds, for example).
    Seamount also looked at the settings that popped up when you started a career mode...they were the same as gdog showed, only you could choose where you started your career: Q School, Korn Ferry Tour, Korn Ferry Tour Championship, or PGA Tour.
    There was no visible toggle that turned off any of the pros, as far as I could see.
    My personal hype meter has fallen after watching the various videos. The big addition appears to be the MyPlayer Archetypes. I do like this as I think golfers should have strengths amd weaknesses.
    Things I'm not liking:
    --Only 2K approved courses can be swapped induring career mode. I have a feeling this means no replica real life courses which is negates why I wanted the swap course feature.
    --While I like the archetypes, the idea of the skills I don't like (i.e. miss 2 fairways and the have improved skill to hit next shot). To me this is non simulation.
    --I would prefer LPGA players not be in my PGA career mode.
    --Consumable golf balls. Maybe my opinion changes once have game but not sure of this concept.
    --Overall, it just appears to be extremely similar to 2K21. This isn't horrible as the game is solid. But I was hoping for something to "wow" me and I'm not seeing it.
    I still think it will be a solid game but just feels like small upgrades. Hoping for some good online components. I'm kind of getting the "been there done that" vibe from the video makers as well.
    So my personal feel from watching is I'll still get the game but I don't feel it is the ground breaking game, feature rich game I was hoping for with a 2 year development cycle. I also feel the game should be further along visually as watching the Tiger video, other than his face, it didn't look like Tiger to me. That being said, it may not be fair judgment basing off videos. Just not feeling as enthused about the game as I was when it was announced.
    This isn't a career mode, 2K. This is a year-long Battle Royale mode. Making "rivals" a main component and limiting the courses you can pick makes me completely turned off to the mode.
    Will someone just please make a real career mode? The full number of events, realistic player event #s, realistic sponsorships, etc. None of this "rivals" arcade BS.
    The amount of complaining you guys are doing about the LPGA players being on the FedEx leaderboards is quite frankly embarrassing. It's a video GAME that is meant for everyone to play, not just men. You might think it's lame and compromising immersion, but there's some twelve year old girl out there who is going to think it's super cool and you know what? She's right and I'm with her on this one.
    In a perfect world, would it be better if the full LPGA was involved? Sure, yes, but that's not the case this year so I think this is a pretty OK compromise. These attitudes about VIDEO GAME GOLF echo so much of what is a huge turn off about the PGA and golf itself. You all need to focus on being more inclusive and look at this through the prism that it might be encouraging certain people to play and become engrossed by the world of golf that otherwise would have zero interest.
    LPGA golfers on the FedEx leaderboard? Get over it.
    longway911
    The amount of complaining you guys are doing about the LPGA players being on the FedEx leaderboards is quite frankly embarrassing. It's a video GAME that is meant for everyone to play, not just men. You might think it's lame and compromising immersion, but there's some twelve year old girl out there who is going to think it's super cool and you know what? She's right and I'm with her on this one.
    In a perfect world, would it be better if the full LPGA was involved? Sure, yes, but that's not the case this year so I think this is a pretty OK compromise. These attitudes about VIDEO GAME GOLF echo so much of what is a huge turn off about the PGA and golf itself. You all need to focus on being more inclusive and look at this through the prism that it might be encouraging certain people to play and become engrossed by the world of golf that otherwise would have zero interest.
    LPGA golfers on the FedEx leaderboard? Get over it.

    Are WNBA teams and NBA teams all vying for the NBA Championship in NBA 2K23? No, each league has separate experiences from one another.
    This isn't an issue with including women pros in the game. The fact these pros like Lexi and Lydia Ko are playable is fantastic!
    The issue is that the PGA Tour career mode should reflect the reality of the sport, like NBA 2K does. Tiger Woods PGA Tour 14 had the LPGA Tour in it...you could play as a female golfer in a full-fledged LPGA career mode. Or you could play as a male or a female in a PGA Tour career.
    What 2K23 is doing is providing a disservice to both the LPGA and the PGA Tour. Instead of offering a real-life way to play as female pros or male pros, you get this compromise which means everyone gets something that is not at all like it is it real life. It completely breaks immersion. And in a career mode, immersion is a MUST.
    In the end, I wish they took a page out of the TW14 playbook and had a separate LPGA Tour career mode and a PGA Tour career mode...instead of compromising with this, which does not reflect the realities of either tour.
    itsmb8
    This isn't a career mode, 2K. This is a year-long Battle Royale mode. Making "rivals" a main component

    It's like they have both the old Tiger challenges and career mode together. We had to go thru the LPGA golfers there and it was fun... both this was not a PGA career mode. Having said that... it doesn't bother me at all.
    Did anyone notice in any of the videos if Career Mode is going to be our MyPlayer playing ONLY the pros that have been announced? Meaning, are we literally going to have less than 20 golfers in the field of every event?
    If so, that is a HUGE let down. I hope it's not the case.
    golfnut67
    Did anyone notice in any of the videos if Career Mode is going to be our MyPlayer playing ONLY the pros that have been announced? Meaning, are we literally going to have less than 20 golfers in the field of every event?
    If so, that is a HUGE let down. I hope it's not the case.

