NBA Live 19
NBA Live 19 Patch 1.07 Available - Adds Edit Player in Franchise Mode, Gameplay Tuning, PUMA & Much More
NBA Live 19 game update 1.07 is available now, adding the ability to edit players in franchise mode, the ability to practice with your created player on your created court, new animations, gameplay tuning, tons of commentary samples and much more. Check out the patch notes below, along with some screenshots in the official blog.
GENERAL
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Fixed bug that was caused by Ankle Breaker tuning
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Added an ICON Patch Tile to the edit player screen that will notify you when an upgrade is available
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1 v 0 CAP Shoot-around on your ONE Court has been added – accessed through The One menu
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Edit Player has been added to Franchise mode (applies to existing Franchises – no need to restart)
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Streaming/Capture blocking has been removed from several screens
-
New Private Lobby Live Run Rules added:
-
Inside Out
-
Meet me at the Rim
-
Points for Everything
-
Half-court Make it Take it
-
Rebounds to 50
-
Rainmaker 2 Halves
-
-
Fixed an issue where traits were not being properly calculated into a players OVR rating
-
Game rules will now be displayed in the in game pause menu in the following modes:
-
Court Battles
-
World Tour
-
-
Rules pop up has been added prior to tip off in World Tour
-
Mentality Meter effects explanation have been added to the traits tray when you feel the bar up 100% positive or negative
-
Ability was added to remove any equipped Attacker Handicap in Court Battles
-
FIX Dream Sequence Court added to 3 v 3 Live Run
-
Store: Added the ability to purchase multiple items with only one opening animation
-
Player Portraits updated with Media Day photos – ongoing
ANIMATIONS
-
Additional Signature Jumpers for Current NBA and Legend players:
-
Amar’e Stoudemire
-
Baron Davis
-
Bernard King
-
Chris Mullin
-
Drazen Petrovic
-
Isiah Thomas
-
Karl Malone
-
Patrick Ewing
-
Steve Nash
-
Tracy McGrady
-
Wilt Chamberlain
-
Spencer Dinwidde
-
Jared Dudley
-
Kenneth Faried
-
Shabazz Napier
-
-
Improved Existing Signature Jumpers
-
Fixes Melo’s shot where his arm would pop on release
-
Updated Lonzo’s release hand pose to be more accurate
-
Slowed down Kelsey Plum’s shot
-
Cleaned up various moving Jumpers to be smoother
-
Improved various WNBA gathers
-
-
Inside shot fixes
-
Early alignment was causing popping
-
Various alignment issues have been fixed
-
Late alignment was causing crashing through one another
-
Adjusted foul call likelihoods for layups on a per asset basis
-
-
Dunks
-
More signature dunks have been applied to additional NBA players
-
Decreased the likelihood of a Highlight dunk from playing in traffic
-
Adjusted various dunks to ratings, to decrease crazier dunks from playing on low skilled dunkers
-
Put a larger penalty to decrease the likelihood of repeating signature or Highlight dunks in a single game
-
More appropriate selection for handedness and context
-
Left handed players should be more likely to use left handed finishes
-
-
Catching
-
Animation tuning to fix cases of the player catching the ball facing the wrong way
-
Adjusted some catching branch points so exiting catches to shoot or dribble is more responsive
-
Fixed instances of cutters not attempting to catch passes
-
Less missed catches in post and tuned post catching selection
-
-
Interceptions
-
Defenders play the passing lane better, facing the ball more often when defending cutters. Also tuned up interceptions, so more will play especially in Pick and Roll situations.
-
-
Bench
-
Animation tuning (posing issues)
-
Alignment tuning on interaction with the Bench
-
-
Post whistle
-
Smoother transition in and out of Post Whistle Animations
-
-
Triple Threat body up mirroring issues addressed
-
Dribble
-
Added a new dribble move – BHB in-out
-
Smoothing pass on standing dribble moves
-
Smoothing pass on other various dribble blends
-
Adjustments to ball warps/blips
-
Adjustments to RPM for dribble
-
Slowed down various quick turns and “zig-zag” like movements by 10-15%
-
Performing quick turns and “zig-zag” like movements have a slightly increased chance of losing the ball
-
-
-
Celebrations/Taunts
-
Steering adjustments, so players go into and out of celebrations smoother.
-
Target of Taunt fixes
-
-
Rebounds
-
Adjusted branch out windows on assets where it kept player in animation too long, so players can get out of rebounds quicker
-
Removed some boxout animations that started with the players too far apart from each other, helping with responsiveness in positioning prior to rebounds.
-
Fixed various rebound animation problems to reduce warping animations and hands clipping through rim
-
-
Passing
-
Various pass animation selection adjustments/fixes, better selection of pass types
-
Playing less full court pass animations to nearby receivers
-
Tuned ball speeds, less passes that are unnaturally fast
-
Passing more responsive out of double team
-
Removed very delayed passes out of dribble pickups and collisions with a defender while dribbling
-
Removed accidental icon passes to the center during pick and roll
-
-
Various posing fixes (animation quality)
TRAITS
-
Rebalanced all shooting traits
-
Fixed an exploit in which shooting traits would reward a user a large boost on highly improbable shots
-
Implemented diminishing returns for stacking traits of the same type
-
Stacking multiple traits will still be beneficial, but have less of an exponential benefit.
-
-
Streak Traits, like Spicy Dish will now be more reliable
PLAYS
-
Fixed spacing issues regarding motion offense, players are less likely to clump / cluster
LOGIC
-
Increase the frequency of jump shot fouls
-
Adjusted the Off-ball acceleration from stop to be quicker
-
Adjusted Pick & Pop Logic
-
Good shooters will now go to the 3pt line, or mid-range to space out the floor
-
-
Adjusted reaction time for defender Deflection of passes
-
Fixed issue of Bounce/Lob pass request when off-ball carrying over after receiving the ball (ie, pass immediately after receiving when in player lock)
STAMINA
-
Holding sprint will now decrease your short-term stamina quicker
-
The longer you hold it, the faster you will tire out
-
-
If you are too tired, but request a dunk you will now have a chance of missing the dunk
-
The more tired you are the slower you will physically move
PERFORMANCE GRADE
-
Added a new performance event for playing off-ball defense and holding the user without being called for a foul (Positive event)
-
Added a new performance event for playing off-ball defense and holding the user causing a foul to be called (Negative event)
USER INTERFACE (UI)
-
Fixed issue where shot meter would display inappropriately (for non-metered shots)
PRESENTATION
-
Camera
-
Various fixes for environments and keeping action on screen
-
-
Adjustments for cloth settling following a camera warp
AUDIO
-
Commentary
-
2466 New Samples
-
Additional Content for:
-
-
-
Music
-
Added more Instrumentals to Pro-Am & Court Battles experiences
-
General Game Mix updates / Polish
-
This update also includes a major fix for LOCKED TRAITS that we believe will solve most (if not all) of these problems. If you have downloaded the update and still see the locked Trait issue, try restarting the game. We’re dedicated to getting this fixed, if you still see this issue persisting after you’ve restarted your game, please post in here with specifics.
And it’s actually a lot of meaningful fixes and additions too.
The best thing is most of these have come from suggestions here and on reddit.
Amazing support EA, keep it up!!
What's up NBA LIVE peeps,
Providing everyone with a detailed look into all that was included in the HUGE 10/9 Title Update. Here are the deets!
