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Our Reactions to the Initial Madden NFL 19 Info

Madden NFL 19

Our Reactions to the Initial Madden NFL 19 Info

So now that the first information on Madden NFL 19 is in the wild, what do you guys think?

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Matt Llewellyn

Cautiously optimistic. The fact that some of the things addressed in the initial PlayStation blog pertained to refinements of gameplay have me excited. As we all know, gameplay is king and it seems like new senior producer Carlos Guerrero is bringing the high standards for gameplay he learned at Blizzard.

As for the actual features, I am curious as to what the “player positional archetypes” are. I feel like they may be something like the archetypes were like in NBA Live 18 — though that remains to be seen. MUT Squads being expanded to having user vs CPU games adds a fun touch to it and definitely more utility to the mode. Also, the addition of Solo Challenge Leaderboards is a smart addition for those of us who are more competitive and like to see how we stand against the rest of the world.

Finally, the return of custom draft classes to franchise is something that many of us have been hoping for. It’s just a taste of what could be more substantial changes to CFM. The most important thing that I see is more open communication, earlier in the pre-release period. What I hope is that we can anticipate earlier gameplay videos and more insight into what will be changed in Madden NFL 19.

Kevin Scott

I feel like any Madden fans who were hoping for the announcement of some kind of high-profile game-changing new feature in this first bit of info are likely to be a little disappointed, but they do have to remember that this is just the tip of the iceberg here.

Those who remember True Step Locomotion being introduced in Madden 25 are naturally going to be a little skeptical of Real Player Motion until they see it in action and can judge for themselves. But hopefully it can make running the ball more dynamic and intuitive.

I do like the idea of squads vs. CPU but I would have been more excited to see them announce instead that they are expanding squads even further to include 5 vs. 5 or even 7 vs. 7. Maybe next year though.

I’m sure anyone who plays franchise mode in Madden would have preferred to hear about something a little more substantial than player archetypes (like a complete overhaul of the mode, for instance), but considering the mode has felt somewhat neglected for a few years now, we’ll take any improvements we can get.

Joel Smith

After seeing what has been released to us so far, it seems like the Madden team may be taking some of the advice of its community a bit more seriously. I don’t personally play MUT or MUT Squads, so I can’t particularly speak to the features announced for MUT, but after playing MUT Squads at EA HQ last summer, which was fun, adding in players vs CPU was a good idea to expand on the mode. I hope there are some other changes that were made to keep things interesting here.

Three items also stood out to me as “things that make you think” as well. As mentioned by Kevin, True Step Locomotion was the next big thing a few years ago. Now, after spending the last few years running into or getting tripped up by my offensive line when trying to get skinny hitting a hole with my running back, I just felt that that was a problem that wouldn’t get solved. It sounds like that might all change with Real Player Motion (RPM). That and (hopefully) a bevy of other player movements will get fixed up to give us the realistic player moves, cuts and other on-field movement we’ve been hoping to see the last few years. This, to me, is a big deal because it’s definitely the difference that could really take the run game and other affected areas to new levels.

Secondly (and thirdly), it looks like franchise might *finally* be getting some love. This has my little old heart beating at Sean Taylor-like hit speeds. Customized draft classes is a big addition for this year. It’s going to add a whole new dimension to Madden, and will possibly allow players to re-create real draft classes — that’s huge for Madden. It is unknown yet if these will be shareable. Also, player positional archetypes looks like it’ll add more towards actual strategy and research when building your dynasty this year. As news comes out about that, it’ll be interesting to see what direction the Madden team is going with archetypes.

These intro pieces of information have me cautiously optimistic about Madden 19. It’ll be interesting to see what other changes will be coming in this year!

Kevin Groves

Custom draft classes and player archetypes are welcome additions/re-additions but the feature I’m most curious about is Real Player Motion. True Step mentioned by Kevin immediately comes to mind and and I can’t help but to think how disappointing it turned out to be.

Running the ball is probably the first thing that comes to most minds, but as a former WR/DB the effect on the passing game is what intrigues me. Footwork to beat press coverage, breaks coming out of routes and the the flip side, defending those routes is what intrigues me. Madden has suffered for quite some time at “sticking your foot in the ground and exploding out of breaks” so if RPM fixes that I’d be happy. I would also be ecstatic if it makes over to FIFA, but that’s just the soccer enthusiast to me.

Josh Houtz

The last time Terrell Owens was on the cover of a NFL video game, the year was 2004. NFL 2K5 just released and still to this day, remains one of the best representations of the sport of all time.

This year’s Madden will head in a different direction, with the departure of creative director Rex Dickson shocking the Madden community. With new vision, comes new hope and that’s exactly what football fans should have after the latest news. Hope.