    I have seen names like Tommy Fleetwood, Lucas Glover, Bo Van Pelt, Gary Woodland, etc. on leaderboards in some of these videos. So it seems that the fields are being done the same way that have been in the past in that way.
    MrArlingtonBeach
    I have seen names like Tommy Fleetwood, Lucas Glover, Bo Van Pelt, Gary Woodland, etc. on leaderboards in some of these videos. So it seems that the fields are being done the same way that have been in the past in that way.

    Yes I just saw that Chase answered this in the other thread, seems there will be a full field of player names. That's good.
    MrArlingtonBeach
    Watching the NextMaker videos...and the "consumable" golf balls do sound a bit "pay to win"...
    Golf balls do have levels (rare, legendary, etc.)...you choose the look/model of your ball - all default golf balls are the same. But you can then add the level to it to add attribute bonuses. These are the "consumable" sleeves that have been discussed. One ball = one round. So if you buy 6 balls, you can use them for 6 rounds and then they are gone and you have to buy more.
    TopGolf rounds count against your ball...that's interesting. So don't use your "consumable" balls when playing in that mode.

    That’s actually disappointing that it’s a one use only. But with 2k should’ve expected something like that with no ultimate team type mode.
    This doesn't look great does it?
    2 years since 2k21 was released and it doesn't look any better graphically. They've made some good decisions with adding real pros but it looks like how they are implemented in career mode is off the mark. Why are LPGA pros on the same tour? Immersion killer.
    With EAs golf offering on the horizon as well I think I'll swerve this initially until that comes out and play whichever has the better career mode.
    MrArlingtonBeach
    That's not entirely accurate...I took this at the 13:57 mark of that video:

    So no, there's no view of the other player's swing or shots. But there is at least cutscenes that show other golfers in your group.

    It helps a little that you at least see them here, but it also serves to make their absence more conspicuous when they should be seen playing their shot. You've got gallery standing around the tee box watching you, why not your playing companions and their caddies? They should be visible in the periphery then also. It just baffles me that they can't get this right!? It will be a mode killer for me, just as it has been in their previous games :(
    I would have spent more of my time playing Society mode even if they had gotten group play sorted for career mode play, but I would have at least liked to have had some incentive to play out at least one entire season!
    Oba
    This doesn't look great does it?
    2 years since 2k21 was released and it doesn't look any better graphically. They've made some good decisions with adding real pros but it looks like how they are implemented in career mode is off the mark. Why are LPGA pros on the same tour? Immersion killer.
    With EAs golf offering on the horizon as well I think I'll swerve this initially until that comes out and play whichever has the better career mode.

    I think the courses look marginally better than the courses in 2K21. The career mode in this has already shown me that it's going to fall short of what I want for career mode to compel me to play it. I don't want to be out there all by myself without a playing companion who is visible playing their shots, in order of play sequence. It feels incomplete to me without a playing companion.
    I'll admit that if I had a playing companion, I'd be fast-forwarding most of their shots, but at least I'd get a sense of how they were playing and have the option to play them out in normal speed when desired. I won't have the option to do that in 2K23, so career mode will be a non-starter for me. I enjoy Society play and multiplayer, to a lesser degree, so there's still something there for me. I still crave a fully hashed out career mode though, and 2K23 is still going to fall woefully short of that mark... for me anyway.
    For career mode to make sense, it has to have the ability to change courses (this is limited to only those authorized by 2K) and the ability to edit the roster names of all players competing in the FedEx Cup (not I see that option exists). The gameplay would already be very limited without these features, but including LPGA players in the roster completely breaks the game. Under these conditions, I will not buy this year's version.
    Aside from having the girls in there, I don't see much better solutions for 2K. We would all like to switch the real life replica course for tournaments like the Masters... but it's an exclusive license that EA got. Same with the 3 other Majors and some of the courses they have in their game. The other alternative for them is to get a cease and desist or being sued.
    bigkev
    Aside from having the girls in there, I don't see much better solutions for 2K. We would all like to switch the real life replica course for tournaments like the Masters... but it's an exclusive license that EA got. Same with the 3 other Majors and some of the courses they have in their game. The other alternative for them is to get a cease and desist or being sued.