GENERAL
Fixed bug that was caused by Ankle Breaker tuning
Added an ICON Patch Tile to the edit player screen that will notify you when an upgrade is available
1 v 0 CAP Shoot-around on your ONE Court has been added – accessed through The One menu
Edit Player has been added to Franchise mode (applies to existing Franchises – no need to restart)
Streaming/Capture blocking has been removed from several screens
New Private Lobby Live Run Rules added:
Inside Out
Meet me at the Rim
Points for Everything
Half-court Make it Take it
Rebounds to 50
Rainmaker 2 Halves
Fixed an issue where traits were not being properly calculated into a players OVR rating
Game rules will now be displayed in the in game pause menu in the following modes:
Court Battles
World Tour
Rules pop up has been added prior to tip off in World Tour
Mentality Meter effects explanation have been added to the traits tray when you feel the bar up 100% positive or negative
Ability was added to remove any equipped Attacker Handicap in Court Battles
FIX Dream Sequence Court added to 3 v 3 Live Run
Store: Added the ability to purchase multiple items with only one opening animation
Player Portraits updated with Media Day photos - ongoing
ANIMATIONS
Additional Signature Jumpers for Current NBA and Legend players:
Amar’e Stoudemire
Baron Davis
Bernard King
Chris Mullin
Drazen Petrovic
Isiah Thomas
Karl Malone
Patrick Ewing
Steve Nash
Tracy McGrady
Wilt Chamberlain
Spencer Dinwidde
Jared Dudley
Kenneth Faried
Shabazz Napier
Improved Existing Signature Jumpers
Fixes Melo’s shot where his arm would pop on release
Updated Lonzo’s release hand pose to be more accurate
Slowed down Kelsey Plum’s shot
Cleaned up various moving Jumpers to be smoother
Improved various WNBA gathers
Inside shot fixes
Early alignment was causing popping
Various alignment issues have been fixed
Late alignment was causing crashing through one another
Adjusted foul call likelihoods for layups on a per asset basis
Dunks
More signature dunks have been applied to additional NBA players
Decreased the likelihood of a Highlight dunk from playing in traffic
Adjusted various dunks to ratings, to decrease crazier dunks from playing on low skilled dunkers
Put a larger penalty to decrease the likelihood of repeating signature or Highlight dunks in a single game
More appropriate selection for handedness and context
Left handed players should be more likely to use left handed finishes
Catching
Animation tuning to fix cases of the player catching the ball facing the wrong way
Adjusted some catching branch points so exiting catches to shoot or dribble is more responsive
Fixed instances of cutters not attempting to catch passes
Less missed catches in post and tuned post catching selection
Interceptions
Defenders play the passing lane better, facing the ball more often when defending cutters. Also tuned up interceptions, so more will play especially in Pick and Roll situations.
Bench
Animation tuning (posing issues)
Alignment tuning on interaction with the Bench
Post whistle
Smoother transition in and out of Post Whistle Animations
Triple Threat body up mirroring issues addressed
Dribble
Added a new dribble move – BHB in-out
Smoothing pass on standing dribble moves
Smoothing pass on other various dribble blends
Adjustments to ball warps/blips
Adjustments to RPM for dribble
Slowed down various quick turns and “zig-zag” like movements by 10-15%
Performing quick turns and “zig-zag” like movements have a slightly increased chance of losing the ball
Celebrations/Taunts
Steering adjustments, so players go into and out of celebrations smoother.
Target of Taunt fixes
Rebounds
Adjusted branch out windows on assets where it kept player in animation too long, so players can get out of rebounds quicker
Removed some boxout animations that started with the players too far apart from each other, helping with responsiveness in positioning prior to rebounds.
Fixed various rebound animation problems to reduce warping animations and hands clipping through rim
Passing
Various pass animation selection adjustments/fixes, better selection of pass types
Playing less full court pass animations to nearby receivers
Tuned ball speeds, less passes that are unnaturally fast
Passing more responsive out of double team
Removed very delayed passes out of dribble pickups and collisions with a defender while dribbling
Removed accidental icon passes to the center during pick and roll
Various posing fixes (animation quality)
TRAITS
Rebalanced all shooting traits
Fixed an exploit in which shooting traits would reward a user a large boost on highly improbable shots
Implemented diminishing returns for stacking traits of the same type
Stacking multiple traits will still be beneficial, but have less of an exponential benefit.
Streak Traits, like Spicy Dish will now be more reliable
PLAYS
Fixed spacing issues regarding motion offense, players are less likely to clump / cluster
LOGIC
Increase the frequency of jump shot fouls
Adjusted the Off-ball acceleration from stop to be quicker
Adjusted Pick & Pop Logic
Good shooters will now go to the 3pt line, or mid-range to space out the floor
Adjusted reaction time for defender Deflection of passes
Fixed issue of Bounce/Lob pass request when off-ball carrying over after receiving the ball (ie, pass immediately after receiving when in player lock)
STAMINA
Holding sprint will now decrease your short-term stamina quicker
The longer you hold it, the faster you will tire out
If you are too tired, but request a dunk you will now have a chance of missing the dunk
The more tired you are the slower you will physically move
PERFORMANCE GRADE
Added a new performance event for playing off-ball defense and holding the user without being called for a foul (Positive event)
Added a new performance event for playing off-ball defense and holding the user causing a foul to be called (Negative event)
USER INTERFACE (UI)
Fixed issue where shot meter would display inappropriately (for non-metered shots)
PRESENTATION
Camera
Various fixes for environments and keeping action on screen
Adjustments for cloth settling following a camera warp
AUDIO
Commentary
2466 New Samples
Additional Content for:
Music
Added more Instrumentals to Pro-Am & Court Battles experiences
General Game Mix updates / Polish
Thanks Steve I’m excited. Can’t wait to see how this improves the game. Quality support so far from the NBA Live team
............
Missed the “Editing in Franchise”. Oh snap!!
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Now if they would just let us use custom rosters when we start The League on our created The One players I would be in heaven.
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If they somehow allow roster sharing and the ability to edit tendencies in the near future i'd be in heaven.:cheers:
nope, but hopefully its in the next big update
https://www.ea.com/games/nba/news/nba-live-19-title-update-3-october-9
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Face scan updates for Furkan Korkmaz, Derrick Jones Jr., Georges Niang, Sylvia Fowles.
And it’s actually a lot of meaningful fixes and additions too.
The best thing is most of these have come from suggestions here and on reddit.
Amazing support EA, keep it up!!
This is awesome!!!
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My favourite game just got better!!!!
Great job EA!!!
Sent from my Pixel 2 XL using Tapatalk
Can you edit them in the next season?
I am on Ps4, I had 2 franchise saves.After the update 1.07 my franchise saves are not available from franchise mode.Only available option is to create new franchise.I can see my franchise save files with all the other game save data for nba live 19 from my ps4.I can also copy the files to usb stick but when the game starts the saves are not available:brickwall
Has this happened to anyone else? Is there sthing that I can do?
GOTY so far for me
Didnt see in the OP, but there was also a player likeness update. DiVincenzo is in! Starting a franchise now.
Vtcrb, just checked and you can definitely edit rookies once the new season starts. Same options as the main menu. No option for appearance.
Thank you Live Dev team.
Sent from my LGLS775 using Operation Sports mobile app
Didnt see in the OP, but there was also a player likeness update. DiVincenzo is in! Starting a franchise now.
Vtcrb, just checked and you can definitely edit rookies once the new season starts. Same options as the main menu. No option for appearance.
Thank you Live Dev team.
Sent from my LGLS775 using Operation Sports mobile app
Did you get a chance to play? how is the gameplay?
Didnt see in the OP, but there was also a player likeness update. DiVincenzo is in! Starting a franchise now.
Vtcrb, just checked and you can definitely edit rookies once the new season starts. Same options as the main menu. No option for appearance.
Thank you Live Dev team.
Sent from my LGLS775 using Operation Sports mobile app
I was in the same boat as you actually had the game uninstalled before I heard bout this patch. They fixed every issue with the gameplay. Game went from 60% sim 40% arcade to 80%sum 20% arcade.