One new feature that raises intrigue is Real Player Motion. Although it isn’t entirely clear what this feature entails, it sounds as though this new feature will give players better control with the ball in their hands. Players will be able to cut/stop/accelerate/spin/hurdle at the drop of a dime, which should make the overall experience better. Having the ability to explode through an open hole, as the defense watches helplessly is something I yearn for. This might be the year.

Another new feature that should get plenty of use is squads vs CPU in Madden Ultimate Team. Having the opportunity to earn rewards while practicing with your squad on or offline is huge, and should make it easier for teams to buy packs and other rewards.

Lastly, it finally appears that franchise mode will take precedence over some of the other modes in ‘19. Custom draft classes are finally back and will add realism to a mode that has been severely lacking it. I just hope that more time is spent on the overall feel of franchise mode and gives users a reason to want to put the countless hours into building a franchise.

Time will tell, but Madden 19 should give us a glimpse into the future of the franchise. An early August release isn’t too bad either.

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  1. Hopefully they add more small stuffs beside player archetypes, schemes and custom draft classes in Franchise Mode.. hopefully presentation improve better. this game need new menu layout especially scoreboard layout with new stats layout. hopefully they improve AI CPU for QB like get out of pocket and run for gain yards while under in pressure before getting sacked often or throw ball away
    I hope that EA focus on the game play which has plagued the game for years now.  With no legit game play, the other modes are useless IMOP.   Player motion if done right will make the game look and feel better, but game play is the Key to getting the masses back to playing, and keeping them playing.
    Real Player Motion is definitely the feature I'm most interested in seeing and learning about. Could really transform the Madden experience for me. Frostbite's graphics, with great/realistic/authentic animation, mixed in with some authentic presentation could make me fall in love with Madden.
    I'm also cautiously optimistic since True Step was never expanded upon and honestly toned down after Madden 25. Tiburon needs stick with and commit to these features.
    stinkubus
    Running the ball was ridiculously OP in M25. I'd really rather that EA did not expand upon a mechanic that imbalances the game so badly.

    I think you are looking at expand upon as a bad thing so I will use the word improved, basically Sage is saying it died out before it even had a chance to be improved upon which isn't a new thing when it comes to Madden which is why most of us are still skeptical about any new feature added, because we never know if its something that's here to stay of just something used to sell the game one year and be forgotten about the next.
    SIR924
    I hope that EA focus on the game play which has plagued the game for years now.* With no legit game play, the other modes are useless IMOP.* *Player motion if done right will make the game look and feel better, but game play is the Key to getting the masses back to playing, and keeping them playing.

    I thought last years game play was AMAZING compared to what we’ve had before it. I’m still playing Madden base on the Gameplay alone, only issue I have is franchise mode gets boring after the first year I can’t even remember who I beat last season in my franchise mode because it isn’t recorded in the game
    Sent from my iPhone using Tapatalk
    roadman
    Customizable draft classes are a substantial add to Franchise Mode and Real Player Motion is already in FIFA?

    Assuming they are actually fully customization, rather than, "Hey, look, you can add Terrell Owens to your draft!" I've yet to hear confirmation that they are fully, 100% customizable, including names, positions, player body types and so on.
    Of all the individuals to put on a cover, they chose TO!!!
    This sings of a nice side swipe attempt at the one one game that Madden has been compared to since 2005.
    Even him being in a Dallas uni on M19 vs him being in an Eagles uni on 2k5.
    We know how much these two teams are rivals and hate each other!!!
    Every marketing strategy at this level is done with some type of purpose affixed to it.
    Let’s see what the final product will speak of!!!
    ForUntoOblivionSoar∞
    Assuming they are actually fully customization, rather than, "Hey, look, you can add Terrell Owens to your draft!" I've yet to hear confirmation that they are fully, 100% customizable, including names, positions, player body types and so on.

    If this is the case then this feature is DOA in my opinion, but they did state making a draft out of players from the past and current players so this isn't a far fetched thought.
    RPM is the only thing that has my attention, if they deliver this in Madden it will dramatically change the game, if it plays anything like past Maddens it will be failure, I hope this will bring madden to the next level and something that is truly next gen.
    Sent from my iPhone using Operation Sports
    I know this is not a big need but it would be cool if they fixed the weather in the game. Make rain or snow games or cold games in general affect us a little.
    I also remember in Madden 12 where if you played a 4pm game the sun would go down after each quarter...would be cool if that came back.
    And another note, wish they would get the crowd more involved in madden 19...but who knows they may be in there? Either way i kinda like the player animation they are doing.
    Jagsfan24
    I know this is not a big need but it would be cool if they fixed the weather in the game. Make rain or snow games or cold games in general affect us a little.
    I also remember in Madden 12 where if you played a 4pm game the sun would go down after each quarter...would be cool if that came back.
    And another note, wish they would get the crowd more involved in madden 19...but who knows they may be in there? Either way i kinda like the player animation they are doing.