    I think my biggest issue with the use of a 2K approved, curated career mode course list is that I like to create courses in the game myself, using the course creator that's included in the game. And many of the courses I create are fictional and not real ones that could cause the legal issues. Why can't I use those in the career mode?
    I mean, I understand why they are limiting the courses you can use. But it's super disappointing as someone who uses the designer and was hoping we could make courses that would be used in career mode - not even real-life ones.
    Overall, the addition of any kind of career mode schedule customization is a big plus, that for sure. I just hope 2K keeps that approved list updated frequently and includes more than just ones done by "NextMakers".
    I am actually stunned that Career Mode, which is obviously all about the FedEx Cup, is going to include LPGA players in it. I've read the posts that say, get over it, it's more inclusive, etc. But none of that holds water.
    It seems pretty obvious what's happened is that it's a by-product of the "big upgrade" of having playable pros for the first time, including LPGA pros, which is awesome, especially for people who want to play as a a pro. Very cool indeed that they included women playable pros.
    But now it seems Career Mode is like LIV exhibition golf, "Battle Royale" as it was stated here earlier...because they didn't take the time to separate/delineate the playable pros from the actual Career Mode FedEx Cup season. With the emphasis on Rival pros, LPGA players included, it's like they are taking the only real "breakthrough" with this version (play as a Pro!), and forcing it into Career Mode.
    How does any of this make this a more realistic and immersive *PGA Tour Fedex Cup* tour experience?
    They've really made a huge mistake here, by integrating LPGA players into what is supposed to be a much more realistic, true to schedule, true to life, immersive Career Mode, if what we are seeing is in the final product.
    All we've been asking for in Career Mode is, more customization of courses (and we get it that we can't insert obvious Masters courses, etc, for legal reasons), fix the leaderboards (sounds like they might be OK now) and do anything to make playing alone in multiple Career Mode seasons more true to life and more immersive.
    Of course I'm still buying the game. But damn...
    Can someone explain to me why in NBA2k how practically any court in the world whether it's from Turkey/Spain the US etc can be perfectly replicated in the designer and used as an expansion team in the MY NBA mode and 2k seemingly doesn't bat an eyelid for fear of copyright or being sued but wants to 'Vet' the courses we swap out for fear of this exact issue....:confused:
    jr86
    Can someone explain to me why in NBA2k how practically any court in the world whether it's from Turkey/Spain the US etc can be perfectly replicated in the designer and used as an expansion team in the MY NBA mode and 2k seemingly doesn't bat an eyelid for fear of copyright or being sued but wants to 'Vet' the courses we swap out for fear of this exact issue....:confused:

    Because no other NBA video game holds the license to those courts.
    EA has the “exclusive” license to use certain courses in their game they are releasing in competition with 2K
    Sent from my iPhone using Operation Sports
    countryboy
    Because no other NBA video game holds the license to those courts.
    EA has the “exclusive” license to use certain courses in their game they are releasing in competition with 2K
    Sent from my iPhone using Operation Sports

    Hmm not sure that's correct, I'm pretty sure EA holds the rights to MSG but that doesn't stop me replicating and sharing it on NBA 2k?
    But if what you are saying is true then it will be simply be the ones EA holds the rights too and not pretty much every RCR?
    jr86
    Hmm not sure that's correct, I'm pretty sure EA holds the rights to MSG but that doesn't stop me replicating and sharing it on NBA 2k?
    But if what you are saying is true then it will be simply be the ones EA holds the rights too and not pretty much every RCR?