Sent from my LGLS775 using Operation Sports mobile app
Sent from my LGLS775 using Operation Sports mobile app
Interested to hear about the AI Logic.
Sent from my Pixel 2 XL using Tapatalk
Some will not like the changes as they probably enjoyed playing the game like NBA Jam but it felt great to me. As a rim protector I had to lay off the turbo some as it affected my leaping ability and closing out.
Great stuff. I'm sure there will be some tweaking to do with such a large patch but these devs have been great taking our feedback...
I am on Ps4, I had 2 franchise saves.After the update 1.07 my franchise saves are not available from franchise mode.Only available option is to create new franchise.I can see my franchise save files with all the other game save data for nba live 19 from my ps4.I can also copy the files to usb stick but when the game starts the saves are not available:brickwall
Has this happened to anyone else? Is there sthing that I can do?
They tweeted something about a franchise issue with the patch that they were actively trying to fix. Maybe this is it?
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The loyalty sale they did through NBA Live 18 was a great way to get people to buy it early. Honestly I think its a double edge sword. If everyone waited to buy these games 2 months into them or more the companies would consider them a failure and not put in the kind of support we all want patching them up like this. Seeing how invested they have been this year in Madden 19 and NBA Live 19 updates it makes me want to buy these games a launch next year to support them and get good updates. Now if EA falls on their face again and doesn't support the games then I would stop doing that. This year I didn't get NHL for the first time in a while because I felt that game wasn't getting good support the last few years for instance.
Has anyone noticed a lot more interceptions on passes now. Man my TO's went way up now I'm going to have to really be careful with my passing.
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Thanks,
I cant be sure that it is the patch that cause this but it happened just after the installation.I hope they fix this or I have to start all over.It is really annoying if this is the cause, with a patch to destroy tha game progress...
Didnt see in the OP, but there was also a player likeness update. DiVincenzo is in! Starting a franchise now.
Vtcrb, just checked and you can definitely edit rookies once the new season starts. Same options as the main menu. No option for appearance.
Thank you Live Dev team.
Sent from my LGLS775 using Operation Sports mobile app
Sent from my LGLS775 using Operation Sports mobile app
Has anyone noticed a lot more interceptions on passes now. Man my TO's went way up now I'm going to have to really be careful with my passing.
Ya man passing lanes are tight I like it, game feels like 2k with Live flavor. Getting rid the ankles breaker in the nba side make so much better when it come to playing D. Miss a little to much inside but don’t mind it compared to pre patch, hope they continue going in this sim direction an leave the nba jam pick up and play style away.
Pick up and play is an essential part of live. Even their match making, it's so fast to get into a game. I think 3v3 should stay arcadish, 5v5 should be Sim. Vs should probably be the most Sim.
These changes look good. You know what a wack post animation is.. When they front you and you get it over the top and try to finish and dude does a spin away from the basket. Haha.
Anxious to see if I can still drop dimes. The passing lanes are already tight in live imo if you don't time it right. Interesting to see how much tighter they are.
I'm still in resting my hands mode but I'm anxious to try it. We shall see.
Everything looks good. I wonder if you get trait progress in court battle (did they fix that?) and it'd be cool to import your player into franchise and still be able to earn exp but adjust sliders. Can make it so that you get fewer gains so people don't go in and jack up every thing to level, but it'd like to use my guy in franchise and choose the game plan, trade some dudes etc. Or they could just add that to LG.
-Smak
They really locked down passing thru the lane. I love it. Gotta start thinking before just hucking it around.
Everything is playing superb so far
Everything is playing superb so far
So, is the commentary less stale? i swear if i hear ''hmmmmm, i'm not sure if that's not an offensive foul...'' or ''i can only do that on a 5 foot rim'' i'm going to lose it.
EDIT: Also, how about calling plays? the system had severe issues but i saw a bullet point in which they state motion offense is far better.
EDIT: Also, how about calling plays? the system had severe issues but i saw a bullet point in which they state motion offense is far better.
Commentary seems better but it’s still not great. I didn’t hear that “5 foot rim” or the “moves of an assassin” lines which was good.
I don’t run plays so I’m not sure if it’s better.
Fouls are definitely increased and I think I will have to turn down the slider. Cpu had 20 free throw attempts by halftime last game. Lol
I don’t want to sound ungrateful, I love that we can edit player in franchise. Next step though, is hopefully they add the ability to edit home and away accessories.
Kudos to EA on the continued support.
Can confirm that this is fixed! Shout out to the Live devs!
Passing is so much better and realistic. There are a few ''derp'' moments, still, but it is miles better IMO.
2,600 lines? more like zero lines, same old stale commentary, i haven't heard a single new line and there are a ton of dead air moments.
Saw a few really neat near animations, i was playing as the hornets and Marvin Williams fell on the floor going for an offensive rebound, have never seen that before.
Play now is BROKEN.
Playcalling is still mostly useless, FIX IT.
Wished they would have nerfed the insta-post steal. Wing scorers are triggering them before I can even bump then initially. I also missed two open dunks. It's great they can now actually happen but they should be limited to situations where guys are dunking in heavy traffic.
Wished they would have nerfed the insta-post steal. Wing scorers are triggering them before I can even bump then initially. I also missed two open dunks. It's great they can now actually happen but they should be limited to situations where guys are dunking in heavy traffic.
Havent played yet but I hate post steals. Cpu mainly gets them on me, not players, but you should not be able to steal before someone puts it on the floor, and you should have to be reacting to a bump. Cuz you know in life you dont just rip people posting up. You gotta like absorb their bump and go thru almost like a pull the chair but with less necessary contact. You can't just steal from people posting up cuz that ruins the whole point of posting up. Even tho post players are worse dribblers than pgs, it's probably harder to get a clean post steal than it is to steal on ball vs a good dribbler because like when you are boxed out, you have no forward motion. You can reach and poke the ball I guess but vs a post center with str doesn't seem like you could get it out of both of their hands. While dribbling tho like I said you have to use their energy and go around them assuming they aren't just unskilled.
People should not be dead in the water while posted but I've yet to play a game where it feels like you actually have control of where the defender can go when you are posted, which is what it's like in real life. I don't think anyone who wasn't a foot taller than me w long arms has ever poked the ball away from me while posting and, again, it was during a bump where they made me lose control for a sec and slid around me.
In summary : if you are not of similar str, all post defense moves should be reactionary. Or just huge gambles like trying to run around someone who can just turn the other way.
-Smak
I am on Ps4, I had 2 franchise saves.After the update 1.07 my franchise saves are not available from franchise mode.Only available option is to create new franchise.I can see my franchise save files with all the other game save data for nba live 19 from my ps4.I can also copy the files to usb stick but when the game starts the saves are not available:brickwall
Has this happened to anyone else? Is there sthing that I can do?
Sent from my SM-G965U using Tapatalk
Wished they would have nerfed the insta-post steal. Wing scorers are triggering them before I can even bump then initially. I also missed two open dunks. It's great they can now actually happen but they should be limited to situations where guys are dunking in heavy traffic.
I think the missed dunk thing happens when your guy is extremely fatigued but yes they need to tweak it to allow for dunk rating, height, etc. A big dude like my 6'11" rim protector should still be able to dunk even when tired.
With the post-up insta-steal I agree. I don't even bother posting up due to this. It's a steal every time.
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They are currently working to rectify this problem. This stems from the use of custom rosters. Load default rosters to temporarily fix this issue.
Sent from my SM-G965U using Tapatalk
The devs are aware of this and are currently developing a solution. Expect an update to fix this soon.
More auto steals, which you don't get credit for. I even timed a couple and didn't get credit for a steal with the snatch. Much easier to steal passes and players now have a steal field around them. Not sure how I feel about that. Haha. It's not hard to adjust. Can't zag as easily but once you get momentum to the rim it's either a block or a finish it seems. Or a rare impact.
