NHL 19
NHL 19 Collision Physics Trailer, Screenshots and Details
EA has just released a new NHL 19 trailer, taking a look at the collision physics in the game this year. They have also posted some details in their latest blog. We’ve posted some bullets below, along with some screenshots, but make sure to read the entire article here.
- With new thrown-hit animations, unique limb tensions, and sensitive awareness of angles and speed, NHL 19 Collision Physics provide a variety of impacts.
- In addition to a players’ size, strength and hitting skill, Collision Physics will require you to think about details like angles, speed, and positioning when deciding whether to commit to a check or not.
- Hit tracking has undergone improvements that produce realistic collisions and give you more directional control over your hitting.
- Stop or start instantly and skate towards an opponent with speed as you look for that game-changing hit, or simply roll the left stick and take an arced path to glide towards your objective.
- If you do catch your opponent with a collision, then you’ll notice thrown-hit animations that look more realistic and impact directional movement.
- How you throw a check is changed by the speed and angle of the collision, as chasing a skater from behind and pushing them will create very different collisions than a standstill shoulder check will.
- Stamina plays a big role in hitting this year too, as endurance affects your ability to absorb a check.
- When your skater’s stamina is low late in a shift, avoid collisions at all costs, as this has a detrimental result in how quickly your player gets back up.
- Once you find yourself out of position in NHL 19, it will require even more stamina to return to a safe defensive stance.
The AI still needs a hell of an overhaul, and I'm still needing to see an actual in game video. Their animations have looked good in the past, only to leave me wanting with the gameplay.
Are there any subtle contacts finally in the game? Justle for the puck and positions etc.?
Actually looks like a next gen game with much needed improvements to skating and checking.
I like how endurance plays a role into all of this, but we need to see if this is true when the game actually releases.
That’s the key. It’s early but at no point in the awards show teaser trailer or any other teaser since has there been a mention of AI improvements. I’m kinda getting the feeling they gave the skating and physics a much needed overall but didn’t do anything under the hood gameplay wise. Now it’s entireky possible that with the better skating and physics the existing AI could improve because some of the bad AI was the result of floating players and idiotic wide turns but some of it was also the result of CPU AI bunching up and abandoning the slot. Only gameplay will tell.
My favorite hit in the trailer probably went unnoticed (about the .30 mark) because virtually the entire trailer was big crushing hits but at one point P.K. just kind of clips a guy along the boards making him take a light bounce into the boards, slowing his progress, and losing the puck. Probably the most realistic hit in the video. This type of play could lead to more Neutral zone play something that for years has been non-existent in the series.
I will add this.....if you can still lay someone out with big hits, like in this trailer, and they can still somehow get up and take control of the puck before you do.....FAIL
ALL SPORTS/Fighting GAMES NEED THIS. relative to their sports of course.
This happens in online and offline play. It’s exploited online big time as 90% of EA NHL online is skate over the line and shoot or skate down the boards and hope to get the pass across to the open man because the AI abandons him. Wandering, skating into you, and bunching up is way to common by the AI and I’m not sure if skating or collisions will fix that. If it’s not fixed the new skating and collisions will be nothing.
Prediction? Players will still be getting up WAY too quickly.
But I love the movement, so happy I did not give EA my money last year for 18. Buying these games every other year gives me that excitement factor again of when these games were fresh every year.
Prediction? Players will still be getting up WAY too quickly.
But I love the movement, so happy I did not give EA my money last year for 18. Buying these games every other year gives me that excitement factor again of when these games were fresh every year.
In the write-up that came with the trailer they said the lower the stamina of the checked player, the longer it'll take them to get back to their feet.
Of course it's always best to be sceptical until we see raw gameplay or play it ourselves but it seems like they MAY be fixing the issue which hopefully is the case.
The write-up can be found here if it was missed
https://www.easports.com/nhl/news/2018/nhl-19-features-collision-physics
Of course it's always best to be sceptical until we see raw gameplay or play it ourselves but it seems like they MAY be fixing the issue which hopefully is the case.