    Then I don't know. I didn't know EA had the rights to MSG as I don't dabble in the NBA games.
    My biggest hang-up with the whole 2K-curated list of "approved" courses in career mode is that 2K touts its course designer, a feature that sets the game apart from the competition, yet you cannot use the courses you make in it in career mode.
    Seems like a way to neuter the designer, removing what could have been a really nice way to allow players to get even more mileage out of their personal creations. Instead, you have to rely on 2K/HB to keep the list updated frequently, and to include courses that you actually want to add in to the schedule.
    Here's CrazyCanuck's look at career mode:
    https://www.youtube.com/watch?v=wP7MGm1iIrk
    The more I see of career mode the more disappointment I feel. There are a couple nice additions/updates, but everything else seems the same as it was before, or is just too silly or unrealistic.
    The rivals thing is nonsensical - you beat your rival with a mix of Stableford and Match Play? Um, OK? You're always paired with your rival no matter what, too. Also, they said that after you beat all your rivals, you just start over and you go through them all again...just weird. I wish this rivals thing would go away. It may actually be more annoying and silly in 2K23 than it was in 2K21.
    It also seems like everyone will immediately turn off the pro highlights again...Canuck didn't show any, and the ones seen in other videos still have problems. I've seen the wrong score/shot shown again, watched highlights of putts where they never show the ball, etc.
    And even the NextMakers are sounding kind of disappointed on how they feel about career mode...when the biggest improvements mentioned in a career mode video are that the trees look better, the menu soundtrack is good, and the sound of the ball off the club is improved, my anticipation levels begin to drop. They try to put on the good face, saying "I'll play it more than I did in 2K21", but that's not saying much...
    It's just not enough to justify a purchase for me.
    2 years and this is where you land?
    There's clearly some things we wanted, but not nearly enough given the dev window.
    I really, really thought EA would push them to up the ante and I just feel super letdown.
    To me, PGA 2k23 is not about career mode realism at all. I think, to their credit, they already understand that the EA game is going to beat them on the realism component and experience.
    The 2k magic with this game, like 2k21 to me is with online societies and appealing to casual golf people. As long as the societies remain flexible, people will create PGA tour societies with more accurate schedules that resemble the tour.
    DaKingPin87
    To me, PGA 2k23 is not about career mode realism at all. I think, to their credit, they already understand that the EA game is going to beat them on the realism component and experience.
    The 2k magic with this game, like 2k21 to me is with online societies and appealing to casual golf people. As long as the societies remain flexible, people will create PGA tour societies with more accurate schedules that resemble the tour.

    Well said and you're right, it's the mostly unrestricted society play that will keep me in this game just like it did in 2K21. I've already written of career mode in 2K23 based on how badly it's hand-cuffed yet again! :(
    DaKingPin87
    To me, PGA 2k23 is not about career mode realism at all. I think, to their credit, they already understand that the EA game is going to beat them on the realism component and experience.
    The 2k magic with this game, like 2k21 to me is with online societies and appealing to casual golf people. As long as the societies remain flexible, people will create PGA tour societies with more accurate schedules that resemble the tour.

    It's interesting, as I always got the impression that 2K/HB were trying to capture more of a "simulation" game. That's why they never had player attributes before, and basically put everyone on the same, level playing field in terms of player creation...your created player never had personal attributes until 2K23. It was all about the individual player's skill, using their controller and beating others or the CPU strictly based on their real-life abilities in terms of virtually swinging a golf club.
    But it surely does seem that they are making a pretty seismic shift to the world of the "arcade" for this upcoming game, trying to "differentiate" every player and make us all grind to reach a final player build. The Skills and Fittings are huge swings into an arcade-y way of doing things. Giving a player a boost when they miss three fairways to "support" them? That's super arcade-style play that I never thought I'd see 2K/HB embrace.
    And even one of the player attributes is related to the lie range/percentage...if I remember right, the videos and content creators mentioned that your "Lie Range" attribute directly affects the size of the lie range and actually might give you a better lie if your attribute is higher.
    I do agree that society play seems to be the draw for most. But this was a huge content drop that seems like it was supposed to blow people away with the awesomeness of MyPlayer and MyCareer. Instead, it seems to have fallen flat for me...it shows that things have shifted way more into the arcade style than I anticipated, and also showed that MyCareer is more of the same - if not more unrealistic.
    Well.. graphics seem like they are falling behind, still looks like early PS4 days. But was to be expected until they change engines.
    I am with you guys, how in the WORLD did they allow LPGA players to appear in your PGA TOUR? Like what in the actual heck? lol.
    Also, only seen two videos but Tiger Woods was leading both of those as usual, hope its not another leaderboard issue where the same guy wins every time which made 2K21 unplayable.
    My initial anticipation and excitement has definitely been blunted now as well, after seeing the Myplayer and Career Mode changes. I love that there are no ties, and you can swap out courses, but I'm not a fan of the arcade attributes stuff at all.
    I'll still enjoy a slightly better looking and enhanced game playing with my wife, my friend online, and matchmaking, but Career Mode has certainly fallen flat. Possibly even gone backwards in some ways.
    golfnut67
    My initial anticipation and excitement has definitely been blunted now as well, after seeing the Myplayer and Career Mode changes. I love that there are no ties, and you can swap out courses, but I'm not a fan of the arcade attributes stuff at all.
    I'll still enjoy a slightly better looking and enhanced game playing with my wife, my friend online, and matchmaking, but Career Mode has certainly fallen flat. Possibly even gone backwards in some ways.