Tbh impact shot should be like +8 or +10 instead of +4. You get +5 for boxing out on a made shot. Haha. It's hard to impact a shot and a contest means little. Yet they both give +4. Would be nice if impacted shots also lowered mentality like a block would. Just a little. Cmon.
-Smak
I've been real impressed on the devs and how they've addressed almost every issue. Better late than never, looking at you Madden.
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Sent from my SM-G965U using Tapatalk
I was on Reddit & the Devs said that it is a known issue after the patch. They suggested not to take any action because they are already working on a fix for this
I’m glad they tightened up the interior but the perimeter is now messed up. The game has always played that the defense smothers you on the perimeter and the only real saving grace was that at least your passes didn’t get intercepted when you passed it around. You just can’t work the ball around anymore. Wide open jumpers were a rarity before this patch but possible by working the ball around and with drive and kicks but those get intercepted now at a high rate. I’m all for making it necessary to be careful when passing it but now your going to turn the ball over a lot no matter what you do.
Sadly this has really hurt the mid range and three point game and honestly really tarnished the “fun factor” for me.
Even worse the cpu hasn’t increased their turnovers at the same clip the user has post patch. I was between 7-12 turnovers a game pre patch and computer was 6-10. Post patch I have been around 20 turnovers a game and cpu 8.
I wish I could go back and not update.
The day we will have a complete Online Franchise experience on Live (ala Madden by the way) will be the day I won't have to play two different basketball tittles anymore...
Cheers! ;-)
It's correct in Play Now. I'm not sure about other teams.
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But I feel they've been progressively and have now essentially sucked all the fun out of playing with a big in Live Run with this last update. I've had my criticisms but Live was getting burn from me because of the fun factor. The stuff thats happening down low is crazy right now. The open misses, getting stuffed by shorter builds who's block ratings are low 80's. The 85 layup cap/ 88 dunk cap seem low to me for s post man. Arent the wing scorers capped around the 90's? I have a 95 post move rating but I'm getting the ball stolen instantly. Probably the least fun I've had on Live Run last night since the game dropped.
I'm not really interested in creating another build so it sucks.
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I’m glad they tightened up the interior but the perimeter is now messed up. The game has always played that the defense smothers you on the perimeter and the only real saving grace was that at least your passes didn’t get intercepted when you passed it around. You just can’t work the ball around anymore. Wide open jumpers were a rarity before this patch but possible by working the ball around and with drive and kicks but those get intercepted now at a high rate. I’m all for making it necessary to be careful when passing it but now your going to turn the ball over a lot no matter what you do.
Sadly this has really hurt the mid range and three point game and honestly really tarnished the “fun factor” for me.
Even worse the cpu hasn’t increased their turnovers at the same clip the user has post patch. I was between 7-12 turnovers a game pre patch and computer was 6-10. Post patch I have been around 20 turnovers a game and cpu 8.
I wish I could go back and not update.
Exactly this; it's effecting online play as well. I like to move the ball around and hit open shots but now you have to be very wary of all passes. It's almost better to just hold the ball with one player now and that's not fun (nor does it resemble actual basketball).
Anyone seeing this new content from the official notes?
Anyone seeing this new content from the official notes?
Yeah I went to the store to see the new items and didn’t see any. Also the jerseys are still locked behind hype level. I still wish they put sneaker crates back in the game. Or they could at least tell you what sneakers are hidden behind certain hype levels.
Ugh I want my favourite game back lol.
On those who are home and can check this... in franchise, after the draft, can you edit all aspects of the rookie? Appearance, name, etc? I doubt it, I'd say you're still limited but if so that could at least be a workaround.
Ugh I want my favourite game back lol.
I’m not seeing green even when wide open with highly rated players
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On those who are home and can check this... in franchise, after the draft, can you edit all aspects of the rookie? Appearance, name, etc? I doubt it, I'd say you're still limited but if so that could at least be a workaround.
Can’t edit appearance
saddens me
game speed is all messed up
saddens me
game speed is all messed up
I can’t get thru a game right now.
I just don’t get it. I thought the consensus was that NBA lives gameplay was great and more than anything the main descriptor was “fun” it just needed better modes and depth.
Why such a drastic change? It’s just not fun anymore. If I want full sim frustration 2k does that waaaaaaaay better.
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I just don’t get it. I thought the consensus was that NBA lives gameplay was great and more than anything the main descriptor was “fun” it just needed better modes and depth.
Why such a drastic change? It’s just not fun anymore. If I want full sim frustration 2k does that waaaaaaaay better.
Curious, what difficulty do you play on?
All star and I should also clarify that My comments are from my experiences in franchise.
I just finished a game against Cleveland. I managed to keep my interceptions down but the cpu was struggling. And the interceptions a lot of times are just weird looking. Players flying across the court to pick it off or the ones were you pass to a guy right beside you and the opposition warps in between for a interception.
I just don’t get it. I thought the consensus was that NBA lives gameplay was great and more than anything the main descriptor was “fun” it just needed better modes and depth.
Why such a drastic change? It’s just not fun anymore. If I want full sim frustration 2k does that waaaaaaaay better.
I respectfully disagree. While the gameplay was and still is a major step foward comparing to previous iterations of the series, it still had a lot of flaws, mainly playcalling (due to players rarely getting open and offball screens being worthless) and passes being a bit whacky.
I still like that they tried to correct some of those flaws, and maybe we'll get used to the passing.
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Funny you say that because I used McGee to get the triple double without points achievement and actually almost did it twice in one game with 20+ blocks, 25+ rebounds and assists.
Playing a bunch today and I’m getting used to the passing. I still don’t like it but I’m not as devastated as I was initially. There is no arguing that the warping and animation wonkiness has increased because of it.
Personally I thought the gameplay pre patch was better but I’m also aware they didn’t specifically make the game for me so maybe others think it’s better and I’ll just need to adapt.
Im dangerously close to becoming the “they ruined the game” guy so I’ll leave it at try for yourself and please share your thoughts.
I wish every game did this. It blows my mind that nhl has been doing this for the better part of a decade and no other game has caught on.
Mainly:
Clearly define what an inside shot is for us. If an inside shot is, as we would expect, a standing lay up, make them more successful. Tuning lay ups should not affect those shots. I can face up but it's hard to put back after a reb or sometimes I just blow bunny lay ups. Pretty sure it's not timing based but if it is, no meter. As post anchors get inside scoring as a primary and I'm pretty sure they're the only one, further differentiate 88-95.
The game is considerably more wonky. Sometimes I'd do passes that my body wasn't facing towards like a no look no arm movement post pass. Wrist flick maybe. Cept it was fast. Players speed up and slow down oddly sometimes. They also twist oddly sometimes like old zag poltergeists or something. Don't get anywhere but it's like a twitch. Cpu doesn't seem to like the patch cuz they dunno how to play on it.
Also you get posted up v the cpu and you get stuck sometimes. Never had that happen before. Can't do anything but pull a shot/pump or pass off. Can't spin or drop step. I got really into trying to find out how to finesse the game into letting me make inside shots consistently, during that I did a hop step then in attempting to fake or shoot I did an explode out of triple threat move at extra speed. Turned around on the other side of the rim and monster dunked it. It was like wow if only I didn't obviously double dribble.
Live u gotta tune down the from behind blocks. That's the biggest no no next to effective steal mashing (which might be coming back too), chase downs happen but if you're gonna use canned animations keep the from behind blocks in check. The catch block that was there before was kinda garbage but it's all worse now. I don't mind canned animations if you have to trigger them right. You should have to be on another plane from someone athletically or have them tired out to get a proper chase down dunk block in a video game. Otherwise, how can you get around people? That's an issue that plagues the other gm and was fresh air in live. You get beat u can jump but ur just gonna be chopping the air.