    To piggyback off of this I also wish we had the option of what weather we want before a game in CFM similar to how it is in MLB The Show.
    Jagsfan24
    I know this is not a big need but it would be cool if they fixed the weather in the game. Make rain or snow games or cold games in general affect us a little.
    I also remember in Madden 12 where if you played a 4pm game the sun would go down after each quarter...would be cool if that came back.
    And another note, wish they would get the crowd more involved in madden 19...but who knows they may be in there? Either way i kinda like the player animation they are doing.

    They said last year it would be a few years before weather started having an effect on gameplay. It just shows how far behind Madden is in things like this.
    For me they have to show a lot more in the next 2 months to get me back as a customer. I'm at the point now and not just with Madden but especially Madden, I need to be wowed, and Madden hasn't done that since Madden 12. I hope it returns but I'm not holding my breath.
    cusefan74
    They said last year it would be a few years before weather started having an effect on gameplay. It just shows how far behind Madden is in things like this.
    For me they have to show a lot more in the next 2 months to get me back as a customer. I'm at the point now and not just with Madden but especially Madden, I need to be wowed, and Madden hasn't done that since Madden 12. I hope it returns but I'm not holding my breath.

    I'd be happy if they just put dynamic weather in the game, it doesn't have to affect gameplay for me right now.
    I would just simply take realistic wind conditions. I get so annoyed with 1/2 the game having a 13 MPH wind to my back and the other 1/2 going against it. The game treats the 13mph wind speed like its a 30 mph wind speed.
    Kills me.
    Maybe have wind more prevalent in places it is actually a factor i.e. Chicago.
    SageInfinite
    Real Player Motion is definitely the feature I'm most interested in seeing and learning about. Could really transform the Madden experience for me. Frostbite's graphics, with great/realistic/authentic animation, mixed in with some authentic presentation could make me fall in love with Madden.
    I'm also cautiously optimistic since True Step was never expanded upon and honestly toned down after Madden 25. Tiburon needs stick with and commit to these features.

    What I think is different concerning True Step and RPM is that with TS they seeming couldn't overcome the engineering hurdles necessary to apply it to all players in the game all the time without breaking the game, so they had to abandoned it. Looking at FIFA it seems like that issue doesn't exist with RPM.
    It's logical for most people to be super skeptical of any and all claims of improved player movement in Madden, but this Tech might finally be the real deal for Madden.
    Man I feel like im a minority on these boards everytime I read comments.
    Firstly im all about gameplay and then franchise, gameplay is always first. I don't care about season 2 of my franchise if the gameplay is repetitive and unrealistic which won't even get me to finish one season in franchise.
    Second, where is the defensive love? I feel like defense never gets enough love since 05 Madden with the hit stick brought in. Its always about passing or running mechanics. How about pass rush, block shedding and setting the edge mechanics????
    All I want really (and my expectations are low so im only listing one big gripe I have every year) is for them to add a whole bunch of animations, especially tackle animations. Im so damn sick of seeing the same tackles numerous times in the same game and even quarter. To make things worse, it seems the tackles that replay the most are the most inauthentic. More animations will lead to better physics im sure because if im at a full head of steam and the running back is breaking a tackle I shouldn't trigger an animation that has him gaining a yard after contact.
    Do any defensive loving players play this cause its always about offensive gimmicks every year or MUT.
    Man I feel like im a minority on these boards everytime I read comments.
    Firstly im all about gameplay and then franchise, gameplay is always first. I don't care about season 2 of my franchise if the gameplay is repetitive and unrealistic which won't even get me to finish one season in franchise.
    Second, where is the defensive love? I feel like defense never gets enough love since 05 Madden with the hit stick brought in. Its always about passing or running mechanics. How about pass rush, block shedding and setting the edge mechanics????
    All I want really (and my expectations are low so im only listing one big gripe I have every year) is for them to add a whole bunch of animations, especially tackle animations. Im so damn sick of seeing the same tackles numerous times in the same game and even quarter. To make things worse, it seems the tackles that replay the most are the most inauthentic. More animations will lead to better physics im sure because if im at a full head of steam and the running back is breaking a tackle I shouldn't trigger an animation that has him gaining a yard after contact.
    Do any defensive loving players play this cause its always about offensive gimmicks every year or MUT.
    ASZEMPLE
    RPM is the only thing that has my attention, if they deliver this in Madden it will dramatically change the game, if it plays anything like past Maddens it will be failure, I hope this will bring madden to the next level and something that is truly next gen.
    Sent from my iPhone using Operation Sports
    I hope it makes Madden feel like a realistic football. It will suck if it plays like previous maddens
    Sent from my SM-G950U using Operation Sports mobile app
    I'm interested to know how draft classes will work. My concern is that draft classes will not be given a platform to be shared amongst players, with the lawsuit from college players still fresh in their mind i think they might be cautious about how these are implemented.
    Linebacker57
    Man I feel like im a minority on these boards everytime I read comments.
    Firstly im all about gameplay and then franchise, gameplay is always first. I don't care about season 2 of my franchise if the gameplay is repetitive and unrealistic which won't even get me to finish one season in franchise.
    Second, where is the defensive love? I feel like defense never gets enough love since 05 Madden with the hit stick brought in. Its always about passing or running mechanics. How about pass rush, block shedding and setting the edge mechanics????
    All I want really (and my expectations are low so im only listing one big gripe I have every year) is for them to add a whole bunch of animations, especially tackle animations. Im so damn sick of seeing the same tackles numerous times in the same game and even quarter. To make things worse, it seems the tackles that replay the most are the most inauthentic. More animations will lead to better physics im sure because if im at a full head of steam and the running back is breaking a tackle I shouldn't trigger an animation that has him gaining a yard after contact.
    Do any defensive loving players play this cause its always about offensive gimmicks every year or MUT.