The write-up can be found here if it was missed
https://www.easports.com/nhl/news/2018/nhl-19-features-collision-physics
Even this is idiotic. You could have the stamina of a cheetah but if you get rocked and knocked on your *** doesn’t mean you get up faster. This plays into their HUT garbage. Spend you cash and obtain an overall 99 player and reality and physics won’t matter.....
I read it as tired players with less energy will take longer to get up, which is fine, albeit fatigue can be hit or miss depending on gamestyle and period length.
And as others have mentioned, this is all meaningless without the AI. If the AI still take these weird straight lines all over, and play the stop-and-start spastic brand of hockey, the player being able to hit and skate better won't matter much.
I'm more optimistic than in years past, but that could just be the absence of playing for 2 years talking.
NHL 18 was awful. nowhere near as good.
Its only in franchise mode though, with my created team. If I use NHL teams in exhibbition mode the gameplay becomes too arcadey and seems scripted.
mkmarsh always respected your comments and thoughts on the NHL series. Keep them coming buddy. Wouldn't it be cool if 2K was able to make a hockey game again? Miss those good ol' days... Look what they've done with the NBA 2K series and how deep that game is.
I'm to the point with 18, that I sim most of the games and only play a game here and there, so it's more about building my team than it is actually playing it. I do play all playoff games though and sliders with 7 minute periods have yielded decent results, but I don't have that "one more game" feeling like I've had in the past.
I'm hoping the new skating will breathe new life into this game.
I'm hoping the new skating will breathe new life into this game.
Yep, I haven't had that feeling with this series in a long time.
LOL you sound like me a while back with the sliders. From my sliders, to default'ish sliders, to default, and back to my sliders. It's a never ending cycle of the game feeling different. It's because of the tuners and things they change under the hood and don't tell us about. Frustrating, but I just reset the sliders, add them again and it then seems ok.
This game will never not be frustrating, ever.
Here's one for everyone
https://www.youtube.com/watch?v=GFzoOUbFTFg
Some advice for those who can't find the desire to play much, try to play very short periods. Some people say they are drained of fun quickly, but they play 10+ minute periods. No wonder they don't feel like playing a ton of games! I felt the same way just playing 8 minute periods, so I started playing 4 minute periods recently. This may seem weird at first because you'd think there would barely be any scoring chances and low amounts of shots, but simply adjusting the game speed (I keep it on 3 instead of my usual 2) can get you good results. I get very good scoring games, usually around 5-7 goals total between teams, and the game flows surprisingly well. I think playing a single match for too long lets us dwell on the game's shortcomings too easily, but shorter periods means constantly shifting situations, and you don't have time to dwell on the bad. Being able to get a big chunk of a season or playoff run done in one sitting feels really good, too, and shorter periods also make it possible to play out runs with multiple teams which I find very fun. Currently playing every single game of the 2018 Stanley Cup Playoffs controlling every team, flipping heads/tails to decide if I play the home or away team. I'm actually having fun for the first time in a while with this series due to playing 4 minute periods. I play the same match time with FIFA (6 minute halves) and it works great there, too. Try it out.
Here's one for everyone
https://www.youtube.com/watch?v=GFzoOUbFTFg
Thank you! Other than them playing on Semi-Pro level, I like a lot of what I saw.
1. Skating looks fantastic, finally looks like hockey (this alone has sold me).
2. Hitting also looks much better, with more bump type hits and players who get rocked do not get back up quickly and gain control of the puck. I wish he would have played against the Blues as I know all of their players to see if bigger guys have more hitting power, etc.. but that can be tweaked via slider if need be. (skating and hitting revamp looks wonderful)
3. Sounds like they added some more commentary, will eventually need a new team.
4. Biggest disappointment are the goalies, hopefully it's a priority for NHL 20.
5. I love the new menus and the new end of game screen that shows the 3 stars as well as the game stats. I'm all for maximum information on one screen.
6. I couldn't tell much about player separation, but I would need some games with my Blues to determine that (attribute effects slider can help with this).
7. I hope they don't tweak the poke check spam = penalties.
8. Player control looks so much better/the CPU AI players don't seem to have magnetic sticks that swipe the puck like in previous versions/this was mentioned by a gamechanger and after watching this video it looks like that has been fixed/players receiving passes look 100% better.
For the first time, I'm actually getting excited to play NHL 19, especially on full sim settings.