Pass steals aren't an issue to me except for the fact they are automatic. They even lunge your guy I guess if you are pressing l2. I body ppl up w l2 so I don't want that. In the same way their lunging makes cpu worse at d and the way they line up they are less able to help.
It's a dreaded (imo) cpu got worse at d and scoring got harder update. I think shot tuning should continue, I am happy they are responsive but Yea I have some issues. I'll prol get more wins cuz some cheesers took a big hit but in general I kinda preferred the game day one minus the shooting n zagging.
Some of us were already getting steals we didn't need the gm to do it for us and superstar cpu was already pretty good at it to. The area around the rim is still soft if you know how to pass that's buckets for a cpu. Meaning you can hit people or cpu on the right cut and the cpus not gonna steal it if you are passing in a certain area.
Thorough review.
-Smak
I also think the fatigue needs tuning. I'm not used to stamming out in gms because turbo is usually unnecessary. Like in the other gm I'd be like yo how does this dude have a Gatorade already. I rarely got under half. But the reason for that was there was a mid level non sprint jog. There isn't one in live. It seems like you can run about down the court once, miss a lay up, then as you are getting back on defense you are dead tired on the other side, if u hold turbo the whole time. It's interesting in concept but like I said just moving without turbo is so damn slow. It's cool that if you go all in to score on the break and fail that the other team is gonna have an advantage but you should still be able to jog. I know where I need to be, but I have to use turbo to get there in live. I am really noticing the turbo "Nerf" maybe it, like the other parts, applies more to bigs haha
-Smak
I agree. I feel that sports games should always come out a week or two before their respective seasons begin. More dev time to work out demo kinks and add in better content
Omg wtf is going on? This can’t be a real Javale McGee stat line.
What’s up what difficulty do you play on and if you change any sliders which ones?
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Not a fan of the latest patch at all TBH. Really put a dent in the fun factor to me which is why I turn Live on.
Got a quick Live Run game in this morning and ran into a NBA-PDS disconnect mid way through. SMH.
Not a fan of the latest patch at all TBH. Really put a dent in the fun factor to me which is why I turn Live on.
Got a quick Live Run game in this morning and ran into a NBA-PDS disconnect mid way through. SMH.
Hey 24, I was actually going to pick up Live today. What problems are you running into after the patch? Just going over the notes, this patch looks like it makes the gameplay even better.
I just don’t get it. I thought the consensus was that NBA lives gameplay was great and more than anything the main descriptor was “fun” it just needed better modes and depth.
Why such a drastic change? It’s just not fun anymore. If I want full sim frustration 2k does that waaaaaaaay better.
I played it again and it was fine but after editing the other game my slider set almost completely gets rid of the game bad footplanting after that its really a great game
nbva live 19 is good at default the patch messed something up but it could be the roster i used an older roster of mine and it played great albeit the roster had edits too WHICH WE CANT SHARE EA!!!!!!!!!!!!!!!!!!
thats what frustrates me i do this edit and no one else can use it
Biggest thing for me right now is the inside game. My 99 rated post anchor with a gold Catch & Finish Trait feels like Kwame Brown right now. Feels like they did a global decrease without taking context into consideration.
I play on Pro with all sliders up a few notches in the cpu favor. I find all pro or higher the game doesn’t play realistically, cpu defense is unrealistically good and the floor spacing suffers.
There would actually only be more Dev time the first year you push the release back. After that it's the same yearly cycle.
Biggest thing for me right now is the inside game. My 99 rated post anchor with a gold Catch & Finish Trait feels like Kwame Brown right now. Feels like they did a global decrease without taking context into consideration.
Everything is nerfed back post patch and CPU is overpowered in every category. Feels like that took all the human sliders sunk them to the ground and raised all CPU ones up. I can's get a pick n roll game going anymore. CPU will break the pick go over it and the 2nd defender with warp into passing lane like a magician and just sit there and wait for the pass so they can intercept it. I get they want to make this SIM for franchise players but cut those that play THE ONE mode some slack. Hating everything about the post patch at the moment. I wish I could remove this and go back to original.
Thanks I’ll give that a try. Unrealistically good is great way to describe it
Not a fan of the latest patch at all TBH. Really put a dent in the fun factor to me which is why I turn Live on.
Got a quick Live Run game in this morning and ran into a NBA-PDS disconnect mid way through. SMH.
This! How did they manage to suck all the fun out with one patch? Did they play it themselves and like it? It’s like pulling teeth now. Hopefully they can get it balanced back
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Hahahahahaha
You might love it. You have the benefit of not knowing what your missing lol
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Game is almost not playable for The One mode. You control 1 player and CPU has 5 elite 99 rated players it feels like. You can't pass cause your AI team mates dont know what to do, you can't run pick and roll games, forget about driving to the hoop because WNBA players can guard you like Payton/Mutombo combo lol Seriously did Live just say "hey lets make a patch and kill this mode and make everyone miserable?" If so they succeeded.
You might love it. You have the benefit of not knowing what your missing lol
True. I did play the demo a lot.....lol.
It feels much more "sim" now to me but are you guys saying you prefer the "NBA Jam" approach? Maybe it's because I'm a rim protector but on first try I really liked the changes because all the wing shooters can't just spam turbo and run around in circles until they get that open 3 that always seems to go in...
I'm sure things will continue to get tweaked...
It feels much more "sim" now to me but are you guys saying you prefer the "NBA Jam" approach? Maybe it's because I'm a rim protector but on first try I really liked the changes because all the wing shooters can't just spam turbo and run around in circles until they get that open 3 that always seems to go in...
I'm sure things will continue to get tweaked...
Rim prot probably got buffed. Some parts are Sim, some not. Too much passing lane lunging, too many attempted steals on ball and in post. Too successful. The double team Nerf is kinda sad cuz I actually feared a double before. Now I just pass easily. I think that initially pause it made you do was good, simulates a double better. Otherwise they are just running guys at you and you're passing to wide open people.
It also seems like their ability to cover during a double was nerfed. Before cpu would cut off a lot of good angles.
I played two gms vs cpu in league after patch. First was v gsw and they won, of course. I kept it close but they got up twenty when I rested. I had 11 blocks but 9 turnovers cuz I was kinda forcing it v cousins.
Second game I played Memphis and gasol had 31 at the half. I'm good at d, he was making tough shots. Ended w 50. But only had a few rebs. I had like 48 points, 21 assists and 17 rebs I think. N some blocks and steals. Missed mad bunnies but I was able to face up and drive by him as well as get some cuts. They need to address post anchors missing bunny lay ups specifically.
Because then rim prot is altogether better. Even tho now that I put my dunk up to 85 I'm really banging on people
Like I said. Some parts I like. Others I don't. I support the changes but they need to fix shooting still being op, driving still being op, dunking still being op... Or they can make post anchor "op" at finishing inside like they should be (and were day 1) and it'll all be balanced.
-Smak
It feels much more "sim" now to me but are you guys saying you prefer the "NBA Jam" approach? Maybe it's because I'm a rim protector but on first try I really liked the changes because all the wing shooters can't just spam turbo and run around in circles until they get that open 3 that always seems to go in...
I'm sure things will continue to get tweaked...
Can people who enjoyed the game pre patch tell me what they liked bout it? I personally hated this game before this patch. If I hadn’t bought it digitally I would have sold it on eBay. It was a all out arcadfest sorry. Patch not perfect But I per this sim approach over the nba jam style ankle breakers everywhere pre patch gameplay.