    Yep, pretty much my thoughts as well. 2k having final say on which courses I can add to my career mode is a real bummer. Added to the fact that it now looks like Tiger who will replace JT as the leader/winner of most tournaments and the arcade elements now being added...miss the fairway 3 times and you get a boost...WTF!
    Will most probably pick this up in a sale sometime down the road after being pretty sure it was going to be a day 1 purchase...:frown:
    I really don't like the idea of getting help if I miss enough fairways/shots however they decide to implement this. Can this be turned off? I was leaning toward a purchase but I do not like this idea at all.
    Man this is a bummer. Hard pass from me. I want realusm and like someone else said 2k probably realized EA will do it better so lets go in a different direction. Ill wait for EAs game.
    And for the guy who thinks it embarassing that people wouldnt want the LPGA lumped in with the PGA, there is nothing misogynistic about wanting realism. If 2k wants to be inclusive they could have a full LPGA mode. To be honest having a PGA and LPGA mode should just be the norm in 2022. But it isnt. Thats not our fault.
    lowpaiddonkey10
    I really don't like the idea of getting help if I miss enough fairways/shots however they decide to implement this. Can this be turned off? I was leaning toward a purchase but I do not like this idea at all.

    I wonder if you could just not apply any skill points at all?
    MrArlingtonBeach
    I wonder if you could just not apply any skill points at all?

    I guess if you level your golfer up enough you would have to miss a ton of shots before any help was implemented. Just a guess I don't know.
    lowpaiddonkey10
    I guess if you level your golfer up enough you would have to miss a ton of shots before any help was implemented. Just a guess I don't know.

    To me, it looks like you have to spend the Skill Point to "activate" the powers or abilities or whatever. Those "miss 3 fairways and get a boost" things won't even be a thing unless you spend a Skill Point to activate it. To me, it seems like if you leave the Skill Tree totally blank, I'd think none of these things would ever come into play.
    Same goes for the passive (AKA, always active) and "Momentum" skills that become available as you unlock new Skill tiers, too. The "Momentum" ones are bonuses rewarded for good play. And I think the top level skills are permanent bonuses that you set and forget.
    The CrazyCanuck video that explains this all is the only one that's made any real sense to me: https://youtu.be/hL5E74Wxi3U
    And even then, all this arcade stuff is not my cup of tea.
    what does distance control assist actually do in the settings? sounds confusing to me. so does it mean if it's off you get full control of your swing? you will need to play parcel shots to get the distance correct? truly confusing unless you actually play it.
    Officially very worried about this game.
    They have been hiding the designer which means it has no upgrades and now this MyCareer is a debacle. They’re missing all the little things and now they’ve even messed up the big ones. I’m sorry about LPGA Tour players do not belong in the FedEx Cup standings. This career mode has so much potential and they did nothing to make it better. I hate EA but it’s almost guaranteed the visuals and career mode will be better.
    C.J.S
    From my understanding having the distance control assist on will control the power of your stroke whereas if you turn it off then the power/torque of the power of the swing will go further than the target you specified on the field.
    blk5tar5
    C.J.S
    From my understanding having the distance control assist on will control the power of your stroke whereas if you turn it off then the power/torque of the power of the swing will go further than the target you specified on the field.

    This is correct...I think it was also in 2K21.
    MrArlingtonBeach
    This is correct...I think it was also in 2K21.

    That is correct, the distance control option is also part of 2K21. I know we have it "OFF" in the two Societies I manage.
    MrArlingtonBeach
    This is correct...I think it was also in 2K21.

    But not the same with chips and splashes, right? They're all saying harder round the greens this year.
    Zinger
    But not the same with chips and splashes, right? They're all saying harder round the greens this year.

    The distance control assist can be turned on and off. It's an aid that makes the game easier. I played with it off in 2K21.
    Chips do look much more difficult in 2K23, as they require partial shots to pull off. If you do keep the distance control assist on, they will be easier, as you won't be able to take the backswing past the intended distance you're setting.
    I think I've watched all the videos don't remember how many camera angles are available. Most use the follow cam and the view of the golfer after the shot. Do we still get the other two cam options left and right on the D pad?
    Will the guys doing these videos get another build or is this going to be it? I really want to see what tweaks 2k/HB are going to make before release.
    I know there are concerns about career mode this isn't a deal breaker for me so I plan on a purchase. Two games are better than one right?
    lowpaiddonkey10
    I think I've watched all the videos don't remember how many camera angles are available. Most use the follow cam and the view of the golfer after the shot. Do we still get the other two cam options left and right on the D pad?
    Will the guys doing these videos get another build or is this going to be it? I really want to see what tweaks 2k/HB are going to make before release.
    I know there are concerns about career mode this isn't a deal breaker for me so I plan on a purchase. Two games are better than one right?