    Someone with sources said defense got some love.
    We will need to stay tuned for more on that.
    EA completely revamped zones in 17, and they added thresholds this year (ZCV being the biggest, but a 90+ BSH or PMV DL can also be a game changer in regs/franchise). They've done quite a bit for defense in just the past couple of years. M18 is the only version of the game I've ever played where you can have a competitive D without great stick.
    Going forward I'd really like to see them shore up outside third zones, as they are a bit too easy to preoccupy at this time. A four yard out route shouldn't distract a good zone coverage CB to the point that they let someone else run right past them.
    Also, if soft squats are the only zone that is going to be able to play the shallower C-routes they ought to at least play a few other routes. The OP C-routes are one of my few big gripes about this year's game.
    roadman
    Customizable draft classes are a substantial add to Franchise Mode and Real Player Motion is already in FIFA?

    Real Player Motion is in FIFA 18 and UFC
    RPM and Signature Styles, featured in this video, are both going to be in Madden 19.
    https://youtu.be/H083QEjhDUw
    Sent from my iPhone using Tapatalk
    So at this point are we sure that the "Custom" draft classes are actually custom? For instance, will we be able to create Ed Oliver DT Houston?
    The way its worded, "Custom Draft Class Creator where fans can create their own draft classes featuring players from the past and present for use in Franchise" makes it seem like they could have possibly created a data base of players that we are able to mix and match or add in to classes.....
    Guess we wait and see, but I am not convinced...
    mattm7x
    So at this point are we sure that the "Custom" draft classes are actually custom? For instance, will we be able to create Ed Oliver DT Houston?
    The way its worded, "Custom Draft Class Creator where fans can create their own draft classes featuring players from the past and present for use in Franchise" makes it seem like they could have possibly created a data base of players that we are able to mix and match or add in to classes.....
    Guess we wait and see, but I am not convinced...

    I share your sense foreboding.... but am hoping the wording is essentially a disclaimer to offset any suggestion of legal issues
    briz1046
    I share your sense foreboding.... but am hoping the wording is essentially a disclaimer to offset any suggestion of legal issues

    LOL yea I am hoping for this too we already know its a slippery slope with EA and anything college related. If they had said anything about "creating young college prospects" no telling what kind of negative feedback they would have received.
    cthurt
    LOL yea I am hoping for this too we already know its a slippery slope with EA and anything college related. If they had said anything about "creating young college prospects" no telling what kind of negative feedback they would have received.
    It could be a marketing ploy with a deeper understanding "under the table". They'll play it up for people who want to make their own prototypes or wonder what it would be like if T.O. entered the league next year while fully knowing people want to make Nick Bosa, etc.
    Sent from my XT1650 using Operation Sports mobile app
    scitychamps87
    It could be a marketing ploy with a deeper understanding "under the table". They'll play it up for people who want to make their own prototypes or wonder what it would be like if T.O. entered the league next year while fully knowing people want to make Nick Bosa, etc.
    Sent from my XT1650 using Operation Sports mobile app

    The less the outsiders know the better in this case.
    scitychamps87
    It could be a marketing ploy with a deeper understanding "under the table". They'll play it up for people who want to make their own prototypes or wonder what it would be like if T.O. entered the league next year while fully knowing people want to make Nick Bosa, etc.
    Sent from my XT1650 using Operation Sports mobile app

    Ssh!🤫🤫🤫
    Don't say c****ge 😉
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