You don't patch like that. Yknow science. You can't change everything so drastically. They should have addressed shooting traits, highlight dunks in traffic and zig zagging. Then see how the game is. They basically put defense on steroids for no reason. It just makes it a different type of non Sim. The game plays less organic imo. I can still get buckets but it doesn't feel like I'm getting them as a real nba player would. That's what Sim is to me. Immersion and balance
Then Sim creates itself. It's more balanced now I guess but not immersive. I didn't play live cuz it was "fun" I played if cuz I felt I could actually post up and pull shots a posted up player can pull. I liked the post game. Now you get those 2k from behind blocks and contests which are just unrealistic. Nobody is stopping a guy w 90 str and skills from making a lay up by contesting him over his shoulder. That's an and 1.
-Smak
Live is fun and usually feels like a 48 minute highlight reel than a simulation but that works here and some of the changes just don’t fit it seems.
Yes what he said, I don't dislike the whole patch. I dislike how far they went with passing and the ability of CPU to intercept passes. Also blocks seem to be overdone and the screens don't seem effective against AI. the rest of the stuff I'm fine with. They should have incremented this a bit at a time, they knee jerked.
Depends what mode you play. Franchise players may think this is God's gift to Live while The One mode players think this is the worst patch to have hit the game. The issue you Franchise has sliders so even if you dont like something adjust it and call it a day. But, what can player like me who ONLY bought this game for The One mode? You wanted info on what was good pre-patch here is my list.
1. I could play a great pick n roll game with elite centers like Embid and Davis. They would set screens properly cpu would get trapped they would roll I would drive to the hoop and if blocked had a lane to pass for maybe a layup or another pass for a good shot chance. Post patch CPU cuts the screen and automatically warps in passing lane with other player so you can't drive nor pass.
2. Pre patch once in a while I could drive to the hoop using my speed and agility that I spent all my hard earned skill points on for a layup and dunk. Post patch CPU plays like Payton/Matambo with every player ever created in this game. WNBA player steal the ball like I'm a High School player and block me like no tomorrow.
3. Passing before was tricky had to pin point but could still get some good nice hard passes in for cutters. Post patch almost impossible. Again CPU locks down all lanes and already knows where you are thinking of passing before you even throw the ball.
I can go on and on about issues about this patch. Again all these patches were from Franchise to give you a good 5vs5 full court control each player game. This patch is not meant for you to control 1 player. If I pass the ball and wait for the AI to decide what to do with the ball they will either a) get stripped within 10 seconds now or B) get blocked by some WNBA girl.
2K did the same thing in My Player and decided to make it more "SIM" and ruined that mode now live is doing it to The One. Only difference 2K ruined it in many years Live ruined it with 1 patch.
Even Ben Wallace a much better blocker than Drummond only ever got 10 in a game 2x in his career.
How do you guys play/win ?
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Even Ben Wallace a much better blocker than Drummond only ever got 10 in a game 2x in his career.
the blocking is insane (on AllStar/Superstar). Javale McGee is elite now. Don’t even think about attacking the paint.
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Also, defenders jumping on air like they are Richard Sherman in his prime for no good reason, etc.
I agree with the poster that said that although they had good intentions, it ended up a different kind of non sim.
All in all i'm disappointed.
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Now my thoughts regarding gameplay is that some will love this & some will actually hate this.It defenately depends from everbody's aproach to the tha game.I speak clearly for 5vs5 modes and not The One.After having 2 full quartes franchise games vs cpu on SStar the diff i see is
On Ball & Off Ball D has been raized by cpu.
Pick n Roll D the same
Defenders steal almost all careless passes now & block almost all risky layups from player if they are on traffic & are performed by small players vs Tall players.
Generally cpu defence has been pumped up alot.
On Offense cpu awarness has been pumped too, like Celtics4Life commented it is like sliders for cpu has been "raized" while for human are the same before patch.
Cpu star players can hit contested amazing shots ,IF they can somehow take the first step on the defender just for half a sec they score with J.(This is happening in real life by ellite scorers).Or if they brake D & drive and help D comes they are so good now to find the whole on D & pass to the lane for a dunk or to the weak side for shot.They can destroy you know if you risk too much on D.
in order to win now you just can't play as before.As simple as that.I mean pre patch after defensive rebound we could just pass pass & run the floor al the way,drive,dunk or i could pick n roll all the time pass to the paint & dunk or just cut a player to the paint & score,the cpu couldnt defend nothing on the above to the paint, passes were succesfull.
Now,if you play like this you are about to get destroyed.You will be 15-20 points behind in 5 min tops.You have to slow down the game when there are not good oporunities for Fastbrake & run plays.If you dont run plays or dont know how to get of screens (of ball movement) with scorers, you will not be able to hit shots with high chances and will be frastrated.Also, now you cant be succesfull with driving to the lane when paint is populated.And it populated much more now when you do,you get blocked or miss the layup even if you fast break and defender is closing you from behind or by the side you have good chances to miss the drive.
in all of the above, contributes that players are tiring quicker now if you use the turbo & tired players miss more contested layups now, plus that if players is very tired the "green" mark on shot meter, dissapears completely!
i can understand that some will actually feel that the "fun" is gone if they wanted to play a more arcade aproach that the game is more loose & easy to score and denfend.Some others will feel that the game now plays great as a more sim aproach without exploits from human vs the cpu,abusing picknroll & inability of cpu to cut every pass to the paint leading to an easy dunk.
Sory for the long post, one thing is sure.If you try to continue to play as pre patch you are going to be torched & frastrated A LOT.
i suggest that those who feel like this already, should lower the difficulty at least until they used to the new style of play.
And lastly ,it could be me but i just feel that the speed has been toned down.The movement seemed to me kind of slower & i defenately experienced major "lag" from controller when attempting some moves like pass when being pressed etc.it takes some second delay to actualy do the move that you have order and this can lead turnovers
Dunks need to be tuned down, shooting needs to be tweaked, enough to make these shooters pass to open people, and post players (not random dunks/driving) but post game needs a boost.
This is coming from a PG.
I Initially had thought my franchise vanished after the update, too. Nope, just scroll right and there it is.
On the passing interception front. I found some success using more bounce passes now many situations it seems to help with the interceptions somewhat. Again this is on The League in Pro so it may still suck on All Star I will try that once I get my new The One player up on levels a bit more.
When things like this happen, it's more frustrating than anything.
https://streamable.com/ezuwd
When things like this happen, it's more frustrating than anything.
https://streamable.com/ezuwd
Terrible standing layup animation
Then add to that in my last game against the Cavs, Nance Jr. had 9 blocks!!! wtf.
I feel like there needs to be something in the middle between the current All Star and Pro. Pro is too easy but All Star seems ok accept for the overdone blocks, constant interceptions and the slew of missed layups. Adjust those 3 things down some and I would love this patch.
See if I had damn sliders in The One this wouldn't even be an issue, there is absolutely no reason for them to have at least have sliders in The League part of The One!!! The other modes I can understand a little bit why they don't, The Street World tour should have them too but maybe it doesn't because of the fact they give out crates for getting all the check boxes for each court idk.
On the passing interception front. I found some success using more bounce passes now many situations it seems to help with the interceptions somewhat. Again this is on The League in Pro so it may still suck on All Star I will try that once I get my new The One player up on levels a bit more.
Same common theme in 2k and Live went to the dark side and is doing identical patches. They are only focusing on Franchise mode and not The One mode. When you can only control 1 player and 1 player only the whole fun factor is out the door with everything nerfed back and every CPU player having super defense.
Yet I just saw someone in here say tone down the dunks because they play Franchise and dont like it? Like wow really? What dunks? I can't even drive to the basket as it's 99% blocked by every player including WNBA and you want it toned even more to enjoy Franchise mode? Same story with 2k same story for Live. Game over The One is officially ruined.
In 2K19 to get around this I made a Create a Player and added him to the Pistons they play the Pistons in MyLeague with player lock. This works great and you can put almost everything on Auto so you don't have to do anything to manage the team itself.