    I would doubt another build gets sent out ahead of time, other than the retail release getting to the NextMakers early. The game is going to be early released to any preorders of the Deluxe or Tiger Woods editions just 2 weeks from next Tuesday...
    I think the course creator NextMakers have already made their videos about the designer, as they had the same 48 hours that ApexHound, Respawn, etc. had. It's just that those videos won't be released until the embargo on it lifts.
    I wish they'd have allowed play on more than PC. All the footage we've seen is on PCs, so we really don't know what 2K23 will look like on consoles, either previous gen or current get.
    I really hope LPGA players are not on the PGA tour. I wouldn't even think it possible if it weren't for the fact that leaderboards didn't work last time and it didn't even seem to be a mistake.
    leafs nation
    I really hope LPGA players are not on the PGA tour. I wouldn't even think it possible if it weren't for the fact that leaderboards didn't work last time and it didn't even seem to be a mistake.

    They are, its entirely tied to the rivals system.
    Which begs the question why is 2K even putting effort into the career mode if they only care about the arcade "rivals" system.
    I mean honestly i'll still buy the game game anyways because TGCTours will make me buy it no matter what... But i really hope EA makes their career more realistic. Or else I might even look at PerfectGolf or Links 2003 for my realistic career fix.
    As I've said many times, the best career mode will always be EA, and they have the 4 Majors as exclusive to give us that. This HB/2K game will give you the most realistic golf sim, and with an unlimited top golf courses for free produced by some top notch course creators. The challenges for both companies will be to get the casuals and arcade players. EA will probably have a top arcade mode with mid-air spin, extra super power shot and a very user friendly dial a distance and strip it down the fairway even at the most challenging mode. HB/2K has to find a way to get those arcade/casual guys to buy their game
    Just about all of us golf junkies will buy both games. Both companies know that. And I'm pretty sure they're counting the TGC Tour will always have a home with HB/2K.
    bigkev
    As I've said many times, the best career mode will always be EA, and they have the 4 Majors as exclusive to give us that. This HB/2K game will give you the most realistic golf sim, and with an unlimited top golf courses for free produced by some top notch course creators. The challenges for both companies will be to get the casuals and arcade players. EA will probably have a top arcade mode with mid-air spin, extra super power shot and a very user friendly dial a distance and strip it down the fairway even at the most challenging mode. HB/2K has to find a way to get those arcade/casual guys to buy their game
    Just about all of us golf junkies will buy both games. Both companies know that. And I'm pretty sure they're counting the TGC Tour will always have a home with HB/2K.

    To me, it seems like 2K/HB are drifting farther away from that "realistic golf sim" than I expected them to. In that process, they aren't exactly catering to either side, but playing in an odd gray area that makes it feel awkward...like they are trying too hard to play both sides, and neither are going to really be happy.
    All these skills and fittings are really kind of bonkers, in terms of "reality". Getting a boost for missing multiple fairways in a row is so silly. This is right in that same ballpark of having mid-air spin, IMO. Not to mention the "consumable" golf balls....that's straight out of the WGT mobile app. And you lose one of them when playing Topgolf? That makes zero sense.
    Plus, it seems like power/distance off the tee is much more arcade now, with the overswing reaching 110%. I saw a NextMaker, who had just a slight 4 mph wind at their back, hit a perfect 110% drive that carried 361 yards and ended up going 384 yards total. Imagine if the tailwind was anything higher than that.
    But at the same time, it looks like the putting is much more difficult than it was in 2K21, and chipping has been overhauled, too, to make the game "harder". No more splashes from anywhere but the bunker (which is fine). Putts roll for days, and green speeds are tuned so that even the lower or middle speeds are slippery.
    It just feels that 2K23 is trying to hard to have their cake and eat it, too, in terms of the best of both worlds - sim and arcade. Instead of leaning into that "sim" area, where they seemed to exist for many years, they're trying too hard to hit the "arcade" side and are making some interesting decisions that will upset those who want the "sim" game. And yet, the arcade players will be duffing chips and putting off the green all the time, thanks to the "sim" style of short game play.
    And the thing with TGCTours is that they seem resigned to the fact that they won't be able to lock out the player stats/fittings in society play, so everyone will be on an unequal playing field. The people who play the game the most and grind out to get a fully-loaded MyPlayer will be the ones with the most skills and fittings, and will have a leg up on others. Likewise, people who spend VC to load up on the top-tier consumable balls will also have an advantage, as it sounds like the best ball in the game straight up gives you 15 yards of carry.
    I guess this is just me rambling now...haha. But at this point, I am seeing the game fitting into an odd area, somewhere between sim and arcade, and with a career mode that's also trying to be both sim and arcade, too. And it all feels a bit...off.
    Hear ya. I wonder if you can just bypass enabling the skills and fittings and just play. I was really hoping for a slightly improved graphic experience courses and golfers. I think they will water the greens and tone down the chipping a bit while still keeping the penalty of short siding yourself and making downhill putts tougher. I did watch one guy forget his name now but at the difficulty he was playing it seemed hard to shoot high scores. Must have been amateur or pro am. Hopefully they give the guys more than a few days with the release game before dropping it so we can see what they finally end up with. Or maybe they just wait for the outcry and just dumb the game down.
    MrArlingtonBeach
    To me, it seems like 2K/HB are drifting farther away from that "realistic golf sim" than I expected them to. In that process, they aren't exactly catering to either side, but playing in an odd gray area that makes it feel awkward...like they are trying too hard to play both sides, and neither are going to really be happy.
    I guess this is just me rambling now...haha. But at this point, I am seeing the game fitting into an odd area, somewhere between sim and arcade, and with a career mode that's also trying to be both sim and arcade, too. And it all feels a bit...off.

