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New Madden NFL 20 Details Revealed at EA Play

Madden NFL 20

New Madden NFL 20 Details Revealed at EA Play

On a livestream broadcast of EA Play from Los Angeles, Adam Rank and and some guests gave fans a first look at what’s in store for the upcoming Madden 20.

Community manager Israel Cruz announced that gameplay was what fans indicated they wanted to see most at the event, and there were glimpses on display throughout of the subtle improvements in on-field action as a handful of different new features were discussed.

There wasn’t really a ton of new info to add to what has already been released regarding the new Face of the Franchise mode. This will have you taking control of a quarterback in college, experiencing the thrill of being drafted by an NFL team, and having to navigate the trials and tribulations of leading a team throughout your career. A scenario engine will present dynamic challenges that will need to be completed in order to have your player improve week-to-week. To help illustrate the idea behind the new mode, EA presented a short video of Madden 20 cover athlete Patrick Mahomes discussing his own transition from college to the NFL.

In a bid to have players feel more like superstars on the field, Madden 20 will provide its elite players with certain X-Factor and Superstar abilities. Pittsburgh Steelers wide receiver and renowned video game fan JuJu Smith-Schuster was on hand to help explain how superior skills will translate to the game. By achieving certain objectives, players will be able to get “in the zone” that will give them a boost in certain attributes that vary depending on a player’s strengths.

Mahomes, for example, has Superstar abilities like Dashing Deadeye and Red Zone Deadeye that allow him to have perfect accuracy both on the run and in the red zone respectively. He also has a No Look Dead-Eye ability that comes with its own signature animation. Other new signature animations in Madden 20 include realistic throwing motions for six to seven of the NFL’s best quarterbacks and Ezekiel Elliott’s trademark “Feed Me” post-play celebration/command. To counteract these offensive weapons, defensive superstars like Aaron Donald have their own X-Factor and Superstar abilities as well, and they can complete objectives of their own to knock offensive superstars “out of the zone.”

Senior gameplay designer Clint Oldenburg described some of the more noteworthy changes to the gameplay mechanics this year. These feature a quarterback scramble mechanic that will allow you to remove the passing icons with a push of a button so your QB can have the full array of options as a runner, and a welcome pump fake mechanic that makes pump faking to a receiver as easy as double-tapping an icon. This will come in especially handy when you have second thoughts about a throw or can also be deployed tactically on double moves, like the stop-and-go route by a receiver.

Playbooks sound as if they have been greatly expanded for Madden 20, with the RPO (or run-pass options) finally making the leap from the real NFL to the video game. With three different types of RPOs and 220 total RPO plays in playbooks in the game, it’s seems to safe to assume that they’ve got their bases covered there. But they’ve also added other unique formations and trick plays to a coach’s play-calling arsenal as well, including jet sweep touch passes and the ability to the execute the famous Philly Special play that the Eagles deployed to help beat the Patriots in Super Bowl 52. Perhaps the most exciting news on this front though is that playbooks will be updated throughout the season to reflect any new shifts in philosophies that should occur in the NFL.

The only real mention of Madden Ultimate Team mode was the introduction of a guide/information hub that will seek to make it easier to find the best challenges and players to improve your Ultimate Team.

There will be a closed beta for Madden 20 from June 14-16, with codes set to be available through various social media channels.

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  1. Need to see ball trajectories and some realistic player movement to impress me.   Defensive players getting burned when out of position as well instead of warping on a dime to make a play.  Oh and WRs actually making a play on the ball instead of the D seeming to always know where the ball is and not the WR.   No super Lbs and psychic Dbs either.  When all that is fixed, you got my money. 
    I just cringe whenever I see the word "objectives" used with Madden like they are. I'm going to hate this, I feel, where playing the game becomes less about just football and more about completing objectives so that my players can unlock these X-factor abilities. If that is true, then the game could move away from a style I enjoy and more towards whatever the AI determines I should do to complete these objectives.
    Broncos86
    I just cringe whenever I see the word "objectives" used with Madden like they are. I'm going to hate this, I feel, where playing the game becomes less about just football and more about completing objectives so that my players can unlock these X-factor abilities. If that is true, then the game could move away from a style I enjoy and more towards whatever the AI determines I should do to complete these objectives.