Unfortunately Live doesn't have a player lock like this so you can't do that.
Either way both games seem stuck on the fact that if they allow sliders in the career modes people will somehow exploit them. I can't really see how though. I mean in MyCareer you can play Pro level and dominate all your games, yes it will take you a bit longer to unlock all the level caps because you don't get as many mypoints in easier games.
Live has a cap on how much XP you can make per game so they also control how fast you can level no matter what skill level you play on. I don't see any way anyone could really exploit leveling faster the One player faster in Live as the level cap for XP seems to be the same no matter what skill level you play the One at in The League so again no reason for them to not allow slider settings.
Anyone know what's in it?
ps4
10char
There was also a 2K19 patch today ironically decreasing steals and pass interceptions.... I played one game and saw a difference there right away.
Guys on Reddit say it was for this:
"Just got word from @DGthe3rd on the update that just happened. This is to fix roster edit issues that people were having prior to update 3 causing a crash resulting in those restarting franchises. #NBALIVE19 #NBALIVECOMMUNITY"
There was also a 2K19 patch today ironically decreasing steals and pass interceptions.... I played one game and saw a difference there right away.
Guys on Reddit say it was for this:
"Just got word from @DGthe3rd on the update that just happened. This is to fix roster edit issues that people were having prior to update 3 causing a crash resulting in those restarting franchises. #NBALIVE19 #NBALIVECOMMUNITY"
More Franchise mode fixes and repair nice. Hey no worries The One plays perfect as is no one is complaining at all lol
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NBA Live 19 game update 1.07 is available now, adding the ability to edit players in...
Written By: Steve Noah
Click here to view the article.
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Yes wasn't sure if it was a olacebo effect but I definitely noticed similar things
Still good (franchise) but a bit tweaked possibly different.
I loved my franchise after 1.07 still seeing how I feel about 1.09
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or
https://medium.com/@Xander51/the-xbox-one-certification-patching-process-is-too-slow-832d9101c8d5
I still have a couple of issues with the game, especially after the recent patch, but I'm confident it will be addressed so I'm not freaking out about it.
That's how a consumer is supposed to feel. And that's how you foster brand loyalty.
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or
https://medium.com/@Xander51/the-xbox-one-certification-patching-process-is-too-slow-832d9101c8d5
None of that explains why all the sudden Live can get certifications within days, at the same time between PS4 and Xbox One.
Notice how I said Live too, in the past they would take forever with patches too
I still have a couple of issues with the game, especially after the recent patch, but I'm confident it will be addressed so I'm not freaking out about it.
That's how a consumer is supposed to feel. And that's how you foster brand loyalty.
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They need a quicker turn around tho. They gotta roll some of this stuff back. I can't think of many positives about this patch, really. It didn't increase the skill gap.
The one thing I never thought is that they would make Live like 'the dreaded other game', but they did. They overnerfed inside shooting, added blocks that are pretty ridic, like Kyle Korver smashing my shot. Much less ability to get to the rim v the cpu, again Kyle Korver.
Fix help d, add wrinkles, don't just increase D all around. The D was fine as it was. You don't nerf offense AND buff defense. haha.
There's no sense of str anymore. People are still doing crazy dunks tho, if they don't get blocked. This was one of those reward you for pressing buttons and holding buttons updates. I really liked it when you had to make people miss. I feel like only a slight tuning was necessary to make a real contest more impactful, inside and outside. Everything else except maybe zig zagging was fine.
Again: I can still win, I can still benefit from these changes, but it doesn't feel as good anymore. I can get mad auto steals. I'm not getting intercepted or blocked that much (online), but it's pushing the game toward more dribble-drive-dunk or dribble around-shoot, where as before you could like see people in the post and feel them out a bit.
People are afraid to pass the ball now because they can't keep from getting it intercepted. haha. Legit.
I'll still play. I am not quitting, but they def need to quickly adjust. I dunno who they were listening to, but again: don't listen to everyone at once. haha. They only made the game easier and more automatic on D and less organic on O.
-Smak
I believe your on Pro/adjusted sliders....its a vastly different experience from Live Run or Play Now on Superstar etc.
Some issues are pretty obvious. I get it's your favorite game. Devs have done a great job of responding to the community, feedback is at the base of that.
I feel for the online guys who can’t adjust sliders.
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I feel for the online guys who can’t adjust sliders.
Several people are saying it's vastly improved after patch 1.09, I'm curious as to your thoughts on that. I guess if you're comparing it to having sliders on 10, it won't seem improved, but I'm curious if you've tried post patch.
The problem with opinions on Live is that every game plays so different. I had games post 1.09 that were good and some that were horrific. I rage quit against the sixers 4 times because the turnovers were insane.
I go by stats and league average for steals is about 7.5 steals a game. Even on my good games both teams were averaging 8-10 and that’s with accelerated clock on so it’s probably more like 12-15 per side. The sixer games it was those numbers by the half.
Like I said though every game plays so different it’s hard to get a real sense of how much things change going by just the stats. So what I did was lower the steal slider to 0 and purposely passed the ball around wrecklessly and at 0 the cpu wasn’t going for steals or playing passing lanes at all. End of game turnovers were 3 cpu 2 me. So I raised and tested till I got back to the 5-7 steals a game. What I’ve settled on so far is 10 user 5 cpu. But I’m still testing.
As long as there are shooting archetypes or icon three skills, dudes will find a way to get threes. They might not get 15/21 like pre patch, they might have to work harder, use picks etc, but a good shooter is gonna get greenable looks and green them. I've played against most of the top people if you assume the dudes on the leader boards for like ppg n 3s are the best scorers. I know how they get it in. You have to devote mad energy to stopping them sometimes two people to be ready whichever side of the screen the guy crosses to.
However, when you make it harder to score inside you just make the gm a 3 fest. Like a jump shot is a better shot than a lay up. Factoring in percentage a good post scorer should be a lot more successful than a good shooter, but since you can't stop these guys from greening outside, why can't we find a way to score inside as easily? Keeping in mind there will always be way more people in the paint than guarding a shooter. It's still easier to lay up thru contact under the rim than it is to cross over behind a screen and hit a 3 in, yknow, life.
That's the balance issue.
Edit: my inside scoring now is like it used to be on 2k, post up, hit the cutter for a dunk. Dudes still dunk. Rim prots can dunk like monsters. Like get in the lane, pump fake, and throw in a Dwight not even by the rim dunk. I'm like one of three people that plays bball video games that can pass the ball to a cutter in stride for a dunk. Haha. I dunno. I can get it from cpu too but then I'm just dunking. That's zzz.
-Smak
This should be addressed in the next patch. Also noticed on various occasions where the players hands motion one direction for a pass but the end result is the ball zipping a totally different direction. Unfortunately these are some of the problems that can be induced with a patch. Hope they take more time to QA future patches though I'm guessing the community is being used for that purpose to some degree. I do appreciate their steadfast efforts and see great things for this game with this kind of progress and response given the fact that the NBA season hasn't even commenced as of yet!
I was fooled by the randomness. Played 5 games last night and even with the steal slider at 0/0 both sides had 10+ steals a game average was 12.
I know some people say “you have to be smarter with your passing” and while I agree that you just can’t fling it around, unfortunately the cpu didn’t get that memo. In all 5 games I had more steals than the cpu. 12,15,13,11,11.
Which was even more unfortunate was that it seemed in the 4th quarter is when the steals really ramped up and the super obnoxious warp steal were happening all over the court and ultimately cost the cpu 3 of those games that they probably would have won.
I’m beating a dead horse at this point but the game went from a beautiful recreation of basketball movement to a circus show. Sorry but it really did. The warping is just ridiculous. Players getting unrealistic speed bursts to intercept. Passes not animating even close to correctly. It’s just a butt ugly game now.