    We wanted competition, that's the result. Both companies are going to reach for the maximum of customers to sell their games. It looks like HB/2K also has in their mission to make the game as user friendly and fun as possible for casuals, and hit it as long as Tiger... just like EA. We're going to see 400+ yards drive. It's only going to get worse, it's all about the money.
    Just about everybody was complaining on putting when the last game was released. It's going to end up the same... a patch and we will end up with almost the same putting as of 2K21 right now... which was almost the same as TGC2019. :smile:
    I just watched Jim Gem play Sawgrass and while he is what I would consider a very good player he seems to have come to grips with the ultra fast green configuration and the new chipping. I hope they keep the game the way it is.
    lowpaiddonkey10
    I just watched Jim Gem play Sawgrass and while he is what I would consider a very good player he seems to have come to grips with the ultra fast green configuration and the new chipping. I hope they keep the game the way it is.

    I haven't been able to watch all of Jim Gem's video, but I did see that the greens were at 117 speeds...so it seems like the green speeds in 2K23 are going to really skew to what used to be considered "slow". In 2K21, you'd barely ever see greens on designed courses with default speeds lower than 160 or 170.
    MrArlingtonBeach
    I haven't been able to watch all of Jim Gem's video, but I did see that the greens were at 117 speeds...so it seems like the green speeds in 2K23 are going to really skew to what used to be considered "slow". In 2K21, you'd barely ever see greens on designed courses with default speeds lower than 160 or 170.

    117 is very slow or at least was. I always played pick up and play games at 168. I don't think those greens seemed to be too much slower than that maybe a touch.
    lowpaiddonkey10
    117 is very slow or at least was. I always played pick up and play games at 168. I don't think those greens seemed to be too much slower than that maybe a touch.

    I read/heard someone say that default "Fast" greens in 2K23 are now somewhere in the 150 range, whereas it used to be in the 160s.
    Plus, I think max speeds are now 192 or something. So they go even faster, and play faster, too. So it'll be interesting to see how courses designed in 2K21 need to be adjusted to fit the new green speed setup in 2K23.
    MrArlingtonBeach
    I read/heard someone say that default "Fast" greens in 2K23 are now somewhere in the 150 range, whereas it used to be in the 160s.

    That be the case then they need to reduce the rollout a bit on the putts.
    Couple problems I have.
    Crowd is still awful. EA's last effort was far superior even had people walking around.
    Should any drive come out of heavy rough ever?
    Chipping is improved but the animation is jerky especially the downswing. I don't need the animation to match how far I draw back the club.
    Putting looks stabby.
    I see some complaints about trees and bushed not swaying in the wind guess they forgot about the dancing trees in the earlier versions.
    All in all I like the golfer animation the new cut scenes and the caddies to name a few things. Would have liked to see playing partners and their caddies on the tee but one thing at a time I guess. So it is an incremental improvement. If they ever made a perfect golf game who would need to ever buy another?
    lowpaiddonkey10
    That be the case then they need to reduce the rollout a bit on the putts.
    Couple problems I have.
    Crowd is still awful. EA's last effort was far superior even had people walking around.
    Should any drive come out of heavy rough ever?
    Chipping is improved but the animation is jerky especially the downswing. I don't need the animation to match how far I draw back the club.
    Putting looks stabby.
    I see some complaints about trees and bushed not swaying in the wind guess they forgot about the dancing trees in the earlier versions.
    All in all I like the golfer animation the new cut scenes and the caddies to name a few things. Would have liked to see playing partners and their caddies on the tee but one thing at a time I guess. So it is an incremental improvement. If they ever made a perfect golf game who would need to ever buy another?