    It really should be automatically done just playing the game and having a good series w/o the prompt...I'm not too hyped about this feature play out the way it's being introduced..we'll have to see if it's done the same way online 🤷🏿*♂️
    Sent From that S9 bayyyyyyy-beee
    I'm not a fan of the objective things either. It starts to feel like a chore after a while and not fun, that's why I always turn the xp graphics off. Otherwise, I start to force things instead of playing the game naturally.
    DaReal Milticket
    I'm not a fan of the objective things either. It starts to feel like a chore after a while and not fun, that's why I always turn the xp graphics off. Otherwise, I start to force things instead of playing the game naturally.

    I will always just play naturally no matter what, but I definitely turn off all the goals, objectives, XP stuff as well. People can play how they want to, but it always surprises me when I see many Sim players leaving that stuff on.
    None of any of this sounds fun or good unless I feel like paying for playing cards and playing online. Other than that, its all half baked and half developed modes in an attempt to keep the game selling .
    Our only hope is that NFL pulls the exclusivity or that EA changes its culture and fixes its base code for the next gen. Or maybe if the gaming community and reviewers stop pandering to EA's $$ and really review the game truthfully.. Or maybe we all stop paying for the same busted game with annual releases and minimal updates . But Allas, probably not one of these things is  gonna happen anytime soon. 
    Broncos86
    I just cringe whenever I see the word "objectives" used with Madden like they are. I'm going to hate this, I feel, where playing the game becomes less about just football and more about completing objectives so that my players can unlock these X-factor abilities. If that is true, then the game could move away from a style I enjoy and more towards whatever the AI determines I should do to complete these objectives.

    I can admit I get the concept - all this really is, is a way to reflect in Madden the same sort of thing NBA games have done for years with a player getting hot after a sequence of consecutively good plays. I really like that, and it's realistic. Everyone has seen players just start to feel it and hit another gear. Sometimes that happens when they are clicking, sometimes players just turn it on in big games and moments. So I respect the attempt to bring that into the game. I want to feel like I'm in trouble if I let Mahomes get going early...I want to feel like I'm in for a long day if Saquan Barkely gets into a groove and starts making highlights.
    BUT -> this objectives approach I feel is the wrong way to implement this. I have to reserve final judgment until I play it but it seems to me that going into a game saying "ok, I'm going to get ODBJ 7 catches in the first quarter to unlock his zone special moves" detracts from the immersion and simulation.
    I feel like it can be as bad as the exp. Related drive goals (which were often nonsensical).
    I should be trying to get ODBJ the ball because he's an impact player and that's what you do. The defense should be scheming to try to stop that. I don't like the idea of "ok 3 more passes to him and then I'm going to unleash our special attack" sort of approach.
    Maybe it's just me, and maybe it won't feel that way. Maybe the x factors are so superior that they will already be getting fed regardless so it doesn't feel forced. I hope so.
    The funny thing is that I wanted one of these videos and the guy from Madden was like "these are the things that the community asked for"
    I had to think about it... yep... y'all did ask for foolish nonsense like "I want to see the player walk across the stage during the draft." But sheesh.. we also asked for a better franchise mode and I am guessing that outside of shiny menus, franchise mode has been completely untouched. 
    So really... the only new thing that is really in this game is X Factors, which has the potential to be an utter disaster. Yeah... I know... we got the QB1 thing. Ooo... Storymode part 3. 
    Not looking good, EA... not looking good.
    I think the people wanted see the process it takes to get to the draft.   Not actually showing the player sitting in a chair..."Stressed"  "Look he didnt even finish his cheeseburger."  WTF was that....who cars about that clip...any combine info, any ingame college shots, etc....man that was horrible.

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