When the game first came out a common complaint in the impressions thread was how the cpu was smothering on defense. For some unknown reason they decided to make that worse in the last patch. Next to no help defense everyone just sticks to their man like glue. No need for help defense because if you beat your man off the dribble there is a great chance your shot gets blocked anyways. It’s not uncommon to have maybe 3 uncontested shots a game right now. You used to be able to get a few decent looks with a step back or spin jumper but they nerfed those to useless too.
I understand what EA was trying to do and I commend them for the effort. I just don’t understand why they would go the direction of a way crappier version of 2k. I’m not saying that as a bash to 2k but we all now what we are getting with 2k. A hardcore sim that is fun but complicated and like any real sport sim, can be frustrating. What was great about live is it had none of that originally and is what made it refreshing.
I dunno if trying to balance offline and online is causing the identity crisis but in my humble opinion, with this last patch, they have lost their way. Maybe the plan all along was to be a poor mans 2k but I’ve seen glimpses of something great and different in the last 4 years and I’ve bought in. Now the state of this game has me beyond frustrated.
I’ve been saying that the gameplay has finally got to where it needs to be mostly and that their never ending three year plan can actually start moving forward but this patch was 2 giant steps back.
Even if the abundance of steals or smothering defense wasn’t an issue with this patch, the game isn’t ready for what EA was trying to implement and is why the game animates so horribly now. These ugly animations are all caused by forced band aids to what EA believes are the issues with the game. On top of that when the game was being made you can tell there was no intention of having players play the lanes and intercept passes like they do. You can tell by the logic you see in game, there isn’t any.
Im done ranting but I’ll leave it at this. In my opinion they of course should try and patch the game from community requests but if it fundamentally borks the game, wait and implement the things properly for next years game. Honestly this game isn’t the same game I bought and I feel kinda ripped off at this point.
I understand what EA was trying to do and I commend them for the effort. I just don’t understand why they would go the direction of a way crappier version of 2k. I’m not saying that as a bash to 2k but we all now what we are getting with 2k. A hardcore sim that is fun but complicated and like any real sport sim, can be frustrating. What was great about live is it had none of that originally and is what made it refreshing.
I dunno if trying to balance offline and online is causing the identity crisis but in my humble opinion, with this last patch, they have lost their way. Maybe the plan all along was to be a poor mans 2k but I’ve seen glimpses of something great and different in the last 4 years and I’ve bought in. Now the state of this game has me beyond frustrated.
I’ve been saying that the gameplay has finally got to where it needs to be mostly and that their never ending three year plan can actually start moving forward but this patch was 2 giant steps back.
Even if the abundance of steals or smothering defense wasn’t an issue with this patch, the game isn’t ready for what EA was trying to implement and is why the game animates so horribly now. These ugly animations are all caused by forced band aids to what EA believes are the issues with the game. On top of that when the game was being made you can tell there was no intention of having players play the lanes and intercept passes like they do. You can tell by the logic you see in game, there isn’t any.
Im done ranting but I’ll leave it at this. In my opinion they of course should try and patch the game from community requests but if it fundamentally borks the game, wait and implement the things properly for next years game. Honestly this game isn’t the same game I bought and I feel kinda ripped off at this point.
I'm a pretty forgiving sort of guy, especially when it comes to games. But yeah man, I am right there with ya. You summarized my feelings pretty darn well.
The fun factor of the game has completely evaporated for me. I'll keep it installed on my PS4 HD for now in hopes they revert this patch, but I have zero interest in playing it right now.
There are injuries but only on games you sim. I play every game for my team so I won’t have any injuries. The other teams will though. Been that way since release and I don’t think it’s changed.
Live was more unbridled, save for some balance issues with contested 3s and zig zagging, you could play Sim and go toe to toe w the people who only knew cheese. Now you have to game the system the same way. You have to tell yourself this is a bad shot if I take it, which is not something you ever want. Imo you want people thinking they can pull and score whenever they catch in their archetypes preferred position. Doesn't mean they will be successful, you have to temper their success but they need to get makes. Like if your bball style is like Jr Smith you should be able to ball out, have good games, bad games. If your style is hyper efficient you should be able to play in a way that you get good shots and have good games and mediocre games or games where you don't get many looks.
It should not be like gee I could be dunking. Anyone open for 3? Anyone cutting? We all have different play styles and a Sim game should allow people to excel in those. A guy who shoots every time isn't inherently bad. They exist in real life. A guy who only shoots 3s, same. A guy with no j who always tries to bully into the paint, etc.
That's not arcade. That's real. What makes live arcade is it has some over the top animations. If you balance the sliders better, keep the physicality it had before, change when you can trigger dunks but power lay ups that are high percentage can be implemented in their place. They still have those wonky one legged sideways lay ups from like 10 feet that seem to go in a lot more than standing lay ups. Lol like the ones that you end up out of bounds half the time and the other half they drop.
-Smak
Sent from my Pixel 2 XL using Tapatalk
Sent from my Pixel 2 XL using Tapatalk
The randomness of Live. It’s so frustrating.
Just when I think I’ve got something figured out slider wise, the next game it’s all screwed again.
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Wow, thought I was the only one that witnessed this rather rather drastic change in game speed last night. Next time this occurs, I will log off the EA server for validation.
Hmmmmmm. Now that I think of it. The other day I started the game and when I got into the game everyone was going super super slow. It seemed like a frame rate issue. I closed Live and reopened and it was back to normal. Do you guys feel it’s like the whole game sped up or just passing and player movement?
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Store is finally updated!
Store is finally updated!
Sent from my Pixel 2 XL using Tapatalk
Store is finally updated!
This gives me a little hope to maybe give this game another try tonight. It's been in the box for over a week already since post patch collecting dust.
EDIT: Nevermind it's downloading now after a few tries.
10/17 Title Update - NBA LIVE 19
What’s up NBA LIVE peeps,
Here’s the notes to the Title Update tonight. Check out The One Store!
• The One Store update
• Resolved issue where practice jerseys in ultimate team weren’t appearing correctly.
• Stability fixes
Happy Gaming,
NBA LIVE Dev Team
Source:
https://www.reddit.com/r/NBAlive/comments/9p3p5v/1017_title_update_nba_live_19/
10/17 Title Update - NBA LIVE 19
What’s up NBA LIVE peeps,
Here’s the notes to the Title Update tonight. Check out The One Store!
• The One Store update
• Resolved issue where practice jerseys in ultimate team weren’t appearing correctly.
• Stability fixes
Happy Gaming,
NBA LIVE Dev Team
Source:
https://www.reddit.com/r/NBAlive/comments/9p3p5v/1017_title_update_nba_live_19/
Ugh doesn’t look like what I was hoping for. then to read “happy gaming” ugh I wish.
Gm plays well if you are anything but an inside scoring big.
-Smak
Playing on All-Star. Short sample size, however, thus far, steals and blocks appear more respectable or reasonable now. No longer seeing erratic and misdirected passes where players arms either don't animate or animate the wrong direction relative to the intended recipient of the pass. Also observed less DB style passing lane interceptions and warping. The gameplay is more free flowing with a pretty good balance. Not perfect but better than pre-patch for certain. I will report back if any of these issues rear their ugly heads again.
Playing on All-Star. Short sample size, however, thus far, steals and blocks appear more respectable or reasonable now. No longer seeing erratic and misdirected passes where players arms either don't animate or animate the wrong direction relative to the intended recipient of the pass. Also observed less DB style passing lane interceptions and warping. The gameplay is more free flowing with a pretty good balance. Not perfect but better than pre-patch for certain.
I really respect your opinion and I’m not trying to attack you, you are one of the good guys around here but I’m not seeing it. I played 2 games and I think you just got lucky cause my 2 games were still a complete mess.