    There are a few videos out there in career mode you do see your playing partner in certain scenes, but yea not frequently enough.
    lowpaiddonkey10
    That be the case then they need to reduce the rollout a bit on the putts.
    Couple problems I have.
    Crowd is still awful. EA's last effort was far superior even had people walking around.
    Should any drive come out of heavy rough ever?
    Chipping is improved but the animation is jerky especially the downswing. I don't need the animation to match how far I draw back the club.
    Putting looks stabby.
    I see some complaints about trees and bushed not swaying in the wind guess they forgot about the dancing trees in the earlier versions.
    All in all I like the golfer animation the new cut scenes and the caddies to name a few things. Would have liked to see playing partners and their caddies on the tee but one thing at a time I guess. So it is an incremental improvement. If they ever made a perfect golf game who would need to ever buy another?

    My biggest issue with the game and its been this way for awhile. If you hit it into thick rough, it should sit there very quickly and not bounce a couple times and then roll another couple yards. I get the textures don't give you much depth, but the physics should portray said thickness.
    Something I noticed watching respawns latest video. Sounds like you can hear cheers from adjacent holes while you play. Not sure if this is just because of the way he edited the video or not, but that would add to the atmosphere if it were in.
    So...was watching another MyCareer video, and the user went into the "Swap Courses" screen to change the host course of an event in the schedule.
    I noticed that there was a "note" on that screen about how mid-round and pro highlights are not available at "non-Official" courses. Maybe this means we can use courses outside of the ones 2K curates, since "official" courses are any of the ones that are real, or that NextMakers design? It does seem to be perhaps an indication at least that "non-official" courses can be used in some capacity...
    JoeRodgers1175
    Can you swap out courses for the majors? They’re all generic in the game, so it makes sense it should be doable.

    Yes...at least some of them?
    Look here: https://youtu.be/Gzx7_MAYaYU?t=355
    In PGA 2K23, the equivalent of The Masters is "The Legend Championship". That looks to be at a clear "replica" of Augusta, called "Long Grove Golf Course". But in terms of swapping the course, there's a pencil "Edit" icon next to it on the name when it's highlighted, meaning it is a course you can swap out.
    He also scrolls past the the "Northwest Open" (aka the US Open) at "Chestnut Hollow", and that seems to be editable, too.
    HOWEVER...it seems that the "Golf Club Championship", which is the game's equivalent of the PGA Championship, appears to be hosted at TPC Boston...and is NOT editable...
    He did not make it to whatever The Open Championship is in the game (I think it was something like the Royal Championship in 2K21), but I would assume that it would be editable, as the only real "links" course in the game is The Renaissance Club, and that's already the host of the Scottish Open. So one would assume that it's a fictional course hosting the fake Open.
    MrArlingtonBeach
    ApexHound gets into a playoff in career mode: https://www.youtube.com/watch?v=hisZGKCmsUE
    Seems there's plenty of ghost break on the greens here...at least on hole 2.

    Pro is too easy for him noticed the speed errors not punished nearly enough. Drives go much too far way too much bounce on the fairways. I guess the course creators will have no choice but do 8000 yard courses.
    Maybe it's ApexHound's internet, but get gets a ton of disconnects and has issues with shots not getting recorded correctly when the game craps out. Hoping it won't be a sign of things to come for how the servers will work at launch...
    lowpaiddonkey10
    Pro is too easy for him noticed the speed errors not punished nearly enough. Drives go much too far way too much bounce on the fairways. I guess the course creators will have no choice but do 8000 yard courses.

    100% agree with this. He had a very fast approach on a sidehill lie on Hole 14 that ended up on the green, within 25 feet of the hole. He made that putt for birdie. That ball never should have been on the green, no matter the difficulty, IMO.
    Also...what's up with how the event ended? He won, then didn't? Game crashed again for him. And he was the only one in the playoff to birdie a 293-yard par-4 hole? And the final replay showed him putting for bogey?!?!
    I am not thrilled to see this. That finish was an absolute disaster.
    MrArlingtonBeach
    100% agree with this. He had a very fast approach on a sidehill lie on Hole 14 that ended up on the green, within 25 feet of the hole. He made that putt for birdie. That ball never should have been on the green, no matter the difficulty, IMO.
    Also...what's up with how the event ended? He won, then didn't? Game crashed again for him. And he was the only one in the playoff to birdie a 293-yard par-4 hole? And the final replay showed him putting for bogey?!?!
    I am not thrilled to see this. That finish was an absolute disaster.

    Sure you saw the bogey turned birdie in a prior video.
    lowpaiddonkey10
    Sure you saw the bogey turned birdie in a prior video.

    Yep...ugh.
    And this 100% seems to confirm that you need to again be online always in order to play the "offline" career mode. That stinks.
    MrArlingtonBeach
    Yep...ugh.
    And this 100% seems to confirm that you need to again be online always in order to play the "offline" career mode. That stinks.

    In that same spirit, I wonder if you need to be offline in order to play the online mode?
    :brickwall

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